1*fb1b10abSAndroid Build Coastguard Worker /* 2*fb1b10abSAndroid Build Coastguard Worker * Copyright (c) 2010 The WebM project authors. All Rights Reserved. 3*fb1b10abSAndroid Build Coastguard Worker * 4*fb1b10abSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license 5*fb1b10abSAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source 6*fb1b10abSAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found 7*fb1b10abSAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may 8*fb1b10abSAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree. 9*fb1b10abSAndroid Build Coastguard Worker */ 10*fb1b10abSAndroid Build Coastguard Worker 11*fb1b10abSAndroid Build Coastguard Worker #ifndef VPX_VP9_ENCODER_VP9_SPEED_FEATURES_H_ 12*fb1b10abSAndroid Build Coastguard Worker #define VPX_VP9_ENCODER_VP9_SPEED_FEATURES_H_ 13*fb1b10abSAndroid Build Coastguard Worker 14*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_enums.h" 15*fb1b10abSAndroid Build Coastguard Worker 16*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus 17*fb1b10abSAndroid Build Coastguard Worker extern "C" { 18*fb1b10abSAndroid Build Coastguard Worker #endif 19*fb1b10abSAndroid Build Coastguard Worker 20*fb1b10abSAndroid Build Coastguard Worker enum { 21*fb1b10abSAndroid Build Coastguard Worker INTRA_ALL = (1 << DC_PRED) | (1 << V_PRED) | (1 << H_PRED) | (1 << D45_PRED) | 22*fb1b10abSAndroid Build Coastguard Worker (1 << D135_PRED) | (1 << D117_PRED) | (1 << D153_PRED) | 23*fb1b10abSAndroid Build Coastguard Worker (1 << D207_PRED) | (1 << D63_PRED) | (1 << TM_PRED), 24*fb1b10abSAndroid Build Coastguard Worker INTRA_DC = (1 << DC_PRED), 25*fb1b10abSAndroid Build Coastguard Worker INTRA_DC_TM = (1 << DC_PRED) | (1 << TM_PRED), 26*fb1b10abSAndroid Build Coastguard Worker INTRA_DC_H_V = (1 << DC_PRED) | (1 << V_PRED) | (1 << H_PRED), 27*fb1b10abSAndroid Build Coastguard Worker INTRA_DC_TM_H_V = 28*fb1b10abSAndroid Build Coastguard Worker (1 << DC_PRED) | (1 << TM_PRED) | (1 << V_PRED) | (1 << H_PRED) 29*fb1b10abSAndroid Build Coastguard Worker }; 30*fb1b10abSAndroid Build Coastguard Worker 31*fb1b10abSAndroid Build Coastguard Worker enum { 32*fb1b10abSAndroid Build Coastguard Worker INTER_ALL = (1 << NEARESTMV) | (1 << NEARMV) | (1 << ZEROMV) | (1 << NEWMV), 33*fb1b10abSAndroid Build Coastguard Worker INTER_NEAREST = (1 << NEARESTMV), 34*fb1b10abSAndroid Build Coastguard Worker INTER_NEAREST_NEW = (1 << NEARESTMV) | (1 << NEWMV), 35*fb1b10abSAndroid Build Coastguard Worker INTER_NEAREST_ZERO = (1 << NEARESTMV) | (1 << ZEROMV), 36*fb1b10abSAndroid Build Coastguard Worker INTER_NEAREST_NEW_ZERO = (1 << NEARESTMV) | (1 << ZEROMV) | (1 << NEWMV), 37*fb1b10abSAndroid Build Coastguard Worker INTER_NEAREST_NEAR_NEW = (1 << NEARESTMV) | (1 << NEARMV) | (1 << NEWMV), 38*fb1b10abSAndroid Build Coastguard Worker INTER_NEAREST_NEAR_ZERO = (1 << NEARESTMV) | (1 << NEARMV) | (1 << ZEROMV), 39*fb1b10abSAndroid Build Coastguard Worker }; 40*fb1b10abSAndroid Build Coastguard Worker 41*fb1b10abSAndroid Build Coastguard Worker enum { 42*fb1b10abSAndroid Build Coastguard Worker DISABLE_ALL_INTER_SPLIT = (1 << THR_COMP_GA) | (1 << THR_COMP_LA) | 43*fb1b10abSAndroid Build Coastguard Worker (1 << THR_ALTR) | (1 << THR_GOLD) | (1 << THR_LAST), 44*fb1b10abSAndroid Build Coastguard Worker 45*fb1b10abSAndroid Build Coastguard Worker DISABLE_ALL_SPLIT = (1 << THR_INTRA) | DISABLE_ALL_INTER_SPLIT, 46*fb1b10abSAndroid Build Coastguard Worker 47*fb1b10abSAndroid Build Coastguard Worker DISABLE_COMPOUND_SPLIT = (1 << THR_COMP_GA) | (1 << THR_COMP_LA), 48*fb1b10abSAndroid Build Coastguard Worker 49*fb1b10abSAndroid Build Coastguard Worker LAST_AND_INTRA_SPLIT_ONLY = (1 << THR_COMP_GA) | (1 << THR_COMP_LA) | 50*fb1b10abSAndroid Build Coastguard Worker (1 << THR_ALTR) | (1 << THR_GOLD) 51*fb1b10abSAndroid Build Coastguard Worker }; 52*fb1b10abSAndroid Build Coastguard Worker 53*fb1b10abSAndroid Build Coastguard Worker typedef enum { 54*fb1b10abSAndroid Build Coastguard Worker DIAMOND = 0, 55*fb1b10abSAndroid Build Coastguard Worker NSTEP = 1, 56*fb1b10abSAndroid Build Coastguard Worker HEX = 2, 57*fb1b10abSAndroid Build Coastguard Worker BIGDIA = 3, 58*fb1b10abSAndroid Build Coastguard Worker SQUARE = 4, 59*fb1b10abSAndroid Build Coastguard Worker FAST_HEX = 5, 60*fb1b10abSAndroid Build Coastguard Worker FAST_DIAMOND = 6, 61*fb1b10abSAndroid Build Coastguard Worker MESH = 7 62*fb1b10abSAndroid Build Coastguard Worker } SEARCH_METHODS; 63*fb1b10abSAndroid Build Coastguard Worker 64*fb1b10abSAndroid Build Coastguard Worker typedef enum { 65*fb1b10abSAndroid Build Coastguard Worker // No recode. 66*fb1b10abSAndroid Build Coastguard Worker DISALLOW_RECODE = 0, 67*fb1b10abSAndroid Build Coastguard Worker // Allow recode for KF and exceeding maximum frame bandwidth. 68*fb1b10abSAndroid Build Coastguard Worker ALLOW_RECODE_KFMAXBW = 1, 69*fb1b10abSAndroid Build Coastguard Worker // Allow recode only for KF/ARF/GF frames. 70*fb1b10abSAndroid Build Coastguard Worker ALLOW_RECODE_KFARFGF = 2, 71*fb1b10abSAndroid Build Coastguard Worker // Allow recode for ARF/GF/KF and first normal frame in each group. 72*fb1b10abSAndroid Build Coastguard Worker ALLOW_RECODE_FIRST = 3, 73*fb1b10abSAndroid Build Coastguard Worker // Allow recode for all frames based on bitrate constraints. 74*fb1b10abSAndroid Build Coastguard Worker ALLOW_RECODE = 4, 75*fb1b10abSAndroid Build Coastguard Worker } RECODE_LOOP_TYPE; 76*fb1b10abSAndroid Build Coastguard Worker 77*fb1b10abSAndroid Build Coastguard Worker typedef enum { 78*fb1b10abSAndroid Build Coastguard Worker SUBPEL_TREE = 0, 79*fb1b10abSAndroid Build Coastguard Worker SUBPEL_TREE_PRUNED = 1, // Prunes 1/2-pel searches 80*fb1b10abSAndroid Build Coastguard Worker SUBPEL_TREE_PRUNED_MORE = 2, // Prunes 1/2-pel searches more aggressively 81*fb1b10abSAndroid Build Coastguard Worker SUBPEL_TREE_PRUNED_EVENMORE = 3, // Prunes 1/2- and 1/4-pel searches 82*fb1b10abSAndroid Build Coastguard Worker // Other methods to come 83*fb1b10abSAndroid Build Coastguard Worker } SUBPEL_SEARCH_METHODS; 84*fb1b10abSAndroid Build Coastguard Worker 85*fb1b10abSAndroid Build Coastguard Worker typedef enum { 86*fb1b10abSAndroid Build Coastguard Worker NO_MOTION_THRESHOLD = 0, 87*fb1b10abSAndroid Build Coastguard Worker LOW_MOTION_THRESHOLD = 7 88*fb1b10abSAndroid Build Coastguard Worker } MOTION_THRESHOLD; 89*fb1b10abSAndroid Build Coastguard Worker 90*fb1b10abSAndroid Build Coastguard Worker typedef enum { 91*fb1b10abSAndroid Build Coastguard Worker USE_FULL_RD = 0, 92*fb1b10abSAndroid Build Coastguard Worker USE_LARGESTALL, 93*fb1b10abSAndroid Build Coastguard Worker USE_TX_8X8 94*fb1b10abSAndroid Build Coastguard Worker } TX_SIZE_SEARCH_METHOD; 95*fb1b10abSAndroid Build Coastguard Worker 96*fb1b10abSAndroid Build Coastguard Worker typedef enum { 97*fb1b10abSAndroid Build Coastguard Worker NOT_IN_USE = 0, 98*fb1b10abSAndroid Build Coastguard Worker RELAXED_NEIGHBORING_MIN_MAX = 1, 99*fb1b10abSAndroid Build Coastguard Worker STRICT_NEIGHBORING_MIN_MAX = 2 100*fb1b10abSAndroid Build Coastguard Worker } AUTO_MIN_MAX_MODE; 101*fb1b10abSAndroid Build Coastguard Worker 102*fb1b10abSAndroid Build Coastguard Worker typedef enum { 103*fb1b10abSAndroid Build Coastguard Worker // Try the full image with different values. 