1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker * Copyright (c) 2017 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker *
4*fb1b10abSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker */
10*fb1b10abSAndroid Build Coastguard Worker
11*fb1b10abSAndroid Build Coastguard Worker #include "./vp9_rtcd.h"
12*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_config.h"
13*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_dsp_rtcd.h"
14*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_scale_rtcd.h"
15*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_blockd.h"
16*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_encoder.h"
17*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_codec.h"
18*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/vpx_filter.h"
19*fb1b10abSAndroid Build Coastguard Worker #include "vpx_scale/yv12config.h"
20*fb1b10abSAndroid Build Coastguard Worker
vp9_scale_and_extend_frame_c(const YV12_BUFFER_CONFIG * src,YV12_BUFFER_CONFIG * dst,INTERP_FILTER filter_type,int phase_scaler)21*fb1b10abSAndroid Build Coastguard Worker void vp9_scale_and_extend_frame_c(const YV12_BUFFER_CONFIG *src,
22*fb1b10abSAndroid Build Coastguard Worker YV12_BUFFER_CONFIG *dst,
23*fb1b10abSAndroid Build Coastguard Worker INTERP_FILTER filter_type, int phase_scaler) {
24*fb1b10abSAndroid Build Coastguard Worker const int src_w = src->y_crop_width;
25*fb1b10abSAndroid Build Coastguard Worker const int src_h = src->y_crop_height;
26*fb1b10abSAndroid Build Coastguard Worker const uint8_t *const srcs[3] = { src->y_buffer, src->u_buffer,
27*fb1b10abSAndroid Build Coastguard Worker src->v_buffer };
28*fb1b10abSAndroid Build Coastguard Worker const int src_strides[3] = { src->y_stride, src->uv_stride, src->uv_stride };
29*fb1b10abSAndroid Build Coastguard Worker uint8_t *const dsts[3] = { dst->y_buffer, dst->u_buffer, dst->v_buffer };
30*fb1b10abSAndroid Build Coastguard Worker const int dst_strides[3] = { dst->y_stride, dst->uv_stride, dst->uv_stride };
31*fb1b10abSAndroid Build Coastguard Worker const InterpKernel *const kernel = vp9_filter_kernels[filter_type];
32*fb1b10abSAndroid Build Coastguard Worker int x, y, i;
33*fb1b10abSAndroid Build Coastguard Worker
34*fb1b10abSAndroid Build Coastguard Worker #if HAVE_SSSE3 || HAVE_NEON
35*fb1b10abSAndroid Build Coastguard Worker // TODO(linfengz): The 4:3 specialized C code is disabled by default since
36*fb1b10abSAndroid Build Coastguard Worker // it's much slower than the general version which calls vpx_scaled_2d() even
37*fb1b10abSAndroid Build Coastguard Worker // if vpx_scaled_2d() is not optimized. It will only be enabled as a reference
38*fb1b10abSAndroid Build Coastguard Worker // for the platforms which have faster optimization.
39*fb1b10abSAndroid Build Coastguard Worker if (4 * dst->y_crop_width == 3 * src_w &&
40*fb1b10abSAndroid Build Coastguard Worker 4 * dst->y_crop_height == 3 * src_h) {
41*fb1b10abSAndroid Build Coastguard Worker // Specialize 4 to 3 scaling.
42*fb1b10abSAndroid Build Coastguard Worker // Example pixel locations.
43*fb1b10abSAndroid Build Coastguard Worker // (O: Original pixel. S: Scaled pixel. X: Overlapped pixel.)
