1*9880d681SAndroid Build Coastguard Worker //===-- RuntimeDyldImpl.h - Run-time dynamic linker for MC-JIT --*- C++ -*-===// 2*9880d681SAndroid Build Coastguard Worker // 3*9880d681SAndroid Build Coastguard Worker // The LLVM Compiler Infrastructure 4*9880d681SAndroid Build Coastguard Worker // 5*9880d681SAndroid Build Coastguard Worker // This file is distributed under the University of Illinois Open Source 6*9880d681SAndroid Build Coastguard Worker // License. See LICENSE.TXT for details. 7*9880d681SAndroid Build Coastguard Worker // 8*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===// 9*9880d681SAndroid Build Coastguard Worker // 10*9880d681SAndroid Build Coastguard Worker // Interface for the implementations of runtime dynamic linker facilities. 11*9880d681SAndroid Build Coastguard Worker // 12*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===// 13*9880d681SAndroid Build Coastguard Worker 14*9880d681SAndroid Build Coastguard Worker #ifndef LLVM_LIB_EXECUTIONENGINE_RUNTIMEDYLD_RUNTIMEDYLDIMPL_H 15*9880d681SAndroid Build Coastguard Worker #define LLVM_LIB_EXECUTIONENGINE_RUNTIMEDYLD_RUNTIMEDYLDIMPL_H 16*9880d681SAndroid Build Coastguard Worker 17*9880d681SAndroid Build Coastguard Worker #include "llvm/ADT/SmallVector.h" 18*9880d681SAndroid Build Coastguard Worker #include "llvm/ADT/StringMap.h" 19*9880d681SAndroid Build Coastguard Worker #include "llvm/ADT/Triple.h" 20*9880d681SAndroid Build Coastguard Worker #include "llvm/ExecutionEngine/RTDyldMemoryManager.h" 21*9880d681SAndroid Build Coastguard Worker #include "llvm/ExecutionEngine/RuntimeDyld.h" 22*9880d681SAndroid Build Coastguard Worker #include "llvm/ExecutionEngine/RuntimeDyldChecker.h" 23*9880d681SAndroid Build Coastguard Worker #include "llvm/Object/ObjectFile.h" 24*9880d681SAndroid Build Coastguard Worker #include "llvm/Support/Debug.h" 25*9880d681SAndroid Build Coastguard Worker #include "llvm/Support/ErrorHandling.h" 26*9880d681SAndroid Build Coastguard Worker #include "llvm/Support/Format.h" 27*9880d681SAndroid Build Coastguard Worker #include "llvm/Support/Host.h" 28*9880d681SAndroid Build Coastguard Worker #include "llvm/Support/Mutex.h" 29*9880d681SAndroid Build Coastguard Worker #include "llvm/Support/SwapByteOrder.h" 30*9880d681SAndroid Build Coastguard Worker #include <map> 31*9880d681SAndroid Build Coastguard Worker #include <unordered_map> 32*9880d681SAndroid Build Coastguard Worker #include <system_error> 33*9880d681SAndroid Build Coastguard Worker 34*9880d681SAndroid Build Coastguard Worker using namespace llvm; 35*9880d681SAndroid Build Coastguard Worker using namespace llvm::object; 36*9880d681SAndroid Build Coastguard Worker 37*9880d681SAndroid Build Coastguard Worker namespace llvm { 38*9880d681SAndroid Build Coastguard Worker 39*9880d681SAndroid Build Coastguard Worker class Twine; 40*9880d681SAndroid Build Coastguard Worker 41*9880d681SAndroid Build Coastguard Worker #define UNIMPLEMENTED_RELOC(RelType) \ 42*9880d681SAndroid Build Coastguard Worker case RelType: \ 43*9880d681SAndroid Build Coastguard Worker return make_error<RuntimeDyldError>("Unimplemented relocation: " #RelType) 44*9880d681SAndroid Build Coastguard Worker 45*9880d681SAndroid Build Coastguard Worker /// SectionEntry - represents a section emitted into memory by the dynamic 46*9880d681SAndroid Build Coastguard Worker /// linker. 47*9880d681SAndroid Build Coastguard Worker class SectionEntry { 48*9880d681SAndroid Build Coastguard Worker /// Name - section name. 49*9880d681SAndroid Build Coastguard Worker std::string Name; 50*9880d681SAndroid Build Coastguard Worker 51*9880d681SAndroid Build Coastguard Worker /// Address - address in the linker's memory where the section resides. 52*9880d681SAndroid Build Coastguard Worker uint8_t *Address; 53*9880d681SAndroid Build Coastguard Worker 54*9880d681SAndroid Build Coastguard Worker /// Size - section size. Doesn't include the stubs. 55*9880d681SAndroid Build Coastguard Worker size_t Size; 56*9880d681SAndroid Build Coastguard Worker 57*9880d681SAndroid Build Coastguard Worker /// LoadAddress - the address of the section in the target process's memory. 58*9880d681SAndroid Build Coastguard Worker /// Used for situations in which JIT-ed code is being executed in the address 59*9880d681SAndroid Build Coastguard Worker /// space of a separate process. If the code executes in the same address 60*9880d681SAndroid Build Coastguard Worker /// space where it was JIT-ed, this just equals Address. 61*9880d681SAndroid Build Coastguard Worker uint64_t LoadAddress; 62*9880d681SAndroid Build Coastguard Worker 63*9880d681SAndroid Build Coastguard Worker /// StubOffset - used for architectures with stub functions for far 64*9880d681SAndroid Build Coastguard Worker /// relocations (like ARM). 65*9880d681SAndroid Build Coastguard Worker uintptr_t StubOffset; 66*9880d681SAndroid Build Coastguard Worker 67*9880d681SAndroid Build Coastguard Worker /// The total amount of space allocated for this section. This includes the 68*9880d681SAndroid Build Coastguard Worker /// section size and the maximum amount of space that the stubs can occupy. 