1*9880d681SAndroid Build Coastguard Worker //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2*9880d681SAndroid Build Coastguard Worker //
3*9880d681SAndroid Build Coastguard Worker // The LLVM Compiler Infrastructure
4*9880d681SAndroid Build Coastguard Worker //
5*9880d681SAndroid Build Coastguard Worker // This file is distributed under the University of Illinois Open Source
6*9880d681SAndroid Build Coastguard Worker // License. See LICENSE.TXT for details.
7*9880d681SAndroid Build Coastguard Worker //
8*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
9*9880d681SAndroid Build Coastguard Worker //
10*9880d681SAndroid Build Coastguard Worker // This file implements a hash set that can be used to remove duplication of
11*9880d681SAndroid Build Coastguard Worker // nodes in a graph.
12*9880d681SAndroid Build Coastguard Worker //
13*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
14*9880d681SAndroid Build Coastguard Worker
15*9880d681SAndroid Build Coastguard Worker #include "llvm/ADT/FoldingSet.h"
16*9880d681SAndroid Build Coastguard Worker #include "llvm/ADT/Hashing.h"
17*9880d681SAndroid Build Coastguard Worker #include "llvm/Support/Allocator.h"
18*9880d681SAndroid Build Coastguard Worker #include "llvm/Support/ErrorHandling.h"
19*9880d681SAndroid Build Coastguard Worker #include "llvm/Support/Host.h"
20*9880d681SAndroid Build Coastguard Worker #include "llvm/Support/MathExtras.h"
21*9880d681SAndroid Build Coastguard Worker #include <cassert>
22*9880d681SAndroid Build Coastguard Worker #include <cstring>
23*9880d681SAndroid Build Coastguard Worker using namespace llvm;
24*9880d681SAndroid Build Coastguard Worker
25*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
26*9880d681SAndroid Build Coastguard Worker // FoldingSetNodeIDRef Implementation
27*9880d681SAndroid Build Coastguard Worker
28*9880d681SAndroid Build Coastguard Worker /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
29*9880d681SAndroid Build Coastguard Worker /// used to lookup the node in the FoldingSetImpl.
ComputeHash() const30*9880d681SAndroid Build Coastguard Worker unsigned FoldingSetNodeIDRef::ComputeHash() const {
31*9880d681SAndroid Build Coastguard Worker return static_cast<unsigned>(hash_combine_range(Data, Data+Size));
32*9880d681SAndroid Build Coastguard Worker }
33*9880d681SAndroid Build Coastguard Worker
operator ==(FoldingSetNodeIDRef RHS) const34*9880d681SAndroid Build Coastguard Worker bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS) const {
35*9880d681SAndroid Build Coastguard Worker if (Size != RHS.Size) return false;
36*9880d681SAndroid Build Coastguard Worker return memcmp(Data, RHS.Data, Size*sizeof(*Data)) == 0;
37*9880d681SAndroid Build Coastguard Worker }
38*9880d681SAndroid Build Coastguard Worker
39*9880d681SAndroid Build Coastguard Worker /// Used to compare the "ordering" of two nodes as defined by the
40*9880d681SAndroid Build Coastguard Worker /// profiled bits and their ordering defined by memcmp().
operator <(FoldingSetNodeIDRef RHS) const41*9880d681SAndroid Build Coastguard Worker bool FoldingSetNodeIDRef::operator<(FoldingSetNodeIDRef RHS) const {
42*9880d681SAndroid Build Coastguard Worker if (Size != RHS.Size)
43*9880d681SAndroid Build Coastguard Worker return Size < RHS.Size;
44*9880d681SAndroid Build Coastguard Worker return memcmp(Data, RHS.Data, Size*sizeof(*Data)) < 0;
45*9880d681SAndroid Build Coastguard Worker }
46*9880d681SAndroid Build Coastguard Worker
47*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
48*9880d681SAndroid Build Coastguard Worker // FoldingSetNodeID Implementation
49*9880d681SAndroid Build Coastguard Worker
50*9880d681SAndroid Build Coastguard Worker /// Add* - Add various data types to Bit data.
51*9880d681SAndroid Build Coastguard Worker ///
AddPointer(const void * Ptr)52*9880d681SAndroid Build Coastguard Worker void FoldingSetNodeID::AddPointer(const void *Ptr) {
53*9880d681SAndroid Build Coastguard Worker // Note: this adds pointers to the hash using sizes and endianness that
54*9880d681SAndroid Build Coastguard Worker // depend on the host. It doesn't matter, however, because hashing on
55*9880d681SAndroid Build Coastguard Worker // pointer values is inherently unstable. Nothing should depend on the
56*9880d681SAndroid Build Coastguard Worker // ordering of nodes in the folding set.
