xref: /aosp_15_r20/external/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.buffer.store.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s
3*9880d681SAndroid Build Coastguard Worker
4*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_store:
5*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_store_dwordx4 v[0:3], off, s[0:3], 0
6*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_store_dwordx4 v[4:7], off, s[0:3], 0 glc
7*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_store_dwordx4 v[8:11], off, s[0:3], 0 slc
8*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @buffer_store(<4 x i32> inreg, <4 x float>, <4 x float>, <4 x float>) {
9*9880d681SAndroid Build Coastguard Workermain_body:
10*9880d681SAndroid Build Coastguard Worker  call void @llvm.amdgcn.buffer.store.v4f32(<4 x float> %1, <4 x i32> %0, i32 0, i32 0, i1 0, i1 0)
11*9880d681SAndroid Build Coastguard Worker  call void @llvm.amdgcn.buffer.store.v4f32(<4 x float> %2, <4 x i32> %0, i32 0, i32 0, i1 1, i1 0)
12*9880d681SAndroid Build Coastguard Worker  call void @llvm.amdgcn.buffer.store.v4f32(<4 x float> %3, <4 x i32> %0, i32 0, i32 0, i1 0, i1 1)
13*9880d681SAndroid Build Coastguard Worker  ret void
14*9880d681SAndroid Build Coastguard Worker}
15*9880d681SAndroid Build Coastguard Worker
16*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_store_immoffs:
17*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_store_dwordx4 v[0:3], off, s[0:3], 0 offset:42
18*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @buffer_store_immoffs(<4 x i32> inreg, <4 x float>) {
19*9880d681SAndroid Build Coastguard Workermain_body:
20*9880d681SAndroid Build Coastguard Worker  call void @llvm.amdgcn.buffer.store.v4f32(<4 x float> %1, <4 x i32> %0, i32 0, i32 42, i1 0, i1 0)
21*9880d681SAndroid Build Coastguard Worker  ret void
22*9880d681SAndroid Build Coastguard Worker}
23*9880d681SAndroid Build Coastguard Worker
24*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_store_idx:
25*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_store_dwordx4 v[0:3], v4, s[0:3], 0 idxen
26*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @buffer_store_idx(<4 x i32> inreg, <4 x float>, i32) {
27*9880d681SAndroid Build Coastguard Workermain_body:
28*9880d681SAndroid Build Coastguard Worker  call void @llvm.amdgcn.buffer.store.v4f32(<4 x float> %1, <4 x i32> %0, i32 %2, i32 0, i1 0, i1 0)
29*9880d681SAndroid Build Coastguard Worker  ret void
30*9880d681SAndroid Build Coastguard Worker}
31*9880d681SAndroid Build Coastguard Worker
32*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_store_ofs:
33*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_store_dwordx4 v[0:3], v4, s[0:3], 0 offen
34*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @buffer_store_ofs(<4 x i32> inreg, <4 x float>, i32) {
35*9880d681SAndroid Build Coastguard Workermain_body:
36*9880d681SAndroid Build Coastguard Worker  call void @llvm.amdgcn.buffer.store.v4f32(<4 x float> %1, <4 x i32> %0, i32 0, i32 %2, i1 0, i1 0)
37*9880d681SAndroid Build Coastguard Worker  ret void
38*9880d681SAndroid Build Coastguard Worker}
39*9880d681SAndroid Build Coastguard Worker
40*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_store_both:
41*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_store_dwordx4 v[0:3], v[4:5], s[0:3], 0 idxen offen
42*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @buffer_store_both(<4 x i32> inreg, <4 x float>, i32, i32) {
43*9880d681SAndroid Build Coastguard Workermain_body:
44*9880d681SAndroid Build Coastguard Worker  call void @llvm.amdgcn.buffer.store.v4f32(<4 x float> %1, <4 x i32> %0, i32 %2, i32 %3, i1 0, i1 0)
45*9880d681SAndroid Build Coastguard Worker  ret void
46*9880d681SAndroid Build Coastguard Worker}
47*9880d681SAndroid Build Coastguard Worker
48*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_store_both_reversed:
49*9880d681SAndroid Build Coastguard Worker;CHECK: v_mov_b32_e32 v6, v4
