1*1c60b9acSAndroid Build Coastguard Worker /* deflate.h -- internal compression state 2*1c60b9acSAndroid Build Coastguard Worker * Copyright (C) 1995-2010 Jean-loup Gailly 3*1c60b9acSAndroid Build Coastguard Worker * For conditions of distribution and use, see copyright notice in zlib.h 4*1c60b9acSAndroid Build Coastguard Worker */ 5*1c60b9acSAndroid Build Coastguard Worker 6*1c60b9acSAndroid Build Coastguard Worker /* WARNING: this file should *not* be used by applications. It is 7*1c60b9acSAndroid Build Coastguard Worker part of the implementation of the compression library and is 8*1c60b9acSAndroid Build Coastguard Worker subject to change. Applications should only use zlib.h. 9*1c60b9acSAndroid Build Coastguard Worker */ 10*1c60b9acSAndroid Build Coastguard Worker 11*1c60b9acSAndroid Build Coastguard Worker /* \param (#) $Id$ */ 12*1c60b9acSAndroid Build Coastguard Worker 13*1c60b9acSAndroid Build Coastguard Worker #ifndef DEFLATE_H 14*1c60b9acSAndroid Build Coastguard Worker #define DEFLATE_H 15*1c60b9acSAndroid Build Coastguard Worker 16*1c60b9acSAndroid Build Coastguard Worker #include "zutil.h" 17*1c60b9acSAndroid Build Coastguard Worker 18*1c60b9acSAndroid Build Coastguard Worker /* define NO_GZIP when compiling if you want to disable gzip header and 19*1c60b9acSAndroid Build Coastguard Worker trailer creation by deflate(). NO_GZIP would be used to avoid linking in 20*1c60b9acSAndroid Build Coastguard Worker the crc code when it is not needed. For shared libraries, gzip encoding 21*1c60b9acSAndroid Build Coastguard Worker should be left enabled. */ 22*1c60b9acSAndroid Build Coastguard Worker #ifndef NO_GZIP 23*1c60b9acSAndroid Build Coastguard Worker # define GZIP 24*1c60b9acSAndroid Build Coastguard Worker #endif 25*1c60b9acSAndroid Build Coastguard Worker 26*1c60b9acSAndroid Build Coastguard Worker /* =========================================================================== 27*1c60b9acSAndroid Build Coastguard Worker * Internal compression state. 28*1c60b9acSAndroid Build Coastguard Worker */ 29*1c60b9acSAndroid Build Coastguard Worker 30*1c60b9acSAndroid Build Coastguard Worker #define LENGTH_CODES 29 31*1c60b9acSAndroid Build Coastguard Worker /* number of length codes, not counting the special END_BLOCK code */ 32*1c60b9acSAndroid Build Coastguard Worker 33*1c60b9acSAndroid Build Coastguard Worker #define LITERALS 256 34*1c60b9acSAndroid Build Coastguard Worker /* number of literal bytes 0..255 */ 35*1c60b9acSAndroid Build Coastguard Worker 36*1c60b9acSAndroid Build Coastguard Worker #define L_CODES (LITERALS+1+LENGTH_CODES) 37*1c60b9acSAndroid Build Coastguard Worker /* number of Literal or Length codes, including the END_BLOCK code */ 38*1c60b9acSAndroid Build Coastguard Worker 39*1c60b9acSAndroid Build Coastguard Worker #define D_CODES 30 40*1c60b9acSAndroid Build Coastguard Worker /* number of distance codes */ 41*1c60b9acSAndroid Build Coastguard Worker 42*1c60b9acSAndroid Build Coastguard Worker #define BL_CODES 19 43*1c60b9acSAndroid Build Coastguard Worker /* number of codes used to transfer the bit lengths */ 44*1c60b9acSAndroid Build Coastguard Worker 45*1c60b9acSAndroid Build Coastguard Worker #define HEAP_SIZE (2*L_CODES+1) 46*1c60b9acSAndroid Build Coastguard Worker /* maximum heap size */ 47*1c60b9acSAndroid Build Coastguard Worker 