57*9880d681SAndroid Build Coastguard Worker Bits.append(reinterpret_cast<unsigned *>(&Ptr),
58*9880d681SAndroid Build Coastguard Worker reinterpret_cast<unsigned *>(&Ptr+1));
59*9880d681SAndroid Build Coastguard Worker }
AddInteger(signed I)60*9880d681SAndroid Build Coastguard Worker void FoldingSetNodeID::AddInteger(signed I) {
61*9880d681SAndroid Build Coastguard Worker Bits.push_back(I);
62*9880d681SAndroid Build Coastguard Worker }
AddInteger(unsigned I)63*9880d681SAndroid Build Coastguard Worker void FoldingSetNodeID::AddInteger(unsigned I) {
64*9880d681SAndroid Build Coastguard Worker Bits.push_back(I);
65*9880d681SAndroid Build Coastguard Worker }
AddInteger(long I)66*9880d681SAndroid Build Coastguard Worker void FoldingSetNodeID::AddInteger(long I) {
67*9880d681SAndroid Build Coastguard Worker AddInteger((unsigned long)I);
68*9880d681SAndroid Build Coastguard Worker }
AddInteger(unsigned long I)69*9880d681SAndroid Build Coastguard Worker void FoldingSetNodeID::AddInteger(unsigned long I) {
70*9880d681SAndroid Build Coastguard Worker if (sizeof(long) == sizeof(int))
71*9880d681SAndroid Build Coastguard Worker AddInteger(unsigned(I));
72*9880d681SAndroid Build Coastguard Worker else if (sizeof(long) == sizeof(long long)) {
73*9880d681SAndroid Build Coastguard Worker AddInteger((unsigned long long)I);
74*9880d681SAndroid Build Coastguard Worker } else {
75*9880d681SAndroid Build Coastguard Worker llvm_unreachable("unexpected sizeof(long)");
76*9880d681SAndroid Build Coastguard Worker }
77*9880d681SAndroid Build Coastguard Worker }
AddInteger(long long I)78*9880d681SAndroid Build Coastguard Worker void FoldingSetNodeID::AddInteger(long long I) {
79*9880d681SAndroid Build Coastguard Worker AddInteger((unsigned long long)I);
80*9880d681SAndroid Build Coastguard Worker }
AddInteger(unsigned long long I)81*9880d681SAndroid Build Coastguard Worker void FoldingSetNodeID::AddInteger(unsigned long long I) {
82*9880d681SAndroid Build Coastguard Worker AddInteger(unsigned(I));
83*9880d681SAndroid Build Coastguard Worker if ((uint64_t)(unsigned)I != I)
84*9880d681SAndroid Build Coastguard Worker Bits.push_back(unsigned(I >> 32));
85*9880d681SAndroid Build Coastguard Worker }
86*9880d681SAndroid Build Coastguard Worker
AddString(StringRef String)87*9880d681SAndroid Build Coastguard Worker void FoldingSetNodeID::AddString(StringRef String) {
88*9880d681SAndroid Build Coastguard Worker unsigned Size = String.size();
89*9880d681SAndroid Build Coastguard Worker Bits.push_back(Size);
90*9880d681SAndroid Build Coastguard Worker if (!Size) return;
91*9880d681SAndroid Build Coastguard Worker
92*9880d681SAndroid Build Coastguard Worker unsigned Units = Size / 4;
93*9880d681SAndroid Build Coastguard Worker unsigned Pos = 0;
94*9880d681SAndroid Build Coastguard Worker const unsigned *Base = (const unsigned*) String.data();
95*9880d681SAndroid Build Coastguard Worker
96*9880d681SAndroid Build Coastguard Worker // If the string is aligned do a bulk transfer.
97*9880d681SAndroid Build Coastguard Worker if (!((intptr_t)Base & 3)) {
98*9880d681SAndroid Build Coastguard Worker Bits.append(Base, Base + Units);
99*9880d681SAndroid Build Coastguard Worker Pos = (Units + 1) * 4;
100*9880d681SAndroid Build Coastguard Worker } else {
101*9880d681SAndroid Build Coastguard Worker // Otherwise do it the hard way.
102*9880d681SAndroid Build Coastguard Worker // To be compatible with above bulk transfer, we need to take endianness
103*9880d681SAndroid Build Coastguard Worker // into account.
104*9880d681SAndroid Build Coastguard Worker static_assert(sys::IsBigEndianHost || sys::IsLittleEndianHost,
105*9880d681SAndroid Build Coastguard Worker "Unexpected host endianness");
106*9880d681SAndroid Build Coastguard Worker if (sys::IsBigEndianHost) {
107*9880d681SAndroid Build Coastguard Worker for (Pos += 4; Pos <= Size; Pos += 4) {
108*9880d681SAndroid Build Coastguard Worker unsigned V = ((unsigned char)String[Pos - 4] << 24) |
109*9880d681SAndroid Build Coastguard Worker ((unsigned char)String[Pos - 3] << 16) |
110*9880d681SAndroid Build Coastguard Worker ((unsigned char)String[Pos - 2] << 8) |
111*9880d681SAndroid Build Coastguard Worker (unsigned char)String[Pos - 1];
112*9880d681SAndroid Build Coastguard Worker Bits.push_back(V);
113*9880d681SAndroid Build Coastguard Worker }
114*9880d681SAndroid Build Coastguard Worker } else { // Little-endian host
115*9880d681SAndroid Build Coastguard Worker for (Pos += 4; Pos <= Size; Pos += 4) {
116*9880d681SAndroid Build Coastguard Worker unsigned V = ((unsigned char)String[Pos - 1] << 24) |
117*9880d681SAndroid Build Coastguard Worker ((unsigned char)String[Pos - 2] << 16) |
118*9880d681SAndroid Build Coastguard Worker ((unsigned char)String[Pos - 3] << 8) |
119*9880d681SAndroid Build Coastguard Worker (unsigned char)String[Pos - 4];
120*9880d681SAndroid Build Coastguard Worker Bits.push_back(V);
121*9880d681SAndroid Build Coastguard Worker }
122*9880d681SAndroid Build Coastguard Worker }
123*9880d681SAndroid Build Coastguard Worker }
124*9880d681SAndroid Build Coastguard Worker
125*9880d681SAndroid Build Coastguard Worker // With the leftover bits.
