xref: /aosp_15_r20/external/libvpx/vp9/encoder/vp9_svc_layercontext.c (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2014 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #include <math.h>
12*fb1b10abSAndroid Build Coastguard Worker 
13*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_aq_cyclicrefresh.h"
14*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_encoder.h"
15*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_svc_layercontext.h"
16*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_extend.h"
17*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/vpx_dsp_common.h"
18*fb1b10abSAndroid Build Coastguard Worker 
19*fb1b10abSAndroid Build Coastguard Worker #define SMALL_FRAME_WIDTH 32
20*fb1b10abSAndroid Build Coastguard Worker #define SMALL_FRAME_HEIGHT 16
21*fb1b10abSAndroid Build Coastguard Worker 
swap_ptr(void * a,void * b)22*fb1b10abSAndroid Build Coastguard Worker static void swap_ptr(void *a, void *b) {
23*fb1b10abSAndroid Build Coastguard Worker   void **a_p = (void **)a;
24*fb1b10abSAndroid Build Coastguard Worker   void **b_p = (void **)b;
25*fb1b10abSAndroid Build Coastguard Worker   void *c = *a_p;
26*fb1b10abSAndroid Build Coastguard Worker   *a_p = *b_p;
27*fb1b10abSAndroid Build Coastguard Worker   *b_p = c;
28*fb1b10abSAndroid Build Coastguard Worker }
29*fb1b10abSAndroid Build Coastguard Worker 
vp9_init_layer_context(VP9_COMP * const cpi)30*fb1b10abSAndroid Build Coastguard Worker void vp9_init_layer_context(VP9_COMP *const cpi) {
31*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
32*fb1b10abSAndroid Build Coastguard Worker   const VP9EncoderConfig *const oxcf = &cpi->oxcf;
33*fb1b10abSAndroid Build Coastguard Worker   int mi_rows = cpi->common.mi_rows;
34*fb1b10abSAndroid Build Coastguard Worker   int mi_cols = cpi->common.mi_cols;
35*fb1b10abSAndroid Build Coastguard Worker   int sl, tl, i;
36*fb1b10abSAndroid Build Coastguard Worker   int alt_ref_idx = svc->number_spatial_layers;
37*fb1b10abSAndroid Build Coastguard Worker 
38*fb1b10abSAndroid Build Coastguard Worker   svc->spatial_layer_id = 0;
39*fb1b10abSAndroid Build Coastguard Worker   svc->temporal_layer_id = 0;
40*fb1b10abSAndroid Build Coastguard Worker   svc->force_zero_mode_spatial_ref = 0;
41*fb1b10abSAndroid Build Coastguard Worker   svc->use_base_mv = 0;
42*fb1b10abSAndroid Build Coastguard Worker   svc->use_partition_reuse = 0;
43*fb1b10abSAndroid Build Coastguard Worker   svc->use_gf_temporal_ref = 1;
44*fb1b10abSAndroid Build Coastguard Worker   svc->use_gf_temporal_ref_current_layer = 0;
45*fb1b10abSAndroid Build Coastguard Worker   svc->scaled_temp_is_alloc = 0;
46*fb1b10abSAndroid Build Coastguard Worker   svc->scaled_one_half = 0;
47*fb1b10abSAndroid Build Coastguard Worker   svc->current_superframe = 0;
48*fb1b10abSAndroid Build Coastguard Worker   svc->non_reference_frame = 0;
49*fb1b10abSAndroid Build Coastguard Worker   svc->skip_enhancement_layer = 0;
50*fb1b10abSAndroid Build Coastguard Worker   svc->disable_inter_layer_pred = INTER_LAYER_PRED_ON;
51*fb1b10abSAndroid Build Coastguard Worker   svc->framedrop_mode = CONSTRAINED_LAYER_DROP;
52*fb1b10abSAndroid Build Coastguard Worker   svc->set_intra_only_frame = 0;
53*fb1b10abSAndroid Build Coastguard Worker   svc->previous_frame_is_intra_only = 0;
54*fb1b10abSAndroid Build Coastguard Worker   svc->superframe_has_layer_sync = 0;
55*fb1b10abSAndroid Build Coastguard Worker   svc->use_set_ref_frame_config = 0;
56*fb1b10abSAndroid Build Coastguard Worker   svc->num_encoded_top_layer = 0;
57*fb1b10abSAndroid Build Coastguard Worker   svc->simulcast_mode = 0;
58*fb1b10abSAndroid Build Coastguard Worker   svc->single_layer_svc = 0;
59*fb1b10abSAndroid Build Coastguard Worker   svc->resize_set = 0;
60*fb1b10abSAndroid Build Coastguard Worker 
61*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < REF_FRAMES; ++i) {
62*fb1b10abSAndroid Build Coastguard Worker     svc->fb_idx_spatial_layer_id[i] = 0xff;
63*fb1b10abSAndroid Build Coastguard Worker     svc->fb_idx_temporal_layer_id[i] = 0xff;
64*fb1b10abSAndroid Build Coastguard Worker     svc->fb_idx_base[i] = 0;
65*fb1b10abSAndroid Build Coastguard Worker   }
66*fb1b10abSAndroid Build Coastguard Worker   for (sl = 0; sl < oxcf->ss_number_layers; ++sl) {
67*fb1b10abSAndroid Build Coastguard Worker     svc->last_layer_dropped[sl] = 0;
68*fb1b10abSAndroid Build Coastguard Worker     svc->drop_spatial_layer[sl] = 0;
69*fb1b10abSAndroid Build Coastguard Worker     svc->ext_frame_flags[sl] = 0;
70*fb1b10abSAndroid Build Coastguard Worker     svc->lst_fb_idx[sl] = 0;
71*fb1b10abSAndroid Build Coastguard Worker     svc->gld_fb_idx[sl] = 1;
72*fb1b10abSAndroid Build Coastguard Worker     svc->alt_fb_idx[sl] = 2;
73*fb1b10abSAndroid Build Coastguard Worker     svc->downsample_filter_type[sl] = BILINEAR;
74*fb1b10abSAndroid Build Coastguard Worker     svc->downsample_filter_phase[sl] = 8;  // Set to 8 for averaging filter.
75*fb1b10abSAndroid Build Coastguard Worker     svc->framedrop_thresh[sl] = oxcf->drop_frames_water_mark;
76*fb1b10abSAndroid Build Coastguard Worker     svc->fb_idx_upd_tl0[sl] = -1;
77*fb1b10abSAndroid Build Coastguard Worker     svc->drop_count[sl] = 0;
78*fb1b10abSAndroid Build Coastguard Worker     svc->spatial_layer_sync[sl] = 0;
79*fb1b10abSAndroid Build Coastguard Worker     svc->force_drop_constrained_from_above[sl] = 0;
80*fb1b10abSAndroid Build Coastguard Worker   }
81*fb1b10abSAndroid Build Coastguard Worker   svc->max_consec_drop = INT_MAX;
82*fb1b10abSAndroid Build Coastguard Worker 
83*fb1b10abSAndroid Build Coastguard Worker   svc->buffer_gf_temporal_ref[1].idx = 7;
84*fb1b10abSAndroid Build Coastguard Worker   svc->buffer_gf_temporal_ref[0].idx = 6;
85*fb1b10abSAndroid Build Coastguard Worker   svc->buffer_gf_temporal_ref[1].is_used = 0;
86*fb1b10abSAndroid Build Coastguard Worker   svc->buffer_gf_temporal_ref[0].is_used = 0;
87*fb1b10abSAndroid Build Coastguard Worker 
88*fb1b10abSAndroid Build Coastguard Worker   if (cpi->oxcf.error_resilient_mode == 0 && cpi->oxcf.pass == 2) {
89*fb1b10abSAndroid Build Coastguard Worker     if (vpx_realloc_frame_buffer(&cpi->svc.empty_frame.img, SMALL_FRAME_WIDTH,
90*fb1b10abSAndroid Build Coastguard Worker                                  SMALL_FRAME_HEIGHT, cpi->common.subsampling_x,
91*fb1b10abSAndroid Build Coastguard Worker                                  cpi->common.subsampling_y,
92*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
93*fb1b10abSAndroid Build Coastguard Worker                                  cpi->common.use_highbitdepth,
94*fb1b10abSAndroid Build Coastguard Worker #endif
95*fb1b10abSAndroid Build Coastguard Worker                                  VP9_ENC_BORDER_IN_PIXELS,
96*fb1b10abSAndroid Build Coastguard Worker                                  cpi->common.byte_alignment, NULL, NULL, NULL))
97*fb1b10abSAndroid Build Coastguard Worker       vpx_internal_error(&cpi->common.error, VPX_CODEC_MEM_ERROR,
98*fb1b10abSAndroid Build Coastguard Worker                          "Failed to allocate empty frame for multiple frame "
99*fb1b10abSAndroid Build Coastguard Worker                          "contexts");
100*fb1b10abSAndroid Build Coastguard Worker 
101*fb1b10abSAndroid Build Coastguard Worker     memset(cpi->svc.empty_frame.img.buffer_alloc, 0x80,
102*fb1b10abSAndroid Build Coastguard Worker            cpi->svc.empty_frame.img.buffer_alloc_sz);
103*fb1b10abSAndroid Build Coastguard Worker   }
104*fb1b10abSAndroid Build Coastguard Worker 
105*fb1b10abSAndroid Build Coastguard Worker   for (sl = 0; sl < oxcf->ss_number_layers; ++sl) {
106*fb1b10abSAndroid Build Coastguard Worker     for (tl = 0; tl < oxcf->ts_number_layers; ++tl) {
107*fb1b10abSAndroid Build Coastguard Worker       int layer = LAYER_IDS_TO_IDX(sl, tl, oxcf->ts_number_layers);
108*fb1b10abSAndroid Build Coastguard Worker       LAYER_CONTEXT *const lc = &svc->layer_context[layer];
109*fb1b10abSAndroid Build Coastguard Worker       RATE_CONTROL *const lrc = &lc->rc;
110*fb1b10abSAndroid Build Coastguard Worker       lc->current_video_frame_in_layer = 0;
111*fb1b10abSAndroid Build Coastguard Worker       lc->layer_size = 0;
112*fb1b10abSAndroid Build Coastguard Worker       lc->frames_from_key_frame = 0;
113*fb1b10abSAndroid Build Coastguard Worker       lc->last_frame_type = FRAME_TYPES;
114*fb1b10abSAndroid Build Coastguard Worker       lrc->ni_av_qi = oxcf->worst_allowed_q;
115*fb1b10abSAndroid Build Coastguard Worker       lrc->total_actual_bits = 0;
116*fb1b10abSAndroid Build Coastguard Worker       lrc->total_target_vs_actual = 0;
117*fb1b10abSAndroid Build Coastguard Worker       lrc->ni_tot_qi = 0;
118*fb1b10abSAndroid Build Coastguard Worker       lrc->tot_q = 0.0;
119*fb1b10abSAndroid Build Coastguard Worker       lrc->avg_q = 0.0;
120*fb1b10abSAndroid Build Coastguard Worker       lrc->ni_frames = 0;
121*fb1b10abSAndroid Build Coastguard Worker       lrc->decimation_count = 0;
122*fb1b10abSAndroid Build Coastguard Worker       lrc->decimation_factor = 0;
123*fb1b10abSAndroid Build Coastguard Worker       lrc->worst_quality = oxcf->worst_allowed_q;
124*fb1b10abSAndroid Build Coastguard Worker       lrc->best_quality = oxcf->best_allowed_q;
125*fb1b10abSAndroid Build Coastguard Worker 
126*fb1b10abSAndroid Build Coastguard Worker       for (i = 0; i < RATE_FACTOR_LEVELS; ++i) {
127*fb1b10abSAndroid Build Coastguard Worker         lrc->rate_correction_factors[i] = 1.0;
128*fb1b10abSAndroid Build Coastguard Worker       }
129*fb1b10abSAndroid Build Coastguard Worker 
130*fb1b10abSAndroid Build Coastguard Worker       if (cpi->oxcf.rc_mode == VPX_CBR) {
131*fb1b10abSAndroid Build Coastguard Worker         lc->target_bandwidth = oxcf->layer_target_bitrate[layer];
132*fb1b10abSAndroid Build Coastguard Worker         lrc->last_q[INTER_FRAME] = oxcf->worst_allowed_q;
133*fb1b10abSAndroid Build Coastguard Worker         lrc->avg_frame_qindex[INTER_FRAME] = oxcf->worst_allowed_q;
134*fb1b10abSAndroid Build Coastguard Worker         lrc->avg_frame_qindex[KEY_FRAME] = oxcf->worst_allowed_q;
135*fb1b10abSAndroid Build Coastguard Worker       } else {
136*fb1b10abSAndroid Build Coastguard Worker         lc->target_bandwidth = oxcf->layer_target_bitrate[layer];
137*fb1b10abSAndroid Build Coastguard Worker         lrc->last_q[KEY_FRAME] = oxcf->best_allowed_q;
138*fb1b10abSAndroid Build Coastguard Worker         lrc->last_q[INTER_FRAME] = oxcf->best_allowed_q;
139*fb1b10abSAndroid Build Coastguard Worker         lrc->avg_frame_qindex[KEY_FRAME] =
140*fb1b10abSAndroid Build Coastguard Worker             (oxcf->worst_allowed_q + oxcf->best_allowed_q) / 2;
141*fb1b10abSAndroid Build Coastguard Worker         lrc->avg_frame_qindex[INTER_FRAME] =
142*fb1b10abSAndroid Build Coastguard Worker             (oxcf->worst_allowed_q + oxcf->best_allowed_q) / 2;
143*fb1b10abSAndroid Build Coastguard Worker         if (oxcf->ss_enable_auto_arf[sl])
144*fb1b10abSAndroid Build Coastguard Worker           lc->alt_ref_idx = alt_ref_idx++;
145*fb1b10abSAndroid Build Coastguard Worker         else
146*fb1b10abSAndroid Build Coastguard Worker           lc->alt_ref_idx = INVALID_IDX;
147*fb1b10abSAndroid Build Coastguard Worker         lc->gold_ref_idx = INVALID_IDX;
148*fb1b10abSAndroid Build Coastguard Worker       }
149*fb1b10abSAndroid Build Coastguard Worker 
150*fb1b10abSAndroid Build Coastguard Worker       lrc->buffer_level =
151*fb1b10abSAndroid Build Coastguard Worker           oxcf->starting_buffer_level_ms * lc->target_bandwidth / 1000;
152*fb1b10abSAndroid Build Coastguard Worker       lrc->bits_off_target = lrc->buffer_level;
153*fb1b10abSAndroid Build Coastguard Worker 
154*fb1b10abSAndroid Build Coastguard Worker       // Initialize the cyclic refresh parameters. If spatial layers are used
155*fb1b10abSAndroid Build Coastguard Worker       // (i.e., ss_number_layers > 1), these need to be updated per spatial
156*fb1b10abSAndroid Build Coastguard Worker       // layer.
157*fb1b10abSAndroid Build Coastguard Worker       // Cyclic refresh is only applied on base temporal layer.
158*fb1b10abSAndroid Build Coastguard Worker       if (oxcf->ss_number_layers > 1 && tl == 0) {
159*fb1b10abSAndroid Build Coastguard Worker         size_t last_coded_q_map_size;
160*fb1b10abSAndroid Build Coastguard Worker         size_t consec_zero_mv_size;
161*fb1b10abSAndroid Build Coastguard Worker         VP9_COMMON *const cm = &cpi->common;
162*fb1b10abSAndroid Build Coastguard Worker         lc->sb_index = 0;
163*fb1b10abSAndroid Build Coastguard Worker         lc->actual_num_seg1_blocks = 0;
164*fb1b10abSAndroid Build Coastguard Worker         lc->actual_num_seg2_blocks = 0;
165*fb1b10abSAndroid Build Coastguard Worker         lc->counter_encode_maxq_scene_change = 0;
166*fb1b10abSAndroid Build Coastguard Worker         CHECK_MEM_ERROR(&cm->error, lc->map,
167*fb1b10abSAndroid Build Coastguard Worker                         vpx_malloc(mi_rows * mi_cols * sizeof(*lc->map)));
168*fb1b10abSAndroid Build Coastguard Worker         memset(lc->map, 0, mi_rows * mi_cols);
169*fb1b10abSAndroid Build Coastguard Worker         last_coded_q_map_size =
170*fb1b10abSAndroid Build Coastguard Worker             mi_rows * mi_cols * sizeof(*lc->last_coded_q_map);
171*fb1b10abSAndroid Build Coastguard Worker         CHECK_MEM_ERROR(&cm->error, lc->last_coded_q_map,
172*fb1b10abSAndroid Build Coastguard Worker                         vpx_malloc(last_coded_q_map_size));
173*fb1b10abSAndroid Build Coastguard Worker         assert(MAXQ <= 255);
174*fb1b10abSAndroid Build Coastguard Worker         memset(lc->last_coded_q_map, MAXQ, last_coded_q_map_size);
175*fb1b10abSAndroid Build Coastguard Worker         consec_zero_mv_size = mi_rows * mi_cols * sizeof(*lc->consec_zero_mv);
176*fb1b10abSAndroid Build Coastguard Worker         CHECK_MEM_ERROR(&cm->error, lc->consec_zero_mv,
177*fb1b10abSAndroid Build Coastguard Worker                         vpx_malloc(consec_zero_mv_size));
178*fb1b10abSAndroid Build Coastguard Worker         memset(lc->consec_zero_mv, 0, consec_zero_mv_size);
179*fb1b10abSAndroid Build Coastguard Worker       }
180*fb1b10abSAndroid Build Coastguard Worker     }
181*fb1b10abSAndroid Build Coastguard Worker   }
182*fb1b10abSAndroid Build Coastguard Worker 
183*fb1b10abSAndroid Build Coastguard Worker   // Still have extra buffer for base layer golden frame
184*fb1b10abSAndroid Build Coastguard Worker   if (!(svc->number_temporal_layers > 1 && cpi->oxcf.rc_mode == VPX_CBR) &&
185*fb1b10abSAndroid Build Coastguard Worker       alt_ref_idx < REF_FRAMES)
186*fb1b10abSAndroid Build Coastguard Worker     svc->layer_context[0].gold_ref_idx = alt_ref_idx;
187*fb1b10abSAndroid Build Coastguard Worker }
188*fb1b10abSAndroid Build Coastguard Worker 
189*fb1b10abSAndroid Build Coastguard Worker // Update the layer context from a change_config() call.
