1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker * Copyright (c) 2015 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker *
4*fb1b10abSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker */
10*fb1b10abSAndroid Build Coastguard Worker
11*fb1b10abSAndroid Build Coastguard Worker #ifndef VPX_VPX_PORTS_VPX_ONCE_H_
12*fb1b10abSAndroid Build Coastguard Worker #define VPX_VPX_PORTS_VPX_ONCE_H_
13*fb1b10abSAndroid Build Coastguard Worker
14*fb1b10abSAndroid Build Coastguard Worker #include "vpx_config.h"
15*fb1b10abSAndroid Build Coastguard Worker
16*fb1b10abSAndroid Build Coastguard Worker /* Implement a function wrapper to guarantee initialization
17*fb1b10abSAndroid Build Coastguard Worker * thread-safety for library singletons.
18*fb1b10abSAndroid Build Coastguard Worker *
19*fb1b10abSAndroid Build Coastguard Worker * NOTE: These functions use static locks, and can only be
20*fb1b10abSAndroid Build Coastguard Worker * used with one common argument per compilation unit. So
21*fb1b10abSAndroid Build Coastguard Worker *
22*fb1b10abSAndroid Build Coastguard Worker * file1.c:
23*fb1b10abSAndroid Build Coastguard Worker * vpx_once(foo);
24*fb1b10abSAndroid Build Coastguard Worker * ...
25*fb1b10abSAndroid Build Coastguard Worker * vpx_once(foo);
26*fb1b10abSAndroid Build Coastguard Worker *
27*fb1b10abSAndroid Build Coastguard Worker * file2.c:
28*fb1b10abSAndroid Build Coastguard Worker * vpx_once(bar);
29*fb1b10abSAndroid Build Coastguard Worker *
30*fb1b10abSAndroid Build Coastguard Worker * will ensure foo() and bar() are each called only once, but in
31*fb1b10abSAndroid Build Coastguard Worker *
32*fb1b10abSAndroid Build Coastguard Worker * file1.c:
33*fb1b10abSAndroid Build Coastguard Worker * vpx_once(foo);
34*fb1b10abSAndroid Build Coastguard Worker * vpx_once(bar):
35*fb1b10abSAndroid Build Coastguard Worker *
36*fb1b10abSAndroid Build Coastguard Worker * bar() will never be called because the lock is used up
37*fb1b10abSAndroid Build Coastguard Worker * by the call to foo().
38*fb1b10abSAndroid Build Coastguard Worker */
39*fb1b10abSAndroid Build Coastguard Worker
40*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_MULTITHREAD && defined(_WIN32)
41*fb1b10abSAndroid Build Coastguard Worker #include <windows.h>
42*fb1b10abSAndroid Build Coastguard Worker #include <stdlib.h>
43*fb1b10abSAndroid Build Coastguard Worker /* Declare a per-compilation-unit state variable to track the progress
44*fb1b10abSAndroid Build Coastguard Worker * of calling func() only once. This must be at global scope because
45*fb1b10abSAndroid Build Coastguard Worker * local initializers are not thread-safe in MSVC prior to Visual
46*fb1b10abSAndroid Build Coastguard Worker * Studio 2015.
47*fb1b10abSAndroid Build Coastguard Worker *
48*fb1b10abSAndroid Build Coastguard Worker * As a static, once_state will be zero-initialized as program start.
49*fb1b10abSAndroid Build Coastguard Worker */
50*fb1b10abSAndroid Build Coastguard Worker static LONG once_state;
once(void (* func)(void))51*fb1b10abSAndroid Build Coastguard Worker static void once(void (*func)(void)) {
52*fb1b10abSAndroid Build Coastguard Worker /* Try to advance once_state from its initial value of 0 to 1.
53*fb1b10abSAndroid Build Coastguard Worker * Only one thread can succeed in doing so.
54*fb1b10abSAndroid Build Coastguard Worker */
55*fb1b10abSAndroid Build Coastguard Worker if (InterlockedCompareExchange(&once_state, 1, 0) == 0) {
56*fb1b10abSAndroid Build Coastguard Worker /* We're the winning thread, having set once_state to 1.
57*fb1b10abSAndroid Build Coastguard Worker * Call our function. */
58*fb1b10abSAndroid Build Coastguard Worker func();
59*fb1b10abSAndroid Build Coastguard Worker /* Now advance once_state to 2, unblocking any other threads. */
60*fb1b10abSAndroid Build Coastguard Worker InterlockedIncrement(&once_state);
61*fb1b10abSAndroid Build Coastguard Worker return;
62*fb1b10abSAndroid Build Coastguard Worker }
63*fb1b10abSAndroid Build Coastguard Worker
64*fb1b10abSAndroid Build Coastguard Worker /* We weren't the winning thread, but we want to block on
65*fb1b10abSAndroid Build Coastguard Worker * the state variable so we don't return before func()
66*fb1b10abSAndroid Build Coastguard Worker * has finished executing elsewhere.