126*9880d681SAndroid Build Coastguard Worker unsigned V = 0;
127*9880d681SAndroid Build Coastguard Worker // Pos will have overshot size by 4 - #bytes left over.
128*9880d681SAndroid Build Coastguard Worker // No need to take endianness into account here - this is always executed.
129*9880d681SAndroid Build Coastguard Worker switch (Pos - Size) {
130*9880d681SAndroid Build Coastguard Worker case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
131*9880d681SAndroid Build Coastguard Worker case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
132*9880d681SAndroid Build Coastguard Worker case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
133*9880d681SAndroid Build Coastguard Worker default: return; // Nothing left.
134*9880d681SAndroid Build Coastguard Worker }
135*9880d681SAndroid Build Coastguard Worker
136*9880d681SAndroid Build Coastguard Worker Bits.push_back(V);
137*9880d681SAndroid Build Coastguard Worker }
138*9880d681SAndroid Build Coastguard Worker
139*9880d681SAndroid Build Coastguard Worker // AddNodeID - Adds the Bit data of another ID to *this.
AddNodeID(const FoldingSetNodeID & ID)140*9880d681SAndroid Build Coastguard Worker void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) {
141*9880d681SAndroid Build Coastguard Worker Bits.append(ID.Bits.begin(), ID.Bits.end());
142*9880d681SAndroid Build Coastguard Worker }
143*9880d681SAndroid Build Coastguard Worker
144*9880d681SAndroid Build Coastguard Worker /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
145*9880d681SAndroid Build Coastguard Worker /// lookup the node in the FoldingSetImpl.
ComputeHash() const146*9880d681SAndroid Build Coastguard Worker unsigned FoldingSetNodeID::ComputeHash() const {
147*9880d681SAndroid Build Coastguard Worker return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash();
148*9880d681SAndroid Build Coastguard Worker }
149*9880d681SAndroid Build Coastguard Worker
150*9880d681SAndroid Build Coastguard Worker /// operator== - Used to compare two nodes to each other.
151*9880d681SAndroid Build Coastguard Worker ///
operator ==(const FoldingSetNodeID & RHS) const152*9880d681SAndroid Build Coastguard Worker bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS) const {
153*9880d681SAndroid Build Coastguard Worker return *this == FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());
154*9880d681SAndroid Build Coastguard Worker }
155*9880d681SAndroid Build Coastguard Worker
156*9880d681SAndroid Build Coastguard Worker /// operator== - Used to compare two nodes to each other.
157*9880d681SAndroid Build Coastguard Worker ///
operator ==(FoldingSetNodeIDRef RHS) const158*9880d681SAndroid Build Coastguard Worker bool FoldingSetNodeID::operator==(FoldingSetNodeIDRef RHS) const {
159*9880d681SAndroid Build Coastguard Worker return FoldingSetNodeIDRef(Bits.data(), Bits.size()) == RHS;
160*9880d681SAndroid Build Coastguard Worker }
161*9880d681SAndroid Build Coastguard Worker
162*9880d681SAndroid Build Coastguard Worker /// Used to compare the "ordering" of two nodes as defined by the
163*9880d681SAndroid Build Coastguard Worker /// profiled bits and their ordering defined by memcmp().
operator <(const FoldingSetNodeID & RHS) const164*9880d681SAndroid Build Coastguard Worker bool FoldingSetNodeID::operator<(const FoldingSetNodeID &RHS) const {
165*9880d681SAndroid Build Coastguard Worker return *this < FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());
166*9880d681SAndroid Build Coastguard Worker }
167*9880d681SAndroid Build Coastguard Worker
operator <(FoldingSetNodeIDRef RHS) const168*9880d681SAndroid Build Coastguard Worker bool FoldingSetNodeID::operator<(FoldingSetNodeIDRef RHS) const {
169*9880d681SAndroid Build Coastguard Worker return FoldingSetNodeIDRef(Bits.data(), Bits.size()) < RHS;
170*9880d681SAndroid Build Coastguard Worker }
171*9880d681SAndroid Build Coastguard Worker
172*9880d681SAndroid Build Coastguard Worker /// Intern - Copy this node's data to a memory region allocated from the
173*9880d681SAndroid Build Coastguard Worker /// given allocator and return a FoldingSetNodeIDRef describing the
174*9880d681SAndroid Build Coastguard Worker /// interned data.
