xref: /aosp_15_r20/external/libvpx/vpx_scale/generic/yv12config.c (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2010 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #include <assert.h>
12*fb1b10abSAndroid Build Coastguard Worker #include <limits.h>
13*fb1b10abSAndroid Build Coastguard Worker 
14*fb1b10abSAndroid Build Coastguard Worker #include "vpx_scale/yv12config.h"
15*fb1b10abSAndroid Build Coastguard Worker #include "vpx_mem/vpx_mem.h"
16*fb1b10abSAndroid Build Coastguard Worker #include "vpx_ports/mem.h"
17*fb1b10abSAndroid Build Coastguard Worker 
18*fb1b10abSAndroid Build Coastguard Worker #if defined(VPX_MAX_ALLOCABLE_MEMORY)
19*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_onyxc_int.h"
20*fb1b10abSAndroid Build Coastguard Worker #endif  // VPX_MAX_ALLOCABLE_MEMORY
21*fb1b10abSAndroid Build Coastguard Worker /****************************************************************************
22*fb1b10abSAndroid Build Coastguard Worker  *  Exports
23*fb1b10abSAndroid Build Coastguard Worker  ****************************************************************************/
24*fb1b10abSAndroid Build Coastguard Worker 
25*fb1b10abSAndroid Build Coastguard Worker /****************************************************************************
26*fb1b10abSAndroid Build Coastguard Worker  *
27*fb1b10abSAndroid Build Coastguard Worker  ****************************************************************************/
28*fb1b10abSAndroid Build Coastguard Worker #define yv12_align_addr(addr, align) \
29*fb1b10abSAndroid Build Coastguard Worker   (void *)(((size_t)(addr) + ((align)-1)) & (size_t) - (align))
30*fb1b10abSAndroid Build Coastguard Worker 
vp8_yv12_de_alloc_frame_buffer(YV12_BUFFER_CONFIG * ybf)31*fb1b10abSAndroid Build Coastguard Worker int vp8_yv12_de_alloc_frame_buffer(YV12_BUFFER_CONFIG *ybf) {
32*fb1b10abSAndroid Build Coastguard Worker   if (ybf) {
33*fb1b10abSAndroid Build Coastguard Worker     // If libvpx is using frame buffer callbacks then buffer_alloc_sz must
34*fb1b10abSAndroid Build Coastguard Worker     // not be set.
35*fb1b10abSAndroid Build Coastguard Worker     if (ybf->buffer_alloc_sz > 0) {
36*fb1b10abSAndroid Build Coastguard Worker       vpx_free(ybf->buffer_alloc);
37*fb1b10abSAndroid Build Coastguard Worker     }
38*fb1b10abSAndroid Build Coastguard Worker 
39*fb1b10abSAndroid Build Coastguard Worker     /* buffer_alloc isn't accessed by most functions.  Rather y_buffer,
40*fb1b10abSAndroid Build Coastguard Worker       u_buffer and v_buffer point to buffer_alloc and are used.  Clear out
41*fb1b10abSAndroid Build Coastguard Worker       all of this so that a freed pointer isn't inadvertently used */
42*fb1b10abSAndroid Build Coastguard Worker     memset(ybf, 0, sizeof(YV12_BUFFER_CONFIG));
43*fb1b10abSAndroid Build Coastguard Worker   } else {
44*fb1b10abSAndroid Build Coastguard Worker     return -1;
45*fb1b10abSAndroid Build Coastguard Worker   }
46*fb1b10abSAndroid Build Coastguard Worker 
47*fb1b10abSAndroid Build Coastguard Worker   return 0;
48*fb1b10abSAndroid Build Coastguard Worker }
49*fb1b10abSAndroid Build Coastguard Worker 
vp8_yv12_realloc_frame_buffer(YV12_BUFFER_CONFIG * ybf,int width,int height,int border)50*fb1b10abSAndroid Build Coastguard Worker int vp8_yv12_realloc_frame_buffer(YV12_BUFFER_CONFIG *ybf, int width,
51*fb1b10abSAndroid Build Coastguard Worker                                   int height, int border) {
