xref: /aosp_15_r20/external/libvpx/vpx_dsp/fastssim.c (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2010 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  *
10*fb1b10abSAndroid Build Coastguard Worker  *  This code was originally written by: Nathan E. Egge, at the Daala
11*fb1b10abSAndroid Build Coastguard Worker  *  project.
12*fb1b10abSAndroid Build Coastguard Worker  */
13*fb1b10abSAndroid Build Coastguard Worker #include <assert.h>
14*fb1b10abSAndroid Build Coastguard Worker #include <math.h>
15*fb1b10abSAndroid Build Coastguard Worker #include <stdlib.h>
16*fb1b10abSAndroid Build Coastguard Worker #include <string.h>
17*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_config.h"
18*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_dsp_rtcd.h"
19*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/ssim.h"
20*fb1b10abSAndroid Build Coastguard Worker #include "vpx_ports/system_state.h"
21*fb1b10abSAndroid Build Coastguard Worker 
22*fb1b10abSAndroid Build Coastguard Worker typedef struct fs_level fs_level;
23*fb1b10abSAndroid Build Coastguard Worker typedef struct fs_ctx fs_ctx;
24*fb1b10abSAndroid Build Coastguard Worker 
25*fb1b10abSAndroid Build Coastguard Worker #define SSIM_C1 (255 * 255 * 0.01 * 0.01)
26*fb1b10abSAndroid Build Coastguard Worker #define SSIM_C2 (255 * 255 * 0.03 * 0.03)
27*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
28*fb1b10abSAndroid Build Coastguard Worker #define SSIM_C1_10 (1023 * 1023 * 0.01 * 0.01)
29*fb1b10abSAndroid Build Coastguard Worker #define SSIM_C1_12 (4095 * 4095 * 0.01 * 0.01)
30*fb1b10abSAndroid Build Coastguard Worker #define SSIM_C2_10 (1023 * 1023 * 0.03 * 0.03)
31*fb1b10abSAndroid Build Coastguard Worker #define SSIM_C2_12 (4095 * 4095 * 0.03 * 0.03)
32*fb1b10abSAndroid Build Coastguard Worker #endif
33*fb1b10abSAndroid Build Coastguard Worker #define FS_MINI(_a, _b) ((_a) < (_b) ? (_a) : (_b))
34*fb1b10abSAndroid Build Coastguard Worker #define FS_MAXI(_a, _b) ((_a) > (_b) ? (_a) : (_b))
35*fb1b10abSAndroid Build Coastguard Worker 
36*fb1b10abSAndroid Build Coastguard Worker struct fs_level {
37*fb1b10abSAndroid Build Coastguard Worker   uint32_t *im1;
38*fb1b10abSAndroid Build Coastguard Worker   uint32_t *im2;
39*fb1b10abSAndroid Build Coastguard Worker   double *ssim;
40*fb1b10abSAndroid Build Coastguard Worker   int w;
41*fb1b10abSAndroid Build Coastguard Worker   int h;
42*fb1b10abSAndroid Build Coastguard Worker };
43*fb1b10abSAndroid Build Coastguard Worker 
44*fb1b10abSAndroid Build Coastguard Worker struct fs_ctx {
45*fb1b10abSAndroid Build Coastguard Worker   fs_level *level;
46*fb1b10abSAndroid Build Coastguard Worker   int nlevels;
47*fb1b10abSAndroid Build Coastguard Worker   unsigned *col_buf;
48*fb1b10abSAndroid Build Coastguard Worker };
49*fb1b10abSAndroid Build Coastguard Worker 
fs_ctx_init(fs_ctx * _ctx,int _w,int _h,int _nlevels)50*fb1b10abSAndroid Build Coastguard Worker static int fs_ctx_init(fs_ctx *_ctx, int _w, int _h, int _nlevels) {
51*fb1b10abSAndroid Build Coastguard Worker   unsigned char *data;
52*fb1b10abSAndroid Build Coastguard Worker   size_t data_size;
53*fb1b10abSAndroid Build Coastguard Worker   int lw;
54*fb1b10abSAndroid Build Coastguard Worker   int lh;
55*fb1b10abSAndroid Build Coastguard Worker   int l;
56*fb1b10abSAndroid Build Coastguard Worker   lw = (_w + 1) >> 1;
57*fb1b10abSAndroid Build Coastguard Worker   lh = (_h + 1) >> 1;
58*fb1b10abSAndroid Build Coastguard Worker   data_size =
59*fb1b10abSAndroid Build Coastguard Worker       _nlevels * sizeof(fs_level) + 2 * (lw + 8) * 8 * sizeof(*_ctx->col_buf);
60*fb1b10abSAndroid Build Coastguard Worker   for (l = 0; l < _nlevels; l++) {
61*fb1b10abSAndroid Build Coastguard Worker     size_t im_size;
62*fb1b10abSAndroid Build Coastguard Worker     size_t level_size;
63*fb1b10abSAndroid Build Coastguard Worker     im_size = lw * (size_t)lh;
64*fb1b10abSAndroid Build Coastguard Worker     level_size = 2 * im_size * sizeof(*_ctx->level[l].im1);
65*fb1b10abSAndroid Build Coastguard Worker     level_size += sizeof(*_ctx->level[l].ssim) - 1;
66*fb1b10abSAndroid Build Coastguard Worker     level_size /= sizeof(*_ctx->level[l].ssim);
67*fb1b10abSAndroid Build Coastguard Worker     level_size += im_size;
68*fb1b10abSAndroid Build Coastguard Worker     level_size *= sizeof(*_ctx->level[l].ssim);
69*fb1b10abSAndroid Build Coastguard Worker     data_size += level_size;
70*fb1b10abSAndroid Build Coastguard Worker     lw = (lw + 1) >> 1;
71*fb1b10abSAndroid Build Coastguard Worker     lh = (lh + 1) >> 1;
72*fb1b10abSAndroid Build Coastguard Worker   }
73*fb1b10abSAndroid Build Coastguard Worker   data = (unsigned char *)malloc(data_size);