175*9880d681SAndroid Build Coastguard Worker FoldingSetNodeIDRef
Intern(BumpPtrAllocator & Allocator) const176*9880d681SAndroid Build Coastguard Worker FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const {
177*9880d681SAndroid Build Coastguard Worker unsigned *New = Allocator.Allocate<unsigned>(Bits.size());
178*9880d681SAndroid Build Coastguard Worker std::uninitialized_copy(Bits.begin(), Bits.end(), New);
179*9880d681SAndroid Build Coastguard Worker return FoldingSetNodeIDRef(New, Bits.size());
180*9880d681SAndroid Build Coastguard Worker }
181*9880d681SAndroid Build Coastguard Worker
182*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
183*9880d681SAndroid Build Coastguard Worker /// Helper functions for FoldingSetImpl.
184*9880d681SAndroid Build Coastguard Worker
185*9880d681SAndroid Build Coastguard Worker /// GetNextPtr - In order to save space, each bucket is a
186*9880d681SAndroid Build Coastguard Worker /// singly-linked-list. In order to make deletion more efficient, we make
187*9880d681SAndroid Build Coastguard Worker /// the list circular, so we can delete a node without computing its hash.
188*9880d681SAndroid Build Coastguard Worker /// The problem with this is that the start of the hash buckets are not
189*9880d681SAndroid Build Coastguard Worker /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:
190*9880d681SAndroid Build Coastguard Worker /// use GetBucketPtr when this happens.
GetNextPtr(void * NextInBucketPtr)191*9880d681SAndroid Build Coastguard Worker static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
192*9880d681SAndroid Build Coastguard Worker // The low bit is set if this is the pointer back to the bucket.
193*9880d681SAndroid Build Coastguard Worker if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
194*9880d681SAndroid Build Coastguard Worker return nullptr;
195*9880d681SAndroid Build Coastguard Worker
196*9880d681SAndroid Build Coastguard Worker return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
197*9880d681SAndroid Build Coastguard Worker }
198*9880d681SAndroid Build Coastguard Worker
199*9880d681SAndroid Build Coastguard Worker
200*9880d681SAndroid Build Coastguard Worker /// testing.
GetBucketPtr(void * NextInBucketPtr)201*9880d681SAndroid Build Coastguard Worker static void **GetBucketPtr(void *NextInBucketPtr) {
202*9880d681SAndroid Build Coastguard Worker intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
203*9880d681SAndroid Build Coastguard Worker assert((Ptr & 1) && "Not a bucket pointer");
204*9880d681SAndroid Build Coastguard Worker return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
205*9880d681SAndroid Build Coastguard Worker }
206*9880d681SAndroid Build Coastguard Worker
207*9880d681SAndroid Build Coastguard Worker /// GetBucketFor - Hash the specified node ID and return the hash bucket for
208*9880d681SAndroid Build Coastguard Worker /// the specified ID.
GetBucketFor(unsigned Hash,void ** Buckets,unsigned NumBuckets)209*9880d681SAndroid Build Coastguard Worker static void **GetBucketFor(unsigned Hash, void **Buckets, unsigned NumBuckets) {
210*9880d681SAndroid Build Coastguard Worker // NumBuckets is always a power of 2.
211*9880d681SAndroid Build Coastguard Worker unsigned BucketNum = Hash & (NumBuckets-1);
212*9880d681SAndroid Build Coastguard Worker return Buckets + BucketNum;
213*9880d681SAndroid Build Coastguard Worker }
214*9880d681SAndroid Build Coastguard Worker
215*9880d681SAndroid Build Coastguard Worker /// AllocateBuckets - Allocated initialized bucket memory.
AllocateBuckets(unsigned NumBuckets)216*9880d681SAndroid Build Coastguard Worker static void **AllocateBuckets(unsigned NumBuckets) {
217*9880d681SAndroid Build Coastguard Worker void **Buckets = static_cast<void**>(calloc(NumBuckets+1, sizeof(void*)));
218*9880d681SAndroid Build Coastguard Worker // Set the very last bucket to be a non-null "pointer".
