1*fb1b10abSAndroid Build Coastguard Worker /* 2*fb1b10abSAndroid Build Coastguard Worker * Copyright (c) 2014 The WebM project authors. All Rights Reserved. 3*fb1b10abSAndroid Build Coastguard Worker * 4*fb1b10abSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license 5*fb1b10abSAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source 6*fb1b10abSAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found 7*fb1b10abSAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may 8*fb1b10abSAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree. 9*fb1b10abSAndroid Build Coastguard Worker */ 10*fb1b10abSAndroid Build Coastguard Worker 11*fb1b10abSAndroid Build Coastguard Worker #ifndef VPX_VP9_ENCODER_VP9_SVC_LAYERCONTEXT_H_ 12*fb1b10abSAndroid Build Coastguard Worker #define VPX_VP9_ENCODER_VP9_SVC_LAYERCONTEXT_H_ 13*fb1b10abSAndroid Build Coastguard Worker 14*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_encoder.h" 15*fb1b10abSAndroid Build Coastguard Worker 16*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_ratectrl.h" 17*fb1b10abSAndroid Build Coastguard Worker 18*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus 19*fb1b10abSAndroid Build Coastguard Worker extern "C" { 20*fb1b10abSAndroid Build Coastguard Worker #endif 21*fb1b10abSAndroid Build Coastguard Worker 22*fb1b10abSAndroid Build Coastguard Worker typedef enum { 23*fb1b10abSAndroid Build Coastguard Worker // Inter-layer prediction is on on all frames. 24*fb1b10abSAndroid Build Coastguard Worker INTER_LAYER_PRED_ON, 25*fb1b10abSAndroid Build Coastguard Worker // Inter-layer prediction is off on all frames. 26*fb1b10abSAndroid Build Coastguard Worker INTER_LAYER_PRED_OFF, 27*fb1b10abSAndroid Build Coastguard Worker // Inter-layer prediction is off on non-key frames and non-sync frames. 28*fb1b10abSAndroid Build Coastguard Worker INTER_LAYER_PRED_OFF_NONKEY, 29*fb1b10abSAndroid Build Coastguard Worker // Inter-layer prediction is on on all frames, but constrained such 30*fb1b10abSAndroid Build Coastguard Worker // that any layer S (> 0) can only predict from previous spatial 31*fb1b10abSAndroid Build Coastguard Worker // layer S-1, from the same superframe. 32*fb1b10abSAndroid Build Coastguard Worker INTER_LAYER_PRED_ON_CONSTRAINED 33*fb1b10abSAndroid Build Coastguard Worker } INTER_LAYER_PRED; 34*fb1b10abSAndroid Build Coastguard Worker 35*fb1b10abSAndroid Build Coastguard Worker typedef struct BUFFER_LONGTERM_REF { 36*fb1b10abSAndroid Build Coastguard Worker int idx; 37*fb1b10abSAndroid Build Coastguard Worker int is_used; 38*fb1b10abSAndroid Build Coastguard Worker } BUFFER_LONGTERM_REF; 39*fb1b10abSAndroid Build Coastguard Worker 40*fb1b10abSAndroid Build Coastguard Worker typedef struct { 41*fb1b10abSAndroid Build Coastguard Worker RATE_CONTROL rc; 42*fb1b10abSAndroid Build Coastguard Worker int target_bandwidth; 43*fb1b10abSAndroid Build Coastguard Worker int spatial_layer_target_bandwidth; // Target for the spatial layer. 