52*fb1b10abSAndroid Build Coastguard Worker   if (ybf) {
53*fb1b10abSAndroid Build Coastguard Worker     int aligned_width = (width + 15) & ~15;
54*fb1b10abSAndroid Build Coastguard Worker     int aligned_height = (height + 15) & ~15;
55*fb1b10abSAndroid Build Coastguard Worker     int y_stride = ((aligned_width + 2 * border) + 31) & ~31;
56*fb1b10abSAndroid Build Coastguard Worker     int yplane_size = (aligned_height + 2 * border) * y_stride;
57*fb1b10abSAndroid Build Coastguard Worker     int uv_width = aligned_width >> 1;
58*fb1b10abSAndroid Build Coastguard Worker     int uv_height = aligned_height >> 1;
59*fb1b10abSAndroid Build Coastguard Worker     /** There is currently a bunch of code which assumes
60*fb1b10abSAndroid Build Coastguard Worker      *  uv_stride == y_stride/2, so enforce this here. */
61*fb1b10abSAndroid Build Coastguard Worker     int uv_stride = y_stride >> 1;
62*fb1b10abSAndroid Build Coastguard Worker     int uvplane_size = (uv_height + border) * uv_stride;
63*fb1b10abSAndroid Build Coastguard Worker     const size_t frame_size = yplane_size + 2 * uvplane_size;
64*fb1b10abSAndroid Build Coastguard Worker 
65*fb1b10abSAndroid Build Coastguard Worker     if (!ybf->buffer_alloc) {
66*fb1b10abSAndroid Build Coastguard Worker       ybf->buffer_alloc = (uint8_t *)vpx_memalign(32, frame_size);
67*fb1b10abSAndroid Build Coastguard Worker       if (!ybf->buffer_alloc) {
68*fb1b10abSAndroid Build Coastguard Worker         ybf->buffer_alloc_sz = 0;
69*fb1b10abSAndroid Build Coastguard Worker         return -1;
70*fb1b10abSAndroid Build Coastguard Worker       }
71*fb1b10abSAndroid Build Coastguard Worker #if defined(__has_feature)
72*fb1b10abSAndroid Build Coastguard Worker #if __has_feature(memory_sanitizer)
73*fb1b10abSAndroid Build Coastguard Worker       // This memset is needed for fixing the issue of using uninitialized
74*fb1b10abSAndroid Build Coastguard Worker       // value in msan test. It will cause a perf loss, so only do this for
75*fb1b10abSAndroid Build Coastguard Worker       // msan test.
76*fb1b10abSAndroid Build Coastguard Worker       memset(ybf->buffer_alloc, 0, frame_size);
77*fb1b10abSAndroid Build Coastguard Worker #endif
78*fb1b10abSAndroid Build Coastguard Worker #endif
79*fb1b10abSAndroid Build Coastguard Worker       ybf->buffer_alloc_sz = frame_size;
80*fb1b10abSAndroid Build Coastguard Worker     }
81*fb1b10abSAndroid Build Coastguard Worker 
82*fb1b10abSAndroid Build Coastguard Worker     if (ybf->buffer_alloc_sz < frame_size) return -1;
83*fb1b10abSAndroid Build Coastguard Worker 
84*fb1b10abSAndroid Build Coastguard Worker     /* Only support allocating buffers that have a border that's a multiple
85*fb1b10abSAndroid Build Coastguard Worker      * of 32. The border restriction is required to get 16-byte alignment of
86*fb1b10abSAndroid Build Coastguard Worker      * the start of the chroma rows without introducing an arbitrary gap
87*fb1b10abSAndroid Build Coastguard Worker      * between planes, which would break the semantics of things like
88*fb1b10abSAndroid Build Coastguard Worker      * vpx_img_set_rect(). */
89*fb1b10abSAndroid Build Coastguard Worker     if (border & 0x1f) return -3;
90*fb1b10abSAndroid Build Coastguard Worker 
91*fb1b10abSAndroid Build Coastguard Worker     ybf->y_crop_width = width;
92*fb1b10abSAndroid Build Coastguard Worker     ybf->y_crop_height = height;