74*fb1b10abSAndroid Build Coastguard Worker   if (!data) return -1;
75*fb1b10abSAndroid Build Coastguard Worker   _ctx->level = (fs_level *)data;
76*fb1b10abSAndroid Build Coastguard Worker   _ctx->nlevels = _nlevels;
77*fb1b10abSAndroid Build Coastguard Worker   data += _nlevels * sizeof(*_ctx->level);
78*fb1b10abSAndroid Build Coastguard Worker   lw = (_w + 1) >> 1;
79*fb1b10abSAndroid Build Coastguard Worker   lh = (_h + 1) >> 1;
80*fb1b10abSAndroid Build Coastguard Worker   for (l = 0; l < _nlevels; l++) {
81*fb1b10abSAndroid Build Coastguard Worker     size_t im_size;
82*fb1b10abSAndroid Build Coastguard Worker     size_t level_size;
83*fb1b10abSAndroid Build Coastguard Worker     _ctx->level[l].w = lw;
84*fb1b10abSAndroid Build Coastguard Worker     _ctx->level[l].h = lh;
85*fb1b10abSAndroid Build Coastguard Worker     im_size = lw * (size_t)lh;
86*fb1b10abSAndroid Build Coastguard Worker     level_size = 2 * im_size * sizeof(*_ctx->level[l].im1);
87*fb1b10abSAndroid Build Coastguard Worker     level_size += sizeof(*_ctx->level[l].ssim) - 1;
88*fb1b10abSAndroid Build Coastguard Worker     level_size /= sizeof(*_ctx->level[l].ssim);
89*fb1b10abSAndroid Build Coastguard Worker     level_size *= sizeof(*_ctx->level[l].ssim);
90*fb1b10abSAndroid Build Coastguard Worker     _ctx->level[l].im1 = (uint32_t *)data;
91*fb1b10abSAndroid Build Coastguard Worker     _ctx->level[l].im2 = _ctx->level[l].im1 + im_size;
92*fb1b10abSAndroid Build Coastguard Worker     data += level_size;
93*fb1b10abSAndroid Build Coastguard Worker     _ctx->level[l].ssim = (double *)data;
94*fb1b10abSAndroid Build Coastguard Worker     data += im_size * sizeof(*_ctx->level[l].ssim);
95*fb1b10abSAndroid Build Coastguard Worker     lw = (lw + 1) >> 1;
96*fb1b10abSAndroid Build Coastguard Worker     lh = (lh + 1) >> 1;
97*fb1b10abSAndroid Build Coastguard Worker   }
98*fb1b10abSAndroid Build Coastguard Worker   _ctx->col_buf = (unsigned *)data;
99*fb1b10abSAndroid Build Coastguard Worker   return 0;
100*fb1b10abSAndroid Build Coastguard Worker }
101*fb1b10abSAndroid Build Coastguard Worker 
fs_ctx_clear(fs_ctx * _ctx)102*fb1b10abSAndroid Build Coastguard Worker static void fs_ctx_clear(fs_ctx *_ctx) { free(_ctx->level); }
103*fb1b10abSAndroid Build Coastguard Worker 
fs_downsample_level(fs_ctx * _ctx,int _l)104*fb1b10abSAndroid Build Coastguard Worker static void fs_downsample_level(fs_ctx *_ctx, int _l) {
105*fb1b10abSAndroid Build Coastguard Worker   const uint32_t *src1;
106*fb1b10abSAndroid Build Coastguard Worker   const uint32_t *src2;
107*fb1b10abSAndroid Build Coastguard Worker   uint32_t *dst1;
108*fb1b10abSAndroid Build Coastguard Worker   uint32_t *dst2;
109*fb1b10abSAndroid Build Coastguard Worker   int w2;
110*fb1b10abSAndroid Build Coastguard Worker   int h2;
111*fb1b10abSAndroid Build Coastguard Worker   int w;
112*fb1b10abSAndroid Build Coastguard Worker   int h;
113*fb1b10abSAndroid Build Coastguard Worker   int i;
114*fb1b10abSAndroid Build Coastguard Worker   int j;
115*fb1b10abSAndroid Build Coastguard Worker   w = _ctx->level[_l].w;
116*fb1b10abSAndroid Build Coastguard Worker   h = _ctx->level[_l].h;
117*fb1b10abSAndroid Build Coastguard Worker   dst1 = _ctx->level[_l].im1;
118*fb1b10abSAndroid Build Coastguard Worker   dst2 = _ctx->level[_l].im2;
119*fb1b10abSAndroid Build Coastguard Worker   w2 = _ctx->level[_l - 1].w;
120*fb1b10abSAndroid Build Coastguard Worker   h2 = _ctx->level[_l - 1].h;
121*fb1b10abSAndroid Build Coastguard Worker   src1 = _ctx->level[_l - 1].im1;
122*fb1b10abSAndroid Build Coastguard Worker   src2 = _ctx->level[_l - 1].im2;
123*fb1b10abSAndroid Build Coastguard Worker   for (j = 0; j < h; j++) {
124*fb1b10abSAndroid Build Coastguard Worker     int j0offs;
125*fb1b10abSAndroid Build Coastguard Worker     int j1offs;
126*fb1b10abSAndroid Build Coastguard Worker     j0offs = 2 * j * w2;
127*fb1b10abSAndroid Build Coastguard Worker     j1offs = FS_MINI(2 * j + 1, h2) * w2;
128*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < w; i++) {
129*fb1b10abSAndroid Build Coastguard Worker       int i0;
130*fb1b10abSAndroid Build Coastguard Worker       int i1;
131*fb1b10abSAndroid Build Coastguard Worker       i0 = 2 * i;
132*fb1b10abSAndroid Build Coastguard Worker       i1 = FS_MINI(i0 + 1, w2);
133*fb1b10abSAndroid Build Coastguard Worker       dst1[j * w + i] =
134*fb1b10abSAndroid Build Coastguard Worker           (uint32_t)((int64_t)src1[j0offs + i0] + src1[j0offs + i1] +
135*fb1b10abSAndroid Build Coastguard Worker                      src1[j1offs + i0] + src1[j1offs + i1]);
136*fb1b10abSAndroid Build Coastguard Worker       dst2[j * w + i] =
