xref: /aosp_15_r20/external/libvpx/vp9/encoder/vp9_svc_layercontext.h (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2014 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #ifndef VPX_VP9_ENCODER_VP9_SVC_LAYERCONTEXT_H_
12*fb1b10abSAndroid Build Coastguard Worker #define VPX_VP9_ENCODER_VP9_SVC_LAYERCONTEXT_H_
13*fb1b10abSAndroid Build Coastguard Worker 
14*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_encoder.h"
15*fb1b10abSAndroid Build Coastguard Worker 
16*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_ratectrl.h"
17*fb1b10abSAndroid Build Coastguard Worker 
18*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus
19*fb1b10abSAndroid Build Coastguard Worker extern "C" {
20*fb1b10abSAndroid Build Coastguard Worker #endif
21*fb1b10abSAndroid Build Coastguard Worker 
22*fb1b10abSAndroid Build Coastguard Worker typedef enum {
23*fb1b10abSAndroid Build Coastguard Worker   // Inter-layer prediction is on on all frames.
24*fb1b10abSAndroid Build Coastguard Worker   INTER_LAYER_PRED_ON,
25*fb1b10abSAndroid Build Coastguard Worker   // Inter-layer prediction is off on all frames.
26*fb1b10abSAndroid Build Coastguard Worker   INTER_LAYER_PRED_OFF,
27*fb1b10abSAndroid Build Coastguard Worker   // Inter-layer prediction is off on non-key frames and non-sync frames.
28*fb1b10abSAndroid Build Coastguard Worker   INTER_LAYER_PRED_OFF_NONKEY,
29*fb1b10abSAndroid Build Coastguard Worker   // Inter-layer prediction is on on all frames, but constrained such
30*fb1b10abSAndroid Build Coastguard Worker   // that any layer S (> 0) can only predict from previous spatial
31*fb1b10abSAndroid Build Coastguard Worker   // layer S-1, from the same superframe.
32*fb1b10abSAndroid Build Coastguard Worker   INTER_LAYER_PRED_ON_CONSTRAINED
33*fb1b10abSAndroid Build Coastguard Worker } INTER_LAYER_PRED;
34*fb1b10abSAndroid Build Coastguard Worker 
35*fb1b10abSAndroid Build Coastguard Worker typedef struct BUFFER_LONGTERM_REF {
36*fb1b10abSAndroid Build Coastguard Worker   int idx;
37*fb1b10abSAndroid Build Coastguard Worker   int is_used;
38*fb1b10abSAndroid Build Coastguard Worker } BUFFER_LONGTERM_REF;
39*fb1b10abSAndroid Build Coastguard Worker 
40*fb1b10abSAndroid Build Coastguard Worker typedef struct {
41*fb1b10abSAndroid Build Coastguard Worker   RATE_CONTROL rc;
42*fb1b10abSAndroid Build Coastguard Worker   int target_bandwidth;
43*fb1b10abSAndroid Build Coastguard Worker   int spatial_layer_target_bandwidth;  // Target for the spatial layer.
44*fb1b10abSAndroid Build Coastguard Worker   double framerate;
45*fb1b10abSAndroid Build Coastguard Worker   int avg_frame_size;
46*fb1b10abSAndroid Build Coastguard Worker   int max_q;
47*fb1b10abSAndroid Build Coastguard Worker   int min_q;
48*fb1b10abSAndroid Build Coastguard Worker   int scaling_factor_num;
49*fb1b10abSAndroid Build Coastguard Worker   int scaling_factor_den;
50*fb1b10abSAndroid Build Coastguard Worker   // Scaling factors used for internal resize scaling for single layer SVC.
51*fb1b10abSAndroid Build Coastguard Worker   int scaling_factor_num_resize;
52*fb1b10abSAndroid Build Coastguard Worker   int scaling_factor_den_resize;
53*fb1b10abSAndroid Build Coastguard Worker   TWO_PASS twopass;
54*fb1b10abSAndroid Build Coastguard Worker   vpx_fixed_buf_t rc_twopass_stats_in;
55*fb1b10abSAndroid Build Coastguard Worker   unsigned int current_video_frame_in_layer;
56*fb1b10abSAndroid Build Coastguard Worker   int is_key_frame;
57*fb1b10abSAndroid Build Coastguard Worker   int frames_from_key_frame;
58*fb1b10abSAndroid Build Coastguard Worker   FRAME_TYPE last_frame_type;
59*fb1b10abSAndroid Build Coastguard Worker   struct lookahead_entry *alt_ref_source;
60*fb1b10abSAndroid Build Coastguard Worker   int alt_ref_idx;
61*fb1b10abSAndroid Build Coastguard Worker   int gold_ref_idx;
62*fb1b10abSAndroid Build Coastguard Worker   int has_alt_frame;
63*fb1b10abSAndroid Build Coastguard Worker   size_t layer_size;
64*fb1b10abSAndroid Build Coastguard Worker   // Cyclic refresh parameters (aq-mode=3), that need to be updated per-frame.
