xref: /aosp_15_r20/external/llvm/test/CodeGen/AMDGPU/commute_modifiers.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc -march=amdgcn -verify-machineinstrs < %s | FileCheck -check-prefix=SI -check-prefix=FUNC %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Workerdeclare i32 @llvm.amdgcn.workitem.id.x() #1
4*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.fabs.f32(float) #1
5*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.fma.f32(float, float, float) nounwind readnone
6*9880d681SAndroid Build Coastguard Worker
7*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_add_imm_fabs_f32
8*9880d681SAndroid Build Coastguard Worker; SI: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}}
9*9880d681SAndroid Build Coastguard Worker; SI: v_add_f32_e64 [[REG:v[0-9]+]], 2.0, |[[X]]|
10*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]]
11*9880d681SAndroid Build Coastguard Workerdefine void @commute_add_imm_fabs_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 {
12*9880d681SAndroid Build Coastguard Worker  %tid = call i32 @llvm.amdgcn.workitem.id.x() #1
13*9880d681SAndroid Build Coastguard Worker  %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid
14*9880d681SAndroid Build Coastguard Worker  %x = load float, float addrspace(1)* %gep.0
15*9880d681SAndroid Build Coastguard Worker  %x.fabs = call float @llvm.fabs.f32(float %x) #1
16*9880d681SAndroid Build Coastguard Worker  %z = fadd float 2.0, %x.fabs
17*9880d681SAndroid Build Coastguard Worker  store float %z, float addrspace(1)* %out
18*9880d681SAndroid Build Coastguard Worker  ret void
19*9880d681SAndroid Build Coastguard Worker}
20*9880d681SAndroid Build Coastguard Worker
21*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_mul_imm_fneg_fabs_f32
22*9880d681SAndroid Build Coastguard Worker; SI: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}}
23*9880d681SAndroid Build Coastguard Worker; SI: v_mul_f32_e64 [[REG:v[0-9]+]], -4.0, |[[X]]|
24*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]]
25*9880d681SAndroid Build Coastguard Workerdefine void @commute_mul_imm_fneg_fabs_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 {
26*9880d681SAndroid Build Coastguard Worker  %tid = call i32 @llvm.amdgcn.workitem.id.x() #1
27*9880d681SAndroid Build Coastguard Worker  %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid
28*9880d681SAndroid Build Coastguard Worker  %x = load float, float addrspace(1)* %gep.0
29*9880d681SAndroid Build Coastguard Worker  %x.fabs = call float @llvm.fabs.f32(float %x) #1
30*9880d681SAndroid Build Coastguard Worker  %x.fneg.fabs = fsub float -0.000000e+00, %x.fabs
31*9880d681SAndroid Build Coastguard Worker  %z = fmul float 4.0, %x.fneg.fabs
32*9880d681SAndroid Build Coastguard Worker  store float %z, float addrspace(1)* %out
33*9880d681SAndroid Build Coastguard Worker  ret void
34*9880d681SAndroid Build Coastguard Worker}
35*9880d681SAndroid Build Coastguard Worker
36*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_mul_imm_fneg_f32
37*9880d681SAndroid Build Coastguard Worker; SI: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}}
38*9880d681SAndroid Build Coastguard Worker; SI: v_mul_f32_e32 [[REG:v[0-9]+]], -4.0, [[X]]
39*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]]
40*9880d681SAndroid Build Coastguard Workerdefine void @commute_mul_imm_fneg_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 {
41*9880d681SAndroid Build Coastguard Worker  %tid = call i32 @llvm.amdgcn.workitem.id.x() #1
42*9880d681SAndroid Build Coastguard Worker  %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid
43*9880d681SAndroid Build Coastguard Worker  %x = load float, float addrspace(1)* %gep.0
44*9880d681SAndroid Build Coastguard Worker  %x.fneg = fsub float -0.000000e+00, %x
45*9880d681SAndroid Build Coastguard Worker  %z = fmul float 4.0, %x.fneg
46*9880d681SAndroid Build Coastguard Worker  store float %z, float addrspace(1)* %out
47*9880d681SAndroid Build Coastguard Worker  ret void
48*9880d681SAndroid Build Coastguard Worker}
49*9880d681SAndroid Build Coastguard Worker
50*9880d681SAndroid Build Coastguard Worker; FIXME: Should use SGPR for literal.
