1*9880d681SAndroid Build Coastguard Worker; RUN: llc -march=amdgcn -verify-machineinstrs < %s | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.fmuladd.f32(float, float, float) 4*9880d681SAndroid Build Coastguard Workerdeclare double @llvm.fmuladd.f64(double, double, double) 5*9880d681SAndroid Build Coastguard Workerdeclare i32 @llvm.amdgcn.workitem.id.x() nounwind readnone 6*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.fabs.f32(float) nounwind readnone 7*9880d681SAndroid Build Coastguard Worker 8*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: {{^}}fmuladd_f32: 9*9880d681SAndroid Build Coastguard Worker; CHECK: v_mac_f32_e32 {{v[0-9]+, v[0-9]+, v[0-9]+}} 10*9880d681SAndroid Build Coastguard Worker 11*9880d681SAndroid Build Coastguard Workerdefine void @fmuladd_f32(float addrspace(1)* %out, float addrspace(1)* %in1, 12*9880d681SAndroid Build Coastguard Worker float addrspace(1)* %in2, float addrspace(1)* %in3) { 13*9880d681SAndroid Build Coastguard Worker %r0 = load float, float addrspace(1)* %in1 14*9880d681SAndroid Build Coastguard Worker %r1 = load float, float addrspace(1)* %in2 15*9880d681SAndroid Build Coastguard Worker %r2 = load float, float addrspace(1)* %in3 16*9880d681SAndroid Build Coastguard Worker %r3 = tail call float @llvm.fmuladd.f32(float %r0, float %r1, float %r2) 17*9880d681SAndroid Build Coastguard Worker store float %r3, float addrspace(1)* %out 18*9880d681SAndroid Build Coastguard Worker ret void 19*9880d681SAndroid Build Coastguard Worker} 20*9880d681SAndroid Build Coastguard Worker 21*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: {{^}}fmuladd_f64: 22*9880d681SAndroid Build Coastguard Worker; CHECK: v_fma_f64 {{v\[[0-9]+:[0-9]+\], v\[[0-9]+:[0-9]+\], v\[[0-9]+:[0-9]+\], v\[[0-9]+:[0-9]+\]}} 23*9880d681SAndroid Build Coastguard Worker 24*9880d681SAndroid Build Coastguard Workerdefine void @fmuladd_f64(double addrspace(1)* %out, double addrspace(1)* %in1, 25*9880d681SAndroid Build Coastguard Worker double addrspace(1)* %in2, double addrspace(1)* %in3) { 26*9880d681SAndroid Build Coastguard Worker %r0 = load double, double addrspace(1)* %in1 27*9880d681SAndroid Build Coastguard Worker %r1 = load double, double addrspace(1)* %in2 28*9880d681SAndroid Build Coastguard Worker %r2 = load double, double addrspace(1)* %in3 29*9880d681SAndroid Build Coastguard Worker %r3 = tail call double @llvm.fmuladd.f64(double %r0, double %r1, double %r2) 30*9880d681SAndroid Build Coastguard Worker store double %r3, double addrspace(1)* %out 31*9880d681SAndroid Build Coastguard Worker ret void 32*9880d681SAndroid Build Coastguard Worker} 33*9880d681SAndroid Build Coastguard Worker 34*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: {{^}}fmuladd_2.0_a_b_f32 35*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: buffer_load_dword [[R1:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 36*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: buffer_load_dword [[R2:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4 37*9880d681SAndroid Build Coastguard Worker; CHECK: v_mac_f32_e32 [[R2]], 2.0, [[R1]] 38*9880d681SAndroid Build Coastguard Worker; CHECK: buffer_store_dword [[R2]] 39*9880d681SAndroid Build Coastguard Workerdefine void @fmuladd_2.0_a_b_f32(float addrspace(1)* %out, float addrspace(1)* %in) { 40*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() nounwind readnone 41*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %out, i32 %tid 42*9880d681SAndroid Build Coastguard Worker %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1 43*9880d681SAndroid Build Coastguard Worker %gep.out = getelementptr float, float addrspace(1)* %out, i32 %tid 44*9880d681SAndroid Build Coastguard Worker 45*9880d681SAndroid Build Coastguard Worker %r1 = load volatile float, float addrspace(1)* %gep.0 46*9880d681SAndroid Build Coastguard Worker %r2 = load volatile float, float addrspace(1)* %gep.1 47*9880d681SAndroid Build Coastguard Worker 48*9880d681SAndroid Build Coastguard Worker %r3 = tail call float @llvm.fmuladd.f32(float 2.0, float %r1, float %r2) 49*9880d681SAndroid Build Coastguard Worker store float %r3, float addrspace(1)* %gep.out 50*9880d681SAndroid