65*fb1b10abSAndroid Build Coastguard Worker   // TODO(jianj/marpan): Is it better to use the full cyclic refresh struct.
66*fb1b10abSAndroid Build Coastguard Worker   int sb_index;
67*fb1b10abSAndroid Build Coastguard Worker   signed char *map;
68*fb1b10abSAndroid Build Coastguard Worker   uint8_t *last_coded_q_map;
69*fb1b10abSAndroid Build Coastguard Worker   uint8_t *consec_zero_mv;
70*fb1b10abSAndroid Build Coastguard Worker   int actual_num_seg1_blocks;
71*fb1b10abSAndroid Build Coastguard Worker   int actual_num_seg2_blocks;
72*fb1b10abSAndroid Build Coastguard Worker   int counter_encode_maxq_scene_change;
73*fb1b10abSAndroid Build Coastguard Worker   int qindex_delta[3];
74*fb1b10abSAndroid Build Coastguard Worker   uint8_t speed;
75*fb1b10abSAndroid Build Coastguard Worker   int loopfilter_ctrl;
76*fb1b10abSAndroid Build Coastguard Worker   int frame_qp;
77*fb1b10abSAndroid Build Coastguard Worker   int MBs;
78*fb1b10abSAndroid Build Coastguard Worker } LAYER_CONTEXT;
79*fb1b10abSAndroid Build Coastguard Worker 
80*fb1b10abSAndroid Build Coastguard Worker typedef struct SVC {
81*fb1b10abSAndroid Build Coastguard Worker   int spatial_layer_id;
82*fb1b10abSAndroid Build Coastguard Worker   int temporal_layer_id;
83*fb1b10abSAndroid Build Coastguard Worker   int number_spatial_layers;
84*fb1b10abSAndroid Build Coastguard Worker   int number_temporal_layers;
85*fb1b10abSAndroid Build Coastguard Worker 
86*fb1b10abSAndroid Build Coastguard Worker   int spatial_layer_to_encode;
87*fb1b10abSAndroid Build Coastguard Worker 
88*fb1b10abSAndroid Build Coastguard Worker   // Workaround for multiple frame contexts
89*fb1b10abSAndroid Build Coastguard Worker   enum { ENCODED = 0, ENCODING, NEED_TO_ENCODE } encode_empty_frame_state;
90*fb1b10abSAndroid Build Coastguard Worker   struct lookahead_entry empty_frame;
91*fb1b10abSAndroid Build Coastguard Worker   int encode_intra_empty_frame;
92*fb1b10abSAndroid Build Coastguard Worker 
93*fb1b10abSAndroid Build Coastguard Worker   // Store scaled source frames to be used for temporal filter to generate
94*fb1b10abSAndroid Build Coastguard Worker   // a alt ref frame.
95*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG scaled_frames[MAX_LAG_BUFFERS];
96*fb1b10abSAndroid Build Coastguard Worker   // Temp buffer used for 2-stage down-sampling, for real-time mode.
97*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG scaled_temp;
98*fb1b10abSAndroid Build Coastguard Worker   int scaled_one_half;
99*fb1b10abSAndroid Build Coastguard Worker   int scaled_temp_is_alloc;
100*fb1b10abSAndroid Build Coastguard Worker 
101*fb1b10abSAndroid Build Coastguard Worker   // Layer context used for rate control in one pass temporal CBR mode or
102*fb1b10abSAndroid Build Coastguard Worker   // two pass spatial mode.
103*fb1b10abSAndroid Build Coastguard Worker   LAYER_CONTEXT layer_context[VPX_MAX_LAYERS];
104*fb1b10abSAndroid Build Coastguard Worker   // Indicates what sort of temporal layering is used.
105*fb1b10abSAndroid Build Coastguard Worker   // Currently, this only works for CBR mode.