51*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_add_lit_fabs_f32
52*9880d681SAndroid Build Coastguard Worker; SI: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}}
53*9880d681SAndroid Build Coastguard Worker; SI: v_mov_b32_e32 [[K:v[0-9]+]], 0x44800000
54*9880d681SAndroid Build Coastguard Worker; SI: v_add_f32_e64 [[REG:v[0-9]+]], |[[X]]|, [[K]]
55*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]]
56*9880d681SAndroid Build Coastguard Workerdefine void @commute_add_lit_fabs_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 {
57*9880d681SAndroid Build Coastguard Worker  %tid = call i32 @llvm.amdgcn.workitem.id.x() #1
58*9880d681SAndroid Build Coastguard Worker  %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid
59*9880d681SAndroid Build Coastguard Worker  %x = load float, float addrspace(1)* %gep.0
60*9880d681SAndroid Build Coastguard Worker  %x.fabs = call float @llvm.fabs.f32(float %x) #1
61*9880d681SAndroid Build Coastguard Worker  %z = fadd float 1024.0, %x.fabs
62*9880d681SAndroid Build Coastguard Worker  store float %z, float addrspace(1)* %out
63*9880d681SAndroid Build Coastguard Worker  ret void
64*9880d681SAndroid Build Coastguard Worker}
65*9880d681SAndroid Build Coastguard Worker
66*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_add_fabs_f32
67*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}}
68*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[Y:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4
69*9880d681SAndroid Build Coastguard Worker; SI: v_add_f32_e64 [[REG:v[0-9]+]], [[X]], |[[Y]]|
70*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]]
71*9880d681SAndroid Build Coastguard Workerdefine void @commute_add_fabs_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 {
72*9880d681SAndroid Build Coastguard Worker  %tid = call i32 @llvm.amdgcn.workitem.id.x() #1
73*9880d681SAndroid Build Coastguard Worker  %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid
74*9880d681SAndroid Build Coastguard Worker  %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1
75*9880d681SAndroid Build Coastguard Worker  %x = load volatile float, float addrspace(1)* %gep.0
76*9880d681SAndroid Build Coastguard Worker  %y = load volatile float, float addrspace(1)* %gep.1
77*9880d681SAndroid Build Coastguard Worker  %y.fabs = call float @llvm.fabs.f32(float %y) #1
78*9880d681SAndroid Build Coastguard Worker  %z = fadd float %x, %y.fabs
79*9880d681SAndroid Build Coastguard Worker  store float %z, float addrspace(1)* %out
80*9880d681SAndroid Build Coastguard Worker  ret void
81*9880d681SAndroid Build Coastguard Worker}
82*9880d681SAndroid Build Coastguard Worker
83*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_mul_fneg_f32
84*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}}
85*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[Y:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4
86*9880d681SAndroid Build Coastguard Worker; SI: v_mul_f32_e64 [[REG:v[0-9]+]], [[X]], -[[Y]]
87*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]]
88*9880d681SAndroid Build Coastguard Workerdefine void @commute_mul_fneg_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 {
89*9880d681SAndroid Build Coastguard Worker  %tid = call i32 @llvm.amdgcn.workitem.id.x() #1
90*9880d681SAndroid Build Coastguard Worker  %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid
91*9880d681SAndroid Build Coastguard Worker  %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1
92*9880d681SAndroid Build Coastguard Worker  %x = load volatile float, float addrspace(1)* %gep.0
93*9880d681SAndroid Build Coastguard Worker  %y = load volatile float, float addrspace(1)* %gep.1
