xref: /aosp_15_r20/external/llvm/test/CodeGen/AMDGPU/llvm.AMDGPU.cube.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc -march=r600 -mcpu=redwood < %s | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: {{^}}cube:
4*9880d681SAndroid Build Coastguard Worker; CHECK: CUBE T{{[0-9]}}.X
5*9880d681SAndroid Build Coastguard Worker; CHECK: CUBE T{{[0-9]}}.Y
6*9880d681SAndroid Build Coastguard Worker; CHECK: CUBE T{{[0-9]}}.Z
7*9880d681SAndroid Build Coastguard Worker; CHECK: CUBE * T{{[0-9]}}.W
8*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @cube() {
9*9880d681SAndroid Build Coastguard Workermain_body:
10*9880d681SAndroid Build Coastguard Worker  %tmp = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
11*9880d681SAndroid Build Coastguard Worker  %tmp1 = extractelement <4 x float> %tmp, i32 3
12*9880d681SAndroid Build Coastguard Worker  %tmp2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
13*9880d681SAndroid Build Coastguard Worker  %tmp3 = extractelement <4 x float> %tmp2, i32 0
14*9880d681SAndroid Build Coastguard Worker  %tmp4 = fdiv float %tmp3, %tmp1
15*9880d681SAndroid Build Coastguard Worker  %tmp5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
16*9880d681SAndroid Build Coastguard Worker  %tmp6 = extractelement <4 x float> %tmp5, i32 1
17*9880d681SAndroid Build Coastguard Worker  %tmp7 = fdiv float %tmp6, %tmp1
18*9880d681SAndroid Build Coastguard Worker  %tmp8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
19*9880d681SAndroid Build Coastguard Worker  %tmp9 = extractelement <4 x float> %tmp8, i32 2
20*9880d681SAndroid Build Coastguard Worker  %tmp10 = fdiv float %tmp9, %tmp1
21*9880d681SAndroid Build Coastguard Worker  %tmp11 = insertelement <4 x float> undef, float %tmp4, i32 0
22*9880d681SAndroid Build Coastguard Worker  %tmp12 = insertelement <4 x float> %tmp11, float %tmp7, i32 1
23*9880d681SAndroid Build Coastguard Worker  %tmp13 = insertelement <4 x float> %tmp12, float %tmp10, i32 2
24*9880d681SAndroid Build Coastguard Worker  %tmp14 = insertelement <4 x float> %tmp13, float 1.000000e+00, i32 3
25*9880d681SAndroid Build Coastguard Worker  %tmp15 = call <4 x float> @llvm.AMDGPU.cube(<4 x float> %tmp14)
26*9880d681SAndroid Build Coastguard Worker  %tmp16 = extractelement <4 x float> %tmp15, i32 0
27*9880d681SAndroid Build Coastguard Worker  %tmp17 = extractelement <4 x float> %tmp15, i32 1
28*9880d681SAndroid Build Coastguard Worker  %tmp18 = extractelement <4 x float> %tmp15, i32 2
29*9880d681SAndroid Build Coastguard Worker  %tmp19 = extractelement <4 x float> %tmp15, i32 3
30*9880d681SAndroid Build Coastguard Worker  %tmp20 = call float @llvm.fabs.f32(float %tmp18)
31*9880d681SAndroid Build Coastguard Worker  %tmp21 = fdiv float 1.000000e+00, %tmp20
32*9880d681SAndroid Build Coastguard Worker  %tmp22 = fmul float %tmp16, %tmp21
33*9880d681SAndroid Build Coastguard Worker  %tmp23 = fadd float %tmp22, 1.500000e+00
34*9880d681SAndroid Build Coastguard Worker  %tmp24 = fmul float %tmp17, %tmp21
35*9880d681SAndroid Build Coastguard Worker  %tmp25 = fadd float %tmp24, 1.500000e+00
36*9880d681SAndroid Build Coastguard Worker  %tmp26 = insertelement <4 x float> undef, float %tmp25, i32 0
37*9880d681SAndroid Build Coastguard Worker  %tmp27 = insertelement <4 x float> %tmp26, float %tmp23, i32 1
38*9880d681SAndroid Build Coastguard Worker  %tmp28 = insertelement <4 x float> %tmp27, float %tmp19, i32 2
39*9880d681SAndroid Build Coastguard Worker  %tmp29 = insertelement <4 x float> %tmp28, float %tmp25, i32 3
40*9880d681SAndroid Build Coastguard Worker  %tmp30 = shufflevector <4 x float> %tmp29, <4 x float> %tmp29, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
41*9880d681SAndroid Build Coastguard Worker  %tmp31 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp30, i32 0, i32 0, i32 0, i32 16, i32 0, i32 1, i32 1, i32 1, i32 1)
42*9880d681SAndroid Build Coastguard Worker  call void @llvm.R600.store.swizzle(<4 x float> %tmp31, i32 0, i32 0)
43*9880d681SAndroid Build Coastguard Worker  ret void
44*9880d681SAndroid Build Coastguard Worker}
45*9880d681SAndroid Build Coastguard Worker
46*9880d681SAndroid Build Coastguard Worker; Function Attrs: readnone
47*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.AMDGPU.cube(<4 x float>) #0
48*9880d681SAndroid Build Coastguard Worker
49*9880d681SAndroid Build Coastguard Worker; Function Attrs: nounwind readnone
50*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.fabs.f32(float) #0
51*9880d681SAndroid Build Coastguard Worker
52*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
53*9880d681SAndroid Build Coastguard Worker
54*9880d681SAndroid Build Coastguard Worker; Function Attrs: readnone
55*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.r600.tex(<4 x float>, i32, i32, i32, i32, i32, i32, i32, i32, i32) #0
56*9880d681SAndroid Build Coastguard Worker
57*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind readnone }
58