106*fb1b10abSAndroid Build Coastguard Worker   VP9E_TEMPORAL_LAYERING_MODE temporal_layering_mode;
107*fb1b10abSAndroid Build Coastguard Worker   // Frame flags and buffer indexes for each spatial layer, set by the
108*fb1b10abSAndroid Build Coastguard Worker   // application (external settings).
109*fb1b10abSAndroid Build Coastguard Worker   int ext_frame_flags[VPX_MAX_LAYERS];
110*fb1b10abSAndroid Build Coastguard Worker   int lst_fb_idx[VPX_MAX_LAYERS];
111*fb1b10abSAndroid Build Coastguard Worker   int gld_fb_idx[VPX_MAX_LAYERS];
112*fb1b10abSAndroid Build Coastguard Worker   int alt_fb_idx[VPX_MAX_LAYERS];
113*fb1b10abSAndroid Build Coastguard Worker   int force_zero_mode_spatial_ref;
114*fb1b10abSAndroid Build Coastguard Worker   // Sequence level flag to enable second (long term) temporal reference.
115*fb1b10abSAndroid Build Coastguard Worker   int use_gf_temporal_ref;
116*fb1b10abSAndroid Build Coastguard Worker   // Frame level flag to enable second (long term) temporal reference.
117*fb1b10abSAndroid Build Coastguard Worker   int use_gf_temporal_ref_current_layer;
118*fb1b10abSAndroid Build Coastguard Worker   // Allow second reference for at most 2 top highest resolution layers.
119*fb1b10abSAndroid Build Coastguard Worker   BUFFER_LONGTERM_REF buffer_gf_temporal_ref[2];
120*fb1b10abSAndroid Build Coastguard Worker   int current_superframe;
121*fb1b10abSAndroid Build Coastguard Worker   int non_reference_frame;
122*fb1b10abSAndroid Build Coastguard Worker   int use_base_mv;
123*fb1b10abSAndroid Build Coastguard Worker   int use_partition_reuse;
124*fb1b10abSAndroid Build Coastguard Worker   // Used to control the downscaling filter for source scaling, for 1 pass CBR.
125*fb1b10abSAndroid Build Coastguard Worker   // downsample_filter_phase: = 0 will do sub-sampling (no weighted average),
126*fb1b10abSAndroid Build Coastguard Worker   // = 8 will center the target pixel and get a symmetric averaging filter.
127*fb1b10abSAndroid Build Coastguard Worker   // downsample_filter_type: 4 filters may be used: eighttap_regular,
128*fb1b10abSAndroid Build Coastguard Worker   // eighttap_smooth, eighttap_sharp, and bilinear.
129*fb1b10abSAndroid Build Coastguard Worker   INTERP_FILTER downsample_filter_type[VPX_SS_MAX_LAYERS];
130*fb1b10abSAndroid Build Coastguard Worker   int downsample_filter_phase[VPX_SS_MAX_LAYERS];
131*fb1b10abSAndroid Build Coastguard Worker 
132*fb1b10abSAndroid Build Coastguard Worker   BLOCK_SIZE *prev_partition_svc;
133*fb1b10abSAndroid Build Coastguard Worker   int mi_stride[VPX_MAX_LAYERS];
134*fb1b10abSAndroid Build Coastguard Worker   int mi_rows[VPX_MAX_LAYERS];
135*fb1b10abSAndroid Build Coastguard Worker   int mi_cols[VPX_MAX_LAYERS];
136*fb1b10abSAndroid Build Coastguard Worker 
137*fb1b10abSAndroid Build Coastguard Worker   int first_layer_denoise;
138*fb1b10abSAndroid Build Coastguard Worker 
139*fb1b10abSAndroid Build Coastguard Worker   int skip_enhancement_layer;
140*fb1b10abSAndroid Build Coastguard Worker 
141*fb1b10abSAndroid Build Coastguard Worker   int lower_layer_qindex;
142*fb1b10abSAndroid Build Coastguard Worker 
143*fb1b10abSAndroid Build Coastguard Worker   int last_layer_dropped[VPX_MAX_LAYERS];
144*fb1b10abSAndroid Build Coastguard Worker   int drop_spatial_layer[VPX_MAX_LAYERS];
145*fb1b10abSAndroid Build Coastguard Worker   int framedrop_thresh[VPX_MAX_LAYERS];
146*fb1b10abSAndroid Build Coastguard Worker   int drop_count[VPX_MAX_LAYERS];
147*fb1b10abSAndroid Build Coastguard Worker   int force_drop_constrained_from_above[VPX_MAX_LAYERS];
148*fb1b10abSAndroid Build Coastguard Worker   int max_consec_drop;
149*fb1b10abSAndroid Build Coastguard Worker   SVC_LAYER_DROP_MODE framedrop_mode;
150*fb1b10abSAndroid Build Coastguard Worker 
151*fb1b10abSAndroid Build Coastguard Worker   INTER_LAYER_PRED disable_inter_layer_pred;
152*fb1b10abSAndroid Build Coastguard Worker 
153*fb1b10abSAndroid Build Coastguard Worker   // Flag to indicate scene change and high num of motion blocks at current
154*fb1b10abSAndroid Build Coastguard Worker   // superframe, scene detection is currently checked for each superframe prior
155*fb1b10abSAndroid Build Coastguard Worker   // to encoding, on the full resolution source.
