1*9880d681SAndroid Build Coastguard Worker;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s -check-prefix=CHECK -check-prefix=SICI 2*9880d681SAndroid Build Coastguard Worker;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s -check-prefix=CHECK -check-prefix=VI 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load: 5*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 6*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc 7*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc 8*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 9*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load(<4 x i32> inreg) { 10*9880d681SAndroid Build Coastguard Workermain_body: 11*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i1 0, i1 0) 12*9880d681SAndroid Build Coastguard Worker %data_glc = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i1 1, i1 0) 13*9880d681SAndroid Build Coastguard Worker %data_slc = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i1 0, i1 1) 14*9880d681SAndroid Build Coastguard Worker %r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} undef, <4 x float> %data, 0 15*9880d681SAndroid Build Coastguard Worker %r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1 16*9880d681SAndroid Build Coastguard Worker %r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2 17*9880d681SAndroid Build Coastguard Worker ret {<4 x float>, <4 x float>, <4 x float>} %r2 18*9880d681SAndroid Build Coastguard Worker} 19*9880d681SAndroid Build Coastguard Worker 20*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_immoffs: 21*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:42 22*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 23*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_immoffs(<4 x i32> inreg) { 24*9880d681SAndroid Build Coastguard Workermain_body: 25*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 42, i1 0, i1 0) 26*9880d681SAndroid Build Coastguard Worker ret <4 x float> %data 27*9880d681SAndroid Build Coastguard Worker} 28*9880d681SAndroid Build Coastguard Worker 29*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_immoffs_large: 30*9880d681SAndroid Build Coastguard Worker;SICI: buffer_load_dwordx4 v[0:3], {{v[0-9]+}}, s[0:3], 0 offen 31*9880d681SAndroid Build Coastguard Worker;VI: s_movk_i32 [[OFFSET:s[0-9]+]], 0x1fff 32*9880d681SAndroid Build Coastguard Worker;VI: buffer_load_dwordx4 v[0:3], off, s[0:3], [[OFFSET]] offset:1 33*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 34*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_immoffs_large(<4 x i32> inreg) { 35*9880d681SAndroid Build Coastguard Workermain_body: 36*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 8192, i1 0, i1 0) 37*9880d681SAndroid Build Coastguard Worker ret <4 x float> %data 38*9880d681SAndroid Build Coastguard Worker} 39*9880d681SAndroid Build Coastguard Worker 40*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_idx: 41*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 idxen 42*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 43*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_idx(<4 x i32> inreg, i32) { 44*9880d681SAndroid Build Coastguard Workermain_body: 45*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 %1, i32 0, i1 0, i1 0) 46*9880d681SAndroid Build Coastguard Worker ret <4 x float> %data 47*9880d681SAndroid Build Coastguard Worker} 48*9880d681SAndroid Build Coastguard Worker 49*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_ofs: 50*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen 51*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 52*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_ofs(<4 x i32> inreg, i32) { 53*9880d681SAndroid Build Coastguard Workermain_body: 54*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 %1, i1 0, i1 0) 55*9880d681SAndroid Build Coastguard Worker ret <4 x float> %data 56*9880d681SAndroid Build Coastguard Worker} 57*9880d681SAndroid Build Coastguard Worker 58*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_ofs_imm: 59*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:58 60*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 61*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_ofs_imm(<4 x i32> inreg, i32) { 62*9880d681SAndroid Build Coastguard Workermain_body: 63*9880d681SAndroid Build Coastguard Worker %ofs = add i32 %1, 58 64*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 %ofs, i1 0, i1 0) 65*9880d681SAndroid Build Coastguard Worker ret <4 x float> %data 66*9880d681SAndroid Build Coastguard Worker} 67*9880d681SAndroid Build Coastguard Worker 68*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_both: 69*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_dwordx4 v[0:3], v[0:1], s[0:3], 0 idxen offen 70*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 71*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_both(<4 x i32> inreg, i32, i32) { 72*9880d681SAndroid Build Coastguard Workermain_body: 73*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 %1, i32 %2, i1 0, i1 0) 74*9880d681SAndroid Build Coastguard Worker ret <4 x float> %data 75*9880d681SAndroid Build Coastguard Worker} 76*9880d681SAndroid Build Coastguard Worker 77*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_both_reversed: 78*9880d681SAndroid Build Coastguard Worker;CHECK: v_mov_b32_e32 v2, v0 79*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_dwordx4 v[0:3], v[1:2], s[0:3], 0 idxen offen 80*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 81*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_both_reversed(<4 x i32> inreg, i32, i32) { 82*9880d681SAndroid Build Coastguard Workermain_body: 83*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 %2, i32 %1, i1 0, i1 0) 84*9880d681SAndroid Build Coastguard Worker ret <4 x float> %data 85*9880d681SAndroid Build Coastguard Worker} 86*9880d681SAndroid Build Coastguard Worker 87*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_x1: 88*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_dword v0, v[0:1], s[0:3], 0 idxen offen 89*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 90*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps float @buffer_load_x1(<4 x i32> inreg %rsrc, i32 %idx, i32 %ofs) { 91*9880d681SAndroid Build Coastguard Workermain_body: 92*9880d681SAndroid Build Coastguard Worker %data = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 %idx, i32 %ofs, i1 0, i1 0) 93*9880d681SAndroid Build Coastguard Worker ret float %data 94*9880d681SAndroid Build Coastguard Worker} 95*9880d681SAndroid Build Coastguard Worker 96*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_x2: 97*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_dwordx2 v[0:1], v[0:1], s[0:3], 0 idxen offen 98*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 99*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <2 x float> @buffer_load_x2(<4 x i32> inreg %rsrc, i32 %idx, i32 %ofs) { 100*9880d681SAndroid Build Coastguard Workermain_body: 101*9880d681SAndroid Build Coastguard Worker %data = call <2 x float> @llvm.amdgcn.buffer.load.v2f32(<4 x i32> %rsrc, i32 %idx, i32 %ofs, i1 0, i1 0) 102*9880d681SAndroid Build Coastguard Worker ret <2 x float> %data 103*9880d681SAndroid Build Coastguard Worker} 104*9880d681SAndroid Build Coastguard Worker 105*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_negative_offset: 106*9880d681SAndroid Build Coastguard Worker;CHECK: v_add_i32_e32 [[VOFS:v[0-9]+]], vcc, -16, v0 107*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_dwordx4 v[0:3], [[VOFS]], s[0:3], 0 offen 108*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_negative_offset(<4 x i32> inreg, i32 %ofs) { 109*9880d681SAndroid Build Coastguard Workermain_body: 110*9880d681SAndroid Build Coastguard Worker %ofs.1 = add i32 %ofs, -16 111*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 %ofs.1, i1 0, i1 0) 112*9880d681SAndroid Build Coastguard Worker ret <4 x float> %data 113*9880d681SAndroid Build Coastguard Worker} 114*9880d681SAndroid Build Coastguard Worker 115*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.amdgcn.buffer.load.f32(<4 x i32>, i32, i32, i1, i1) #0 116*9880d681SAndroid Build Coastguard Workerdeclare <2 x float> @llvm.amdgcn.buffer.load.v2f32(<4 x i32>, i32, i32, i1, i1) #0 117*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32>, i32, i32, i1, i1) #0 118*9880d681SAndroid Build Coastguard Worker 119*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind readonly } 120