48*1c60b9acSAndroid Build Coastguard Worker #define MAX_BITS 15 49*1c60b9acSAndroid Build Coastguard Worker /* All codes must not exceed MAX_BITS bits */ 50*1c60b9acSAndroid Build Coastguard Worker 51*1c60b9acSAndroid Build Coastguard Worker #define INIT_STATE 42 52*1c60b9acSAndroid Build Coastguard Worker #define EXTRA_STATE 69 53*1c60b9acSAndroid Build Coastguard Worker #define NAME_STATE 73 54*1c60b9acSAndroid Build Coastguard Worker #define COMMENT_STATE 91 55*1c60b9acSAndroid Build Coastguard Worker #define HCRC_STATE 103 56*1c60b9acSAndroid Build Coastguard Worker #define BUSY_STATE 113 57*1c60b9acSAndroid Build Coastguard Worker #define FINISH_STATE 666 58*1c60b9acSAndroid Build Coastguard Worker /* Stream status */ 59*1c60b9acSAndroid Build Coastguard Worker 60*1c60b9acSAndroid Build Coastguard Worker 61*1c60b9acSAndroid Build Coastguard Worker /* Data structure describing a single value and its code string. */ 62*1c60b9acSAndroid Build Coastguard Worker typedef struct ct_data_s { 63*1c60b9acSAndroid Build Coastguard Worker union { 64*1c60b9acSAndroid Build Coastguard Worker ush freq; /* frequency count */ 65*1c60b9acSAndroid Build Coastguard Worker ush code; /* bit string */ 66*1c60b9acSAndroid Build Coastguard Worker } fc; 67*1c60b9acSAndroid Build Coastguard Worker union { 68*1c60b9acSAndroid Build Coastguard Worker ush dad; /* father node in Huffman tree */ 69*1c60b9acSAndroid Build Coastguard Worker ush len; /* length of bit string */ 70*1c60b9acSAndroid Build Coastguard Worker } dl; 71*1c60b9acSAndroid Build Coastguard Worker } FAR ct_data; 72*1c60b9acSAndroid Build Coastguard Worker 73*1c60b9acSAndroid Build Coastguard Worker #define Freq fc.freq 74*1c60b9acSAndroid Build Coastguard Worker #define Code fc.code 75*1c60b9acSAndroid Build Coastguard Worker #define Dad dl.dad 76*1c60b9acSAndroid Build Coastguard Worker #define Len dl.len 77*1c60b9acSAndroid Build Coastguard Worker 78*1c60b9acSAndroid Build Coastguard Worker typedef struct static_tree_desc_s static_tree_desc; 79*1c60b9acSAndroid Build Coastguard Worker 80*1c60b9acSAndroid Build Coastguard Worker typedef struct tree_desc_s { 81*1c60b9acSAndroid Build Coastguard Worker ct_data *dyn_tree; /* the dynamic tree */ 82*1c60b9acSAndroid Build Coastguard Worker int max_code; /* largest code with non zero frequency */ 83*1c60b9acSAndroid Build Coastguard Worker static_tree_desc *stat_desc; /* the corresponding static tree */ 84*1c60b9acSAndroid Build Coastguard Worker } FAR tree_desc; 85*1c60b9acSAndroid Build Coastguard Worker 86*1c60b9acSAndroid Build Coastguard Worker typedef ush Pos; 87*1c60b9acSAndroid Build Coastguard Worker typedef Pos FAR Posf; 88*1c60b9acSAndroid Build Coastguard Worker typedef unsigned IPos; 89*1c60b9acSAndroid Build Coastguard Worker 90*1c60b9acSAndroid Build Coastguard Worker /* A Pos is an index in the character window. We use short instead of int to 91*1c60b9acSAndroid Build Coastguard Worker * save space in the various tables. IPos is used only for parameter passing. 