137*fb1b10abSAndroid Build Coastguard Worker           (uint32_t)((int64_t)src2[j0offs + i0] + src2[j0offs + i1] +
138*fb1b10abSAndroid Build Coastguard Worker                      src2[j1offs + i0] + src2[j1offs + i1]);
139*fb1b10abSAndroid Build Coastguard Worker     }
140*fb1b10abSAndroid Build Coastguard Worker   }
141*fb1b10abSAndroid Build Coastguard Worker }
142*fb1b10abSAndroid Build Coastguard Worker 
fs_downsample_level0(fs_ctx * _ctx,const uint8_t * _src1,int _s1ystride,const uint8_t * _src2,int _s2ystride,int _w,int _h,uint32_t bd,uint32_t shift)143*fb1b10abSAndroid Build Coastguard Worker static void fs_downsample_level0(fs_ctx *_ctx, const uint8_t *_src1,
144*fb1b10abSAndroid Build Coastguard Worker                                  int _s1ystride, const uint8_t *_src2,
145*fb1b10abSAndroid Build Coastguard Worker                                  int _s2ystride, int _w, int _h, uint32_t bd,
146*fb1b10abSAndroid Build Coastguard Worker                                  uint32_t shift) {
147*fb1b10abSAndroid Build Coastguard Worker   uint32_t *dst1;
148*fb1b10abSAndroid Build Coastguard Worker   uint32_t *dst2;
149*fb1b10abSAndroid Build Coastguard Worker   int w;
150*fb1b10abSAndroid Build Coastguard Worker   int h;
151*fb1b10abSAndroid Build Coastguard Worker   int i;
152*fb1b10abSAndroid Build Coastguard Worker   int j;
153*fb1b10abSAndroid Build Coastguard Worker   w = _ctx->level[0].w;
154*fb1b10abSAndroid Build Coastguard Worker   h = _ctx->level[0].h;
155*fb1b10abSAndroid Build Coastguard Worker   dst1 = _ctx->level[0].im1;
156*fb1b10abSAndroid Build Coastguard Worker   dst2 = _ctx->level[0].im2;
157*fb1b10abSAndroid Build Coastguard Worker   for (j = 0; j < h; j++) {
158*fb1b10abSAndroid Build Coastguard Worker     int j0;
159*fb1b10abSAndroid Build Coastguard Worker     int j1;
160*fb1b10abSAndroid Build Coastguard Worker     j0 = 2 * j;
161*fb1b10abSAndroid Build Coastguard Worker     j1 = FS_MINI(j0 + 1, _h);
162*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < w; i++) {
163*fb1b10abSAndroid Build Coastguard Worker       int i0;
164*fb1b10abSAndroid Build Coastguard Worker       int i1;
165*fb1b10abSAndroid Build Coastguard Worker       i0 = 2 * i;
166*fb1b10abSAndroid Build Coastguard Worker       i1 = FS_MINI(i0 + 1, _w);
167*fb1b10abSAndroid Build Coastguard Worker       if (bd == 8 && shift == 0) {
168*fb1b10abSAndroid Build Coastguard Worker         dst1[j * w + i] =
169*fb1b10abSAndroid Build Coastguard Worker             _src1[j0 * _s1ystride + i0] + _src1[j0 * _s1ystride + i1] +
170*fb1b10abSAndroid Build Coastguard Worker             _src1[j1 * _s1ystride + i0] + _src1[j1 * _s1ystride + i1];
171*fb1b10abSAndroid Build Coastguard Worker         dst2[j * w + i] =
172*fb1b10abSAndroid Build Coastguard Worker             _src2[j0 * _s2ystride + i0] + _src2[j0 * _s2ystride + i1] +
173*fb1b10abSAndroid Build Coastguard Worker             _src2[j1 * _s2ystride + i0] + _src2[j1 * _s2ystride + i1];
174*fb1b10abSAndroid Build Coastguard Worker       } else {
175*fb1b10abSAndroid Build Coastguard Worker         uint16_t *src1s = CONVERT_TO_SHORTPTR(_src1);
176*fb1b10abSAndroid Build Coastguard Worker         uint16_t *src2s = CONVERT_TO_SHORTPTR(_src2);
177*fb1b10abSAndroid Build Coastguard Worker         dst1[j * w + i] = (src1s[j0 * _s1ystride + i0] >> shift) +
178*fb1b10abSAndroid Build Coastguard Worker                           (src1s[j0 * _s1ystride + i1] >> shift) +
179*fb1b10abSAndroid Build Coastguard Worker                           (src1s[j1 * _s1ystride + i0] >> shift) +
180*fb1b10abSAndroid Build Coastguard Worker                           (src1s[j1 * _s1ystride + i1] >> shift);
181*fb1b10abSAndroid Build Coastguard Worker         dst2[j * w + i] = (src2s[j0 * _s2ystride + i0] >> shift) +
182*fb1b10abSAndroid Build Coastguard Worker                           (src2s[j0 * _s2ystride + i1] >> shift) +
183*fb1b10abSAndroid Build Coastguard Worker                           (src2s[j1 * _s2ystride + i0] >> shift) +
184*fb1b10abSAndroid Build Coastguard Worker                           (src2s[j1 * _s2ystride + i1] >> shift);
185*fb1b10abSAndroid Build Coastguard Worker       }
186*fb1b10abSAndroid Build Coastguard Worker     }
187*fb1b10abSAndroid Build Coastguard Worker   }
188*fb1b10abSAndroid Build Coastguard Worker }
189*fb1b10abSAndroid Build Coastguard Worker 
fs_apply_luminance(fs_ctx * _ctx,int _l,int bit_depth)190*fb1b10abSAndroid Build Coastguard Worker static void fs_apply_luminance(fs_ctx *_ctx, int _l, int bit_depth) {
191*fb1b10abSAndroid Build Coastguard Worker   unsigned *col_sums_x;
192*fb1b10abSAndroid Build Coastguard Worker   unsigned *col_sums_y;
