xref: /aosp_15_r20/external/llvm/test/CodeGen/AMDGPU/large-alloca-graphics.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc -march=amdgcn -mcpu=bonaire < %s | FileCheck -check-prefix=GCN -check-prefix=CI -check-prefix=ALL %s
2*9880d681SAndroid Build Coastguard Worker; RUN: llc -march=amdgcn -mcpu=carrizo < %s | FileCheck -check-prefix=GCN -check-prefix=VI -check-prefix=ALL %s
3*9880d681SAndroid Build Coastguard Worker
4*9880d681SAndroid Build Coastguard Worker; ALL-LABEL: {{^}}large_alloca_pixel_shader:
5*9880d681SAndroid Build Coastguard Worker; GCN-DAG: s_mov_b32 s8, SCRATCH_RSRC_DWORD0
6*9880d681SAndroid Build Coastguard Worker; GCN-DAG: s_mov_b32 s9, SCRATCH_RSRC_DWORD1
7*9880d681SAndroid Build Coastguard Worker; GCN-DAG: s_mov_b32 s10, -1
8*9880d681SAndroid Build Coastguard Worker; CI-DAG: s_mov_b32 s11, 0xe8f000
9*9880d681SAndroid Build Coastguard Worker; VI-DAG: s_mov_b32 s11, 0xe80000
10*9880d681SAndroid Build Coastguard Worker
11*9880d681SAndroid Build Coastguard Worker; GCN: buffer_store_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s0 offen
12*9880d681SAndroid Build Coastguard Worker; GCN: buffer_load_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s0 offen
13*9880d681SAndroid Build Coastguard Worker
14*9880d681SAndroid Build Coastguard Worker; ALL: ; ScratchSize: 32772
15*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @large_alloca_pixel_shader(i32 %x, i32 %y) #0 {
16*9880d681SAndroid Build Coastguard Worker  %large = alloca [8192 x i32], align 4
17*9880d681SAndroid Build Coastguard Worker  %gep = getelementptr [8192 x i32], [8192 x i32]* %large, i32 0, i32 8191
18*9880d681SAndroid Build Coastguard Worker  store volatile i32 %x, i32* %gep
19*9880d681SAndroid Build Coastguard Worker  %gep1 = getelementptr [8192 x i32], [8192 x i32]* %large, i32 0, i32 %y
20*9880d681SAndroid Build Coastguard Worker  %val = load volatile i32, i32* %gep1
21*9880d681SAndroid Build Coastguard Worker  store volatile i32 %val, i32 addrspace(1)* undef
22*9880d681SAndroid Build Coastguard Worker  ret void
23*9880d681SAndroid Build Coastguard Worker}
24*9880d681SAndroid Build Coastguard Worker
25*9880d681SAndroid Build Coastguard Worker; ALL-LABEL: {{^}}large_alloca_pixel_shader_inreg:
26*9880d681SAndroid Build Coastguard Worker; GCN-DAG: s_mov_b32 s8, SCRATCH_RSRC_DWORD0
27*9880d681SAndroid Build Coastguard Worker; GCN-DAG: s_mov_b32 s9, SCRATCH_RSRC_DWORD1
28*9880d681SAndroid Build Coastguard Worker; GCN-DAG: s_mov_b32 s10, -1
29*9880d681SAndroid Build Coastguard Worker; CI-DAG: s_mov_b32 s11, 0xe8f000
30*9880d681SAndroid Build Coastguard Worker; VI-DAG: s_mov_b32 s11, 0xe80000
31*9880d681SAndroid Build Coastguard Worker
32*9880d681SAndroid Build Coastguard Worker; GCN: buffer_store_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s2 offen
33*9880d681SAndroid Build Coastguard Worker; GCN: buffer_load_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s2 offen
34*9880d681SAndroid Build Coastguard Worker
35*9880d681SAndroid Build Coastguard Worker; ALL: ; ScratchSize: 32772
36*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @large_alloca_pixel_shader_inreg(i32 inreg %x, i32 inreg %y) #0 {
37*9880d681SAndroid Build Coastguard Worker  %large = alloca [8192 x i32], align 4
38*9880d681SAndroid Build Coastguard Worker  %gep = getelementptr [8192 x i32], [8192 x i32]* %large, i32 0, i32 8191
39*9880d681SAndroid Build Coastguard Worker  store volatile i32 %x, i32* %gep
40*9880d681SAndroid Build Coastguard Worker  %gep1 = getelementptr [8192 x i32], [8192 x i32]* %large, i32 0, i32 %y
41*9880d681SAndroid Build Coastguard Worker  %val = load volatile i32, i32* %gep1
42*9880d681SAndroid Build Coastguard Worker  store volatile i32 %val, i32 addrspace(1)* undef
43*9880d681SAndroid Build Coastguard Worker  ret void
44*9880d681SAndroid Build Coastguard Worker}
45*9880d681SAndroid Build Coastguard Worker
46*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind  }
47