92*1c60b9acSAndroid Build Coastguard Worker */ 93*1c60b9acSAndroid Build Coastguard Worker 94*1c60b9acSAndroid Build Coastguard Worker typedef struct internal_state { 95*1c60b9acSAndroid Build Coastguard Worker z_streamp strm; /* pointer back to this zlib stream */ 96*1c60b9acSAndroid Build Coastguard Worker int status; /* as the name implies */ 97*1c60b9acSAndroid Build Coastguard Worker Bytef *pending_buf; /* output still pending */ 98*1c60b9acSAndroid Build Coastguard Worker ulg pending_buf_size; /* size of pending_buf */ 99*1c60b9acSAndroid Build Coastguard Worker Bytef *pending_out; /* next pending byte to output to the stream */ 100*1c60b9acSAndroid Build Coastguard Worker uInt pending; /* nb of bytes in the pending buffer */ 101*1c60b9acSAndroid Build Coastguard Worker int wrap; /* bit 0 true for zlib, bit 1 true for gzip */ 102*1c60b9acSAndroid Build Coastguard Worker gz_headerp gzhead; /* gzip header information to write */ 103*1c60b9acSAndroid Build Coastguard Worker uInt gzindex; /* where in extra, name, or comment */ 104*1c60b9acSAndroid Build Coastguard Worker Byte method; /* STORED (for zip only) or DEFLATED */ 105*1c60b9acSAndroid Build Coastguard Worker int last_flush; /* value of flush param for previous deflate call */ 106*1c60b9acSAndroid Build Coastguard Worker 107*1c60b9acSAndroid Build Coastguard Worker /* used by deflate.c: */ 108*1c60b9acSAndroid Build Coastguard Worker 109*1c60b9acSAndroid Build Coastguard Worker uInt w_size; /* LZ77 window size (32K by default) */ 110*1c60b9acSAndroid Build Coastguard Worker uInt w_bits; /* log2(w_size) (8..16) */ 111*1c60b9acSAndroid Build Coastguard Worker uInt w_mask; /* w_size - 1 */ 112*1c60b9acSAndroid Build Coastguard Worker 113*1c60b9acSAndroid Build Coastguard Worker Bytef *window; 114*1c60b9acSAndroid Build Coastguard Worker /* Sliding window. Input bytes are read into the second half of the window, 115*1c60b9acSAndroid Build Coastguard Worker * and move to the first half later to keep a dictionary of at least wSize 116*1c60b9acSAndroid Build Coastguard Worker * bytes. With this organization, matches are limited to a distance of 117*1c60b9acSAndroid Build Coastguard Worker * wSize-MAX_MATCH bytes, but this ensures that IO is always 118*1c60b9acSAndroid Build Coastguard Worker * performed with a length multiple of the block size. Also, it limits 119*1c60b9acSAndroid Build Coastguard Worker * the window size to 64K, which is quite useful on MSDOS. 120*1c60b9acSAndroid Build Coastguard Worker * To do: use the user input buffer as sliding window. 121*1c60b9acSAndroid Build Coastguard Worker */ 122*1c60b9acSAndroid Build Coastguard Worker 123*1c60b9acSAndroid Build Coastguard Worker ulg window_size; 124*1c60b9acSAndroid Build Coastguard Worker /* Actual size of window: 2*wSize, except when the user input buffer 125*1c60b9acSAndroid Build Coastguard Worker * is directly used as sliding window. 126*1c60b9acSAndroid Build Coastguard Worker */ 127*1c60b9acSAndroid Build Coastguard Worker 128*1c60b9acSAndroid Build Coastguard Worker Posf *prev; 129*1c60b9acSAndroid Build Coastguard Worker /* Link to older string with same hash index. To limit the size of this 130*1c60b9acSAndroid Build Coastguard Worker * array to 64K, this link is maintained only for the last 32K strings. 