44*fb1b10abSAndroid Build Coastguard Worker // phase_scaler = 0 | phase_scaler = 8
45*fb1b10abSAndroid Build Coastguard Worker // |
46*fb1b10abSAndroid Build Coastguard Worker // X O S O S O X | O O O O O
47*fb1b10abSAndroid Build Coastguard Worker // |
48*fb1b10abSAndroid Build Coastguard Worker // |
49*fb1b10abSAndroid Build Coastguard Worker // | S S S
50*fb1b10abSAndroid Build Coastguard Worker // |
51*fb1b10abSAndroid Build Coastguard Worker // |
52*fb1b10abSAndroid Build Coastguard Worker // O O O O O | O O O O O
53*fb1b10abSAndroid Build Coastguard Worker // |
54*fb1b10abSAndroid Build Coastguard Worker // S S S S |
55*fb1b10abSAndroid Build Coastguard Worker // |
56*fb1b10abSAndroid Build Coastguard Worker // |
57*fb1b10abSAndroid Build Coastguard Worker // | S S S
58*fb1b10abSAndroid Build Coastguard Worker // O O O O O | O O O O O
59*fb1b10abSAndroid Build Coastguard Worker // |
60*fb1b10abSAndroid Build Coastguard Worker // |
61*fb1b10abSAndroid Build Coastguard Worker // |
62*fb1b10abSAndroid Build Coastguard Worker // S S S S |
63*fb1b10abSAndroid Build Coastguard Worker // |
64*fb1b10abSAndroid Build Coastguard Worker // O O O O O | O O O O O
65*fb1b10abSAndroid Build Coastguard Worker // | S S S
66*fb1b10abSAndroid Build Coastguard Worker // |
67*fb1b10abSAndroid Build Coastguard Worker // |
68*fb1b10abSAndroid Build Coastguard Worker // |
69*fb1b10abSAndroid Build Coastguard Worker // |
70*fb1b10abSAndroid Build Coastguard Worker // X O S O S O X | O O O O O
71*fb1b10abSAndroid Build Coastguard Worker
72*fb1b10abSAndroid Build Coastguard Worker const int dst_ws[3] = { dst->y_crop_width, dst->uv_crop_width,
73*fb1b10abSAndroid Build Coastguard Worker dst->uv_crop_width };
74*fb1b10abSAndroid Build Coastguard Worker const int dst_hs[3] = { dst->y_crop_height, dst->uv_crop_height,
75*fb1b10abSAndroid Build Coastguard Worker dst->uv_crop_height };
76*fb1b10abSAndroid Build Coastguard Worker for (i = 0; i < MAX_MB_PLANE; ++i) {
77*fb1b10abSAndroid Build Coastguard Worker const int dst_w = dst_ws[i];
78*fb1b10abSAndroid Build Coastguard Worker const int dst_h = dst_hs[i];
79*fb1b10abSAndroid Build Coastguard Worker const int src_stride = src_strides[i];
80*fb1b10abSAndroid Build Coastguard Worker const int dst_stride = dst_strides[i];
81*fb1b10abSAndroid Build Coastguard Worker for (y = 0; y < dst_h; y += 3) {
82*fb1b10abSAndroid Build Coastguard Worker for (x = 0; x < dst_w; x += 3) {
83*fb1b10abSAndroid Build Coastguard Worker const uint8_t *src_ptr = srcs[i] + 4 * y / 3 * src_stride + 4 * x / 3;
84*fb1b10abSAndroid Build Coastguard Worker uint8_t *dst_ptr = dsts[i] + y * dst_stride + x;
85*fb1b10abSAndroid Build Coastguard Worker
86*fb1b10abSAndroid Build Coastguard Worker // Must call c function because its optimization doesn't support 3x3.
87*fb1b10abSAndroid Build Coastguard Worker vpx_scaled_2d_c(src_ptr, src_stride, dst_ptr, dst_stride, kernel,
88*fb1b10abSAndroid Build Coastguard Worker phase_scaler, 64 / 3, phase_scaler, 64 / 3, 3, 3);
89*fb1b10abSAndroid Build Coastguard Worker }
90*fb1b10abSAndroid Build Coastguard Worker }
91*fb1b10abSAndroid Build Coastguard Worker }
92*fb1b10abSAndroid Build Coastguard Worker } else
93*fb1b10abSAndroid Build Coastguard Worker #endif
94*fb1b10abSAndroid Build Coastguard Worker {
95*fb1b10abSAndroid Build Coastguard Worker const int dst_w = dst->y_crop_width;
96*fb1b10abSAndroid Build Coastguard Worker const int dst_h = dst->y_crop_height;
97*fb1b10abSAndroid Build Coastguard Worker
98*fb1b10abSAndroid Build Coastguard Worker // The issue b/311394513 reveals a corner case bug. vpx_scaled_2d() requires
99*fb1b10abSAndroid Build Coastguard Worker // both x_step_q4 and y_step_q4 are less than or equal to 64. Otherwise, it
100*fb1b10abSAndroid Build Coastguard Worker // needs to call vp9_scale_and_extend_frame_nonnormative() that supports
101*fb1b10abSAndroid Build Coastguard Worker // arbitrary scaling.