93*fb1b10abSAndroid Build Coastguard Worker     ybf->y_width = aligned_width;
94*fb1b10abSAndroid Build Coastguard Worker     ybf->y_height = aligned_height;
95*fb1b10abSAndroid Build Coastguard Worker     ybf->y_stride = y_stride;
96*fb1b10abSAndroid Build Coastguard Worker 
97*fb1b10abSAndroid Build Coastguard Worker     ybf->uv_crop_width = (width + 1) / 2;
98*fb1b10abSAndroid Build Coastguard Worker     ybf->uv_crop_height = (height + 1) / 2;
99*fb1b10abSAndroid Build Coastguard Worker     ybf->uv_width = uv_width;
100*fb1b10abSAndroid Build Coastguard Worker     ybf->uv_height = uv_height;
101*fb1b10abSAndroid Build Coastguard Worker     ybf->uv_stride = uv_stride;
102*fb1b10abSAndroid Build Coastguard Worker 
103*fb1b10abSAndroid Build Coastguard Worker     ybf->alpha_width = 0;
104*fb1b10abSAndroid Build Coastguard Worker     ybf->alpha_height = 0;
105*fb1b10abSAndroid Build Coastguard Worker     ybf->alpha_stride = 0;
106*fb1b10abSAndroid Build Coastguard Worker 
107*fb1b10abSAndroid Build Coastguard Worker     ybf->border = border;
108*fb1b10abSAndroid Build Coastguard Worker     ybf->frame_size = frame_size;
109*fb1b10abSAndroid Build Coastguard Worker 
110*fb1b10abSAndroid Build Coastguard Worker     ybf->y_buffer = ybf->buffer_alloc + (border * y_stride) + border;
111*fb1b10abSAndroid Build Coastguard Worker     ybf->u_buffer =
112*fb1b10abSAndroid Build Coastguard Worker         ybf->buffer_alloc + yplane_size + (border / 2 * uv_stride) + border / 2;
113*fb1b10abSAndroid Build Coastguard Worker     ybf->v_buffer = ybf->buffer_alloc + yplane_size + uvplane_size +
114*fb1b10abSAndroid Build Coastguard Worker                     (border / 2 * uv_stride) + border / 2;
115*fb1b10abSAndroid Build Coastguard Worker     ybf->alpha_buffer = NULL;
116*fb1b10abSAndroid Build Coastguard Worker 
117*fb1b10abSAndroid Build Coastguard Worker     ybf->corrupted = 0; /* assume not currupted by errors */
118*fb1b10abSAndroid Build Coastguard Worker     return 0;
119*fb1b10abSAndroid Build Coastguard Worker   }
120*fb1b10abSAndroid Build Coastguard Worker   return -2;
121*fb1b10abSAndroid Build Coastguard Worker }
122*fb1b10abSAndroid Build Coastguard Worker 
vp8_yv12_alloc_frame_buffer(YV12_BUFFER_CONFIG * ybf,int width,int height,int border)123*fb1b10abSAndroid Build Coastguard Worker int vp8_yv12_alloc_frame_buffer(YV12_BUFFER_CONFIG *ybf, int width, int height,
124*fb1b10abSAndroid Build Coastguard Worker                                 int border) {
125*fb1b10abSAndroid Build Coastguard Worker   if (ybf) {
126*fb1b10abSAndroid Build Coastguard Worker     vp8_yv12_de_alloc_frame_buffer(ybf);
127*fb1b10abSAndroid Build Coastguard Worker     return vp8_yv12_realloc_frame_buffer(ybf, width, height, border);
128*fb1b10abSAndroid Build Coastguard Worker   }
129*fb1b10abSAndroid Build Coastguard Worker   return -2;
130*fb1b10abSAndroid Build Coastguard Worker }
131*fb1b10abSAndroid Build Coastguard Worker 
132*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9
133*fb1b10abSAndroid Build Coastguard Worker // TODO(jkoleszar): Maybe replace this with struct vpx_image
134*fb1b10abSAndroid Build Coastguard Worker 
vpx_free_frame_buffer(YV12_BUFFER_CONFIG * ybf)135*fb1b10abSAndroid Build Coastguard Worker int vpx_free_frame_buffer(YV12_BUFFER_CONFIG *ybf) {
136*fb1b10abSAndroid Build Coastguard Worker   if (ybf) {