69*9880d681SAndroid Build Coastguard Worker size_t AllocationSize; 70*9880d681SAndroid Build Coastguard Worker 71*9880d681SAndroid Build Coastguard Worker /// ObjAddress - address of the section in the in-memory object file. Used 72*9880d681SAndroid Build Coastguard Worker /// for calculating relocations in some object formats (like MachO). 73*9880d681SAndroid Build Coastguard Worker uintptr_t ObjAddress; 74*9880d681SAndroid Build Coastguard Worker 75*9880d681SAndroid Build Coastguard Worker public: SectionEntry(StringRef name,uint8_t * address,size_t size,size_t allocationSize,uintptr_t objAddress)76*9880d681SAndroid Build Coastguard Worker SectionEntry(StringRef name, uint8_t *address, size_t size, 77*9880d681SAndroid Build Coastguard Worker size_t allocationSize, uintptr_t objAddress) 78*9880d681SAndroid Build Coastguard Worker : Name(name), Address(address), Size(size), 79*9880d681SAndroid Build Coastguard Worker LoadAddress(reinterpret_cast<uintptr_t>(address)), StubOffset(size), 80*9880d681SAndroid Build Coastguard Worker AllocationSize(allocationSize), ObjAddress(objAddress) { 81*9880d681SAndroid Build Coastguard Worker // AllocationSize is used only in asserts, prevent an "unused private field" 82*9880d681SAndroid Build Coastguard Worker // warning: 83*9880d681SAndroid Build Coastguard Worker (void)AllocationSize; 84*9880d681SAndroid Build Coastguard Worker } 85*9880d681SAndroid Build Coastguard Worker getName()86*9880d681SAndroid Build Coastguard Worker StringRef getName() const { return Name; } 87*9880d681SAndroid Build Coastguard Worker getAddress()88*9880d681SAndroid Build Coastguard Worker uint8_t *getAddress() const { return Address; } 89*9880d681SAndroid Build Coastguard Worker 90*9880d681SAndroid Build Coastguard Worker /// \brief Return the address of this section with an offset. getAddressWithOffset(unsigned OffsetBytes)91*9880d681SAndroid Build Coastguard Worker uint8_t *getAddressWithOffset(unsigned OffsetBytes) const { 92*9880d681SAndroid Build Coastguard Worker assert(OffsetBytes <= AllocationSize && "Offset out of bounds!"); 93*9880d681SAndroid Build Coastguard Worker return Address + OffsetBytes; 94*9880d681SAndroid Build Coastguard Worker } 95*9880d681SAndroid Build Coastguard Worker getSize()96*9880d681SAndroid Build Coastguard Worker size_t getSize() const { return Size; } 97*9880d681SAndroid Build Coastguard Worker getLoadAddress()98*9880d681SAndroid Build Coastguard Worker uint64_t getLoadAddress() const { return LoadAddress; } setLoadAddress(uint64_t LA)99*9880d681SAndroid Build Coastguard Worker void setLoadAddress(uint64_t LA) { LoadAddress = LA; } 100*9880d681SAndroid Build Coastguard Worker 101*9880d681SAndroid Build Coastguard Worker /// \brief Return the load address of this section with an offset. getLoadAddressWithOffset(unsigned OffsetBytes)102*9880d681SAndroid Build Coastguard Worker uint64_t getLoadAddressWithOffset(unsigned OffsetBytes) const { 103*9880d681SAndroid Build Coastguard Worker assert(OffsetBytes <= AllocationSize && "Offset out of bounds!"); 104*9880d681SAndroid Build Coastguard Worker return LoadAddress + OffsetBytes; 105*9880d681SAndroid Build Coastguard Worker } 106*9880d681SAndroid Build Coastguard Worker getStubOffset()107*9880d681SAndroid Build Coastguard Worker uintptr_t getStubOffset() const { return StubOffset; } 108*9880d681SAndroid Build Coastguard Worker advanceStubOffset(unsigned StubSize)109*9880d681SAndroid Build Coastguard Worker void advanceStubOffset(unsigned StubSize) { 110*9880d681SAndroid Build Coastguard Worker StubOffset += StubSize; 111*9880d681SAndroid Build Coastguard Worker assert(StubOffset <= AllocationSize && "Not enough space allocated!"); 112*9880d681SAndroid Build Coastguard Worker } 113*9880d681SAndroid Build Coastguard Worker getObjAddress()114*9880d681SAndroid Build Coastguard Worker uintptr_t getObjAddress() const { return ObjAddress; } 115*9880d681SAndroid Build Coastguard Worker }; 116*9880d681SAndroid Build Coastguard Worker 117*9880d681SAndroid Build Coastguard Worker /// RelocationEntry - used to represent relocations internally in the dynamic 118*9880d681SAndroid Build Coastguard Worker /// linker. 119*9880d681SAndroid Build Coastguard Worker class RelocationEntry { 120*9880d681SAndroid Build Coastguard Worker public: 121*9880d681SAndroid Build Coastguard Worker /// SectionID - the section this relocation points to. 122*9880d681SAndroid Build Coastguard Worker unsigned SectionID; 123*9880d681SAndroid Build Coastguard Worker 124*9880d681SAndroid Build Coastguard Worker /// Offset - offset into the section. 125*9880d681SAndroid Build Coastguard Worker uint64_t Offset; 126*9880d681SAndroid Build Coastguard Worker 127*9880d681SAndroid Build Coastguard Worker /// RelType - relocation type. 128*9880d681SAndroid Build Coastguard Worker uint32_t RelType; 129*9880d681SAndroid Build Coastguard Worker 130*9880d681SAndroid Build Coastguard Worker /// Addend - the relocation addend encoded in the instruction itself. Also 131*9880d681SAndroid Build Coastguard Worker /// used to make a relocation section relative instead of symbol relative. 