104*fb1b10abSAndroid Build Coastguard Worker LPF_PICK_FROM_FULL_IMAGE, 105*fb1b10abSAndroid Build Coastguard Worker // Try a small portion of the image with different values. 106*fb1b10abSAndroid Build Coastguard Worker LPF_PICK_FROM_SUBIMAGE, 107*fb1b10abSAndroid Build Coastguard Worker // Estimate the level based on quantizer and frame type 108*fb1b10abSAndroid Build Coastguard Worker LPF_PICK_FROM_Q, 109*fb1b10abSAndroid Build Coastguard Worker // Pick 0 to disable LPF if LPF was enabled last frame 110*fb1b10abSAndroid Build Coastguard Worker LPF_PICK_MINIMAL_LPF 111*fb1b10abSAndroid Build Coastguard Worker } LPF_PICK_METHOD; 112*fb1b10abSAndroid Build Coastguard Worker 113*fb1b10abSAndroid Build Coastguard Worker typedef enum { 114*fb1b10abSAndroid Build Coastguard Worker // Terminate search early based on distortion so far compared to 115*fb1b10abSAndroid Build Coastguard Worker // qp step, distortion in the neighborhood of the frame, etc. 116*fb1b10abSAndroid Build Coastguard Worker FLAG_EARLY_TERMINATE = 1 << 0, 117*fb1b10abSAndroid Build Coastguard Worker 118*fb1b10abSAndroid Build Coastguard Worker // Skips comp inter modes if the best so far is an intra mode. 119*fb1b10abSAndroid Build Coastguard Worker FLAG_SKIP_COMP_BESTINTRA = 1 << 1, 120*fb1b10abSAndroid Build Coastguard Worker 121*fb1b10abSAndroid Build Coastguard Worker // Skips oblique intra modes if the best so far is an inter mode. 122*fb1b10abSAndroid Build Coastguard Worker FLAG_SKIP_INTRA_BESTINTER = 1 << 3, 123*fb1b10abSAndroid Build Coastguard Worker 124*fb1b10abSAndroid Build Coastguard Worker // Skips oblique intra modes at angles 27, 63, 117, 153 if the best 125*fb1b10abSAndroid Build Coastguard Worker // intra so far is not one of the neighboring directions. 126*fb1b10abSAndroid Build Coastguard Worker FLAG_SKIP_INTRA_DIRMISMATCH = 1 << 4, 127*fb1b10abSAndroid Build Coastguard Worker 128*fb1b10abSAndroid Build Coastguard Worker // Skips intra modes other than DC_PRED if the source variance is small 129*fb1b10abSAndroid Build Coastguard Worker FLAG_SKIP_INTRA_LOWVAR = 1 << 5, 130*fb1b10abSAndroid Build Coastguard Worker } MODE_SEARCH_SKIP_LOGIC; 131*fb1b10abSAndroid Build Coastguard Worker 132*fb1b10abSAndroid Build Coastguard Worker typedef enum { 133*fb1b10abSAndroid Build Coastguard Worker FLAG_SKIP_EIGHTTAP = 1 << EIGHTTAP, 134*fb1b10abSAndroid Build Coastguard Worker FLAG_SKIP_EIGHTTAP_SMOOTH = 1 << EIGHTTAP_SMOOTH, 135*fb1b10abSAndroid Build Coastguard Worker FLAG_SKIP_EIGHTTAP_SHARP = 1 << EIGHTTAP_SHARP, 136*fb1b10abSAndroid Build Coastguard Worker } INTERP_FILTER_MASK; 137*fb1b10abSAndroid Build Coastguard Worker 138*fb1b10abSAndroid Build Coastguard Worker typedef enum { 139*fb1b10abSAndroid Build Coastguard Worker // Search partitions using RD/NONRD criterion. 140*fb1b10abSAndroid Build Coastguard Worker SEARCH_PARTITION, 141*fb1b10abSAndroid Build Coastguard Worker 142*fb1b10abSAndroid Build Coastguard Worker // Always use a fixed size partition. 143*fb1b10abSAndroid Build Coastguard Worker FIXED_PARTITION, 144*fb1b10abSAndroid Build Coastguard Worker 145*fb1b10abSAndroid Build Coastguard Worker REFERENCE_PARTITION, 146*fb1b10abSAndroid Build Coastguard Worker 147*fb1b10abSAndroid Build Coastguard Worker // Use an arbitrary partitioning scheme based on source variance within 148*fb1b10abSAndroid Build Coastguard Worker // a 64X64 SB. 149*fb1b10abSAndroid Build Coastguard Worker VAR_BASED_PARTITION, 150*fb1b10abSAndroid Build Coastguard Worker 151*fb1b10abSAndroid Build Coastguard Worker // Use non-fixed partitions based on source variance. 152*fb1b10abSAndroid Build Coastguard Worker SOURCE_VAR_BASED_PARTITION, 153*fb1b10abSAndroid Build Coastguard Worker 154*fb1b10abSAndroid Build Coastguard Worker // Make partition decisions with machine learning models. 155*fb1b10abSAndroid Build Coastguard Worker ML_BASED_PARTITION 156*fb1b10abSAndroid Build Coastguard Worker } PARTITION_SEARCH_TYPE; 157*fb1b10abSAndroid Build Coastguard Worker 158*fb1b10abSAndroid Build Coastguard Worker typedef enum { 159*fb1b10abSAndroid Build Coastguard Worker // Does a dry run to see if any of the contexts need to be updated or not, 160*fb1b10abSAndroid Build Coastguard Worker // before the final run. 161*fb1b10abSAndroid Build Coastguard Worker TWO_LOOP = 0, 162*fb1b10abSAndroid Build Coastguard Worker 163*fb1b10abSAndroid Build Coastguard Worker // No dry run, also only half the coef contexts and bands are updated. 164*fb1b10abSAndroid Build Coastguard Worker // The rest are not updated at all. 165*fb1b10abSAndroid Build Coastguard Worker ONE_LOOP_REDUCED = 1 166*fb1b10abSAndroid Build Coastguard Worker } FAST_COEFF_UPDATE; 167*fb1b10abSAndroid Build Coastguard Worker 168*fb1b10abSAndroid Build Coastguard Worker typedef enum { EIGHTH_PEL, QUARTER_PEL, HALF_PEL, FULL_PEL } SUBPEL_FORCE_STOP; 169*fb1b10abSAndroid Build Coastguard Worker 170*fb1b10abSAndroid Build Coastguard Worker typedef struct ADAPT_SUBPEL_FORCE_STOP { 171*fb1b10abSAndroid Build Coastguard Worker // Threshold for full pixel motion vector; 172*fb1b10abSAndroid Build Coastguard Worker int mv_thresh; 173*fb1b10abSAndroid Build Coastguard Worker 174*fb1b10abSAndroid Build Coastguard Worker // subpel_force_stop if full pixel MV is below the threshold. 175*fb1b10abSAndroid Build Coastguard Worker SUBPEL_FORCE_STOP force_stop_below; 176*fb1b10abSAndroid Build Coastguard Worker 177*fb1b10abSAndroid Build Coastguard Worker // subpel_force_stop if full pixel MV is equal to or above the threshold. 178*fb1b10abSAndroid Build Coastguard Worker SUBPEL_FORCE_STOP force_stop_above; 179*fb1b10abSAndroid Build Coastguard Worker } ADAPT_SUBPEL_FORCE_STOP; 180*fb1b10abSAndroid Build Coastguard Worker 181*fb1b10abSAndroid Build Coastguard Worker typedef struct MV_SPEED_FEATURES { 182*fb1b10abSAndroid Build Coastguard Worker // Motion search method (Diamond, NSTEP, Hex, Big Diamond, Square, etc). 