1*9880d681SAndroid Build Coastguard Worker;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s -check-prefix=CHECK -check-prefix=SICI 2*9880d681SAndroid Build Coastguard Worker;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s -check-prefix=CHECK -check-prefix=VI 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load: 5*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[0:3], off, s[0:3], 0 6*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[4:7], off, s[0:3], 0 glc 7*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[8:11], off, s[0:3], 0 slc 8*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 9*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load(<4 x i32> inreg) { 10*9880d681SAndroid Build Coastguard Workermain_body: 11*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i1 0, i1 0) 12*9880d681SAndroid Build Coastguard Worker %data_glc = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i1 1, i1 0) 13*9880d681SAndroid Build Coastguard Worker %data_slc = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i1 0, i1 1) 14*9880d681SAndroid Build Coastguard Worker %r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} undef, <4 x float> %data, 0 15*9880d681SAndroid Build Coastguard Worker %r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1 16*9880d681SAndroid Build Coastguard Worker %r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2 17*9880d681SAndroid Build Coastguard Worker ret {<4 x float>, <4 x float>, <4 x float>} %r2 18*9880d681SAndroid Build Coastguard Worker} 19*9880d681SAndroid Build Coastguard Worker 20*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_immoffs: 21*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[0:3], off, s[0:3], 0 offset:42 22*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 23*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_immoffs(<4 x i32> inreg) { 24*9880d681SAndroid Build Coastguard Workermain_body: 25*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 42, i1 0, i1 0) 26*9880d681SAndroid Build Coastguard Worker ret <4 x float> %data 27*9880d681SAndroid Build Coastguard Worker} 28*9880d681SAndroid Build Coastguard Worker 29*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_immoffs_large: 30*9880d681SAndroid Build Coastguard Worker;SICI: v_mov_b32_e32 [[VOFS:v[0-9]+]], 0x103c 31*9880d681SAndroid Build Coastguard Worker;SICI: buffer_load_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, [[VOFS]], s[0:3], 0 offen 32*9880d681SAndroid Build Coastguard Worker;SICI: buffer_load_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, {{v[0-9]+}}, s[0:3], 0 offen 33*9880d681SAndroid Build Coastguard Worker;VI-DAG: buffer_load_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, off, s[0:3], 61 offset:4095 34*9880d681SAndroid Build Coastguard Worker;VI-DAG: s_movk_i32 [[OFS1:s[0-9]+]], 0x7fff 35*9880d681SAndroid Build Coastguard Worker;VI: buffer_load_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, off, s[0:3], [[OFS1]] offset:4093 36*9880d681SAndroid Build Coastguard Worker;SICI: buffer_load_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, {{v[0-9]+}}, s[0:3], 0 offen 37*9880d681SAndroid Build Coastguard Worker;VI: s_mov_b32 [[OFS2:s[0-9]+]], 0x8fff 38*9880d681SAndroid Build Coastguard Worker;VI: buffer_load_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, off, s[0:3], [[OFS2]] offset:1 39*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 40*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_immoffs_large(<4 x i32> inreg) { 41*9880d681SAndroid Build Coastguard Workermain_body: 42*9880d681SAndroid Build Coastguard Worker %d.0 = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4156, i1 0, i1 0) 43*9880d681SAndroid Build Coastguard Worker %d.1 = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 36860, i1 0, i1 0) 44*9880d681SAndroid Build Coastguard Worker %d.2 = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 36864, i1 0, i1 0) 45*9880d681SAndroid Build Coastguard Worker %d.3 = fadd <4 x float> %d.0, %d.1 46*9880d681SAndroid Build Coastguard Worker %data = fadd <4 x float> %d.2, %d.3 47*9880d681SAndroid Build Coastguard Worker ret <4 x float> %data 48*9880d681SAndroid Build Coastguard Worker} 49*9880d681SAndroid Build Coastguard Worker 50*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_immoffs_reuse: 51*9880d681SAndroid Build Coastguard Worker;VI: s_movk_i32 [[OFS:s[0-9]+]], 0xfff 52*9880d681SAndroid Build Coastguard Worker;VI: buffer_load_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, off, s[0:3], [[OFS]] offset:65 53*9880d681SAndroid Build Coastguard Worker;VI-NOT: s_mov 54*9880d681SAndroid Build Coastguard Worker;VI: buffer_load_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, off, s[0:3], [[OFS]] offset:81 55*9880d681SAndroid Build Coastguard Worker;VI: s_waitcnt 56*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_immoffs_reuse(<4 x i32> inreg) { 57*9880d681SAndroid Build Coastguard Workermain_body: 58*9880d681SAndroid Build Coastguard Worker %d.0 = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4160, i1 0, i1 0) 59*9880d681SAndroid Build Coastguard