131*1c60b9acSAndroid Build Coastguard Worker * An index in this array is thus a window index modulo 32K. 132*1c60b9acSAndroid Build Coastguard Worker */ 133*1c60b9acSAndroid Build Coastguard Worker 134*1c60b9acSAndroid Build Coastguard Worker Posf *head; /* Heads of the hash chains or NIL. */ 135*1c60b9acSAndroid Build Coastguard Worker 136*1c60b9acSAndroid Build Coastguard Worker uInt ins_h; /* hash index of string to be inserted */ 137*1c60b9acSAndroid Build Coastguard Worker uInt hash_size; /* number of elements in hash table */ 138*1c60b9acSAndroid Build Coastguard Worker uInt hash_bits; /* log2(hash_size) */ 139*1c60b9acSAndroid Build Coastguard Worker uInt hash_mask; /* hash_size-1 */ 140*1c60b9acSAndroid Build Coastguard Worker 141*1c60b9acSAndroid Build Coastguard Worker uInt hash_shift; 142*1c60b9acSAndroid Build Coastguard Worker /* Number of bits by which ins_h must be shifted at each input 143*1c60b9acSAndroid Build Coastguard Worker * step. It must be such that after MIN_MATCH steps, the oldest 144*1c60b9acSAndroid Build Coastguard Worker * byte no longer takes part in the hash key, that is: 145*1c60b9acSAndroid Build Coastguard Worker * hash_shift * MIN_MATCH >= hash_bits 146*1c60b9acSAndroid Build Coastguard Worker */ 147*1c60b9acSAndroid Build Coastguard Worker 148*1c60b9acSAndroid Build Coastguard Worker long block_start; 149*1c60b9acSAndroid Build Coastguard Worker /* Window position at the beginning of the current output block. Gets 150*1c60b9acSAndroid Build Coastguard Worker * negative when the window is moved backwards. 151*1c60b9acSAndroid Build Coastguard Worker */ 152*1c60b9acSAndroid Build Coastguard Worker 153*1c60b9acSAndroid Build Coastguard Worker uInt match_length; /* length of best match */ 154*1c60b9acSAndroid Build Coastguard Worker IPos prev_match; /* previous match */ 155*1c60b9acSAndroid Build Coastguard Worker int match_available; /* set if previous match exists */ 156*1c60b9acSAndroid Build Coastguard Worker uInt strstart; /* start of string to insert */ 157*1c60b9acSAndroid Build Coastguard Worker uInt match_start; /* start of matching string */ 158*1c60b9acSAndroid Build Coastguard Worker uInt lookahead; /* number of valid bytes ahead in window */ 159*1c60b9acSAndroid Build Coastguard Worker 160*1c60b9acSAndroid Build Coastguard Worker uInt prev_length; 161*1c60b9acSAndroid Build Coastguard Worker /* Length of the best match at previous step. Matches not greater than this 162*1c60b9acSAndroid Build Coastguard Worker * are discarded. This is used in the lazy match evaluation. 163*1c60b9acSAndroid Build Coastguard Worker */ 164*1c60b9acSAndroid Build Coastguard Worker 165*1c60b9acSAndroid Build Coastguard Worker uInt max_chain_length; 166*1c60b9acSAndroid Build Coastguard Worker /* To speed up deflation, hash chains are never searched beyond this 167*1c60b9acSAndroid Build Coastguard Worker * length. A higher limit improves compression ratio but degrades the 168*1c60b9acSAndroid Build Coastguard Worker * speed. 169*1c60b9acSAndroid Build Coastguard Worker */ 170*1c60b9acSAndroid Build Coastguard Worker 171*1c60b9acSAndroid Build Coastguard Worker uInt max_lazy_match; 172*1c60b9acSAndroid Build Coastguard Worker /* Attempt to find a better match only when the current match is strictly 173*1c60b9acSAndroid Build Coastguard Worker * smaller than this value. This mechanism is used only for compression 174*1c60b9acSAndroid Build Coastguard Worker * levels >= 4. 175*1c60b9acSAndroid Build Coastguard Worker */ 176*1c60b9acSAndroid Build Coastguard Worker # define max_insert_length max_lazy_match 177*1c60b9acSAndroid Build Coastguard Worker /* Insert new strings in the hash table only if the match length is not 178*1c60b9acSAndroid Build Coastguard Worker * greater than this length. This saves time but degrades compression. 