xref: /aosp_15_r20/external/llvm/test/CodeGen/AArch64/arm64-misched-basic-A53.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; REQUIRES: asserts
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=arm64-linux-gnu -mcpu=cortex-a53 -pre-RA-sched=source -enable-misched -verify-misched -debug-only=misched -o - 2>&1 > /dev/null | FileCheck %s
3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=arm64-linux-gnu -mcpu=cortex-a53 -pre-RA-sched=source -enable-misched -verify-misched -debug-only=misched -o - -misched-limit=2 2>&1 > /dev/null | FileCheck %s
4*9880d681SAndroid Build Coastguard Worker;
5*9880d681SAndroid Build Coastguard Worker; The Cortex-A53 machine model will cause the MADD instruction to be scheduled
6*9880d681SAndroid Build Coastguard Worker; much higher than the ADD instructions in order to hide latency. When not
7*9880d681SAndroid Build Coastguard Worker; specifying a subtarget, the MADD will remain near the end of the block.
8*9880d681SAndroid Build Coastguard Worker;
9*9880d681SAndroid Build Coastguard Worker; CHECK: ********** MI Scheduling **********
10*9880d681SAndroid Build Coastguard Worker; CHECK: main
11*9880d681SAndroid Build Coastguard Worker; CHECK: *** Final schedule for BB#2 ***
12*9880d681SAndroid Build Coastguard Worker; CHECK: MADDWrrr
13*9880d681SAndroid Build Coastguard Worker; CHECK: ADDWri
14*9880d681SAndroid Build Coastguard Worker; CHECK: ********** INTERVALS **********
15*9880d681SAndroid Build Coastguard Worker@main.x = private unnamed_addr constant [8 x i32] [i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1], align 4
16*9880d681SAndroid Build Coastguard Worker@main.y = private unnamed_addr constant [8 x i32] [i32 2, i32 2, i32 2, i32 2, i32 2, i32 2, i32 2, i32 2], align 4
17*9880d681SAndroid Build Coastguard Worker
18*9880d681SAndroid Build Coastguard Worker; Function Attrs: nounwind
19*9880d681SAndroid Build Coastguard Workerdefine i32 @main() #0 {
20*9880d681SAndroid Build Coastguard Workerentry:
21*9880d681SAndroid Build Coastguard Worker  %retval = alloca i32, align 4
22*9880d681SAndroid Build Coastguard Worker  %x = alloca [8 x i32], align 4
23*9880d681SAndroid Build Coastguard Worker  %y = alloca [8 x i32], align 4
24*9880d681SAndroid Build Coastguard Worker  %i = alloca i32, align 4
25*9880d681SAndroid Build Coastguard Worker  %xx = alloca i32, align 4
26*9880d681SAndroid Build Coastguard Worker  %yy = alloca i32, align 4
27*9880d681SAndroid Build Coastguard Worker  store i32 0, i32* %retval
28*9880d681SAndroid Build Coastguard Worker  %0 = bitcast [8 x i32]* %x to i8*
29*9880d681SAndroid Build Coastguard Worker  call void @llvm.memcpy.p0i8.p0i8.i64(i8* %0, i8* bitcast ([8 x i32]* @main.x to i8*), i64 32, i32 4, i1 false)
30*9880d681SAndroid Build Coastguard Worker  %1 = bitcast [8 x i32]* %y to i8*
31*9880d681SAndroid Build Coastguard Worker  call void @llvm.memcpy.p0i8.p0i8.i64(i8* %1, i8* bitcast ([8 x i32]* @main.y to i8*), i64 32, i32 4, i1 false)
32*9880d681SAndroid Build Coastguard Worker  store i32 0, i32* %xx, align 4
33*9880d681SAndroid Build Coastguard Worker  store i32 0, i32* %yy, align 4
34*9880d681SAndroid Build Coastguard Worker  store i32 0, i32* %i, align 4
35*9880d681SAndroid Build Coastguard Worker  br label %for.cond
36*9880d681SAndroid Build Coastguard Worker
37*9880d681SAndroid Build Coastguard Workerfor.cond:                                         ; preds = %for.inc, %entry
38*9880d681SAndroid Build Coastguard Worker  %2 = load i32, i32* %i, align 4