156*fb1b10abSAndroid Build Coastguard Worker   int high_source_sad_superframe;
157*fb1b10abSAndroid Build Coastguard Worker   int high_num_blocks_with_motion;
158*fb1b10abSAndroid Build Coastguard Worker 
159*fb1b10abSAndroid Build Coastguard Worker   // Flags used to get SVC pattern info.
160*fb1b10abSAndroid Build Coastguard Worker   int update_buffer_slot[VPX_SS_MAX_LAYERS];
161*fb1b10abSAndroid Build Coastguard Worker   uint8_t reference_last[VPX_SS_MAX_LAYERS];
162*fb1b10abSAndroid Build Coastguard Worker   uint8_t reference_golden[VPX_SS_MAX_LAYERS];
163*fb1b10abSAndroid Build Coastguard Worker   uint8_t reference_altref[VPX_SS_MAX_LAYERS];
164*fb1b10abSAndroid Build Coastguard Worker   // TODO(jianj): Remove these last 3, deprecated.
165*fb1b10abSAndroid Build Coastguard Worker   uint8_t update_last[VPX_SS_MAX_LAYERS];
166*fb1b10abSAndroid Build Coastguard Worker   uint8_t update_golden[VPX_SS_MAX_LAYERS];
167*fb1b10abSAndroid Build Coastguard Worker   uint8_t update_altref[VPX_SS_MAX_LAYERS];
168*fb1b10abSAndroid Build Coastguard Worker 
169*fb1b10abSAndroid Build Coastguard Worker   // Keep track of the frame buffer index updated/refreshed on the base
170*fb1b10abSAndroid Build Coastguard Worker   // temporal superframe.
171*fb1b10abSAndroid Build Coastguard Worker   int fb_idx_upd_tl0[VPX_SS_MAX_LAYERS];
172*fb1b10abSAndroid Build Coastguard Worker 
173*fb1b10abSAndroid Build Coastguard Worker   // Keep track of the spatial and temporal layer id of the frame that last
174*fb1b10abSAndroid Build Coastguard Worker   // updated the frame buffer index.
175*fb1b10abSAndroid Build Coastguard Worker   uint8_t fb_idx_spatial_layer_id[REF_FRAMES];
176*fb1b10abSAndroid Build Coastguard Worker   uint8_t fb_idx_temporal_layer_id[REF_FRAMES];
177*fb1b10abSAndroid Build Coastguard Worker 
178*fb1b10abSAndroid Build Coastguard Worker   int spatial_layer_sync[VPX_SS_MAX_LAYERS];
179*fb1b10abSAndroid Build Coastguard Worker   // Quantizer for each spatial layer.
180*fb1b10abSAndroid Build Coastguard Worker   int base_qindex[VPX_SS_MAX_LAYERS];
181*fb1b10abSAndroid Build Coastguard Worker   uint8_t set_intra_only_frame;
182*fb1b10abSAndroid Build Coastguard Worker   uint8_t previous_frame_is_intra_only;
183*fb1b10abSAndroid Build Coastguard Worker   uint8_t superframe_has_layer_sync;
184*fb1b10abSAndroid Build Coastguard Worker 
185*fb1b10abSAndroid Build Coastguard Worker   uint8_t fb_idx_base[REF_FRAMES];
186*fb1b10abSAndroid Build Coastguard Worker 
187*fb1b10abSAndroid Build Coastguard Worker   int use_set_ref_frame_config;
188*fb1b10abSAndroid Build Coastguard Worker 
189*fb1b10abSAndroid Build Coastguard Worker   int temporal_layer_id_per_spatial[VPX_SS_MAX_LAYERS];
190*fb1b10abSAndroid Build Coastguard Worker 
191*fb1b10abSAndroid Build Coastguard Worker   int first_spatial_layer_to_encode;
192*fb1b10abSAndroid Build Coastguard Worker 
193*fb1b10abSAndroid Build Coastguard Worker   // Parameters for allowing framerate per spatial layer, and buffer
194*fb1b10abSAndroid Build Coastguard Worker   // update based on timestamps.
