xref: /aosp_15_r20/external/libvpx/vp9/encoder/vp9_frame_scale.c (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2017 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #include "./vp9_rtcd.h"
12*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_config.h"
13*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_dsp_rtcd.h"
14*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_scale_rtcd.h"
15*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_blockd.h"
16*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_encoder.h"
17*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_codec.h"
18*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/vpx_filter.h"
19*fb1b10abSAndroid Build Coastguard Worker #include "vpx_scale/yv12config.h"
20*fb1b10abSAndroid Build Coastguard Worker 
vp9_scale_and_extend_frame_c(const YV12_BUFFER_CONFIG * src,YV12_BUFFER_CONFIG * dst,INTERP_FILTER filter_type,int phase_scaler)21*fb1b10abSAndroid Build Coastguard Worker void vp9_scale_and_extend_frame_c(const YV12_BUFFER_CONFIG *src,
22*fb1b10abSAndroid Build Coastguard Worker                                   YV12_BUFFER_CONFIG *dst,
23*fb1b10abSAndroid Build Coastguard Worker                                   INTERP_FILTER filter_type, int phase_scaler) {
24*fb1b10abSAndroid Build Coastguard Worker   const int src_w = src->y_crop_width;
25*fb1b10abSAndroid Build Coastguard Worker   const int src_h = src->y_crop_height;
26*fb1b10abSAndroid Build Coastguard Worker   const uint8_t *const srcs[3] = { src->y_buffer, src->u_buffer,
27*fb1b10abSAndroid Build Coastguard Worker                                    src->v_buffer };
28*fb1b10abSAndroid Build Coastguard Worker   const int src_strides[3] = { src->y_stride, src->uv_stride, src->uv_stride };
29*fb1b10abSAndroid Build Coastguard Worker   uint8_t *const dsts[3] = { dst->y_buffer, dst->u_buffer, dst->v_buffer };
30*fb1b10abSAndroid Build Coastguard Worker   const int dst_strides[3] = { dst->y_stride, dst->uv_stride, dst->uv_stride };
31*fb1b10abSAndroid Build Coastguard Worker   const InterpKernel *const kernel = vp9_filter_kernels[filter_type];
32*fb1b10abSAndroid Build Coastguard Worker   int x, y, i;
33*fb1b10abSAndroid Build Coastguard Worker 
34*fb1b10abSAndroid Build Coastguard Worker #if HAVE_SSSE3 || HAVE_NEON
35*fb1b10abSAndroid Build Coastguard Worker   // TODO(linfengz): The 4:3 specialized C code is disabled by default since
36*fb1b10abSAndroid Build Coastguard Worker   // it's much slower than the general version which calls vpx_scaled_2d() even
37*fb1b10abSAndroid Build Coastguard Worker   // if vpx_scaled_2d() is not optimized. It will only be enabled as a reference
38*fb1b10abSAndroid Build Coastguard Worker   // for the platforms which have faster optimization.
39*fb1b10abSAndroid Build Coastguard Worker   if (4 * dst->y_crop_width == 3 * src_w &&
40*fb1b10abSAndroid Build Coastguard Worker       4 * dst->y_crop_height == 3 * src_h) {
41*fb1b10abSAndroid Build Coastguard Worker     // Specialize 4 to 3 scaling.
42*fb1b10abSAndroid Build Coastguard Worker     // Example pixel locations.
43*fb1b10abSAndroid Build Coastguard Worker     // (O: Original pixel. S: Scaled pixel. X: Overlapped pixel.)