183*fb1b10abSAndroid Build Coastguard Worker SEARCH_METHODS search_method; 184*fb1b10abSAndroid Build Coastguard Worker 185*fb1b10abSAndroid Build Coastguard Worker // This parameter controls which step in the n-step process we start at. 186*fb1b10abSAndroid Build Coastguard Worker // It's changed adaptively based on circumstances. 187*fb1b10abSAndroid Build Coastguard Worker int reduce_first_step_size; 188*fb1b10abSAndroid Build Coastguard Worker 189*fb1b10abSAndroid Build Coastguard Worker // If this is set to 1, we limit the motion search range to 2 times the 190*fb1b10abSAndroid Build Coastguard Worker // largest motion vector found in the last frame. 191*fb1b10abSAndroid Build Coastguard Worker int auto_mv_step_size; 192*fb1b10abSAndroid Build Coastguard Worker 193*fb1b10abSAndroid Build Coastguard Worker // Subpel_search_method can only be subpel_tree which does a subpixel 194*fb1b10abSAndroid Build Coastguard Worker // logarithmic search that keeps stepping at 1/2 pixel units until 195*fb1b10abSAndroid Build Coastguard Worker // you stop getting a gain, and then goes on to 1/4 and repeats 196*fb1b10abSAndroid Build Coastguard Worker // the same process. Along the way it skips many diagonals. 197*fb1b10abSAndroid Build Coastguard Worker SUBPEL_SEARCH_METHODS subpel_search_method; 198*fb1b10abSAndroid Build Coastguard Worker 199*fb1b10abSAndroid Build Coastguard Worker // Subpel MV search level. Can take values 0 - 2. Higher values mean more 200*fb1b10abSAndroid Build Coastguard Worker // extensive subpel search. 201*fb1b10abSAndroid Build Coastguard Worker int subpel_search_level; 202*fb1b10abSAndroid Build Coastguard Worker 203*fb1b10abSAndroid Build Coastguard Worker // When to stop subpel motion search. 204*fb1b10abSAndroid Build Coastguard Worker SUBPEL_FORCE_STOP subpel_force_stop; 205*fb1b10abSAndroid Build Coastguard Worker 206*fb1b10abSAndroid Build Coastguard Worker // If it's enabled, different subpel_force_stop will be used for different MV. 207*fb1b10abSAndroid Build Coastguard Worker int enable_adaptive_subpel_force_stop; 208*fb1b10abSAndroid Build Coastguard Worker 209*fb1b10abSAndroid Build Coastguard Worker ADAPT_SUBPEL_FORCE_STOP adapt_subpel_force_stop; 210*fb1b10abSAndroid Build Coastguard Worker 211*fb1b10abSAndroid Build Coastguard Worker // This variable sets the step_param used in full pel motion search. 212*fb1b10abSAndroid Build Coastguard Worker int fullpel_search_step_param; 213*fb1b10abSAndroid Build Coastguard Worker 214*fb1b10abSAndroid Build Coastguard Worker // Whether to downsample the rows in sad calculation during motion search. 215*fb1b10abSAndroid Build Coastguard Worker // This is only active when there are at least 8 rows. 216*fb1b10abSAndroid Build Coastguard Worker int use_downsampled_sad; 217*fb1b10abSAndroid Build Coastguard Worker } MV_SPEED_FEATURES; 218*fb1b10abSAndroid Build Coastguard Worker 219*fb1b10abSAndroid Build Coastguard Worker typedef struct PARTITION_SEARCH_BREAKOUT_THR { 220*fb1b10abSAndroid Build Coastguard Worker int64_t dist; 221*fb1b10abSAndroid Build Coastguard Worker int rate; 222*fb1b10abSAndroid Build Coastguard Worker } PARTITION_SEARCH_BREAKOUT_THR; 223*fb1b10abSAndroid Build Coastguard Worker 224*fb1b10abSAndroid Build Coastguard Worker #define MAX_MESH_STEP 4 225*fb1b10abSAndroid Build Coastguard Worker 226*fb1b10abSAndroid Build Coastguard Worker typedef struct MESH_PATTERN { 227*fb1b10abSAndroid Build Coastguard Worker int range; 228*fb1b10abSAndroid Build Coastguard Worker int interval; 229*fb1b10abSAndroid Build Coastguard Worker } MESH_PATTERN; 230*fb1b10abSAndroid Build Coastguard Worker 231*fb1b10abSAndroid Build Coastguard Worker typedef enum { 232*fb1b10abSAndroid Build Coastguard Worker // No reaction to rate control on a detected slide/scene change. 233*fb1b10abSAndroid Build Coastguard Worker NO_DETECTION = 0, 234*fb1b10abSAndroid Build Coastguard Worker 235*fb1b10abSAndroid Build Coastguard Worker // Set to larger Q (max_q set by user) based only on the 236*fb1b10abSAndroid Build Coastguard Worker // detected slide/scene change and current/past Q. 237*fb1b10abSAndroid Build Coastguard Worker FAST_DETECTION_MAXQ = 1, 238*fb1b10abSAndroid Build Coastguard Worker 239*fb1b10abSAndroid Build Coastguard Worker // Based on (first pass) encoded frame, if large frame size is detected 240*fb1b10abSAndroid Build Coastguard Worker // then set to higher Q for the second re-encode. This involves 2 pass 241*fb1b10abSAndroid Build Coastguard Worker // encoding on slide change, so slower than 1, but more accurate for 242*fb1b10abSAndroid Build Coastguard Worker // detecting overshoot. 243*fb1b10abSAndroid Build Coastguard Worker RE_ENCODE_MAXQ = 2 244*fb1b10abSAndroid Build Coastguard Worker } OVERSHOOT_DETECTION_CBR_RT; 245*fb1b10abSAndroid Build Coastguard Worker 246*fb1b10abSAndroid Build Coastguard Worker typedef enum { 247*fb1b10abSAndroid Build Coastguard Worker USE_2_TAPS = 0, 248*fb1b10abSAndroid Build Coastguard Worker USE_4_TAPS, 249*fb1b10abSAndroid Build Coastguard Worker USE_8_TAPS, 250*fb1b10abSAndroid Build Coastguard Worker USE_8_TAPS_SHARP, 251*fb1b10abSAndroid Build Coastguard Worker } SUBPEL_SEARCH_TYPE; 252*fb1b10abSAndroid Build Coastguard Worker 253*fb1b10abSAndroid Build Coastguard Worker typedef enum { 254*fb1b10abSAndroid Build Coastguard Worker // Disable trellis coefficient optimization 255*fb1b10abSAndroid Build Coastguard Worker DISABLE_TRELLIS_OPT, 256*fb1b10abSAndroid Build Coastguard Worker // Enable trellis coefficient optimization 257*fb1b10abSAndroid Build Coastguard Worker ENABLE_TRELLIS_OPT, 258*fb1b10abSAndroid Build Coastguard Worker // Enable trellis coefficient optimization based on source variance of the 259*fb1b10abSAndroid Build Coastguard Worker // prediction block during transform RD 260*fb1b10abSAndroid Build Coastguard Worker ENABLE_TRELLIS_OPT_TX_RD_SRC_VAR, 261*fb1b10abSAndroid Build Coastguard Worker // Enable trellis coefficient optimization based on residual mse of the 262*fb1b10abSAndroid Build Coastguard Worker // transform block during transform RD 263*fb1b10abSAndroid Build Coastguard Worker ENABLE_TRELLIS_OPT_TX_RD_RESIDUAL_MSE, 264*fb1b10abSAndroid Build Coastguard Worker } ENABLE_TRELLIS_OPT_METHOD; 265*fb1b10abSAndroid Build Coastguard Worker 266*fb1b10abSAndroid Build Coastguard Worker typedef struct TRELLIS_OPT_CONTROL { 267*fb1b10abSAndroid Build Coastguard Worker ENABLE_TRELLIS_OPT_METHOD method; 268*fb1b10abSAndroid Build Coastguard Worker double thresh; 269*fb1b10abSAndroid Build Coastguard Worker } TRELLIS_OPT_CONTROL; 270*fb1b10abSAndroid Build Coastguard Worker 271*fb1b10abSAndroid Build Coastguard Worker typedef struct SPEED_FEATURES { 272*fb1b10abSAndroid Build Coastguard Worker MV_SPEED_FEATURES mv; 273*fb1b10abSAndroid Build Coastguard Worker 274*fb1b10abSAndroid Build Coastguard Worker // Frame level coding parameter update 275*fb1b10abSAndroid Build Coastguard Worker int frame_parameter_update; 276*fb1b10abSAndroid Build Coastguard Worker 277*fb1b10abSAndroid Build Coastguard Worker RECODE_LOOP_TYPE recode_loop; 278*fb1b10abSAndroid Build Coastguard Worker 279*fb1b10abSAndroid Build Coastguard Worker // Trellis (dynamic programming) optimization of quantized values (+1, 0). 