179*1c60b9acSAndroid Build Coastguard Worker * max_insert_length is used only for compression levels <= 3. 180*1c60b9acSAndroid Build Coastguard Worker */ 181*1c60b9acSAndroid Build Coastguard Worker 182*1c60b9acSAndroid Build Coastguard Worker int level; /* compression level (1..9) */ 183*1c60b9acSAndroid Build Coastguard Worker int strategy; /* favor or force Huffman coding*/ 184*1c60b9acSAndroid Build Coastguard Worker 185*1c60b9acSAndroid Build Coastguard Worker uInt good_match; 186*1c60b9acSAndroid Build Coastguard Worker /* Use a faster search when the previous match is longer than this */ 187*1c60b9acSAndroid Build Coastguard Worker 188*1c60b9acSAndroid Build Coastguard Worker int nice_match; /* Stop searching when current match exceeds this */ 189*1c60b9acSAndroid Build Coastguard Worker 190*1c60b9acSAndroid Build Coastguard Worker /* used by trees.c: */ 191*1c60b9acSAndroid Build Coastguard Worker /* Didn't use ct_data typedef below to supress compiler warning */ 192*1c60b9acSAndroid Build Coastguard Worker struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */ 193*1c60b9acSAndroid Build Coastguard Worker struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */ 194*1c60b9acSAndroid Build Coastguard Worker struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */ 195*1c60b9acSAndroid Build Coastguard Worker 196*1c60b9acSAndroid Build Coastguard Worker struct tree_desc_s l_desc; /* desc. for literal tree */ 197*1c60b9acSAndroid Build Coastguard Worker struct tree_desc_s d_desc; /* desc. for distance tree */ 198*1c60b9acSAndroid Build Coastguard Worker struct tree_desc_s bl_desc; /* desc. for bit length tree */ 199*1c60b9acSAndroid Build Coastguard Worker 200*1c60b9acSAndroid Build Coastguard Worker ush bl_count[MAX_BITS+1]; 201*1c60b9acSAndroid Build Coastguard Worker /* number of codes at each bit length for an optimal tree */ 202*1c60b9acSAndroid Build Coastguard Worker 203*1c60b9acSAndroid Build Coastguard Worker int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */ 204*1c60b9acSAndroid Build Coastguard Worker int heap_len; /* number of elements in the heap */ 205*1c60b9acSAndroid Build Coastguard Worker int heap_max; /* element of largest frequency */ 206*1c60b9acSAndroid Build Coastguard Worker /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used. 207*1c60b9acSAndroid Build Coastguard Worker * The same heap array is used to build all trees. 208*1c60b9acSAndroid Build Coastguard Worker */ 209*1c60b9acSAndroid Build Coastguard Worker 210*1c60b9acSAndroid Build Coastguard Worker uch depth[2*L_CODES+1]; 211*1c60b9acSAndroid Build Coastguard Worker /* Depth of each subtree used as tie breaker for trees of equal frequency 212*1c60b9acSAndroid Build Coastguard Worker */ 213*1c60b9acSAndroid Build Coastguard Worker 214*1c60b9acSAndroid Build Coastguard Worker uchf *l_buf; /* buffer for literals or lengths */ 215*1c60b9acSAndroid Build Coastguard Worker 216*1c60b9acSAndroid Build Coastguard Worker uInt lit_bufsize; 217*1c60b9acSAndroid Build Coastguard Worker /* Size of match buffer for literals/lengths. There are 4 reasons for 218*1c60b9acSAndroid Build