1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker * Copyright (c) 2015 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker *
4*fb1b10abSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker */
10*fb1b10abSAndroid Build Coastguard Worker
11*fb1b10abSAndroid Build Coastguard Worker #include <assert.h>
12*fb1b10abSAndroid Build Coastguard Worker #include <limits.h>
13*fb1b10abSAndroid Build Coastguard Worker #include <math.h>
14*fb1b10abSAndroid Build Coastguard Worker
15*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_dsp_rtcd.h"
16*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/vpx_dsp_common.h"
17*fb1b10abSAndroid Build Coastguard Worker #include "vpx_scale/yv12config.h"
18*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_integer.h"
19*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_reconinter.h"
20*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_context_tree.h"
21*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_noise_estimate.h"
22*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_encoder.h"
23*fb1b10abSAndroid Build Coastguard Worker
24*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_TEMPORAL_DENOISING
25*fb1b10abSAndroid Build Coastguard Worker // For SVC: only do noise estimation on top spatial layer.
noise_est_svc(const struct VP9_COMP * const cpi)26*fb1b10abSAndroid Build Coastguard Worker static INLINE int noise_est_svc(const struct VP9_COMP *const cpi) {
27*fb1b10abSAndroid Build Coastguard Worker return (!cpi->use_svc ||
28*fb1b10abSAndroid Build Coastguard Worker (cpi->use_svc &&
29*fb1b10abSAndroid Build Coastguard Worker cpi->svc.spatial_layer_id == cpi->svc.number_spatial_layers - 1));
30*fb1b10abSAndroid Build Coastguard Worker }
31*fb1b10abSAndroid Build Coastguard Worker #endif
32*fb1b10abSAndroid Build Coastguard Worker
vp9_noise_estimate_init(NOISE_ESTIMATE * const ne,int width,int height)33*fb1b10abSAndroid Build Coastguard Worker void vp9_noise_estimate_init(NOISE_ESTIMATE *const ne, int width, int height) {
34*fb1b10abSAndroid Build Coastguard Worker ne->enabled = 0;
35*fb1b10abSAndroid Build Coastguard Worker ne->level = (width * height < 1280 * 720) ? kLowLow : kLow;
36*fb1b10abSAndroid Build Coastguard Worker ne->value = 0;
37*fb1b10abSAndroid Build Coastguard Worker ne->count = 0;
38*fb1b10abSAndroid Build Coastguard Worker ne->thresh = 90;
39*fb1b10abSAndroid Build Coastguard Worker ne->last_w = 0;
40*fb1b10abSAndroid Build Coastguard Worker ne->last_h = 0;
41*fb1b10abSAndroid Build Coastguard Worker if (width * height >= 1920 * 1080) {
42*fb1b10abSAndroid Build Coastguard Worker ne->thresh = 200;
43*fb1b10abSAndroid Build Coastguard Worker } else if (width * height >= 1280 * 720) {
44*fb1b10abSAndroid Build Coastguard Worker ne->thresh = 140;
45*fb1b10abSAndroid Build Coastguard Worker } else if (width * height >= 640 * 360) {
46*fb1b10abSAndroid Build Coastguard Worker ne->thresh = 115;
47*fb1b10abSAndroid Build Coastguard Worker }
48*fb1b10abSAndroid Build Coastguard Worker ne->num_frames_estimate = 15;
49*fb1b10abSAndroid Build Coastguard Worker ne->adapt_thresh = (3 * ne->thresh) >> 1;
50*fb1b10abSAndroid Build Coastguard Worker }
51*fb1b10abSAndroid Build Coastguard Worker
enable_noise_estimation(VP9_COMP * const cpi)52*fb1b10abSAndroid Build Coastguard Worker static int enable_noise_estimation(VP9_COMP *const cpi) {
53*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
54*fb1b10abSAndroid Build Coastguard Worker if (cpi->common.use_highbitdepth) return 0;
55*fb1b10abSAndroid Build Coastguard Worker #endif
56*fb1b10abSAndroid Build Coastguard Worker // Enable noise estimation if denoising is on.