280*fb1b10abSAndroid Build Coastguard Worker int optimize_coefficients; 281*fb1b10abSAndroid Build Coastguard Worker 282*fb1b10abSAndroid Build Coastguard Worker // Always set to 0. If on it enables 0 cost background transmission 283*fb1b10abSAndroid Build Coastguard Worker // (except for the initial transmission of the segmentation). The feature is 284*fb1b10abSAndroid Build Coastguard Worker // disabled because the addition of very large block sizes make the 285*fb1b10abSAndroid Build Coastguard Worker // backgrounds very to cheap to encode, and the segmentation we have 286*fb1b10abSAndroid Build Coastguard Worker // adds overhead. 287*fb1b10abSAndroid Build Coastguard Worker int static_segmentation; 288*fb1b10abSAndroid Build Coastguard Worker 289*fb1b10abSAndroid Build Coastguard Worker // The best compound predictor is found using an iterative log search process 290*fb1b10abSAndroid Build Coastguard Worker // that searches for best ref0 mv using error of combined predictor and then 291*fb1b10abSAndroid Build Coastguard Worker // searches for best ref1 mv. This sf determines the number of iterations of 292*fb1b10abSAndroid Build Coastguard Worker // this process based on block size. The sf becomes more aggressive from level 293*fb1b10abSAndroid Build Coastguard Worker // 0 to 2. The following table indicates the number of iterations w.r.t bsize: 294*fb1b10abSAndroid Build Coastguard Worker // ----------------------------------------------- 295*fb1b10abSAndroid Build Coastguard Worker // |sf (level)|bsize < 8X8| [8X8, 16X16] | > 16X16 | 296*fb1b10abSAndroid Build Coastguard Worker // | 0 | 4 | 4 | 4 | 297*fb1b10abSAndroid Build Coastguard Worker // | 1 | 0 | 2 | 4 | 298*fb1b10abSAndroid Build Coastguard Worker // | 2 | 0 | 0 | 0 | 299*fb1b10abSAndroid Build Coastguard Worker // ----------------------------------------------- 300*fb1b10abSAndroid Build Coastguard Worker // Here, 0 iterations indicate using the best single motion vector selected 301*fb1b10abSAndroid Build Coastguard Worker // for each ref frame without any iterative refinement. 302*fb1b10abSAndroid Build Coastguard Worker int comp_inter_joint_search_iter_level; 303*fb1b10abSAndroid Build Coastguard Worker 304*fb1b10abSAndroid Build Coastguard Worker // This variable is used to cap the maximum number of times we skip testing a 305*fb1b10abSAndroid Build Coastguard Worker // mode to be evaluated. A high value means we will be faster. 306*fb1b10abSAndroid Build Coastguard Worker // Turned off when (row_mt_bit_exact == 1 && adaptive_rd_thresh_row_mt == 0). 307*fb1b10abSAndroid Build Coastguard Worker int adaptive_rd_thresh; 308*fb1b10abSAndroid Build Coastguard Worker 309*fb1b10abSAndroid Build Coastguard Worker // Flag to use adaptive_rd_thresh when row-mt is enabled, only for non-rd 310*fb1b10abSAndroid Build Coastguard Worker // pickmode. 311*fb1b10abSAndroid Build Coastguard Worker int adaptive_rd_thresh_row_mt; 312*fb1b10abSAndroid Build Coastguard Worker 313*fb1b10abSAndroid Build Coastguard Worker // Enables skipping the reconstruction step (idct, recon) in the 314*fb1b10abSAndroid Build Coastguard Worker // intermediate steps assuming the last frame didn't have too many intra 315*fb1b10abSAndroid Build Coastguard Worker // blocks and the q is less than a threshold. 316*fb1b10abSAndroid Build Coastguard Worker int skip_encode_sb; 317*fb1b10abSAndroid Build Coastguard Worker int skip_encode_frame; 318*fb1b10abSAndroid Build Coastguard Worker // Speed feature to allow or disallow skipping of recode at block 319*fb1b10abSAndroid Build Coastguard Worker // level within a frame. 320*fb1b10abSAndroid Build Coastguard Worker int allow_skip_recode; 321*fb1b10abSAndroid Build Coastguard Worker 322*fb1b10abSAndroid Build Coastguard Worker // Coefficient probability model approximation step size 323*fb1b10abSAndroid Build Coastguard Worker int coeff_prob_appx_step; 324*fb1b10abSAndroid Build Coastguard Worker 325*fb1b10abSAndroid Build Coastguard Worker // Enable uniform quantizer followed by trellis coefficient optimization 326*fb1b10abSAndroid Build Coastguard Worker // during transform RD 327*fb1b10abSAndroid Build Coastguard Worker TRELLIS_OPT_CONTROL trellis_opt_tx_rd; 328*fb1b10abSAndroid Build Coastguard Worker 329*fb1b10abSAndroid Build Coastguard Worker // Enable asymptotic closed-loop encoding decision for key frame and 330*fb1b10abSAndroid Build Coastguard Worker // alternate reference frames. 331*fb1b10abSAndroid Build Coastguard Worker int allow_acl; 332*fb1b10abSAndroid Build Coastguard Worker 333*fb1b10abSAndroid Build Coastguard Worker // Temporal dependency model based encoding mode optimization 334*fb1b10abSAndroid Build Coastguard Worker int enable_tpl_model; 335*fb1b10abSAndroid Build Coastguard Worker 336*fb1b10abSAndroid Build Coastguard Worker // Use transform domain distortion. Use pixel domain distortion in speed 0 337*fb1b10abSAndroid Build Coastguard Worker // and certain situations in higher speed to improve the RD model precision. 338*fb1b10abSAndroid Build Coastguard Worker int allow_txfm_domain_distortion; 339*fb1b10abSAndroid Build Coastguard Worker double tx_domain_thresh; 340*fb1b10abSAndroid Build Coastguard Worker 341*fb1b10abSAndroid Build Coastguard Worker // The threshold is to determine how slow the motino is, it is used when 342*fb1b10abSAndroid Build Coastguard Worker // use_lastframe_partitioning is set to LAST_FRAME_PARTITION_LOW_MOTION 343*fb1b10abSAndroid Build Coastguard Worker MOTION_THRESHOLD lf_motion_threshold; 344*fb1b10abSAndroid Build Coastguard Worker 345*fb1b10abSAndroid Build Coastguard Worker // Determine which method we use to determine transform size. We can choose 346*fb1b10abSAndroid Build Coastguard Worker // between options like full rd, largest for prediction size, largest 347*fb1b10abSAndroid Build Coastguard Worker // for intra and model coefs for the rest. 348*fb1b10abSAndroid Build Coastguard Worker TX_SIZE_SEARCH_METHOD tx_size_search_method; 349*fb1b10abSAndroid Build Coastguard Worker 350*fb1b10abSAndroid Build Coastguard Worker // How many levels of tx size to search, starting from the largest. 