219*9880d681SAndroid Build Coastguard Worker Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
220*9880d681SAndroid Build Coastguard Worker return Buckets;
221*9880d681SAndroid Build Coastguard Worker }
222*9880d681SAndroid Build Coastguard Worker
223*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
224*9880d681SAndroid Build Coastguard Worker // FoldingSetImpl Implementation
225*9880d681SAndroid Build Coastguard Worker
anchor()226*9880d681SAndroid Build Coastguard Worker void FoldingSetImpl::anchor() {}
227*9880d681SAndroid Build Coastguard Worker
FoldingSetImpl(unsigned Log2InitSize)228*9880d681SAndroid Build Coastguard Worker FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
229*9880d681SAndroid Build Coastguard Worker assert(5 < Log2InitSize && Log2InitSize < 32 &&
230*9880d681SAndroid Build Coastguard Worker "Initial hash table size out of range");
231*9880d681SAndroid Build Coastguard Worker NumBuckets = 1 << Log2InitSize;
232*9880d681SAndroid Build Coastguard Worker Buckets = AllocateBuckets(NumBuckets);
233*9880d681SAndroid Build Coastguard Worker NumNodes = 0;
234*9880d681SAndroid Build Coastguard Worker }
235*9880d681SAndroid Build Coastguard Worker
FoldingSetImpl(FoldingSetImpl && Arg)236*9880d681SAndroid Build Coastguard Worker FoldingSetImpl::FoldingSetImpl(FoldingSetImpl &&Arg)
237*9880d681SAndroid Build Coastguard Worker : Buckets(Arg.Buckets), NumBuckets(Arg.NumBuckets), NumNodes(Arg.NumNodes) {
238*9880d681SAndroid Build Coastguard Worker Arg.Buckets = nullptr;
239*9880d681SAndroid Build Coastguard Worker Arg.NumBuckets = 0;
240*9880d681SAndroid Build Coastguard Worker Arg.NumNodes = 0;
241*9880d681SAndroid Build Coastguard Worker }
242*9880d681SAndroid Build Coastguard Worker
operator =(FoldingSetImpl && RHS)243*9880d681SAndroid Build Coastguard Worker FoldingSetImpl &FoldingSetImpl::operator=(FoldingSetImpl &&RHS) {
244*9880d681SAndroid Build Coastguard Worker free(Buckets); // This may be null if the set is in a moved-from state.
245*9880d681SAndroid Build Coastguard Worker Buckets = RHS.Buckets;
246*9880d681SAndroid Build Coastguard Worker NumBuckets = RHS.NumBuckets;
247*9880d681SAndroid Build Coastguard Worker NumNodes = RHS.NumNodes;
248*9880d681SAndroid Build Coastguard Worker RHS.Buckets = nullptr;
249*9880d681SAndroid Build Coastguard Worker RHS.NumBuckets = 0;
250*9880d681SAndroid Build Coastguard Worker RHS.NumNodes = 0;
251*9880d681SAndroid Build Coastguard Worker return *this;
252*9880d681SAndroid Build Coastguard Worker }
253*9880d681SAndroid Build Coastguard Worker
~FoldingSetImpl()254*9880d681SAndroid Build Coastguard Worker FoldingSetImpl::~FoldingSetImpl() {
255*9880d681SAndroid Build Coastguard Worker free(Buckets);
256*9880d681SAndroid Build Coastguard Worker }
257*9880d681SAndroid Build Coastguard Worker
clear()258*9880d681SAndroid Build Coastguard Worker void FoldingSetImpl::clear() {
259*9880d681SAndroid Build Coastguard Worker // Set all but the last bucket to null pointers.
260*9880d681SAndroid Build Coastguard Worker memset(Buckets, 0, NumBuckets*sizeof(void*));
261*9880d681SAndroid Build Coastguard Worker
262*9880d681SAndroid Build Coastguard Worker // Set the very last bucket to be a non-null "pointer".
263*9880d681SAndroid Build Coastguard Worker Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
264*9880d681SAndroid Build Coastguard Worker
265*9880d681SAndroid Build Coastguard Worker // Reset the node count to zero.
266*9880d681SAndroid Build Coastguard Worker NumNodes = 0;
267*9880d681SAndroid Build Coastguard Worker }
268*9880d681SAndroid Build Coastguard Worker
GrowBucketCount(unsigned NewBucketCount)269*9880d681SAndroid Build Coastguard Worker void FoldingSetImpl::GrowBucketCount(unsigned NewBucketCount) {
270*9880d681SAndroid Build Coastguard Worker assert((NewBucketCount > NumBuckets) && "Can't shrink a folding set with GrowBucketCount");
271*9880d681SAndroid Build Coastguard Worker assert(isPowerOf2_32(NewBucketCount) && "Bad bucket count!");
272*9880d681SAndroid Build Coastguard Worker void **OldBuckets = Buckets;
273*9880d681SAndroid Build Coastguard Worker unsigned OldNumBuckets = NumBuckets;
274*9880d681SAndroid Build Coastguard Worker NumBuckets = NewBucketCount;
275*9880d681SAndroid Build Coastguard Worker
276*9880d681SAndroid Build Coastguard Worker // Clear out new buckets.
277*9880d681SAndroid Build Coastguard Worker Buckets = AllocateBuckets(NumBuckets);
278*9880d681SAndroid Build Coastguard Worker NumNodes = 0;
279*9880d681SAndroid Build Coastguard Worker
280*9880d681SAndroid Build Coastguard Worker // Walk the old buckets, rehashing nodes into their new place.