193*fb1b10abSAndroid Build Coastguard Worker   uint32_t *im1;
194*fb1b10abSAndroid Build Coastguard Worker   uint32_t *im2;
195*fb1b10abSAndroid Build Coastguard Worker   double *ssim;
196*fb1b10abSAndroid Build Coastguard Worker   double c1;
197*fb1b10abSAndroid Build Coastguard Worker   int w;
198*fb1b10abSAndroid Build Coastguard Worker   int h;
199*fb1b10abSAndroid Build Coastguard Worker   int j0offs;
200*fb1b10abSAndroid Build Coastguard Worker   int j1offs;
201*fb1b10abSAndroid Build Coastguard Worker   int i;
202*fb1b10abSAndroid Build Coastguard Worker   int j;
203*fb1b10abSAndroid Build Coastguard Worker   double ssim_c1 = SSIM_C1;
204*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
205*fb1b10abSAndroid Build Coastguard Worker   if (bit_depth == 10) ssim_c1 = SSIM_C1_10;
206*fb1b10abSAndroid Build Coastguard Worker   if (bit_depth == 12) ssim_c1 = SSIM_C1_12;
207*fb1b10abSAndroid Build Coastguard Worker #else
208*fb1b10abSAndroid Build Coastguard Worker   assert(bit_depth == 8);
209*fb1b10abSAndroid Build Coastguard Worker   (void)bit_depth;
210*fb1b10abSAndroid Build Coastguard Worker #endif
211*fb1b10abSAndroid Build Coastguard Worker   w = _ctx->level[_l].w;
212*fb1b10abSAndroid Build Coastguard Worker   h = _ctx->level[_l].h;
213*fb1b10abSAndroid Build Coastguard Worker   col_sums_x = _ctx->col_buf;
214*fb1b10abSAndroid Build Coastguard Worker   col_sums_y = col_sums_x + w;
215*fb1b10abSAndroid Build Coastguard Worker   im1 = _ctx->level[_l].im1;
216*fb1b10abSAndroid Build Coastguard Worker   im2 = _ctx->level[_l].im2;
217*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < w; i++) col_sums_x[i] = 5 * im1[i];
218*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < w; i++) col_sums_y[i] = 5 * im2[i];
219*fb1b10abSAndroid Build Coastguard Worker   for (j = 1; j < 4; j++) {
220*fb1b10abSAndroid Build Coastguard Worker     j1offs = FS_MINI(j, h - 1) * w;
221*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < w; i++) col_sums_x[i] += im1[j1offs + i];
222*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < w; i++) col_sums_y[i] += im2[j1offs + i];
223*fb1b10abSAndroid Build Coastguard Worker   }
224*fb1b10abSAndroid Build Coastguard Worker   ssim = _ctx->level[_l].ssim;
225*fb1b10abSAndroid Build Coastguard Worker   c1 = (double)(ssim_c1 * 4096 * (1 << 4 * _l));
226*fb1b10abSAndroid Build Coastguard Worker   for (j = 0; j < h; j++) {
227*fb1b10abSAndroid Build Coastguard Worker     int64_t mux;
228*fb1b10abSAndroid Build Coastguard Worker     int64_t muy;
229*fb1b10abSAndroid Build Coastguard Worker     int i0;
230*fb1b10abSAndroid Build Coastguard Worker     int i1;
231*fb1b10abSAndroid Build Coastguard Worker     mux = (int64_t)5 * col_sums_x[0];
232*fb1b10abSAndroid Build Coastguard Worker     muy = (int64_t)5 * col_sums_y[0];
233*fb1b10abSAndroid Build Coastguard Worker     for (i = 1; i < 4; i++) {
234*fb1b10abSAndroid Build Coastguard Worker       i1 = FS_MINI(i, w - 1);
235*fb1b10abSAndroid Build Coastguard Worker       mux += col_sums_x[i1];
236*fb1b10abSAndroid Build Coastguard Worker       muy += col_sums_y[i1];
237*fb1b10abSAndroid Build Coastguard Worker     }
238*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < w; i++) {
239*fb1b10abSAndroid Build Coastguard Worker       ssim[j * w + i] *= (2 * mux * (double)muy + c1) /
240*fb1b10abSAndroid Build Coastguard Worker                          (mux * (double)mux + muy * (double)muy + c1);
241*fb1b10abSAndroid Build Coastguard Worker       if (i + 1 < w) {
242*fb1b10abSAndroid Build Coastguard Worker         i0 = FS_MAXI(0, i - 4);
243*fb1b10abSAndroid Build Coastguard Worker         i1 = FS_MINI(i + 4, w - 1);
244*fb1b10abSAndroid Build Coastguard Worker         mux += (int)col_sums_x[i1] - (int)col_sums_x[i0];
245*fb1b10abSAndroid Build Coastguard Worker         muy += (int)col_sums_x[i1] - (int)col_sums_x[i0];
246*fb1b10abSAndroid Build Coastguard Worker       }
247*fb1b10abSAndroid Build Coastguard Worker     }
248*fb1b10abSAndroid Build Coastguard Worker     if (j + 1 < h) {
249*fb1b10abSAndroid Build Coastguard Worker       j0offs = FS_MAXI(0, j - 4) * w;
250*fb1b10abSAndroid Build Coastguard Worker       for (i = 0; i < w; i++) col_sums_x[i] -= im1[j0offs + i];
251*fb1b10abSAndroid Build Coastguard Worker       for (i = 0; i < w; i++) col_sums_y[i] -= im2[j0offs + i];
252*fb1b10abSAndroid Build Coastguard Worker       j1offs = FS_MINI(j + 4, h - 1) * w;
253*fb1b10abSAndroid Build Coastguard Worker       for (i = 0; i < w; i++)
254*fb1b10abSAndroid Build Coastguard Worker         col_sums_x[i] = (uint32_t)((int64_t)col_sums_x[i] + im1[j1offs + i]);
255*fb1b10abSAndroid Build Coastguard Worker       for (i = 0; i < w; i++)