132*9880d681SAndroid Build Coastguard Worker int64_t Addend; 133*9880d681SAndroid Build Coastguard Worker 134*9880d681SAndroid Build Coastguard Worker struct SectionPair { 135*9880d681SAndroid Build Coastguard Worker uint32_t SectionA; 136*9880d681SAndroid Build Coastguard Worker uint32_t SectionB; 137*9880d681SAndroid Build Coastguard Worker }; 138*9880d681SAndroid Build Coastguard Worker 139*9880d681SAndroid Build Coastguard Worker /// SymOffset - Section offset of the relocation entry's symbol (used for GOT 140*9880d681SAndroid Build Coastguard Worker /// lookup). 141*9880d681SAndroid Build Coastguard Worker union { 142*9880d681SAndroid Build Coastguard Worker uint64_t SymOffset; 143*9880d681SAndroid Build Coastguard Worker SectionPair Sections; 144*9880d681SAndroid Build Coastguard Worker }; 145*9880d681SAndroid Build Coastguard Worker 146*9880d681SAndroid Build Coastguard Worker /// True if this is a PCRel relocation (MachO specific). 147*9880d681SAndroid Build Coastguard Worker bool IsPCRel; 148*9880d681SAndroid Build Coastguard Worker 149*9880d681SAndroid Build Coastguard Worker /// The size of this relocation (MachO specific). 150*9880d681SAndroid Build Coastguard Worker unsigned Size; 151*9880d681SAndroid Build Coastguard Worker RelocationEntry(unsigned id,uint64_t offset,uint32_t type,int64_t addend)152*9880d681SAndroid Build Coastguard Worker RelocationEntry(unsigned id, uint64_t offset, uint32_t type, int64_t addend) 153*9880d681SAndroid Build Coastguard Worker : SectionID(id), Offset(offset), RelType(type), Addend(addend), 154*9880d681SAndroid Build Coastguard Worker SymOffset(0), IsPCRel(false), Size(0) {} 155*9880d681SAndroid Build Coastguard Worker RelocationEntry(unsigned id,uint64_t offset,uint32_t type,int64_t addend,uint64_t symoffset)156*9880d681SAndroid Build Coastguard Worker RelocationEntry(unsigned id, uint64_t offset, uint32_t type, int64_t addend, 157*9880d681SAndroid Build Coastguard Worker uint64_t symoffset) 158*9880d681SAndroid Build Coastguard Worker : SectionID(id), Offset(offset), RelType(type), Addend(addend), 159*9880d681SAndroid Build Coastguard Worker SymOffset(symoffset), IsPCRel(false), Size(0) {} 160*9880d681SAndroid Build Coastguard Worker RelocationEntry(unsigned id,uint64_t offset,uint32_t type,int64_t addend,bool IsPCRel,unsigned Size)161*9880d681SAndroid Build Coastguard Worker RelocationEntry(unsigned id, uint64_t offset, uint32_t type, int64_t addend, 162*9880d681SAndroid Build Coastguard Worker bool IsPCRel, unsigned Size) 163*9880d681SAndroid Build Coastguard Worker : SectionID(id), Offset(offset), RelType(type), Addend(addend), 164*9880d681SAndroid Build Coastguard Worker SymOffset(0), IsPCRel(IsPCRel), Size(Size) {} 165*9880d681SAndroid Build Coastguard Worker RelocationEntry(unsigned id,uint64_t offset,uint32_t type,int64_t addend,unsigned SectionA,uint64_t SectionAOffset,unsigned SectionB,uint64_t SectionBOffset,bool IsPCRel,unsigned Size)166*9880d681SAndroid Build Coastguard Worker RelocationEntry(unsigned id, uint64_t offset, uint32_t type, int64_t addend, 167*9880d681SAndroid Build Coastguard Worker unsigned SectionA, uint64_t SectionAOffset, unsigned SectionB, 168*9880d681SAndroid Build Coastguard Worker uint64_t SectionBOffset, bool IsPCRel, unsigned Size) 169*9880d681SAndroid Build Coastguard Worker : SectionID(id), Offset(offset), RelType(type), 170*9880d681SAndroid Build Coastguard Worker Addend(SectionAOffset - SectionBOffset + addend), IsPCRel(IsPCRel), 171*9880d681SAndroid Build Coastguard Worker Size(Size) { 172*9880d681SAndroid Build Coastguard Worker Sections.SectionA = SectionA; 173*9880d681SAndroid Build Coastguard Worker Sections.SectionB = SectionB; 174*9880d681SAndroid Build Coastguard Worker } 175*9880d681SAndroid Build Coastguard Worker }; 176*9880d681SAndroid Build Coastguard Worker 177*9880d681SAndroid Build Coastguard Worker class RelocationValueRef { 178*9880d681SAndroid Build Coastguard Worker public: 179*9880d681SAndroid Build Coastguard Worker unsigned SectionID; 180*9880d681SAndroid Build Coastguard Worker uint64_t Offset; 181*9880d681SAndroid Build Coastguard Worker int64_t Addend; 182*9880d681SAndroid Build Coastguard Worker const char *SymbolName; RelocationValueRef()183*9880d681SAndroid Build Coastguard Worker RelocationValueRef() : SectionID(0), Offset(0), Addend(0), 184*9880d681SAndroid Build Coastguard Worker SymbolName(nullptr) {} 185*9880d681SAndroid Build Coastguard Worker 186*9880d681SAndroid Build Coastguard Worker inline bool operator==(const RelocationValueRef &Other) const { 187*9880d681SAndroid Build Coastguard Worker return SectionID == Other.SectionID && Offset == Other.Offset && 188*9880d681SAndroid Build Coastguard Worker Addend == Other.Addend && SymbolName == Other.SymbolName; 189*9880d681SAndroid Build Coastguard Worker } 190*9880d681SAndroid Build Coastguard Worker inline bool operator<(const RelocationValueRef &Other) const { 191*9880d681SAndroid Build Coastguard Worker if (SectionID != Other.SectionID) 192*9880d681SAndroid Build Coastguard Worker return SectionID < Other.SectionID; 193*9880d681SAndroid Build Coastguard Worker if (Offset != Other.Offset) 194*9880d681SAndroid Build Coastguard Worker return Offset < Other.Offset; 195*9880d681SAndroid Build Coastguard Worker if (Addend != Other.Addend) 196*9880d681SAndroid Build Coastguard Worker return Addend < Other.Addend; 197*9880d681SAndroid Build Coastguard Worker return SymbolName < Other.SymbolName; 198*9880d681SAndroid Build Coastguard Worker } 199*9880d681SAndroid Build Coastguard Worker }; 200*9880d681SAndroid Build Coastguard Worker 201*9880d681SAndroid Build Coastguard Worker /// @brief Symbol info for RuntimeDyld. 202*9880d681SAndroid Build Coastguard Worker class SymbolTableEntry : public JITSymbolBase { 203*9880d681SAndroid Build Coastguard Worker public: SymbolTableEntry()204*9880d681SAndroid Build Coastguard Worker SymbolTableEntry() 205*9880d681SAndroid Build Coastguard Worker : JITSymbolBase(JITSymbolFlags::None), Offset(0), SectionID(0) {} 206*9880d681SAndroid Build Coastguard Worker SymbolTableEntry(unsigned SectionID,uint64_t Offset,JITSymbolFlags Flags)207*9880d681SAndroid Build Coastguard Worker SymbolTableEntry(unsigned SectionID, uint64_t Offset, JITSymbolFlags Flags) 208*9880d681SAndroid Build Coastguard Worker : JITSymbolBase(Flags), Offset(Offset), SectionID(SectionID) {} 209*9880d681SAndroid Build Coastguard Worker getSectionID()210*9880d681SAndroid Build Coastguard Worker unsigned getSectionID() const { return SectionID; } getOffset()211*9880d681SAndroid Build Coastguard Worker uint64_t getOffset() const { return Offset; } 212*9880d681SAndroid Build Coastguard Worker 213*9880d681SAndroid Build Coastguard Worker private: 214*9880d681SAndroid Build Coastguard Worker uint64_t Offset; 215*9880d681SAndroid Build Coastguard Worker unsigned SectionID; 216*9880d681SAndroid Build Coastguard Worker }; 217*9880d681SAndroid Build Coastguard Worker 218*9880d681SAndroid Build Coastguard Worker typedef StringMap<SymbolTableEntry> RTDyldSymbolTable; 219*9880d681SAndroid Build Coastguard Worker 220*9880d681SAndroid Build Coastguard Worker class RuntimeDyldImpl { 221*9880d681SAndroid Build Coastguard Worker friend class RuntimeDyld::LoadedObjectInfo; 222*9880d681SAndroid Build Coastguard Worker friend class RuntimeDyldCheckerImpl; 223*9880d681SAndroid Build Coastguard Worker protected: 224*9880d681SAndroid Build Coastguard Worker static const unsigned AbsoluteSymbolSection = ~0U; 225*9880d681SAndroid Build Coastguard Worker 226*9880d681SAndroid Build Coastguard Worker // The MemoryManager to load objects into. 227*9880d681SAndroid Build Coastguard Worker RuntimeDyld::MemoryManager &MemMgr; 228*9880d681SAndroid Build Coastguard Worker 229*9880d681SAndroid Build Coastguard Worker // The symbol resolver to use for external symbols. 230*9880d681SAndroid Build Coastguard Worker RuntimeDyld::SymbolResolver &Resolver; 231*9880d681SAndroid Build Coastguard Worker 232*9880d681SAndroid Build Coastguard Worker // Attached RuntimeDyldChecker instance. Null if no instance attached. 233*9880d681SAndroid Build Coastguard Worker RuntimeDyldCheckerImpl *Checker; 234*9880d681SAndroid Build Coastguard Worker 235*9880d681SAndroid Build Coastguard Worker // A list of all sections emitted by the dynamic linker. These sections are 236*9880d681SAndroid Build Coastguard Worker // referenced in the code by means of their index in this list - SectionID. 237*9880d681SAndroid Build Coastguard Worker typedef SmallVector<SectionEntry, 64> SectionList; 238*9880d681SAndroid Build Coastguard Worker SectionList Sections; 239*9880d681SAndroid Build Coastguard Worker 240*9880d681SAndroid Build Coastguard Worker typedef unsigned SID; // Type for SectionIDs 241*9880d681SAndroid Build Coastguard Worker #define RTDYLD_INVALID_SECTION_ID ((RuntimeDyldImpl::SID)(-1)) 242*9880d681SAndroid Build Coastguard Worker 243*9880d681SAndroid Build Coastguard Worker // Keep a map of sections from object file to the SectionID which 244*9880d681SAndroid Build Coastguard Worker // references it. 245*9880d681SAndroid Build Coastguard Worker typedef std::map<SectionRef, unsigned> ObjSectionToIDMap; 246*9880d681SAndroid Build Coastguard Worker 247*9880d681SAndroid Build Coastguard Worker // A global symbol table for symbols from all loaded modules. 248*9880d681SAndroid Build Coastguard Worker RTDyldSymbolTable GlobalSymbolTable; 249*9880d681SAndroid Build Coastguard Worker 250*9880d681SAndroid Build Coastguard Worker // Keep a map of common symbols to their info pairs 251*9880d681SAndroid Build Coastguard Worker typedef std::vector<SymbolRef> CommonSymbolList; 252*9880d681SAndroid Build Coastguard Worker 253*9880d681SAndroid Build Coastguard Worker // For each symbol, keep a list of relocations based on it. Anytime 254*9880d681SAndroid Build Coastguard Worker // its address is reassigned (the JIT re-compiled the function, e.g.), 255*9880d681SAndroid Build Coastguard Worker // the relocations get re-resolved. 