vp9_update_layer_context_change_config(VP9_COMP * const cpi,const int target_bandwidth)190*fb1b10abSAndroid Build Coastguard Worker void vp9_update_layer_context_change_config(VP9_COMP *const cpi,
191*fb1b10abSAndroid Build Coastguard Worker                                             const int target_bandwidth) {
192*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
193*fb1b10abSAndroid Build Coastguard Worker   const VP9EncoderConfig *const oxcf = &cpi->oxcf;
194*fb1b10abSAndroid Build Coastguard Worker   const RATE_CONTROL *const rc = &cpi->rc;
195*fb1b10abSAndroid Build Coastguard Worker   int sl, tl, layer = 0, spatial_layer_target;
196*fb1b10abSAndroid Build Coastguard Worker   float bitrate_alloc = 1.0;
197*fb1b10abSAndroid Build Coastguard Worker   int num_spatial_layers_nonzero_rate = 0;
198*fb1b10abSAndroid Build Coastguard Worker 
199*fb1b10abSAndroid Build Coastguard Worker   cpi->svc.temporal_layering_mode = oxcf->temporal_layering_mode;
200*fb1b10abSAndroid Build Coastguard Worker 
201*fb1b10abSAndroid Build Coastguard Worker   if (svc->temporal_layering_mode != VP9E_TEMPORAL_LAYERING_MODE_NOLAYERING) {
202*fb1b10abSAndroid Build Coastguard Worker     for (sl = 0; sl < oxcf->ss_number_layers; ++sl) {
203*fb1b10abSAndroid Build Coastguard Worker       for (tl = 0; tl < oxcf->ts_number_layers; ++tl) {
204*fb1b10abSAndroid Build Coastguard Worker         layer = LAYER_IDS_TO_IDX(sl, tl, oxcf->ts_number_layers);
205*fb1b10abSAndroid Build Coastguard Worker         svc->layer_context[layer].target_bandwidth =
206*fb1b10abSAndroid Build Coastguard Worker             oxcf->layer_target_bitrate[layer];
207*fb1b10abSAndroid Build Coastguard Worker       }
208*fb1b10abSAndroid Build Coastguard Worker 
209*fb1b10abSAndroid Build Coastguard Worker       layer = LAYER_IDS_TO_IDX(
210*fb1b10abSAndroid Build Coastguard Worker           sl,
211*fb1b10abSAndroid Build Coastguard Worker           ((oxcf->ts_number_layers - 1) < 0 ? 0 : (oxcf->ts_number_layers - 1)),
212*fb1b10abSAndroid Build Coastguard Worker           oxcf->ts_number_layers);
213*fb1b10abSAndroid Build Coastguard Worker       spatial_layer_target = svc->layer_context[layer].target_bandwidth =
214*fb1b10abSAndroid Build Coastguard Worker           oxcf->layer_target_bitrate[layer];
215*fb1b10abSAndroid Build Coastguard Worker 
216*fb1b10abSAndroid Build Coastguard Worker       for (tl = 0; tl < oxcf->ts_number_layers; ++tl) {
217*fb1b10abSAndroid Build Coastguard Worker         LAYER_CONTEXT *const lc =
218*fb1b10abSAndroid Build Coastguard Worker             &svc->layer_context[sl * oxcf->ts_number_layers + tl];
219*fb1b10abSAndroid Build Coastguard Worker         RATE_CONTROL *const lrc = &lc->rc;
220*fb1b10abSAndroid Build Coastguard Worker 
221*fb1b10abSAndroid Build Coastguard Worker         lc->spatial_layer_target_bandwidth = spatial_layer_target;
222*fb1b10abSAndroid Build Coastguard Worker         if (target_bandwidth != 0) {
223*fb1b10abSAndroid Build Coastguard Worker           bitrate_alloc = (float)lc->target_bandwidth / target_bandwidth;
224*fb1b10abSAndroid Build Coastguard Worker         }
225*fb1b10abSAndroid Build Coastguard Worker         lrc->starting_buffer_level =
226*fb1b10abSAndroid Build Coastguard Worker             (int64_t)(rc->starting_buffer_level * bitrate_alloc + 0.5);
227*fb1b10abSAndroid Build Coastguard Worker         lrc->optimal_buffer_level =
228*fb1b10abSAndroid Build Coastguard Worker             (int64_t)(rc->optimal_buffer_level * bitrate_alloc + 0.5);
229*fb1b10abSAndroid Build Coastguard Worker         lrc->maximum_buffer_size =
230*fb1b10abSAndroid Build Coastguard Worker             (int64_t)(rc->maximum_buffer_size * bitrate_alloc + 0.5);
231*fb1b10abSAndroid Build Coastguard Worker         lrc->bits_off_target =
232*fb1b10abSAndroid Build Coastguard Worker             VPXMIN(lrc->bits_off_target, lrc->maximum_buffer_size);
233*fb1b10abSAndroid Build Coastguard Worker         lrc->buffer_level = VPXMIN(lrc->buffer_level, lrc->maximum_buffer_size);
234*fb1b10abSAndroid Build Coastguard Worker         lc->framerate = cpi->framerate / oxcf->ts_rate_decimator[tl];
235*fb1b10abSAndroid Build Coastguard Worker         lrc->avg_frame_bandwidth = saturate_cast_double_to_int(
236*fb1b10abSAndroid Build Coastguard Worker             round(lc->target_bandwidth / lc->framerate));
237*fb1b10abSAndroid Build Coastguard Worker         lrc->max_frame_bandwidth = rc->max_frame_bandwidth;
238*fb1b10abSAndroid Build Coastguard Worker         lrc->worst_quality = rc->worst_quality;
239*fb1b10abSAndroid Build Coastguard Worker         lrc->best_quality = rc->best_quality;
240*fb1b10abSAndroid Build Coastguard Worker       }
241*fb1b10abSAndroid Build Coastguard Worker     }
242*fb1b10abSAndroid Build Coastguard Worker   } else {
243*fb1b10abSAndroid Build Coastguard Worker     int layer_end;
244*fb1b10abSAndroid Build Coastguard Worker 
245*fb1b10abSAndroid Build Coastguard Worker     if (svc->number_temporal_layers > 1 && cpi->oxcf.rc_mode == VPX_CBR) {
246*fb1b10abSAndroid Build Coastguard Worker       layer_end = svc->number_temporal_layers;
247*fb1b10abSAndroid Build Coastguard Worker     } else {
248*fb1b10abSAndroid Build Coastguard Worker       layer_end = svc->number_spatial_layers;
249*fb1b10abSAndroid Build Coastguard Worker     }
250*fb1b10abSAndroid Build Coastguard Worker 
251*fb1b10abSAndroid Build Coastguard Worker     for (layer = 0; layer < layer_end; ++layer) {
252*fb1b10abSAndroid Build Coastguard Worker       LAYER_CONTEXT *const lc = &svc->layer_context[layer];
253*fb1b10abSAndroid Build Coastguard Worker       RATE_CONTROL *const lrc = &lc->rc;
254*fb1b10abSAndroid Build Coastguard Worker 
255*fb1b10abSAndroid Build Coastguard Worker       lc->target_bandwidth = oxcf->layer_target_bitrate[layer];
256*fb1b10abSAndroid Build Coastguard Worker 
257*fb1b10abSAndroid Build Coastguard Worker       if (target_bandwidth != 0) {
258*fb1b10abSAndroid Build Coastguard Worker         bitrate_alloc = (float)lc->target_bandwidth / target_bandwidth;
259*fb1b10abSAndroid Build Coastguard Worker       }
260*fb1b10abSAndroid Build Coastguard Worker       // Update buffer-related quantities.
261*fb1b10abSAndroid Build Coastguard Worker       lrc->starting_buffer_level =
262*fb1b10abSAndroid Build Coastguard Worker           (int64_t)(rc->starting_buffer_level * bitrate_alloc);
263*fb1b10abSAndroid Build Coastguard Worker       lrc->optimal_buffer_level =
264*fb1b10abSAndroid Build Coastguard Worker           (int64_t)(rc->optimal_buffer_level * bitrate_alloc);
265*fb1b10abSAndroid Build Coastguard Worker       lrc->maximum_buffer_size =
266*fb1b10abSAndroid Build Coastguard Worker           (int64_t)(rc->maximum_buffer_size * bitrate_alloc);
267*fb1b10abSAndroid Build Coastguard Worker       lrc->bits_off_target =
268*fb1b10abSAndroid Build Coastguard Worker           VPXMIN(lrc->bits_off_target, lrc->maximum_buffer_size);
269*fb1b10abSAndroid Build Coastguard Worker       lrc->buffer_level = VPXMIN(lrc->buffer_level, lrc->maximum_buffer_size);
270*fb1b10abSAndroid Build Coastguard Worker       // Update framerate-related quantities.
271*fb1b10abSAndroid Build Coastguard Worker       if (svc->number_temporal_layers > 1 && cpi->oxcf.rc_mode == VPX_CBR) {
272*fb1b10abSAndroid Build Coastguard Worker         lc->framerate = cpi->framerate / oxcf->ts_rate_decimator[layer];
273*fb1b10abSAndroid Build Coastguard Worker       } else {
274*fb1b10abSAndroid Build Coastguard Worker         lc->framerate = cpi->framerate;
275*fb1b10abSAndroid Build Coastguard Worker       }
276*fb1b10abSAndroid Build Coastguard Worker       lrc->avg_frame_bandwidth = saturate_cast_double_to_int(
277*fb1b10abSAndroid Build Coastguard Worker           round(lc->target_bandwidth / lc->framerate));
278*fb1b10abSAndroid Build Coastguard Worker       lrc->max_frame_bandwidth = rc->max_frame_bandwidth;
279*fb1b10abSAndroid Build Coastguard Worker       // Update qp-related quantities.
280*fb1b10abSAndroid Build Coastguard Worker       lrc->worst_quality = rc->worst_quality;
281*fb1b10abSAndroid Build Coastguard Worker       lrc->best_quality = rc->best_quality;
282*fb1b10abSAndroid Build Coastguard Worker     }
283*fb1b10abSAndroid Build Coastguard Worker   }
284*fb1b10abSAndroid Build Coastguard Worker   for (sl = 0; sl < oxcf->ss_number_layers; ++sl) {
285*fb1b10abSAndroid Build Coastguard Worker     // Check bitrate of spatia layer.
286*fb1b10abSAndroid Build Coastguard Worker     layer = LAYER_IDS_TO_IDX(sl, oxcf->ts_number_layers - 1,
287*fb1b10abSAndroid Build Coastguard Worker                              oxcf->ts_number_layers);
288*fb1b10abSAndroid Build Coastguard Worker     if (oxcf->layer_target_bitrate[layer] > 0)
289*fb1b10abSAndroid Build Coastguard Worker       num_spatial_layers_nonzero_rate += 1;
290*fb1b10abSAndroid Build Coastguard Worker   }
291*fb1b10abSAndroid Build Coastguard Worker   if (num_spatial_layers_nonzero_rate == 1)
292*fb1b10abSAndroid Build Coastguard Worker     svc->single_layer_svc = 1;
293*fb1b10abSAndroid Build Coastguard Worker   else
294*fb1b10abSAndroid Build Coastguard Worker     svc->single_layer_svc = 0;
295*fb1b10abSAndroid Build Coastguard Worker }
296*fb1b10abSAndroid Build Coastguard Worker 
get_layer_context(VP9_COMP * const cpi)297*fb1b10abSAndroid Build Coastguard Worker static LAYER_CONTEXT *get_layer_context(VP9_COMP *const cpi) {
298*fb1b10abSAndroid Build Coastguard Worker   if (is_one_pass_svc(cpi))
299*fb1b10abSAndroid Build Coastguard Worker     return &cpi->svc.layer_context[cpi->svc.spatial_layer_id *
300*fb1b10abSAndroid Build Coastguard Worker                                        cpi->svc.number_temporal_layers +
301*fb1b10abSAndroid Build Coastguard Worker                                    cpi->svc.temporal_layer_id];
302*fb1b10abSAndroid Build Coastguard Worker   else
303*fb1b10abSAndroid Build Coastguard Worker     return (cpi->svc.number_temporal_layers > 1 && cpi->oxcf.rc_mode == VPX_CBR)
304*fb1b10abSAndroid Build Coastguard Worker                ? &cpi->svc.layer_context[cpi->svc.temporal_layer_id]
305*fb1b10abSAndroid Build Coastguard Worker                : &cpi->svc.layer_context[cpi->svc.spatial_layer_id];
306*fb1b10abSAndroid Build Coastguard Worker }
307*fb1b10abSAndroid Build Coastguard Worker 
vp9_update_temporal_layer_framerate(VP9_COMP * const cpi)308*fb1b10abSAndroid Build Coastguard Worker void vp9_update_temporal_layer_framerate(VP9_COMP *const cpi) {
309*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
310*fb1b10abSAndroid Build Coastguard Worker   const VP9EncoderConfig *const oxcf = &cpi->oxcf;
311*fb1b10abSAndroid Build Coastguard Worker   LAYER_CONTEXT *const lc = get_layer_context(cpi);
312*fb1b10abSAndroid Build Coastguard Worker   RATE_CONTROL *const lrc = &lc->rc;
313*fb1b10abSAndroid Build Coastguard Worker   // Index into spatial+temporal arrays.
314*fb1b10abSAndroid Build Coastguard Worker   const int st_idx = svc->spatial_layer_id * svc->number_temporal_layers +
315*fb1b10abSAndroid Build Coastguard Worker                      svc->temporal_layer_id;
316*fb1b10abSAndroid Build Coastguard Worker   const int tl = svc->temporal_layer_id;
317*fb1b10abSAndroid Build Coastguard Worker 
318*fb1b10abSAndroid Build Coastguard Worker   lc->framerate = cpi->framerate / oxcf->ts_rate_decimator[tl];
319*fb1b10abSAndroid Build Coastguard Worker   lrc->avg_frame_bandwidth =
320*fb1b10abSAndroid Build Coastguard Worker       saturate_cast_double_to_int(round(lc->target_bandwidth / lc->framerate));
321*fb1b10abSAndroid Build Coastguard Worker   lrc->max_frame_bandwidth = cpi->rc.max_frame_bandwidth;
322*fb1b10abSAndroid Build Coastguard Worker   // Update the average layer frame size (non-cumulative per-frame-bw).
323*fb1b10abSAndroid Build Coastguard Worker   if (tl == 0) {
324*fb1b10abSAndroid Build Coastguard Worker     lc->avg_frame_size = lrc->avg_frame_bandwidth;
325*fb1b10abSAndroid Build Coastguard Worker   } else {
326*fb1b10abSAndroid Build Coastguard Worker     const double prev_layer_framerate =
327*fb1b10abSAndroid Build Coastguard Worker         cpi->framerate / oxcf->ts_rate_decimator[tl - 1];
328*fb1b10abSAndroid Build Coastguard Worker     const int prev_layer_target_bandwidth =
329*fb1b10abSAndroid Build Coastguard Worker         oxcf->layer_target_bitrate[st_idx - 1];
330*fb1b10abSAndroid Build Coastguard Worker     lc->avg_frame_size =
331*fb1b10abSAndroid Build Coastguard Worker         (int)round((lc->target_bandwidth - prev_layer_target_bandwidth) /
332*fb1b10abSAndroid Build Coastguard Worker                    (lc->framerate - prev_layer_framerate));
333*fb1b10abSAndroid Build Coastguard Worker   }
334*fb1b10abSAndroid Build Coastguard Worker }
335*fb1b10abSAndroid Build Coastguard Worker 
vp9_update_spatial_layer_framerate(VP9_COMP * const cpi,double framerate)336*fb1b10abSAndroid Build Coastguard Worker void vp9_update_spatial_layer_framerate(VP9_COMP *const cpi, double framerate) {
337*fb1b10abSAndroid Build Coastguard Worker   const VP9EncoderConfig *const oxcf = &cpi->oxcf;
338*fb1b10abSAndroid Build Coastguard Worker   LAYER_CONTEXT *const lc = get_layer_context(cpi);
339*fb1b10abSAndroid Build Coastguard Worker   RATE_CONTROL *const lrc = &lc->rc;
340*fb1b10abSAndroid Build Coastguard Worker 
341*fb1b10abSAndroid Build Coastguard Worker   lc->framerate = framerate;
342*fb1b10abSAndroid Build Coastguard Worker   lrc->avg_frame_bandwidth =
343*fb1b10abSAndroid Build Coastguard Worker       saturate_cast_double_to_int(round(lc->target_bandwidth / lc->framerate));
344*fb1b10abSAndroid Build Coastguard Worker   const int64_t vbr_min_bits =
345*fb1b10abSAndroid Build Coastguard Worker       (int64_t)lrc->avg_frame_bandwidth * oxcf->two_pass_vbrmin_section / 100;
346*fb1b10abSAndroid Build Coastguard Worker   lrc->min_frame_bandwidth = (int)VPXMIN(vbr_min_bits, INT_MAX);
347*fb1b10abSAndroid Build Coastguard Worker   const int64_t vbr_max_bits =
348*fb1b10abSAndroid Build Coastguard Worker       (int64_t)lrc->avg_frame_bandwidth * oxcf->two_pass_vbrmax_section / 100;
349*fb1b10abSAndroid Build Coastguard Worker   lrc->max_frame_bandwidth = (int)VPXMIN(vbr_max_bits, INT_MAX);
350*fb1b10abSAndroid Build Coastguard Worker   vp9_rc_set_gf_interval_range(cpi, lrc);
351*fb1b10abSAndroid Build Coastguard Worker }
352*fb1b10abSAndroid Build Coastguard Worker 
vp9_restore_layer_context(VP9_COMP * const cpi)353*fb1b10abSAndroid Build Coastguard Worker void vp9_restore_layer_context(VP9_COMP *const cpi) {
354*fb1b10abSAndroid Build Coastguard Worker   LAYER_CONTEXT *const lc = get_layer_context(cpi);
355*fb1b10abSAndroid Build Coastguard Worker   const int old_frame_since_key = cpi->rc.frames_since_key;
356*fb1b10abSAndroid Build Coastguard Worker   const int old_frame_to_key = cpi->rc.frames_to_key;
357*fb1b10abSAndroid Build Coastguard Worker   const int old_ext_use_post_encode_drop = cpi->rc.ext_use_post_encode_drop;
358*fb1b10abSAndroid Build Coastguard Worker 
359*fb1b10abSAndroid Build Coastguard Worker   cpi->rc = lc->rc;
360*fb1b10abSAndroid Build Coastguard Worker   cpi->twopass = lc->twopass;
361*fb1b10abSAndroid Build Coastguard Worker   cpi->oxcf.target_bandwidth = lc->target_bandwidth;
362*fb1b10abSAndroid Build Coastguard Worker   cpi->alt_ref_source = lc->alt_ref_source;
363*fb1b10abSAndroid Build Coastguard Worker   // Check if it is one_pass_cbr_svc mode and lc->speed > 0 (real-time mode
364*fb1b10abSAndroid Build Coastguard Worker   // does not use speed = 0).