57*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_TEMPORAL_DENOISING
58*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.noise_sensitivity > 0 && noise_est_svc(cpi) &&
59*fb1b10abSAndroid Build Coastguard Worker cpi->common.width >= 320 && cpi->common.height >= 180)
60*fb1b10abSAndroid Build Coastguard Worker return 1;
61*fb1b10abSAndroid Build Coastguard Worker #endif
62*fb1b10abSAndroid Build Coastguard Worker // Only allow noise estimate under certain encoding mode.
63*fb1b10abSAndroid Build Coastguard Worker // Enabled for 1 pass CBR, speed >=5, and if resolution is same as original.
64*fb1b10abSAndroid Build Coastguard Worker // Not enabled for SVC mode and screen_content_mode.
65*fb1b10abSAndroid Build Coastguard Worker // Not enabled for low resolutions.
66*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.pass == 0 && cpi->oxcf.rc_mode == VPX_CBR &&
67*fb1b10abSAndroid Build Coastguard Worker cpi->oxcf.aq_mode == CYCLIC_REFRESH_AQ && cpi->oxcf.speed >= 5 &&
68*fb1b10abSAndroid Build Coastguard Worker cpi->resize_state == ORIG && cpi->resize_pending == 0 && !cpi->use_svc &&
69*fb1b10abSAndroid Build Coastguard Worker cpi->oxcf.content != VP9E_CONTENT_SCREEN &&
70*fb1b10abSAndroid Build Coastguard Worker cpi->common.width * cpi->common.height >= 640 * 360)
71*fb1b10abSAndroid Build Coastguard Worker return 1;
72*fb1b10abSAndroid Build Coastguard Worker else
73*fb1b10abSAndroid Build Coastguard Worker return 0;
74*fb1b10abSAndroid Build Coastguard Worker }
75*fb1b10abSAndroid Build Coastguard Worker
76*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_TEMPORAL_DENOISING
copy_frame(YV12_BUFFER_CONFIG * const dest,const YV12_BUFFER_CONFIG * const src)77*fb1b10abSAndroid Build Coastguard Worker static void copy_frame(YV12_BUFFER_CONFIG *const dest,
78*fb1b10abSAndroid Build Coastguard Worker const YV12_BUFFER_CONFIG *const src) {
79*fb1b10abSAndroid Build Coastguard Worker int r;
80*fb1b10abSAndroid Build Coastguard Worker const uint8_t *srcbuf = src->y_buffer;
81*fb1b10abSAndroid Build Coastguard Worker uint8_t *destbuf = dest->y_buffer;
82*fb1b10abSAndroid Build Coastguard Worker
83*fb1b10abSAndroid Build Coastguard Worker assert(dest->y_width == src->y_width);
84*fb1b10abSAndroid Build Coastguard Worker assert(dest->y_height == src->y_height);
85*fb1b10abSAndroid Build Coastguard Worker
86*fb1b10abSAndroid Build Coastguard Worker for (r = 0; r < dest->y_height; ++r) {
87*fb1b10abSAndroid Build Coastguard Worker memcpy(destbuf, srcbuf, dest->y_width);
88*fb1b10abSAndroid Build Coastguard Worker destbuf += dest->y_stride;
89*fb1b10abSAndroid Build Coastguard Worker srcbuf += src->y_stride;
90*fb1b10abSAndroid Build Coastguard Worker }
91*fb1b10abSAndroid Build Coastguard Worker }
92*fb1b10abSAndroid Build Coastguard Worker #endif // CONFIG_VP9_TEMPORAL_DENOISING
93*fb1b10abSAndroid Build Coastguard Worker
vp9_noise_estimate_extract_level(NOISE_ESTIMATE * const ne)94*fb1b10abSAndroid Build Coastguard Worker NOISE_LEVEL vp9_noise_estimate_extract_level(NOISE_ESTIMATE *const ne) {
95*fb1b10abSAndroid Build Coastguard Worker int noise_level = kLowLow;
96*fb1b10abSAndroid Build Coastguard Worker if (ne->value > (ne->thresh << 1)) {
97*fb1b10abSAndroid Build Coastguard Worker noise_level = kHigh;
98*fb1b10abSAndroid Build Coastguard Worker } else {
99*fb1b10abSAndroid Build Coastguard Worker if (ne->value > ne->thresh)
100*fb1b10abSAndroid Build Coastguard Worker noise_level = kMedium;
101*fb1b10abSAndroid Build Coastguard Worker else if (ne->value > (ne->thresh >> 1))
102*fb1b10abSAndroid Build Coastguard Worker noise_level = kLow;
103*fb1b10abSAndroid Build Coastguard Worker else
104*fb1b10abSAndroid Build Coastguard Worker noise_level = kLowLow;
