xref: /aosp_15_r20/external/llvm/test/CodeGen/AMDGPU/fetch-limits.r700+.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=rv710 | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=rv730 | FileCheck %s
3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=rv770 | FileCheck %s
4*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=cedar | FileCheck %s
5*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
6*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=sumo | FileCheck %s
7*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=juniper | FileCheck %s
8*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=cypress | FileCheck %s
9*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=barts | FileCheck %s
10*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=turks | FileCheck %s
11*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=caicos | FileCheck %s
12*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=cayman | FileCheck %s
13*9880d681SAndroid Build Coastguard Worker
14*9880d681SAndroid Build Coastguard Worker; r700+ supports 16 fetches in a clause
15*9880d681SAndroid Build Coastguard Worker; CHECK: {{^}}fetch_limits_r700:
16*9880d681SAndroid Build Coastguard Worker; CHECK: Fetch clause
17*9880d681SAndroid Build Coastguard Worker; CHECK: Fetch clause
18*9880d681SAndroid Build Coastguard Worker
19*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @fetch_limits_r700() {
20*9880d681SAndroid Build Coastguard Workerentry:
21*9880d681SAndroid Build Coastguard Worker  %0 = load <4 x float>, <4 x float> addrspace(8)* null
22*9880d681SAndroid Build Coastguard Worker  %1 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
23*9880d681SAndroid Build Coastguard Worker  %2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
24*9880d681SAndroid Build Coastguard Worker  %3 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
25*9880d681SAndroid Build Coastguard Worker  %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
26*9880d681SAndroid Build Coastguard Worker  %5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
27*9880d681SAndroid Build Coastguard Worker  %6 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
28*9880d681SAndroid Build Coastguard Worker  %7 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
29*9880d681SAndroid Build Coastguard Worker  %8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8)
30*9880d681SAndroid Build Coastguard Worker  %9 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
31*9880d681SAndroid Build Coastguard Worker  %10 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 10)
32*9880d681SAndroid Build Coastguard Worker  %11 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 11)
33*9880d681SAndroid Build Coastguard Worker  %12 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 12)
34*9880d681SAndroid Build Coastguard Worker  %13 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 13)
35*9880d681SAndroid Build Coastguard Worker  %14 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 14)
36*9880d681SAndroid Build Coastguard Worker  %15 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 15)
37*9880d681SAndroid Build Coastguard Worker  %16 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 16)
38*9880d681SAndroid Build Coastguard Worker  %17 = shufflevector <4 x float> %0, <4 x float> %0, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
39*9880d681SAndroid Build Coastguard Worker  %18 = call <4 x float> @llvm.r600.tex(<4 x float> %17, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
40*9880d681SAndroid Build Coastguard Worker  %19 = shufflevector <4 x float> %1, <4 x float> %1, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
41*9880d681SAndroid Build Coastguard Worker  %20 = call <4 x float> @llvm.r600.tex(<4 x float> %19, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
42*9880d681SAndroid Build Coastguard Worker  %21 = shufflevector <4 x float> %2, <4 x float> %2, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
43*9880d681SAndroid Build Coastguard Worker  %22 = call <4 x float> @llvm.r600.tex(<4 x float> %21, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
44*9880d681SAndroid Build Coastguard Worker  %23 = shufflevector <4 x float> %3, <4 x float> %3, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
45*9880d681SAndroid Build Coastguard Worker  %24 = call <4 x float> @llvm.r600.tex(<4 x float> %23, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
46*9880d681SAndroid Build Coastguard Worker  %25 = shufflevector <4 x float> %4, <4 x float> %4, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
47*9880d681SAndroid Build Coastguard Worker  %26 = call <4 x float> @llvm.r600.tex(<4 x float> %25, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
48*9880d681SAndroid Build Coastguard Worker  %27 = shufflevector <4 x float> %5, <4 x float> %5, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
49*9880d681SAndroid Build Coastguard Worker  %28 = call <4 x float> @llvm.r600.tex(<4 x float> %27, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
50*9880d681SAndroid Build Coastguard Worker  %29 = shufflevector <4 x float> %6, <4 x float> %6, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