351*fb1b10abSAndroid Build Coastguard Worker int tx_size_search_depth; 352*fb1b10abSAndroid Build Coastguard Worker 353*fb1b10abSAndroid Build Coastguard Worker // Low precision 32x32 fdct keeps everything in 16 bits and thus is less 354*fb1b10abSAndroid Build Coastguard Worker // precise but significantly faster than the non lp version. 355*fb1b10abSAndroid Build Coastguard Worker int use_lp32x32fdct; 356*fb1b10abSAndroid Build Coastguard Worker 357*fb1b10abSAndroid Build Coastguard Worker // After looking at the first set of modes (set by index here), skip 358*fb1b10abSAndroid Build Coastguard Worker // checking modes for reference frames that don't match the reference frame 359*fb1b10abSAndroid Build Coastguard Worker // of the best so far. 360*fb1b10abSAndroid Build Coastguard Worker int mode_skip_start; 361*fb1b10abSAndroid Build Coastguard Worker 362*fb1b10abSAndroid Build Coastguard Worker // TODO(JBB): Remove this. 363*fb1b10abSAndroid Build Coastguard Worker int reference_masking; 364*fb1b10abSAndroid Build Coastguard Worker 365*fb1b10abSAndroid Build Coastguard Worker PARTITION_SEARCH_TYPE partition_search_type; 366*fb1b10abSAndroid Build Coastguard Worker 367*fb1b10abSAndroid Build Coastguard Worker // Used if partition_search_type = FIXED_PARTITION 368*fb1b10abSAndroid Build Coastguard Worker BLOCK_SIZE always_this_block_size; 369*fb1b10abSAndroid Build Coastguard Worker 370*fb1b10abSAndroid Build Coastguard Worker // Skip rectangular partition test when partition type none gives better 371*fb1b10abSAndroid Build Coastguard Worker // rd than partition type split. 372*fb1b10abSAndroid Build Coastguard Worker int less_rectangular_check; 373*fb1b10abSAndroid Build Coastguard Worker 374*fb1b10abSAndroid Build Coastguard Worker // Disable testing non square partitions(eg 16x32) for block sizes larger than 375*fb1b10abSAndroid Build Coastguard Worker // use_square_only_thresh_high or smaller than use_square_only_thresh_low. 376*fb1b10abSAndroid Build Coastguard Worker int use_square_partition_only; 377*fb1b10abSAndroid Build Coastguard Worker BLOCK_SIZE use_square_only_thresh_high; 378*fb1b10abSAndroid Build Coastguard Worker BLOCK_SIZE use_square_only_thresh_low; 379*fb1b10abSAndroid Build Coastguard Worker 380*fb1b10abSAndroid Build Coastguard Worker // Prune reference frames for rectangular partitions. 381*fb1b10abSAndroid Build Coastguard Worker int prune_ref_frame_for_rect_partitions; 382*fb1b10abSAndroid Build Coastguard Worker 383*fb1b10abSAndroid Build Coastguard Worker // Sets min and max partition sizes for this 64x64 region based on the 384*fb1b10abSAndroid Build Coastguard Worker // same 64x64 in last encoded frame, and the left and above neighbor. 385*fb1b10abSAndroid Build Coastguard Worker AUTO_MIN_MAX_MODE auto_min_max_partition_size; 386*fb1b10abSAndroid Build Coastguard Worker // Ensures the rd based auto partition search will always 387*fb1b10abSAndroid Build Coastguard Worker // go down at least to the specified level. 388*fb1b10abSAndroid Build Coastguard Worker BLOCK_SIZE rd_auto_partition_min_limit; 389*fb1b10abSAndroid Build Coastguard Worker 390*fb1b10abSAndroid Build Coastguard Worker // Min and max partition size we enable (block_size) as per auto 391*fb1b10abSAndroid Build Coastguard Worker // min max, but also used by adjust partitioning, and pick_partitioning. 392*fb1b10abSAndroid Build Coastguard Worker BLOCK_SIZE default_min_partition_size; 393*fb1b10abSAndroid Build Coastguard Worker BLOCK_SIZE default_max_partition_size; 394*fb1b10abSAndroid Build Coastguard Worker 395*fb1b10abSAndroid Build Coastguard Worker // Whether or not we allow partitions one smaller or one greater than the last 396*fb1b10abSAndroid Build Coastguard Worker // frame's partitioning. Only used if use_lastframe_partitioning is set. 397*fb1b10abSAndroid Build Coastguard Worker int adjust_partitioning_from_last_frame; 398*fb1b10abSAndroid Build Coastguard Worker 399*fb1b10abSAndroid Build Coastguard Worker // How frequently we re do the partitioning from scratch. Only used if 400*fb1b10abSAndroid Build Coastguard Worker // use_lastframe_partitioning is set. 401*fb1b10abSAndroid Build Coastguard Worker int last_partitioning_redo_frequency; 402*fb1b10abSAndroid Build Coastguard Worker 403*fb1b10abSAndroid Build Coastguard Worker // Disables sub 8x8 blocksizes in different scenarios: Choices are to disable 404*fb1b10abSAndroid Build Coastguard Worker // it always, to allow it for only Last frame and Intra, disable it for all 405*fb1b10abSAndroid Build Coastguard Worker // inter modes or to enable it always. 406*fb1b10abSAndroid Build Coastguard Worker int disable_split_mask; 407*fb1b10abSAndroid Build Coastguard Worker 408*fb1b10abSAndroid Build Coastguard Worker // TODO(jingning): combine the related motion search speed features 409*fb1b10abSAndroid Build Coastguard Worker // This allows us to use motion search at other sizes as a starting 410*fb1b10abSAndroid Build Coastguard Worker // point for this motion search and limits the search range around it. 411*fb1b10abSAndroid Build Coastguard Worker int adaptive_motion_search; 412*fb1b10abSAndroid Build Coastguard Worker 413*fb1b10abSAndroid Build Coastguard Worker // Do extra full pixel motion search to obtain better motion vector. 414*fb1b10abSAndroid Build Coastguard Worker int enhanced_full_pixel_motion_search; 415*fb1b10abSAndroid Build Coastguard Worker 416*fb1b10abSAndroid Build Coastguard Worker // Threshold for allowing exhaistive motion search. 417*fb1b10abSAndroid Build Coastguard Worker int exhaustive_searches_thresh; 418*fb1b10abSAndroid Build Coastguard Worker 419*fb1b10abSAndroid Build Coastguard Worker // Pattern to be used for any exhaustive mesh searches. 420*fb1b10abSAndroid Build Coastguard Worker MESH_PATTERN mesh_patterns[MAX_MESH_STEP]; 421*fb1b10abSAndroid Build Coastguard Worker 422*fb1b10abSAndroid Build Coastguard Worker int schedule_mode_search; 423*fb1b10abSAndroid Build Coastguard Worker 424*fb1b10abSAndroid Build Coastguard Worker // Allows sub 8x8 modes to use the prediction filter that was determined 425*fb1b10abSAndroid Build Coastguard Worker // best for 8x8 mode. If set to 0 we always re check all the filters for 426*fb1b10abSAndroid Build Coastguard Worker // sizes less than 8x8, 1 means we check all filter modes if no 8x8 filter 427*fb1b10abSAndroid Build Coastguard Worker // was selected, and 2 means we use 8 tap if no 8x8 filter mode was selected. 