50*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_store_dwordx4 v[0:3], v[5:6], s[0:3], 0 idxen offen
51*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @buffer_store_both_reversed(<4 x i32> inreg, <4 x float>, i32, i32) {
52*9880d681SAndroid Build Coastguard Workermain_body:
53*9880d681SAndroid Build Coastguard Worker  call void @llvm.amdgcn.buffer.store.v4f32(<4 x float> %1, <4 x i32> %0, i32 %3, i32 %2, i1 0, i1 0)
54*9880d681SAndroid Build Coastguard Worker  ret void
55*9880d681SAndroid Build Coastguard Worker}
56*9880d681SAndroid Build Coastguard Worker
57*9880d681SAndroid Build Coastguard Worker; Ideally, the register allocator would avoid the wait here
58*9880d681SAndroid Build Coastguard Worker;
59*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_store_wait:
60*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_store_dwordx4 v[0:3], v4, s[0:3], 0 idxen
61*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt vmcnt(0) expcnt(0)
62*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_dwordx4 v[0:3], v5, s[0:3], 0 idxen
63*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt vmcnt(0)
64*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_store_dwordx4 v[0:3], v6, s[0:3], 0 idxen
65*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @buffer_store_wait(<4 x i32> inreg, <4 x float>, i32, i32, i32) {
66*9880d681SAndroid Build Coastguard Workermain_body:
67*9880d681SAndroid Build Coastguard Worker  call void @llvm.amdgcn.buffer.store.v4f32(<4 x float> %1, <4 x i32> %0, i32 %2, i32 0, i1 0, i1 0)
68*9880d681SAndroid Build Coastguard Worker  %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 %3, i32 0, i1 0, i1 0)
69*9880d681SAndroid Build Coastguard Worker  call void @llvm.amdgcn.buffer.store.v4f32(<4 x float> %data, <4 x i32> %0, i32 %4, i32 0, i1 0, i1 0)
70*9880d681SAndroid Build Coastguard Worker  ret void
71*9880d681SAndroid Build Coastguard Worker}
72*9880d681SAndroid Build Coastguard Worker
73*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_store_x1:
74*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_store_dword v0, v1, s[0:3], 0 idxen
75*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @buffer_store_x1(<4 x i32> inreg %rsrc, float %data, i32 %index) {
76*9880d681SAndroid Build Coastguard Workermain_body:
77*9880d681SAndroid Build Coastguard Worker  call void @llvm.amdgcn.buffer.store.f32(float %data, <4 x i32> %rsrc, i32 %index, i32 0, i1 0, i1 0)
78*9880d681SAndroid Build Coastguard Worker  ret void
79*9880d681SAndroid Build Coastguard Worker}
80*9880d681SAndroid Build Coastguard Worker
81*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_store_x2:
82*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_store_dwordx2 v[0:1], v2, s[0:3], 0 idxen
83*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @buffer_store_x2(<4 x i32> inreg %rsrc, <2 x float> %data, i32 %index) #0 {
84*9880d681SAndroid Build Coastguard Workermain_body:
85*9880d681SAndroid Build Coastguard Worker  call void @llvm.amdgcn.buffer.store.v2f32(<2 x float> %data, <4 x i32> %rsrc, i32 %index, i32 0, i1 0, i1 0)
86*9880d681SAndroid Build Coastguard Worker  ret void
87*9880d681SAndroid Build Coastguard Worker}
88*9880d681SAndroid Build Coastguard Worker
89*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.amdgcn.buffer.store.f32(float, <4 x i32>, i32, i32, i1, i1) #0
90*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.amdgcn.buffer.store.v2f32(<2 x float>, <4 x i32>, i32, i32, i1, i1) #0
91*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.amdgcn.buffer.store.v4f32(<4 x float>, <4 x i32>, i32, i32, i1, i1) #0
92*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32>, i32, i32, i1, i1) #1
93*9880d681SAndroid Build Coastguard Worker
94*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind }
95*9880d681SAndroid Build Coastguard Workerattributes #1 = { nounwind readonly }
96