195*fb1b10abSAndroid Build Coastguard Worker   int64_t duration[VPX_SS_MAX_LAYERS];
196*fb1b10abSAndroid Build Coastguard Worker   int64_t timebase_fac;
197*fb1b10abSAndroid Build Coastguard Worker   int64_t time_stamp_superframe;
198*fb1b10abSAndroid Build Coastguard Worker   int64_t time_stamp_prev[VPX_SS_MAX_LAYERS];
199*fb1b10abSAndroid Build Coastguard Worker 
200*fb1b10abSAndroid Build Coastguard Worker   int num_encoded_top_layer;
201*fb1b10abSAndroid Build Coastguard Worker 
202*fb1b10abSAndroid Build Coastguard Worker   // Every spatial layer on a superframe whose base is key is key too.
203*fb1b10abSAndroid Build Coastguard Worker   int simulcast_mode;
204*fb1b10abSAndroid Build Coastguard Worker 
205*fb1b10abSAndroid Build Coastguard Worker   // Flag to indicate SVC is dynamically switched to a single layer.
206*fb1b10abSAndroid Build Coastguard Worker   int single_layer_svc;
207*fb1b10abSAndroid Build Coastguard Worker   int resize_set;
208*fb1b10abSAndroid Build Coastguard Worker } SVC;
209*fb1b10abSAndroid Build Coastguard Worker 
210*fb1b10abSAndroid Build Coastguard Worker struct VP9_COMP;
211*fb1b10abSAndroid Build Coastguard Worker 
212*fb1b10abSAndroid Build Coastguard Worker // Initialize layer context data from init_config().
213*fb1b10abSAndroid Build Coastguard Worker void vp9_init_layer_context(struct VP9_COMP *const cpi);
214*fb1b10abSAndroid Build Coastguard Worker 
215*fb1b10abSAndroid Build Coastguard Worker // Update the layer context from a change_config() call.
216*fb1b10abSAndroid Build Coastguard Worker void vp9_update_layer_context_change_config(struct VP9_COMP *const cpi,
217*fb1b10abSAndroid Build Coastguard Worker                                             const int target_bandwidth);
218*fb1b10abSAndroid Build Coastguard Worker 
219*fb1b10abSAndroid Build Coastguard Worker // Prior to encoding the frame, update framerate-related quantities
220*fb1b10abSAndroid Build Coastguard Worker // for the current temporal layer.
221*fb1b10abSAndroid Build Coastguard Worker void vp9_update_temporal_layer_framerate(struct VP9_COMP *const cpi);
222*fb1b10abSAndroid Build Coastguard Worker 
223*fb1b10abSAndroid Build Coastguard Worker // Update framerate-related quantities for the current spatial layer.
224*fb1b10abSAndroid Build Coastguard Worker void vp9_update_spatial_layer_framerate(struct VP9_COMP *const cpi,
225*fb1b10abSAndroid Build Coastguard Worker                                         double framerate);
226*fb1b10abSAndroid Build Coastguard Worker 
227*fb1b10abSAndroid Build Coastguard Worker // Prior to encoding the frame, set the layer context, for the current layer
228*fb1b10abSAndroid Build Coastguard Worker // to be encoded, to the cpi struct.
229*fb1b10abSAndroid Build Coastguard Worker void vp9_restore_layer_context(struct VP9_COMP *const cpi);
230*fb1b10abSAndroid Build Coastguard Worker 
231*fb1b10abSAndroid Build Coastguard Worker // Save the layer context after encoding the frame.
232*fb1b10abSAndroid Build Coastguard Worker void vp9_save_layer_context(struct VP9_COMP *const cpi);
233*fb1b10abSAndroid Build Coastguard Worker 
234*fb1b10abSAndroid Build Coastguard Worker // Initialize second pass rc for spatial svc.