137*fb1b10abSAndroid Build Coastguard Worker     if (ybf->buffer_alloc_sz > 0) {
138*fb1b10abSAndroid Build Coastguard Worker       vpx_free(ybf->buffer_alloc);
139*fb1b10abSAndroid Build Coastguard Worker     }
140*fb1b10abSAndroid Build Coastguard Worker 
141*fb1b10abSAndroid Build Coastguard Worker     /* buffer_alloc isn't accessed by most functions.  Rather y_buffer,
142*fb1b10abSAndroid Build Coastguard Worker       u_buffer and v_buffer point to buffer_alloc and are used.  Clear out
143*fb1b10abSAndroid Build Coastguard Worker       all of this so that a freed pointer isn't inadvertently used */
144*fb1b10abSAndroid Build Coastguard Worker     memset(ybf, 0, sizeof(YV12_BUFFER_CONFIG));
145*fb1b10abSAndroid Build Coastguard Worker   } else {
146*fb1b10abSAndroid Build Coastguard Worker     return -1;
147*fb1b10abSAndroid Build Coastguard Worker   }
148*fb1b10abSAndroid Build Coastguard Worker 
149*fb1b10abSAndroid Build Coastguard Worker   return 0;
150*fb1b10abSAndroid Build Coastguard Worker }
151*fb1b10abSAndroid Build Coastguard Worker 
vpx_realloc_frame_buffer(YV12_BUFFER_CONFIG * ybf,int width,int height,int ss_x,int ss_y,int use_highbitdepth,int border,int byte_alignment,vpx_codec_frame_buffer_t * fb,vpx_get_frame_buffer_cb_fn_t cb,void * cb_priv)152*fb1b10abSAndroid Build Coastguard Worker int vpx_realloc_frame_buffer(YV12_BUFFER_CONFIG *ybf, int width, int height,
153*fb1b10abSAndroid Build Coastguard Worker                              int ss_x, int ss_y,
154*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
155*fb1b10abSAndroid Build Coastguard Worker                              int use_highbitdepth,
156*fb1b10abSAndroid Build Coastguard Worker #endif
157*fb1b10abSAndroid Build Coastguard Worker                              int border, int byte_alignment,
158*fb1b10abSAndroid Build Coastguard Worker                              vpx_codec_frame_buffer_t *fb,
159*fb1b10abSAndroid Build Coastguard Worker                              vpx_get_frame_buffer_cb_fn_t cb, void *cb_priv) {
160*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_SIZE_LIMIT
161*fb1b10abSAndroid Build Coastguard Worker   if (width > DECODE_WIDTH_LIMIT || height > DECODE_HEIGHT_LIMIT) return -1;
162*fb1b10abSAndroid Build Coastguard Worker #endif
163*fb1b10abSAndroid Build Coastguard Worker 
164*fb1b10abSAndroid Build Coastguard Worker   /* Only support allocating buffers that have a border that's a multiple
165*fb1b10abSAndroid Build Coastguard Worker    * of 32. The border restriction is required to get 16-byte alignment of
166*fb1b10abSAndroid Build Coastguard Worker    * the start of the chroma rows without introducing an arbitrary gap
167*fb1b10abSAndroid Build Coastguard Worker    * between planes, which would break the semantics of things like
168*fb1b10abSAndroid Build Coastguard Worker    * vpx_img_set_rect(). */
169*fb1b10abSAndroid Build Coastguard Worker   if (border & 0x1f) return -3;
170*fb1b10abSAndroid Build Coastguard Worker 
171*fb1b10abSAndroid Build Coastguard Worker   if (ybf) {
172*fb1b10abSAndroid Build Coastguard Worker     const int vp9_byte_align = (byte_alignment == 0) ? 1 : byte_alignment;
173*fb1b10abSAndroid Build Coastguard Worker     const int aligned_width = (width + 7) & ~7;
174*fb1b10abSAndroid Build Coastguard Worker     const int aligned_height = (height + 7) & ~7;
175*fb1b10abSAndroid Build Coastguard Worker     const int y_stride = ((aligned_width + 2 * border) + 31) & ~31;