365*fb1b10abSAndroid Build Coastguard Worker   if (is_one_pass_svc(cpi) && lc->speed > 0) {
366*fb1b10abSAndroid Build Coastguard Worker     cpi->oxcf.speed = lc->speed;
367*fb1b10abSAndroid Build Coastguard Worker   }
368*fb1b10abSAndroid Build Coastguard Worker   cpi->loopfilter_ctrl = lc->loopfilter_ctrl;
369*fb1b10abSAndroid Build Coastguard Worker   // Reset the frames_since_key and frames_to_key counters to their values
370*fb1b10abSAndroid Build Coastguard Worker   // before the layer restore. Keep these defined for the stream (not layer).
371*fb1b10abSAndroid Build Coastguard Worker   if (cpi->svc.number_temporal_layers > 1 ||
372*fb1b10abSAndroid Build Coastguard Worker       cpi->svc.number_spatial_layers > 1) {
373*fb1b10abSAndroid Build Coastguard Worker     cpi->rc.frames_since_key = old_frame_since_key;
374*fb1b10abSAndroid Build Coastguard Worker     cpi->rc.frames_to_key = old_frame_to_key;
375*fb1b10abSAndroid Build Coastguard Worker   }
376*fb1b10abSAndroid Build Coastguard Worker   cpi->rc.ext_use_post_encode_drop = old_ext_use_post_encode_drop;
377*fb1b10abSAndroid Build Coastguard Worker   // For spatial-svc, allow cyclic-refresh to be applied on the spatial layers,
378*fb1b10abSAndroid Build Coastguard Worker   // for the base temporal layer.
379*fb1b10abSAndroid Build Coastguard Worker   if (cpi->oxcf.aq_mode == CYCLIC_REFRESH_AQ &&
380*fb1b10abSAndroid Build Coastguard Worker       cpi->svc.number_spatial_layers > 1 && cpi->svc.temporal_layer_id == 0) {
381*fb1b10abSAndroid Build Coastguard Worker     CYCLIC_REFRESH *const cr = cpi->cyclic_refresh;
382*fb1b10abSAndroid Build Coastguard Worker     swap_ptr(&cr->map, &lc->map);
383*fb1b10abSAndroid Build Coastguard Worker     swap_ptr(&cr->last_coded_q_map, &lc->last_coded_q_map);
384*fb1b10abSAndroid Build Coastguard Worker     swap_ptr(&cpi->consec_zero_mv, &lc->consec_zero_mv);
385*fb1b10abSAndroid Build Coastguard Worker     cr->sb_index = lc->sb_index;
386*fb1b10abSAndroid Build Coastguard Worker     cr->actual_num_seg1_blocks = lc->actual_num_seg1_blocks;
387*fb1b10abSAndroid Build Coastguard Worker     cr->actual_num_seg2_blocks = lc->actual_num_seg2_blocks;
388*fb1b10abSAndroid Build Coastguard Worker     cr->counter_encode_maxq_scene_change = lc->counter_encode_maxq_scene_change;
389*fb1b10abSAndroid Build Coastguard Worker   }
390*fb1b10abSAndroid Build Coastguard Worker }
391*fb1b10abSAndroid Build Coastguard Worker 
vp9_save_layer_context(VP9_COMP * const cpi)392*fb1b10abSAndroid Build Coastguard Worker void vp9_save_layer_context(VP9_COMP *const cpi) {
393*fb1b10abSAndroid Build Coastguard Worker   const VP9EncoderConfig *const oxcf = &cpi->oxcf;
394*fb1b10abSAndroid Build Coastguard Worker   LAYER_CONTEXT *const lc = get_layer_context(cpi);
395*fb1b10abSAndroid Build Coastguard Worker 
396*fb1b10abSAndroid Build Coastguard Worker   lc->rc = cpi->rc;
397*fb1b10abSAndroid Build Coastguard Worker   lc->twopass = cpi->twopass;
398*fb1b10abSAndroid Build Coastguard Worker   lc->target_bandwidth = (int)oxcf->target_bandwidth;
399*fb1b10abSAndroid Build Coastguard Worker   lc->alt_ref_source = cpi->alt_ref_source;
400*fb1b10abSAndroid Build Coastguard Worker   lc->frame_qp = cpi->common.base_qindex;
401*fb1b10abSAndroid Build Coastguard Worker   lc->MBs = cpi->common.MBs;
402*fb1b10abSAndroid Build Coastguard Worker 
403*fb1b10abSAndroid Build Coastguard Worker   // For spatial-svc, allow cyclic-refresh to be applied on the spatial layers,
404*fb1b10abSAndroid Build Coastguard Worker   // for the base temporal layer.
405*fb1b10abSAndroid Build Coastguard Worker   if (cpi->oxcf.aq_mode == CYCLIC_REFRESH_AQ &&
406*fb1b10abSAndroid Build Coastguard Worker       cpi->svc.number_spatial_layers > 1 && cpi->svc.temporal_layer_id == 0) {
407*fb1b10abSAndroid Build Coastguard Worker     CYCLIC_REFRESH *const cr = cpi->cyclic_refresh;
408*fb1b10abSAndroid Build Coastguard Worker     signed char *temp = lc->map;
409*fb1b10abSAndroid Build Coastguard Worker     uint8_t *temp2 = lc->last_coded_q_map;
410*fb1b10abSAndroid Build Coastguard Worker     uint8_t *temp3 = lc->consec_zero_mv;
411*fb1b10abSAndroid Build Coastguard Worker     lc->map = cr->map;
412*fb1b10abSAndroid Build Coastguard Worker     cr->map = temp;
413*fb1b10abSAndroid Build Coastguard Worker     lc->last_coded_q_map = cr->last_coded_q_map;
414*fb1b10abSAndroid Build Coastguard Worker     cr->last_coded_q_map = temp2;
415*fb1b10abSAndroid Build Coastguard Worker     lc->consec_zero_mv = cpi->consec_zero_mv;
416*fb1b10abSAndroid Build Coastguard Worker     cpi->consec_zero_mv = temp3;
417*fb1b10abSAndroid Build Coastguard Worker     lc->sb_index = cr->sb_index;
418*fb1b10abSAndroid Build Coastguard Worker     lc->actual_num_seg1_blocks = cr->actual_num_seg1_blocks;
419*fb1b10abSAndroid Build Coastguard Worker     lc->actual_num_seg2_blocks = cr->actual_num_seg2_blocks;
420*fb1b10abSAndroid Build Coastguard Worker     lc->counter_encode_maxq_scene_change = cr->counter_encode_maxq_scene_change;
421*fb1b10abSAndroid Build Coastguard Worker     lc->qindex_delta[0] = cr->qindex_delta[0];
422*fb1b10abSAndroid Build Coastguard Worker     lc->qindex_delta[1] = cr->qindex_delta[1];
423*fb1b10abSAndroid Build Coastguard Worker     lc->qindex_delta[2] = cr->qindex_delta[2];
424*fb1b10abSAndroid Build Coastguard Worker   }
425*fb1b10abSAndroid Build Coastguard Worker }
426*fb1b10abSAndroid Build Coastguard Worker 
427*fb1b10abSAndroid Build Coastguard Worker #if !CONFIG_REALTIME_ONLY
vp9_init_second_pass_spatial_svc(VP9_COMP * cpi)428*fb1b10abSAndroid Build Coastguard Worker void vp9_init_second_pass_spatial_svc(VP9_COMP *cpi) {
429*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
430*fb1b10abSAndroid Build Coastguard Worker   int i;
431*fb1b10abSAndroid Build Coastguard Worker 
432*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < svc->number_spatial_layers; ++i) {
433*fb1b10abSAndroid Build Coastguard Worker     TWO_PASS *const twopass = &svc->layer_context[i].twopass;
434*fb1b10abSAndroid Build Coastguard Worker 
435*fb1b10abSAndroid Build Coastguard Worker     svc->spatial_layer_id = i;
436*fb1b10abSAndroid Build Coastguard Worker     vp9_init_second_pass(cpi);
437*fb1b10abSAndroid Build Coastguard Worker 
438*fb1b10abSAndroid Build Coastguard Worker     twopass->total_stats.spatial_layer_id = i;
439*fb1b10abSAndroid Build Coastguard Worker     twopass->total_left_stats.spatial_layer_id = i;
440*fb1b10abSAndroid Build Coastguard Worker   }
441*fb1b10abSAndroid Build Coastguard Worker   svc->spatial_layer_id = 0;
442*fb1b10abSAndroid Build Coastguard Worker }
443*fb1b10abSAndroid Build Coastguard Worker #endif  // !CONFIG_REALTIME_ONLY
444*fb1b10abSAndroid Build Coastguard Worker 
vp9_inc_frame_in_layer(VP9_COMP * const cpi)445*fb1b10abSAndroid Build Coastguard Worker void vp9_inc_frame_in_layer(VP9_COMP *const cpi) {
446*fb1b10abSAndroid Build Coastguard Worker   LAYER_CONTEXT *const lc =
447*fb1b10abSAndroid Build Coastguard Worker       &cpi->svc.layer_context[cpi->svc.spatial_layer_id *
448*fb1b10abSAndroid Build Coastguard Worker                               cpi->svc.number_temporal_layers];
449*fb1b10abSAndroid Build Coastguard Worker   ++lc->current_video_frame_in_layer;
450*fb1b10abSAndroid Build Coastguard Worker   ++lc->frames_from_key_frame;
451*fb1b10abSAndroid Build Coastguard Worker   if (cpi->svc.spatial_layer_id == cpi->svc.number_spatial_layers - 1)
452*fb1b10abSAndroid Build Coastguard Worker     ++cpi->svc.current_superframe;
453*fb1b10abSAndroid Build Coastguard Worker }
454*fb1b10abSAndroid Build Coastguard Worker 
get_layer_resolution(const int width_org,const int height_org,const int num,const int den,int * width_out,int * height_out)455*fb1b10abSAndroid Build Coastguard Worker void get_layer_resolution(const int width_org, const int height_org,
456*fb1b10abSAndroid Build Coastguard Worker                           const int num, const int den, int *width_out,
457*fb1b10abSAndroid Build Coastguard Worker                           int *height_out) {
458*fb1b10abSAndroid Build Coastguard Worker   int w, h;
459*fb1b10abSAndroid Build Coastguard Worker 
460*fb1b10abSAndroid Build Coastguard Worker   if (width_out == NULL || height_out == NULL || den == 0) return;
461*fb1b10abSAndroid Build Coastguard Worker 
462*fb1b10abSAndroid Build Coastguard Worker   w = width_org * num / den;
463*fb1b10abSAndroid Build Coastguard Worker   h = height_org * num / den;
464*fb1b10abSAndroid Build Coastguard Worker 
465*fb1b10abSAndroid Build Coastguard Worker   // make height and width even to make chrome player happy
466*fb1b10abSAndroid Build Coastguard Worker   w += w % 2;
467*fb1b10abSAndroid Build Coastguard Worker   h += h % 2;
468*fb1b10abSAndroid Build Coastguard Worker 
469*fb1b10abSAndroid Build Coastguard Worker   *width_out = w;
470*fb1b10abSAndroid Build Coastguard Worker   *height_out = h;
471*fb1b10abSAndroid Build Coastguard Worker }
472*fb1b10abSAndroid Build Coastguard Worker 
reset_fb_idx_unused(VP9_COMP * const cpi)473*fb1b10abSAndroid Build Coastguard Worker static void reset_fb_idx_unused(VP9_COMP *const cpi) {
474*fb1b10abSAndroid Build Coastguard Worker   // If a reference frame is not referenced or refreshed, then set the
475*fb1b10abSAndroid Build Coastguard Worker   // fb_idx for that reference to the first one used/referenced.
476*fb1b10abSAndroid Build Coastguard Worker   // This is to avoid setting fb_idx for a reference to a slot that is not
477*fb1b10abSAndroid Build Coastguard Worker   // used/needed (i.e., since that reference is not referenced or refreshed).
478*fb1b10abSAndroid Build Coastguard Worker   MV_REFERENCE_FRAME ref_frame;
479*fb1b10abSAndroid Build Coastguard Worker   MV_REFERENCE_FRAME first_ref = 0;
480*fb1b10abSAndroid Build Coastguard Worker   int first_fb_idx = 0;
481*fb1b10abSAndroid Build Coastguard Worker   int fb_idx[3] = { cpi->lst_fb_idx, cpi->gld_fb_idx, cpi->alt_fb_idx };
482*fb1b10abSAndroid Build Coastguard Worker   for (ref_frame = LAST_FRAME; ref_frame <= ALTREF_FRAME; ref_frame++) {
483*fb1b10abSAndroid Build Coastguard Worker     if (cpi->ref_frame_flags & ref_frame_to_flag(ref_frame)) {
484*fb1b10abSAndroid Build Coastguard Worker       first_ref = ref_frame;
485*fb1b10abSAndroid Build Coastguard Worker       first_fb_idx = fb_idx[ref_frame - 1];
486*fb1b10abSAndroid Build Coastguard Worker       break;
487*fb1b10abSAndroid Build Coastguard Worker     }
488*fb1b10abSAndroid Build Coastguard Worker   }
489*fb1b10abSAndroid Build Coastguard Worker   if (first_ref > 0) {
490*fb1b10abSAndroid Build Coastguard Worker     if (first_ref != LAST_FRAME && !(cpi->ref_frame_flags & VP9_LAST_FLAG) &&
491*fb1b10abSAndroid Build Coastguard Worker         !cpi->ext_refresh_last_frame)
492*fb1b10abSAndroid Build Coastguard Worker       cpi->lst_fb_idx = first_fb_idx;
493*fb1b10abSAndroid Build Coastguard Worker     else if (first_ref != GOLDEN_FRAME &&
494*fb1b10abSAndroid Build Coastguard Worker              !(cpi->ref_frame_flags & VP9_GOLD_FLAG) &&
495*fb1b10abSAndroid Build Coastguard Worker              !cpi->ext_refresh_golden_frame)
496*fb1b10abSAndroid Build Coastguard Worker       cpi->gld_fb_idx = first_fb_idx;
497*fb1b10abSAndroid Build Coastguard Worker     else if (first_ref != ALTREF_FRAME &&
498*fb1b10abSAndroid Build Coastguard Worker              !(cpi->ref_frame_flags & VP9_ALT_FLAG) &&
499*fb1b10abSAndroid Build Coastguard Worker              !cpi->ext_refresh_alt_ref_frame)
500*fb1b10abSAndroid Build Coastguard Worker       cpi->alt_fb_idx = first_fb_idx;
501*fb1b10abSAndroid Build Coastguard Worker   }
502*fb1b10abSAndroid Build Coastguard Worker }
503*fb1b10abSAndroid Build Coastguard Worker 
504*fb1b10abSAndroid Build Coastguard Worker // Never refresh any reference frame buffers on top temporal layers in
505*fb1b10abSAndroid Build Coastguard Worker // simulcast mode, which has interlayer prediction disabled.
non_reference_frame_simulcast(VP9_COMP * const cpi)506*fb1b10abSAndroid Build Coastguard Worker static void non_reference_frame_simulcast(VP9_COMP *const cpi) {
507*fb1b10abSAndroid Build Coastguard Worker   if (cpi->svc.temporal_layer_id == cpi->svc.number_temporal_layers - 1 &&
508*fb1b10abSAndroid Build Coastguard Worker       cpi->svc.temporal_layer_id > 0) {
509*fb1b10abSAndroid Build Coastguard Worker     cpi->ext_refresh_last_frame = 0;
510*fb1b10abSAndroid Build Coastguard Worker     cpi->ext_refresh_golden_frame = 0;
511*fb1b10abSAndroid Build Coastguard Worker     cpi->ext_refresh_alt_ref_frame = 0;
512*fb1b10abSAndroid Build Coastguard Worker   }
513*fb1b10abSAndroid Build Coastguard Worker }
514*fb1b10abSAndroid Build Coastguard Worker 
515*fb1b10abSAndroid Build Coastguard Worker // The function sets proper ref_frame_flags, buffer indices, and buffer update
516*fb1b10abSAndroid Build Coastguard Worker // variables for temporal layering mode 3 - that does 0-2-1-2 temporal layering
517*fb1b10abSAndroid Build Coastguard Worker // scheme.
set_flags_and_fb_idx_for_temporal_mode3(VP9_COMP * const cpi)518*fb1b10abSAndroid Build Coastguard Worker static void set_flags_and_fb_idx_for_temporal_mode3(VP9_COMP *const cpi) {
519*fb1b10abSAndroid Build Coastguard Worker   int frame_num_within_temporal_struct = 0;
520*fb1b10abSAndroid Build Coastguard Worker   int spatial_id, temporal_id;
521*fb1b10abSAndroid Build Coastguard Worker   spatial_id = cpi->svc.spatial_layer_id = cpi->svc.spatial_layer_to_encode;
522*fb1b10abSAndroid Build Coastguard Worker   frame_num_within_temporal_struct =
523*fb1b10abSAndroid Build Coastguard Worker       cpi->svc
524*fb1b10abSAndroid Build Coastguard Worker           .layer_context[cpi->svc.spatial_layer_id *
525*fb1b10abSAndroid Build Coastguard Worker                          cpi->svc.number_temporal_layers]
526*fb1b10abSAndroid Build Coastguard Worker           .current_video_frame_in_layer %
527*fb1b10abSAndroid Build Coastguard Worker       4;
528*fb1b10abSAndroid Build Coastguard Worker   temporal_id = cpi->svc.temporal_layer_id =
529*fb1b10abSAndroid Build Coastguard Worker       (frame_num_within_temporal_struct & 1)
530*fb1b10abSAndroid Build Coastguard Worker           ? 2
531*fb1b10abSAndroid Build Coastguard Worker           : (frame_num_within_temporal_struct >> 1);
532*fb1b10abSAndroid Build Coastguard Worker   cpi->ext_refresh_last_frame = cpi->ext_refresh_golden_frame =
533*fb1b10abSAndroid Build Coastguard Worker       cpi->ext_refresh_alt_ref_frame = 0;
534*fb1b10abSAndroid Build Coastguard Worker   if (!temporal_id) {
535*fb1b10abSAndroid Build Coastguard Worker     cpi->ext_refresh_frame_flags_pending = 1;
536*fb1b10abSAndroid Build Coastguard Worker     cpi->ext_refresh_last_frame = 1;
537*fb1b10abSAndroid Build Coastguard Worker     if (!spatial_id) {
538*fb1b10abSAndroid Build Coastguard Worker       cpi->ref_frame_flags = VP9_LAST_FLAG;
539*fb1b10abSAndroid Build Coastguard Worker     } else if (cpi->svc.layer_context[temporal_id].is_key_frame) {
540*fb1b10abSAndroid Build Coastguard Worker       // base layer is a key frame.