44*fb1b10abSAndroid Build Coastguard Worker double framerate; 45*fb1b10abSAndroid Build Coastguard Worker int avg_frame_size; 46*fb1b10abSAndroid Build Coastguard Worker int max_q; 47*fb1b10abSAndroid Build Coastguard Worker int min_q; 48*fb1b10abSAndroid Build Coastguard Worker int scaling_factor_num; 49*fb1b10abSAndroid Build Coastguard Worker int scaling_factor_den; 50*fb1b10abSAndroid Build Coastguard Worker // Scaling factors used for internal resize scaling for single layer SVC. 51*fb1b10abSAndroid Build Coastguard Worker int scaling_factor_num_resize; 52*fb1b10abSAndroid Build Coastguard Worker int scaling_factor_den_resize; 53*fb1b10abSAndroid Build Coastguard Worker TWO_PASS twopass; 54*fb1b10abSAndroid Build Coastguard Worker vpx_fixed_buf_t rc_twopass_stats_in; 55*fb1b10abSAndroid Build Coastguard Worker unsigned int current_video_frame_in_layer; 56*fb1b10abSAndroid Build Coastguard Worker int is_key_frame; 57*fb1b10abSAndroid Build Coastguard Worker int frames_from_key_frame; 58*fb1b10abSAndroid Build Coastguard Worker FRAME_TYPE last_frame_type; 59*fb1b10abSAndroid Build Coastguard Worker struct lookahead_entry *alt_ref_source; 60*fb1b10abSAndroid Build Coastguard Worker int alt_ref_idx; 61*fb1b10abSAndroid Build Coastguard Worker int gold_ref_idx; 62*fb1b10abSAndroid Build Coastguard Worker int has_alt_frame; 63*fb1b10abSAndroid Build Coastguard Worker size_t layer_size; 64*fb1b10abSAndroid Build Coastguard Worker // Cyclic refresh parameters (aq-mode=3), that need to be updated per-frame. 65*fb1b10abSAndroid Build Coastguard Worker // TODO(jianj/marpan): Is it better to use the full cyclic refresh struct. 66*fb1b10abSAndroid Build Coastguard Worker int sb_index; 67*fb1b10abSAndroid Build Coastguard Worker signed char *map; 68*fb1b10abSAndroid Build Coastguard Worker uint8_t *last_coded_q_map; 69*fb1b10abSAndroid Build Coastguard Worker uint8_t *consec_zero_mv; 70*fb1b10abSAndroid Build Coastguard Worker int actual_num_seg1_blocks; 71*fb1b10abSAndroid Build Coastguard Worker int actual_num_seg2_blocks; 72*fb1b10abSAndroid Build Coastguard Worker int counter_encode_maxq_scene_change; 73*fb1b10abSAndroid Build Coastguard Worker int qindex_delta[3]; 74*fb1b10abSAndroid Build Coastguard Worker uint8_t speed; 75*fb1b10abSAndroid Build Coastguard Worker int loopfilter_ctrl; 76*fb1b10abSAndroid Build Coastguard Worker int frame_qp; 77*fb1b10abSAndroid Build Coastguard Worker int MBs; 78*fb1b10abSAndroid Build Coastguard Worker } LAYER_CONTEXT; 79*fb1b10abSAndroid Build Coastguard Worker 80*fb1b10abSAndroid Build Coastguard Worker typedef struct SVC { 81*fb1b10abSAndroid Build Coastguard Worker int spatial_layer_id; 82*fb1b10abSAndroid Build Coastguard Worker int temporal_layer_id; 83*fb1b10abSAndroid Build Coastguard Worker int number_spatial_layers; 84*fb1b10abSAndroid Build Coastguard Worker int number_temporal_layers; 85*fb1b10abSAndroid Build Coastguard Worker 86*fb1b10abSAndroid Build Coastguard Worker int spatial_layer_to_encode; 87*fb1b10abSAndroid Build Coastguard Worker 88*fb1b10abSAndroid Build Coastguard Worker // Workaround for multiple frame contexts 89*fb1b10abSAndroid Build Coastguard Worker enum { ENCODED = 0, ENCODING, NEED_TO_ENCODE } encode_empty_frame_state; 90*fb1b10abSAndroid Build Coastguard Worker struct lookahead_entry empty_frame; 91*fb1b10abSAndroid Build Coastguard Worker int encode_intra_empty_frame; 92*fb1b10abSAndroid Build Coastguard Worker 93*fb1b10abSAndroid Build Coastguard Worker // Store scaled source frames to be used for temporal filter to generate 94*fb1b10abSAndroid Build Coastguard Worker // a alt ref frame. 