102*fb1b10abSAndroid Build Coastguard Worker const int x_step_q4 = 16 * src_w / dst_w;
103*fb1b10abSAndroid Build Coastguard Worker const int y_step_q4 = 16 * src_h / dst_h;
104*fb1b10abSAndroid Build Coastguard Worker if (x_step_q4 > 64 || y_step_q4 > 64) {
105*fb1b10abSAndroid Build Coastguard Worker // This function is only called while cm->bit_depth is VPX_BITS_8.
106*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
107*fb1b10abSAndroid Build Coastguard Worker vp9_scale_and_extend_frame_nonnormative(src, dst, (int)VPX_BITS_8);
108*fb1b10abSAndroid Build Coastguard Worker #else
109*fb1b10abSAndroid Build Coastguard Worker vp9_scale_and_extend_frame_nonnormative(src, dst);
110*fb1b10abSAndroid Build Coastguard Worker #endif // CONFIG_VP9_HIGHBITDEPTH
111*fb1b10abSAndroid Build Coastguard Worker return;
112*fb1b10abSAndroid Build Coastguard Worker }
113*fb1b10abSAndroid Build Coastguard Worker
114*fb1b10abSAndroid Build Coastguard Worker for (i = 0; i < MAX_MB_PLANE; ++i) {
115*fb1b10abSAndroid Build Coastguard Worker const int factor = (i == 0 || i == 3 ? 1 : 2);
116*fb1b10abSAndroid Build Coastguard Worker const int src_stride = src_strides[i];
117*fb1b10abSAndroid Build Coastguard Worker const int dst_stride = dst_strides[i];
118*fb1b10abSAndroid Build Coastguard Worker for (y = 0; y < dst_h; y += 16) {
119*fb1b10abSAndroid Build Coastguard Worker const int y_q4 = y * (16 / factor) * src_h / dst_h + phase_scaler;
120*fb1b10abSAndroid Build Coastguard Worker for (x = 0; x < dst_w; x += 16) {
121*fb1b10abSAndroid Build Coastguard Worker const int x_q4 = x * (16 / factor) * src_w / dst_w + phase_scaler;
122*fb1b10abSAndroid Build Coastguard Worker const uint8_t *src_ptr = srcs[i] +
123*fb1b10abSAndroid Build Coastguard Worker (y / factor) * src_h / dst_h * src_stride +
124*fb1b10abSAndroid Build Coastguard Worker (x / factor) * src_w / dst_w;
125*fb1b10abSAndroid Build Coastguard Worker uint8_t *dst_ptr = dsts[i] + (y / factor) * dst_stride + (x / factor);
126*fb1b10abSAndroid Build Coastguard Worker
127*fb1b10abSAndroid Build Coastguard Worker vpx_scaled_2d(src_ptr, src_stride, dst_ptr, dst_stride, kernel,
128*fb1b10abSAndroid Build Coastguard Worker x_q4 & 0xf, 16 * src_w / dst_w, y_q4 & 0xf,
129*fb1b10abSAndroid Build Coastguard Worker 16 * src_h / dst_h, 16 / factor, 16 / factor);
130*fb1b10abSAndroid Build Coastguard Worker }
131*fb1b10abSAndroid Build Coastguard Worker }
132*fb1b10abSAndroid Build Coastguard Worker }
133*fb1b10abSAndroid Build Coastguard Worker }
134*fb1b10abSAndroid Build Coastguard Worker
135*fb1b10abSAndroid Build Coastguard Worker vpx_extend_frame_borders(dst);
136*fb1b10abSAndroid Build Coastguard Worker }
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