428*fb1b10abSAndroid Build Coastguard Worker int adaptive_pred_interp_filter; 429*fb1b10abSAndroid Build Coastguard Worker 430*fb1b10abSAndroid Build Coastguard Worker // Adaptive prediction mode search 431*fb1b10abSAndroid Build Coastguard Worker int adaptive_mode_search; 432*fb1b10abSAndroid Build Coastguard Worker 433*fb1b10abSAndroid Build Coastguard Worker // Prune NEAREST and ZEROMV single reference modes based on motion vector 434*fb1b10abSAndroid Build Coastguard Worker // difference and mode rate 435*fb1b10abSAndroid Build Coastguard Worker int prune_single_mode_based_on_mv_diff_mode_rate; 436*fb1b10abSAndroid Build Coastguard Worker 437*fb1b10abSAndroid Build Coastguard Worker // Chessboard pattern prediction for interp filter. Aggressiveness increases 438*fb1b10abSAndroid Build Coastguard Worker // with levels. 439*fb1b10abSAndroid Build Coastguard Worker // 0: disable 440*fb1b10abSAndroid Build Coastguard Worker // 1: cb pattern in eval when filter is not switchable 441*fb1b10abSAndroid Build Coastguard Worker // 2: cb pattern prediction for filter search 442*fb1b10abSAndroid Build Coastguard Worker int cb_pred_filter_search; 443*fb1b10abSAndroid Build Coastguard Worker 444*fb1b10abSAndroid Build Coastguard Worker // This variable enables an early termination of interpolation filter eval 445*fb1b10abSAndroid Build Coastguard Worker // based on the current rd cost after processing each plane 446*fb1b10abSAndroid Build Coastguard Worker int early_term_interp_search_plane_rd; 447*fb1b10abSAndroid Build Coastguard Worker 448*fb1b10abSAndroid Build Coastguard Worker int cb_partition_search; 449*fb1b10abSAndroid Build Coastguard Worker 450*fb1b10abSAndroid Build Coastguard Worker int motion_field_mode_search; 451*fb1b10abSAndroid Build Coastguard Worker 452*fb1b10abSAndroid Build Coastguard Worker int alt_ref_search_fp; 453*fb1b10abSAndroid Build Coastguard Worker 454*fb1b10abSAndroid Build Coastguard Worker // Fast quantization process path 455*fb1b10abSAndroid Build Coastguard Worker int use_quant_fp; 456*fb1b10abSAndroid Build Coastguard Worker 457*fb1b10abSAndroid Build Coastguard Worker // Use finer quantizer in every other few frames that run variable block 458*fb1b10abSAndroid Build Coastguard Worker // partition type search. 459*fb1b10abSAndroid Build Coastguard Worker int force_frame_boost; 460*fb1b10abSAndroid Build Coastguard Worker 461*fb1b10abSAndroid Build Coastguard Worker // Maximally allowed base quantization index fluctuation. 462*fb1b10abSAndroid Build Coastguard Worker int max_delta_qindex; 463*fb1b10abSAndroid Build Coastguard Worker 464*fb1b10abSAndroid Build Coastguard Worker // Implements various heuristics to skip searching modes 465*fb1b10abSAndroid Build Coastguard Worker // The heuristics selected are based on flags 466*fb1b10abSAndroid Build Coastguard Worker // defined in the MODE_SEARCH_SKIP_HEURISTICS enum 467*fb1b10abSAndroid Build Coastguard Worker unsigned int mode_search_skip_flags; 468*fb1b10abSAndroid Build Coastguard Worker 469*fb1b10abSAndroid Build Coastguard Worker // A source variance threshold below which filter search is disabled 470*fb1b10abSAndroid Build Coastguard Worker // Choose a very large value (UINT_MAX) to use 8-tap always 471*fb1b10abSAndroid Build Coastguard Worker unsigned int disable_filter_search_var_thresh; 472*fb1b10abSAndroid Build Coastguard Worker 473*fb1b10abSAndroid Build Coastguard Worker // These bit masks allow you to enable or disable intra modes for each 474*fb1b10abSAndroid Build Coastguard Worker // transform size separately. 475*fb1b10abSAndroid Build Coastguard Worker int intra_y_mode_mask[TX_SIZES]; 476*fb1b10abSAndroid Build Coastguard Worker int intra_uv_mode_mask[TX_SIZES]; 477*fb1b10abSAndroid Build Coastguard Worker 478*fb1b10abSAndroid Build Coastguard Worker // These bit masks allow you to enable or disable intra modes for each 479*fb1b10abSAndroid Build Coastguard Worker // prediction block size separately. 480*fb1b10abSAndroid Build Coastguard Worker int intra_y_mode_bsize_mask[BLOCK_SIZES]; 481*fb1b10abSAndroid Build Coastguard Worker 482*fb1b10abSAndroid Build Coastguard Worker // This variable enables an early break out of mode testing if the model for 483*fb1b10abSAndroid Build Coastguard Worker // rd built from the prediction signal indicates a value that's much 484*fb1b10abSAndroid Build Coastguard Worker // higher than the best rd we've seen so far. 485*fb1b10abSAndroid Build Coastguard Worker int use_rd_breakout; 486*fb1b10abSAndroid Build Coastguard Worker 487*fb1b10abSAndroid Build Coastguard Worker // This enables us to use an estimate for intra rd based on dc mode rather 488*fb1b10abSAndroid Build Coastguard Worker // than choosing an actual uv mode in the stage of encoding before the actual 489*fb1b10abSAndroid Build Coastguard Worker // final encode. 490*fb1b10abSAndroid Build Coastguard Worker int use_uv_intra_rd_estimate; 491*fb1b10abSAndroid Build Coastguard Worker 492*fb1b10abSAndroid Build Coastguard Worker // This feature controls how the loop filter level is determined. 493*fb1b10abSAndroid Build Coastguard Worker LPF_PICK_METHOD lpf_pick; 494*fb1b10abSAndroid Build Coastguard Worker 495*fb1b10abSAndroid Build Coastguard Worker // This feature limits the number of coefficients updates we actually do 496*fb1b10abSAndroid Build Coastguard Worker // by only looking at counts from 1/2 the bands. 497*fb1b10abSAndroid Build Coastguard Worker FAST_COEFF_UPDATE use_fast_coef_updates; 498*fb1b10abSAndroid Build Coastguard Worker 499*fb1b10abSAndroid Build Coastguard Worker // This flag controls the use of non-RD mode decision. 500*fb1b10abSAndroid Build Coastguard Worker int use_nonrd_pick_mode; 501*fb1b10abSAndroid Build Coastguard Worker 502*fb1b10abSAndroid Build Coastguard Worker // A binary mask indicating if NEARESTMV, NEARMV, ZEROMV, NEWMV 503*fb1b10abSAndroid Build Coastguard Worker // modes are used in order from LSB to MSB for each BLOCK_SIZE. 504*fb1b10abSAndroid Build Coastguard Worker int inter_mode_mask[BLOCK_SIZES]; 505*fb1b10abSAndroid Build Coastguard Worker 506*fb1b10abSAndroid Build Coastguard Worker // This feature controls whether we do the expensive context update and 507*fb1b10abSAndroid Build Coastguard Worker // calculation in the rd coefficient costing loop. 508*fb1b10abSAndroid Build Coastguard Worker int use_fast_coef_costing; 509*fb1b10abSAndroid Build Coastguard Worker 510*fb1b10abSAndroid Build Coastguard Worker // This feature controls the tolerence vs target used in deciding whether to 511*fb1b10abSAndroid Build Coastguard Worker // recode a frame. It has no meaning if recode is disabled. 