105*fb1b10abSAndroid Build Coastguard Worker }
106*fb1b10abSAndroid Build Coastguard Worker return noise_level;
107*fb1b10abSAndroid Build Coastguard Worker }
108*fb1b10abSAndroid Build Coastguard Worker
vp9_update_noise_estimate(VP9_COMP * const cpi)109*fb1b10abSAndroid Build Coastguard Worker void vp9_update_noise_estimate(VP9_COMP *const cpi) {
110*fb1b10abSAndroid Build Coastguard Worker const VP9_COMMON *const cm = &cpi->common;
111*fb1b10abSAndroid Build Coastguard Worker NOISE_ESTIMATE *const ne = &cpi->noise_estimate;
112*fb1b10abSAndroid Build Coastguard Worker const int low_res = (cm->width <= 352 && cm->height <= 288);
113*fb1b10abSAndroid Build Coastguard Worker // Estimate of noise level every frame_period frames.
114*fb1b10abSAndroid Build Coastguard Worker int frame_period = 8;
115*fb1b10abSAndroid Build Coastguard Worker int thresh_consec_zeromv = 6;
116*fb1b10abSAndroid Build Coastguard Worker int frame_counter = cm->current_video_frame;
117*fb1b10abSAndroid Build Coastguard Worker // Estimate is between current source and last source.
118*fb1b10abSAndroid Build Coastguard Worker YV12_BUFFER_CONFIG *last_source = cpi->Last_Source;
119*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_TEMPORAL_DENOISING
120*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.noise_sensitivity > 0 && noise_est_svc(cpi)) {
121*fb1b10abSAndroid Build Coastguard Worker last_source = &cpi->denoiser.last_source;
122*fb1b10abSAndroid Build Coastguard Worker // Tune these thresholds for different resolutions when denoising is
123*fb1b10abSAndroid Build Coastguard Worker // enabled.
124*fb1b10abSAndroid Build Coastguard Worker if (cm->width > 640 && cm->width <= 1920) {
125*fb1b10abSAndroid Build Coastguard Worker thresh_consec_zeromv = 2;
126*fb1b10abSAndroid Build Coastguard Worker }
127*fb1b10abSAndroid Build Coastguard Worker }
128*fb1b10abSAndroid Build Coastguard Worker #endif
129*fb1b10abSAndroid Build Coastguard Worker ne->enabled = enable_noise_estimation(cpi);
130*fb1b10abSAndroid Build Coastguard Worker if (cpi->svc.number_spatial_layers > 1)
131*fb1b10abSAndroid Build Coastguard Worker frame_counter = cpi->svc.current_superframe;
132*fb1b10abSAndroid Build Coastguard Worker if (!ne->enabled || frame_counter % frame_period != 0 ||
133*fb1b10abSAndroid Build Coastguard Worker last_source == NULL ||
134*fb1b10abSAndroid Build Coastguard Worker (cpi->svc.number_spatial_layers == 1 &&
135*fb1b10abSAndroid Build Coastguard Worker (ne->last_w != cm->width || ne->last_h != cm->height))) {
136*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_TEMPORAL_DENOISING
137*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.noise_sensitivity > 0 && noise_est_svc(cpi))
138*fb1b10abSAndroid Build Coastguard Worker copy_frame(&cpi->denoiser.last_source, cpi->Source);
139*fb1b10abSAndroid Build Coastguard Worker #endif
140*fb1b10abSAndroid Build Coastguard Worker if (last_source != NULL) {
141*fb1b10abSAndroid Build Coastguard Worker ne->last_w = cm->width;
142*fb1b10abSAndroid Build Coastguard Worker ne->last_h = cm->height;
143*fb1b10abSAndroid Build Coastguard Worker }
144*fb1b10abSAndroid Build Coastguard Worker return;
145*fb1b10abSAndroid Build Coastguard Worker } else if (frame_counter > 60 && cpi->svc.num_encoded_top_layer > 1 &&
146*fb1b10abSAndroid Build Coastguard Worker cpi->rc.frames_since_key > cpi->svc.number_spatial_layers &&
147*fb1b10abSAndroid Build Coastguard Worker cpi->svc.spatial_layer_id == cpi->svc.number_spatial_layers - 1 &&
148*fb1b10abSAndroid Build Coastguard Worker cpi->rc.avg_frame_low_motion < (low_res ? 60 : 40)) {
149*fb1b10abSAndroid Build Coastguard Worker // Force noise estimation to 0 and denoiser off if content has high motion.