256*fb1b10abSAndroid Build Coastguard Worker         col_sums_y[i] = (uint32_t)((int64_t)col_sums_y[i] + im2[j1offs + i]);
257*fb1b10abSAndroid Build Coastguard Worker     }
258*fb1b10abSAndroid Build Coastguard Worker   }
259*fb1b10abSAndroid Build Coastguard Worker }
260*fb1b10abSAndroid Build Coastguard Worker 
261*fb1b10abSAndroid Build Coastguard Worker #define FS_COL_SET(_col, _joffs, _ioffs)                       \
262*fb1b10abSAndroid Build Coastguard Worker   do {                                                         \
263*fb1b10abSAndroid Build Coastguard Worker     unsigned gx;                                               \
264*fb1b10abSAndroid Build Coastguard Worker     unsigned gy;                                               \
265*fb1b10abSAndroid Build Coastguard Worker     gx = gx_buf[((j + (_joffs)) & 7) * stride + i + (_ioffs)]; \
266*fb1b10abSAndroid Build Coastguard Worker     gy = gy_buf[((j + (_joffs)) & 7) * stride + i + (_ioffs)]; \
267*fb1b10abSAndroid Build Coastguard Worker     col_sums_gx2[(_col)] = gx * (double)gx;                    \
268*fb1b10abSAndroid Build Coastguard Worker     col_sums_gy2[(_col)] = gy * (double)gy;                    \
269*fb1b10abSAndroid Build Coastguard Worker     col_sums_gxgy[(_col)] = gx * (double)gy;                   \
270*fb1b10abSAndroid Build Coastguard Worker   } while (0)
271*fb1b10abSAndroid Build Coastguard Worker 
272*fb1b10abSAndroid Build Coastguard Worker #define FS_COL_ADD(_col, _joffs, _ioffs)                       \
273*fb1b10abSAndroid Build Coastguard Worker   do {                                                         \
274*fb1b10abSAndroid Build Coastguard Worker     unsigned gx;                                               \
275*fb1b10abSAndroid Build Coastguard Worker     unsigned gy;                                               \
276*fb1b10abSAndroid Build Coastguard Worker     gx = gx_buf[((j + (_joffs)) & 7) * stride + i + (_ioffs)]; \
277*fb1b10abSAndroid Build Coastguard Worker     gy = gy_buf[((j + (_joffs)) & 7) * stride + i + (_ioffs)]; \
278*fb1b10abSAndroid Build Coastguard Worker     col_sums_gx2[(_col)] += gx * (double)gx;                   \
279*fb1b10abSAndroid Build Coastguard Worker     col_sums_gy2[(_col)] += gy * (double)gy;                   \
280*fb1b10abSAndroid Build Coastguard Worker     col_sums_gxgy[(_col)] += gx * (double)gy;                  \
281*fb1b10abSAndroid Build Coastguard Worker   } while (0)
282*fb1b10abSAndroid Build Coastguard Worker 
283*fb1b10abSAndroid Build Coastguard Worker #define FS_COL_SUB(_col, _joffs, _ioffs)                       \
284*fb1b10abSAndroid Build Coastguard Worker   do {                                                         \
285*fb1b10abSAndroid Build Coastguard Worker     unsigned gx;                                               \
286*fb1b10abSAndroid Build Coastguard Worker     unsigned gy;                                               \
287*fb1b10abSAndroid Build Coastguard Worker     gx = gx_buf[((j + (_joffs)) & 7) * stride + i + (_ioffs)]; \
288*fb1b10abSAndroid Build Coastguard Worker     gy = gy_buf[((j + (_joffs)) & 7) * stride + i + (_ioffs)]; \
289*fb1b10abSAndroid Build Coastguard Worker     col_sums_gx2[(_col)] -= gx * (double)gx;                   \
290*fb1b10abSAndroid Build Coastguard Worker     col_sums_gy2[(_col)] -= gy * (double)gy;                   \
291*fb1b10abSAndroid Build Coastguard Worker     col_sums_gxgy[(_col)] -= gx * (double)gy;                  \
292*fb1b10abSAndroid Build Coastguard Worker   } while (0)
293*fb1b10abSAndroid Build Coastguard Worker 
294*fb1b10abSAndroid Build Coastguard Worker #define FS_COL_COPY(_col1, _col2)                    \
295*fb1b10abSAndroid Build Coastguard Worker   do {                                               \
296*fb1b10abSAndroid Build Coastguard Worker     col_sums_gx2[(_col1)] = col_sums_gx2[(_col2)];   \
297*fb1b10abSAndroid Build Coastguard Worker     col_sums_gy2[(_col1)] = col_sums_gy2[(_col2)];   \
298*fb1b10abSAndroid Build Coastguard Worker     col_sums_gxgy[(_col1)] = col_sums_gxgy[(_col2)]; \
299*fb1b10abSAndroid Build Coastguard Worker   } while (0)
300*fb1b10abSAndroid Build Coastguard Worker 
301*fb1b10abSAndroid Build Coastguard Worker #define FS_COL_HALVE(_col1, _col2)                         \
302*fb1b10abSAndroid Build Coastguard Worker   do {                                                     \
303*fb1b10abSAndroid Build Coastguard Worker     col_sums_gx2[(_col1)] = col_sums_gx2[(_col2)] * 0.5;   \
304*fb1b10abSAndroid Build Coastguard Worker     col_sums_gy2[(_col1)] = col_sums_gy2[(_col2)] * 0.5;   \