281*9880d681SAndroid Build Coastguard Worker FoldingSetNodeID TempID;
282*9880d681SAndroid Build Coastguard Worker for (unsigned i = 0; i != OldNumBuckets; ++i) {
283*9880d681SAndroid Build Coastguard Worker void *Probe = OldBuckets[i];
284*9880d681SAndroid Build Coastguard Worker if (!Probe) continue;
285*9880d681SAndroid Build Coastguard Worker while (Node *NodeInBucket = GetNextPtr(Probe)) {
286*9880d681SAndroid Build Coastguard Worker // Figure out the next link, remove NodeInBucket from the old link.
287*9880d681SAndroid Build Coastguard Worker Probe = NodeInBucket->getNextInBucket();
288*9880d681SAndroid Build Coastguard Worker NodeInBucket->SetNextInBucket(nullptr);
289*9880d681SAndroid Build Coastguard Worker
290*9880d681SAndroid Build Coastguard Worker // Insert the node into the new bucket, after recomputing the hash.
291*9880d681SAndroid Build Coastguard Worker InsertNode(NodeInBucket,
292*9880d681SAndroid Build Coastguard Worker GetBucketFor(ComputeNodeHash(NodeInBucket, TempID),
293*9880d681SAndroid Build Coastguard Worker Buckets, NumBuckets));
294*9880d681SAndroid Build Coastguard Worker TempID.clear();
295*9880d681SAndroid Build Coastguard Worker }
296*9880d681SAndroid Build Coastguard Worker }
297*9880d681SAndroid Build Coastguard Worker
298*9880d681SAndroid Build Coastguard Worker free(OldBuckets);
299*9880d681SAndroid Build Coastguard Worker }
300*9880d681SAndroid Build Coastguard Worker
301*9880d681SAndroid Build Coastguard Worker /// GrowHashTable - Double the size of the hash table and rehash everything.
302*9880d681SAndroid Build Coastguard Worker ///
GrowHashTable()303*9880d681SAndroid Build Coastguard Worker void FoldingSetImpl::GrowHashTable() {
304*9880d681SAndroid Build Coastguard Worker GrowBucketCount(NumBuckets * 2);
305*9880d681SAndroid Build Coastguard Worker }
306*9880d681SAndroid Build Coastguard Worker
reserve(unsigned EltCount)307*9880d681SAndroid Build Coastguard Worker void FoldingSetImpl::reserve(unsigned EltCount) {
308*9880d681SAndroid Build Coastguard Worker // This will give us somewhere between EltCount / 2 and
309*9880d681SAndroid Build Coastguard Worker // EltCount buckets. This puts us in the load factor
310*9880d681SAndroid Build Coastguard Worker // range of 1.0 - 2.0.
311*9880d681SAndroid Build Coastguard Worker if(EltCount < capacity())
312*9880d681SAndroid Build Coastguard Worker return;
313*9880d681SAndroid Build Coastguard Worker GrowBucketCount(PowerOf2Floor(EltCount));
314*9880d681SAndroid Build Coastguard Worker }
315*9880d681SAndroid Build Coastguard Worker
316*9880d681SAndroid Build Coastguard Worker /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
317*9880d681SAndroid Build Coastguard Worker /// return it. If not, return the insertion token that will make insertion
318*9880d681SAndroid Build Coastguard Worker /// faster.
319*9880d681SAndroid Build Coastguard Worker FoldingSetImpl::Node
FindNodeOrInsertPos(const FoldingSetNodeID & ID,void * & InsertPos)320*9880d681SAndroid Build Coastguard Worker *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
321*9880d681SAndroid Build Coastguard Worker void *&InsertPos) {
322*9880d681SAndroid Build Coastguard Worker unsigned IDHash = ID.ComputeHash();
323*9880d681SAndroid Build Coastguard Worker void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets);
324*9880d681SAndroid Build Coastguard Worker void *Probe = *Bucket;
325*9880d681SAndroid Build Coastguard Worker
326*9880d681SAndroid Build Coastguard Worker InsertPos = nullptr;
327*9880d681SAndroid Build Coastguard Worker
328*9880d681SAndroid Build Coastguard Worker FoldingSetNodeID TempID;
329*9880d681SAndroid Build Coastguard Worker while (Node *NodeInBucket = GetNextPtr(Probe)) {
330*9880d681SAndroid Build Coastguard Worker if (NodeEquals(NodeInBucket, ID, IDHash, TempID))
331*9880d681SAndroid Build Coastguard Worker return NodeInBucket;
332*9880d681SAndroid Build Coastguard Worker TempID.clear();
333*9880d681SAndroid Build Coastguard Worker
334*9880d681SAndroid Build Coastguard Worker Probe = NodeInBucket->getNextInBucket();
335*9880d681SAndroid Build Coastguard Worker }
336*9880d681SAndroid Build Coastguard Worker
337*9880d681SAndroid Build Coastguard Worker // Didn't find the node, return null with the bucket as the InsertPos.
338*9880d681SAndroid Build Coastguard Worker InsertPos = Bucket;
339*9880d681SAndroid Build Coastguard Worker return nullptr;
340*9880d681SAndroid Build Coastguard Worker }
341*9880d681SAndroid Build Coastguard Worker
342*9880d681SAndroid Build Coastguard Worker /// InsertNode - Insert the specified node into the folding set, knowing that it
343*9880d681SAndroid Build Coastguard Worker /// is not already in the map. InsertPos must be obtained from
344*9880d681SAndroid Build Coastguard Worker /// FindNodeOrInsertPos.