256*9880d681SAndroid Build Coastguard Worker // The symbol (or section) the relocation is sourced from is the Key 257*9880d681SAndroid Build Coastguard Worker // in the relocation list where it's stored. 258*9880d681SAndroid Build Coastguard Worker typedef SmallVector<RelocationEntry, 64> RelocationList; 259*9880d681SAndroid Build Coastguard Worker // Relocations to sections already loaded. Indexed by SectionID which is the 260*9880d681SAndroid Build Coastguard Worker // source of the address. The target where the address will be written is 261*9880d681SAndroid Build Coastguard Worker // SectionID/Offset in the relocation itself. 262*9880d681SAndroid Build Coastguard Worker std::unordered_map<unsigned, RelocationList> Relocations; 263*9880d681SAndroid Build Coastguard Worker 264*9880d681SAndroid Build Coastguard Worker // Relocations to external symbols that are not yet resolved. Symbols are 265*9880d681SAndroid Build Coastguard Worker // external when they aren't found in the global symbol table of all loaded 266*9880d681SAndroid Build Coastguard Worker // modules. This map is indexed by symbol name. 267*9880d681SAndroid Build Coastguard Worker StringMap<RelocationList> ExternalSymbolRelocations; 268*9880d681SAndroid Build Coastguard Worker 269*9880d681SAndroid Build Coastguard Worker 270*9880d681SAndroid Build Coastguard Worker typedef std::map<RelocationValueRef, uintptr_t> StubMap; 271*9880d681SAndroid Build Coastguard Worker 272*9880d681SAndroid Build Coastguard Worker Triple::ArchType Arch; 273*9880d681SAndroid Build Coastguard Worker bool IsTargetLittleEndian; 274*9880d681SAndroid Build Coastguard Worker bool IsMipsO32ABI; 275*9880d681SAndroid Build Coastguard Worker bool IsMipsN64ABI; 276*9880d681SAndroid Build Coastguard Worker 277*9880d681SAndroid Build Coastguard Worker // True if all sections should be passed to the memory manager, false if only 278*9880d681SAndroid Build Coastguard Worker // sections containing relocations should be. Defaults to 'false'. 279*9880d681SAndroid Build Coastguard Worker bool ProcessAllSections; 280*9880d681SAndroid Build Coastguard Worker 281*9880d681SAndroid Build Coastguard Worker // This mutex prevents simultaneously loading objects from two different 282*9880d681SAndroid Build Coastguard Worker // threads. This keeps us from having to protect individual data structures 283*9880d681SAndroid Build Coastguard Worker // and guarantees that section allocation requests to the memory manager 284*9880d681SAndroid Build Coastguard Worker // won't be interleaved between modules. It is also used in mapSectionAddress 285*9880d681SAndroid Build Coastguard Worker // and resolveRelocations to protect write access to internal data structures. 286*9880d681SAndroid Build Coastguard Worker // 287*9880d681SAndroid Build Coastguard Worker // loadObject may be called on the same thread during the handling of of 288*9880d681SAndroid Build Coastguard Worker // processRelocations, and that's OK. The handling of the relocation lists 289*9880d681SAndroid Build Coastguard Worker // is written in such a way as to work correctly if new elements are added to 290*9880d681SAndroid Build Coastguard Worker // the end of the list while the list is being processed. 291*9880d681SAndroid Build Coastguard Worker sys::Mutex lock; 292*9880d681SAndroid Build Coastguard Worker 293*9880d681SAndroid Build Coastguard Worker virtual unsigned getMaxStubSize() = 0; 294*9880d681SAndroid Build Coastguard Worker virtual unsigned getStubAlignment() = 0; 295*9880d681SAndroid Build Coastguard Worker 296*9880d681SAndroid Build Coastguard Worker bool HasError; 297*9880d681SAndroid Build Coastguard Worker std::string ErrorStr; 298*9880d681SAndroid Build Coastguard Worker getSectionLoadAddress(unsigned SectionID)299*9880d681SAndroid Build Coastguard Worker uint64_t getSectionLoadAddress(unsigned SectionID) const { 300*9880d681SAndroid Build Coastguard Worker return Sections[SectionID].getLoadAddress(); 301*9880d681SAndroid Build Coastguard Worker } 302*9880d681SAndroid Build Coastguard Worker getSectionAddress(unsigned SectionID)303*9880d681SAndroid Build Coastguard Worker uint8_t *getSectionAddress(unsigned SectionID) const { 304*9880d681SAndroid Build Coastguard Worker return Sections[SectionID].getAddress(); 305*9880d681SAndroid Build Coastguard Worker } 306*9880d681SAndroid Build Coastguard Worker writeInt16BE(uint8_t * Addr,uint16_t Value)307*9880d681SAndroid Build Coastguard Worker void writeInt16BE(uint8_t *Addr, uint16_t Value) { 308*9880d681SAndroid Build Coastguard Worker if (IsTargetLittleEndian) 309*9880d681SAndroid Build Coastguard Worker sys::swapByteOrder(Value); 310*9880d681SAndroid Build Coastguard Worker *Addr = (Value >> 8) & 0xFF; 311*9880d681SAndroid Build Coastguard Worker *(Addr + 1) = Value & 0xFF; 312*9880d681SAndroid Build Coastguard Worker } 313*9880d681SAndroid Build Coastguard Worker writeInt32BE(uint8_t * Addr,uint32_t Value)314*9880d681SAndroid Build Coastguard Worker void writeInt32BE(uint8_t *Addr, uint32_t Value) { 315*9880d681SAndroid Build Coastguard Worker if (IsTargetLittleEndian) 316*9880d681SAndroid Build Coastguard Worker sys::swapByteOrder(Value); 317*9880d681SAndroid Build Coastguard Worker *Addr = (Value >> 24) & 0xFF; 318*9880d681SAndroid Build Coastguard Worker *(Addr + 1) = (Value >> 16) & 0xFF; 319*9880d681SAndroid Build Coastguard Worker *(Addr + 2) = (Value >> 8) & 0xFF; 320*9880d681SAndroid Build Coastguard Worker *(Addr + 3) = Value & 0xFF; 321*9880d681SAndroid Build Coastguard Worker } 322*9880d681SAndroid Build Coastguard Worker writeInt64BE(uint8_t * Addr,uint64_t Value)323*9880d681SAndroid Build Coastguard Worker void writeInt64BE(uint8_t *Addr, uint64_t Value) { 324*9880d681SAndroid Build Coastguard Worker if (IsTargetLittleEndian) 325*9880d681SAndroid Build Coastguard Worker sys::swapByteOrder(Value); 326*9880d681SAndroid Build Coastguard Worker *Addr = (Value >> 56) & 0xFF; 327*9880d681SAndroid Build Coastguard Worker *(Addr + 1) = (Value >> 48) & 0xFF; 328*9880d681SAndroid Build Coastguard Worker *(Addr + 2) = (Value >> 40) & 0xFF; 329*9880d681SAndroid Build Coastguard Worker *(Addr + 3) = (Value >> 32) & 0xFF; 330*9880d681SAndroid Build Coastguard Worker *(Addr + 4) = (Value >> 24) & 0xFF; 331*9880d681SAndroid Build Coastguard Worker *(Addr + 5) = (Value >> 16) & 0xFF; 332*9880d681SAndroid Build Coastguard Worker *(Addr + 6) = (Value >> 8) & 0xFF; 333*9880d681SAndroid Build Coastguard Worker *(Addr + 7) = Value & 0xFF; 334*9880d681SAndroid Build Coastguard Worker } 335*9880d681SAndroid Build Coastguard Worker setMipsABI(const ObjectFile & Obj)336*9880d681SAndroid Build Coastguard Worker virtual void setMipsABI(const ObjectFile &Obj) { 337*9880d681SAndroid Build Coastguard Worker IsMipsO32ABI = false; 338*9880d681SAndroid Build Coastguard Worker IsMipsN64ABI = false; 339*9880d681SAndroid Build Coastguard Worker } 340*9880d681SAndroid Build Coastguard Worker 341*9880d681SAndroid Build Coastguard Worker /// Endian-aware read Read the least significant Size bytes from Src. 342*9880d681SAndroid Build Coastguard Worker uint64_t readBytesUnaligned(uint8_t *Src, unsigned Size) const; 343*9880d681SAndroid Build Coastguard Worker 344*9880d681SAndroid Build Coastguard Worker /// Endian-aware write. Write the least significant Size bytes from Value to 345*9880d681SAndroid Build Coastguard Worker /// Dst. 346*9880d681SAndroid Build Coastguard Worker void writeBytesUnaligned(uint64_t Value, uint8_t *Dst, unsigned Size) const; 347*9880d681SAndroid Build Coastguard Worker 348*9880d681SAndroid Build Coastguard Worker /// \brief Given the common symbols discovered in the object file, emit a 349*9880d681SAndroid Build Coastguard Worker /// new section for them and update the symbol mappings in the object and 350*9880d681SAndroid Build Coastguard Worker /// symbol table. 351*9880d681SAndroid Build Coastguard Worker Error emitCommonSymbols(const ObjectFile &Obj, 352*9880d681SAndroid Build Coastguard Worker CommonSymbolList &CommonSymbols); 353*9880d681SAndroid Build Coastguard Worker 354*9880d681SAndroid Build Coastguard Worker /// \brief Emits section data from the object file to the MemoryManager. 355*9880d681SAndroid Build Coastguard Worker /// \param IsCode if it's true then allocateCodeSection() will be 356*9880d681SAndroid Build Coastguard Worker /// used for emits, else allocateDataSection() will be used. 357*9880d681SAndroid Build Coastguard Worker /// \return SectionID. 358*9880d681SAndroid Build Coastguard Worker Expected<unsigned> emitSection(const ObjectFile &Obj, 359*9880d681SAndroid Build Coastguard Worker const SectionRef &Section, 360*9880d681SAndroid Build Coastguard Worker bool IsCode); 361*9880d681SAndroid Build Coastguard Worker 362*9880d681SAndroid Build Coastguard Worker /// \brief Find Section in LocalSections. If the secton is not found - emit 363*9880d681SAndroid Build Coastguard Worker /// it and store in LocalSections. 364*9880d681SAndroid Build Coastguard Worker /// \param IsCode if it's true then allocateCodeSection() will be 365*9880d681SAndroid Build Coastguard Worker /// used for emmits, else allocateDataSection() will be used. 366*9880d681SAndroid Build Coastguard Worker /// \return SectionID. 367*9880d681SAndroid Build Coastguard Worker Expected<unsigned> findOrEmitSection(const ObjectFile &Obj, 368*9880d681SAndroid Build Coastguard Worker const SectionRef &Section, bool IsCode, 369*9880d681SAndroid Build Coastguard Worker ObjSectionToIDMap &LocalSections); 370*9880d681SAndroid Build Coastguard Worker 371*9880d681SAndroid Build Coastguard Worker // \brief Add a relocation entry that uses the given section. 372*9880d681SAndroid Build Coastguard Worker void addRelocationForSection(const RelocationEntry &RE, unsigned SectionID); 373*9880d681SAndroid Build Coastguard Worker 374*9880d681SAndroid Build Coastguard Worker // \brief Add a relocation entry that uses the given symbol. This symbol may 375*9880d681SAndroid Build Coastguard Worker // be found in the global symbol table, or it may be external. 