39*9880d681SAndroid Build Coastguard Worker  %cmp = icmp slt i32 %2, 8
40*9880d681SAndroid Build Coastguard Worker  br i1 %cmp, label %for.body, label %for.end
41*9880d681SAndroid Build Coastguard Worker
42*9880d681SAndroid Build Coastguard Workerfor.body:                                         ; preds = %for.cond
43*9880d681SAndroid Build Coastguard Worker  %3 = load i32, i32* %i, align 4
44*9880d681SAndroid Build Coastguard Worker  %idxprom = sext i32 %3 to i64
45*9880d681SAndroid Build Coastguard Worker  %arrayidx = getelementptr inbounds [8 x i32], [8 x i32]* %x, i32 0, i64 %idxprom
46*9880d681SAndroid Build Coastguard Worker  %4 = load i32, i32* %arrayidx, align 4
47*9880d681SAndroid Build Coastguard Worker  %add = add nsw i32 %4, 1
48*9880d681SAndroid Build Coastguard Worker  store i32 %add, i32* %xx, align 4
49*9880d681SAndroid Build Coastguard Worker  %5 = load i32, i32* %xx, align 4
50*9880d681SAndroid Build Coastguard Worker  %add1 = add nsw i32 %5, 12
51*9880d681SAndroid Build Coastguard Worker  store i32 %add1, i32* %xx, align 4
52*9880d681SAndroid Build Coastguard Worker  %6 = load i32, i32* %xx, align 4
53*9880d681SAndroid Build Coastguard Worker  %add2 = add nsw i32 %6, 23
54*9880d681SAndroid Build Coastguard Worker  store i32 %add2, i32* %xx, align 4
55*9880d681SAndroid Build Coastguard Worker  %7 = load i32, i32* %xx, align 4
56*9880d681SAndroid Build Coastguard Worker  %add3 = add nsw i32 %7, 34
57*9880d681SAndroid Build Coastguard Worker  store i32 %add3, i32* %xx, align 4
58*9880d681SAndroid Build Coastguard Worker  %8 = load i32, i32* %i, align 4
59*9880d681SAndroid Build Coastguard Worker  %idxprom4 = sext i32 %8 to i64
60*9880d681SAndroid Build Coastguard Worker  %arrayidx5 = getelementptr inbounds [8 x i32], [8 x i32]* %y, i32 0, i64 %idxprom4
61*9880d681SAndroid Build Coastguard Worker  %9 = load i32, i32* %arrayidx5, align 4
62*9880d681SAndroid Build Coastguard Worker  %10 = load i32, i32* %yy, align 4
63*9880d681SAndroid Build Coastguard Worker  %mul = mul nsw i32 %10, %9
64*9880d681SAndroid Build Coastguard Worker  store i32 %mul, i32* %yy, align 4
65*9880d681SAndroid Build Coastguard Worker  br label %for.inc
66*9880d681SAndroid Build Coastguard Worker
67*9880d681SAndroid Build Coastguard Workerfor.inc:                                          ; preds = %for.body
68*9880d681SAndroid Build Coastguard Worker  %11 = load i32, i32* %i, align 4
69*9880d681SAndroid Build Coastguard Worker  %inc = add nsw i32 %11, 1
70*9880d681SAndroid Build Coastguard Worker  store i32 %inc, i32* %i, align 4
71*9880d681SAndroid Build Coastguard Worker  br label %for.cond
72*9880d681SAndroid Build Coastguard Worker
73*9880d681SAndroid Build Coastguard Workerfor.end:                                          ; preds = %for.cond
74*9880d681SAndroid Build Coastguard Worker  %12 = load i32, i32* %xx, align 4
75*9880d681SAndroid Build Coastguard Worker  %13 = load i32, i32* %yy, align 4
76*9880d681SAndroid Build Coastguard Worker  %add6 = add nsw i32 %12, %13
77*9880d681SAndroid Build Coastguard Worker  ret i32 %add6
78*9880d681SAndroid Build Coastguard Worker}
79*9880d681SAndroid Build Coastguard Worker
80*9880d681SAndroid Build Coastguard Worker
81*9880d681SAndroid Build Coastguard Worker; The Cortex-A53 machine model will cause the FDIVvvv_42 to be raised to
82*9880d681SAndroid Build Coastguard Worker; hide latency. Whereas normally there would only be a single FADDvvv_4s
83*9880d681SAndroid Build Coastguard Worker; after it, this test checks to make sure there are more than one.