150*fb1b10abSAndroid Build Coastguard Worker ne->level = kLowLow;
151*fb1b10abSAndroid Build Coastguard Worker ne->count = 0;
152*fb1b10abSAndroid Build Coastguard Worker ne->num_frames_estimate = 10;
153*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_TEMPORAL_DENOISING
154*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.noise_sensitivity > 0 && noise_est_svc(cpi) &&
155*fb1b10abSAndroid Build Coastguard Worker cpi->svc.current_superframe > 1) {
156*fb1b10abSAndroid Build Coastguard Worker vp9_denoiser_set_noise_level(cpi, ne->level);
157*fb1b10abSAndroid Build Coastguard Worker copy_frame(&cpi->denoiser.last_source, cpi->Source);
158*fb1b10abSAndroid Build Coastguard Worker }
159*fb1b10abSAndroid Build Coastguard Worker #endif
160*fb1b10abSAndroid Build Coastguard Worker return;
161*fb1b10abSAndroid Build Coastguard Worker } else {
162*fb1b10abSAndroid Build Coastguard Worker unsigned int bin_size = 100;
163*fb1b10abSAndroid Build Coastguard Worker unsigned int hist[MAX_VAR_HIST_BINS] = { 0 };
164*fb1b10abSAndroid Build Coastguard Worker unsigned int hist_avg[MAX_VAR_HIST_BINS];
165*fb1b10abSAndroid Build Coastguard Worker unsigned int max_bin = 0;
166*fb1b10abSAndroid Build Coastguard Worker unsigned int max_bin_count = 0;
167*fb1b10abSAndroid Build Coastguard Worker unsigned int bin_cnt;
168*fb1b10abSAndroid Build Coastguard Worker int bsize = BLOCK_16X16;
169*fb1b10abSAndroid Build Coastguard Worker // Loop over sub-sample of 16x16 blocks of frame, and for blocks that have
170*fb1b10abSAndroid Build Coastguard Worker // been encoded as zero/small mv at least x consecutive frames, compute
171*fb1b10abSAndroid Build Coastguard Worker // the variance to update estimate of noise in the source.