95*fb1b10abSAndroid Build Coastguard Worker YV12_BUFFER_CONFIG scaled_frames[MAX_LAG_BUFFERS]; 96*fb1b10abSAndroid Build Coastguard Worker // Temp buffer used for 2-stage down-sampling, for real-time mode. 97*fb1b10abSAndroid Build Coastguard Worker YV12_BUFFER_CONFIG scaled_temp; 98*fb1b10abSAndroid Build Coastguard Worker int scaled_one_half; 99*fb1b10abSAndroid Build Coastguard Worker int scaled_temp_is_alloc; 100*fb1b10abSAndroid Build Coastguard Worker 101*fb1b10abSAndroid Build Coastguard Worker // Layer context used for rate control in one pass temporal CBR mode or 102*fb1b10abSAndroid Build Coastguard Worker // two pass spatial mode. 103*fb1b10abSAndroid Build Coastguard Worker LAYER_CONTEXT layer_context[VPX_MAX_LAYERS]; 104*fb1b10abSAndroid Build Coastguard Worker // Indicates what sort of temporal layering is used. 105*fb1b10abSAndroid Build Coastguard Worker // Currently, this only works for CBR mode. 106*fb1b10abSAndroid Build Coastguard Worker VP9E_TEMPORAL_LAYERING_MODE temporal_layering_mode; 107*fb1b10abSAndroid Build Coastguard Worker // Frame flags and buffer indexes for each spatial layer, set by the 108*fb1b10abSAndroid Build Coastguard Worker // application (external settings). 109*fb1b10abSAndroid Build Coastguard Worker int ext_frame_flags[VPX_MAX_LAYERS]; 110*fb1b10abSAndroid Build Coastguard Worker int lst_fb_idx[VPX_MAX_LAYERS]; 111*fb1b10abSAndroid Build Coastguard Worker int gld_fb_idx[VPX_MAX_LAYERS]; 112*fb1b10abSAndroid Build Coastguard Worker int alt_fb_idx[VPX_MAX_LAYERS]; 113*fb1b10abSAndroid Build Coastguard Worker int force_zero_mode_spatial_ref; 114*fb1b10abSAndroid Build Coastguard Worker // Sequence level flag to enable second (long term) temporal reference. 115*fb1b10abSAndroid Build Coastguard Worker int use_gf_temporal_ref; 116*fb1b10abSAndroid Build Coastguard Worker // Frame level flag to enable second (long term) temporal reference. 117*fb1b10abSAndroid Build Coastguard Worker int use_gf_temporal_ref_current_layer; 118*fb1b10abSAndroid Build Coastguard Worker // Allow second reference for at most 2 top highest resolution layers. 119*fb1b10abSAndroid Build Coastguard Worker BUFFER_LONGTERM_REF buffer_gf_temporal_ref[2]; 120*fb1b10abSAndroid Build Coastguard Worker int current_superframe; 121*fb1b10abSAndroid Build Coastguard Worker int non_reference_frame; 122*fb1b10abSAndroid Build Coastguard Worker int use_base_mv; 123*fb1b10abSAndroid Build Coastguard Worker int use_partition_reuse; 124*fb1b10abSAndroid Build Coastguard Worker // Used to control the downscaling filter for source scaling, for 1 pass CBR. 125*fb1b10abSAndroid Build Coastguard Worker // downsample_filter_phase: = 0 will do sub-sampling (no weighted average), 126*fb1b10abSAndroid Build Coastguard Worker // = 8 will center the target pixel and get a symmetric averaging filter. 