305*fb1b10abSAndroid Build Coastguard Worker     col_sums_gxgy[(_col1)] = col_sums_gxgy[(_col2)] * 0.5; \
306*fb1b10abSAndroid Build Coastguard Worker   } while (0)
307*fb1b10abSAndroid Build Coastguard Worker 
308*fb1b10abSAndroid Build Coastguard Worker #define FS_COL_DOUBLE(_col1, _col2)                      \
309*fb1b10abSAndroid Build Coastguard Worker   do {                                                   \
310*fb1b10abSAndroid Build Coastguard Worker     col_sums_gx2[(_col1)] = col_sums_gx2[(_col2)] * 2;   \
311*fb1b10abSAndroid Build Coastguard Worker     col_sums_gy2[(_col1)] = col_sums_gy2[(_col2)] * 2;   \
312*fb1b10abSAndroid Build Coastguard Worker     col_sums_gxgy[(_col1)] = col_sums_gxgy[(_col2)] * 2; \
313*fb1b10abSAndroid Build Coastguard Worker   } while (0)
314*fb1b10abSAndroid Build Coastguard Worker 
fs_calc_structure(fs_ctx * _ctx,int _l,int bit_depth)315*fb1b10abSAndroid Build Coastguard Worker static void fs_calc_structure(fs_ctx *_ctx, int _l, int bit_depth) {
316*fb1b10abSAndroid Build Coastguard Worker   uint32_t *im1;
317*fb1b10abSAndroid Build Coastguard Worker   uint32_t *im2;
318*fb1b10abSAndroid Build Coastguard Worker   unsigned *gx_buf;
319*fb1b10abSAndroid Build Coastguard Worker   unsigned *gy_buf;
320*fb1b10abSAndroid Build Coastguard Worker   double *ssim;
321*fb1b10abSAndroid Build Coastguard Worker   double col_sums_gx2[8];
322*fb1b10abSAndroid Build Coastguard Worker   double col_sums_gy2[8];
323*fb1b10abSAndroid Build Coastguard Worker   double col_sums_gxgy[8];
324*fb1b10abSAndroid Build Coastguard Worker   double c2;
325*fb1b10abSAndroid Build Coastguard Worker   int stride;
326*fb1b10abSAndroid Build Coastguard Worker   int w;
327*fb1b10abSAndroid Build Coastguard Worker   int h;
328*fb1b10abSAndroid Build Coastguard Worker   int i;
329*fb1b10abSAndroid Build Coastguard Worker   int j;
330*fb1b10abSAndroid Build Coastguard Worker   double ssim_c2 = SSIM_C2;
331*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
332*fb1b10abSAndroid Build Coastguard Worker   if (bit_depth == 10) ssim_c2 = SSIM_C2_10;
333*fb1b10abSAndroid Build Coastguard Worker   if (bit_depth == 12) ssim_c2 = SSIM_C2_12;
334*fb1b10abSAndroid Build Coastguard Worker #else
335*fb1b10abSAndroid Build Coastguard Worker   assert(bit_depth == 8);
336*fb1b10abSAndroid Build Coastguard Worker   (void)bit_depth;
337*fb1b10abSAndroid Build Coastguard Worker #endif
338*fb1b10abSAndroid Build Coastguard Worker 
339*fb1b10abSAndroid Build Coastguard Worker   w = _ctx->level[_l].w;
340*fb1b10abSAndroid Build Coastguard Worker   h = _ctx->level[_l].h;
341*fb1b10abSAndroid Build Coastguard Worker   im1 = _ctx->level[_l].im1;
342*fb1b10abSAndroid Build Coastguard Worker   im2 = _ctx->level[_l].im2;
343*fb1b10abSAndroid Build Coastguard Worker   ssim = _ctx->level[_l].ssim;
344*fb1b10abSAndroid Build Coastguard Worker   gx_buf = _ctx->col_buf;
345*fb1b10abSAndroid Build Coastguard Worker   stride = w + 8;
346*fb1b10abSAndroid Build Coastguard Worker   gy_buf = gx_buf + 8 * stride;
347*fb1b10abSAndroid Build Coastguard Worker   memset(gx_buf, 0, 2 * 8 * stride * sizeof(*gx_buf));
348*fb1b10abSAndroid Build Coastguard Worker   c2 = ssim_c2 * (1 << 4 * _l) * 16 * 104;
349*fb1b10abSAndroid Build Coastguard Worker   for (j = 0; j < h + 4; j++) {
350*fb1b10abSAndroid Build Coastguard Worker     if (j < h - 1) {
351*fb1b10abSAndroid Build Coastguard Worker       for (i = 0; i < w - 1; i++) {
352*fb1b10abSAndroid Build Coastguard Worker         int64_t g1;
353*fb1b10abSAndroid Build Coastguard Worker         int64_t g2;
354*fb1b10abSAndroid Build Coastguard Worker         int64_t gx;
355*fb1b10abSAndroid Build Coastguard Worker         int64_t gy;
356*fb1b10abSAndroid Build Coastguard Worker         g1 = labs((int64_t)im1[(j + 1) * w + i + 1] - (int64_t)im1[j * w + i]);
357*fb1b10abSAndroid Build Coastguard Worker         g2 = labs((int64_t)im1[(j + 1) * w + i] - (int64_t)im1[j * w + i + 1]);
358*fb1b10abSAndroid Build Coastguard Worker         gx = 4 * FS_MAXI(g1, g2) + FS_MINI(g1, g2);
359*fb1b10abSAndroid Build Coastguard Worker         g1 = labs((int64_t)im2[(j + 1) * w + i + 1] - (int64_t)im2[j * w + i]);
360*fb1b10abSAndroid Build Coastguard Worker         g2 = labs((int64_t)im2[(j + 1) * w + i] - (int64_t)im2[j * w + i + 1]);
361*fb1b10abSAndroid Build Coastguard Worker         gy = ((int64_t)4 * FS_MAXI(g1, g2) + FS_MINI(g1, g2));
362*fb1b10abSAndroid Build Coastguard Worker         gx_buf[(j & 7) * stride + i + 4] = (uint32_t)gx;
363*fb1b10abSAndroid Build Coastguard Worker         gy_buf[(j & 7) * stride + i + 4] = (uint32_t)gy;
364*fb1b10abSAndroid Build Coastguard Worker       }
365*fb1b10abSAndroid Build Coastguard Worker     } else {