84*9880d681SAndroid Build Coastguard Worker;
85*9880d681SAndroid Build Coastguard Worker; CHECK: ********** MI Scheduling **********
86*9880d681SAndroid Build Coastguard Worker; CHECK: neon4xfloat:BB#0
87*9880d681SAndroid Build Coastguard Worker; CHECK: *** Final schedule for BB#0 ***
88*9880d681SAndroid Build Coastguard Worker; CHECK: FDIVv4f32
89*9880d681SAndroid Build Coastguard Worker; CHECK: FADDv4f32
90*9880d681SAndroid Build Coastguard Worker; CHECK: FADDv4f32
91*9880d681SAndroid Build Coastguard Worker; CHECK: ********** INTERVALS **********
92*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @neon4xfloat(<4 x float> %A, <4 x float> %B) {
93*9880d681SAndroid Build Coastguard Worker        %tmp1 = fadd <4 x float> %A, %B;
94*9880d681SAndroid Build Coastguard Worker        %tmp2 = fadd <4 x float> %A, %tmp1;
95*9880d681SAndroid Build Coastguard Worker        %tmp3 = fadd <4 x float> %A, %tmp2;
96*9880d681SAndroid Build Coastguard Worker        %tmp4 = fadd <4 x float> %A, %tmp3;
97*9880d681SAndroid Build Coastguard Worker        %tmp5 = fadd <4 x float> %A, %tmp4;
98*9880d681SAndroid Build Coastguard Worker        %tmp6 = fadd <4 x float> %A, %tmp5;
99*9880d681SAndroid Build Coastguard Worker        %tmp7 = fadd <4 x float> %A, %tmp6;
100*9880d681SAndroid Build Coastguard Worker        %tmp8 = fadd <4 x float> %A, %tmp7;
101*9880d681SAndroid Build Coastguard Worker        %tmp9 = fdiv <4 x float> %A, %B;
102*9880d681SAndroid Build Coastguard Worker        %tmp10 = fadd <4 x float> %tmp8, %tmp9;
103*9880d681SAndroid Build Coastguard Worker
104*9880d681SAndroid Build Coastguard Worker        ret <4 x float> %tmp10
105*9880d681SAndroid Build Coastguard Worker}
106*9880d681SAndroid Build Coastguard Worker
107*9880d681SAndroid Build Coastguard Worker; Function Attrs: nounwind
108*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.memcpy.p0i8.p0i8.i64(i8* nocapture, i8* nocapture readonly, i64, i32, i1) #1
109*9880d681SAndroid Build Coastguard Worker
110*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind "less-precise-fpmad"="false" "no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" }
111*9880d681SAndroid Build Coastguard Workerattributes #1 = { nounwind }
112*9880d681SAndroid Build Coastguard Worker
113*9880d681SAndroid Build Coastguard Worker
114*9880d681SAndroid Build Coastguard Worker; Regression Test for PR19761
115*9880d681SAndroid Build Coastguard Worker;   [ARM64] Cortex-a53 schedule mode can't handle NEON post-increment load
116*9880d681SAndroid Build Coastguard Worker;
117*9880d681SAndroid Build Coastguard Worker; Nothing explicit to check other than llc not crashing.