Coastguard Worker * limiting lit_bufsize to 64K: 219*1c60b9acSAndroid Build Coastguard Worker * - frequencies can be kept in 16 bit counters 220*1c60b9acSAndroid Build Coastguard Worker * - if compression is not successful for the first block, all input 221*1c60b9acSAndroid Build Coastguard Worker * data is still in the window so we can still emit a stored block even 222*1c60b9acSAndroid Build Coastguard Worker * when input comes from standard input. (This can also be done for 223*1c60b9acSAndroid Build Coastguard Worker * all blocks if lit_bufsize is not greater than 32K.) 224*1c60b9acSAndroid Build Coastguard Worker * - if compression is not successful for a file smaller than 64K, we can 225*1c60b9acSAndroid Build Coastguard Worker * even emit a stored file instead of a stored block (saving 5 bytes). 226*1c60b9acSAndroid Build Coastguard Worker * This is applicable only for zip (not gzip or zlib). 227*1c60b9acSAndroid Build Coastguard Worker * - creating new Huffman trees less frequently may not provide fast 228*1c60b9acSAndroid Build Coastguard Worker * adaptation to changes in the input data statistics. (Take for 229*1c60b9acSAndroid Build Coastguard Worker * example a binary file with poorly compressible code followed by 230*1c60b9acSAndroid Build Coastguard Worker * a highly compressible string table.) Smaller buffer sizes give 231*1c60b9acSAndroid Build Coastguard Worker * fast adaptation but have of course the overhead of transmitting 232*1c60b9acSAndroid Build Coastguard Worker * trees more frequently. 233*1c60b9acSAndroid Build Coastguard Worker * - I can't count above 4 234*1c60b9acSAndroid Build Coastguard Worker */ 235*1c60b9acSAndroid Build Coastguard Worker 236*1c60b9acSAndroid Build Coastguard Worker uInt last_lit; /* running index in l_buf */ 237*1c60b9acSAndroid Build Coastguard Worker 238*1c60b9acSAndroid Build Coastguard Worker ushf *d_buf; 239*1c60b9acSAndroid Build Coastguard Worker /* Buffer for distances. To simplify the code, d_buf and l_buf have 240*1c60b9acSAndroid Build Coastguard Worker * the same number of elements. To use different lengths, an extra flag 241*1c60b9acSAndroid Build Coastguard Worker * array would be necessary. 242*1c60b9acSAndroid Build Coastguard Worker */ 243*1c60b9acSAndroid Build Coastguard Worker 244*1c60b9acSAndroid Build Coastguard Worker ulg opt_len; /* bit length of current block with optimal trees */ 245*1c60b9acSAndroid Build Coastguard Worker ulg static_len; /* bit length of current block with static trees */ 246*1c60b9acSAndroid Build Coastguard Worker uInt matches; /* number of string matches in current block */ 247*1c60b9acSAndroid Build Coastguard Worker int last_eob_len; /* bit length of EOB code for last block */ 248*1c60b9acSAndroid Build Coastguard Worker 249*1c60b9acSAndroid Build Coastguard Worker #ifdef DEBUG 250*1c60b9acSAndroid Build Coastguard Worker ulg compressed_len; /* total bit length of compressed file mod 2^32 */ 251*1c60b9acSAndroid Build Coastguard Worker ulg bits_sent; /* bit length of compressed data sent mod 2^32 */ 252*1c60b9acSAndroid Build Coastguard Worker #endif 253*1c60b9acSAndroid Build Coastguard Worker 254*1c60b9acSAndroid Build Coastguard Worker ush bi_buf; 255*1c60b9acSAndroid Build Coastguard Worker /* Output buffer. bits are inserted starting at the bottom (least 256*1c60b9acSAndroid Build Coastguard Worker * significant bits). 