512*fb1b10abSAndroid Build Coastguard Worker int recode_tolerance_low; 513*fb1b10abSAndroid Build Coastguard Worker int recode_tolerance_high; 514*fb1b10abSAndroid Build Coastguard Worker 515*fb1b10abSAndroid Build Coastguard Worker // This variable controls the maximum block size where intra blocks can be 516*fb1b10abSAndroid Build Coastguard Worker // used in inter frames. 517*fb1b10abSAndroid Build Coastguard Worker // TODO(aconverse): Fold this into one of the other many mode skips 518*fb1b10abSAndroid Build Coastguard Worker BLOCK_SIZE max_intra_bsize; 519*fb1b10abSAndroid Build Coastguard Worker 520*fb1b10abSAndroid Build Coastguard Worker // The frequency that we check if SOURCE_VAR_BASED_PARTITION or 521*fb1b10abSAndroid Build Coastguard Worker // FIXED_PARTITION search type should be used. 522*fb1b10abSAndroid Build Coastguard Worker int search_type_check_frequency; 523*fb1b10abSAndroid Build Coastguard Worker 524*fb1b10abSAndroid Build Coastguard Worker // When partition is pre-set, the inter prediction result from pick_inter_mode 525*fb1b10abSAndroid Build Coastguard Worker // can be reused in final block encoding process. It is enabled only for real- 526*fb1b10abSAndroid Build Coastguard Worker // time mode speed 6. 527*fb1b10abSAndroid Build Coastguard Worker int reuse_inter_pred_sby; 528*fb1b10abSAndroid Build Coastguard Worker 529*fb1b10abSAndroid Build Coastguard Worker // This variable sets the encode_breakout threshold. Currently, it is only 530*fb1b10abSAndroid Build Coastguard Worker // enabled in real time mode. 531*fb1b10abSAndroid Build Coastguard Worker int encode_breakout_thresh; 532*fb1b10abSAndroid Build Coastguard Worker 533*fb1b10abSAndroid Build Coastguard Worker // default interp filter choice 534*fb1b10abSAndroid Build Coastguard Worker INTERP_FILTER default_interp_filter; 535*fb1b10abSAndroid Build Coastguard Worker 536*fb1b10abSAndroid Build Coastguard Worker // Early termination in transform size search, which only applies while 537*fb1b10abSAndroid Build Coastguard Worker // tx_size_search_method is USE_FULL_RD. 538*fb1b10abSAndroid Build Coastguard Worker int tx_size_search_breakout; 539*fb1b10abSAndroid Build Coastguard Worker 540*fb1b10abSAndroid Build Coastguard Worker // adaptive interp_filter search to allow skip of certain filter types. 541*fb1b10abSAndroid Build Coastguard Worker int adaptive_interp_filter_search; 542*fb1b10abSAndroid Build Coastguard Worker 543*fb1b10abSAndroid Build Coastguard Worker // mask for skip evaluation of certain interp_filter type. 544*fb1b10abSAndroid Build Coastguard Worker INTERP_FILTER_MASK interp_filter_search_mask; 545*fb1b10abSAndroid Build Coastguard Worker 546*fb1b10abSAndroid Build Coastguard Worker // Partition search early breakout thresholds. 547*fb1b10abSAndroid Build Coastguard Worker PARTITION_SEARCH_BREAKOUT_THR partition_search_breakout_thr; 548*fb1b10abSAndroid Build Coastguard Worker 549*fb1b10abSAndroid Build Coastguard Worker struct { 550*fb1b10abSAndroid Build Coastguard Worker // Use ML-based partition search early breakout. 551*fb1b10abSAndroid Build Coastguard Worker int search_breakout; 552*fb1b10abSAndroid Build Coastguard Worker // Higher values mean more aggressiveness for partition search breakout that 553*fb1b10abSAndroid Build Coastguard Worker // results in better encoding speed but worse compression performance. 554*fb1b10abSAndroid Build Coastguard Worker float search_breakout_thresh[3]; 555*fb1b10abSAndroid Build Coastguard Worker 556*fb1b10abSAndroid Build Coastguard Worker // Machine-learning based partition search early termination 557*fb1b10abSAndroid Build Coastguard Worker int search_early_termination; 558*fb1b10abSAndroid Build Coastguard Worker 559*fb1b10abSAndroid Build Coastguard Worker // Machine-learning based partition search pruning using prediction residue 560*fb1b10abSAndroid Build Coastguard Worker // variance. 561*fb1b10abSAndroid Build Coastguard Worker int var_pruning; 562*fb1b10abSAndroid Build Coastguard Worker 563*fb1b10abSAndroid Build Coastguard Worker // Threshold values used for ML based rectangular partition search pruning. 564*fb1b10abSAndroid Build Coastguard Worker // If < 0, the feature is turned off. 565*fb1b10abSAndroid Build Coastguard Worker // Higher values mean more aggressiveness to skip rectangular partition 566*fb1b10abSAndroid Build Coastguard Worker // search that results in better encoding speed but worse coding 567*fb1b10abSAndroid Build Coastguard Worker // performance. 568*fb1b10abSAndroid Build Coastguard Worker int prune_rect_thresh[4]; 569*fb1b10abSAndroid Build Coastguard Worker } rd_ml_partition; 570*fb1b10abSAndroid Build Coastguard Worker 571*fb1b10abSAndroid Build Coastguard Worker // Fast approximation of vp9_model_rd_from_var_lapndz 572*fb1b10abSAndroid Build Coastguard Worker int simple_model_rd_from_var; 573*fb1b10abSAndroid Build Coastguard Worker 574*fb1b10abSAndroid Build Coastguard Worker // Skip a number of expensive mode evaluations for blocks with zero source 575*fb1b10abSAndroid Build Coastguard Worker // variance. 576*fb1b10abSAndroid Build Coastguard Worker int short_circuit_flat_blocks; 577*fb1b10abSAndroid Build Coastguard Worker 578*fb1b10abSAndroid Build Coastguard Worker // Skip a number of expensive mode evaluations for blocks with very low 579*fb1b10abSAndroid Build Coastguard Worker // temporal variance. If the low temporal variance flag is set for a block, 580*fb1b10abSAndroid Build Coastguard Worker // do the following: 581*fb1b10abSAndroid Build Coastguard Worker // 1: Skip all golden modes and ALL INTRA for bsize >= 32x32. 582*fb1b10abSAndroid Build Coastguard Worker // 2: Skip golden non-zeromv and newmv-last for bsize >= 16x16, skip ALL 583*fb1b10abSAndroid Build Coastguard Worker // INTRA for bsize >= 32x32 and vert/horz INTRA for bsize 16x16, 16x32 and 584*fb1b10abSAndroid Build Coastguard Worker // 32x16. 585*fb1b10abSAndroid Build Coastguard Worker // 3: Same as (2), but also skip golden zeromv. 