xref: /aosp_15_r20/external/libvpx/vp9/vp9_iface_common.c (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2019 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed  by a BSD-style license that can be
5*fb1b10abSAndroid Build Coastguard Worker  *  found in the LICENSE file in the root of the source tree. An additional
6*fb1b10abSAndroid Build Coastguard Worker  *  intellectual property  rights grant can  be found in the  file PATENTS.
7*fb1b10abSAndroid Build Coastguard Worker  *  All contributing  project authors may be  found in the AUTHORS  file in
8*fb1b10abSAndroid Build Coastguard Worker  *  the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #include "vp9/vp9_iface_common.h"
yuvconfig2image(vpx_image_t * img,const YV12_BUFFER_CONFIG * yv12,void * user_priv)12*fb1b10abSAndroid Build Coastguard Worker void yuvconfig2image(vpx_image_t *img, const YV12_BUFFER_CONFIG *yv12,
13*fb1b10abSAndroid Build Coastguard Worker                      void *user_priv) {
14*fb1b10abSAndroid Build Coastguard Worker   /** vpx_img_wrap() doesn't allow specifying independent strides for
15*fb1b10abSAndroid Build Coastguard Worker    * the Y, U, and V planes, nor other alignment adjustments that
16*fb1b10abSAndroid Build Coastguard Worker    * might be representable by a YV12_BUFFER_CONFIG, so we just
17*fb1b10abSAndroid Build Coastguard Worker    * initialize all the fields.*/
18*fb1b10abSAndroid Build Coastguard Worker   int bps;
19*fb1b10abSAndroid Build Coastguard Worker   if (!yv12->subsampling_y) {
20*fb1b10abSAndroid Build Coastguard Worker     if (!yv12->subsampling_x) {
21*fb1b10abSAndroid Build Coastguard Worker       img->fmt = VPX_IMG_FMT_I444;
22*fb1b10abSAndroid Build Coastguard Worker       bps = 24;
23*fb1b10abSAndroid Build Coastguard Worker     } else {
24*fb1b10abSAndroid Build Coastguard Worker       img->fmt = VPX_IMG_FMT_I422;
25*fb1b10abSAndroid Build Coastguard Worker       bps = 16;
26*fb1b10abSAndroid Build Coastguard Worker     }
27*fb1b10abSAndroid Build Coastguard Worker   } else {
28*fb1b10abSAndroid Build Coastguard Worker     if (!yv12->subsampling_x) {
29*fb1b10abSAndroid Build Coastguard Worker       img->fmt = VPX_IMG_FMT_I440;
30*fb1b10abSAndroid Build Coastguard Worker       bps = 16;
31*fb1b10abSAndroid Build Coastguard Worker     } else {
32*fb1b10abSAndroid Build Coastguard Worker       img->fmt = VPX_IMG_FMT_I420;
33*fb1b10abSAndroid Build Coastguard Worker       bps = 12;
34*fb1b10abSAndroid Build Coastguard Worker     }
35*fb1b10abSAndroid Build Coastguard Worker   }
36*fb1b10abSAndroid Build Coastguard Worker   img->cs = yv12->color_space;
37*fb1b10abSAndroid Build Coastguard Worker   img->range = yv12->color_range;
38*fb1b10abSAndroid Build Coastguard Worker   img->bit_depth = 8;
39*fb1b10abSAndroid Build Coastguard Worker   img->w = yv12->y_stride;
40*fb1b10abSAndroid Build Coastguard Worker   img->h = ALIGN_POWER_OF_TWO(yv12->y_height + 2 * VP9_ENC_BORDER_IN_PIXELS, 3);
41*fb1b10abSAndroid Build Coastguard Worker   img->d_w = yv12->y_crop_width;
42*fb1b10abSAndroid Build Coastguard Worker   img->d_h = yv12->y_crop_height;
43*fb1b10abSAndroid Build Coastguard Worker   img->r_w = yv12->render_width;
44*fb1b10abSAndroid Build Coastguard Worker   img->r_h = yv12->render_height;
45*fb1b10abSAndroid Build Coastguard Worker   img->x_chroma_shift = yv12->subsampling_x;
46*fb1b10abSAndroid Build Coastguard Worker   img->y_chroma_shift = yv12->subsampling_y;
47*fb1b10abSAndroid Build Coastguard Worker   img->planes[VPX_PLANE_Y] = yv12->y_buffer;
48*fb1b10abSAndroid Build Coastguard Worker   img->planes[VPX_PLANE_U] = yv12->u_buffer;
49*fb1b10abSAndroid Build Coastguard Worker   img->planes[VPX_PLANE_V] = yv12->v_buffer;
50*fb1b10abSAndroid Build Coastguard Worker   img->planes[VPX_PLANE_ALPHA] = NULL;
51*fb1b10abSAndroid Build Coastguard Worker   img->stride[VPX_PLANE_Y] = yv12->y_stride;
52*fb1b10abSAndroid Build Coastguard Worker   img->stride[VPX_PLANE_U] = yv12->uv_stride;
53*fb1b10abSAndroid Build Coastguard Worker   img->stride[VPX_PLANE_V] = yv12->uv_stride;
54*fb1b10abSAndroid Build Coastguard Worker   img->stride[VPX_PLANE_ALPHA] = yv12->y_stride;
55*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
56*fb1b10abSAndroid Build Coastguard Worker   if (yv12->flags & YV12_FLAG_HIGHBITDEPTH) {
57*fb1b10abSAndroid Build Coastguard Worker     // vpx_image_t uses byte strides and a pointer to the first byte
58*fb1b10abSAndroid Build Coastguard Worker     // of the image.