172*fb1b10abSAndroid Build Coastguard Worker const uint8_t *src_y = cpi->Source->y_buffer;
173*fb1b10abSAndroid Build Coastguard Worker const int src_ystride = cpi->Source->y_stride;
174*fb1b10abSAndroid Build Coastguard Worker const uint8_t *last_src_y = last_source->y_buffer;
175*fb1b10abSAndroid Build Coastguard Worker const int last_src_ystride = last_source->y_stride;
176*fb1b10abSAndroid Build Coastguard Worker const uint8_t *src_u = cpi->Source->u_buffer;
177*fb1b10abSAndroid Build Coastguard Worker const uint8_t *src_v = cpi->Source->v_buffer;
178*fb1b10abSAndroid Build Coastguard Worker const int src_uvstride = cpi->Source->uv_stride;
179*fb1b10abSAndroid Build Coastguard Worker int mi_row, mi_col;
180*fb1b10abSAndroid Build Coastguard Worker int num_low_motion = 0;
181*fb1b10abSAndroid Build Coastguard Worker int frame_low_motion = 1;
182*fb1b10abSAndroid Build Coastguard Worker for (mi_row = 0; mi_row < cm->mi_rows; mi_row++) {
183*fb1b10abSAndroid Build Coastguard Worker for (mi_col = 0; mi_col < cm->mi_cols; mi_col++) {
184*fb1b10abSAndroid Build Coastguard Worker int bl_index = mi_row * cm->mi_cols + mi_col;
185*fb1b10abSAndroid Build Coastguard Worker if (cpi->consec_zero_mv[bl_index] > thresh_consec_zeromv)
186*fb1b10abSAndroid Build Coastguard Worker num_low_motion++;
187*fb1b10abSAndroid Build Coastguard Worker }
188*fb1b10abSAndroid Build Coastguard Worker }
189*fb1b10abSAndroid Build Coastguard Worker if (num_low_motion < ((3 * cm->mi_rows * cm->mi_cols) >> 3))
190*fb1b10abSAndroid Build Coastguard Worker frame_low_motion = 0;
191*fb1b10abSAndroid Build Coastguard Worker for (mi_row = 0; mi_row < cm->mi_rows; mi_row++) {
192*fb1b10abSAndroid Build Coastguard Worker for (mi_col = 0; mi_col < cm->mi_cols; mi_col++) {
193*fb1b10abSAndroid Build Coastguard Worker // 16x16 blocks, 1/4 sample of frame.
194*fb1b10abSAndroid Build Coastguard Worker if (mi_row % 4 == 0 && mi_col % 4 == 0 && mi_row < cm->mi_rows - 1 &&
195*fb1b10abSAndroid Build Coastguard Worker mi_col < cm->mi_cols - 1) {
196*fb1b10abSAndroid Build Coastguard Worker int bl_index = mi_row * cm->mi_cols + mi_col;
197*fb1b10abSAndroid Build Coastguard Worker int bl_index1 = bl_index + 1;
198*fb1b10abSAndroid Build Coastguard Worker int bl_index2 = bl_index + cm->mi_cols;
199*fb1b10abSAndroid Build Coastguard Worker int bl_index3 = bl_index2 + 1;
200*fb1b10abSAndroid Build Coastguard Worker int consec_zeromv =
201*fb1b10abSAndroid Build Coastguard Worker VPXMIN(cpi->consec_zero_mv[bl_index],
202*fb1b10abSAndroid Build Coastguard Worker VPXMIN(cpi->consec_zero_mv[bl_index1],
203*fb1b10abSAndroid Build Coastguard Worker VPXMIN(cpi->consec_zero_mv[bl_index2],
204*fb1b10abSAndroid Build Coastguard Worker cpi->consec_zero_mv[bl_index3])));
205*fb1b10abSAndroid Build Coastguard Worker // Only consider blocks that are likely steady background. i.e., have
206*fb1b10abSAndroid Build Coastguard Worker // been encoded as zero/low motion x (= thresh_consec_zeromv) frames
207*fb1b10abSAndroid Build Coastguard Worker // in a row. consec_zero_mv[] defined for 8x8 blocks, so consider all
208*fb1b10abSAndroid Build Coastguard Worker // 4 sub-blocks for 16x16 block. And exclude this frame if
209*fb1b10abSAndroid Build Coastguard Worker // high_source_sad is true (i.e., scene/content change).
210*fb1b10abSAndroid Build Coastguard Worker if (frame_low_motion && consec_zeromv > thresh_consec_zeromv &&
211*fb1b10abSAndroid Build Coastguard Worker !cpi->rc.high_source_sad &&
212*fb1b10abSAndroid Build Coastguard Worker !cpi->svc.high_source_sad_superframe) {
213*fb1b10abSAndroid Build Coastguard Worker int is_skin = 0;
214*fb1b10abSAndroid Build Coastguard Worker if (cpi->use_skin_detection) {
215*fb1b10abSAndroid Build Coastguard Worker is_skin =
216*fb1b10abSAndroid Build Coastguard Worker vp9_compute_skin_block(src_y, src_u, src_v, src_ystride,
217*fb1b10abSAndroid Build Coastguard Worker src_uvstride, bsize, consec_zeromv, 0);
218*fb1b10abSAndroid Build Coastguard Worker }
219*fb1b10abSAndroid Build Coastguard Worker if (!is_skin) {
220*fb1b10abSAndroid Build Coastguard Worker unsigned int sse;
221*fb1b10abSAndroid Build Coastguard Worker // Compute variance between co-located blocks from current and
222*fb1b10abSAndroid Build Coastguard Worker // last input frames.