44*fb1b10abSAndroid Build Coastguard Worker     //      phase_scaler = 0               |      phase_scaler = 8
45*fb1b10abSAndroid Build Coastguard Worker     //                                     |
46*fb1b10abSAndroid Build Coastguard Worker     //      X     O S   O   S O     X      |      O     O     O     O     O
47*fb1b10abSAndroid Build Coastguard Worker     //                                     |
48*fb1b10abSAndroid Build Coastguard Worker     //                                     |
49*fb1b10abSAndroid Build Coastguard Worker     //                                     |         S       S       S
50*fb1b10abSAndroid Build Coastguard Worker     //                                     |
51*fb1b10abSAndroid Build Coastguard Worker     //                                     |
52*fb1b10abSAndroid Build Coastguard Worker     //      O     O     O     O     O      |      O     O     O     O     O
53*fb1b10abSAndroid Build Coastguard Worker     //                                     |
54*fb1b10abSAndroid Build Coastguard Worker     //      S       S       S       S      |
55*fb1b10abSAndroid Build Coastguard Worker     //                                     |
56*fb1b10abSAndroid Build Coastguard Worker     //                                     |
57*fb1b10abSAndroid Build Coastguard Worker     //                                     |         S       S       S
58*fb1b10abSAndroid Build Coastguard Worker     //      O     O     O     O     O      |      O     O     O     O     O
59*fb1b10abSAndroid Build Coastguard Worker     //                                     |
60*fb1b10abSAndroid Build Coastguard Worker     //                                     |
61*fb1b10abSAndroid Build Coastguard Worker     //                                     |
62*fb1b10abSAndroid Build Coastguard Worker     //      S       S       S       S      |
63*fb1b10abSAndroid Build Coastguard Worker     //                                     |
64*fb1b10abSAndroid Build Coastguard Worker     //      O     O     O     O     O      |      O     O     O     O     O
65*fb1b10abSAndroid Build Coastguard Worker     //                                     |         S       S       S
66*fb1b10abSAndroid Build Coastguard Worker     //                                     |
67*fb1b10abSAndroid Build Coastguard Worker     //                                     |
68*fb1b10abSAndroid Build Coastguard Worker     //                                     |
69*fb1b10abSAndroid Build Coastguard Worker     //                                     |
70*fb1b10abSAndroid Build Coastguard Worker     //      X     O S   O   S O     X      |      O     O     O     O     O
71*fb1b10abSAndroid Build Coastguard Worker 
72*fb1b10abSAndroid Build Coastguard Worker     const int dst_ws[3] = { dst->y_crop_width, dst->uv_crop_width,
73*fb1b10abSAndroid Build Coastguard Worker                             dst->uv_crop_width };
74*fb1b10abSAndroid Build Coastguard Worker     const int dst_hs[3] = { dst->y_crop_height, dst->uv_crop_height,
75*fb1b10abSAndroid Build Coastguard Worker                             dst->uv_crop_height };
76*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < MAX_MB_PLANE; ++i) {
77*fb1b10abSAndroid Build Coastguard Worker       const int dst_w = dst_ws[i];
78*fb1b10abSAndroid Build Coastguard Worker       const int dst_h = dst_hs[i];
79*fb1b10abSAndroid Build Coastguard Worker       const int src_stride = src_strides[i];
80*fb1b10abSAndroid Build Coastguard Worker       const int dst_stride = dst_strides[i];
81*fb1b10abSAndroid Build Coastguard Worker       for (y = 0; y < dst_h; y += 3) {
82*fb1b10abSAndroid Build Coastguard Worker         for (x = 0; x < dst_w; x += 3) {
83*fb1b10abSAndroid Build Coastguard Worker           const uint8_t *src_ptr = srcs[i] + 4 * y / 3 * src_stride + 4 * x / 3;
84*fb1b10abSAndroid Build Coastguard Worker           uint8_t *dst_ptr = dsts[i] + y * dst_stride + x;
85*fb1b10abSAndroid Build Coastguard Worker 
86*fb1b10abSAndroid Build Coastguard Worker           // Must call c function because its optimization doesn't support 3x3.
87*fb1b10abSAndroid Build Coastguard Worker           vpx_scaled_2d_c(src_ptr, src_stride, dst_ptr, dst_stride, kernel,
88*fb1b10abSAndroid Build Coastguard Worker                           phase_scaler, 64 / 3, phase_scaler, 64 / 3, 3, 3);
89*fb1b10abSAndroid Build Coastguard Worker         }
90*fb1b10abSAndroid Build Coastguard Worker       }
91*fb1b10abSAndroid Build Coastguard Worker     }
92*fb1b10abSAndroid Build Coastguard Worker   } else
93*fb1b10abSAndroid Build Coastguard Worker #endif
94*fb1b10abSAndroid Build Coastguard Worker   {
95*fb1b10abSAndroid Build Coastguard Worker     const int dst_w = dst->y_crop_width;
96*fb1b10abSAndroid Build Coastguard Worker     const int dst_h = dst->y_crop_height;
97*fb1b10abSAndroid Build Coastguard Worker 
98*fb1b10abSAndroid Build Coastguard Worker     // The issue b/311394513 reveals a corner case bug. vpx_scaled_2d() requires
99*fb1b10abSAndroid Build Coastguard Worker     // both x_step_q4 and y_step_q4 are less than or equal to 64. Otherwise, it
100*fb1b10abSAndroid Build Coastguard Worker     // needs to call vp9_scale_and_extend_frame_nonnormative() that supports
101*fb1b10abSAndroid Build Coastguard Worker     // arbitrary scaling.