127*fb1b10abSAndroid Build Coastguard Worker // downsample_filter_type: 4 filters may be used: eighttap_regular, 128*fb1b10abSAndroid Build Coastguard Worker // eighttap_smooth, eighttap_sharp, and bilinear. 129*fb1b10abSAndroid Build Coastguard Worker INTERP_FILTER downsample_filter_type[VPX_SS_MAX_LAYERS]; 130*fb1b10abSAndroid Build Coastguard Worker int downsample_filter_phase[VPX_SS_MAX_LAYERS]; 131*fb1b10abSAndroid Build Coastguard Worker 132*fb1b10abSAndroid Build Coastguard Worker BLOCK_SIZE *prev_partition_svc; 133*fb1b10abSAndroid Build Coastguard Worker int mi_stride[VPX_MAX_LAYERS]; 134*fb1b10abSAndroid Build Coastguard Worker int mi_rows[VPX_MAX_LAYERS]; 135*fb1b10abSAndroid Build Coastguard Worker int mi_cols[VPX_MAX_LAYERS]; 136*fb1b10abSAndroid Build Coastguard Worker 137*fb1b10abSAndroid Build Coastguard Worker int first_layer_denoise; 138*fb1b10abSAndroid Build Coastguard Worker 139*fb1b10abSAndroid Build Coastguard Worker int skip_enhancement_layer; 140*fb1b10abSAndroid Build Coastguard Worker 141*fb1b10abSAndroid Build Coastguard Worker int lower_layer_qindex; 142*fb1b10abSAndroid Build Coastguard Worker 143*fb1b10abSAndroid Build Coastguard Worker int last_layer_dropped[VPX_MAX_LAYERS]; 144*fb1b10abSAndroid Build Coastguard Worker int drop_spatial_layer[VPX_MAX_LAYERS]; 145*fb1b10abSAndroid Build Coastguard Worker int framedrop_thresh[VPX_MAX_LAYERS]; 146*fb1b10abSAndroid Build Coastguard Worker int drop_count[VPX_MAX_LAYERS]; 147*fb1b10abSAndroid Build Coastguard Worker int force_drop_constrained_from_above[VPX_MAX_LAYERS]; 148*fb1b10abSAndroid Build Coastguard Worker int max_consec_drop; 149*fb1b10abSAndroid Build Coastguard Worker SVC_LAYER_DROP_MODE framedrop_mode; 150*fb1b10abSAndroid Build Coastguard Worker 151*fb1b10abSAndroid Build Coastguard Worker INTER_LAYER_PRED disable_inter_layer_pred; 152*fb1b10abSAndroid Build Coastguard Worker 153*fb1b10abSAndroid Build Coastguard Worker // Flag to indicate scene change and high num of motion blocks at current 154*fb1b10abSAndroid Build Coastguard Worker // superframe, scene detection is currently checked for each superframe prior 155*fb1b10abSAndroid Build Coastguard Worker // to encoding, on the full resolution source. 156*fb1b10abSAndroid Build Coastguard Worker int high_source_sad_superframe; 157*fb1b10abSAndroid Build Coastguard Worker int high_num_blocks_with_motion; 158*fb1b10abSAndroid Build Coastguard Worker 159*fb1b10abSAndroid Build Coastguard Worker // Flags used to get SVC pattern info. 160*fb1b10abSAndroid Build Coastguard Worker int update_buffer_slot[VPX_SS_MAX_LAYERS]; 161*fb1b10abSAndroid Build Coastguard Worker uint8_t reference_last[VPX_SS_MAX_LAYERS]; 162*fb1b10abSAndroid Build Coastguard Worker uint8_t reference_golden[VPX_SS_MAX_LAYERS]; 163*fb1b10abSAndroid Build Coastguard Worker uint8_t reference_altref[VPX_SS_MAX_LAYERS]; 164*fb1b10abSAndroid Build Coastguard Worker // TODO(jianj): Remove these last 3, deprecated. 