541*fb1b10abSAndroid Build Coastguard Worker       cpi->ref_frame_flags = VP9_LAST_FLAG;
542*fb1b10abSAndroid Build Coastguard Worker       cpi->ext_refresh_last_frame = 0;
543*fb1b10abSAndroid Build Coastguard Worker       cpi->ext_refresh_golden_frame = 1;
544*fb1b10abSAndroid Build Coastguard Worker     } else {
545*fb1b10abSAndroid Build Coastguard Worker       cpi->ref_frame_flags = VP9_LAST_FLAG | VP9_GOLD_FLAG;
546*fb1b10abSAndroid Build Coastguard Worker     }
547*fb1b10abSAndroid Build Coastguard Worker   } else if (temporal_id == 1) {
548*fb1b10abSAndroid Build Coastguard Worker     cpi->ext_refresh_frame_flags_pending = 1;
549*fb1b10abSAndroid Build Coastguard Worker     cpi->ext_refresh_alt_ref_frame = 1;
550*fb1b10abSAndroid Build Coastguard Worker     if (!spatial_id) {
551*fb1b10abSAndroid Build Coastguard Worker       cpi->ref_frame_flags = VP9_LAST_FLAG;
552*fb1b10abSAndroid Build Coastguard Worker     } else {
553*fb1b10abSAndroid Build Coastguard Worker       cpi->ref_frame_flags = VP9_LAST_FLAG | VP9_GOLD_FLAG;
554*fb1b10abSAndroid Build Coastguard Worker     }
555*fb1b10abSAndroid Build Coastguard Worker   } else {
556*fb1b10abSAndroid Build Coastguard Worker     if (frame_num_within_temporal_struct == 1) {
557*fb1b10abSAndroid Build Coastguard Worker       // the first tl2 picture
558*fb1b10abSAndroid Build Coastguard Worker       if (spatial_id == cpi->svc.number_spatial_layers - 1) {  // top layer
559*fb1b10abSAndroid Build Coastguard Worker         cpi->ext_refresh_frame_flags_pending = 1;
560*fb1b10abSAndroid Build Coastguard Worker         if (!spatial_id)
561*fb1b10abSAndroid Build Coastguard Worker           cpi->ref_frame_flags = VP9_LAST_FLAG;
562*fb1b10abSAndroid Build Coastguard Worker         else
563*fb1b10abSAndroid Build Coastguard Worker           cpi->ref_frame_flags = VP9_LAST_FLAG | VP9_GOLD_FLAG;
564*fb1b10abSAndroid Build Coastguard Worker       } else if (!spatial_id) {
565*fb1b10abSAndroid Build Coastguard Worker         cpi->ext_refresh_frame_flags_pending = 1;
566*fb1b10abSAndroid Build Coastguard Worker         cpi->ext_refresh_alt_ref_frame = 1;
567*fb1b10abSAndroid Build Coastguard Worker         cpi->ref_frame_flags = VP9_LAST_FLAG;
568*fb1b10abSAndroid Build Coastguard Worker       } else if (spatial_id < cpi->svc.number_spatial_layers - 1) {
569*fb1b10abSAndroid Build Coastguard Worker         cpi->ext_refresh_frame_flags_pending = 1;
570*fb1b10abSAndroid Build Coastguard Worker         cpi->ext_refresh_alt_ref_frame = 1;
571*fb1b10abSAndroid Build Coastguard Worker         cpi->ref_frame_flags = VP9_LAST_FLAG | VP9_GOLD_FLAG;
572*fb1b10abSAndroid Build Coastguard Worker       }
573*fb1b10abSAndroid Build Coastguard Worker     } else {
574*fb1b10abSAndroid Build Coastguard Worker       //  The second tl2 picture
575*fb1b10abSAndroid Build Coastguard Worker       if (spatial_id == cpi->svc.number_spatial_layers - 1) {  // top layer
576*fb1b10abSAndroid Build Coastguard Worker         cpi->ext_refresh_frame_flags_pending = 1;
577*fb1b10abSAndroid Build Coastguard Worker         if (!spatial_id)
578*fb1b10abSAndroid Build Coastguard Worker           cpi->ref_frame_flags = VP9_LAST_FLAG;
579*fb1b10abSAndroid Build Coastguard Worker         else
580*fb1b10abSAndroid Build Coastguard Worker           cpi->ref_frame_flags = VP9_LAST_FLAG | VP9_GOLD_FLAG;
581*fb1b10abSAndroid Build Coastguard Worker       } else if (!spatial_id) {
582*fb1b10abSAndroid Build Coastguard Worker         cpi->ext_refresh_frame_flags_pending = 1;
583*fb1b10abSAndroid Build Coastguard Worker         cpi->ref_frame_flags = VP9_LAST_FLAG;
584*fb1b10abSAndroid Build Coastguard Worker         cpi->ext_refresh_alt_ref_frame = 1;
585*fb1b10abSAndroid Build Coastguard Worker       } else {  // top layer
586*fb1b10abSAndroid Build Coastguard Worker         cpi->ext_refresh_frame_flags_pending = 1;
587*fb1b10abSAndroid Build Coastguard Worker         cpi->ref_frame_flags = VP9_LAST_FLAG | VP9_GOLD_FLAG;
588*fb1b10abSAndroid Build Coastguard Worker         cpi->ext_refresh_alt_ref_frame = 1;
589*fb1b10abSAndroid Build Coastguard Worker       }
590*fb1b10abSAndroid Build Coastguard Worker     }
591*fb1b10abSAndroid Build Coastguard Worker   }
592*fb1b10abSAndroid Build Coastguard Worker   if (temporal_id == 0) {
593*fb1b10abSAndroid Build Coastguard Worker     cpi->lst_fb_idx = spatial_id;
594*fb1b10abSAndroid Build Coastguard Worker     if (spatial_id) {
595*fb1b10abSAndroid Build Coastguard Worker       if (cpi->svc.layer_context[temporal_id].is_key_frame) {
596*fb1b10abSAndroid Build Coastguard Worker         cpi->lst_fb_idx = spatial_id - 1;
597*fb1b10abSAndroid Build Coastguard Worker         cpi->gld_fb_idx = spatial_id;
598*fb1b10abSAndroid Build Coastguard Worker       } else {
599*fb1b10abSAndroid Build Coastguard Worker         cpi->gld_fb_idx = spatial_id - 1;
600*fb1b10abSAndroid Build Coastguard Worker       }
601*fb1b10abSAndroid Build Coastguard Worker     } else {
602*fb1b10abSAndroid Build Coastguard Worker       cpi->gld_fb_idx = 0;
603*fb1b10abSAndroid Build Coastguard Worker     }
604*fb1b10abSAndroid Build Coastguard Worker     cpi->alt_fb_idx = 0;
605*fb1b10abSAndroid Build Coastguard Worker   } else if (temporal_id == 1) {
606*fb1b10abSAndroid Build Coastguard Worker     cpi->lst_fb_idx = spatial_id;
607*fb1b10abSAndroid Build Coastguard Worker     cpi->gld_fb_idx = cpi->svc.number_spatial_layers + spatial_id - 1;
608*fb1b10abSAndroid Build Coastguard Worker     cpi->alt_fb_idx = cpi->svc.number_spatial_layers + spatial_id;
609*fb1b10abSAndroid Build Coastguard Worker   } else if (frame_num_within_temporal_struct == 1) {
610*fb1b10abSAndroid Build Coastguard Worker     cpi->lst_fb_idx = spatial_id;
611*fb1b10abSAndroid Build Coastguard Worker     cpi->gld_fb_idx = cpi->svc.number_spatial_layers + spatial_id - 1;
612*fb1b10abSAndroid Build Coastguard Worker     cpi->alt_fb_idx = cpi->svc.number_spatial_layers + spatial_id;
613*fb1b10abSAndroid Build Coastguard Worker   } else {
614*fb1b10abSAndroid Build Coastguard Worker     cpi->lst_fb_idx = cpi->svc.number_spatial_layers + spatial_id;
615*fb1b10abSAndroid Build Coastguard Worker     cpi->gld_fb_idx = cpi->svc.number_spatial_layers + spatial_id - 1;
616*fb1b10abSAndroid Build Coastguard Worker     cpi->alt_fb_idx = cpi->svc.number_spatial_layers + spatial_id;
617*fb1b10abSAndroid Build Coastguard Worker   }
618*fb1b10abSAndroid Build Coastguard Worker 
619*fb1b10abSAndroid Build Coastguard Worker   if (cpi->svc.simulcast_mode) non_reference_frame_simulcast(cpi);
620*fb1b10abSAndroid Build Coastguard Worker 
621*fb1b10abSAndroid Build Coastguard Worker   reset_fb_idx_unused(cpi);
622*fb1b10abSAndroid Build Coastguard Worker }
623*fb1b10abSAndroid Build Coastguard Worker 
624*fb1b10abSAndroid Build Coastguard Worker // The function sets proper ref_frame_flags, buffer indices, and buffer update
625*fb1b10abSAndroid Build Coastguard Worker // variables for temporal layering mode 2 - that does 0-1-0-1 temporal layering
626*fb1b10abSAndroid Build Coastguard Worker // scheme.
set_flags_and_fb_idx_for_temporal_mode2(VP9_COMP * const cpi)627*fb1b10abSAndroid Build Coastguard Worker static void set_flags_and_fb_idx_for_temporal_mode2(VP9_COMP *const cpi) {
628*fb1b10abSAndroid Build Coastguard Worker   int spatial_id, temporal_id;
629*fb1b10abSAndroid Build Coastguard Worker   spatial_id = cpi->svc.spatial_layer_id = cpi->svc.spatial_layer_to_encode;
630*fb1b10abSAndroid Build Coastguard Worker   temporal_id = cpi->svc.temporal_layer_id =
631*fb1b10abSAndroid Build Coastguard Worker       cpi->svc
632*fb1b10abSAndroid Build Coastguard Worker           .layer_context[cpi->svc.spatial_layer_id *
633*fb1b10abSAndroid Build Coastguard Worker                          cpi->svc.number_temporal_layers]
634*fb1b10abSAndroid Build Coastguard Worker           .current_video_frame_in_layer &
635*fb1b10abSAndroid Build Coastguard Worker       1;
636*fb1b10abSAndroid Build Coastguard Worker   cpi->ext_refresh_last_frame = cpi->ext_refresh_golden_frame =
637*fb1b10abSAndroid Build Coastguard Worker       cpi->ext_refresh_alt_ref_frame = 0;
638*fb1b10abSAndroid Build Coastguard Worker   if (!temporal_id) {
639*fb1b10abSAndroid Build Coastguard Worker     cpi->ext_refresh_frame_flags_pending = 1;
640*fb1b10abSAndroid Build Coastguard Worker     cpi->ext_refresh_last_frame = 1;
641*fb1b10abSAndroid Build Coastguard Worker     if (!spatial_id) {
642*fb1b10abSAndroid Build Coastguard Worker       cpi->ref_frame_flags = VP9_LAST_FLAG;
643*fb1b10abSAndroid Build Coastguard Worker     } else if (cpi->svc.layer_context[temporal_id].is_key_frame) {
644*fb1b10abSAndroid Build Coastguard Worker       // base layer is a key frame.
645*fb1b10abSAndroid Build Coastguard Worker       cpi->ref_frame_flags = VP9_LAST_FLAG;
646*fb1b10abSAndroid Build Coastguard Worker       cpi->ext_refresh_last_frame = 0;
647*fb1b10abSAndroid Build Coastguard Worker       cpi->ext_refresh_golden_frame = 1;
648*fb1b10abSAndroid Build Coastguard Worker     } else {
649*fb1b10abSAndroid Build Coastguard Worker       cpi->ref_frame_flags = VP9_LAST_FLAG | VP9_GOLD_FLAG;
650*fb1b10abSAndroid Build Coastguard Worker     }
651*fb1b10abSAndroid Build Coastguard Worker   } else if (temporal_id == 1) {
652*fb1b10abSAndroid Build Coastguard Worker     cpi->ext_refresh_frame_flags_pending = 1;
653*fb1b10abSAndroid Build Coastguard Worker     cpi->ext_refresh_alt_ref_frame = 1;
654*fb1b10abSAndroid Build Coastguard Worker     if (!spatial_id) {
655*fb1b10abSAndroid Build Coastguard Worker       cpi->ref_frame_flags = VP9_LAST_FLAG;
656*fb1b10abSAndroid Build Coastguard Worker     } else {
657*fb1b10abSAndroid Build Coastguard Worker       if (spatial_id == cpi->svc.number_spatial_layers - 1)
658*fb1b10abSAndroid Build Coastguard Worker         cpi->ext_refresh_alt_ref_frame = 0;
659*fb1b10abSAndroid Build Coastguard Worker       cpi->ref_frame_flags = VP9_LAST_FLAG | VP9_GOLD_FLAG;
660*fb1b10abSAndroid Build Coastguard Worker     }
661*fb1b10abSAndroid Build Coastguard Worker   }
662*fb1b10abSAndroid Build Coastguard Worker 
663*fb1b10abSAndroid Build Coastguard Worker   if (temporal_id == 0) {
664*fb1b10abSAndroid Build Coastguard Worker     cpi->lst_fb_idx = spatial_id;
665*fb1b10abSAndroid Build Coastguard Worker     if (spatial_id) {
666*fb1b10abSAndroid Build Coastguard Worker       if (cpi->svc.layer_context[temporal_id].is_key_frame) {
667*fb1b10abSAndroid Build Coastguard Worker         cpi->lst_fb_idx = spatial_id - 1;
668*fb1b10abSAndroid Build Coastguard Worker         cpi->gld_fb_idx = spatial_id;
669*fb1b10abSAndroid Build Coastguard Worker       } else {
670*fb1b10abSAndroid Build Coastguard Worker         cpi->gld_fb_idx = spatial_id - 1;
671*fb1b10abSAndroid Build Coastguard Worker       }
672*fb1b10abSAndroid Build Coastguard Worker     } else {
673*fb1b10abSAndroid Build Coastguard Worker       cpi->gld_fb_idx = 0;
674*fb1b10abSAndroid Build Coastguard Worker     }
675*fb1b10abSAndroid Build Coastguard Worker     cpi->alt_fb_idx = 0;
676*fb1b10abSAndroid Build Coastguard Worker   } else if (temporal_id == 1) {
677*fb1b10abSAndroid Build Coastguard Worker     cpi->lst_fb_idx = spatial_id;
678*fb1b10abSAndroid Build Coastguard Worker     cpi->gld_fb_idx = cpi->svc.number_spatial_layers + spatial_id - 1;
679*fb1b10abSAndroid Build Coastguard Worker     cpi->alt_fb_idx = cpi->svc.number_spatial_layers + spatial_id;
680*fb1b10abSAndroid Build Coastguard Worker   }
681*fb1b10abSAndroid Build Coastguard Worker 
682*fb1b10abSAndroid Build Coastguard Worker   if (cpi->svc.simulcast_mode) non_reference_frame_simulcast(cpi);
683*fb1b10abSAndroid Build Coastguard Worker 
684*fb1b10abSAndroid Build Coastguard Worker   reset_fb_idx_unused(cpi);
685*fb1b10abSAndroid Build Coastguard Worker }
686*fb1b10abSAndroid Build Coastguard Worker 
687*fb1b10abSAndroid Build Coastguard Worker // The function sets proper ref_frame_flags, buffer indices, and buffer update
688*fb1b10abSAndroid Build Coastguard Worker // variables for temporal layering mode 0 - that has no temporal layering.