176*fb1b10abSAndroid Build Coastguard Worker     const uint64_t yplane_size =
177*fb1b10abSAndroid Build Coastguard Worker         (aligned_height + 2 * border) * (uint64_t)y_stride + byte_alignment;
178*fb1b10abSAndroid Build Coastguard Worker     const int uv_width = aligned_width >> ss_x;
179*fb1b10abSAndroid Build Coastguard Worker     const int uv_height = aligned_height >> ss_y;
180*fb1b10abSAndroid Build Coastguard Worker     const int uv_stride = y_stride >> ss_x;
181*fb1b10abSAndroid Build Coastguard Worker     const int uv_border_w = border >> ss_x;
182*fb1b10abSAndroid Build Coastguard Worker     const int uv_border_h = border >> ss_y;
183*fb1b10abSAndroid Build Coastguard Worker     const uint64_t uvplane_size =
184*fb1b10abSAndroid Build Coastguard Worker         (uv_height + 2 * uv_border_h) * (uint64_t)uv_stride + byte_alignment;
185*fb1b10abSAndroid Build Coastguard Worker 
186*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
187*fb1b10abSAndroid Build Coastguard Worker     const uint64_t frame_size =
188*fb1b10abSAndroid Build Coastguard Worker         (1 + use_highbitdepth) * (yplane_size + 2 * uvplane_size);
189*fb1b10abSAndroid Build Coastguard Worker #else
190*fb1b10abSAndroid Build Coastguard Worker     const uint64_t frame_size = yplane_size + 2 * uvplane_size;
191*fb1b10abSAndroid Build Coastguard Worker #endif  // CONFIG_VP9_HIGHBITDEPTH
192*fb1b10abSAndroid Build Coastguard Worker 
193*fb1b10abSAndroid Build Coastguard Worker     uint8_t *buf = NULL;
194*fb1b10abSAndroid Build Coastguard Worker 
195*fb1b10abSAndroid Build Coastguard Worker #if defined(VPX_MAX_ALLOCABLE_MEMORY)
196*fb1b10abSAndroid Build Coastguard Worker     // The decoder may allocate REF_FRAMES frame buffers in the frame buffer
197*fb1b10abSAndroid Build Coastguard Worker     // pool. Bound the total amount of allocated memory as if these REF_FRAMES
198*fb1b10abSAndroid Build Coastguard Worker     // frame buffers were allocated in a single allocation.
199*fb1b10abSAndroid Build Coastguard Worker     if (frame_size > VPX_MAX_ALLOCABLE_MEMORY / REF_FRAMES) return -1;
200*fb1b10abSAndroid Build Coastguard Worker #endif  // VPX_MAX_ALLOCABLE_MEMORY
201*fb1b10abSAndroid Build Coastguard Worker 
202*fb1b10abSAndroid Build Coastguard Worker     // frame_size is stored in buffer_alloc_sz, which is a size_t. If it won't
203*fb1b10abSAndroid Build Coastguard Worker     // fit, fail early.
204*fb1b10abSAndroid Build Coastguard Worker     if (frame_size > SIZE_MAX) {
205*fb1b10abSAndroid Build Coastguard Worker       return -1;
206*fb1b10abSAndroid Build Coastguard Worker     }
207*fb1b10abSAndroid Build Coastguard Worker 
208*fb1b10abSAndroid Build Coastguard Worker     if (cb != NULL) {
209*fb1b10abSAndroid Build Coastguard Worker       const int align_addr_extra_size = 31;
210*fb1b10abSAndroid Build Coastguard Worker       const uint64_t external_frame_size = frame_size + align_addr_extra_size;
211*fb1b10abSAndroid Build Coastguard Worker 
212*fb1b10abSAndroid Build Coastguard Worker       assert(fb != NULL);
213*fb1b10abSAndroid Build Coastguard Worker 
214*fb1b10abSAndroid Build Coastguard Worker       if (external_frame_size != (size_t)external_frame_size) return -1;
215*fb1b10abSAndroid Build Coastguard Worker 
216*fb1b10abSAndroid Build Coastguard Worker       // Allocation to hold larger frame, or first allocation.