59*fb1b10abSAndroid Build Coastguard Worker     img->fmt = (vpx_img_fmt_t)(img->fmt | VPX_IMG_FMT_HIGHBITDEPTH);
60*fb1b10abSAndroid Build Coastguard Worker     img->bit_depth = yv12->bit_depth;
61*fb1b10abSAndroid Build Coastguard Worker     img->planes[VPX_PLANE_Y] = (uint8_t *)CONVERT_TO_SHORTPTR(yv12->y_buffer);
62*fb1b10abSAndroid Build Coastguard Worker     img->planes[VPX_PLANE_U] = (uint8_t *)CONVERT_TO_SHORTPTR(yv12->u_buffer);
63*fb1b10abSAndroid Build Coastguard Worker     img->planes[VPX_PLANE_V] = (uint8_t *)CONVERT_TO_SHORTPTR(yv12->v_buffer);
64*fb1b10abSAndroid Build Coastguard Worker     img->planes[VPX_PLANE_ALPHA] = NULL;
65*fb1b10abSAndroid Build Coastguard Worker     img->stride[VPX_PLANE_Y] = 2 * yv12->y_stride;
66*fb1b10abSAndroid Build Coastguard Worker     img->stride[VPX_PLANE_U] = 2 * yv12->uv_stride;
67*fb1b10abSAndroid Build Coastguard Worker     img->stride[VPX_PLANE_V] = 2 * yv12->uv_stride;
68*fb1b10abSAndroid Build Coastguard Worker     img->stride[VPX_PLANE_ALPHA] = 2 * yv12->y_stride;
69*fb1b10abSAndroid Build Coastguard Worker   }
70*fb1b10abSAndroid Build Coastguard Worker #endif  // CONFIG_VP9_HIGHBITDEPTH
71*fb1b10abSAndroid Build Coastguard Worker   img->bps = bps;
72*fb1b10abSAndroid Build Coastguard Worker   img->user_priv = user_priv;
73*fb1b10abSAndroid Build Coastguard Worker   img->img_data = yv12->buffer_alloc;
74*fb1b10abSAndroid Build Coastguard Worker   img->img_data_owner = 0;
75*fb1b10abSAndroid Build Coastguard Worker   img->self_allocd = 0;
76*fb1b10abSAndroid Build Coastguard Worker }
77*fb1b10abSAndroid Build Coastguard Worker 
image2yuvconfig(const vpx_image_t * img,YV12_BUFFER_CONFIG * yv12)78*fb1b10abSAndroid Build Coastguard Worker vpx_codec_err_t image2yuvconfig(const vpx_image_t *img,
79*fb1b10abSAndroid Build Coastguard Worker                                 YV12_BUFFER_CONFIG *yv12) {
80*fb1b10abSAndroid Build Coastguard Worker   yv12->y_buffer = img->planes[VPX_PLANE_Y];
81*fb1b10abSAndroid Build Coastguard Worker   yv12->u_buffer = img->planes[VPX_PLANE_U];
82*fb1b10abSAndroid Build Coastguard Worker   yv12->v_buffer = img->planes[VPX_PLANE_V];
83*fb1b10abSAndroid Build Coastguard Worker 
84*fb1b10abSAndroid Build Coastguard Worker   yv12->y_crop_width = img->d_w;
85*fb1b10abSAndroid Build Coastguard Worker   yv12->y_crop_height = img->d_h;
86*fb1b10abSAndroid Build Coastguard Worker   yv12->render_width = img->r_w;
87*fb1b10abSAndroid Build Coastguard Worker   yv12->render_height = img->r_h;
88*fb1b10abSAndroid Build Coastguard Worker   yv12->y_width = img->d_w;
89*fb1b10abSAndroid Build Coastguard Worker   yv12->y_height = img->d_h;
90*fb1b10abSAndroid Build Coastguard Worker 
91*fb1b10abSAndroid Build Coastguard Worker   yv12->uv_width = img->x_chroma_shift == 1 || img->fmt == VPX_IMG_FMT_NV12
92*fb1b10abSAndroid Build Coastguard Worker                        ? (1 + yv12->y_width) / 2
93*fb1b10abSAndroid Build Coastguard Worker                        : yv12->y_width;
94*fb1b10abSAndroid Build Coastguard Worker   yv12->uv_height =
95*fb1b10abSAndroid Build Coastguard Worker       img->y_chroma_shift == 1 ? (1 + yv12->y_height) / 2 : yv12->y_height;
96*fb1b10abSAndroid Build Coastguard Worker   yv12->uv_crop_width = yv12->uv_width;
97*fb1b10abSAndroid Build Coastguard Worker   yv12->uv_crop_height = yv12->uv_height;