set_flags_and_fb_idx_for_temporal_mode_noLayering(VP9_COMP * const cpi)689*fb1b10abSAndroid Build Coastguard Worker static void set_flags_and_fb_idx_for_temporal_mode_noLayering(
690*fb1b10abSAndroid Build Coastguard Worker     VP9_COMP *const cpi) {
691*fb1b10abSAndroid Build Coastguard Worker   int spatial_id;
692*fb1b10abSAndroid Build Coastguard Worker   spatial_id = cpi->svc.spatial_layer_id = cpi->svc.spatial_layer_to_encode;
693*fb1b10abSAndroid Build Coastguard Worker   cpi->ext_refresh_last_frame = cpi->ext_refresh_golden_frame =
694*fb1b10abSAndroid Build Coastguard Worker       cpi->ext_refresh_alt_ref_frame = 0;
695*fb1b10abSAndroid Build Coastguard Worker   cpi->ext_refresh_frame_flags_pending = 1;
696*fb1b10abSAndroid Build Coastguard Worker   cpi->ext_refresh_last_frame = 1;
697*fb1b10abSAndroid Build Coastguard Worker   if (!spatial_id) {
698*fb1b10abSAndroid Build Coastguard Worker     cpi->ref_frame_flags = VP9_LAST_FLAG;
699*fb1b10abSAndroid Build Coastguard Worker   } else if (cpi->svc.layer_context[0].is_key_frame) {
700*fb1b10abSAndroid Build Coastguard Worker     cpi->ref_frame_flags = VP9_LAST_FLAG;
701*fb1b10abSAndroid Build Coastguard Worker     cpi->ext_refresh_last_frame = 0;
702*fb1b10abSAndroid Build Coastguard Worker     cpi->ext_refresh_golden_frame = 1;
703*fb1b10abSAndroid Build Coastguard Worker   } else {
704*fb1b10abSAndroid Build Coastguard Worker     cpi->ref_frame_flags = VP9_LAST_FLAG | VP9_GOLD_FLAG;
705*fb1b10abSAndroid Build Coastguard Worker   }
706*fb1b10abSAndroid Build Coastguard Worker   cpi->lst_fb_idx = spatial_id;
707*fb1b10abSAndroid Build Coastguard Worker   if (spatial_id) {
708*fb1b10abSAndroid Build Coastguard Worker     if (cpi->svc.layer_context[0].is_key_frame) {
709*fb1b10abSAndroid Build Coastguard Worker       cpi->lst_fb_idx = spatial_id - 1;
710*fb1b10abSAndroid Build Coastguard Worker       cpi->gld_fb_idx = spatial_id;
711*fb1b10abSAndroid Build Coastguard Worker     } else {
712*fb1b10abSAndroid Build Coastguard Worker       cpi->gld_fb_idx = spatial_id - 1;
713*fb1b10abSAndroid Build Coastguard Worker     }
714*fb1b10abSAndroid Build Coastguard Worker   } else {
715*fb1b10abSAndroid Build Coastguard Worker     cpi->gld_fb_idx = 0;
716*fb1b10abSAndroid Build Coastguard Worker   }
717*fb1b10abSAndroid Build Coastguard Worker 
718*fb1b10abSAndroid Build Coastguard Worker   if (cpi->svc.simulcast_mode) non_reference_frame_simulcast(cpi);
719*fb1b10abSAndroid Build Coastguard Worker 
720*fb1b10abSAndroid Build Coastguard Worker   reset_fb_idx_unused(cpi);
721*fb1b10abSAndroid Build Coastguard Worker }
722*fb1b10abSAndroid Build Coastguard Worker 
set_flags_and_fb_idx_bypass_via_set_ref_frame_config(VP9_COMP * const cpi)723*fb1b10abSAndroid Build Coastguard Worker static void set_flags_and_fb_idx_bypass_via_set_ref_frame_config(
724*fb1b10abSAndroid Build Coastguard Worker     VP9_COMP *const cpi) {
725*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
726*fb1b10abSAndroid Build Coastguard Worker   int sl = svc->spatial_layer_id = svc->spatial_layer_to_encode;
727*fb1b10abSAndroid Build Coastguard Worker   cpi->svc.temporal_layer_id = cpi->svc.temporal_layer_id_per_spatial[sl];
728*fb1b10abSAndroid Build Coastguard Worker   cpi->ext_refresh_frame_flags_pending = 1;
729*fb1b10abSAndroid Build Coastguard Worker   cpi->lst_fb_idx = svc->lst_fb_idx[sl];
730*fb1b10abSAndroid Build Coastguard Worker   cpi->gld_fb_idx = svc->gld_fb_idx[sl];
731*fb1b10abSAndroid Build Coastguard Worker   cpi->alt_fb_idx = svc->alt_fb_idx[sl];
732*fb1b10abSAndroid Build Coastguard Worker   cpi->ext_refresh_last_frame = 0;
733*fb1b10abSAndroid Build Coastguard Worker   cpi->ext_refresh_golden_frame = 0;
734*fb1b10abSAndroid Build Coastguard Worker   cpi->ext_refresh_alt_ref_frame = 0;
735*fb1b10abSAndroid Build Coastguard Worker   cpi->ref_frame_flags = 0;
736*fb1b10abSAndroid Build Coastguard Worker   if (svc->reference_last[sl]) cpi->ref_frame_flags |= VP9_LAST_FLAG;
737*fb1b10abSAndroid Build Coastguard Worker   if (svc->reference_golden[sl]) cpi->ref_frame_flags |= VP9_GOLD_FLAG;
738*fb1b10abSAndroid Build Coastguard Worker   if (svc->reference_altref[sl]) cpi->ref_frame_flags |= VP9_ALT_FLAG;
739*fb1b10abSAndroid Build Coastguard Worker }
740*fb1b10abSAndroid Build Coastguard Worker 
vp9_copy_flags_ref_update_idx(VP9_COMP * const cpi)741*fb1b10abSAndroid Build Coastguard Worker void vp9_copy_flags_ref_update_idx(VP9_COMP *const cpi) {
742*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
743*fb1b10abSAndroid Build Coastguard Worker   int sl = svc->spatial_layer_id;
744*fb1b10abSAndroid Build Coastguard Worker   svc->lst_fb_idx[sl] = cpi->lst_fb_idx;
745*fb1b10abSAndroid Build Coastguard Worker   svc->gld_fb_idx[sl] = cpi->gld_fb_idx;
746*fb1b10abSAndroid Build Coastguard Worker   svc->alt_fb_idx[sl] = cpi->alt_fb_idx;
747*fb1b10abSAndroid Build Coastguard Worker   // For the fixed SVC mode: pass the refresh_lst/gld/alt_frame flags to the
748*fb1b10abSAndroid Build Coastguard Worker   // update_buffer_slot, this is needed for the GET_SVC_REF_FRAME_CONFIG api.
749*fb1b10abSAndroid Build Coastguard Worker   if (svc->temporal_layering_mode != VP9E_TEMPORAL_LAYERING_MODE_BYPASS) {
750*fb1b10abSAndroid Build Coastguard Worker     int ref;
751*fb1b10abSAndroid Build Coastguard Worker     for (ref = 0; ref < REF_FRAMES; ++ref) {
752*fb1b10abSAndroid Build Coastguard Worker       svc->update_buffer_slot[sl] &= ~(1 << ref);
753*fb1b10abSAndroid Build Coastguard Worker       if ((ref == svc->lst_fb_idx[sl] && cpi->refresh_last_frame) ||
754*fb1b10abSAndroid Build Coastguard Worker           (ref == svc->gld_fb_idx[sl] && cpi->refresh_golden_frame) ||
755*fb1b10abSAndroid Build Coastguard Worker           (ref == svc->alt_fb_idx[sl] && cpi->refresh_alt_ref_frame))
756*fb1b10abSAndroid Build Coastguard Worker         svc->update_buffer_slot[sl] |= (1 << ref);
757*fb1b10abSAndroid Build Coastguard Worker     }
758*fb1b10abSAndroid Build Coastguard Worker   }
759*fb1b10abSAndroid Build Coastguard Worker 
760*fb1b10abSAndroid Build Coastguard Worker   // TODO(jianj): Remove these 3, deprecated.
761*fb1b10abSAndroid Build Coastguard Worker   svc->update_last[sl] = (uint8_t)cpi->refresh_last_frame;
762*fb1b10abSAndroid Build Coastguard Worker   svc->update_golden[sl] = (uint8_t)cpi->refresh_golden_frame;
763*fb1b10abSAndroid Build Coastguard Worker   svc->update_altref[sl] = (uint8_t)cpi->refresh_alt_ref_frame;
764*fb1b10abSAndroid Build Coastguard Worker 
765*fb1b10abSAndroid Build Coastguard Worker   svc->reference_last[sl] = (uint8_t)(cpi->ref_frame_flags & VP9_LAST_FLAG);
766*fb1b10abSAndroid Build Coastguard Worker   svc->reference_golden[sl] = (uint8_t)(cpi->ref_frame_flags & VP9_GOLD_FLAG);
767*fb1b10abSAndroid Build Coastguard Worker   svc->reference_altref[sl] = (uint8_t)(cpi->ref_frame_flags & VP9_ALT_FLAG);
768*fb1b10abSAndroid Build Coastguard Worker }
769*fb1b10abSAndroid Build Coastguard Worker 
vp9_one_pass_svc_start_layer(VP9_COMP * const cpi)770*fb1b10abSAndroid Build Coastguard Worker int vp9_one_pass_svc_start_layer(VP9_COMP *const cpi) {
771*fb1b10abSAndroid Build Coastguard Worker   int width = 0, height = 0;
772*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
773*fb1b10abSAndroid Build Coastguard Worker   LAYER_CONTEXT *lc = NULL;
774*fb1b10abSAndroid Build Coastguard Worker   int scaling_factor_num = 1;
775*fb1b10abSAndroid Build Coastguard Worker   int scaling_factor_den = 1;
776*fb1b10abSAndroid Build Coastguard Worker   svc->skip_enhancement_layer = 0;
777*fb1b10abSAndroid Build Coastguard Worker 
778*fb1b10abSAndroid Build Coastguard Worker   if (svc->disable_inter_layer_pred == INTER_LAYER_PRED_OFF &&
779*fb1b10abSAndroid Build Coastguard Worker       svc->number_spatial_layers > 1 && svc->number_spatial_layers <= 3 &&
780*fb1b10abSAndroid Build Coastguard Worker       svc->number_temporal_layers <= 3)
781*fb1b10abSAndroid Build Coastguard Worker     svc->simulcast_mode = 1;
782*fb1b10abSAndroid Build Coastguard Worker   else
783*fb1b10abSAndroid Build Coastguard Worker     svc->simulcast_mode = 0;
784*fb1b10abSAndroid Build Coastguard Worker 
785*fb1b10abSAndroid Build Coastguard Worker   if (svc->number_spatial_layers > 1) {
786*fb1b10abSAndroid Build Coastguard Worker     svc->use_base_mv = 1;
787*fb1b10abSAndroid Build Coastguard Worker     svc->use_partition_reuse = 1;
788*fb1b10abSAndroid Build Coastguard Worker   }
789*fb1b10abSAndroid Build Coastguard Worker   svc->force_zero_mode_spatial_ref = 1;
790*fb1b10abSAndroid Build Coastguard Worker   svc->mi_stride[svc->spatial_layer_id] = cpi->common.mi_stride;
791*fb1b10abSAndroid Build Coastguard Worker   svc->mi_rows[svc->spatial_layer_id] = cpi->common.mi_rows;
792*fb1b10abSAndroid Build Coastguard Worker   svc->mi_cols[svc->spatial_layer_id] = cpi->common.mi_cols;
793*fb1b10abSAndroid Build Coastguard Worker 
794*fb1b10abSAndroid Build Coastguard Worker   // For constrained_from_above drop mode: before encoding superframe (i.e.,
795*fb1b10abSAndroid Build Coastguard Worker   // at SL0 frame) check all spatial layers (starting from top) for possible
796*fb1b10abSAndroid Build Coastguard Worker   // drop, and if so, set a flag to force drop of that layer and all its lower
797*fb1b10abSAndroid Build Coastguard Worker   // layers.
798*fb1b10abSAndroid Build Coastguard Worker   if (svc->spatial_layer_to_encode == svc->first_spatial_layer_to_encode) {
799*fb1b10abSAndroid Build Coastguard Worker     int sl;
800*fb1b10abSAndroid Build Coastguard Worker     for (sl = 0; sl < svc->number_spatial_layers; sl++)
801*fb1b10abSAndroid Build Coastguard Worker       svc->force_drop_constrained_from_above[sl] = 0;
802*fb1b10abSAndroid Build Coastguard Worker     if (svc->framedrop_mode == CONSTRAINED_FROM_ABOVE_DROP) {
803*fb1b10abSAndroid Build Coastguard Worker       for (sl = svc->number_spatial_layers - 1;
804*fb1b10abSAndroid Build Coastguard Worker            sl >= svc->first_spatial_layer_to_encode; sl--) {
805*fb1b10abSAndroid Build Coastguard Worker         int layer = sl * svc->number_temporal_layers + svc->temporal_layer_id;
806*fb1b10abSAndroid Build Coastguard Worker         LAYER_CONTEXT *const sl_lc = &svc->layer_context[layer];
807*fb1b10abSAndroid Build Coastguard Worker         cpi->rc = sl_lc->rc;
808*fb1b10abSAndroid Build Coastguard Worker         cpi->oxcf.target_bandwidth = sl_lc->target_bandwidth;
809*fb1b10abSAndroid Build Coastguard Worker         if (vp9_test_drop(cpi)) {
810*fb1b10abSAndroid Build Coastguard Worker           int sl2;
811*fb1b10abSAndroid Build Coastguard Worker           // Set flag to force drop in encoding for this mode.
812*fb1b10abSAndroid Build Coastguard Worker           for (sl2 = sl; sl2 >= svc->first_spatial_layer_to_encode; sl2--)
813*fb1b10abSAndroid Build Coastguard Worker             svc->force_drop_constrained_from_above[sl2] = 1;
814*fb1b10abSAndroid Build Coastguard Worker           break;
815*fb1b10abSAndroid Build Coastguard Worker         }
816*fb1b10abSAndroid Build Coastguard Worker       }
817*fb1b10abSAndroid Build Coastguard Worker     }
818*fb1b10abSAndroid Build Coastguard Worker   }
819*fb1b10abSAndroid Build Coastguard Worker 
820*fb1b10abSAndroid Build Coastguard Worker   if (svc->temporal_layering_mode == VP9E_TEMPORAL_LAYERING_MODE_0212) {
821*fb1b10abSAndroid Build Coastguard Worker     set_flags_and_fb_idx_for_temporal_mode3(cpi);
822*fb1b10abSAndroid Build Coastguard Worker   } else if (svc->temporal_layering_mode ==
823*fb1b10abSAndroid Build Coastguard Worker              VP9E_TEMPORAL_LAYERING_MODE_NOLAYERING) {
824*fb1b10abSAndroid Build Coastguard Worker     set_flags_and_fb_idx_for_temporal_mode_noLayering(cpi);
825*fb1b10abSAndroid Build Coastguard Worker   } else if (svc->temporal_layering_mode == VP9E_TEMPORAL_LAYERING_MODE_0101) {
826*fb1b10abSAndroid Build Coastguard Worker     set_flags_and_fb_idx_for_temporal_mode2(cpi);
827*fb1b10abSAndroid Build Coastguard Worker   } else if (svc->temporal_layering_mode ==
828*fb1b10abSAndroid Build Coastguard Worker                  VP9E_TEMPORAL_LAYERING_MODE_BYPASS &&
829*fb1b10abSAndroid Build Coastguard Worker              svc->use_set_ref_frame_config) {
830*fb1b10abSAndroid Build Coastguard Worker     set_flags_and_fb_idx_bypass_via_set_ref_frame_config(cpi);
831*fb1b10abSAndroid Build Coastguard Worker   }
832*fb1b10abSAndroid Build Coastguard Worker 
833*fb1b10abSAndroid Build Coastguard Worker   if (cpi->lst_fb_idx == svc->buffer_gf_temporal_ref[0].idx ||
834*fb1b10abSAndroid Build Coastguard Worker       cpi->gld_fb_idx == svc->buffer_gf_temporal_ref[0].idx ||
835*fb1b10abSAndroid Build Coastguard Worker       cpi->alt_fb_idx == svc->buffer_gf_temporal_ref[0].idx)
836*fb1b10abSAndroid Build Coastguard Worker     svc->buffer_gf_temporal_ref[0].is_used = 1;
837*fb1b10abSAndroid Build Coastguard Worker   if (cpi->lst_fb_idx == svc->buffer_gf_temporal_ref[1].idx ||
838*fb1b10abSAndroid Build Coastguard Worker       cpi->gld_fb_idx == svc->buffer_gf_temporal_ref[1].idx ||
839*fb1b10abSAndroid Build Coastguard Worker       cpi->alt_fb_idx == svc->buffer_gf_temporal_ref[1].idx)
840*fb1b10abSAndroid Build Coastguard Worker     svc->buffer_gf_temporal_ref[1].is_used = 1;
841*fb1b10abSAndroid Build Coastguard Worker 
842*fb1b10abSAndroid Build Coastguard Worker   // For the fixed (non-flexible/bypass) SVC mode:
843*fb1b10abSAndroid Build Coastguard Worker   // If long term temporal reference is enabled at the sequence level
844*fb1b10abSAndroid Build Coastguard Worker   // (use_gf_temporal_ref == 1), and inter_layer is disabled (on inter-frames),
845*fb1b10abSAndroid Build Coastguard Worker   // we can use golden as a second temporal reference
846*fb1b10abSAndroid Build Coastguard Worker   // (since the spatial/inter-layer reference is disabled).
847*fb1b10abSAndroid Build Coastguard Worker   // We check that the fb_idx for this reference (buffer_gf_temporal_ref.idx) is
848*fb1b10abSAndroid Build Coastguard Worker   // unused (slot 7 and 6 should be available for 3-3 layer system).
849*fb1b10abSAndroid Build Coastguard Worker   // For now usage of this second temporal reference will only be used for
850*fb1b10abSAndroid Build Coastguard Worker   // highest and next to highest spatial layer (i.e., top and middle layer for
851*fb1b10abSAndroid Build Coastguard Worker   // 3 spatial layers).
852*fb1b10abSAndroid Build Coastguard Worker   svc->use_gf_temporal_ref_current_layer = 0;
853*fb1b10abSAndroid Build Coastguard Worker   if (svc->use_gf_temporal_ref && !svc->buffer_gf_temporal_ref[0].is_used &&
854*fb1b10abSAndroid Build Coastguard Worker       !svc->buffer_gf_temporal_ref[1].is_used &&
855*fb1b10abSAndroid Build Coastguard Worker       svc->temporal_layering_mode != VP9E_TEMPORAL_LAYERING_MODE_BYPASS &&
856*fb1b10abSAndroid Build Coastguard Worker       svc->disable_inter_layer_pred != INTER_LAYER_PRED_ON &&
857*fb1b10abSAndroid Build Coastguard Worker       svc->number_spatial_layers <= 3 && svc->number_temporal_layers <= 3 &&
858*fb1b10abSAndroid Build Coastguard Worker       svc->spatial_layer_id >= svc->number_spatial_layers - 2) {
859*fb1b10abSAndroid Build Coastguard Worker     // Enable the second (long-term) temporal reference at the frame-level.
860*fb1b10abSAndroid Build Coastguard Worker     svc->use_gf_temporal_ref_current_layer = 1;
861*fb1b10abSAndroid Build Coastguard Worker   }
862*fb1b10abSAndroid Build Coastguard Worker 
863*fb1b10abSAndroid Build Coastguard Worker   // Check if current superframe has any layer sync, only check once on
864*fb1b10abSAndroid Build Coastguard Worker   // base layer.
865*fb1b10abSAndroid Build Coastguard Worker   if (svc->spatial_layer_id == 0) {
866*fb1b10abSAndroid Build Coastguard Worker     int sl = 0;
867*fb1b10abSAndroid Build Coastguard Worker     // Default is no sync.
868*fb1b10abSAndroid Build Coastguard Worker     svc->superframe_has_layer_sync = 0;
869*fb1b10abSAndroid Build Coastguard Worker     for (sl = 0; sl < svc->number_spatial_layers; ++sl) {
870*fb1b10abSAndroid Build Coastguard Worker       if (cpi->svc.spatial_layer_sync[sl]) svc->superframe_has_layer_sync = 1;
871*fb1b10abSAndroid Build Coastguard Worker     }
872*fb1b10abSAndroid Build Coastguard Worker   }
873*fb1b10abSAndroid Build Coastguard Worker 
874*fb1b10abSAndroid Build Coastguard Worker   // Reset the drop flags for all spatial layers, on the
875*fb1b10abSAndroid Build Coastguard Worker   // first_spatial_layer_to_encode.