217*fb1b10abSAndroid Build Coastguard Worker       if (cb(cb_priv, (size_t)external_frame_size, fb) < 0) return -1;
218*fb1b10abSAndroid Build Coastguard Worker 
219*fb1b10abSAndroid Build Coastguard Worker       if (fb->data == NULL || fb->size < external_frame_size) return -1;
220*fb1b10abSAndroid Build Coastguard Worker 
221*fb1b10abSAndroid Build Coastguard Worker       ybf->buffer_alloc = (uint8_t *)yv12_align_addr(fb->data, 32);
222*fb1b10abSAndroid Build Coastguard Worker 
223*fb1b10abSAndroid Build Coastguard Worker #if defined(__has_feature)
224*fb1b10abSAndroid Build Coastguard Worker #if __has_feature(memory_sanitizer)
225*fb1b10abSAndroid Build Coastguard Worker       // This memset is needed for fixing the issue of using uninitialized
226*fb1b10abSAndroid Build Coastguard Worker       // value in msan test. It will cause a perf loss, so only do this for
227*fb1b10abSAndroid Build Coastguard Worker       // msan test.
228*fb1b10abSAndroid Build Coastguard Worker       memset(ybf->buffer_alloc, 0, (size_t)frame_size);
229*fb1b10abSAndroid Build Coastguard Worker #endif
230*fb1b10abSAndroid Build Coastguard Worker #endif
231*fb1b10abSAndroid Build Coastguard Worker     } else if (frame_size > ybf->buffer_alloc_sz) {
232*fb1b10abSAndroid Build Coastguard Worker       // Allocation to hold larger frame, or first allocation.
233*fb1b10abSAndroid Build Coastguard Worker       vpx_free(ybf->buffer_alloc);
234*fb1b10abSAndroid Build Coastguard Worker       ybf->buffer_alloc = NULL;
235*fb1b10abSAndroid Build Coastguard Worker       ybf->buffer_alloc_sz = 0;
236*fb1b10abSAndroid Build Coastguard Worker 
237*fb1b10abSAndroid Build Coastguard Worker       ybf->buffer_alloc = (uint8_t *)vpx_memalign(32, (size_t)frame_size);
238*fb1b10abSAndroid Build Coastguard Worker       if (!ybf->buffer_alloc) return -1;
239*fb1b10abSAndroid Build Coastguard Worker 
240*fb1b10abSAndroid Build Coastguard Worker       ybf->buffer_alloc_sz = (size_t)frame_size;
241*fb1b10abSAndroid Build Coastguard Worker 
242*fb1b10abSAndroid Build Coastguard Worker       // This memset is needed for fixing valgrind error from C loop filter
243*fb1b10abSAndroid Build Coastguard Worker       // due to access uninitialized memory in frame border. It could be
244*fb1b10abSAndroid Build Coastguard Worker       // removed if border is totally removed.
245*fb1b10abSAndroid Build Coastguard Worker       memset(ybf->buffer_alloc, 0, ybf->buffer_alloc_sz);
246*fb1b10abSAndroid Build Coastguard Worker     }
247*fb1b10abSAndroid Build Coastguard Worker 
248*fb1b10abSAndroid Build Coastguard Worker     ybf->y_crop_width = width;
249*fb1b10abSAndroid Build Coastguard Worker     ybf->y_crop_height = height;
250*fb1b10abSAndroid Build Coastguard Worker     ybf->y_width = aligned_width;
251*fb1b10abSAndroid Build Coastguard Worker     ybf->y_height = aligned_height;
252*fb1b10abSAndroid Build Coastguard Worker     ybf->y_stride = y_stride;
253*fb1b10abSAndroid Build Coastguard Worker 
254*fb1b10abSAndroid Build Coastguard Worker     ybf->uv_crop_width = (width + ss_x) >> ss_x;
255*fb1b10abSAndroid Build Coastguard Worker     ybf->uv_crop_height = (height + ss_y) >> ss_y;
256*fb1b10abSAndroid Build Coastguard Worker     ybf->uv_width = uv_width;
257*fb1b10abSAndroid Build Coastguard Worker     ybf->uv_height = uv_height;
258*fb1b10abSAndroid Build Coastguard Worker     ybf->uv_stride = uv_stride;
259*fb1b10abSAndroid Build Coastguard Worker 
260*fb1b10abSAndroid Build Coastguard Worker     ybf->border = border;
261*fb1b10abSAndroid Build Coastguard Worker     ybf->frame_size = (size_t)frame_size;
262*fb1b10abSAndroid Build Coastguard Worker     ybf->subsampling_x = ss_x;
