xref: /aosp_15_r20/external/llvm/test/Analysis/BasicAA/store-promote.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; Test that LICM uses basicaa to do alias analysis, which is capable of
2*9880d681SAndroid Build Coastguard Worker; disambiguating some obvious cases.  If LICM is able to disambiguate the
3*9880d681SAndroid Build Coastguard Worker; two pointers, then the load should be hoisted, and the store sunk.
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Worker; RUN: opt < %s -basicaa -licm -S | FileCheck %s
6*9880d681SAndroid Build Coastguard Workertarget datalayout = "E-p:64:64:64-a0:0:8-f32:32:32-f64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-v64:64:64-v128:128:128"
7*9880d681SAndroid Build Coastguard Worker
8*9880d681SAndroid Build Coastguard Worker@A = global i32 7               ; <i32*> [#uses=3]
9*9880d681SAndroid Build Coastguard Worker@B = global i32 8               ; <i32*> [#uses=2]
10*9880d681SAndroid Build Coastguard Worker@C = global [2 x i32] [ i32 4, i32 8 ]          ; <[2 x i32]*> [#uses=2]
11*9880d681SAndroid Build Coastguard Worker
12*9880d681SAndroid Build Coastguard Workerdefine i32 @test1(i1 %c) {
13*9880d681SAndroid Build Coastguard Worker        %Atmp = load i32, i32* @A            ; <i32> [#uses=2]
14*9880d681SAndroid Build Coastguard Worker        br label %Loop
15*9880d681SAndroid Build Coastguard Worker
16*9880d681SAndroid Build Coastguard WorkerLoop:           ; preds = %Loop, %0
17*9880d681SAndroid Build Coastguard Worker        %ToRemove = load i32, i32* @A                ; <i32> [#uses=1]
18*9880d681SAndroid Build Coastguard Worker        store i32 %Atmp, i32* @B
19*9880d681SAndroid Build Coastguard Worker        br i1 %c, label %Out, label %Loop
20*9880d681SAndroid Build Coastguard Worker
21*9880d681SAndroid Build Coastguard WorkerOut:            ; preds = %Loop
22*9880d681SAndroid Build Coastguard Worker        %X = sub i32 %ToRemove, %Atmp           ; <i32> [#uses=1]
23*9880d681SAndroid Build Coastguard Worker        ret i32 %X
24*9880d681SAndroid Build Coastguard Worker
25*9880d681SAndroid Build Coastguard Worker; The Loop block should be empty after the load/store are promoted.
26*9880d681SAndroid Build Coastguard Worker; CHECK:     @test1
27*9880d681SAndroid Build Coastguard Worker; CHECK:        load i32, i32* @A
28*9880d681SAndroid Build Coastguard Worker; CHECK:      Loop:
29*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   br i1 %c, label %Out, label %Loop
30*9880d681SAndroid Build Coastguard Worker; CHECK:      Out:
31*9880d681SAndroid Build Coastguard Worker; CHECK:        store i32 %Atmp, i32* @B
32*9880d681SAndroid Build Coastguard Worker}
33*9880d681SAndroid Build Coastguard Worker
34*9880d681SAndroid Build Coastguard Workerdefine i32 @test2(i1 %c) {
35*9880d681SAndroid Build Coastguard Worker        br label %Loop
36*9880d681SAndroid Build Coastguard Worker
37*9880d681SAndroid Build Coastguard WorkerLoop:           ; preds = %Loop, %0
38*9880d681SAndroid Build Coastguard Worker        %AVal = load i32, i32* @A            ; <i32> [#uses=2]
39*9880d681SAndroid Build Coastguard Worker        %C0 = getelementptr [2 x i32], [2 x i32]* @C, i64 0, i64 0         ; <i32*> [#uses=1]
40*9880d681SAndroid Build Coastguard Worker        store i32 %AVal, i32* %C0
41*9880d681SAndroid Build Coastguard Worker        %BVal = load i32, i32* @B            ; <i32> [#uses=2]
42*9880d681SAndroid Build Coastguard Worker        %C1 = getelementptr [2 x i32], [2 x i32]* @C, i64 0, i64 1         ; <i32*> [#uses=1]
43*9880d681SAndroid Build Coastguard Worker        store i32 %BVal, i32* %C1
44*9880d681SAndroid Build Coastguard Worker        br i1 %c, label %Out, label %Loop
45*9880d681SAndroid Build Coastguard Worker
46*9880d681SAndroid Build Coastguard WorkerOut:            ; preds = %Loop
47*9880d681SAndroid Build Coastguard Worker        %X = sub i32 %AVal, %BVal               ; <i32> [#uses=1]
48*9880d681SAndroid Build Coastguard Worker        ret i32 %X
49*9880d681SAndroid Build Coastguard Worker; The Loop block should be empty after the load/store are promoted.
50*9880d681SAndroid Build Coastguard Worker; CHECK:     @test2
51*9880d681SAndroid Build Coastguard Worker; CHECK:      Loop:
52*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   br i1 %c, label %Out, label %Loop
53*9880d681SAndroid Build Coastguard Worker}
54*9880d681SAndroid Build Coastguard Worker
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