51*9880d681SAndroid Build Coastguard Worker  %30 = call <4 x float> @llvm.r600.tex(<4 x float> %29, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
52*9880d681SAndroid Build Coastguard Worker  %31 = shufflevector <4 x float> %7, <4 x float> %7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
53*9880d681SAndroid Build Coastguard Worker  %32 = call <4 x float> @llvm.r600.tex(<4 x float> %31, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
54*9880d681SAndroid Build Coastguard Worker  %33 = shufflevector <4 x float> %8, <4 x float> %8, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
55*9880d681SAndroid Build Coastguard Worker  %34 = call <4 x float> @llvm.r600.tex(<4 x float> %33, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
56*9880d681SAndroid Build Coastguard Worker  %35 = shufflevector <4 x float> %9, <4 x float> %9, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
57*9880d681SAndroid Build Coastguard Worker  %36 = call <4 x float> @llvm.r600.tex(<4 x float> %35, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
58*9880d681SAndroid Build Coastguard Worker  %37 = shufflevector <4 x float> %10, <4 x float> %10, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
59*9880d681SAndroid Build Coastguard Worker  %38 = call <4 x float> @llvm.r600.tex(<4 x float> %37, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
60*9880d681SAndroid Build Coastguard Worker  %39 = shufflevector <4 x float> %11, <4 x float> %11, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
61*9880d681SAndroid Build Coastguard Worker  %40 = call <4 x float> @llvm.r600.tex(<4 x float> %39, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
62*9880d681SAndroid Build Coastguard Worker  %41 = shufflevector <4 x float> %12, <4 x float> %12, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
63*9880d681SAndroid Build Coastguard Worker  %42 = call <4 x float> @llvm.r600.tex(<4 x float> %41, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
64*9880d681SAndroid Build Coastguard Worker  %43 = shufflevector <4 x float> %13, <4 x float> %13, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
65*9880d681SAndroid Build Coastguard Worker  %44 = call <4 x float> @llvm.r600.tex(<4 x float> %43, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
66*9880d681SAndroid Build Coastguard Worker  %45 = shufflevector <4 x float> %14, <4 x float> %14, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
67*9880d681SAndroid Build Coastguard Worker  %46 = call <4 x float> @llvm.r600.tex(<4 x float> %45, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
68*9880d681SAndroid Build Coastguard Worker  %47 = shufflevector <4 x float> %15, <4 x float> %15, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
69*9880d681SAndroid Build Coastguard Worker  %48 = call <4 x float> @llvm.r600.tex(<4 x float> %47, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
70*9880d681SAndroid Build Coastguard Worker  %49 = shufflevector <4 x float> %16, <4 x float> %16, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
71*9880d681SAndroid Build Coastguard Worker  %50 = call <4 x float> @llvm.r600.tex(<4 x float> %49, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
72*9880d681SAndroid Build Coastguard Worker  %a = fadd <4 x float> %18, %20
73*9880d681SAndroid Build Coastguard Worker  %b = fadd <4 x float> %22, %24
74*9880d681SAndroid Build Coastguard Worker  %c = fadd <4 x float> %26, %28
75*9880d681SAndroid Build Coastguard Worker  %d = fadd <4 x float> %30, %32
76*9880d681SAndroid Build Coastguard Worker  %e = fadd <4 x float> %34, %36
77*9880d681SAndroid Build Coastguard Worker  %f = fadd <4 x float> %38, %40
78*9880d681SAndroid Build Coastguard Worker  %g = fadd <4 x float> %42, %44
79*9880d681SAndroid Build Coastguard Worker  %h = fadd <4 x float> %46, %48
80*9880d681SAndroid Build Coastguard Worker  %i = fadd <4 x float> %50, %a
81*9880d681SAndroid Build Coastguard Worker  %bc = fadd <4 x float> %b, %c
82*9880d681SAndroid Build Coastguard Worker  %de = fadd <4 x float> %d, %e
83*9880d681SAndroid Build Coastguard Worker  %fg = fadd <4 x float> %f, %g
84*9880d681SAndroid Build Coastguard Worker  %hi = fadd <4 x float> %h, %i
85*9880d681SAndroid Build Coastguard Worker  %bcde = fadd <4 x float> %bc, %de
86*9880d681SAndroid Build Coastguard Worker  %fghi = fadd <4 x float> %fg, %hi
87*9880d681SAndroid Build Coastguard Worker  %bcdefghi = fadd <4 x float> %bcde, %fghi
88*9880d681SAndroid Build Coastguard Worker  call void @llvm.R600.store.swizzle(<4 x float> %bcdefghi, i32 0, i32 1)
89*9880d681SAndroid Build Coastguard Worker  ret void
90*9880d681SAndroid Build Coastguard Worker}
91*9880d681SAndroid Build Coastguard Worker
92*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
93*9880d681SAndroid Build Coastguard Worker
94*9880d681SAndroid Build Coastguard Worker; Function Attrs: readnone
95*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.r600.tex(<4 x float>, i32, i32, i32, i32, i32, i32, i32, i32, i32) #0
96*9880d681SAndroid Build Coastguard Worker
97*9880d681SAndroid Build Coastguard Workerattributes #0 = { readnone }
98