876*fb1b10abSAndroid Build Coastguard Worker   if (svc->spatial_layer_id == svc->first_spatial_layer_to_encode) {
877*fb1b10abSAndroid Build Coastguard Worker     vp9_zero(svc->drop_spatial_layer);
878*fb1b10abSAndroid Build Coastguard Worker     // TODO(jianj/marpan): Investigate why setting svc->lst/gld/alt_fb_idx
879*fb1b10abSAndroid Build Coastguard Worker     // causes an issue with frame dropping and temporal layers, when the frame
880*fb1b10abSAndroid Build Coastguard Worker     // flags are passed via the encode call (bypass mode). Issue is that we're
881*fb1b10abSAndroid Build Coastguard Worker     // resetting ext_refresh_frame_flags_pending to 0 on frame drops.
882*fb1b10abSAndroid Build Coastguard Worker     if (svc->temporal_layering_mode != VP9E_TEMPORAL_LAYERING_MODE_BYPASS) {
883*fb1b10abSAndroid Build Coastguard Worker       memset(&svc->lst_fb_idx, -1, sizeof(svc->lst_fb_idx));
884*fb1b10abSAndroid Build Coastguard Worker       memset(&svc->gld_fb_idx, -1, sizeof(svc->lst_fb_idx));
885*fb1b10abSAndroid Build Coastguard Worker       memset(&svc->alt_fb_idx, -1, sizeof(svc->lst_fb_idx));
886*fb1b10abSAndroid Build Coastguard Worker       // These are set by API before the superframe is encoded and they are
887*fb1b10abSAndroid Build Coastguard Worker       // passed to encoder layer by layer. Don't reset them on layer 0 in bypass
888*fb1b10abSAndroid Build Coastguard Worker       // mode.
889*fb1b10abSAndroid Build Coastguard Worker       vp9_zero(svc->update_buffer_slot);
890*fb1b10abSAndroid Build Coastguard Worker       vp9_zero(svc->reference_last);
891*fb1b10abSAndroid Build Coastguard Worker       vp9_zero(svc->reference_golden);
892*fb1b10abSAndroid Build Coastguard Worker       vp9_zero(svc->reference_altref);
893*fb1b10abSAndroid Build Coastguard Worker       // TODO(jianj): Remove these 3, deprecated.
894*fb1b10abSAndroid Build Coastguard Worker       vp9_zero(svc->update_last);
895*fb1b10abSAndroid Build Coastguard Worker       vp9_zero(svc->update_golden);
896*fb1b10abSAndroid Build Coastguard Worker       vp9_zero(svc->update_altref);
897*fb1b10abSAndroid Build Coastguard Worker     }
898*fb1b10abSAndroid Build Coastguard Worker   }
899*fb1b10abSAndroid Build Coastguard Worker 
900*fb1b10abSAndroid Build Coastguard Worker   lc = &svc->layer_context[svc->spatial_layer_id * svc->number_temporal_layers +
901*fb1b10abSAndroid Build Coastguard Worker                            svc->temporal_layer_id];
902*fb1b10abSAndroid Build Coastguard Worker 
903*fb1b10abSAndroid Build Coastguard Worker   // Setting the worst/best_quality via the encoder control: SET_SVC_PARAMETERS,
904*fb1b10abSAndroid Build Coastguard Worker   // only for non-BYPASS mode for now.
905*fb1b10abSAndroid Build Coastguard Worker   if (svc->temporal_layering_mode != VP9E_TEMPORAL_LAYERING_MODE_BYPASS ||
906*fb1b10abSAndroid Build Coastguard Worker       svc->use_set_ref_frame_config) {
907*fb1b10abSAndroid Build Coastguard Worker     RATE_CONTROL *const lrc = &lc->rc;
908*fb1b10abSAndroid Build Coastguard Worker     lrc->worst_quality = vp9_quantizer_to_qindex(lc->max_q);
909*fb1b10abSAndroid Build Coastguard Worker     lrc->best_quality = vp9_quantizer_to_qindex(lc->min_q);
910*fb1b10abSAndroid Build Coastguard Worker     if (cpi->fixed_qp_onepass) {
911*fb1b10abSAndroid Build Coastguard Worker       lrc->worst_quality = cpi->rc.worst_quality;
912*fb1b10abSAndroid Build Coastguard Worker       lrc->best_quality = cpi->rc.best_quality;
913*fb1b10abSAndroid Build Coastguard Worker     }
914*fb1b10abSAndroid Build Coastguard Worker   }
915*fb1b10abSAndroid Build Coastguard Worker 
916*fb1b10abSAndroid Build Coastguard Worker   if (cpi->oxcf.resize_mode == RESIZE_DYNAMIC && svc->single_layer_svc == 1 &&
917*fb1b10abSAndroid Build Coastguard Worker       svc->spatial_layer_id == svc->first_spatial_layer_to_encode &&
918*fb1b10abSAndroid Build Coastguard Worker       cpi->resize_state != ORIG) {
919*fb1b10abSAndroid Build Coastguard Worker     scaling_factor_num = lc->scaling_factor_num_resize;
920*fb1b10abSAndroid Build Coastguard Worker     scaling_factor_den = lc->scaling_factor_den_resize;
921*fb1b10abSAndroid Build Coastguard Worker   } else {
922*fb1b10abSAndroid Build Coastguard Worker     scaling_factor_num = lc->scaling_factor_num;
923*fb1b10abSAndroid Build Coastguard Worker     scaling_factor_den = lc->scaling_factor_den;
924*fb1b10abSAndroid Build Coastguard Worker   }
925*fb1b10abSAndroid Build Coastguard Worker 
926*fb1b10abSAndroid Build Coastguard Worker   get_layer_resolution(cpi->oxcf.width, cpi->oxcf.height, scaling_factor_num,
927*fb1b10abSAndroid Build Coastguard Worker                        scaling_factor_den, &width, &height);
928*fb1b10abSAndroid Build Coastguard Worker 
929*fb1b10abSAndroid Build Coastguard Worker   // Use Eightap_smooth for low resolutions.
930*fb1b10abSAndroid Build Coastguard Worker   if (width * height <= 320 * 240)
931*fb1b10abSAndroid Build Coastguard Worker     svc->downsample_filter_type[svc->spatial_layer_id] = EIGHTTAP_SMOOTH;
932*fb1b10abSAndroid Build Coastguard Worker   // For scale factors > 0.75, set the phase to 0 (aligns decimated pixel
933*fb1b10abSAndroid Build Coastguard Worker   // to source pixel).
934*fb1b10abSAndroid Build Coastguard Worker   if (scaling_factor_num > (3 * scaling_factor_den) >> 2)
935*fb1b10abSAndroid Build Coastguard Worker     svc->downsample_filter_phase[svc->spatial_layer_id] = 0;
936*fb1b10abSAndroid Build Coastguard Worker 
937*fb1b10abSAndroid Build Coastguard Worker   // The usage of use_base_mv or partition_reuse assumes down-scale of 2x2.
938*fb1b10abSAndroid Build Coastguard Worker   // For now, turn off use of base motion vectors and partition reuse if the
939*fb1b10abSAndroid Build Coastguard Worker   // spatial scale factors for any layers are not 2,
940*fb1b10abSAndroid Build Coastguard Worker   // keep the case of 3 spatial layers with scale factor of 4x4 for base layer.
941*fb1b10abSAndroid Build Coastguard Worker   // TODO(marpan): Fix this to allow for use_base_mv for scale factors != 2.
942*fb1b10abSAndroid Build Coastguard Worker   if (svc->number_spatial_layers > 1) {
943*fb1b10abSAndroid Build Coastguard Worker     int sl;
944*fb1b10abSAndroid Build Coastguard Worker     for (sl = 0; sl < svc->number_spatial_layers - 1; ++sl) {
945*fb1b10abSAndroid Build Coastguard Worker       lc = &svc->layer_context[sl * svc->number_temporal_layers +
946*fb1b10abSAndroid Build Coastguard Worker                                svc->temporal_layer_id];
947*fb1b10abSAndroid Build Coastguard Worker       if ((lc->scaling_factor_num != lc->scaling_factor_den >> 1) &&
948*fb1b10abSAndroid Build Coastguard Worker           !(lc->scaling_factor_num == lc->scaling_factor_den >> 2 && sl == 0 &&
949*fb1b10abSAndroid Build Coastguard Worker             svc->number_spatial_layers == 3)) {
950*fb1b10abSAndroid Build Coastguard Worker         svc->use_base_mv = 0;
951*fb1b10abSAndroid Build Coastguard Worker         svc->use_partition_reuse = 0;
952*fb1b10abSAndroid Build Coastguard Worker         break;
953*fb1b10abSAndroid Build Coastguard Worker       }
954*fb1b10abSAndroid Build Coastguard Worker     }
955*fb1b10abSAndroid Build Coastguard Worker     // For non-zero spatial layers: if the previous spatial layer was dropped
956*fb1b10abSAndroid Build Coastguard Worker     // disable the base_mv and partition_reuse features.
957*fb1b10abSAndroid Build Coastguard Worker     if (svc->spatial_layer_id > 0 &&
958*fb1b10abSAndroid Build Coastguard Worker         svc->drop_spatial_layer[svc->spatial_layer_id - 1]) {
959*fb1b10abSAndroid Build Coastguard Worker       svc->use_base_mv = 0;
960*fb1b10abSAndroid Build Coastguard Worker       svc->use_partition_reuse = 0;
961*fb1b10abSAndroid Build Coastguard Worker     }
962*fb1b10abSAndroid Build Coastguard Worker   }
963*fb1b10abSAndroid Build Coastguard Worker 
964*fb1b10abSAndroid Build Coastguard Worker   svc->non_reference_frame = 0;
965*fb1b10abSAndroid Build Coastguard Worker   if (cpi->common.frame_type != KEY_FRAME && !cpi->ext_refresh_last_frame &&
966*fb1b10abSAndroid Build Coastguard Worker       !cpi->ext_refresh_golden_frame && !cpi->ext_refresh_alt_ref_frame)
967*fb1b10abSAndroid Build Coastguard Worker     svc->non_reference_frame = 1;
968*fb1b10abSAndroid Build Coastguard Worker   // For flexible mode, where update_buffer_slot is used, need to check if
969*fb1b10abSAndroid Build Coastguard Worker   // all buffer slots are not refreshed.
970*fb1b10abSAndroid Build Coastguard Worker   if (svc->temporal_layering_mode == VP9E_TEMPORAL_LAYERING_MODE_BYPASS) {
971*fb1b10abSAndroid Build Coastguard Worker     if (svc->update_buffer_slot[svc->spatial_layer_id] != 0)
972*fb1b10abSAndroid Build Coastguard Worker       svc->non_reference_frame = 0;
973*fb1b10abSAndroid Build Coastguard Worker   }
974*fb1b10abSAndroid Build Coastguard Worker 
975*fb1b10abSAndroid Build Coastguard Worker   if (svc->spatial_layer_id == 0) {
976*fb1b10abSAndroid Build Coastguard Worker     svc->high_source_sad_superframe = 0;
977*fb1b10abSAndroid Build Coastguard Worker     svc->high_num_blocks_with_motion = 0;
978*fb1b10abSAndroid Build Coastguard Worker   }
979*fb1b10abSAndroid Build Coastguard Worker 
980*fb1b10abSAndroid Build Coastguard Worker   if (svc->temporal_layering_mode != VP9E_TEMPORAL_LAYERING_MODE_BYPASS &&
981*fb1b10abSAndroid Build Coastguard Worker       svc->last_layer_dropped[svc->spatial_layer_id] &&
982*fb1b10abSAndroid Build Coastguard Worker       svc->fb_idx_upd_tl0[svc->spatial_layer_id] != -1 &&
983*fb1b10abSAndroid Build Coastguard Worker       !svc->layer_context[svc->temporal_layer_id].is_key_frame) {
984*fb1b10abSAndroid Build Coastguard Worker     // For fixed/non-flexible mode, if the previous frame (same spatial layer
985*fb1b10abSAndroid Build Coastguard Worker     // from previous superframe) was dropped, make sure the lst_fb_idx
986*fb1b10abSAndroid Build Coastguard Worker     // for this frame corresponds to the buffer index updated on (last) encoded
987*fb1b10abSAndroid Build Coastguard Worker     // TL0 frame (with same spatial layer).
988*fb1b10abSAndroid Build Coastguard Worker     cpi->lst_fb_idx = svc->fb_idx_upd_tl0[svc->spatial_layer_id];
989*fb1b10abSAndroid Build Coastguard Worker   }
990*fb1b10abSAndroid Build Coastguard Worker 
991*fb1b10abSAndroid Build Coastguard Worker   if (vp9_set_size_literal(cpi, width, height) != 0)
992*fb1b10abSAndroid Build Coastguard Worker     return VPX_CODEC_INVALID_PARAM;
993*fb1b10abSAndroid Build Coastguard Worker 
994*fb1b10abSAndroid Build Coastguard Worker   return 0;
995*fb1b10abSAndroid Build Coastguard Worker }
996*fb1b10abSAndroid Build Coastguard Worker 
vp9_svc_lookahead_pop(VP9_COMP * const cpi,struct lookahead_ctx * ctx,int drain)997*fb1b10abSAndroid Build Coastguard Worker struct lookahead_entry *vp9_svc_lookahead_pop(VP9_COMP *const cpi,
998*fb1b10abSAndroid Build Coastguard Worker                                               struct lookahead_ctx *ctx,
999*fb1b10abSAndroid Build Coastguard Worker                                               int drain) {
1000*fb1b10abSAndroid Build Coastguard Worker   struct lookahead_entry *buf = NULL;
1001*fb1b10abSAndroid Build Coastguard Worker   if (ctx->sz && (drain || ctx->sz == ctx->max_sz - MAX_PRE_FRAMES)) {
1002*fb1b10abSAndroid Build Coastguard Worker     buf = vp9_lookahead_peek(ctx, 0);
1003*fb1b10abSAndroid Build Coastguard Worker     if (buf != NULL) {
1004*fb1b10abSAndroid Build Coastguard Worker       // Only remove the buffer when pop the highest layer.
1005*fb1b10abSAndroid Build Coastguard Worker       if (cpi->svc.spatial_layer_id == cpi->svc.number_spatial_layers - 1) {
1006*fb1b10abSAndroid Build Coastguard Worker         vp9_lookahead_pop(ctx, drain);
1007*fb1b10abSAndroid Build Coastguard Worker       }
1008*fb1b10abSAndroid Build Coastguard Worker     }
1009*fb1b10abSAndroid Build Coastguard Worker   }
1010*fb1b10abSAndroid Build Coastguard Worker   return buf;
1011*fb1b10abSAndroid Build Coastguard Worker }
1012*fb1b10abSAndroid Build Coastguard Worker 
vp9_free_svc_cyclic_refresh(VP9_COMP * const cpi)1013*fb1b10abSAndroid Build Coastguard Worker void vp9_free_svc_cyclic_refresh(VP9_COMP *const cpi) {
1014*fb1b10abSAndroid Build Coastguard Worker   int sl, tl;
1015*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
1016*fb1b10abSAndroid Build Coastguard Worker   const VP9EncoderConfig *const oxcf = &cpi->oxcf;
1017*fb1b10abSAndroid Build Coastguard Worker   for (sl = 0; sl < oxcf->ss_number_layers; ++sl) {
1018*fb1b10abSAndroid Build Coastguard Worker     for (tl = 0; tl < oxcf->ts_number_layers; ++tl) {
1019*fb1b10abSAndroid Build Coastguard Worker       int layer = LAYER_IDS_TO_IDX(sl, tl, oxcf->ts_number_layers);
1020*fb1b10abSAndroid Build Coastguard Worker       LAYER_CONTEXT *const lc = &svc->layer_context[layer];
1021*fb1b10abSAndroid Build Coastguard Worker       if (lc->map) vpx_free(lc->map);
1022*fb1b10abSAndroid Build Coastguard Worker       if (lc->last_coded_q_map) vpx_free(lc->last_coded_q_map);
1023*fb1b10abSAndroid Build Coastguard Worker       if (lc->consec_zero_mv) vpx_free(lc->consec_zero_mv);
1024*fb1b10abSAndroid Build Coastguard Worker     }
1025*fb1b10abSAndroid Build Coastguard Worker   }
1026*fb1b10abSAndroid Build Coastguard Worker }
1027*fb1b10abSAndroid Build Coastguard Worker 
1028*fb1b10abSAndroid Build Coastguard Worker // Reset on key frame: reset counters, references and buffer updates.
vp9_svc_reset_temporal_layers(VP9_COMP * const cpi,int is_key)1029*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_reset_temporal_layers(VP9_COMP *const cpi, int is_key) {
1030*fb1b10abSAndroid Build Coastguard Worker   int sl, tl;
1031*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
1032*fb1b10abSAndroid Build Coastguard Worker   LAYER_CONTEXT *lc = NULL;
1033*fb1b10abSAndroid Build Coastguard Worker   for (sl = 0; sl < svc->number_spatial_layers; ++sl) {
1034*fb1b10abSAndroid Build Coastguard Worker     for (tl = 0; tl < svc->number_temporal_layers; ++tl) {
1035*fb1b10abSAndroid Build Coastguard Worker       lc = &cpi->svc.layer_context[sl * svc->number_temporal_layers + tl];
1036*fb1b10abSAndroid Build Coastguard Worker       lc->current_video_frame_in_layer = 0;
1037*fb1b10abSAndroid Build Coastguard Worker       if (is_key) lc->frames_from_key_frame = 0;
1038*fb1b10abSAndroid Build Coastguard Worker     }
1039*fb1b10abSAndroid Build Coastguard Worker   }
1040*fb1b10abSAndroid Build Coastguard Worker   if (svc->temporal_layering_mode == VP9E_TEMPORAL_LAYERING_MODE_0212) {
1041*fb1b10abSAndroid Build Coastguard Worker     set_flags_and_fb_idx_for_temporal_mode3(cpi);
1042*fb1b10abSAndroid Build Coastguard Worker   } else if (svc->temporal_layering_mode ==
1043*fb1b10abSAndroid Build Coastguard Worker              VP9E_TEMPORAL_LAYERING_MODE_NOLAYERING) {
1044*fb1b10abSAndroid Build Coastguard Worker     set_flags_and_fb_idx_for_temporal_mode_noLayering(cpi);
1045*fb1b10abSAndroid Build Coastguard Worker   } else if (svc->temporal_layering_mode == VP9E_TEMPORAL_LAYERING_MODE_0101) {
1046*fb1b10abSAndroid Build Coastguard Worker     set_flags_and_fb_idx_for_temporal_mode2(cpi);
1047*fb1b10abSAndroid Build Coastguard Worker   }
1048*fb1b10abSAndroid Build Coastguard Worker   vp9_update_temporal_layer_framerate(cpi);
1049*fb1b10abSAndroid Build Coastguard Worker   vp9_restore_layer_context(cpi);
1050*fb1b10abSAndroid Build Coastguard Worker }
1051*fb1b10abSAndroid Build Coastguard Worker 
vp9_svc_check_reset_layer_rc_flag(VP9_COMP * const cpi)1052*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_check_reset_layer_rc_flag(VP9_COMP *const cpi) {
1053*fb1b10abSAndroid Build Coastguard Worker   SVC *svc = &cpi->svc;
1054*fb1b10abSAndroid Build Coastguard Worker   int sl, tl;
1055*fb1b10abSAndroid Build Coastguard Worker   for (sl = 0; sl < svc->number_spatial_layers; ++sl) {
1056*fb1b10abSAndroid Build Coastguard Worker     // Check for reset based on avg_frame_bandwidth for spatial layer sl.
