1*9880d681SAndroid Build Coastguard Worker; RUN: llc -march=amdgcn -verify-machineinstrs < %s | FileCheck -check-prefix=SI -check-prefix=FUNC %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Workerdeclare i32 @llvm.amdgcn.workitem.id.x() #1 4*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.fabs.f32(float) #1 5*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.fma.f32(float, float, float) nounwind readnone 6*9880d681SAndroid Build Coastguard Worker 7*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_add_imm_fabs_f32 8*9880d681SAndroid Build Coastguard Worker; SI: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 9*9880d681SAndroid Build Coastguard Worker; SI: v_add_f32_e64 [[REG:v[0-9]+]], 2.0, |[[X]]| 10*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]] 11*9880d681SAndroid Build Coastguard Workerdefine void @commute_add_imm_fabs_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 { 12*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() #1 13*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid 14*9880d681SAndroid Build Coastguard Worker %x = load float, float addrspace(1)* %gep.0 15*9880d681SAndroid Build Coastguard Worker %x.fabs = call float @llvm.fabs.f32(float %x) #1 16*9880d681SAndroid Build Coastguard Worker %z = fadd float 2.0, %x.fabs 17*9880d681SAndroid Build Coastguard Worker store float %z, float addrspace(1)* %out 18*9880d681SAndroid Build Coastguard Worker ret void 19*9880d681SAndroid Build Coastguard Worker} 20*9880d681SAndroid Build Coastguard Worker 21*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_mul_imm_fneg_fabs_f32 22*9880d681SAndroid Build Coastguard Worker; SI: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 23*9880d681SAndroid Build Coastguard Worker; SI: v_mul_f32_e64 [[REG:v[0-9]+]], -4.0, |[[X]]| 24*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]] 25*9880d681SAndroid Build Coastguard Workerdefine void @commute_mul_imm_fneg_fabs_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 { 26*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() #1 27*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid 28*9880d681SAndroid Build Coastguard Worker %x = load float, float addrspace(1)* %gep.0 29*9880d681SAndroid Build Coastguard Worker %x.fabs = call float @llvm.fabs.f32(float %x) #1 30*9880d681SAndroid Build Coastguard Worker %x.fneg.fabs = fsub float -0.000000e+00, %x.fabs 31*9880d681SAndroid Build Coastguard Worker %z = fmul float 4.0, %x.fneg.fabs 32*9880d681SAndroid Build Coastguard Worker store float %z, float addrspace(1)* %out 33*9880d681SAndroid Build Coastguard Worker ret void 34*9880d681SAndroid Build Coastguard Worker} 35*9880d681SAndroid Build Coastguard Worker 36*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_mul_imm_fneg_f32 37*9880d681SAndroid Build Coastguard Worker; SI: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 38*9880d681SAndroid Build Coastguard Worker; SI: v_mul_f32_e32 [[REG:v[0-9]+]], -4.0, [[X]] 39*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]] 40*9880d681SAndroid Build Coastguard Workerdefine void @commute_mul_imm_fneg_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 { 41*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() #1 42*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid 43*9880d681SAndroid Build Coastguard Worker %x = load float, float addrspace(1)* %gep.0 44*9880d681SAndroid Build Coastguard Worker %x.fneg = fsub float -0.000000e+00, %x 45*9880d681SAndroid Build Coastguard Worker %z = fmul float 4.0, %x.fneg 46*9880d681SAndroid Build Coastguard Worker store float %z, float addrspace(1)* %out 47*9880d681SAndroid Build Coastguard Worker ret void 48*9880d681SAndroid Build Coastguard Worker} 49*9880d681SAndroid Build Coastguard Worker 50*9880d681SAndroid Build Coastguard Worker; FIXME: Should use SGPR for literal. 51*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_add_lit_fabs_f32 52*9880d681SAndroid Build Coastguard Worker; SI: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 53*9880d681SAndroid Build Coastguard Worker; SI: v_mov_b32_e32 [[K:v[0-9]+]], 0x44800000 54*9880d681SAndroid Build Coastguard Worker; SI: v_add_f32_e64 [[REG:v[0-9]+]], |[[X]]|, [[K]] 55*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]] 56*9880d681SAndroid Build Coastguard Workerdefine void @commute_add_lit_fabs_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 { 57*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() #1 58*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid 59*9880d681SAndroid Build Coastguard Worker %x = load float, float addrspace(1)* %gep.0 60*9880d681SAndroid Build Coastguard Worker %x.fabs = call float @llvm.fabs.f32(float %x) #1 61*9880d681SAndroid Build Coastguard Worker %z = fadd float 1024.0, %x.fabs 62*9880d681SAndroid Build Coastguard Worker store float %z, float addrspace(1)* %out 63*9880d681SAndroid