InsertNode(Node * N,void * InsertPos)345*9880d681SAndroid Build Coastguard Worker void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
346*9880d681SAndroid Build Coastguard Worker assert(!N->getNextInBucket());
347*9880d681SAndroid Build Coastguard Worker // Do we need to grow the hashtable?
348*9880d681SAndroid Build Coastguard Worker if (NumNodes+1 > capacity()) {
349*9880d681SAndroid Build Coastguard Worker GrowHashTable();
350*9880d681SAndroid Build Coastguard Worker FoldingSetNodeID TempID;
351*9880d681SAndroid Build Coastguard Worker InsertPos = GetBucketFor(ComputeNodeHash(N, TempID), Buckets, NumBuckets);
352*9880d681SAndroid Build Coastguard Worker }
353*9880d681SAndroid Build Coastguard Worker
354*9880d681SAndroid Build Coastguard Worker ++NumNodes;
355*9880d681SAndroid Build Coastguard Worker
356*9880d681SAndroid Build Coastguard Worker /// The insert position is actually a bucket pointer.
357*9880d681SAndroid Build Coastguard Worker void **Bucket = static_cast<void**>(InsertPos);
358*9880d681SAndroid Build Coastguard Worker
359*9880d681SAndroid Build Coastguard Worker void *Next = *Bucket;
360*9880d681SAndroid Build Coastguard Worker
361*9880d681SAndroid Build Coastguard Worker // If this is the first insertion into this bucket, its next pointer will be
362*9880d681SAndroid Build Coastguard Worker // null. Pretend as if it pointed to itself, setting the low bit to indicate
363*9880d681SAndroid Build Coastguard Worker // that it is a pointer to the bucket.
364*9880d681SAndroid Build Coastguard Worker if (!Next)
365*9880d681SAndroid Build Coastguard Worker Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
366*9880d681SAndroid Build Coastguard Worker
367*9880d681SAndroid Build Coastguard Worker // Set the node's next pointer, and make the bucket point to the node.
368*9880d681SAndroid Build Coastguard Worker N->SetNextInBucket(Next);
369*9880d681SAndroid Build Coastguard Worker *Bucket = N;
370*9880d681SAndroid Build Coastguard Worker }
371*9880d681SAndroid Build Coastguard Worker
372*9880d681SAndroid Build Coastguard Worker /// RemoveNode - Remove a node from the folding set, returning true if one was
373*9880d681SAndroid Build Coastguard Worker /// removed or false if the node was not in the folding set.
RemoveNode(Node * N)374*9880d681SAndroid Build Coastguard Worker bool FoldingSetImpl::RemoveNode(Node *N) {
375*9880d681SAndroid Build Coastguard Worker // Because each bucket is a circular list, we don't need to compute N's hash
376*9880d681SAndroid Build Coastguard Worker // to remove it.
377*9880d681SAndroid Build Coastguard Worker void *Ptr = N->getNextInBucket();
378*9880d681SAndroid Build Coastguard Worker if (!Ptr) return false; // Not in folding set.
379*9880d681SAndroid Build Coastguard Worker
380*9880d681SAndroid Build Coastguard Worker --NumNodes;
381*9880d681SAndroid Build Coastguard Worker N->SetNextInBucket(nullptr);
382*9880d681SAndroid Build Coastguard Worker
383*9880d681SAndroid Build Coastguard Worker // Remember what N originally pointed to, either a bucket or another node.
384*9880d681SAndroid Build Coastguard Worker void *NodeNextPtr = Ptr;
385*9880d681SAndroid Build Coastguard Worker
386*9880d681SAndroid Build Coastguard Worker // Chase around the list until we find the node (or bucket) which points to N.
387*9880d681SAndroid Build Coastguard Worker while (true) {
388*9880d681SAndroid Build Coastguard Worker if (Node *NodeInBucket = GetNextPtr(Ptr)) {
389*9880d681SAndroid Build Coastguard Worker // Advance pointer.
390*9880d681SAndroid Build Coastguard Worker Ptr = NodeInBucket->getNextInBucket();
391*9880d681SAndroid Build Coastguard Worker
392*9880d681SAndroid Build Coastguard Worker // We found a node that points to N, change it to point to N's next node,
393*9880d681SAndroid Build Coastguard Worker // removing N from the list.
394*9880d681SAndroid Build Coastguard Worker if (Ptr == N) {
395*9880d681SAndroid Build Coastguard Worker NodeInBucket->SetNextInBucket(NodeNextPtr);
396*9880d681SAndroid Build Coastguard Worker return true;
397*9880d681SAndroid Build Coastguard Worker }
398*9880d681SAndroid Build Coastguard Worker } else {
399*9880d681SAndroid Build Coastguard Worker void **Bucket = GetBucketPtr(Ptr);
400*9880d681SAndroid Build Coastguard Worker Ptr = *Bucket;
401*9880d681SAndroid Build Coastguard Worker
402*9880d681SAndroid Build Coastguard Worker // If we found that the bucket points to N, update the bucket to point to
403*9880d681SAndroid Build Coastguard Worker // whatever is next.