1057*fb1b10abSAndroid Build Coastguard Worker     const int spatial_layer_idx = LAYER_IDS_TO_IDX(
1058*fb1b10abSAndroid Build Coastguard Worker         sl, svc->number_temporal_layers - 1, svc->number_temporal_layers);
1059*fb1b10abSAndroid Build Coastguard Worker     LAYER_CONTEXT *lc = &svc->layer_context[spatial_layer_idx];
1060*fb1b10abSAndroid Build Coastguard Worker     RATE_CONTROL *lrc = &lc->rc;
1061*fb1b10abSAndroid Build Coastguard Worker     if (lrc->avg_frame_bandwidth / 3 > (lrc->last_avg_frame_bandwidth >> 1) ||
1062*fb1b10abSAndroid Build Coastguard Worker         lrc->avg_frame_bandwidth < (lrc->last_avg_frame_bandwidth >> 1)) {
1063*fb1b10abSAndroid Build Coastguard Worker       // Reset for all temporal layers with spatial layer sl.
1064*fb1b10abSAndroid Build Coastguard Worker       for (tl = 0; tl < svc->number_temporal_layers; ++tl) {
1065*fb1b10abSAndroid Build Coastguard Worker         int temporal_layer_idx =
1066*fb1b10abSAndroid Build Coastguard Worker             LAYER_IDS_TO_IDX(sl, tl, svc->number_temporal_layers);
1067*fb1b10abSAndroid Build Coastguard Worker         lrc = &svc->layer_context[temporal_layer_idx].rc;
1068*fb1b10abSAndroid Build Coastguard Worker         lrc->rc_1_frame = 0;
1069*fb1b10abSAndroid Build Coastguard Worker         lrc->rc_2_frame = 0;
1070*fb1b10abSAndroid Build Coastguard Worker         lrc->bits_off_target = lrc->optimal_buffer_level;
1071*fb1b10abSAndroid Build Coastguard Worker         lrc->buffer_level = lrc->optimal_buffer_level;
1072*fb1b10abSAndroid Build Coastguard Worker       }
1073*fb1b10abSAndroid Build Coastguard Worker     }
1074*fb1b10abSAndroid Build Coastguard Worker   }
1075*fb1b10abSAndroid Build Coastguard Worker }
1076*fb1b10abSAndroid Build Coastguard Worker 
vp9_svc_constrain_inter_layer_pred(VP9_COMP * const cpi)1077*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_constrain_inter_layer_pred(VP9_COMP *const cpi) {
1078*fb1b10abSAndroid Build Coastguard Worker   VP9_COMMON *const cm = &cpi->common;
1079*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
1080*fb1b10abSAndroid Build Coastguard Worker   const int sl = svc->spatial_layer_id;
1081*fb1b10abSAndroid Build Coastguard Worker   // Check for disabling inter-layer (spatial) prediction, if
1082*fb1b10abSAndroid Build Coastguard Worker   // svc.disable_inter_layer_pred is set. If the previous spatial layer was
1083*fb1b10abSAndroid Build Coastguard Worker   // dropped then disable the prediction from this (scaled) reference.
1084*fb1b10abSAndroid Build Coastguard Worker   // For INTER_LAYER_PRED_OFF_NONKEY: inter-layer prediction is disabled
1085*fb1b10abSAndroid Build Coastguard Worker   // on key frames or if any spatial layer is a sync layer.
1086*fb1b10abSAndroid Build Coastguard Worker   if ((svc->disable_inter_layer_pred == INTER_LAYER_PRED_OFF_NONKEY &&
1087*fb1b10abSAndroid Build Coastguard Worker        !svc->layer_context[svc->temporal_layer_id].is_key_frame &&
1088*fb1b10abSAndroid Build Coastguard Worker        !svc->superframe_has_layer_sync) ||
1089*fb1b10abSAndroid Build Coastguard Worker       svc->disable_inter_layer_pred == INTER_LAYER_PRED_OFF ||
1090*fb1b10abSAndroid Build Coastguard Worker       svc->drop_spatial_layer[sl - 1]) {
1091*fb1b10abSAndroid Build Coastguard Worker     MV_REFERENCE_FRAME ref_frame;
1092*fb1b10abSAndroid Build Coastguard Worker     for (ref_frame = LAST_FRAME; ref_frame <= ALTREF_FRAME; ++ref_frame) {
1093*fb1b10abSAndroid Build Coastguard Worker       const YV12_BUFFER_CONFIG *yv12 = get_ref_frame_buffer(cpi, ref_frame);
1094*fb1b10abSAndroid Build Coastguard Worker       if (yv12 != NULL &&
1095*fb1b10abSAndroid Build Coastguard Worker           (cpi->ref_frame_flags & ref_frame_to_flag(ref_frame))) {
1096*fb1b10abSAndroid Build Coastguard Worker         const struct scale_factors *const scale_fac =
1097*fb1b10abSAndroid Build Coastguard Worker             &cm->frame_refs[ref_frame - 1].sf;
1098*fb1b10abSAndroid Build Coastguard Worker         if (vp9_is_scaled(scale_fac)) {
1099*fb1b10abSAndroid Build Coastguard Worker           cpi->ref_frame_flags &= (~ref_frame_to_flag(ref_frame));
1100*fb1b10abSAndroid Build Coastguard Worker           // Point golden/altref frame buffer index to last.
1101*fb1b10abSAndroid Build Coastguard Worker           if (!svc->simulcast_mode) {
1102*fb1b10abSAndroid Build Coastguard Worker             if (ref_frame == GOLDEN_FRAME)
1103*fb1b10abSAndroid Build Coastguard Worker               cpi->gld_fb_idx = cpi->lst_fb_idx;
1104*fb1b10abSAndroid Build Coastguard Worker             else if (ref_frame == ALTREF_FRAME)
1105*fb1b10abSAndroid Build Coastguard Worker               cpi->alt_fb_idx = cpi->lst_fb_idx;
1106*fb1b10abSAndroid Build Coastguard Worker           }
1107*fb1b10abSAndroid Build Coastguard Worker         }
1108*fb1b10abSAndroid Build Coastguard Worker       }
1109*fb1b10abSAndroid Build Coastguard Worker     }
1110*fb1b10abSAndroid Build Coastguard Worker   }
1111*fb1b10abSAndroid Build Coastguard Worker   // For fixed/non-flexible SVC: check for disabling inter-layer prediction.
1112*fb1b10abSAndroid Build Coastguard Worker   // If the reference for inter-layer prediction (the reference that is scaled)
1113*fb1b10abSAndroid Build Coastguard Worker   // is not the previous spatial layer from the same superframe, then we disable
1114*fb1b10abSAndroid Build Coastguard Worker   // inter-layer prediction. Only need to check when inter_layer prediction is
1115*fb1b10abSAndroid Build Coastguard Worker   // not set to OFF mode.
1116*fb1b10abSAndroid Build Coastguard Worker   if (svc->temporal_layering_mode != VP9E_TEMPORAL_LAYERING_MODE_BYPASS &&
1117*fb1b10abSAndroid Build Coastguard Worker       svc->disable_inter_layer_pred != INTER_LAYER_PRED_OFF) {
1118*fb1b10abSAndroid Build Coastguard Worker     // We only use LAST and GOLDEN for prediction in real-time mode, so we
1119*fb1b10abSAndroid Build Coastguard Worker     // check both here.
1120*fb1b10abSAndroid Build Coastguard Worker     MV_REFERENCE_FRAME ref_frame;
1121*fb1b10abSAndroid Build Coastguard Worker     for (ref_frame = LAST_FRAME; ref_frame <= GOLDEN_FRAME; ref_frame++) {
1122*fb1b10abSAndroid Build Coastguard Worker       struct scale_factors *scale_fac = &cm->frame_refs[ref_frame - 1].sf;
1123*fb1b10abSAndroid Build Coastguard Worker       if (vp9_is_scaled(scale_fac)) {
1124*fb1b10abSAndroid Build Coastguard Worker         // If this reference  was updated on the previous spatial layer of the
1125*fb1b10abSAndroid Build Coastguard Worker         // current superframe, then we keep this reference (don't disable).
1126*fb1b10abSAndroid Build Coastguard Worker         // Otherwise we disable the inter-layer prediction.
1127*fb1b10abSAndroid Build Coastguard Worker         // This condition is verified by checking if the current frame buffer
1128*fb1b10abSAndroid Build Coastguard Worker         // index is equal to any of the slots for the previous spatial layer,
1129*fb1b10abSAndroid Build Coastguard Worker         // and if so, check if that slot was updated/refreshed. If that is the
1130*fb1b10abSAndroid Build Coastguard Worker         // case, then this reference is valid for inter-layer prediction under
1131*fb1b10abSAndroid Build Coastguard Worker         // the mode INTER_LAYER_PRED_ON_CONSTRAINED.
1132*fb1b10abSAndroid Build Coastguard Worker         int fb_idx =
1133*fb1b10abSAndroid Build Coastguard Worker             ref_frame == LAST_FRAME ? cpi->lst_fb_idx : cpi->gld_fb_idx;
1134*fb1b10abSAndroid Build Coastguard Worker         int ref_flag = ref_frame == LAST_FRAME ? VP9_LAST_FLAG : VP9_GOLD_FLAG;
1135*fb1b10abSAndroid Build Coastguard Worker         int disable = 1;
1136*fb1b10abSAndroid Build Coastguard Worker         if (fb_idx < 0) continue;
1137*fb1b10abSAndroid Build Coastguard Worker         if ((fb_idx == svc->lst_fb_idx[sl - 1] &&
1138*fb1b10abSAndroid Build Coastguard Worker              (svc->update_buffer_slot[sl - 1] & (1 << fb_idx))) ||
1139*fb1b10abSAndroid Build Coastguard Worker             (fb_idx == svc->gld_fb_idx[sl - 1] &&
1140*fb1b10abSAndroid Build Coastguard Worker              (svc->update_buffer_slot[sl - 1] & (1 << fb_idx))) ||
1141*fb1b10abSAndroid Build Coastguard Worker             (fb_idx == svc->alt_fb_idx[sl - 1] &&
1142*fb1b10abSAndroid Build Coastguard Worker              (svc->update_buffer_slot[sl - 1] & (1 << fb_idx))))
1143*fb1b10abSAndroid Build Coastguard Worker           disable = 0;
1144*fb1b10abSAndroid Build Coastguard Worker         if (disable) cpi->ref_frame_flags &= (~ref_flag);
1145*fb1b10abSAndroid Build Coastguard Worker       }
1146*fb1b10abSAndroid Build Coastguard Worker     }
1147*fb1b10abSAndroid Build Coastguard Worker   }
1148*fb1b10abSAndroid Build Coastguard Worker }
1149*fb1b10abSAndroid Build Coastguard Worker 
vp9_svc_assert_constraints_pattern(VP9_COMP * const cpi)1150*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_assert_constraints_pattern(VP9_COMP *const cpi) {
1151*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
1152*fb1b10abSAndroid Build Coastguard Worker   // For fixed/non-flexible mode, the following constraint are expected,
1153*fb1b10abSAndroid Build Coastguard Worker   // when inter-layer prediction is on (default).
1154*fb1b10abSAndroid Build Coastguard Worker   if (svc->temporal_layering_mode != VP9E_TEMPORAL_LAYERING_MODE_BYPASS &&
1155*fb1b10abSAndroid Build Coastguard Worker       svc->disable_inter_layer_pred == INTER_LAYER_PRED_ON &&
1156*fb1b10abSAndroid Build Coastguard Worker       svc->framedrop_mode != LAYER_DROP) {
1157*fb1b10abSAndroid Build Coastguard Worker     if (!svc->layer_context[svc->temporal_layer_id].is_key_frame) {
1158*fb1b10abSAndroid Build Coastguard Worker       // On non-key frames: LAST is always temporal reference, GOLDEN is
1159*fb1b10abSAndroid Build Coastguard Worker       // spatial reference.
1160*fb1b10abSAndroid Build Coastguard Worker       if (svc->temporal_layer_id == 0)
1161*fb1b10abSAndroid Build Coastguard Worker         // Base temporal only predicts from base temporal.
1162*fb1b10abSAndroid Build Coastguard Worker         assert(svc->fb_idx_temporal_layer_id[cpi->lst_fb_idx] == 0);
1163*fb1b10abSAndroid Build Coastguard Worker       else
1164*fb1b10abSAndroid Build Coastguard Worker         // Non-base temporal only predicts from lower temporal layer.
1165*fb1b10abSAndroid Build Coastguard Worker         assert(svc->fb_idx_temporal_layer_id[cpi->lst_fb_idx] <
1166*fb1b10abSAndroid Build Coastguard Worker                svc->temporal_layer_id);
1167*fb1b10abSAndroid Build Coastguard Worker       if (svc->spatial_layer_id > 0 && cpi->ref_frame_flags & VP9_GOLD_FLAG &&
1168*fb1b10abSAndroid Build Coastguard Worker           svc->spatial_layer_id > svc->first_spatial_layer_to_encode) {
1169*fb1b10abSAndroid Build Coastguard Worker         // Non-base spatial only predicts from lower spatial layer with same
1170*fb1b10abSAndroid Build Coastguard Worker         // temporal_id.
1171*fb1b10abSAndroid Build Coastguard Worker         assert(svc->fb_idx_spatial_layer_id[cpi->gld_fb_idx] ==
1172*fb1b10abSAndroid Build Coastguard Worker                svc->spatial_layer_id - 1);
1173*fb1b10abSAndroid Build Coastguard Worker         assert(svc->fb_idx_temporal_layer_id[cpi->gld_fb_idx] ==
1174*fb1b10abSAndroid Build Coastguard Worker                svc->temporal_layer_id);
1175*fb1b10abSAndroid Build Coastguard Worker       }
1176*fb1b10abSAndroid Build Coastguard Worker     } else if (svc->spatial_layer_id > 0 &&
1177*fb1b10abSAndroid Build Coastguard Worker                svc->spatial_layer_id > svc->first_spatial_layer_to_encode) {
1178*fb1b10abSAndroid Build Coastguard Worker       // Only 1 reference for frame whose base is key; reference may be LAST
1179*fb1b10abSAndroid Build Coastguard Worker       // or GOLDEN, so we check both.
1180*fb1b10abSAndroid Build Coastguard Worker       if (cpi->ref_frame_flags & VP9_LAST_FLAG) {
1181*fb1b10abSAndroid Build Coastguard Worker         assert(svc->fb_idx_spatial_layer_id[cpi->lst_fb_idx] ==
1182*fb1b10abSAndroid Build Coastguard Worker                svc->spatial_layer_id - 1);
1183*fb1b10abSAndroid Build Coastguard Worker         assert(svc->fb_idx_temporal_layer_id[cpi->lst_fb_idx] ==
1184*fb1b10abSAndroid Build Coastguard Worker                svc->temporal_layer_id);
1185*fb1b10abSAndroid Build Coastguard Worker       } else if (cpi->ref_frame_flags & VP9_GOLD_FLAG) {
1186*fb1b10abSAndroid Build Coastguard Worker         assert(svc->fb_idx_spatial_layer_id[cpi->gld_fb_idx] ==
1187*fb1b10abSAndroid Build Coastguard Worker                svc->spatial_layer_id - 1);
1188*fb1b10abSAndroid Build Coastguard Worker         assert(svc->fb_idx_temporal_layer_id[cpi->gld_fb_idx] ==
1189*fb1b10abSAndroid Build Coastguard Worker                svc->temporal_layer_id);
1190*fb1b10abSAndroid Build Coastguard Worker       }
1191*fb1b10abSAndroid Build Coastguard Worker     }
1192*fb1b10abSAndroid Build Coastguard Worker   } else if (svc->use_gf_temporal_ref_current_layer &&
1193*fb1b10abSAndroid Build Coastguard Worker              !svc->layer_context[svc->temporal_layer_id].is_key_frame) {
1194*fb1b10abSAndroid Build Coastguard Worker     // For the usage of golden as second long term reference: the
1195*fb1b10abSAndroid Build Coastguard Worker     // temporal_layer_id of that reference must be base temporal layer 0, and
1196*fb1b10abSAndroid Build Coastguard Worker     // spatial_layer_id of that reference must be same as current
1197*fb1b10abSAndroid Build Coastguard Worker     // spatial_layer_id. If not, disable feature.
1198*fb1b10abSAndroid Build Coastguard Worker     // TODO(marpan): Investigate when this can happen, and maybe put this check
1199*fb1b10abSAndroid Build Coastguard Worker     // and reset in a different place.
1200*fb1b10abSAndroid Build Coastguard Worker     if (svc->fb_idx_spatial_layer_id[cpi->gld_fb_idx] !=
1201*fb1b10abSAndroid Build Coastguard Worker             svc->spatial_layer_id ||
1202*fb1b10abSAndroid Build Coastguard Worker         svc->fb_idx_temporal_layer_id[cpi->gld_fb_idx] != 0)
1203*fb1b10abSAndroid Build Coastguard Worker       svc->use_gf_temporal_ref_current_layer = 0;
1204*fb1b10abSAndroid Build Coastguard Worker   }
1205*fb1b10abSAndroid Build Coastguard Worker }
1206*fb1b10abSAndroid Build Coastguard Worker 
1207*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_TEMPORAL_DENOISING
vp9_denoise_svc_non_key(VP9_COMP * const cpi)1208*fb1b10abSAndroid Build Coastguard Worker int vp9_denoise_svc_non_key(VP9_COMP *const cpi) {
1209*fb1b10abSAndroid Build Coastguard Worker   int layer =
1210*fb1b10abSAndroid Build Coastguard Worker       LAYER_IDS_TO_IDX(cpi->svc.spatial_layer_id, cpi->svc.temporal_layer_id,
1211*fb1b10abSAndroid Build Coastguard Worker                        cpi->svc.number_temporal_layers);
1212*fb1b10abSAndroid Build Coastguard Worker   LAYER_CONTEXT *lc = &cpi->svc.layer_context[layer];
1213*fb1b10abSAndroid Build Coastguard Worker   return denoise_svc(cpi) && !lc->is_key_frame;
1214*fb1b10abSAndroid Build Coastguard Worker }
1215*fb1b10abSAndroid Build Coastguard Worker #endif
1216*fb1b10abSAndroid Build Coastguard Worker 
vp9_svc_check_spatial_layer_sync(VP9_COMP * const cpi)1217*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_check_spatial_layer_sync(VP9_COMP *const cpi) {
1218*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
1219*fb1b10abSAndroid Build Coastguard Worker   // Only for superframes whose base is not key, as those are
1220*fb1b10abSAndroid Build Coastguard Worker   // already sync frames.