366*fb1b10abSAndroid Build Coastguard Worker       memset(gx_buf + (j & 7) * stride, 0, stride * sizeof(*gx_buf));
367*fb1b10abSAndroid Build Coastguard Worker       memset(gy_buf + (j & 7) * stride, 0, stride * sizeof(*gy_buf));
368*fb1b10abSAndroid Build Coastguard Worker     }
369*fb1b10abSAndroid Build Coastguard Worker     if (j >= 4) {
370*fb1b10abSAndroid Build Coastguard Worker       int k;
371*fb1b10abSAndroid Build Coastguard Worker       col_sums_gx2[3] = col_sums_gx2[2] = col_sums_gx2[1] = col_sums_gx2[0] = 0;
372*fb1b10abSAndroid Build Coastguard Worker       col_sums_gy2[3] = col_sums_gy2[2] = col_sums_gy2[1] = col_sums_gy2[0] = 0;
373*fb1b10abSAndroid Build Coastguard Worker       col_sums_gxgy[3] = col_sums_gxgy[2] = col_sums_gxgy[1] =
374*fb1b10abSAndroid Build Coastguard Worker           col_sums_gxgy[0] = 0;
375*fb1b10abSAndroid Build Coastguard Worker       for (i = 4; i < 8; i++) {
376*fb1b10abSAndroid Build Coastguard Worker         FS_COL_SET(i, -1, 0);
377*fb1b10abSAndroid Build Coastguard Worker         FS_COL_ADD(i, 0, 0);
378*fb1b10abSAndroid Build Coastguard Worker         for (k = 1; k < 8 - i; k++) {
379*fb1b10abSAndroid Build Coastguard Worker           FS_COL_DOUBLE(i, i);
380*fb1b10abSAndroid Build Coastguard Worker           FS_COL_ADD(i, -k - 1, 0);
381*fb1b10abSAndroid Build Coastguard Worker           FS_COL_ADD(i, k, 0);
382*fb1b10abSAndroid Build Coastguard Worker         }
383*fb1b10abSAndroid Build Coastguard Worker       }
384*fb1b10abSAndroid Build Coastguard Worker       for (i = 0; i < w; i++) {
385*fb1b10abSAndroid Build Coastguard Worker         double mugx2;
386*fb1b10abSAndroid Build Coastguard Worker         double mugy2;
387*fb1b10abSAndroid Build Coastguard Worker         double mugxgy;
388*fb1b10abSAndroid Build Coastguard Worker         mugx2 = col_sums_gx2[0];
389*fb1b10abSAndroid Build Coastguard Worker         for (k = 1; k < 8; k++) mugx2 += col_sums_gx2[k];
390*fb1b10abSAndroid Build Coastguard Worker         mugy2 = col_sums_gy2[0];
391*fb1b10abSAndroid Build Coastguard Worker         for (k = 1; k < 8; k++) mugy2 += col_sums_gy2[k];
392*fb1b10abSAndroid Build Coastguard Worker         mugxgy = col_sums_gxgy[0];
393*fb1b10abSAndroid Build Coastguard Worker         for (k = 1; k < 8; k++) mugxgy += col_sums_gxgy[k];
394*fb1b10abSAndroid Build Coastguard Worker         ssim[(j - 4) * w + i] = (2 * mugxgy + c2) / (mugx2 + mugy2 + c2);
395*fb1b10abSAndroid Build Coastguard Worker         if (i + 1 < w) {
396*fb1b10abSAndroid Build Coastguard Worker           FS_COL_SET(0, -1, 1);
397*fb1b10abSAndroid Build Coastguard Worker           FS_COL_ADD(0, 0, 1);
398*fb1b10abSAndroid Build Coastguard Worker           FS_COL_SUB(2, -3, 2);
399*fb1b10abSAndroid Build Coastguard Worker           FS_COL_SUB(2, 2, 2);
400*fb1b10abSAndroid Build Coastguard Worker           FS_COL_HALVE(1, 2);
401*fb1b10abSAndroid Build Coastguard Worker           FS_COL_SUB(3, -4, 3);
402*fb1b10abSAndroid Build Coastguard Worker           FS_COL_SUB(3, 3, 3);
403*fb1b10abSAndroid Build Coastguard Worker           FS_COL_HALVE(2, 3);
404*fb1b10abSAndroid Build Coastguard Worker           FS_COL_COPY(3, 4);
405*fb1b10abSAndroid Build Coastguard Worker           FS_COL_DOUBLE(4, 5);
406*fb1b10abSAndroid Build Coastguard Worker           FS_COL_ADD(4, -4, 5);
407*fb1b10abSAndroid Build Coastguard Worker           FS_COL_ADD(4, 3, 5);
408*fb1b10abSAndroid Build Coastguard Worker           FS_COL_DOUBLE(5, 6);
409*fb1b10abSAndroid Build Coastguard Worker           FS_COL_ADD(5, -3, 6);
410*fb1b10abSAndroid Build Coastguard Worker           FS_COL_ADD(5, 2, 6);
411*fb1b10abSAndroid Build Coastguard Worker           FS_COL_DOUBLE(6, 7);
412*fb1b10abSAndroid Build Coastguard Worker           FS_COL_ADD(6, -2, 7);
413*fb1b10abSAndroid Build Coastguard Worker           FS_COL_ADD(6, 1, 7);
414*fb1b10abSAndroid Build Coastguard Worker           FS_COL_SET(7, -1, 8);
415*fb1b10abSAndroid Build Coastguard Worker           FS_COL_ADD(7, 0, 8);
416*fb1b10abSAndroid Build Coastguard Worker         }
417*fb1b10abSAndroid Build Coastguard Worker       }
418*fb1b10abSAndroid Build Coastguard Worker     }
419*fb1b10abSAndroid Build Coastguard Worker   }
420*fb1b10abSAndroid Build Coastguard Worker }
421*fb1b10abSAndroid Build Coastguard Worker 
422*fb1b10abSAndroid Build Coastguard Worker #define FS_NLEVELS (4)
423*fb1b10abSAndroid Build Coastguard Worker 
424*fb1b10abSAndroid Build Coastguard Worker /*These weights were derived from the default weights found in Wang's original
425*fb1b10abSAndroid Build Coastguard Worker  Matlab implementation: {0.0448, 0.2856, 0.2363, 0.1333}.