257*1c60b9acSAndroid Build Coastguard Worker */ 258*1c60b9acSAndroid Build Coastguard Worker int bi_valid; 259*1c60b9acSAndroid Build Coastguard Worker /* Number of valid bits in bi_buf. All bits above the last valid bit 260*1c60b9acSAndroid Build Coastguard Worker * are always zero. 261*1c60b9acSAndroid Build Coastguard Worker */ 262*1c60b9acSAndroid Build Coastguard Worker 263*1c60b9acSAndroid Build Coastguard Worker ulg high_water; 264*1c60b9acSAndroid Build Coastguard Worker /* High water mark offset in window for initialized bytes -- bytes above 265*1c60b9acSAndroid Build Coastguard Worker * this are set to zero in order to avoid memory check warnings when 266*1c60b9acSAndroid Build Coastguard Worker * longest match routines access bytes past the input. This is then 267*1c60b9acSAndroid Build Coastguard Worker * updated to the new high water mark. 268*1c60b9acSAndroid Build Coastguard Worker */ 269*1c60b9acSAndroid Build Coastguard Worker 270*1c60b9acSAndroid Build Coastguard Worker } FAR deflate_state; 271*1c60b9acSAndroid Build Coastguard Worker 272*1c60b9acSAndroid Build Coastguard Worker /* Output a byte on the stream. 273*1c60b9acSAndroid Build Coastguard Worker * IN assertion: there is enough room in pending_buf. 274*1c60b9acSAndroid Build Coastguard Worker */ 275*1c60b9acSAndroid Build Coastguard Worker #define put_byte(s, c) {s->pending_buf[s->pending++] = (c);} 276*1c60b9acSAndroid Build Coastguard Worker 277*1c60b9acSAndroid Build Coastguard Worker 278*1c60b9acSAndroid Build Coastguard Worker #define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1) 279*1c60b9acSAndroid Build Coastguard Worker /* Minimum amount of lookahead, except at the end of the input file. 280*1c60b9acSAndroid Build Coastguard Worker * See deflate.c for comments about the MIN_MATCH+1. 281*1c60b9acSAndroid Build Coastguard Worker */ 282*1c60b9acSAndroid Build Coastguard Worker 283*1c60b9acSAndroid Build Coastguard Worker #define MAX_DIST(s) ((s)->w_size-MIN_LOOKAHEAD) 284*1c60b9acSAndroid Build Coastguard Worker /* In order to simplify the code, particularly on 16 bit machines, match 285*1c60b9acSAndroid Build Coastguard Worker * distances are limited to MAX_DIST instead of WSIZE. 286*1c60b9acSAndroid Build Coastguard Worker */ 287*1c60b9acSAndroid Build Coastguard Worker 288*1c60b9acSAndroid Build Coastguard Worker #define WIN_INIT MAX_MATCH 289*1c60b9acSAndroid Build Coastguard Worker /* Number of bytes after end of data in window to initialize in order to avoid 290*1c60b9acSAndroid Build Coastguard Worker memory checker errors from longest match routines */ 291*1c60b9acSAndroid Build Coastguard Worker 292*1c60b9acSAndroid Build Coastguard Worker /* in trees.c */ 293*1c60b9acSAndroid Build Coastguard Worker void ZLIB_INTERNAL _tr_init OF((deflate_state *s)); 294*1c60b9acSAndroid Build Coastguard Worker int ZLIB_INTERNAL _tr_tally OF((deflate_state *s, unsigned dist, unsigned lc)); 295*1c60b9acSAndroid Build Coastguard Worker void ZLIB_INTERNAL _tr_flush_block OF((deflate_state *s, charf *buf, 296*1c60b9acSAndroid Build Coastguard Worker ulg stored_len, int last)); 297*1c60b9acSAndroid Build Coastguard Worker void ZLIB_INTERNAL _tr_align OF((deflate_state *s)); 298*1c60b9acSAndroid Build Coastguard Worker