223*fb1b10abSAndroid Build Coastguard Worker unsigned int variance = cpi->fn_ptr[bsize].vf(
224*fb1b10abSAndroid Build Coastguard Worker src_y, src_ystride, last_src_y, last_src_ystride, &sse);
225*fb1b10abSAndroid Build Coastguard Worker unsigned int hist_index = variance / bin_size;
226*fb1b10abSAndroid Build Coastguard Worker if (hist_index < MAX_VAR_HIST_BINS)
227*fb1b10abSAndroid Build Coastguard Worker hist[hist_index]++;
228*fb1b10abSAndroid Build Coastguard Worker else if (hist_index < 3 * (MAX_VAR_HIST_BINS >> 1))
229*fb1b10abSAndroid Build Coastguard Worker hist[MAX_VAR_HIST_BINS - 1]++; // Account for the tail
230*fb1b10abSAndroid Build Coastguard Worker }
231*fb1b10abSAndroid Build Coastguard Worker }
232*fb1b10abSAndroid Build Coastguard Worker }
233*fb1b10abSAndroid Build Coastguard Worker src_y += 8;
234*fb1b10abSAndroid Build Coastguard Worker last_src_y += 8;
235*fb1b10abSAndroid Build Coastguard Worker src_u += 4;
236*fb1b10abSAndroid Build Coastguard Worker src_v += 4;
237*fb1b10abSAndroid Build Coastguard Worker }
238*fb1b10abSAndroid Build Coastguard Worker src_y += (src_ystride << 3) - (cm->mi_cols << 3);
239*fb1b10abSAndroid Build Coastguard Worker last_src_y += (last_src_ystride << 3) - (cm->mi_cols << 3);
240*fb1b10abSAndroid Build Coastguard Worker src_u += (src_uvstride << 2) - (cm->mi_cols << 2);
241*fb1b10abSAndroid Build Coastguard Worker src_v += (src_uvstride << 2) - (cm->mi_cols << 2);
242*fb1b10abSAndroid Build Coastguard Worker }
243*fb1b10abSAndroid Build Coastguard Worker ne->last_w = cm->width;
244*fb1b10abSAndroid Build Coastguard Worker ne->last_h = cm->height;
245*fb1b10abSAndroid Build Coastguard Worker // Adjust histogram to account for effect that histogram flattens
246*fb1b10abSAndroid Build Coastguard Worker // and shifts to zero as scene darkens.
247*fb1b10abSAndroid Build Coastguard Worker if (hist[0] > 10 && (hist[MAX_VAR_HIST_BINS - 1] > hist[0] >> 2)) {
248*fb1b10abSAndroid Build Coastguard Worker hist[0] = 0;
249*fb1b10abSAndroid Build Coastguard Worker hist[1] >>= 2;
250*fb1b10abSAndroid Build Coastguard Worker hist[2] >>= 2;
251*fb1b10abSAndroid Build Coastguard Worker hist[3] >>= 2;
252*fb1b10abSAndroid Build Coastguard Worker hist[4] >>= 1;
253*fb1b10abSAndroid Build Coastguard Worker hist[5] >>= 1;
254*fb1b10abSAndroid Build Coastguard Worker hist[6] = 3 * hist[6] >> 1;
255*fb1b10abSAndroid Build Coastguard Worker hist[MAX_VAR_HIST_BINS - 1] >>= 1;
256*fb1b10abSAndroid Build Coastguard Worker }
257*fb1b10abSAndroid Build Coastguard Worker
258*fb1b10abSAndroid Build Coastguard Worker // Average hist[] and find largest bin
259*fb1b10abSAndroid Build Coastguard Worker for (bin_cnt = 0; bin_cnt < MAX_VAR_HIST_BINS; bin_cnt++) {
260*fb1b10abSAndroid Build Coastguard Worker if (bin_cnt == 0)
261*fb1b10abSAndroid Build Coastguard Worker hist_avg[bin_cnt] = (hist[0] + hist[1] + hist[2]) / 3;
262*fb1b10abSAndroid Build Coastguard Worker else if (bin_cnt == MAX_VAR_HIST_BINS - 1)
