xref: /aosp_15_r20/external/libwebsockets/contrib/cross-ming.cmake (revision 1c60b9aca93fdbc9b5f19b2d2194c91294b22281)
1*1c60b9acSAndroid Build Coastguard Worker#
2*1c60b9acSAndroid Build Coastguard Worker# CMake Toolchain file for crosscompiling on MingW.
3*1c60b9acSAndroid Build Coastguard Worker#
4*1c60b9acSAndroid Build Coastguard Worker# This can be used when running cmake in the following way:
5*1c60b9acSAndroid Build Coastguard Worker#  cd build/
6*1c60b9acSAndroid Build Coastguard Worker#  cmake .. -DCMAKE_TOOLCHAIN_FILE=../cross-ming.cmake
7*1c60b9acSAndroid Build Coastguard Worker#
8*1c60b9acSAndroid Build Coastguard Worker
9*1c60b9acSAndroid Build Coastguard Workerset(CROSS_PATH /usr/bin)
10*1c60b9acSAndroid Build Coastguard Worker
11*1c60b9acSAndroid Build Coastguard Worker# Target operating system name.
12*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_SYSTEM_NAME Windows)
13*1c60b9acSAndroid Build Coastguard Workerset(BUILD_SHARED_LIBS OFF)
14*1c60b9acSAndroid Build Coastguard Worker
15*1c60b9acSAndroid Build Coastguard Worker# Name of C compiler.
16*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_C_COMPILER "${CROSS_PATH}/x86_64-w64-mingw32-gcc")
17*1c60b9acSAndroid Build Coastguard Worker#set(CMAKE_CXX_COMPILER "${CROSS_PATH}/x86_64-w64-mingw32-g++")
18*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_RC_COMPILER "${CROSS_PATH}/x86_64-w64-mingw32-windres")
19*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_C_FLAGS "-Wno-error")
20*1c60b9acSAndroid Build Coastguard Worker
21*1c60b9acSAndroid Build Coastguard Worker#
22*1c60b9acSAndroid Build Coastguard Worker# Different build system distros set release optimization level to different
23*1c60b9acSAndroid Build Coastguard Worker# things according to their local policy, eg, Fedora is -O2 and Ubuntu is -O3
24*1c60b9acSAndroid Build Coastguard Worker# here.  Actually the build system's local policy is completely unrelated to
25*1c60b9acSAndroid Build Coastguard Worker# our desire for cross-build release optimization policy for code built to run
26*1c60b9acSAndroid Build Coastguard Worker# on a completely different target than the build system itself.
27*1c60b9acSAndroid Build Coastguard Worker#
28*1c60b9acSAndroid Build Coastguard Worker# Since this goes last on the compiler commandline we have to override it to a
29*1c60b9acSAndroid Build Coastguard Worker# sane value for cross-build here.  Notice some gcc versions enable broken
30*1c60b9acSAndroid Build Coastguard Worker# optimizations with -O3.
31*1c60b9acSAndroid Build Coastguard Worker#
32*1c60b9acSAndroid Build Coastguard Workerif (CMAKE_BUILD_TYPE MATCHES RELEASE OR CMAKE_BUILD_TYPE MATCHES Release OR CMAKE_BUILD_TYPE MATCHES release)
33*1c60b9acSAndroid Build Coastguard Worker	set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O2")
34*1c60b9acSAndroid Build Coastguard Worker	set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2")
35*1c60b9acSAndroid Build Coastguard Workerendif()
36*1c60b9acSAndroid Build Coastguard Worker
37*1c60b9acSAndroid Build Coastguard Worker# Where to look for the target environment. (More paths can be added here)
38*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_FIND_ROOT_PATH "${CROSS_PATH}")
39*1c60b9acSAndroid Build Coastguard Worker
40*1c60b9acSAndroid Build Coastguard Worker# Adjust the default behavior of the FIND_XXX() commands:
41*1c60b9acSAndroid Build Coastguard Worker# search programs in the host environment only.
42*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
43*1c60b9acSAndroid Build Coastguard Worker
44*1c60b9acSAndroid Build Coastguard Worker# Search headers and libraries in the target environment only.
45*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
46*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
47*1c60b9acSAndroid Build Coastguard Worker
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