xref: /aosp_15_r20/external/libvpx/vpx_dsp/skin_detection.c (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2017 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/skin_detection.h"
12*fb1b10abSAndroid Build Coastguard Worker 
13*fb1b10abSAndroid Build Coastguard Worker #define MODEL_MODE 1
14*fb1b10abSAndroid Build Coastguard Worker 
15*fb1b10abSAndroid Build Coastguard Worker // Fixed-point skin color model parameters.
16*fb1b10abSAndroid Build Coastguard Worker static const int skin_mean[5][2] = { { 7463, 9614 },
17*fb1b10abSAndroid Build Coastguard Worker                                      { 6400, 10240 },
18*fb1b10abSAndroid Build Coastguard Worker                                      { 7040, 10240 },
19*fb1b10abSAndroid Build Coastguard Worker                                      { 8320, 9280 },
20*fb1b10abSAndroid Build Coastguard Worker                                      { 6800, 9614 } };
21*fb1b10abSAndroid Build Coastguard Worker static const int skin_inv_cov[4] = { 4107, 1663, 1663, 2157 };  // q16
22*fb1b10abSAndroid Build Coastguard Worker static const int skin_threshold[6] = { 1570636, 1400000, 800000,
23*fb1b10abSAndroid Build Coastguard Worker                                        800000,  800000,  800000 };  // q18
24*fb1b10abSAndroid Build Coastguard Worker // Thresholds on luminance.
25*fb1b10abSAndroid Build Coastguard Worker static const int y_low = 40;
26*fb1b10abSAndroid Build Coastguard Worker static const int y_high = 220;
27*fb1b10abSAndroid Build Coastguard Worker 
28*fb1b10abSAndroid Build Coastguard Worker // Evaluates the Mahalanobis distance measure for the input CbCr values.
vpx_evaluate_skin_color_difference(const int cb,const int cr,const int idx)29*fb1b10abSAndroid Build Coastguard Worker static int vpx_evaluate_skin_color_difference(const int cb, const int cr,
30*fb1b10abSAndroid Build Coastguard Worker                                               const int idx) {
31*fb1b10abSAndroid Build Coastguard Worker   const int cb_q6 = cb << 6;
32*fb1b10abSAndroid Build Coastguard Worker   const int cr_q6 = cr << 6;
33*fb1b10abSAndroid Build Coastguard Worker   const int cb_diff_q12 =
34*fb1b10abSAndroid Build Coastguard Worker       (cb_q6 - skin_mean[idx][0]) * (cb_q6 - skin_mean[idx][0]);
35*fb1b10abSAndroid Build Coastguard Worker   const int cbcr_diff_q12 =
36*fb1b10abSAndroid Build Coastguard Worker       (cb_q6 - skin_mean[idx][0]) * (cr_q6 - skin_mean[idx][1]);
37*fb1b10abSAndroid Build Coastguard Worker   const int cr_diff_q12 =
38*fb1b10abSAndroid Build Coastguard Worker       (cr_q6 - skin_mean[idx][1]) * (cr_q6 - skin_mean[idx][1]);
39*fb1b10abSAndroid Build Coastguard Worker   const int cb_diff_q2 = (cb_diff_q12 + (1 << 9)) >> 10;
40*fb1b10abSAndroid Build Coastguard Worker   const int cbcr_diff_q2 = (cbcr_diff_q12 + (1 << 9)) >> 10;
41*fb1b10abSAndroid Build Coastguard Worker   const int cr_diff_q2 = (cr_diff_q12 + (1 << 9)) >> 10;
42*fb1b10abSAndroid Build Coastguard Worker   const int skin_diff =
43*fb1b10abSAndroid Build Coastguard Worker       skin_inv_cov[0] * cb_diff_q2 + skin_inv_cov[1] * cbcr_diff_q2 +
44*fb1b10abSAndroid Build Coastguard Worker       skin_inv_cov[2] * cbcr_diff_q2 + skin_inv_cov[3] * cr_diff_q2;
45*fb1b10abSAndroid Build Coastguard Worker   return skin_diff;
46*fb1b10abSAndroid Build Coastguard Worker }
47*fb1b10abSAndroid Build Coastguard Worker 
48*fb1b10abSAndroid Build Coastguard Worker // Checks if the input yCbCr values corresponds to skin color.
vpx_skin_pixel(const int y,const int cb,const int cr,int motion)49*fb1b10abSAndroid Build Coastguard Worker int vpx_skin_pixel(const int y, const int cb, const int cr, int motion) {
50*fb1b10abSAndroid Build Coastguard Worker   if (y < y_low || y > y_high) {
51*fb1b10abSAndroid Build Coastguard Worker     return 0;
52*fb1b10abSAndroid Build Coastguard Worker   } else if (MODEL_MODE == 0) {
53*fb1b10abSAndroid Build Coastguard Worker     return (vpx_evaluate_skin_color_difference(cb, cr, 0) < skin_threshold[0]);
54*fb1b10abSAndroid Build Coastguard Worker   } else {
55*fb1b10abSAndroid Build Coastguard Worker     int i = 0;
56*fb1b10abSAndroid Build Coastguard Worker     // Exit on grey.
57*fb1b10abSAndroid Build Coastguard Worker     if (cb == 128 && cr == 128) return 0;
58*fb1b10abSAndroid Build Coastguard Worker     // Exit on very strong cb.
59*fb1b10abSAndroid Build Coastguard Worker     if (cb > 150 && cr < 110) return 0;
60*fb1b10abSAndroid Build Coastguard Worker     for (; i < 5; ++i) {
61*fb1b10abSAndroid Build Coastguard Worker       int skin_color_diff = vpx_evaluate_skin_color_difference(cb, cr, i);
62*fb1b10abSAndroid Build Coastguard Worker       if (skin_color_diff < skin_threshold[i + 1]) {
63*fb1b10abSAndroid Build Coastguard Worker         if (y < 60 && skin_color_diff > 3 * (skin_threshold[i + 1] >> 2)) {
64*fb1b10abSAndroid Build Coastguard Worker           return 0;
65*fb1b10abSAndroid Build Coastguard Worker         } else if (motion == 0 &&
66*fb1b10abSAndroid Build Coastguard Worker                    skin_color_diff > (skin_threshold[i + 1] >> 1)) {
67*fb1b10abSAndroid Build Coastguard Worker           return 0;
68*fb1b10abSAndroid Build Coastguard Worker         } else {
69*fb1b10abSAndroid Build Coastguard Worker           return 1;
70*fb1b10abSAndroid Build Coastguard Worker         }
71*fb1b10abSAndroid Build Coastguard Worker       }
72*fb1b10abSAndroid Build Coastguard Worker       // Exit if difference is much large than the threshold.
73*fb1b10abSAndroid Build Coastguard Worker       if (skin_color_diff > (skin_threshold[i + 1] << 3)) {
74*fb1b10abSAndroid Build Coastguard Worker         return 0;
75*fb1b10abSAndroid Build Coastguard Worker       }
76*fb1b10abSAndroid Build Coastguard Worker     }
77*fb1b10abSAndroid Build Coastguard Worker     return 0;
78*fb1b10abSAndroid Build Coastguard Worker   }
79*fb1b10abSAndroid Build Coastguard Worker }
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