165*fb1b10abSAndroid Build Coastguard Worker uint8_t update_last[VPX_SS_MAX_LAYERS]; 166*fb1b10abSAndroid Build Coastguard Worker uint8_t update_golden[VPX_SS_MAX_LAYERS]; 167*fb1b10abSAndroid Build Coastguard Worker uint8_t update_altref[VPX_SS_MAX_LAYERS]; 168*fb1b10abSAndroid Build Coastguard Worker 169*fb1b10abSAndroid Build Coastguard Worker // Keep track of the frame buffer index updated/refreshed on the base 170*fb1b10abSAndroid Build Coastguard Worker // temporal superframe. 171*fb1b10abSAndroid Build Coastguard Worker int fb_idx_upd_tl0[VPX_SS_MAX_LAYERS]; 172*fb1b10abSAndroid Build Coastguard Worker 173*fb1b10abSAndroid Build Coastguard Worker // Keep track of the spatial and temporal layer id of the frame that last 174*fb1b10abSAndroid Build Coastguard Worker // updated the frame buffer index. 175*fb1b10abSAndroid Build Coastguard Worker uint8_t fb_idx_spatial_layer_id[REF_FRAMES]; 176*fb1b10abSAndroid Build Coastguard Worker uint8_t fb_idx_temporal_layer_id[REF_FRAMES]; 177*fb1b10abSAndroid Build Coastguard Worker 178*fb1b10abSAndroid Build Coastguard Worker int spatial_layer_sync[VPX_SS_MAX_LAYERS]; 179*fb1b10abSAndroid Build Coastguard Worker // Quantizer for each spatial layer. 180*fb1b10abSAndroid Build Coastguard Worker int base_qindex[VPX_SS_MAX_LAYERS]; 181*fb1b10abSAndroid Build Coastguard Worker uint8_t set_intra_only_frame; 182*fb1b10abSAndroid Build Coastguard Worker uint8_t previous_frame_is_intra_only; 183*fb1b10abSAndroid Build Coastguard Worker uint8_t superframe_has_layer_sync; 184*fb1b10abSAndroid Build Coastguard Worker 185*fb1b10abSAndroid Build Coastguard Worker uint8_t fb_idx_base[REF_FRAMES]; 186*fb1b10abSAndroid Build Coastguard Worker 187*fb1b10abSAndroid Build Coastguard Worker int use_set_ref_frame_config; 188*fb1b10abSAndroid Build Coastguard Worker 189*fb1b10abSAndroid Build Coastguard Worker int temporal_layer_id_per_spatial[VPX_SS_MAX_LAYERS]; 190*fb1b10abSAndroid Build Coastguard Worker 191*fb1b10abSAndroid Build Coastguard Worker int first_spatial_layer_to_encode; 192*fb1b10abSAndroid Build Coastguard Worker 193*fb1b10abSAndroid Build Coastguard Worker // Parameters for allowing framerate per spatial layer, and buffer 194*fb1b10abSAndroid Build Coastguard Worker // update based on timestamps. 195*fb1b10abSAndroid Build Coastguard Worker int64_t duration[VPX_SS_MAX_LAYERS]; 196*fb1b10abSAndroid Build Coastguard Worker int64_t timebase_fac; 197*fb1b10abSAndroid Build Coastguard Worker int64_t time_stamp_superframe; 198*fb1b10abSAndroid Build Coastguard Worker int64_t time_stamp_prev[VPX_SS_MAX_LAYERS]; 199*fb1b10abSAndroid Build Coastguard Worker 200*fb1b10abSAndroid Build Coastguard Worker int num_encoded_top_layer; 201*fb1b10abSAndroid Build Coastguard Worker 202*fb1b10abSAndroid Build Coastguard Worker // Every spatial layer on a superframe whose base is key is key too. 203*fb1b10abSAndroid Build Coastguard Worker int simulcast_mode; 204*fb1b10abSAndroid Build Coastguard Worker 205*fb1b10abSAndroid Build Coastguard Worker // Flag to indicate SVC is dynamically switched to a single layer. 206*fb1b10abSAndroid Build Coastguard Worker int single_layer_svc; 207*fb1b10abSAndroid Build Coastguard Worker int resize_set; 208*fb1b10abSAndroid Build Coastguard Worker } SVC; 209*fb1b10abSAndroid Build Coastguard Worker 210*fb1b10abSAndroid Build Coastguard Worker struct VP9_COMP; 211*fb1b10abSAndroid Build Coastguard Worker 212*fb1b10abSAndroid Build Coastguard Worker // Initialize layer context data from init_config(). 