Build Coastguard Worker ret void 51*9880d681SAndroid Build Coastguard Worker} 52*9880d681SAndroid Build Coastguard Worker 53*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: {{^}}fmuladd_a_2.0_b_f32 54*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: buffer_load_dword [[R1:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 55*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: buffer_load_dword [[R2:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4 56*9880d681SAndroid Build Coastguard Worker; CHECK: v_mac_f32_e32 [[R2]], 2.0, [[R1]] 57*9880d681SAndroid Build Coastguard Worker; CHECK: buffer_store_dword [[R2]] 58*9880d681SAndroid Build Coastguard Workerdefine void @fmuladd_a_2.0_b_f32(float addrspace(1)* %out, float addrspace(1)* %in) { 59*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() nounwind readnone 60*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %out, i32 %tid 61*9880d681SAndroid Build Coastguard Worker %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1 62*9880d681SAndroid Build Coastguard Worker %gep.out = getelementptr float, float addrspace(1)* %out, i32 %tid 63*9880d681SAndroid Build Coastguard Worker 64*9880d681SAndroid Build Coastguard Worker %r1 = load volatile float, float addrspace(1)* %gep.0 65*9880d681SAndroid Build Coastguard Worker %r2 = load volatile float, float addrspace(1)* %gep.1 66*9880d681SAndroid Build Coastguard Worker 67*9880d681SAndroid Build Coastguard Worker %r3 = tail call float @llvm.fmuladd.f32(float %r1, float 2.0, float %r2) 68*9880d681SAndroid Build Coastguard Worker store float %r3, float addrspace(1)* %gep.out 69*9880d681SAndroid Build Coastguard Worker ret void 70*9880d681SAndroid Build Coastguard Worker} 71*9880d681SAndroid Build Coastguard Worker 72*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: {{^}}fadd_a_a_b_f32: 73*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: buffer_load_dword [[R1:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 74*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: buffer_load_dword [[R2:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4 75*9880d681SAndroid Build Coastguard Worker; CHECK: v_mac_f32_e32 [[R2]], 2.0, [[R1]] 76*9880d681SAndroid Build Coastguard Worker; CHECK: buffer_store_dword [[R2]] 77*9880d681SAndroid Build Coastguard Workerdefine void @fadd_a_a_b_f32(float addrspace(1)* %out, 78*9880d681SAndroid Build Coastguard Worker float addrspace(1)* %in1, 79*9880d681SAndroid Build Coastguard Worker float addrspace(1)* %in2) { 80*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() nounwind readnone 81*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %out, i32 %tid 82*9880d681SAndroid Build Coastguard Worker %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1 83*9880d681SAndroid Build Coastguard Worker %gep.out = getelementptr float, float addrspace(1)* %out, i32 %tid 84*9880d681SAndroid Build Coastguard Worker 85*9880d681SAndroid Build Coastguard Worker %r0 = load volatile float, float addrspace(1)* %gep.0 86*9880d681SAndroid Build Coastguard Worker %r1 = load volatile float, float addrspace(1)* %gep.1 87*9880d681SAndroid Build Coastguard Worker 88*9880d681SAndroid Build Coastguard Worker %add.0 = fadd float %r0, %r0 89*9880d681SAndroid Build Coastguard Worker %add.1 = fadd float %add.0, %r1 90*9880d681SAndroid Build Coastguard Worker store float %add.1, float addrspace(1)* %out 91*9880d681SAndroid Build Coastguard Worker ret void 92*9880d681SAndroid Build Coastguard Worker} 93*9880d681SAndroid Build Coastguard Worker 94*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: {{^}}fadd_b_a_a_f32: 95*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: buffer_load_dword [[R1:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 96*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: buffer_load_dword [[R2:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4 97*9880d681SAndroid Build Coastguard Worker; CHECK: v_mac_f32_e32 [[R2]], 2.0, [[R1]] 98*9880d681SAndroid Build Coastguard Worker; CHECK: buffer_store_dword [[R2]] 99*9880d681SAndroid Build Coastguard Workerdefine void @fadd_b_a_a_f32(float addrspace(1)* %out, 100*9880d681SAndroid Build