118*9880d681SAndroid Build Coastguard Workerdefine { <16 x i8>, <16 x i8> } @test_v16i8_post_imm_ld2(i8* %A, i8** %ptr) {
119*9880d681SAndroid Build Coastguard Worker  %ld2 = tail call { <16 x i8>, <16 x i8> } @llvm.aarch64.neon.ld2.v16i8.p0i8(i8* %A)
120*9880d681SAndroid Build Coastguard Worker  %tmp = getelementptr i8, i8* %A, i32 32
121*9880d681SAndroid Build Coastguard Worker  store i8* %tmp, i8** %ptr
122*9880d681SAndroid Build Coastguard Worker  ret { <16 x i8>, <16 x i8> } %ld2
123*9880d681SAndroid Build Coastguard Worker}
124*9880d681SAndroid Build Coastguard Worker
125*9880d681SAndroid Build Coastguard Workerdeclare { <16 x i8>, <16 x i8> } @llvm.aarch64.neon.ld2.v16i8.p0i8(i8*)
126*9880d681SAndroid Build Coastguard Worker
127*9880d681SAndroid Build Coastguard Worker; Regression Test for PR20057.
128*9880d681SAndroid Build Coastguard Worker;
129*9880d681SAndroid Build Coastguard Worker; Cortex-A53 machine model stalls on A53UnitFPMDS contention. Instructions that
130*9880d681SAndroid Build Coastguard Worker; are otherwise ready are jammed in the pending queue.
131*9880d681SAndroid Build Coastguard Worker; CHECK: ********** MI Scheduling **********
132*9880d681SAndroid Build Coastguard Worker; CHECK: testResourceConflict
133*9880d681SAndroid Build Coastguard Worker; CHECK: *** Final schedule for BB#0 ***
134*9880d681SAndroid Build Coastguard Worker; CHECK: BRK
135*9880d681SAndroid Build Coastguard Worker; CHECK: ********** INTERVALS **********
136*9880d681SAndroid Build Coastguard Workerdefine void @testResourceConflict(float* %ptr) {
137*9880d681SAndroid Build Coastguard Workerentry:
138*9880d681SAndroid Build Coastguard Worker  %add1 = fadd float undef, undef
139*9880d681SAndroid Build Coastguard Worker  %mul2 = fmul float undef, undef
140*9880d681SAndroid Build Coastguard Worker  %add3 = fadd float %mul2, undef
141*9880d681SAndroid Build Coastguard Worker  %mul4 = fmul float undef, %add3
142*9880d681SAndroid Build Coastguard Worker  %add5 = fadd float %mul4, undef
143*9880d681SAndroid Build Coastguard Worker  %sub6 = fsub float 0.000000e+00, undef
144*9880d681SAndroid Build Coastguard Worker  %sub7 = fsub float %add5, undef
145*9880d681SAndroid Build Coastguard Worker  %div8 = fdiv float 1.000000e+00, undef
146*9880d681SAndroid Build Coastguard Worker  %mul9 = fmul float %div8, %sub7
147*9880d681SAndroid Build Coastguard Worker  %mul14 = fmul float %sub6, %div8
148*9880d681SAndroid Build Coastguard Worker  %mul10 = fsub float -0.000000e+00, %mul14
149*9880d681SAndroid Build Coastguard Worker  %mul15 = fmul float undef, %div8
150*9880d681SAndroid Build Coastguard Worker  %mul11 = fsub float -0.000000e+00, %mul15
151*9880d681SAndroid Build Coastguard Worker  %mul12 = fmul float 0.000000e+00, %div8
152*9880d681SAndroid Build Coastguard Worker  %mul13 = fmul float %add1, %mul9
153*9880d681SAndroid Build Coastguard Worker  %mul21 = fmul float %add5, %mul11
154*9880d681SAndroid Build Coastguard Worker  %add22 = fadd float %mul13, %mul21
155*9880d681SAndroid Build Coastguard Worker  store float %add22, float* %ptr, align 4
156*9880d681SAndroid Build Coastguard Worker  %mul28 = fmul float %add1, %mul10
157*9880d681SAndroid Build Coastguard Worker  %mul33 = fmul float %add5, %mul12
158*9880d681SAndroid Build Coastguard Worker  %add34 = fadd float %mul33, %mul28
159*9880d681SAndroid Build Coastguard Worker  store float %add34, float* %ptr, align 4
160*9880d681SAndroid Build Coastguard Worker  %mul240 = fmul float undef, %mul9
