xref: /aosp_15_r20/external/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.buffer.load.format.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s -check-prefix=CHECK -check-prefix=SICI
2*9880d681SAndroid Build Coastguard Worker;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s -check-prefix=CHECK -check-prefix=VI
3*9880d681SAndroid Build Coastguard Worker
4*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load:
5*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[0:3], off, s[0:3], 0
6*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[4:7], off, s[0:3], 0 glc
7*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[8:11], off, s[0:3], 0 slc
8*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt
9*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load(<4 x i32> inreg) {
10*9880d681SAndroid Build Coastguard Workermain_body:
11*9880d681SAndroid Build Coastguard Worker  %data = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i1 0, i1 0)
12*9880d681SAndroid Build Coastguard Worker  %data_glc = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i1 1, i1 0)
13*9880d681SAndroid Build Coastguard Worker  %data_slc = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i1 0, i1 1)
14*9880d681SAndroid Build Coastguard Worker  %r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} undef, <4 x float> %data, 0
15*9880d681SAndroid Build Coastguard Worker  %r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1
16*9880d681SAndroid Build Coastguard Worker  %r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2
17*9880d681SAndroid Build Coastguard Worker  ret {<4 x float>, <4 x float>, <4 x float>} %r2
18*9880d681SAndroid Build Coastguard Worker}
19*9880d681SAndroid Build Coastguard Worker
20*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_immoffs:
21*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[0:3], off, s[0:3], 0 offset:42
22*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt
23*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_immoffs(<4 x i32> inreg) {
24*9880d681SAndroid Build Coastguard Workermain_body:
25*9880d681SAndroid Build Coastguard Worker  %data = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 42, i1 0, i1 0)
26*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %data
27*9880d681SAndroid Build Coastguard Worker}
28*9880d681SAndroid Build Coastguard Worker
29*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_immoffs_large:
30*9880d681SAndroid Build Coastguard Worker;SICI: v_mov_b32_e32 [[VOFS:v[0-9]+]], 0x103c
31*9880d681SAndroid Build Coastguard Worker;SICI: buffer_load_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, [[VOFS]], s[0:3], 0 offen
32*9880d681SAndroid Build Coastguard Worker;SICI: buffer_load_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, {{v[0-9]+}}, s[0:3], 0 offen
33*9880d681SAndroid Build Coastguard Worker;VI-DAG: buffer_load_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, off, s[0:3], 61 offset:4095
34*9880d681SAndroid Build Coastguard Worker;VI-DAG: s_movk_i32 [[OFS1:s[0-9]+]], 0x7fff
35*9880d681SAndroid Build Coastguard Worker;VI: buffer_load_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, off, s[0:3], [[OFS1]] offset:4093
36*9880d681SAndroid Build Coastguard Worker;SICI: buffer_load_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, {{v[0-9]+}}, s[0:3], 0 offen
37*9880d681SAndroid Build Coastguard Worker;VI: s_mov_b32 [[OFS2:s[0-9]+]], 0x8fff
38*9880d681SAndroid Build Coastguard Worker;VI: buffer_load_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, off, s[0:3], [[OFS2]] offset:1
39*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt
40*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_immoffs_large(<4 x i32> inreg) {
41*9880d681SAndroid Build Coastguard Workermain_body:
42*9880d681SAndroid Build Coastguard Worker  %d.0 = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4156, i1 0, i1 0)
43*9880d681SAndroid Build Coastguard Worker  %d.1 = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 36860, i1 0, i1 0)
44*9880d681SAndroid Build Coastguard Worker  %d.2 = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 36864, i1 0, i1 0)
45*9880d681SAndroid Build Coastguard Worker  %d.3 = fadd <4 x float> %d.0, %d.1
46*9880d681SAndroid Build Coastguard Worker  %data = fadd <4 x float> %d.2, %d.3
47*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %data
48*9880d681SAndroid Build Coastguard Worker}
49*9880d681SAndroid Build Coastguard Worker
50*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_immoffs_reuse:
51*9880d681SAndroid Build Coastguard Worker;VI: s_movk_i32 [[OFS:s[0-9]+]], 0xfff
52*9880d681SAndroid Build Coastguard Worker;VI: buffer_load_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, off, s[0:3], [[OFS]] offset:65
53*9880d681SAndroid Build Coastguard Worker;VI-NOT: s_mov
54*9880d681SAndroid Build Coastguard Worker;VI: buffer_load_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, off, s[0:3], [[OFS]] offset:81
55*9880d681SAndroid Build Coastguard Worker;VI: s_waitcnt
56*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_immoffs_reuse(<4 x i32> inreg) {
57*9880d681SAndroid Build Coastguard Workermain_body:
58*9880d681SAndroid Build Coastguard Worker  %d.0 = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4160, i1 0, i1 0)