213*fb1b10abSAndroid Build Coastguard Worker void vp9_init_layer_context(struct VP9_COMP *const cpi); 214*fb1b10abSAndroid Build Coastguard Worker 215*fb1b10abSAndroid Build Coastguard Worker // Update the layer context from a change_config() call. 216*fb1b10abSAndroid Build Coastguard Worker void vp9_update_layer_context_change_config(struct VP9_COMP *const cpi, 217*fb1b10abSAndroid Build Coastguard Worker const int target_bandwidth); 218*fb1b10abSAndroid Build Coastguard Worker 219*fb1b10abSAndroid Build Coastguard Worker // Prior to encoding the frame, update framerate-related quantities 220*fb1b10abSAndroid Build Coastguard Worker // for the current temporal layer. 221*fb1b10abSAndroid Build Coastguard Worker void vp9_update_temporal_layer_framerate(struct VP9_COMP *const cpi); 222*fb1b10abSAndroid Build Coastguard Worker 223*fb1b10abSAndroid Build Coastguard Worker // Update framerate-related quantities for the current spatial layer. 224*fb1b10abSAndroid Build Coastguard Worker void vp9_update_spatial_layer_framerate(struct VP9_COMP *const cpi, 225*fb1b10abSAndroid Build Coastguard Worker double framerate); 226*fb1b10abSAndroid Build Coastguard Worker 227*fb1b10abSAndroid Build Coastguard Worker // Prior to encoding the frame, set the layer context, for the current layer 228*fb1b10abSAndroid Build Coastguard Worker // to be encoded, to the cpi struct. 229*fb1b10abSAndroid Build Coastguard Worker void vp9_restore_layer_context(struct VP9_COMP *const cpi); 230*fb1b10abSAndroid Build Coastguard Worker 231*fb1b10abSAndroid Build Coastguard Worker // Save the layer context after encoding the frame. 232*fb1b10abSAndroid Build Coastguard Worker void vp9_save_layer_context(struct VP9_COMP *const cpi); 233*fb1b10abSAndroid Build Coastguard Worker 234*fb1b10abSAndroid Build Coastguard Worker // Initialize second pass rc for spatial svc. 235*fb1b10abSAndroid Build Coastguard Worker void vp9_init_second_pass_spatial_svc(struct VP9_COMP *cpi); 236*fb1b10abSAndroid Build Coastguard Worker 237*fb1b10abSAndroid Build Coastguard Worker void get_layer_resolution(const int width_org, const int height_org, 238*fb1b10abSAndroid Build Coastguard Worker const int num, const int den, int *width_out, 239*fb1b10abSAndroid Build Coastguard Worker int *height_out); 240*fb1b10abSAndroid Build Coastguard Worker 241*fb1b10abSAndroid Build Coastguard Worker // Increment number of video frames in layer 242*fb1b10abSAndroid Build Coastguard Worker void vp9_inc_frame_in_layer(struct VP9_COMP *const cpi); 243*fb1b10abSAndroid Build Coastguard Worker 244*fb1b10abSAndroid Build Coastguard Worker // Check if current layer is key frame in spatial upper layer 245*fb1b10abSAndroid Build Coastguard Worker int vp9_is_upper_layer_key_frame(const struct VP9_COMP *const cpi); 246*fb1b10abSAndroid Build Coastguard Worker 247*fb1b10abSAndroid Build Coastguard Worker // Get the next source buffer to encode 248*fb1b10abSAndroid Build Coastguard Worker struct lookahead_entry *vp9_svc_lookahead_pop(struct VP9_COMP *const