98*fb1b10abSAndroid Build Coastguard Worker 
99*fb1b10abSAndroid Build Coastguard Worker   yv12->y_stride = img->stride[VPX_PLANE_Y];
100*fb1b10abSAndroid Build Coastguard Worker   yv12->uv_stride = img->stride[VPX_PLANE_U];
101*fb1b10abSAndroid Build Coastguard Worker   yv12->color_space = img->cs;
102*fb1b10abSAndroid Build Coastguard Worker   yv12->color_range = img->range;
103*fb1b10abSAndroid Build Coastguard Worker 
104*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
105*fb1b10abSAndroid Build Coastguard Worker   if (img->fmt & VPX_IMG_FMT_HIGHBITDEPTH) {
106*fb1b10abSAndroid Build Coastguard Worker     // In vpx_image_t
107*fb1b10abSAndroid Build Coastguard Worker     //     planes point to uint8 address of start of data
108*fb1b10abSAndroid Build Coastguard Worker     //     stride counts uint8s to reach next row
109*fb1b10abSAndroid Build Coastguard Worker     // In YV12_BUFFER_CONFIG
110*fb1b10abSAndroid Build Coastguard Worker     //     y_buffer, u_buffer, v_buffer point to uint16 address of data
111*fb1b10abSAndroid Build Coastguard Worker     //     stride and border counts in uint16s
112*fb1b10abSAndroid Build Coastguard Worker     // This means that all the address calculations in the main body of code
113*fb1b10abSAndroid Build Coastguard Worker     // should work correctly.
114*fb1b10abSAndroid Build Coastguard Worker     // However, before we do any pixel operations we need to cast the address
115*fb1b10abSAndroid Build Coastguard Worker     // to a uint16 ponter and double its value.
116*fb1b10abSAndroid Build Coastguard Worker     yv12->y_buffer = CONVERT_TO_BYTEPTR(yv12->y_buffer);
117*fb1b10abSAndroid Build Coastguard Worker     yv12->u_buffer = CONVERT_TO_BYTEPTR(yv12->u_buffer);
118*fb1b10abSAndroid Build Coastguard Worker     yv12->v_buffer = CONVERT_TO_BYTEPTR(yv12->v_buffer);
119*fb1b10abSAndroid Build Coastguard Worker     yv12->y_stride >>= 1;
120*fb1b10abSAndroid Build Coastguard Worker     yv12->uv_stride >>= 1;
121*fb1b10abSAndroid Build Coastguard Worker     yv12->flags = YV12_FLAG_HIGHBITDEPTH;
122*fb1b10abSAndroid Build Coastguard Worker   } else {
123*fb1b10abSAndroid Build Coastguard Worker     yv12->flags = 0;
124*fb1b10abSAndroid Build Coastguard Worker   }
125*fb1b10abSAndroid Build Coastguard Worker   yv12->border = (yv12->y_stride - img->w) / 2;
126*fb1b10abSAndroid Build Coastguard Worker #else
127*fb1b10abSAndroid Build Coastguard Worker   yv12->border = (img->stride[VPX_PLANE_Y] - img->w) / 2;
128*fb1b10abSAndroid Build Coastguard Worker #endif  // CONFIG_VP9_HIGHBITDEPTH
129*fb1b10abSAndroid Build Coastguard Worker   yv12->subsampling_x = img->x_chroma_shift;
130*fb1b10abSAndroid Build Coastguard Worker   yv12->subsampling_y = img->y_chroma_shift;
131*fb1b10abSAndroid Build Coastguard Worker   // When reading the data, UV are in one plane for NV12 format, thus
132*fb1b10abSAndroid Build Coastguard Worker   // x_chroma_shift is 0. After converting, UV are in separate planes, and
133*fb1b10abSAndroid Build Coastguard Worker   // subsampling_x should be set to 1.
134*fb1b10abSAndroid Build Coastguard Worker   if (img->fmt == VPX_IMG_FMT_NV12) yv12->subsampling_x = 1;
135*fb1b10abSAndroid Build Coastguard Worker   return VPX_CODEC_OK;
136*fb1b10abSAndroid Build Coastguard Worker }
137