void ZLIB_INTERNAL _tr_stored_block OF((deflate_state *s, charf *buf, 299*1c60b9acSAndroid Build Coastguard Worker ulg stored_len, int last)); 300*1c60b9acSAndroid Build Coastguard Worker 301*1c60b9acSAndroid Build Coastguard Worker #define d_code(dist) \ 302*1c60b9acSAndroid Build Coastguard Worker ((dist) < 256 ? _dist_code[dist] : _dist_code[256+((dist)>>7)]) 303*1c60b9acSAndroid Build Coastguard Worker /* Mapping from a distance to a distance code. dist is the distance - 1 and 304*1c60b9acSAndroid Build Coastguard Worker * must not have side effects. _dist_code[256] and _dist_code[257] are never 305*1c60b9acSAndroid Build Coastguard Worker * used. 306*1c60b9acSAndroid Build Coastguard Worker */ 307*1c60b9acSAndroid Build Coastguard Worker 308*1c60b9acSAndroid Build Coastguard Worker #ifndef DEBUG 309*1c60b9acSAndroid Build Coastguard Worker /* Inline versions of _tr_tally for speed: */ 310*1c60b9acSAndroid Build Coastguard Worker 311*1c60b9acSAndroid Build Coastguard Worker #if defined(GEN_TREES_H) || !defined(STDC) 312*1c60b9acSAndroid Build Coastguard Worker extern uch ZLIB_INTERNAL _length_code[]; 313*1c60b9acSAndroid Build Coastguard Worker extern uch ZLIB_INTERNAL _dist_code[]; 314*1c60b9acSAndroid Build Coastguard Worker #else 315*1c60b9acSAndroid Build Coastguard Worker extern const uch ZLIB_INTERNAL _length_code[]; 316*1c60b9acSAndroid Build Coastguard Worker extern const uch ZLIB_INTERNAL _dist_code[]; 317*1c60b9acSAndroid Build Coastguard Worker #endif 318*1c60b9acSAndroid Build Coastguard Worker 319*1c60b9acSAndroid Build Coastguard Worker # define _tr_tally_lit(s, c, flush) \ 320*1c60b9acSAndroid Build Coastguard Worker { uch cc = (c); \ 321*1c60b9acSAndroid Build Coastguard Worker s->d_buf[s->last_lit] = 0; \ 322*1c60b9acSAndroid Build Coastguard Worker s->l_buf[s->last_lit++] = cc; \ 323*1c60b9acSAndroid Build Coastguard Worker s->dyn_ltree[cc].Freq++; \ 324*1c60b9acSAndroid Build Coastguard Worker flush = (s->last_lit == s->lit_bufsize-1); \ 325*1c60b9acSAndroid Build Coastguard Worker } 326*1c60b9acSAndroid Build Coastguard Worker # define _tr_tally_dist(s, distance, length, flush) \ 327*1c60b9acSAndroid Build Coastguard Worker { uch len = (length); \ 328*1c60b9acSAndroid Build Coastguard Worker ush dist = (distance); \ 329*1c60b9acSAndroid Build Coastguard Worker s->d_buf[s->last_lit] = dist; \ 330*1c60b9acSAndroid Build Coastguard Worker s->l_buf[s->last_lit++] = len; \ 331*1c60b9acSAndroid Build Coastguard Worker dist--; \ 332*1c60b9acSAndroid Build Coastguard Worker s->dyn_ltree[_length_code[len]+LITERALS+1].Freq++; \ 333*1c60b9acSAndroid Build Coastguard Worker s->dyn_dtree[d_code(dist)].Freq++; \ 334*1c60b9acSAndroid Build Coastguard Worker flush = (s->last_lit == s->lit_bufsize-1); \ 335*1c60b9acSAndroid Build Coastguard Worker } 336*1c60b9acSAndroid Build Coastguard Worker #else 337*1c60b9acSAndroid Build Coastguard Worker # define _tr_tally_lit(s, c, flush) flush = _tr_tally(s, 0, c) 338*1c60b9acSAndroid Build Coastguard Worker # define _tr_tally_dist(s, distance, length, flush) \ 339*1c60b9acSAndroid Build Coastguard Worker flush = _tr_tally(s, distance, length) 340*1c60b9acSAndroid Build Coastguard Worker #endif 341*1c60b9acSAndroid Build Coastguard Worker 342*1c60b9acSAndroid Build Coastguard Worker #endif /* DEFLATE_H */ 343