376*9880d681SAndroid Build Coastguard Worker void addRelocationForSymbol(const RelocationEntry &RE, StringRef SymbolName); 377*9880d681SAndroid Build Coastguard Worker 378*9880d681SAndroid Build Coastguard Worker /// \brief Emits long jump instruction to Addr. 379*9880d681SAndroid Build Coastguard Worker /// \return Pointer to the memory area for emitting target address. 380*9880d681SAndroid Build Coastguard Worker uint8_t *createStubFunction(uint8_t *Addr, unsigned AbiVariant = 0); 381*9880d681SAndroid Build Coastguard Worker 382*9880d681SAndroid Build Coastguard Worker /// \brief Resolves relocations from Relocs list with address from Value. 383*9880d681SAndroid Build Coastguard Worker void resolveRelocationList(const RelocationList &Relocs, uint64_t Value); 384*9880d681SAndroid Build Coastguard Worker 385*9880d681SAndroid Build Coastguard Worker /// \brief A object file specific relocation resolver 386*9880d681SAndroid Build Coastguard Worker /// \param RE The relocation to be resolved 387*9880d681SAndroid Build Coastguard Worker /// \param Value Target symbol address to apply the relocation action 388*9880d681SAndroid Build Coastguard Worker virtual void resolveRelocation(const RelocationEntry &RE, uint64_t Value) = 0; 389*9880d681SAndroid Build Coastguard Worker 390*9880d681SAndroid Build Coastguard Worker /// \brief Parses one or more object file relocations (some object files use 391*9880d681SAndroid Build Coastguard Worker /// relocation pairs) and stores it to Relocations or SymbolRelocations 392*9880d681SAndroid Build Coastguard Worker /// (this depends on the object file type). 393*9880d681SAndroid Build Coastguard Worker /// \return Iterator to the next relocation that needs to be parsed. 394*9880d681SAndroid Build Coastguard Worker virtual Expected<relocation_iterator> 395*9880d681SAndroid Build Coastguard Worker processRelocationRef(unsigned SectionID, relocation_iterator RelI, 396*9880d681SAndroid Build Coastguard Worker const ObjectFile &Obj, ObjSectionToIDMap &ObjSectionToID, 397*9880d681SAndroid Build Coastguard Worker StubMap &Stubs) = 0; 398*9880d681SAndroid Build Coastguard Worker 399*9880d681SAndroid Build Coastguard Worker /// \brief Resolve relocations to external symbols. 400*9880d681SAndroid Build Coastguard Worker void resolveExternalSymbols(); 401*9880d681SAndroid Build Coastguard Worker 402*9880d681SAndroid Build Coastguard Worker // \brief Compute an upper bound of the memory that is required to load all 403*9880d681SAndroid Build Coastguard Worker // sections 404*9880d681SAndroid Build Coastguard Worker Error computeTotalAllocSize(const ObjectFile &Obj, 405*9880d681SAndroid Build Coastguard Worker uint64_t &CodeSize, uint32_t &CodeAlign, 406*9880d681SAndroid Build Coastguard Worker uint64_t &RODataSize, uint32_t &RODataAlign, 407*9880d681SAndroid Build Coastguard Worker uint64_t &RWDataSize, uint32_t &RWDataAlign); 408*9880d681SAndroid Build Coastguard Worker 409*9880d681SAndroid Build Coastguard Worker // \brief Compute the stub buffer size required for a section 410*9880d681SAndroid Build Coastguard Worker unsigned computeSectionStubBufSize(const ObjectFile &Obj, 411*9880d681SAndroid Build Coastguard Worker const SectionRef &Section); 412*9880d681SAndroid Build Coastguard Worker 413*9880d681SAndroid Build Coastguard Worker // \brief Implementation of the generic part of the loadObject algorithm. 414*9880d681SAndroid Build Coastguard Worker Expected<ObjSectionToIDMap> loadObjectImpl(const object::ObjectFile &Obj); 415*9880d681SAndroid Build Coastguard Worker 416*9880d681SAndroid Build Coastguard Worker // \brief Return true if the relocation R may require allocating a stub. relocationNeedsStub(const RelocationRef & R)417*9880d681SAndroid Build Coastguard Worker virtual bool relocationNeedsStub(const RelocationRef &R) const { 418*9880d681SAndroid Build Coastguard Worker return true; // Conservative answer 419*9880d681SAndroid Build Coastguard Worker } 420*9880d681SAndroid Build Coastguard Worker 421*9880d681SAndroid Build Coastguard Worker public: RuntimeDyldImpl(RuntimeDyld::MemoryManager & MemMgr,RuntimeDyld::SymbolResolver & Resolver)422*9880d681SAndroid Build Coastguard Worker RuntimeDyldImpl(RuntimeDyld::MemoryManager &MemMgr, 423*9880d681SAndroid Build Coastguard Worker RuntimeDyld::SymbolResolver &Resolver) 424*9880d681SAndroid Build Coastguard Worker : MemMgr(MemMgr), Resolver(Resolver), Checker(nullptr), 425*9880d681SAndroid Build Coastguard Worker ProcessAllSections(false), HasError(false) { 426*9880d681SAndroid Build Coastguard Worker } 427*9880d681SAndroid Build Coastguard Worker 428*9880d681SAndroid Build Coastguard Worker virtual ~RuntimeDyldImpl(); 429*9880d681SAndroid Build Coastguard Worker setProcessAllSections(bool ProcessAllSections)430*9880d681SAndroid Build Coastguard Worker void setProcessAllSections(bool ProcessAllSections) { 431*9880d681SAndroid Build Coastguard Worker this->ProcessAllSections = ProcessAllSections; 432*9880d681SAndroid Build Coastguard Worker } 433*9880d681SAndroid Build Coastguard