67*fb1b10abSAndroid Build Coastguard Worker *
68*fb1b10abSAndroid Build Coastguard Worker * Try to advance once_state from 2 to 2, which is only possible
69*fb1b10abSAndroid Build Coastguard Worker * after the winning thead advances it from 1 to 2.
70*fb1b10abSAndroid Build Coastguard Worker */
71*fb1b10abSAndroid Build Coastguard Worker while (InterlockedCompareExchange(&once_state, 2, 2) != 2) {
72*fb1b10abSAndroid Build Coastguard Worker /* State isn't yet 2. Try again.
73*fb1b10abSAndroid Build Coastguard Worker *
74*fb1b10abSAndroid Build Coastguard Worker * We are used for singleton initialization functions,
75*fb1b10abSAndroid Build Coastguard Worker * which should complete quickly. Contention will likewise
76*fb1b10abSAndroid Build Coastguard Worker * be rare, so it's worthwhile to use a simple but cpu-
77*fb1b10abSAndroid Build Coastguard Worker * intensive busy-wait instead of successive backoff,
78*fb1b10abSAndroid Build Coastguard Worker * waiting on a kernel object, or another heavier-weight scheme.
79*fb1b10abSAndroid Build Coastguard Worker *
80*fb1b10abSAndroid Build Coastguard Worker * We can at least yield our timeslice.
81*fb1b10abSAndroid Build Coastguard Worker */
82*fb1b10abSAndroid Build Coastguard Worker Sleep(0);
83*fb1b10abSAndroid Build Coastguard Worker }
84*fb1b10abSAndroid Build Coastguard Worker
85*fb1b10abSAndroid Build Coastguard Worker /* We've seen once_state advance to 2, so we know func()
86*fb1b10abSAndroid Build Coastguard Worker * has been called. And we've left once_state as we found it,
87*fb1b10abSAndroid Build Coastguard Worker * so other threads will have the same experience.
88*fb1b10abSAndroid Build Coastguard Worker *
89*fb1b10abSAndroid Build Coastguard Worker * It's safe to return now.
90*fb1b10abSAndroid Build Coastguard Worker */
91*fb1b10abSAndroid Build Coastguard Worker return;
92*fb1b10abSAndroid Build Coastguard Worker }
93*fb1b10abSAndroid Build Coastguard Worker
94*fb1b10abSAndroid Build Coastguard Worker #elif CONFIG_MULTITHREAD && HAVE_PTHREAD_H
95*fb1b10abSAndroid Build Coastguard Worker #include <pthread.h>
once(void (* func)(void))96*fb1b10abSAndroid Build Coastguard Worker static void once(void (*func)(void)) {
97*fb1b10abSAndroid Build Coastguard Worker static pthread_once_t lock = PTHREAD_ONCE_INIT;
98*fb1b10abSAndroid Build Coastguard Worker pthread_once(&lock, func);
99*fb1b10abSAndroid Build Coastguard Worker }
100*fb1b10abSAndroid Build Coastguard Worker
101*fb1b10abSAndroid Build Coastguard Worker #else
102*fb1b10abSAndroid Build Coastguard Worker /* No-op version that performs no synchronization. *_rtcd() is idempotent,
103*fb1b10abSAndroid Build Coastguard Worker * so as long as your platform provides atomic loads/stores of pointers
104*fb1b10abSAndroid Build Coastguard Worker * no synchronization is strictly necessary.
105*fb1b10abSAndroid Build Coastguard Worker */
106*fb1b10abSAndroid Build Coastguard Worker
once(void (* func)(void))107*fb1b10abSAndroid Build Coastguard Worker static void once(void (*func)(void)) {
108*fb1b10abSAndroid Build Coastguard Worker static volatile int done;
109*fb1b10abSAndroid Build Coastguard Worker
110*fb1b10abSAndroid Build Coastguard Worker if (!done) {
111*fb1b10abSAndroid Build Coastguard Worker func();
112*fb1b10abSAndroid Build Coastguard Worker done = 1;
113*fb1b10abSAndroid Build Coastguard Worker }
114*fb1b10abSAndroid Build Coastguard Worker }
115*fb1b10abSAndroid Build Coastguard Worker #endif
116*fb1b10abSAndroid Build Coastguard Worker
117*fb1b10abSAndroid Build Coastguard Worker #endif // VPX_VPX_PORTS_VPX_ONCE_H_
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