263*fb1b10abSAndroid Build Coastguard Worker hist_avg[bin_cnt] = hist[MAX_VAR_HIST_BINS - 1] >> 2;
264*fb1b10abSAndroid Build Coastguard Worker else if (bin_cnt == MAX_VAR_HIST_BINS - 2)
265*fb1b10abSAndroid Build Coastguard Worker hist_avg[bin_cnt] = (hist[bin_cnt - 1] + 2 * hist[bin_cnt] +
266*fb1b10abSAndroid Build Coastguard Worker (hist[bin_cnt + 1] >> 1) + 2) >>
267*fb1b10abSAndroid Build Coastguard Worker 2;
268*fb1b10abSAndroid Build Coastguard Worker else
269*fb1b10abSAndroid Build Coastguard Worker hist_avg[bin_cnt] =
270*fb1b10abSAndroid Build Coastguard Worker (hist[bin_cnt - 1] + 2 * hist[bin_cnt] + hist[bin_cnt + 1] + 2) >>
271*fb1b10abSAndroid Build Coastguard Worker 2;
272*fb1b10abSAndroid Build Coastguard Worker
273*fb1b10abSAndroid Build Coastguard Worker if (hist_avg[bin_cnt] > max_bin_count) {
274*fb1b10abSAndroid Build Coastguard Worker max_bin_count = hist_avg[bin_cnt];
275*fb1b10abSAndroid Build Coastguard Worker max_bin = bin_cnt;
276*fb1b10abSAndroid Build Coastguard Worker }
277*fb1b10abSAndroid Build Coastguard Worker }
278*fb1b10abSAndroid Build Coastguard Worker
279*fb1b10abSAndroid Build Coastguard Worker // Scale by 40 to work with existing thresholds
280*fb1b10abSAndroid Build Coastguard Worker ne->value = (int)((3 * ne->value + max_bin * 40) >> 2);
281*fb1b10abSAndroid Build Coastguard Worker // Quickly increase VNR strength when the noise level increases suddenly.
282*fb1b10abSAndroid Build Coastguard Worker if (ne->level < kMedium && ne->value > ne->adapt_thresh) {
283*fb1b10abSAndroid Build Coastguard Worker ne->count = ne->num_frames_estimate;
284*fb1b10abSAndroid Build Coastguard Worker } else {
285*fb1b10abSAndroid Build Coastguard Worker ne->count++;
286*fb1b10abSAndroid Build Coastguard Worker }
287*fb1b10abSAndroid Build Coastguard Worker if (ne->count == ne->num_frames_estimate) {
288*fb1b10abSAndroid Build Coastguard Worker // Reset counter and check noise level condition.
289*fb1b10abSAndroid Build Coastguard Worker ne->num_frames_estimate = 30;
290*fb1b10abSAndroid Build Coastguard Worker ne->count = 0;
291*fb1b10abSAndroid Build Coastguard Worker ne->level = vp9_noise_estimate_extract_level(ne);
292*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_TEMPORAL_DENOISING
293*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.noise_sensitivity > 0 && noise_est_svc(cpi))
294*fb1b10abSAndroid Build Coastguard Worker vp9_denoiser_set_noise_level(cpi, ne->level);
295*fb1b10abSAndroid Build Coastguard Worker #endif
296*fb1b10abSAndroid Build Coastguard Worker }
297*fb1b10abSAndroid Build Coastguard Worker }
298*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_TEMPORAL_DENOISING
299*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.noise_sensitivity > 0 && noise_est_svc(cpi))
300*fb1b10abSAndroid Build Coastguard Worker copy_frame(&cpi->denoiser.last_source, cpi->Source);
301*fb1b10abSAndroid Build Coastguard Worker #endif
302*fb1b10abSAndroid Build Coastguard Worker }
303