Worker setRuntimeDyldChecker(RuntimeDyldCheckerImpl * Checker)434*9880d681SAndroid Build Coastguard Worker void setRuntimeDyldChecker(RuntimeDyldCheckerImpl *Checker) { 435*9880d681SAndroid Build Coastguard Worker this->Checker = Checker; 436*9880d681SAndroid Build Coastguard Worker } 437*9880d681SAndroid Build Coastguard Worker 438*9880d681SAndroid Build Coastguard Worker virtual std::unique_ptr<RuntimeDyld::LoadedObjectInfo> 439*9880d681SAndroid Build Coastguard Worker loadObject(const object::ObjectFile &Obj) = 0; 440*9880d681SAndroid Build Coastguard Worker getSymbolLocalAddress(StringRef Name)441*9880d681SAndroid Build Coastguard Worker uint8_t* getSymbolLocalAddress(StringRef Name) const { 442*9880d681SAndroid Build Coastguard Worker // FIXME: Just look up as a function for now. Overly simple of course. 443*9880d681SAndroid Build Coastguard Worker // Work in progress. 444*9880d681SAndroid Build Coastguard Worker RTDyldSymbolTable::const_iterator pos = GlobalSymbolTable.find(Name); 445*9880d681SAndroid Build Coastguard Worker if (pos == GlobalSymbolTable.end()) 446*9880d681SAndroid Build Coastguard Worker return nullptr; 447*9880d681SAndroid Build Coastguard Worker const auto &SymInfo = pos->second; 448*9880d681SAndroid Build Coastguard Worker // Absolute symbols do not have a local address. 449*9880d681SAndroid Build Coastguard Worker if (SymInfo.getSectionID() == AbsoluteSymbolSection) 450*9880d681SAndroid Build Coastguard Worker return nullptr; 451*9880d681SAndroid Build Coastguard Worker return getSectionAddress(SymInfo.getSectionID()) + SymInfo.getOffset(); 452*9880d681SAndroid Build Coastguard Worker } 453*9880d681SAndroid Build Coastguard Worker getSymbol(StringRef Name)454*9880d681SAndroid Build Coastguard Worker RuntimeDyld::SymbolInfo getSymbol(StringRef Name) const { 455*9880d681SAndroid Build Coastguard Worker // FIXME: Just look up as a function for now. Overly simple of course. 456*9880d681SAndroid Build Coastguard Worker // Work in progress. 457*9880d681SAndroid Build Coastguard Worker RTDyldSymbolTable::const_iterator pos = GlobalSymbolTable.find(Name); 458*9880d681SAndroid Build Coastguard Worker if (pos == GlobalSymbolTable.end()) 459*9880d681SAndroid Build Coastguard Worker return nullptr; 460*9880d681SAndroid Build Coastguard Worker const auto &SymEntry = pos->second; 461*9880d681SAndroid Build Coastguard Worker uint64_t SectionAddr = 0; 462*9880d681SAndroid Build Coastguard Worker if (SymEntry.getSectionID() != AbsoluteSymbolSection) 463*9880d681SAndroid Build Coastguard Worker SectionAddr = getSectionLoadAddress(SymEntry.getSectionID()); 464*9880d681SAndroid Build Coastguard Worker uint64_t TargetAddr = SectionAddr + SymEntry.getOffset(); 465*9880d681SAndroid Build Coastguard Worker return RuntimeDyld::SymbolInfo(TargetAddr, SymEntry.getFlags()); 466*9880d681SAndroid Build Coastguard Worker } 467*9880d681SAndroid Build Coastguard Worker 468*9880d681SAndroid Build Coastguard Worker void resolveRelocations(); 469*9880d681SAndroid Build Coastguard Worker 470*9880d681SAndroid Build Coastguard Worker void reassignSectionAddress(unsigned SectionID, uint64_t Addr); 471*9880d681SAndroid Build Coastguard Worker 472*9880d681SAndroid Build Coastguard Worker void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress); 473*9880d681SAndroid Build Coastguard Worker 474*9880d681SAndroid Build Coastguard Worker // Is the linker in an error state? hasError()475*9880d681SAndroid Build Coastguard Worker bool hasError() { return HasError; } 476*9880d681SAndroid Build Coastguard Worker 477*9880d681SAndroid Build Coastguard Worker // Mark the error condition as handled and continue. clearError()478*9880d681SAndroid Build Coastguard Worker void clearError() { HasError = false; } 479*9880d681SAndroid Build Coastguard Worker 480*9880d681SAndroid Build Coastguard Worker // Get the error message. getErrorString()481*9880d681SAndroid Build Coastguard Worker StringRef getErrorString() { return ErrorStr; } 482*9880d681SAndroid Build Coastguard Worker 483*9880d681SAndroid Build Coastguard Worker virtual bool isCompatibleFile(const ObjectFile &Obj) const = 0; 484*9880d681SAndroid Build Coastguard Worker 485*9880d681SAndroid Build Coastguard Worker virtual void registerEHFrames(); 486*9880d681SAndroid Build Coastguard Worker 487*9880d681SAndroid Build Coastguard Worker virtual void deregisterEHFrames(); 488*9880d681SAndroid Build Coastguard Worker finalizeLoad(const ObjectFile & ObjImg,ObjSectionToIDMap & SectionMap)489*9880d681SAndroid Build Coastguard Worker virtual Error finalizeLoad(const ObjectFile &ObjImg, 490*9880d681SAndroid Build Coastguard Worker ObjSectionToIDMap &SectionMap) { 491*9880d681SAndroid Build Coastguard Worker return Error::success(); 492*9880d681SAndroid Build Coastguard Worker } 493*9880d681SAndroid Build Coastguard Worker }; 494*9880d681SAndroid Build Coastguard Worker 495*9880d681SAndroid Build Coastguard Worker } // end namespace llvm 496*9880d681SAndroid Build Coastguard Worker 497*9880d681SAndroid Build Coastguard Worker #endif 498