Build Coastguard Worker ret void 64*9880d681SAndroid Build Coastguard Worker} 65*9880d681SAndroid Build Coastguard Worker 66*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_add_fabs_f32 67*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 68*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[Y:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4 69*9880d681SAndroid Build Coastguard Worker; SI: v_add_f32_e64 [[REG:v[0-9]+]], [[X]], |[[Y]]| 70*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]] 71*9880d681SAndroid Build Coastguard Workerdefine void @commute_add_fabs_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 { 72*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() #1 73*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid 74*9880d681SAndroid Build Coastguard Worker %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1 75*9880d681SAndroid Build Coastguard Worker %x = load volatile float, float addrspace(1)* %gep.0 76*9880d681SAndroid Build Coastguard Worker %y = load volatile float, float addrspace(1)* %gep.1 77*9880d681SAndroid Build Coastguard Worker %y.fabs = call float @llvm.fabs.f32(float %y) #1 78*9880d681SAndroid Build Coastguard Worker %z = fadd float %x, %y.fabs 79*9880d681SAndroid Build Coastguard Worker store float %z, float addrspace(1)* %out 80*9880d681SAndroid Build Coastguard Worker ret void 81*9880d681SAndroid Build Coastguard Worker} 82*9880d681SAndroid Build Coastguard Worker 83*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_mul_fneg_f32 84*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 85*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[Y:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4 86*9880d681SAndroid Build Coastguard Worker; SI: v_mul_f32_e64 [[REG:v[0-9]+]], [[X]], -[[Y]] 87*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]] 88*9880d681SAndroid Build Coastguard Workerdefine void @commute_mul_fneg_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 { 89*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() #1 90*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid 91*9880d681SAndroid Build Coastguard Worker %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1 92*9880d681SAndroid Build Coastguard Worker %x = load volatile float, float addrspace(1)* %gep.0 93*9880d681SAndroid Build Coastguard Worker %y = load volatile float, float addrspace(1)* %gep.1 94*9880d681SAndroid Build Coastguard Worker %y.fneg = fsub float -0.000000e+00, %y 95*9880d681SAndroid Build Coastguard Worker %z = fmul float %x, %y.fneg 96*9880d681SAndroid Build Coastguard Worker store float %z, float addrspace(1)* %out 97*9880d681SAndroid Build Coastguard Worker ret void 98*9880d681SAndroid Build Coastguard Worker} 99*9880d681SAndroid Build Coastguard Worker 100*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_mul_fabs_fneg_f32 101*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 102*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[Y:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4 103*9880d681SAndroid Build Coastguard Worker; SI: v_mul_f32_e64 [[REG:v[0-9]+]], [[X]], -|[[Y]]| 104*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]] 105*9880d681SAndroid Build Coastguard Workerdefine void @commute_mul_fabs_fneg_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 { 106*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() #1 107*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid 108*9880d681SAndroid Build Coastguard Worker %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1 109*9880d681SAndroid Build Coastguard Worker %x = load volatile float, float addrspace(1)* %gep.0 110*9880d681SAndroid Build Coastguard Worker %y = load volatile float, float addrspace(1)* %gep.1 111*9880d681SAndroid Build Coastguard Worker %y.fabs = call float @llvm.fabs.f32(float %y) #1 112*9880d681SAndroid Build Coastguard Worker %y.fabs.fneg = fsub float -0.000000e+00, %y.fabs 113*9880d681SAndroid Build Coastguard Worker %z = fmul float %x, %y.fabs.fneg 114*9880d681SAndroid Build Coastguard Worker store float %z, float addrspace(1)* %out 115*9880d681SAndroid Build Coastguard Worker ret void 116*9880d681SAndroid Build Coastguard Worker} 117*9880d681SAndroid Build Coastguard Worker 118*9880d681SAndroid Build Coastguard Worker; There's no reason to commute this. 119*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_mul_fabs_x_fabs_y_f32 120*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 121*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[Y:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4 122*9880d681SAndroid Build Coastguard Worker; SI: v_mul_f32_e64 [[REG:v[0-9]+]], |[[X]]|, |[[Y]]| 123*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]] 124*9880d681SAndroid Build Coastguard Workerdefine void @commute_mul_fabs_x_fabs_y_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 { 125*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() #1 126*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid 127*9880d681SAndroid Build Coastguard Worker %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1 128*9880d681SAndroid Build Coastguard Worker %x = load volatile float, float addrspace(1)* %gep.0 129*9880d681SAndroid Build Coastguard Worker %y = load volatile float, float addrspace(1)* %gep.1 130*9880d681SAndroid Build Coastguard Worker %x.fabs = call float @llvm.fabs.f32(float %x) #1 131*9880d681SAndroid Build Coastguard Worker %y.fabs = call float @llvm.fabs.f32(float %y) #1 132*9880d681SAndroid Build Coastguard Worker %z = fmul float %x.fabs, %y.fabs 133*9880d681SAndroid Build Coastguard Worker store float %z, float addrspace(1)* %out 134*9880d681SAndroid Build Coastguard Worker ret void 135*9880d681SAndroid Build Coastguard Worker} 136*9880d681SAndroid Build Coastguard Worker 137*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: @commute_mul_fabs_x_fneg_fabs_y_f32 138*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[X:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 139*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[Y:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4 140*9880d681SAndroid Build Coastguard Worker; SI: v_mul_f32_e64 [[REG:v[0-9]+]], |[[X]]|, -|[[Y]]| 141*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[REG]] 142*9880d681SAndroid Build Coastguard Workerdefine void @commute_mul_fabs_x_fneg_fabs_y_f32(float addrspace(1)* %out, float addrspace(1)* %in) #0 { 143*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() #1 144*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %in, i32 %tid 145*9880d681SAndroid Build Coastguard Worker %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1 146*9880d681SAndroid Build Coastguard Worker %x = load volatile float, float addrspace(1)* %gep.0 147*9880d681SAndroid Build Coastguard Worker %y = load volatile float, float addrspace(1)* %gep.1 148*9880d681SAndroid Build Coastguard Worker %x.fabs = call float @llvm.fabs.f32(float %x) #1 149*9880d681SAndroid Build Coastguard Worker %y.fabs = call float @llvm.fabs.f32(float %y) #1 150*9880d681SAndroid Build Coastguard Worker %y.fabs.fneg = fsub float -0.000000e+00, %y.fabs 151*9880d681SAndroid Build Coastguard Worker %z = fmul float %x.fabs, %y.fabs.fneg 152*9880d681SAndroid Build Coastguard Worker store float %z, float addrspace(1)* %out 153*9880d681SAndroid Build Coastguard Worker ret void 154*9880d681SAndroid Build Coastguard Worker} 155*9880d681SAndroid Build Coastguard Worker 156*9880d681SAndroid Build Coastguard Worker; Make sure we commute the multiply part for the constant in src0 even 157*9880d681SAndroid Build Coastguard Worker; though we have negate modifier on src2. 158*9880d681SAndroid Build Coastguard Worker 159*9880d681SAndroid Build Coastguard Worker; SI-LABEL: {{^}}fma_a_2.0_neg_b_f32 160*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[R1:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64{{$}} 161*9880d681SAndroid Build Coastguard Worker; SI-DAG: buffer_load_dword [[R2:v[0-9]+]], {{v\[[0-9]+:[0-9]+\]}}, {{s\[[0-9]+:[0-9]+\]}}, 0 addr64 offset:4 162*9880d681SAndroid Build Coastguard Worker; SI: v_fma_f32 [[RESULT:v[0-9]+]], [[R1]], 2.0, |[[R2]]| 163*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword [[RESULT]] 164*9880d681SAndroid Build Coastguard Workerdefine void @fma_a_2.0_neg_b_f32(float addrspace(1)* %out, float addrspace(1)* %in) { 165*9880d681SAndroid Build Coastguard Worker %tid = call i32 @llvm.amdgcn.workitem.id.x() nounwind readnone 166*9880d681SAndroid Build Coastguard Worker %gep.0 = getelementptr float, float addrspace(1)* %out, i32 %tid 167*9880d681SAndroid Build Coastguard Worker %gep.1 = getelementptr float, float addrspace(1)* %gep.0, i32 1 168*9880d681SAndroid Build Coastguard Worker %gep.out = getelementptr float, float addrspace(1)* %out, i32 %tid 169*9880d681SAndroid Build Coastguard Worker 170*9880d681SAndroid Build Coastguard Worker %r1 = load volatile float, float addrspace(1)* %gep.0 171*9880d681SAndroid Build Coastguard Worker %r2 = load volatile float, float addrspace(1)* %gep.1 172*9880d681SAndroid Build Coastguard Worker 173*9880d681SAndroid Build Coastguard Worker %r2.fabs = call float @llvm.fabs.f32(float %r2) 174*9880d681SAndroid Build Coastguard Worker 175*9880d681SAndroid Build Coastguard Worker %r3 = tail call float @llvm.fma.f32(float %r1, float 2.0, float %r2.fabs) 176*9880d681SAndroid Build Coastguard Worker store float %r3, float addrspace(1)* %gep.out 177*9880d681SAndroid Build Coastguard Worker ret void 178*9880d681SAndroid Build Coastguard Worker} 179*9880d681SAndroid Build Coastguard Worker 180*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind } 181*9880d681SAndroid Build Coastguard Workerattributes #1 = { nounwind readnone } 182