426*fb1b10abSAndroid Build Coastguard Worker  We drop the finest scale and renormalize the rest to sum to 1.*/
427*fb1b10abSAndroid Build Coastguard Worker 
428*fb1b10abSAndroid Build Coastguard Worker static const double FS_WEIGHTS[FS_NLEVELS] = {
429*fb1b10abSAndroid Build Coastguard Worker   0.2989654541015625, 0.3141326904296875, 0.2473602294921875, 0.1395416259765625
430*fb1b10abSAndroid Build Coastguard Worker };
431*fb1b10abSAndroid Build Coastguard Worker 
fs_average(fs_ctx * _ctx,int _l)432*fb1b10abSAndroid Build Coastguard Worker static double fs_average(fs_ctx *_ctx, int _l) {
433*fb1b10abSAndroid Build Coastguard Worker   double *ssim;
434*fb1b10abSAndroid Build Coastguard Worker   double ret;
435*fb1b10abSAndroid Build Coastguard Worker   int w;
436*fb1b10abSAndroid Build Coastguard Worker   int h;
437*fb1b10abSAndroid Build Coastguard Worker   int i;
438*fb1b10abSAndroid Build Coastguard Worker   int j;
439*fb1b10abSAndroid Build Coastguard Worker   w = _ctx->level[_l].w;
440*fb1b10abSAndroid Build Coastguard Worker   h = _ctx->level[_l].h;
441*fb1b10abSAndroid Build Coastguard Worker   ssim = _ctx->level[_l].ssim;
442*fb1b10abSAndroid Build Coastguard Worker   ret = 0;
443*fb1b10abSAndroid Build Coastguard Worker   for (j = 0; j < h; j++)
444*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < w; i++) ret += ssim[j * w + i];
445*fb1b10abSAndroid Build Coastguard Worker   return pow(ret / (w * h), FS_WEIGHTS[_l]);
446*fb1b10abSAndroid Build Coastguard Worker }
447*fb1b10abSAndroid Build Coastguard Worker 
convert_ssim_db(double _ssim,double _weight)448*fb1b10abSAndroid Build Coastguard Worker static double convert_ssim_db(double _ssim, double _weight) {
449*fb1b10abSAndroid Build Coastguard Worker   assert(_weight >= _ssim);
450*fb1b10abSAndroid Build Coastguard Worker   if ((_weight - _ssim) < 1e-10) return MAX_SSIM_DB;
451*fb1b10abSAndroid Build Coastguard Worker   return 10 * (log10(_weight) - log10(_weight - _ssim));
452*fb1b10abSAndroid Build Coastguard Worker }
453*fb1b10abSAndroid Build Coastguard Worker 
calc_ssim(const uint8_t * _src,int _systride,const uint8_t * _dst,int _dystride,int _w,int _h,uint32_t _bd,uint32_t _shift)454*fb1b10abSAndroid Build Coastguard Worker static double calc_ssim(const uint8_t *_src, int _systride, const uint8_t *_dst,
455*fb1b10abSAndroid Build Coastguard Worker                         int _dystride, int _w, int _h, uint32_t _bd,
456*fb1b10abSAndroid Build Coastguard Worker                         uint32_t _shift) {
457*fb1b10abSAndroid Build Coastguard Worker   fs_ctx ctx;
458*fb1b10abSAndroid Build Coastguard Worker   double ret;
459*fb1b10abSAndroid Build Coastguard Worker   int l;
460*fb1b10abSAndroid Build Coastguard Worker   ret = 1;
461*fb1b10abSAndroid Build Coastguard Worker   if (fs_ctx_init(&ctx, _w, _h, FS_NLEVELS)) return 99.0;
462*fb1b10abSAndroid Build Coastguard Worker   fs_downsample_level0(&ctx, _src, _systride, _dst, _dystride, _w, _h, _bd,
463*fb1b10abSAndroid Build Coastguard Worker                        _shift);
464*fb1b10abSAndroid Build Coastguard Worker   for (l = 0; l < FS_NLEVELS - 1; l++) {
465*fb1b10abSAndroid Build Coastguard Worker     fs_calc_structure(&ctx, l, _bd);
466*fb1b10abSAndroid Build Coastguard Worker     ret *= fs_average(&ctx, l);
467*fb1b10abSAndroid Build Coastguard Worker     fs_downsample_level(&ctx, l + 1);
468*fb1b10abSAndroid Build Coastguard Worker   }
469*fb1b10abSAndroid Build Coastguard Worker   fs_calc_structure(&ctx, l, _bd);
470*fb1b10abSAndroid Build Coastguard Worker   fs_apply_luminance(&ctx, l, _bd);
471*fb1b10abSAndroid Build Coastguard Worker   ret *= fs_average(&ctx, l);
472*fb1b10abSAndroid Build Coastguard Worker   fs_ctx_clear(&ctx);
473*fb1b10abSAndroid Build Coastguard Worker   return ret;
474*fb1b10abSAndroid Build Coastguard Worker }
475*fb1b10abSAndroid Build Coastguard Worker 
vpx_calc_fastssim(const YV12_BUFFER_CONFIG * source,const YV12_BUFFER_CONFIG * dest,double * ssim_y,double * ssim_u,double * ssim_v,uint32_t bd,uint32_t in_bd)476*fb1b10abSAndroid Build Coastguard Worker double vpx_calc_fastssim(const YV12_BUFFER_CONFIG *source,
477*fb1b10abSAndroid Build Coastguard Worker                          const YV12_BUFFER_CONFIG *dest, double *ssim_y,
478*fb1b10abSAndroid Build Coastguard Worker                          double *ssim_u, double *ssim_v, uint32_t bd,
479*fb1b10abSAndroid Build Coastguard Worker                          uint32_t in_bd) {
480*fb1b10abSAndroid Build Coastguard Worker   double ssimv;
481*fb1b10abSAndroid Build Coastguard Worker   uint32_t bd_shift = 0;
482*fb1b10abSAndroid Build Coastguard Worker   vpx_clear_system_state();
483*fb1b10abSAndroid Build Coastguard Worker   assert(bd >= in_bd);
484*fb1b10abSAndroid Build Coastguard Worker   bd_shift = bd - in_bd;
485*fb1b10abSAndroid Build Coastguard Worker 
486*fb1b10abSAndroid Build Coastguard Worker   *ssim_y = calc_ssim(source->y_buffer, source->y_stride, dest->y_buffer,
487*fb1b10abSAndroid Build Coastguard Worker                       dest->y_stride, source->y_crop_width,
488*fb1b10abSAndroid Build Coastguard Worker                       source->y_crop_height, in_bd, bd_shift);
489*fb1b10abSAndroid Build Coastguard Worker   *ssim_u = calc_ssim(source->u_buffer, source->uv_stride, dest->u_buffer,
490*fb1b10abSAndroid Build Coastguard Worker                       dest->uv_stride, source->uv_crop_width,
491*fb1b10abSAndroid Build Coastguard Worker                       source->uv_crop_height, in_bd, bd_shift);
492*fb1b10abSAndroid Build Coastguard Worker   *ssim_v = calc_ssim(source->v_buffer, source->uv_stride, dest->v_buffer,
493*fb1b10abSAndroid Build Coastguard Worker                       dest->uv_stride, source->uv_crop_width,
494*fb1b10abSAndroid Build Coastguard Worker                       source->uv_crop_height, in_bd, bd_shift);
495*fb1b10abSAndroid Build Coastguard Worker 
496*fb1b10abSAndroid Build Coastguard Worker   ssimv = (*ssim_y) * .8 + .1 * ((*ssim_u) + (*ssim_v));
497*fb1b10abSAndroid Build Coastguard Worker   return convert_ssim_db(ssimv, 1.0);
498*fb1b10abSAndroid Build Coastguard Worker }
499