xref: /aosp_15_r20/external/llvm/test/Analysis/CostModel/X86/intrinsic-cost.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: opt -S -mtriple=x86_64-apple-darwin -mcpu=core2 -cost-model -analyze < %s | FileCheck %s -check-prefix=CORE2
2*9880d681SAndroid Build Coastguard Worker; RUN: opt -S -mtriple=x86_64-apple-darwin -mcpu=corei7 -cost-model -analyze < %s | FileCheck %s -check-prefix=COREI7
3*9880d681SAndroid Build Coastguard Worker
4*9880d681SAndroid Build Coastguard Worker; If SSE4.1 roundps instruction is available it is cheap to lower, otherwise
5*9880d681SAndroid Build Coastguard Worker; it'll be scalarized into calls which are expensive.
6*9880d681SAndroid Build Coastguard Workerdefine void @test1(float* nocapture %f) nounwind {
7*9880d681SAndroid Build Coastguard Workervector.ph:
8*9880d681SAndroid Build Coastguard Worker  br label %vector.body
9*9880d681SAndroid Build Coastguard Worker
10*9880d681SAndroid Build Coastguard Workervector.body:                                      ; preds = %vector.body, %vector.ph
11*9880d681SAndroid Build Coastguard Worker  %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
12*9880d681SAndroid Build Coastguard Worker  %0 = getelementptr inbounds float, float* %f, i64 %index
13*9880d681SAndroid Build Coastguard Worker  %1 = bitcast float* %0 to <4 x float>*
14*9880d681SAndroid Build Coastguard Worker  %wide.load = load <4 x float>, <4 x float>* %1, align 4
15*9880d681SAndroid Build Coastguard Worker  %2 = call <4 x float> @llvm.ceil.v4f32(<4 x float> %wide.load)
16*9880d681SAndroid Build Coastguard Worker  store <4 x float> %2, <4 x float>* %1, align 4
17*9880d681SAndroid Build Coastguard Worker  %index.next = add i64 %index, 4
18*9880d681SAndroid Build Coastguard Worker  %3 = icmp eq i64 %index.next, 1024
19*9880d681SAndroid Build Coastguard Worker  br i1 %3, label %for.end, label %vector.body
20*9880d681SAndroid Build Coastguard Worker
21*9880d681SAndroid Build Coastguard Workerfor.end:                                          ; preds = %vector.body
22*9880d681SAndroid Build Coastguard Worker  ret void
23*9880d681SAndroid Build Coastguard Worker
24*9880d681SAndroid Build Coastguard Worker; CORE2: Printing analysis 'Cost Model Analysis' for function 'test1':
25*9880d681SAndroid Build Coastguard Worker; CORE2: Cost Model: Found an estimated cost of 46 for instruction:   %2 = call <4 x float> @llvm.ceil.v4f32(<4 x float> %wide.load)
26*9880d681SAndroid Build Coastguard Worker
27*9880d681SAndroid Build Coastguard Worker; COREI7: Printing analysis 'Cost Model Analysis' for function 'test1':
28*9880d681SAndroid Build Coastguard Worker; COREI7: Cost Model: Found an estimated cost of 1 for instruction:   %2 = call <4 x float> @llvm.ceil.v4f32(<4 x float> %wide.load)
29*9880d681SAndroid Build Coastguard Worker
30*9880d681SAndroid Build Coastguard Worker}
31*9880d681SAndroid Build Coastguard Worker
32*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.ceil.v4f32(<4 x float>)  nounwind readnone
33*9880d681SAndroid Build Coastguard Worker
34*9880d681SAndroid Build Coastguard Workerdefine void @test2(float* nocapture %f) nounwind {
35*9880d681SAndroid Build Coastguard Workervector.ph:
36*9880d681SAndroid Build Coastguard Worker  br label %vector.body
37*9880d681SAndroid Build Coastguard Worker
38*9880d681SAndroid Build Coastguard Workervector.body:                                      ; preds = %vector.body, %vector.ph
39*9880d681SAndroid Build Coastguard Worker  %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
40*9880d681SAndroid Build Coastguard Worker  %0 = getelementptr inbounds float, float* %f, i64 %index
41*9880d681SAndroid Build Coastguard Worker  %1 = bitcast float* %0 to <4 x float>*
42*9880d681SAndroid Build Coastguard Worker  %wide.load = load <4 x float>, <4 x float>* %1, align 4
43*9880d681SAndroid Build Coastguard Worker  %2 = call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %wide.load)
44*9880d681SAndroid Build Coastguard Worker  store <4 x float> %2, <4 x float>* %1, align 4