Worker %d.1 = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4176, i1 0, i1 0) 60*9880d681SAndroid Build Coastguard Worker %data = fadd <4 x float> %d.0, %d.1 61*9880d681SAndroid Build Coastguard Worker ret <4 x float> %data 62*9880d681SAndroid Build Coastguard Worker} 63*9880d681SAndroid Build Coastguard Worker 64*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_idx: 65*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen 66*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 67*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_idx(<4 x i32> inreg, i32) { 68*9880d681SAndroid Build Coastguard Workermain_body: 69*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 %1, i32 0, i1 0, i1 0) 70*9880d681SAndroid Build Coastguard Worker ret <4 x float> %data 71*9880d681SAndroid Build Coastguard Worker} 72*9880d681SAndroid Build Coastguard Worker 73*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_ofs: 74*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 offen 75*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 76*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_ofs(<4 x i32> inreg, i32) { 77*9880d681SAndroid Build Coastguard Workermain_body: 78*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 %1, i1 0, i1 0) 79*9880d681SAndroid Build Coastguard Worker ret <4 x float> %data 80*9880d681SAndroid Build Coastguard Worker} 81*9880d681SAndroid Build Coastguard Worker 82*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_ofs_imm: 83*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 offen offset:58 84*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 85*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_ofs_imm(<4 x i32> inreg, i32) { 86*9880d681SAndroid Build Coastguard Workermain_body: 87*9880d681SAndroid Build Coastguard Worker %ofs = add i32 %1, 58 88*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 %ofs, i1 0, i1 0) 89*9880d681SAndroid Build Coastguard Worker ret <4 x float> %data 90*9880d681SAndroid Build Coastguard Worker} 91*9880d681SAndroid Build Coastguard Worker 92*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_both: 93*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen 94*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 95*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_both(<4 x i32> inreg, i32, i32) { 96*9880d681SAndroid Build Coastguard Workermain_body: 97*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 %1, i32 %2, i1 0, i1 0) 98*9880d681SAndroid Build Coastguard Worker ret <4 x float> %data 99*9880d681SAndroid Build Coastguard Worker} 100*9880d681SAndroid Build Coastguard Worker 101*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_both_reversed: 102*9880d681SAndroid Build Coastguard Worker;CHECK: v_mov_b32_e32 v2, v0 103*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen 104*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 105*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @buffer_load_both_reversed(<4 x i32> inreg, i32, i32) { 106*9880d681SAndroid Build Coastguard Workermain_body: 107*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 %2, i32 %1, i1 0, i1 0) 108*9880d681SAndroid Build Coastguard Worker ret <4 x float> %data 109*9880d681SAndroid Build Coastguard Worker} 110*9880d681SAndroid Build Coastguard Worker 111*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_x: 112*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_x v0, off, s[0:3], 0 113*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 114*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps float @buffer_load_x(<4 x i32> inreg %rsrc) { 115*9880d681SAndroid Build Coastguard Workermain_body: 116*9880d681SAndroid Build Coastguard Worker %data = call float @llvm.amdgcn.buffer.load.format.f32(<4 x i32> %rsrc, i32 0, i32 0, i1 0, i1 0) 117*9880d681SAndroid Build Coastguard Worker ret float %data 118*9880d681SAndroid Build Coastguard Worker} 119*9880d681SAndroid Build Coastguard Worker 120*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}buffer_load_xy: 121*9880d681SAndroid Build Coastguard Worker;CHECK: buffer_load_format_xy v[0:1], off, s[0:3], 0 122*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt 123*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <2 x float> @buffer_load_xy(<4 x i32> inreg %rsrc) { 124*9880d681SAndroid Build Coastguard Workermain_body: 125*9880d681SAndroid Build Coastguard Worker %data = call <2 x float> @llvm.amdgcn.buffer.load.format.v2f32(<4 x i32> %rsrc, i32 0, i32 0, i1 0, i1 0) 126*9880d681SAndroid Build Coastguard Worker ret <2 x float> %data 127*9880d681SAndroid Build Coastguard Worker} 128*9880d681SAndroid Build Coastguard Worker 129*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.amdgcn.buffer.load.format.f32(<4 x i32>, i32, i32, i1, i1) #0 130*9880d681SAndroid Build Coastguard Workerdeclare <2 x float> @llvm.amdgcn.buffer.load.format.v2f32(<4 x i32>, i32, i32, i1, i1) #0 131*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32>, i32, i32, i1, i1) #0 132*9880d681SAndroid Build Coastguard Worker 133*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind readonly } 134