59*9880d681SAndroid Build Coastguard Worker  %d.1 = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4176, i1 0, i1 0)
60*9880d681SAndroid Build Coastguard Worker  %data = fadd <4 x float> %d.0, %d.1
61*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %data
62*9880d681SAndroid Build Coastguard Worker}
63*9880d681SAndroid Build Coastguard Worker
64*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_idx:
65*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen
66*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt
67*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_idx(<4 x i32> inreg, i32) {
68*9880d681SAndroid Build Coastguard Workermain_body:
69*9880d681SAndroid Build Coastguard Worker  %data = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 %1, i32 0, i1 0, i1 0)
70*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %data
71*9880d681SAndroid Build Coastguard Worker}
72*9880d681SAndroid Build Coastguard Worker
73*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_ofs:
74*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 offen
75*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt
76*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_ofs(<4 x i32> inreg, i32) {
77*9880d681SAndroid Build Coastguard Workermain_body:
78*9880d681SAndroid Build Coastguard Worker  %data = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 %1, i1 0, i1 0)
79*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %data
80*9880d681SAndroid Build Coastguard Worker}
81*9880d681SAndroid Build Coastguard Worker
82*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_ofs_imm:
83*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 offen offset:58
84*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt
85*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_ofs_imm(<4 x i32> inreg, i32) {
86*9880d681SAndroid Build Coastguard Workermain_body:
87*9880d681SAndroid Build Coastguard Worker  %ofs = add i32 %1, 58
88*9880d681SAndroid Build Coastguard Worker  %data = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 %ofs, i1 0, i1 0)
89*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %data
90*9880d681SAndroid Build Coastguard Worker}
91*9880d681SAndroid Build Coastguard Worker
92*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_both:
93*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen
94*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt
95*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_both(<4 x i32> inreg, i32, i32) {
96*9880d681SAndroid Build Coastguard Workermain_body:
97*9880d681SAndroid Build Coastguard Worker  %data = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 %1, i32 %2, i1 0, i1 0)
98*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %data
99*9880d681SAndroid Build Coastguard Worker}
100*9880d681SAndroid Build Coastguard Worker
101*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_both_reversed:
102*9880d681SAndroid Build Coastguard Worker;CHECK: v_mov_b32_e32 v2, v0
103*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen
104*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt
105*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_both_reversed(<4 x i32> inreg, i32, i32) {
106*9880d681SAndroid Build Coastguard Workermain_body:
107*9880d681SAndroid Build Coastguard Worker  %data = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 %2, i32 %1, i1 0, i1 0)
108*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %data
109*9880d681SAndroid Build Coastguard Worker}
110*9880d681SAndroid Build Coastguard Worker
111*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_x:
112*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_x v0, off, s[0:3], 0
113*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt
114*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps float @buffer_load_x(<4 x i32> inreg %rsrc) {
115*9880d681SAndroid Build Coastguard Workermain_body:
116*9880d681SAndroid Build Coastguard Worker  %data = call float @llvm.amdgcn.buffer.load.format.f32(<4 x i32> %rsrc, i32 0, i32 0, i1 0, i1 0)
117*9880d681SAndroid Build Coastguard Worker  ret float %data
118*9880d681SAndroid Build Coastguard Worker}
119*9880d681SAndroid Build Coastguard Worker
120*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_xy:
121*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xy v[0:1], off, s[0:3], 0
122*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt
123*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <2 x float> @buffer_load_xy(<4 x i32> inreg %rsrc) {
124*9880d681SAndroid Build Coastguard Workermain_body:
125*9880d681SAndroid Build Coastguard Worker  %data = call <2 x float> @llvm.amdgcn.buffer.load.format.v2f32(<4 x i32> %rsrc, i32 0, i32 0, i1 0, i1 0)
126*9880d681SAndroid Build Coastguard Worker  ret <2 x float> %data
127*9880d681SAndroid Build Coastguard Worker}
128*9880d681SAndroid Build Coastguard Worker
129*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.amdgcn.buffer.load.format.f32(<4 x i32>, i32, i32, i1, i1) #0
130*9880d681SAndroid Build Coastguard Workerdeclare <2 x float> @llvm.amdgcn.buffer.load.format.v2f32(<4 x i32>, i32, i32, i1, i1) #0
131*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32>, i32, i32, i1, i1) #0
132*9880d681SAndroid Build Coastguard Worker
133*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind readonly }
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