45*9880d681SAndroid Build Coastguard Worker  %index.next = add i64 %index, 4
46*9880d681SAndroid Build Coastguard Worker  %3 = icmp eq i64 %index.next, 1024
47*9880d681SAndroid Build Coastguard Worker  br i1 %3, label %for.end, label %vector.body
48*9880d681SAndroid Build Coastguard Worker
49*9880d681SAndroid Build Coastguard Workerfor.end:                                          ; preds = %vector.body
50*9880d681SAndroid Build Coastguard Worker  ret void
51*9880d681SAndroid Build Coastguard Worker
52*9880d681SAndroid Build Coastguard Worker; CORE2: Printing analysis 'Cost Model Analysis' for function 'test2':
53*9880d681SAndroid Build Coastguard Worker; CORE2: Cost Model: Found an estimated cost of 46 for instruction:   %2 = call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %wide.load)
54*9880d681SAndroid Build Coastguard Worker
55*9880d681SAndroid Build Coastguard Worker; COREI7: Printing analysis 'Cost Model Analysis' for function 'test2':
56*9880d681SAndroid Build Coastguard Worker; COREI7: Cost Model: Found an estimated cost of 1 for instruction:   %2 = call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %wide.load)
57*9880d681SAndroid Build Coastguard Worker
58*9880d681SAndroid Build Coastguard Worker}
59*9880d681SAndroid Build Coastguard Worker
60*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.nearbyint.v4f32(<4 x float>)  nounwind readnone
61*9880d681SAndroid Build Coastguard Worker
62*9880d681SAndroid Build Coastguard Workerdefine void @test3(float* nocapture %f, <4 x float> %b, <4 x float> %c) nounwind {
63*9880d681SAndroid Build Coastguard Workervector.ph:
64*9880d681SAndroid Build Coastguard Worker  br label %vector.body
65*9880d681SAndroid Build Coastguard Worker
66*9880d681SAndroid Build Coastguard Workervector.body:                                      ; preds = %vector.body, %vector.ph
67*9880d681SAndroid Build Coastguard Worker  %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
68*9880d681SAndroid Build Coastguard Worker  %0 = getelementptr inbounds float, float* %f, i64 %index
69*9880d681SAndroid Build Coastguard Worker  %1 = bitcast float* %0 to <4 x float>*
70*9880d681SAndroid Build Coastguard Worker  %wide.load = load <4 x float>, <4 x float>* %1, align 4
71*9880d681SAndroid Build Coastguard Worker  %2 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %wide.load, <4 x float> %b, <4 x float> %c)
72*9880d681SAndroid Build Coastguard Worker  store <4 x float> %2, <4 x float>* %1, align 4
73*9880d681SAndroid Build Coastguard Worker  %index.next = add i64 %index, 4
74*9880d681SAndroid Build Coastguard Worker  %3 = icmp eq i64 %index.next, 1024
75*9880d681SAndroid Build Coastguard Worker  br i1 %3, label %for.end, label %vector.body
76*9880d681SAndroid Build Coastguard Worker
77*9880d681SAndroid Build Coastguard Workerfor.end:                                          ; preds = %vector.body
78*9880d681SAndroid Build Coastguard Worker  ret void
79*9880d681SAndroid Build Coastguard Worker
80*9880d681SAndroid Build Coastguard Worker; CORE2: Printing analysis 'Cost Model Analysis' for function 'test3':
81*9880d681SAndroid Build Coastguard Worker; CORE2: Cost Model: Found an estimated cost of 4 for instruction: %2 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %wide.load, <4 x float> %b, <4 x float> %c)
82*9880d681SAndroid Build Coastguard Worker
83*9880d681SAndroid Build Coastguard Worker; COREI7: Printing analysis 'Cost Model Analysis' for function 'test3':
84*9880d681SAndroid Build Coastguard Worker; COREI7: Cost Model: Found an estimated cost of 4 for instruction: %2 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %wide.load, <4 x float> %b, <4 x float> %c)
85*9880d681SAndroid Build Coastguard Worker
86*9880d681SAndroid Build Coastguard Worker}
87*9880d681SAndroid Build Coastguard Worker
88*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.fmuladd.v4f32(<4 x float>, <4 x float>, <4 x float>) nounwind readnone
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