94*9880d681SAndroid Build Coastguard Worker  %y.fneg = fsub float -0.000000e+00, %y
95*9880d681SAndroid Build Coastguard Worker  %z = fmul float %x, %y.fneg
96*9880d681SAndroid Build Coastguard Worker  store float %z, float addrspace(1)* %out
97*9880d681SAndroid Build Coastguard Worker  ret void
98*9880d681SAndroid Build Coastguard Worker}
99*9880d681SAndroid Build Coastguard Worker
100*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_mul_fabs_fneg_f32
101*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}}
102*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[Y:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4
103*9880d681SAndroid Build Coastguard Worker; SI: v_mul_f32_e64 [[REG:v[0-9]+]], [[X]], -|[[Y]]|
104*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]]
105*9880d681SAndroid Build Coastguard Workerdefine void @commute_mul_fabs_fneg_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 {
106*9880d681SAndroid Build Coastguard Worker  %tid = call i32 @llvm.amdgcn.workitem.id.x() #1
107*9880d681SAndroid Build Coastguard Worker  %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid
108*9880d681SAndroid Build Coastguard Worker  %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1
109*9880d681SAndroid Build Coastguard Worker  %x = load volatile float, float addrspace(1)* %gep.0
110*9880d681SAndroid Build Coastguard Worker  %y = load volatile float, float addrspace(1)* %gep.1
111*9880d681SAndroid Build Coastguard Worker  %y.fabs = call float @llvm.fabs.f32(float %y) #1
112*9880d681SAndroid Build Coastguard Worker  %y.fabs.fneg = fsub float -0.000000e+00, %y.fabs
113*9880d681SAndroid Build Coastguard Worker  %z = fmul float %x, %y.fabs.fneg
114*9880d681SAndroid Build Coastguard Worker  store float %z, float addrspace(1)* %out
115*9880d681SAndroid Build Coastguard Worker  ret void
116*9880d681SAndroid Build Coastguard Worker}
117*9880d681SAndroid Build Coastguard Worker
118*9880d681SAndroid Build Coastguard Worker; There's no reason to commute this.
119*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_mul_fabs_x_fabs_y_f32
120*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}}
121*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[Y:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4
122*9880d681SAndroid Build Coastguard Worker; SI: v_mul_f32_e64 [[REG:v[0-9]+]], |[[X]]|, |[[Y]]|
123*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]]
124*9880d681SAndroid Build Coastguard Workerdefine void @commute_mul_fabs_x_fabs_y_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 {
125*9880d681SAndroid Build Coastguard Worker  %tid = call i32 @llvm.amdgcn.workitem.id.x() #1
126*9880d681SAndroid Build Coastguard Worker  %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid
127*9880d681SAndroid Build Coastguard Worker  %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1
128*9880d681SAndroid Build Coastguard Worker  %x = load volatile float, float addrspace(1)* %gep.0
129*9880d681SAndroid Build Coastguard Worker  %y = load volatile float, float addrspace(1)* %gep.1
130*9880d681SAndroid Build Coastguard Worker  %x.fabs = call float @llvm.fabs.f32(float %x) #1
131*9880d681SAndroid Build Coastguard Worker  %y.fabs = call float @llvm.fabs.f32(float %y) #1
132*9880d681SAndroid Build Coastguard Worker  %z = fmul float %x.fabs, %y.fabs
133*9880d681SAndroid Build Coastguard Worker  store float %z, float addrspace(1)* %out
134*9880d681SAndroid Build Coastguard Worker  ret void
135*9880d681SAndroid Build Coastguard Worker}
136*9880d681SAndroid Build Coastguard Worker
137*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_mul_fabs_x_fneg_fabs_y_f32
138*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}}