235*fb1b10abSAndroid Build Coastguard Worker void vp9_init_second_pass_spatial_svc(struct VP9_COMP *cpi);
236*fb1b10abSAndroid Build Coastguard Worker 
237*fb1b10abSAndroid Build Coastguard Worker void get_layer_resolution(const int width_org, const int height_org,
238*fb1b10abSAndroid Build Coastguard Worker                           const int num, const int den, int *width_out,
239*fb1b10abSAndroid Build Coastguard Worker                           int *height_out);
240*fb1b10abSAndroid Build Coastguard Worker 
241*fb1b10abSAndroid Build Coastguard Worker // Increment number of video frames in layer
242*fb1b10abSAndroid Build Coastguard Worker void vp9_inc_frame_in_layer(struct VP9_COMP *const cpi);
243*fb1b10abSAndroid Build Coastguard Worker 
244*fb1b10abSAndroid Build Coastguard Worker // Check if current layer is key frame in spatial upper layer
245*fb1b10abSAndroid Build Coastguard Worker int vp9_is_upper_layer_key_frame(const struct VP9_COMP *const cpi);
246*fb1b10abSAndroid Build Coastguard Worker 
247*fb1b10abSAndroid Build Coastguard Worker // Get the next source buffer to encode
248*fb1b10abSAndroid Build Coastguard Worker struct lookahead_entry *vp9_svc_lookahead_pop(struct VP9_COMP *const cpi,
249*fb1b10abSAndroid Build Coastguard Worker                                               struct lookahead_ctx *ctx,
250*fb1b10abSAndroid Build Coastguard Worker                                               int drain);
251*fb1b10abSAndroid Build Coastguard Worker 
252*fb1b10abSAndroid Build Coastguard Worker // Start a frame and initialize svc parameters
253*fb1b10abSAndroid Build Coastguard Worker int vp9_svc_start_frame(struct VP9_COMP *const cpi);
254*fb1b10abSAndroid Build Coastguard Worker 
255*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_TEMPORAL_DENOISING
256*fb1b10abSAndroid Build Coastguard Worker int vp9_denoise_svc_non_key(struct VP9_COMP *const cpi);
257*fb1b10abSAndroid Build Coastguard Worker #endif
258*fb1b10abSAndroid Build Coastguard Worker 
259*fb1b10abSAndroid Build Coastguard Worker void vp9_copy_flags_ref_update_idx(struct VP9_COMP *const cpi);
260*fb1b10abSAndroid Build Coastguard Worker 
261*fb1b10abSAndroid Build Coastguard Worker int vp9_one_pass_svc_start_layer(struct VP9_COMP *const cpi);
262*fb1b10abSAndroid Build Coastguard Worker 
263*fb1b10abSAndroid Build Coastguard Worker void vp9_free_svc_cyclic_refresh(struct VP9_COMP *const cpi);
264*fb1b10abSAndroid Build Coastguard Worker 
265*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_reset_temporal_layers(struct VP9_COMP *const cpi, int is_key);
266*fb1b10abSAndroid Build Coastguard Worker 
267*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_check_reset_layer_rc_flag(struct VP9_COMP *const cpi);
268*fb1b10abSAndroid Build Coastguard Worker 
269*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_constrain_inter_layer_pred(struct VP9_COMP *const cpi);
270*fb1b10abSAndroid Build Coastguard Worker 
271*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_assert_constraints_pattern(struct VP9_COMP *const cpi);
272*fb1b10abSAndroid Build Coastguard Worker 
273*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_check_spatial_layer_sync(struct VP9_COMP *const cpi);
274*fb1b10abSAndroid Build Coastguard Worker 
275*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_update_ref_frame_buffer_idx(struct VP9_COMP *const cpi);
276*fb1b10abSAndroid Build Coastguard Worker 
277*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_update_ref_frame_key_simulcast(struct VP9_COMP *const cpi);
278*fb1b10abSAndroid Build Coastguard Worker 
279*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_update_ref_frame(struct VP9_COMP *const cpi);
280*fb1b10abSAndroid Build Coastguard Worker 
281*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_adjust_frame_rate(struct VP9_COMP *const cpi);
282*fb1b10abSAndroid Build Coastguard Worker 
283*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_adjust_avg_frame_qindex(struct VP9_COMP *const cpi);
284*fb1b10abSAndroid Build Coastguard Worker 
285*fb1b10abSAndroid Build Coastguard Worker int vp9_svc_check_skip_enhancement_layer(struct VP9_COMP *const cpi);
286*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus
287*fb1b10abSAndroid Build Coastguard Worker }  // extern "C"
288*fb1b10abSAndroid Build Coastguard Worker #endif
289*fb1b10abSAndroid Build Coastguard Worker 
290*fb1b10abSAndroid Build Coastguard Worker #endif  // VPX_VP9_ENCODER_VP9_SVC_LAYERCONTEXT_H_
291