1*1c60b9acSAndroid Build Coastguard Worker# 2*1c60b9acSAndroid Build Coastguard Worker# CMake Toolchain file for crosscompiling on ARM. 3*1c60b9acSAndroid Build Coastguard Worker# 4*1c60b9acSAndroid Build Coastguard Worker# This can be used when running cmake in the following way: 5*1c60b9acSAndroid Build Coastguard Worker# cd build/ 6*1c60b9acSAndroid Build Coastguard Worker# cmake .. -DCMAKE_TOOLCHAIN_FILE=../cross-arm-linux-gnueabihf.cmake 7*1c60b9acSAndroid Build Coastguard Worker# 8*1c60b9acSAndroid Build Coastguard Worker 9*1c60b9acSAndroid Build Coastguard Workerset(CROSS_PATH /opt/gcc-linaro-arm-linux-gnueabihf-4.7-2013.02-01-20130221_linux) 10*1c60b9acSAndroid Build Coastguard Worker 11*1c60b9acSAndroid Build Coastguard Worker# Target operating system name. 12*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_SYSTEM_NAME Linux) 13*1c60b9acSAndroid Build Coastguard Worker 14*1c60b9acSAndroid Build Coastguard Worker# Name of C compiler. 15*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_C_COMPILER "${CROSS_PATH}/bin/arm-linux-gnueabihf-gcc") 16*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_CXX_COMPILER "${CROSS_PATH}/bin/arm-linux-gnueabihf-g++") 17*1c60b9acSAndroid Build Coastguard Worker 18*1c60b9acSAndroid Build Coastguard Worker# 19*1c60b9acSAndroid Build Coastguard Worker# Different build system distros set release optimization level to different 20*1c60b9acSAndroid Build Coastguard Worker# things according to their local policy, eg, Fedora is -O2 and Ubuntu is -O3 21*1c60b9acSAndroid Build Coastguard Worker# here. Actually the build system's local policy is completely unrelated to 22*1c60b9acSAndroid Build Coastguard Worker# our desire for cross-build release optimization policy for code built to run 23*1c60b9acSAndroid Build Coastguard Worker# on a completely different target than the build system itself. 24*1c60b9acSAndroid Build Coastguard Worker# 25*1c60b9acSAndroid Build Coastguard Worker# Since this goes last on the compiler commandline we have to override it to a 26*1c60b9acSAndroid Build Coastguard Worker# sane value for cross-build here. Notice some gcc versions enable broken 27*1c60b9acSAndroid Build Coastguard Worker# optimizations with -O3. 28*1c60b9acSAndroid Build Coastguard Worker# 29*1c60b9acSAndroid Build Coastguard Workerif (CMAKE_BUILD_TYPE MATCHES RELEASE OR CMAKE_BUILD_TYPE MATCHES Release OR CMAKE_BUILD_TYPE MATCHES release) 30*1c60b9acSAndroid Build Coastguard Worker set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O2") 31*1c60b9acSAndroid Build Coastguard Worker set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2") 32*1c60b9acSAndroid Build Coastguard Workerendif() 33*1c60b9acSAndroid Build Coastguard Worker 34*1c60b9acSAndroid Build Coastguard Worker# Where to look for the target environment. (More paths can be added here) 35*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_FIND_ROOT_PATH "${CROSS_PATH}") 36*1c60b9acSAndroid Build Coastguard Worker 37*1c60b9acSAndroid Build Coastguard Worker# Adjust the default behavior of the FIND_XXX() commands: 38*1c60b9acSAndroid Build Coastguard Worker# search programs in the host environment only. 39*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) 40*1c60b9acSAndroid Build Coastguard Worker 41*1c60b9acSAndroid Build Coastguard Worker# Search headers and libraries in the target environment only. 42*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) 43*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) 44*1c60b9acSAndroid Build Coastguard Worker 45