Coastguard Worker float addrspace(1)* %in1, 101*9880d681SAndroid Build Coastguard Worker float addrspace(1)* %in2) { 102*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() nounwind readnone 103*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %out, i32 %tid 104*9880d681SAndroid Build Coastguard Worker %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1 105*9880d681SAndroid Build Coastguard Worker %gep.out = getelementptr float, float addrspace(1)* %out, i32 %tid 106*9880d681SAndroid Build Coastguard Worker 107*9880d681SAndroid Build Coastguard Worker %r0 = load volatile float, float addrspace(1)* %gep.0 108*9880d681SAndroid Build Coastguard Worker %r1 = load volatile float, float addrspace(1)* %gep.1 109*9880d681SAndroid Build Coastguard Worker 110*9880d681SAndroid Build Coastguard Worker %add.0 = fadd float %r0, %r0 111*9880d681SAndroid Build Coastguard Worker %add.1 = fadd float %r1, %add.0 112*9880d681SAndroid Build Coastguard Worker store float %add.1, float addrspace(1)* %out 113*9880d681SAndroid Build Coastguard Worker ret void 114*9880d681SAndroid Build Coastguard Worker} 115*9880d681SAndroid Build Coastguard Worker 116*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: {{^}}fmuladd_neg_2.0_a_b_f32 117*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: buffer_load_dword [[R1:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 118*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: buffer_load_dword [[R2:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4 119*9880d681SAndroid Build Coastguard Worker; CHECK: v_mac_f32_e32 [[R2]], -2.0, [[R1]] 120*9880d681SAndroid Build Coastguard Worker; CHECK: buffer_store_dword [[R2]] 121*9880d681SAndroid Build Coastguard Workerdefine void @fmuladd_neg_2.0_a_b_f32(float addrspace(1)* %out, float addrspace(1)* %in) { 122*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() nounwind readnone 123*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %out, i32 %tid 124*9880d681SAndroid Build Coastguard Worker %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1 125*9880d681SAndroid Build Coastguard Worker %gep.out = getelementptr float, float addrspace(1)* %out, i32 %tid 126*9880d681SAndroid Build Coastguard Worker 127*9880d681SAndroid Build Coastguard Worker %r1 = load volatile float, float addrspace(1)* %gep.0 128*9880d681SAndroid Build Coastguard Worker %r2 = load volatile float, float addrspace(1)* %gep.1 129*9880d681SAndroid Build Coastguard Worker 130*9880d681SAndroid Build Coastguard Worker %r3 = tail call float @llvm.fmuladd.f32(float -2.0, float %r1, float %r2) 131*9880d681SAndroid Build Coastguard Worker store float %r3, float addrspace(1)* %gep.out 132*9880d681SAndroid Build Coastguard Worker ret void 133*9880d681SAndroid Build Coastguard Worker} 134*9880d681SAndroid Build Coastguard Worker 135*9880d681SAndroid Build Coastguard Worker 136*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: {{^}}fmuladd_neg_2.0_neg_a_b_f32 137*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: buffer_load_dword [[R1:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 138*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: buffer_load_dword [[R2:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4 139*9880d681SAndroid Build Coastguard Worker; CHECK: v_mac_f32_e32 [[R2]], 2.0, [[R1]] 140*9880d681SAndroid Build Coastguard Worker; CHECK: buffer_store_dword [[R2]] 141*9880d681SAndroid Build Coastguard Workerdefine void @fmuladd_neg_2.0_neg_a_b_f32(float addrspace(1)* %out, float addrspace(1)* %in) { 142*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() nounwind readnone 143*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %out, i32 %tid 144*9880d681SAndroid Build Coastguard Worker %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1 145*9880d681SAndroid Build Coastguard Worker %gep.out = getelementptr float, float addrspace(1)* %out, i32 %tid 146*9880d681SAndroid Build Coastguard Worker 147*9880d681SAndroid Build Coastguard Worker %r1 = load volatile float, float addrspace(1)* %gep.0 148*9880d681SAndroid Build Coastguard Worker %r2 = load volatile float, float addrspace(1)* %gep.1 149*9880d681SAndroid Build Coastguard