404*9880d681SAndroid Build Coastguard Worker if (Ptr == N) {
405*9880d681SAndroid Build Coastguard Worker *Bucket = NodeNextPtr;
406*9880d681SAndroid Build Coastguard Worker return true;
407*9880d681SAndroid Build Coastguard Worker }
408*9880d681SAndroid Build Coastguard Worker }
409*9880d681SAndroid Build Coastguard Worker }
410*9880d681SAndroid Build Coastguard Worker }
411*9880d681SAndroid Build Coastguard Worker
412*9880d681SAndroid Build Coastguard Worker /// GetOrInsertNode - If there is an existing simple Node exactly
413*9880d681SAndroid Build Coastguard Worker /// equal to the specified node, return it. Otherwise, insert 'N' and it
414*9880d681SAndroid Build Coastguard Worker /// instead.
GetOrInsertNode(FoldingSetImpl::Node * N)415*9880d681SAndroid Build Coastguard Worker FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
416*9880d681SAndroid Build Coastguard Worker FoldingSetNodeID ID;
417*9880d681SAndroid Build Coastguard Worker GetNodeProfile(N, ID);
418*9880d681SAndroid Build Coastguard Worker void *IP;
419*9880d681SAndroid Build Coastguard Worker if (Node *E = FindNodeOrInsertPos(ID, IP))
420*9880d681SAndroid Build Coastguard Worker return E;
421*9880d681SAndroid Build Coastguard Worker InsertNode(N, IP);
422*9880d681SAndroid Build Coastguard Worker return N;
423*9880d681SAndroid Build Coastguard Worker }
424*9880d681SAndroid Build Coastguard Worker
425*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
426*9880d681SAndroid Build Coastguard Worker // FoldingSetIteratorImpl Implementation
427*9880d681SAndroid Build Coastguard Worker
FoldingSetIteratorImpl(void ** Bucket)428*9880d681SAndroid Build Coastguard Worker FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
429*9880d681SAndroid Build Coastguard Worker // Skip to the first non-null non-self-cycle bucket.
430*9880d681SAndroid Build Coastguard Worker while (*Bucket != reinterpret_cast<void*>(-1) &&
431*9880d681SAndroid Build Coastguard Worker (!*Bucket || !GetNextPtr(*Bucket)))
432*9880d681SAndroid Build Coastguard Worker ++Bucket;
433*9880d681SAndroid Build Coastguard Worker
434*9880d681SAndroid Build Coastguard Worker NodePtr = static_cast<FoldingSetNode*>(*Bucket);
435*9880d681SAndroid Build Coastguard Worker }
436*9880d681SAndroid Build Coastguard Worker
advance()437*9880d681SAndroid Build Coastguard Worker void FoldingSetIteratorImpl::advance() {
438*9880d681SAndroid Build Coastguard Worker // If there is another link within this bucket, go to it.
439*9880d681SAndroid Build Coastguard Worker void *Probe = NodePtr->getNextInBucket();
440*9880d681SAndroid Build Coastguard Worker
441*9880d681SAndroid Build Coastguard Worker if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
442*9880d681SAndroid Build Coastguard Worker NodePtr = NextNodeInBucket;
443*9880d681SAndroid Build Coastguard Worker else {
444*9880d681SAndroid Build Coastguard Worker // Otherwise, this is the last link in this bucket.
445*9880d681SAndroid Build Coastguard Worker void **Bucket = GetBucketPtr(Probe);
446*9880d681SAndroid Build Coastguard Worker
447*9880d681SAndroid Build Coastguard Worker // Skip to the next non-null non-self-cycle bucket.
448*9880d681SAndroid Build Coastguard Worker do {
449*9880d681SAndroid Build Coastguard Worker ++Bucket;
450*9880d681SAndroid Build Coastguard Worker } while (*Bucket != reinterpret_cast<void*>(-1) &&
451*9880d681SAndroid Build Coastguard Worker (!*Bucket || !GetNextPtr(*Bucket)));
452*9880d681SAndroid Build Coastguard Worker
453*9880d681SAndroid Build Coastguard Worker NodePtr = static_cast<FoldingSetNode*>(*Bucket);
454*9880d681SAndroid Build Coastguard Worker }
455*9880d681SAndroid Build Coastguard Worker }
456*9880d681SAndroid Build Coastguard Worker
457*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
458*9880d681SAndroid Build Coastguard Worker // FoldingSetBucketIteratorImpl Implementation
459*9880d681SAndroid Build Coastguard Worker
FoldingSetBucketIteratorImpl(void ** Bucket)460*9880d681SAndroid Build Coastguard Worker FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
461*9880d681SAndroid Build Coastguard Worker Ptr = (!*Bucket || !GetNextPtr(*Bucket)) ? (void*) Bucket : *Bucket;
462*9880d681SAndroid Build Coastguard Worker }
463