cpi, 249*fb1b10abSAndroid Build Coastguard Worker struct lookahead_ctx *ctx, 250*fb1b10abSAndroid Build Coastguard Worker int drain); 251*fb1b10abSAndroid Build Coastguard Worker 252*fb1b10abSAndroid Build Coastguard Worker // Start a frame and initialize svc parameters 253*fb1b10abSAndroid Build Coastguard Worker int vp9_svc_start_frame(struct VP9_COMP *const cpi); 254*fb1b10abSAndroid Build Coastguard Worker 255*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_TEMPORAL_DENOISING 256*fb1b10abSAndroid Build Coastguard Worker int vp9_denoise_svc_non_key(struct VP9_COMP *const cpi); 257*fb1b10abSAndroid Build Coastguard Worker #endif 258*fb1b10abSAndroid Build Coastguard Worker 259*fb1b10abSAndroid Build Coastguard Worker void vp9_copy_flags_ref_update_idx(struct VP9_COMP *const cpi); 260*fb1b10abSAndroid Build Coastguard Worker 261*fb1b10abSAndroid Build Coastguard Worker int vp9_one_pass_svc_start_layer(struct VP9_COMP *const cpi); 262*fb1b10abSAndroid Build Coastguard Worker 263*fb1b10abSAndroid Build Coastguard Worker void vp9_free_svc_cyclic_refresh(struct VP9_COMP *const cpi); 264*fb1b10abSAndroid Build Coastguard Worker 265*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_reset_temporal_layers(struct VP9_COMP *const cpi, int is_key); 266*fb1b10abSAndroid Build Coastguard Worker 267*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_check_reset_layer_rc_flag(struct VP9_COMP *const cpi); 268*fb1b10abSAndroid Build Coastguard Worker 269*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_constrain_inter_layer_pred(struct VP9_COMP *const cpi); 270*fb1b10abSAndroid Build Coastguard Worker 271*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_assert_constraints_pattern(struct VP9_COMP *const cpi); 272*fb1b10abSAndroid Build Coastguard Worker 273*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_check_spatial_layer_sync(struct VP9_COMP *const cpi); 274*fb1b10abSAndroid Build Coastguard Worker 275*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_update_ref_frame_buffer_idx(struct VP9_COMP *const cpi); 276*fb1b10abSAndroid Build Coastguard Worker 277*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_update_ref_frame_key_simulcast(struct VP9_COMP *const cpi); 278*fb1b10abSAndroid Build Coastguard Worker 279*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_update_ref_frame(struct VP9_COMP *const cpi); 280*fb1b10abSAndroid Build Coastguard Worker 281*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_adjust_frame_rate(struct VP9_COMP *const cpi); 282*fb1b10abSAndroid Build Coastguard Worker 283*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_adjust_avg_frame_qindex(struct VP9_COMP *const cpi); 284*fb1b10abSAndroid Build Coastguard Worker 285*fb1b10abSAndroid Build Coastguard Worker int vp9_svc_check_skip_enhancement_layer(struct VP9_COMP *const cpi); 286*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus 287*fb1b10abSAndroid Build Coastguard Worker } // extern "C" 288*fb1b10abSAndroid Build Coastguard Worker #endif 289*fb1b10abSAndroid Build Coastguard Worker 290*fb1b10abSAndroid Build Coastguard Worker #endif // VPX_VP9_ENCODER_VP9_SVC_LAYERCONTEXT_H_ 291