161*9880d681SAndroid Build Coastguard Worker  %add246 = fadd float %mul240, undef
162*9880d681SAndroid Build Coastguard Worker  store float %add246, float* %ptr, align 4
163*9880d681SAndroid Build Coastguard Worker  %mul52 = fmul float undef, %mul10
164*9880d681SAndroid Build Coastguard Worker  %mul57 = fmul float undef, %mul12
165*9880d681SAndroid Build Coastguard Worker  %add58 = fadd float %mul57, %mul52
166*9880d681SAndroid Build Coastguard Worker  store float %add58, float* %ptr, align 4
167*9880d681SAndroid Build Coastguard Worker  %mul27 = fmul float 0.000000e+00, %mul9
168*9880d681SAndroid Build Coastguard Worker  %mul81 = fmul float undef, %mul10
169*9880d681SAndroid Build Coastguard Worker  %add82 = fadd float %mul27, %mul81
170*9880d681SAndroid Build Coastguard Worker  store float %add82, float* %ptr, align 4
171*9880d681SAndroid Build Coastguard Worker  call void @llvm.trap()
172*9880d681SAndroid Build Coastguard Worker  unreachable
173*9880d681SAndroid Build Coastguard Worker}
174*9880d681SAndroid Build Coastguard Worker
175*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.trap()
176*9880d681SAndroid Build Coastguard Worker
177*9880d681SAndroid Build Coastguard Worker; Regression test for PR20057: "permanent hazard"'
178*9880d681SAndroid Build Coastguard Worker; Resource contention on LDST.
179*9880d681SAndroid Build Coastguard Worker; CHECK: ********** MI Scheduling **********
180*9880d681SAndroid Build Coastguard Worker; CHECK: testLdStConflict
181*9880d681SAndroid Build Coastguard Worker; CHECK: *** Final schedule for BB#1 ***
182*9880d681SAndroid Build Coastguard Worker; CHECK: LD4Fourv2d
183*9880d681SAndroid Build Coastguard Worker; CHECK: STRQui
184*9880d681SAndroid Build Coastguard Worker; CHECK: ********** INTERVALS **********
185*9880d681SAndroid Build Coastguard Workerdefine void @testLdStConflict() {
186*9880d681SAndroid Build Coastguard Workerentry:
187*9880d681SAndroid Build Coastguard Worker  br label %loop
188*9880d681SAndroid Build Coastguard Worker
189*9880d681SAndroid Build Coastguard Workerloop:
190*9880d681SAndroid Build Coastguard Worker  %0 = call { <2 x i64>, <2 x i64>, <2 x i64>, <2 x i64> } @llvm.aarch64.neon.ld4.v2i64.p0i8(i8* null)
191*9880d681SAndroid Build Coastguard Worker  %ptr = bitcast i8* undef to <2 x i64>*
192*9880d681SAndroid Build Coastguard Worker  store <2 x i64> zeroinitializer, <2 x i64>* %ptr, align 4
193*9880d681SAndroid Build Coastguard Worker  %ptr1 = bitcast i8* undef to <2 x i64>*
194*9880d681SAndroid Build Coastguard Worker  store <2 x i64> zeroinitializer, <2 x i64>* %ptr1, align 4
195*9880d681SAndroid Build Coastguard Worker  %ptr2 = bitcast i8* undef to <2 x i64>*
196*9880d681SAndroid Build Coastguard Worker  store <2 x i64> zeroinitializer, <2 x i64>* %ptr2, align 4
197*9880d681SAndroid Build Coastguard Worker  %ptr3 = bitcast i8* undef to <2 x i64>*
198*9880d681SAndroid Build Coastguard Worker  store <2 x i64> zeroinitializer, <2 x i64>* %ptr3, align 4
199*9880d681SAndroid Build Coastguard Worker  %ptr4 = bitcast i8* undef to <2 x i64>*
200*9880d681SAndroid Build Coastguard Worker  store <2 x i64> zeroinitializer, <2 x i64>* %ptr4, align 4
201*9880d681SAndroid Build Coastguard Worker  br label %loop
202*9880d681SAndroid Build Coastguard Worker}
203*9880d681SAndroid Build Coastguard Worker
204*9880d681SAndroid Build Coastguard Workerdeclare { <2 x i64>, <2 x i64>, <2 x i64>, <2 x i64> } @llvm.aarch64.neon.ld4.v2i64.p0i8(i8*)
205