263*fb1b10abSAndroid Build Coastguard Worker     ybf->subsampling_y = ss_y;
264*fb1b10abSAndroid Build Coastguard Worker 
265*fb1b10abSAndroid Build Coastguard Worker     buf = ybf->buffer_alloc;
266*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
267*fb1b10abSAndroid Build Coastguard Worker     if (use_highbitdepth) {
268*fb1b10abSAndroid Build Coastguard Worker       // Store uint16 addresses when using 16bit framebuffers
269*fb1b10abSAndroid Build Coastguard Worker       buf = CONVERT_TO_BYTEPTR(ybf->buffer_alloc);
270*fb1b10abSAndroid Build Coastguard Worker       ybf->flags = YV12_FLAG_HIGHBITDEPTH;
271*fb1b10abSAndroid Build Coastguard Worker     } else {
272*fb1b10abSAndroid Build Coastguard Worker       ybf->flags = 0;
273*fb1b10abSAndroid Build Coastguard Worker     }
274*fb1b10abSAndroid Build Coastguard Worker #endif  // CONFIG_VP9_HIGHBITDEPTH
275*fb1b10abSAndroid Build Coastguard Worker 
276*fb1b10abSAndroid Build Coastguard Worker     ybf->y_buffer = (uint8_t *)yv12_align_addr(
277*fb1b10abSAndroid Build Coastguard Worker         buf + (border * y_stride) + border, vp9_byte_align);
278*fb1b10abSAndroid Build Coastguard Worker     ybf->u_buffer = (uint8_t *)yv12_align_addr(
279*fb1b10abSAndroid Build Coastguard Worker         buf + yplane_size + (uv_border_h * uv_stride) + uv_border_w,
280*fb1b10abSAndroid Build Coastguard Worker         vp9_byte_align);
281*fb1b10abSAndroid Build Coastguard Worker     ybf->v_buffer =
282*fb1b10abSAndroid Build Coastguard Worker         (uint8_t *)yv12_align_addr(buf + yplane_size + uvplane_size +
283*fb1b10abSAndroid Build Coastguard Worker                                        (uv_border_h * uv_stride) + uv_border_w,
284*fb1b10abSAndroid Build Coastguard Worker                                    vp9_byte_align);
285*fb1b10abSAndroid Build Coastguard Worker 
286*fb1b10abSAndroid Build Coastguard Worker     ybf->corrupted = 0; /* assume not corrupted by errors */
287*fb1b10abSAndroid Build Coastguard Worker     return 0;
288*fb1b10abSAndroid Build Coastguard Worker   }
289*fb1b10abSAndroid Build Coastguard Worker   return -2;
290*fb1b10abSAndroid Build Coastguard Worker }
291*fb1b10abSAndroid Build Coastguard Worker 
vpx_alloc_frame_buffer(YV12_BUFFER_CONFIG * ybf,int width,int height,int ss_x,int ss_y,int use_highbitdepth,int border,int byte_alignment)292*fb1b10abSAndroid Build Coastguard Worker int vpx_alloc_frame_buffer(YV12_BUFFER_CONFIG *ybf, int width, int height,
293*fb1b10abSAndroid Build Coastguard Worker                            int ss_x, int ss_y,
294*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
295*fb1b10abSAndroid Build Coastguard Worker                            int use_highbitdepth,
296*fb1b10abSAndroid Build Coastguard Worker #endif
297*fb1b10abSAndroid Build Coastguard Worker                            int border, int byte_alignment) {
298*fb1b10abSAndroid Build Coastguard Worker   if (ybf) {
299*fb1b10abSAndroid Build Coastguard Worker     vpx_free_frame_buffer(ybf);
300*fb1b10abSAndroid Build Coastguard Worker     return vpx_realloc_frame_buffer(ybf, width, height, ss_x, ss_y,
301*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
302*fb1b10abSAndroid Build Coastguard Worker                                     use_highbitdepth,
303*fb1b10abSAndroid Build Coastguard Worker #endif
304*fb1b10abSAndroid Build Coastguard Worker                                     border, byte_alignment, NULL, NULL, NULL);
305*fb1b10abSAndroid Build Coastguard Worker   }
306*fb1b10abSAndroid Build Coastguard Worker   return -2;
307*fb1b10abSAndroid Build Coastguard Worker }
308*fb1b10abSAndroid Build Coastguard Worker #endif
309