139*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[Y:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4
140*9880d681SAndroid Build Coastguard Worker; SI: v_mul_f32_e64 [[REG:v[0-9]+]], |[[X]]|, -|[[Y]]|
141*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]]
142*9880d681SAndroid Build Coastguard Workerdefine void @commute_mul_fabs_x_fneg_fabs_y_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 {
143*9880d681SAndroid Build Coastguard Worker  %tid = call i32 @llvm.amdgcn.workitem.id.x() #1
144*9880d681SAndroid Build Coastguard Worker  %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid
145*9880d681SAndroid Build Coastguard Worker  %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1
146*9880d681SAndroid Build Coastguard Worker  %x = load volatile float, float addrspace(1)* %gep.0
147*9880d681SAndroid Build Coastguard Worker  %y = load volatile float, float addrspace(1)* %gep.1
148*9880d681SAndroid Build Coastguard Worker  %x.fabs = call float @llvm.fabs.f32(float %x) #1
149*9880d681SAndroid Build Coastguard Worker  %y.fabs = call float @llvm.fabs.f32(float %y) #1
150*9880d681SAndroid Build Coastguard Worker  %y.fabs.fneg = fsub float -0.000000e+00, %y.fabs
151*9880d681SAndroid Build Coastguard Worker  %z = fmul float %x.fabs, %y.fabs.fneg
152*9880d681SAndroid Build Coastguard Worker  store float %z, float addrspace(1)* %out
153*9880d681SAndroid Build Coastguard Worker  ret void
154*9880d681SAndroid Build Coastguard Worker}
155*9880d681SAndroid Build Coastguard Worker
156*9880d681SAndroid Build Coastguard Worker; Make sure we commute the multiply part for the constant in src0 even
157*9880d681SAndroid Build Coastguard Worker; though we have negate modifier on src2.
158*9880d681SAndroid Build Coastguard Worker
159*9880d681SAndroid Build Coastguard Worker; SI-LABEL: {{^}}fma_a_2.0_neg_b_f32
160*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[R1:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}}
161*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[R2:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4
162*9880d681SAndroid Build Coastguard Worker; SI: v_fma_f32 [[RESULT:v[0-9]+]], [[R1]], 2.0, |[[R2]]|
163*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[RESULT]]
164*9880d681SAndroid Build Coastguard Workerdefine void @fma_a_2.0_neg_b_f32(float addrspace(1)* %out, float addrspace(1)* %in) {
165*9880d681SAndroid Build Coastguard Worker  %tid = call i32 @llvm.amdgcn.workitem.id.x() nounwind readnone
166*9880d681SAndroid Build Coastguard Worker  %gep.0 = getelementptr float, float addrspace(1)* %out, i32 %tid
167*9880d681SAndroid Build Coastguard Worker  %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1
168*9880d681SAndroid Build Coastguard Worker  %gep.out = getelementptr float, float addrspace(1)* %out, i32 %tid
169*9880d681SAndroid Build Coastguard Worker
170*9880d681SAndroid Build Coastguard Worker  %r1 = load volatile float, float addrspace(1)* %gep.0
171*9880d681SAndroid Build Coastguard Worker  %r2 = load volatile float, float addrspace(1)* %gep.1
172*9880d681SAndroid Build Coastguard Worker
173*9880d681SAndroid Build Coastguard Worker  %r2.fabs = call float @llvm.fabs.f32(float %r2)
174*9880d681SAndroid Build Coastguard Worker
175*9880d681SAndroid Build Coastguard Worker  %r3 = tail call float @llvm.fma.f32(float %r1, float 2.0, float %r2.fabs)
176*9880d681SAndroid Build Coastguard Worker  store float %r3, float addrspace(1)* %gep.out
177*9880d681SAndroid Build Coastguard Worker  ret void
178*9880d681SAndroid Build Coastguard Worker}
179*9880d681SAndroid Build Coastguard Worker
180*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind }
181*9880d681SAndroid Build Coastguard Workerattributes #1 = { nounwind readnone }
182