586*fb1b10abSAndroid Build Coastguard Worker int short_circuit_low_temp_var; 587*fb1b10abSAndroid Build Coastguard Worker 588*fb1b10abSAndroid Build Coastguard Worker // Limits the rd-threshold update for early exit for the newmv-last mode, 589*fb1b10abSAndroid Build Coastguard Worker // for non-rd mode. 590*fb1b10abSAndroid Build Coastguard Worker int limit_newmv_early_exit; 591*fb1b10abSAndroid Build Coastguard Worker 592*fb1b10abSAndroid Build Coastguard Worker // Adds a bias against golden reference, for non-rd mode. 593*fb1b10abSAndroid Build Coastguard Worker int bias_golden; 594*fb1b10abSAndroid Build Coastguard Worker 595*fb1b10abSAndroid Build Coastguard Worker // Bias to use base mv and skip 1/4 subpel search when use base mv in 596*fb1b10abSAndroid Build Coastguard Worker // enhancement layer. 597*fb1b10abSAndroid Build Coastguard Worker int base_mv_aggressive; 598*fb1b10abSAndroid Build Coastguard Worker 599*fb1b10abSAndroid Build Coastguard Worker // Global flag to enable partition copy from the previous frame. 600*fb1b10abSAndroid Build Coastguard Worker int copy_partition_flag; 601*fb1b10abSAndroid Build Coastguard Worker 602*fb1b10abSAndroid Build Coastguard Worker // Compute the source sad for every superblock of the frame, 603*fb1b10abSAndroid Build Coastguard Worker // prior to encoding the frame, to be used to bypass some encoder decisions. 604*fb1b10abSAndroid Build Coastguard Worker int use_source_sad; 605*fb1b10abSAndroid Build Coastguard Worker 606*fb1b10abSAndroid Build Coastguard Worker int use_simple_block_yrd; 607*fb1b10abSAndroid Build Coastguard Worker 608*fb1b10abSAndroid Build Coastguard Worker // If source sad of superblock is high (> adapt_partition_thresh), will switch 609*fb1b10abSAndroid Build Coastguard Worker // from VARIANCE_PARTITION to REFERENCE_PARTITION (which selects partition 610*fb1b10abSAndroid Build Coastguard Worker // based on the nonrd-pickmode). 611*fb1b10abSAndroid Build Coastguard Worker int adapt_partition_source_sad; 612*fb1b10abSAndroid Build Coastguard Worker int adapt_partition_thresh; 613*fb1b10abSAndroid Build Coastguard Worker 614*fb1b10abSAndroid Build Coastguard Worker // Enable use of alt-refs in 1 pass VBR. 615*fb1b10abSAndroid Build Coastguard Worker int use_altref_onepass; 616*fb1b10abSAndroid Build Coastguard Worker 617*fb1b10abSAndroid Build Coastguard Worker // Enable use of compound prediction, for nonrd_pickmode with nonzero lag. 618*fb1b10abSAndroid Build Coastguard Worker int use_compound_nonrd_pickmode; 619*fb1b10abSAndroid Build Coastguard Worker 620*fb1b10abSAndroid Build Coastguard Worker // Always use nonrd_pick_intra for all block sizes on keyframes. 621*fb1b10abSAndroid Build Coastguard Worker int nonrd_keyframe; 622*fb1b10abSAndroid Build Coastguard Worker 623*fb1b10abSAndroid Build Coastguard Worker // For SVC: enables use of partition from lower spatial resolution. 624*fb1b10abSAndroid Build Coastguard Worker int svc_use_lowres_part; 625*fb1b10abSAndroid Build Coastguard Worker 626*fb1b10abSAndroid Build Coastguard Worker // Flag to indicate process for handling overshoot on slide/scene change, 627*fb1b10abSAndroid Build Coastguard Worker // for real-time CBR mode. 628*fb1b10abSAndroid Build Coastguard Worker OVERSHOOT_DETECTION_CBR_RT overshoot_detection_cbr_rt; 629*fb1b10abSAndroid Build Coastguard Worker 630*fb1b10abSAndroid Build Coastguard Worker // Disable partitioning of 16x16 blocks. 631*fb1b10abSAndroid Build Coastguard Worker int disable_16x16part_nonkey; 632*fb1b10abSAndroid Build Coastguard Worker 633*fb1b10abSAndroid Build Coastguard Worker // Allow for disabling golden reference. 634*fb1b10abSAndroid Build Coastguard Worker int disable_golden_ref; 635*fb1b10abSAndroid Build Coastguard Worker 636*fb1b10abSAndroid Build Coastguard Worker // Allow sub-pixel search to use interpolation filters with different taps in 637*fb1b10abSAndroid Build Coastguard Worker // order to achieve accurate motion search result. 638*fb1b10abSAndroid Build Coastguard Worker SUBPEL_SEARCH_TYPE use_accurate_subpel_search; 639*fb1b10abSAndroid Build Coastguard Worker 640*fb1b10abSAndroid Build Coastguard Worker // Search method used by temporal filtering in full_pixel_motion_search. 641*fb1b10abSAndroid Build Coastguard Worker SEARCH_METHODS temporal_filter_search_method; 642*fb1b10abSAndroid Build Coastguard Worker 643*fb1b10abSAndroid Build Coastguard Worker // Use machine learning based partition search. 644*fb1b10abSAndroid Build Coastguard Worker int nonrd_use_ml_partition; 645*fb1b10abSAndroid Build Coastguard Worker 646*fb1b10abSAndroid Build Coastguard Worker // Multiplier for base threshold for variance partitioning. 647*fb1b10abSAndroid Build Coastguard Worker int variance_part_thresh_mult; 648*fb1b10abSAndroid Build Coastguard Worker 649*fb1b10abSAndroid Build Coastguard Worker // Force subpel motion filter to always use SMOOTH_FILTER. 650*fb1b10abSAndroid Build Coastguard Worker int force_smooth_interpol; 651*fb1b10abSAndroid Build Coastguard Worker 652*fb1b10abSAndroid Build Coastguard Worker // For real-time mode: force DC only under intra search when content 653*fb1b10abSAndroid Build Coastguard Worker // does not have high souce SAD. 654*fb1b10abSAndroid Build Coastguard Worker int rt_intra_dc_only_low_content; 655*fb1b10abSAndroid Build Coastguard Worker 656*fb1b10abSAndroid Build Coastguard Worker // The encoder has a feature that skips forward transform and quantization 657*fb1b10abSAndroid Build Coastguard Worker // based on a model rd estimation to reduce encoding time. 658*fb1b10abSAndroid Build Coastguard Worker // However, this feature is dangerous since it could lead to bad perceptual 659*fb1b10abSAndroid Build Coastguard Worker // quality. This flag is added to guard the feature. 660*fb1b10abSAndroid Build Coastguard Worker int allow_skip_txfm_ac_dc; 661*fb1b10abSAndroid Build Coastguard Worker } SPEED_FEATURES; 662*fb1b10abSAndroid Build Coastguard Worker 663*fb1b10abSAndroid Build Coastguard Worker struct VP9_COMP; 664*fb1b10abSAndroid Build Coastguard Worker 665*fb1b10abSAndroid Build Coastguard Worker void vp9_set_speed_features_framesize_independent(struct VP9_COMP *cpi, 666*fb1b10abSAndroid Build Coastguard Worker int speed); 667*fb1b10abSAndroid Build Coastguard Worker void vp9_set_speed_features_framesize_dependent(struct VP9_COMP *cpi, 668*fb1b10abSAndroid Build Coastguard Worker int speed); 669*fb1b10abSAndroid Build Coastguard Worker 670*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus 671*fb1b10abSAndroid Build Coastguard Worker } // extern "C" 672*fb1b10abSAndroid Build Coastguard Worker #endif 673*fb1b10abSAndroid Build Coastguard Worker 674*fb1b10abSAndroid Build Coastguard Worker #endif // VPX_VP9_ENCODER_VP9_SPEED_FEATURES_H_ 675