1221*fb1b10abSAndroid Build Coastguard Worker   if (!svc->layer_context[svc->temporal_layer_id].is_key_frame) {
1222*fb1b10abSAndroid Build Coastguard Worker     if (svc->spatial_layer_id == 0) {
1223*fb1b10abSAndroid Build Coastguard Worker       // On base spatial layer: if the current superframe has a layer sync then
1224*fb1b10abSAndroid Build Coastguard Worker       // reset the pattern counters and reset to base temporal layer.
1225*fb1b10abSAndroid Build Coastguard Worker       if (svc->superframe_has_layer_sync)
1226*fb1b10abSAndroid Build Coastguard Worker         vp9_svc_reset_temporal_layers(cpi, cpi->common.frame_type == KEY_FRAME);
1227*fb1b10abSAndroid Build Coastguard Worker     }
1228*fb1b10abSAndroid Build Coastguard Worker     // If the layer sync is set for this current spatial layer then
1229*fb1b10abSAndroid Build Coastguard Worker     // disable the temporal reference.
1230*fb1b10abSAndroid Build Coastguard Worker     if (svc->spatial_layer_id > 0 &&
1231*fb1b10abSAndroid Build Coastguard Worker         svc->spatial_layer_sync[svc->spatial_layer_id]) {
1232*fb1b10abSAndroid Build Coastguard Worker       cpi->ref_frame_flags &= (~VP9_LAST_FLAG);
1233*fb1b10abSAndroid Build Coastguard Worker       if (svc->use_gf_temporal_ref_current_layer) {
1234*fb1b10abSAndroid Build Coastguard Worker         int index = svc->spatial_layer_id;
1235*fb1b10abSAndroid Build Coastguard Worker         // If golden is used as second reference: need to remove it from
1236*fb1b10abSAndroid Build Coastguard Worker         // prediction, reset refresh period to 0, and update the reference.
1237*fb1b10abSAndroid Build Coastguard Worker         svc->use_gf_temporal_ref_current_layer = 0;
1238*fb1b10abSAndroid Build Coastguard Worker         cpi->rc.baseline_gf_interval = 0;
1239*fb1b10abSAndroid Build Coastguard Worker         cpi->rc.frames_till_gf_update_due = 0;
1240*fb1b10abSAndroid Build Coastguard Worker         // On layer sync frame we must update the buffer index used for long
1241*fb1b10abSAndroid Build Coastguard Worker         // term reference. Use the alt_ref since it is not used or updated on
1242*fb1b10abSAndroid Build Coastguard Worker         // sync frames.
1243*fb1b10abSAndroid Build Coastguard Worker         if (svc->number_spatial_layers == 3) index = svc->spatial_layer_id - 1;
1244*fb1b10abSAndroid Build Coastguard Worker         assert(index >= 0);
1245*fb1b10abSAndroid Build Coastguard Worker         cpi->alt_fb_idx = svc->buffer_gf_temporal_ref[index].idx;
1246*fb1b10abSAndroid Build Coastguard Worker         cpi->ext_refresh_alt_ref_frame = 1;
1247*fb1b10abSAndroid Build Coastguard Worker       }
1248*fb1b10abSAndroid Build Coastguard Worker     }
1249*fb1b10abSAndroid Build Coastguard Worker   }
1250*fb1b10abSAndroid Build Coastguard Worker }
1251*fb1b10abSAndroid Build Coastguard Worker 
vp9_svc_update_ref_frame_buffer_idx(VP9_COMP * const cpi)1252*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_update_ref_frame_buffer_idx(VP9_COMP *const cpi) {
1253*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
1254*fb1b10abSAndroid Build Coastguard Worker   int i = 0;
1255*fb1b10abSAndroid Build Coastguard Worker   // Update the usage of frame buffer index for base spatial layers.
1256*fb1b10abSAndroid Build Coastguard Worker   if (svc->spatial_layer_id == 0) {
1257*fb1b10abSAndroid Build Coastguard Worker     if ((cpi->ref_frame_flags & VP9_LAST_FLAG) || cpi->refresh_last_frame)
1258*fb1b10abSAndroid Build Coastguard Worker       svc->fb_idx_base[cpi->lst_fb_idx] = 1;
1259*fb1b10abSAndroid Build Coastguard Worker     if ((cpi->ref_frame_flags & VP9_GOLD_FLAG) || cpi->refresh_golden_frame)
1260*fb1b10abSAndroid Build Coastguard Worker       svc->fb_idx_base[cpi->gld_fb_idx] = 1;
1261*fb1b10abSAndroid Build Coastguard Worker     if ((cpi->ref_frame_flags & VP9_ALT_FLAG) || cpi->refresh_alt_ref_frame)
1262*fb1b10abSAndroid Build Coastguard Worker       svc->fb_idx_base[cpi->alt_fb_idx] = 1;
1263*fb1b10abSAndroid Build Coastguard Worker     // For bypass/flexible mode: check for refresh slots.
1264*fb1b10abSAndroid Build Coastguard Worker     if (svc->temporal_layering_mode == VP9E_TEMPORAL_LAYERING_MODE_BYPASS) {
1265*fb1b10abSAndroid Build Coastguard Worker       for (i = 0; i < REF_FRAMES; ++i)
1266*fb1b10abSAndroid Build Coastguard Worker         if (svc->update_buffer_slot[0] & (1 << i)) svc->fb_idx_base[i] = 1;
1267*fb1b10abSAndroid Build Coastguard Worker     }
1268*fb1b10abSAndroid Build Coastguard Worker   }
1269*fb1b10abSAndroid Build Coastguard Worker }
1270*fb1b10abSAndroid Build Coastguard Worker 
vp9_svc_update_ref_frame_bypass_mode(VP9_COMP * const cpi)1271*fb1b10abSAndroid Build Coastguard Worker static void vp9_svc_update_ref_frame_bypass_mode(VP9_COMP *const cpi) {
1272*fb1b10abSAndroid Build Coastguard Worker   // For non-flexible/bypass SVC mode: check for refreshing other buffer
1273*fb1b10abSAndroid Build Coastguard Worker   // slots.
1274*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
1275*fb1b10abSAndroid Build Coastguard Worker   VP9_COMMON *const cm = &cpi->common;
1276*fb1b10abSAndroid Build Coastguard Worker   BufferPool *const pool = cm->buffer_pool;
1277*fb1b10abSAndroid Build Coastguard Worker   int i;
1278*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < REF_FRAMES; i++) {
1279*fb1b10abSAndroid Build Coastguard Worker     if ((cm->frame_type == KEY_FRAME && !svc->simulcast_mode) ||
1280*fb1b10abSAndroid Build Coastguard Worker         svc->update_buffer_slot[svc->spatial_layer_id] & (1 << i)) {
1281*fb1b10abSAndroid Build Coastguard Worker       ref_cnt_fb(pool->frame_bufs, &cm->ref_frame_map[i], cm->new_fb_idx);
1282*fb1b10abSAndroid Build Coastguard Worker       svc->fb_idx_spatial_layer_id[i] = svc->spatial_layer_id;
1283*fb1b10abSAndroid Build Coastguard Worker       svc->fb_idx_temporal_layer_id[i] = svc->temporal_layer_id;
1284*fb1b10abSAndroid Build Coastguard Worker     }
1285*fb1b10abSAndroid Build Coastguard Worker   }
1286*fb1b10abSAndroid Build Coastguard Worker }
1287*fb1b10abSAndroid Build Coastguard Worker 
vp9_svc_update_ref_frame(VP9_COMP * const cpi)1288*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_update_ref_frame(VP9_COMP *const cpi) {
1289*fb1b10abSAndroid Build Coastguard Worker   VP9_COMMON *const cm = &cpi->common;
1290*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
1291*fb1b10abSAndroid Build Coastguard Worker   BufferPool *const pool = cm->buffer_pool;
1292*fb1b10abSAndroid Build Coastguard Worker 
1293*fb1b10abSAndroid Build Coastguard Worker   if (svc->temporal_layering_mode == VP9E_TEMPORAL_LAYERING_MODE_BYPASS &&
1294*fb1b10abSAndroid Build Coastguard Worker       svc->use_set_ref_frame_config) {
1295*fb1b10abSAndroid Build Coastguard Worker     vp9_svc_update_ref_frame_bypass_mode(cpi);
1296*fb1b10abSAndroid Build Coastguard Worker   } else if (cm->frame_type == KEY_FRAME && !svc->simulcast_mode) {
1297*fb1b10abSAndroid Build Coastguard Worker     // Keep track of frame index for each reference frame.
1298*fb1b10abSAndroid Build Coastguard Worker     int i;
1299*fb1b10abSAndroid Build Coastguard Worker     // On key frame update all reference frame slots.
1300*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < REF_FRAMES; i++) {
1301*fb1b10abSAndroid Build Coastguard Worker       svc->fb_idx_spatial_layer_id[i] = svc->spatial_layer_id;
1302*fb1b10abSAndroid Build Coastguard Worker       svc->fb_idx_temporal_layer_id[i] = svc->temporal_layer_id;
1303*fb1b10abSAndroid Build Coastguard Worker       // LAST/GOLDEN/ALTREF is already updated above.
1304*fb1b10abSAndroid Build Coastguard Worker       if (i != cpi->lst_fb_idx && i != cpi->gld_fb_idx && i != cpi->alt_fb_idx)
1305*fb1b10abSAndroid Build Coastguard Worker         ref_cnt_fb(pool->frame_bufs, &cm->ref_frame_map[i], cm->new_fb_idx);
1306*fb1b10abSAndroid Build Coastguard Worker     }
1307*fb1b10abSAndroid Build Coastguard Worker   } else {
1308*fb1b10abSAndroid Build Coastguard Worker     if (cpi->refresh_last_frame) {
1309*fb1b10abSAndroid Build Coastguard Worker       svc->fb_idx_spatial_layer_id[cpi->lst_fb_idx] = svc->spatial_layer_id;
1310*fb1b10abSAndroid Build Coastguard Worker       svc->fb_idx_temporal_layer_id[cpi->lst_fb_idx] = svc->temporal_layer_id;
1311*fb1b10abSAndroid Build Coastguard Worker     }
1312*fb1b10abSAndroid Build Coastguard Worker     if (cpi->refresh_golden_frame) {
1313*fb1b10abSAndroid Build Coastguard Worker       svc->fb_idx_spatial_layer_id[cpi->gld_fb_idx] = svc->spatial_layer_id;
1314*fb1b10abSAndroid Build Coastguard Worker       svc->fb_idx_temporal_layer_id[cpi->gld_fb_idx] = svc->temporal_layer_id;
1315*fb1b10abSAndroid Build Coastguard Worker     }
1316*fb1b10abSAndroid Build Coastguard Worker     if (cpi->refresh_alt_ref_frame) {
1317*fb1b10abSAndroid Build Coastguard Worker       svc->fb_idx_spatial_layer_id[cpi->alt_fb_idx] = svc->spatial_layer_id;
1318*fb1b10abSAndroid Build Coastguard Worker       svc->fb_idx_temporal_layer_id[cpi->alt_fb_idx] = svc->temporal_layer_id;
1319*fb1b10abSAndroid Build Coastguard Worker     }
1320*fb1b10abSAndroid Build Coastguard Worker   }
1321*fb1b10abSAndroid Build Coastguard Worker   // Copy flags from encoder to SVC struct.
1322*fb1b10abSAndroid Build Coastguard Worker   vp9_copy_flags_ref_update_idx(cpi);
1323*fb1b10abSAndroid Build Coastguard Worker   vp9_svc_update_ref_frame_buffer_idx(cpi);
1324*fb1b10abSAndroid Build Coastguard Worker }
1325*fb1b10abSAndroid Build Coastguard Worker 
vp9_svc_adjust_frame_rate(VP9_COMP * const cpi)1326*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_adjust_frame_rate(VP9_COMP *const cpi) {
1327*fb1b10abSAndroid Build Coastguard Worker   int64_t this_duration =
1328*fb1b10abSAndroid Build Coastguard Worker       cpi->svc.timebase_fac * cpi->svc.duration[cpi->svc.spatial_layer_id];
1329*fb1b10abSAndroid Build Coastguard Worker   vp9_new_framerate(cpi, 10000000.0 / this_duration);
1330*fb1b10abSAndroid Build Coastguard Worker }
1331*fb1b10abSAndroid Build Coastguard Worker 
vp9_svc_adjust_avg_frame_qindex(VP9_COMP * const cpi)1332*fb1b10abSAndroid Build Coastguard Worker void vp9_svc_adjust_avg_frame_qindex(VP9_COMP *const cpi) {
1333*fb1b10abSAndroid Build Coastguard Worker   VP9_COMMON *const cm = &cpi->common;
1334*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
1335*fb1b10abSAndroid Build Coastguard Worker   RATE_CONTROL *const rc = &cpi->rc;
1336*fb1b10abSAndroid Build Coastguard Worker   // On key frames in CBR mode: reset the avg_frame_qindex for base layer
1337*fb1b10abSAndroid Build Coastguard Worker   // (to level closer to worst_quality) if the overshoot is significant.
1338*fb1b10abSAndroid Build Coastguard Worker   // Reset it for all temporal layers on base spatial layer.
1339*fb1b10abSAndroid Build Coastguard Worker   if (cm->frame_type == KEY_FRAME && cpi->oxcf.rc_mode == VPX_CBR &&
1340*fb1b10abSAndroid Build Coastguard Worker       !svc->simulcast_mode &&
1341*fb1b10abSAndroid Build Coastguard Worker       rc->projected_frame_size / 3 > rc->avg_frame_bandwidth) {
1342*fb1b10abSAndroid Build Coastguard Worker     int tl;
1343*fb1b10abSAndroid Build Coastguard Worker     rc->avg_frame_qindex[INTER_FRAME] =
1344*fb1b10abSAndroid Build Coastguard Worker         VPXMAX(rc->avg_frame_qindex[INTER_FRAME],
1345*fb1b10abSAndroid Build Coastguard Worker                (cm->base_qindex + rc->worst_quality) >> 1);
1346*fb1b10abSAndroid Build Coastguard Worker     for (tl = 0; tl < svc->number_temporal_layers; ++tl) {
1347*fb1b10abSAndroid Build Coastguard Worker       const int layer = LAYER_IDS_TO_IDX(0, tl, svc->number_temporal_layers);
1348*fb1b10abSAndroid Build Coastguard Worker       LAYER_CONTEXT *lc = &svc->layer_context[layer];
1349*fb1b10abSAndroid Build Coastguard Worker       RATE_CONTROL *lrc = &lc->rc;
1350*fb1b10abSAndroid Build Coastguard Worker       lrc->avg_frame_qindex[INTER_FRAME] = rc->avg_frame_qindex[INTER_FRAME];
1351*fb1b10abSAndroid Build Coastguard Worker     }
1352*fb1b10abSAndroid Build Coastguard Worker   }
1353*fb1b10abSAndroid Build Coastguard Worker }
1354*fb1b10abSAndroid Build Coastguard Worker 
1355*fb1b10abSAndroid Build Coastguard Worker // SVC: skip encoding of enhancement layer if the layer target bandwidth = 0.
1356*fb1b10abSAndroid Build Coastguard Worker // No need to set svc.skip_enhancement_layer if whole superframe will be
1357*fb1b10abSAndroid Build Coastguard Worker // dropped.
vp9_svc_check_skip_enhancement_layer(VP9_COMP * const cpi)1358*fb1b10abSAndroid Build Coastguard Worker int vp9_svc_check_skip_enhancement_layer(VP9_COMP *const cpi) {
1359*fb1b10abSAndroid Build Coastguard Worker   if (cpi->use_svc && cpi->svc.spatial_layer_id > 0 &&
1360*fb1b10abSAndroid Build Coastguard Worker       cpi->oxcf.target_bandwidth == 0 &&
1361*fb1b10abSAndroid Build Coastguard Worker       !(cpi->svc.framedrop_mode != LAYER_DROP &&
1362*fb1b10abSAndroid Build Coastguard Worker         (cpi->svc.framedrop_mode != CONSTRAINED_FROM_ABOVE_DROP ||
1363*fb1b10abSAndroid Build Coastguard Worker          cpi->svc
1364*fb1b10abSAndroid Build Coastguard Worker              .force_drop_constrained_from_above[cpi->svc.number_spatial_layers -
1365*fb1b10abSAndroid Build Coastguard Worker                                                 1]) &&
1366*fb1b10abSAndroid Build Coastguard Worker         cpi->svc.drop_spatial_layer[0])) {
1367*fb1b10abSAndroid Build Coastguard Worker     cpi->svc.skip_enhancement_layer = 1;
1368*fb1b10abSAndroid Build Coastguard Worker     vp9_rc_postencode_update_drop_frame(cpi);
1369*fb1b10abSAndroid Build Coastguard Worker     cpi->ext_refresh_frame_flags_pending = 0;
1370*fb1b10abSAndroid Build Coastguard Worker     cpi->last_frame_dropped = 1;
1371*fb1b10abSAndroid Build Coastguard Worker     cpi->svc.last_layer_dropped[cpi->svc.spatial_layer_id] = 1;
1372*fb1b10abSAndroid Build Coastguard Worker     cpi->svc.drop_spatial_layer[cpi->svc.spatial_layer_id] = 1;
1373*fb1b10abSAndroid Build Coastguard Worker     vp9_inc_frame_in_layer(cpi);
1374*fb1b10abSAndroid Build Coastguard Worker     return 1;
1375*fb1b10abSAndroid Build Coastguard Worker   }
1376*fb1b10abSAndroid Build Coastguard Worker   return 0;
1377*fb1b10abSAndroid Build Coastguard Worker }
1378