Worker 150*9880d681SAndroid Build Coastguard Worker %r1.fneg = fsub float -0.000000e+00, %r1 151*9880d681SAndroid Build Coastguard Worker 152*9880d681SAndroid Build Coastguard Worker %r3 = tail call float @llvm.fmuladd.f32(float -2.0, float %r1.fneg, float %r2) 153*9880d681SAndroid Build Coastguard Worker store float %r3, float addrspace(1)* %gep.out 154*9880d681SAndroid Build Coastguard Worker ret void 155*9880d681SAndroid Build Coastguard Worker} 156*9880d681SAndroid Build Coastguard Worker 157*9880d681SAndroid Build Coastguard Worker 158*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: {{^}}fmuladd_2.0_neg_a_b_f32 159*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: buffer_load_dword [[R1:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 160*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: buffer_load_dword [[R2:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4 161*9880d681SAndroid Build Coastguard Worker; CHECK: v_mac_f32_e32 [[R2]], -2.0, [[R1]] 162*9880d681SAndroid Build Coastguard Worker; CHECK: buffer_store_dword [[R2]] 163*9880d681SAndroid Build Coastguard Workerdefine void @fmuladd_2.0_neg_a_b_f32(float addrspace(1)* %out, float addrspace(1)* %in) { 164*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() nounwind readnone 165*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %out, i32 %tid 166*9880d681SAndroid Build Coastguard Worker %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1 167*9880d681SAndroid Build Coastguard Worker %gep.out = getelementptr float, float addrspace(1)* %out, i32 %tid 168*9880d681SAndroid Build Coastguard Worker 169*9880d681SAndroid Build Coastguard Worker %r1 = load volatile float, float addrspace(1)* %gep.0 170*9880d681SAndroid Build Coastguard Worker %r2 = load volatile float, float addrspace(1)* %gep.1 171*9880d681SAndroid Build Coastguard Worker 172*9880d681SAndroid Build Coastguard Worker %r1.fneg = fsub float -0.000000e+00, %r1 173*9880d681SAndroid Build Coastguard Worker 174*9880d681SAndroid Build Coastguard Worker %r3 = tail call float @llvm.fmuladd.f32(float 2.0, float %r1.fneg, float %r2) 175*9880d681SAndroid Build Coastguard Worker store float %r3, float addrspace(1)* %gep.out 176*9880d681SAndroid Build Coastguard Worker ret void 177*9880d681SAndroid Build Coastguard Worker} 178*9880d681SAndroid Build Coastguard Worker 179*9880d681SAndroid Build Coastguard Worker 180*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: {{^}}fmuladd_2.0_a_neg_b_f32 181*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: buffer_load_dword [[R1:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 182*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: buffer_load_dword [[R2:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4 183*9880d681SAndroid Build Coastguard Worker; CHECK: v_mad_f32 [[RESULT:v[0-9]+]], 2.0, [[R1]], -[[R2]] 184*9880d681SAndroid Build Coastguard Worker; CHECK: buffer_store_dword [[RESULT]] 185*9880d681SAndroid Build Coastguard Workerdefine void @fmuladd_2.0_a_neg_b_f32(float addrspace(1)* %out, float addrspace(1)* %in) { 186*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() nounwind readnone 187*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %out, i32 %tid 188*9880d681SAndroid Build Coastguard Worker %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1 189*9880d681SAndroid Build Coastguard Worker %gep.out = getelementptr float, float addrspace(1)* %out, i32 %tid 190*9880d681SAndroid Build Coastguard Worker 191*9880d681SAndroid Build Coastguard Worker %r1 = load volatile float, float addrspace(1)* %gep.0 192*9880d681SAndroid Build Coastguard Worker %r2 = load volatile float, float addrspace(1)* %gep.1 193*9880d681SAndroid Build Coastguard Worker 194*9880d681SAndroid Build Coastguard Worker %r2.fneg = fsub float -0.000000e+00, %r2 195*9880d681SAndroid Build Coastguard Worker 196*9880d681SAndroid Build Coastguard Worker %r3 = tail call float @llvm.fmuladd.f32(float 2.0, float %r1, float %r2.fneg) 197*9880d681SAndroid Build Coastguard Worker store float %r3, float addrspace(1)* %gep.out 198*9880d681SAndroid Build Coastguard Worker ret void 199*9880d681SAndroid Build Coastguard Worker} 200