102*fb1b10abSAndroid Build Coastguard Worker     const int x_step_q4 = 16 * src_w / dst_w;
103*fb1b10abSAndroid Build Coastguard Worker     const int y_step_q4 = 16 * src_h / dst_h;
104*fb1b10abSAndroid Build Coastguard Worker     if (x_step_q4 > 64 || y_step_q4 > 64) {
105*fb1b10abSAndroid Build Coastguard Worker       // This function is only called while cm->bit_depth is VPX_BITS_8.
106*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
107*fb1b10abSAndroid Build Coastguard Worker       vp9_scale_and_extend_frame_nonnormative(src, dst, (int)VPX_BITS_8);
108*fb1b10abSAndroid Build Coastguard Worker #else
109*fb1b10abSAndroid Build Coastguard Worker       vp9_scale_and_extend_frame_nonnormative(src, dst);
110*fb1b10abSAndroid Build Coastguard Worker #endif  // CONFIG_VP9_HIGHBITDEPTH
111*fb1b10abSAndroid Build Coastguard Worker       return;
112*fb1b10abSAndroid Build Coastguard Worker     }
113*fb1b10abSAndroid Build Coastguard Worker 
114*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < MAX_MB_PLANE; ++i) {
115*fb1b10abSAndroid Build Coastguard Worker       const int factor = (i == 0 || i == 3 ? 1 : 2);
116*fb1b10abSAndroid Build Coastguard Worker       const int src_stride = src_strides[i];
117*fb1b10abSAndroid Build Coastguard Worker       const int dst_stride = dst_strides[i];
118*fb1b10abSAndroid Build Coastguard Worker       for (y = 0; y < dst_h; y += 16) {
119*fb1b10abSAndroid Build Coastguard Worker         const int y_q4 = y * (16 / factor) * src_h / dst_h + phase_scaler;
120*fb1b10abSAndroid Build Coastguard Worker         for (x = 0; x < dst_w; x += 16) {
121*fb1b10abSAndroid Build Coastguard Worker           const int x_q4 = x * (16 / factor) * src_w / dst_w + phase_scaler;
122*fb1b10abSAndroid Build Coastguard Worker           const uint8_t *src_ptr = srcs[i] +
123*fb1b10abSAndroid Build Coastguard Worker                                    (y / factor) * src_h / dst_h * src_stride +
124*fb1b10abSAndroid Build Coastguard Worker                                    (x / factor) * src_w / dst_w;
125*fb1b10abSAndroid Build Coastguard Worker           uint8_t *dst_ptr = dsts[i] + (y / factor) * dst_stride + (x / factor);
126*fb1b10abSAndroid Build Coastguard Worker 
127*fb1b10abSAndroid Build Coastguard Worker           vpx_scaled_2d(src_ptr, src_stride, dst_ptr, dst_stride, kernel,
128*fb1b10abSAndroid Build Coastguard Worker                         x_q4 & 0xf, 16 * src_w / dst_w, y_q4 & 0xf,
129*fb1b10abSAndroid Build Coastguard Worker                         16 * src_h / dst_h, 16 / factor, 16 / factor);
130*fb1b10abSAndroid Build Coastguard Worker         }
131*fb1b10abSAndroid Build Coastguard Worker       }
132*fb1b10abSAndroid Build Coastguard Worker     }
133*fb1b10abSAndroid Build Coastguard Worker   }
134*fb1b10abSAndroid Build Coastguard Worker 
135*fb1b10abSAndroid Build Coastguard Worker   vpx_extend_frame_borders(dst);
136*fb1b10abSAndroid Build Coastguard Worker }
137