xref: /aosp_15_r20/external/libvpx/vp9/encoder/vp9_encoder.h (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2010 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #ifndef VPX_VP9_ENCODER_VP9_ENCODER_H_
12*fb1b10abSAndroid Build Coastguard Worker #define VPX_VP9_ENCODER_VP9_ENCODER_H_
13*fb1b10abSAndroid Build Coastguard Worker 
14*fb1b10abSAndroid Build Coastguard Worker #include <stdio.h>
15*fb1b10abSAndroid Build Coastguard Worker 
16*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_config.h"
17*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_dsp_rtcd.h"
18*fb1b10abSAndroid Build Coastguard Worker #include "vpx/internal/vpx_codec_internal.h"
19*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_ext_ratectrl.h"
20*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vp8cx.h"
21*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_tpl.h"
22*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_INTERNAL_STATS
23*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/ssim.h"
24*fb1b10abSAndroid Build Coastguard Worker #endif
25*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/variance.h"
26*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/psnr.h"
27*fb1b10abSAndroid Build Coastguard Worker #include "vpx_ports/system_state.h"
28*fb1b10abSAndroid Build Coastguard Worker #include "vpx_util/vpx_pthread.h"
29*fb1b10abSAndroid Build Coastguard Worker #include "vpx_util/vpx_thread.h"
30*fb1b10abSAndroid Build Coastguard Worker #include "vpx_util/vpx_timestamp.h"
31*fb1b10abSAndroid Build Coastguard Worker 
32*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_alloccommon.h"
33*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_ppflags.h"
34*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_entropymode.h"
35*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_thread_common.h"
36*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_onyxc_int.h"
37*fb1b10abSAndroid Build Coastguard Worker 
38*fb1b10abSAndroid Build Coastguard Worker #if !CONFIG_REALTIME_ONLY
39*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_alt_ref_aq.h"
40*fb1b10abSAndroid Build Coastguard Worker #endif
41*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_aq_cyclicrefresh.h"
42*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_context_tree.h"
43*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_encodemb.h"
44*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_ethread.h"
45*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_ext_ratectrl.h"
46*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_firstpass.h"
47*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_job_queue.h"
48*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_lookahead.h"
49*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_mbgraph.h"
50*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_mcomp.h"
51*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_noise_estimate.h"
52*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_quantize.h"
53*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_ratectrl.h"
54*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_rd.h"
55*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_speed_features.h"
56*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_svc_layercontext.h"
57*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_tokenize.h"
58*fb1b10abSAndroid Build Coastguard Worker 
59*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_TEMPORAL_DENOISING
60*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_denoiser.h"
61*fb1b10abSAndroid Build Coastguard Worker #endif
62*fb1b10abSAndroid Build Coastguard Worker 
63*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus
64*fb1b10abSAndroid Build Coastguard Worker extern "C" {
65*fb1b10abSAndroid Build Coastguard Worker #endif
66*fb1b10abSAndroid Build Coastguard Worker 
67*fb1b10abSAndroid Build Coastguard Worker // vp9 uses 10,000,000 ticks/second as time stamp
68*fb1b10abSAndroid Build Coastguard Worker #define TICKS_PER_SEC 10000000
69*fb1b10abSAndroid Build Coastguard Worker 
70*fb1b10abSAndroid Build Coastguard Worker typedef struct {
71*fb1b10abSAndroid Build Coastguard Worker   int nmvjointcost[MV_JOINTS];
72*fb1b10abSAndroid Build Coastguard Worker   int nmvcosts[2][MV_VALS];
73*fb1b10abSAndroid Build Coastguard Worker   int nmvcosts_hp[2][MV_VALS];
74*fb1b10abSAndroid Build Coastguard Worker 
75*fb1b10abSAndroid Build Coastguard Worker   vpx_prob segment_pred_probs[PREDICTION_PROBS];
76*fb1b10abSAndroid Build Coastguard Worker 
77*fb1b10abSAndroid Build Coastguard Worker   unsigned char *last_frame_seg_map_copy;
78*fb1b10abSAndroid Build Coastguard Worker 
79*fb1b10abSAndroid Build Coastguard Worker   // 0 = Intra, Last, GF, ARF
80*fb1b10abSAndroid Build Coastguard Worker   signed char last_ref_lf_deltas[MAX_REF_LF_DELTAS];
81*fb1b10abSAndroid Build Coastguard Worker   // 0 = ZERO_MV, MV
82*fb1b10abSAndroid Build Coastguard Worker   signed char last_mode_lf_deltas[MAX_MODE_LF_DELTAS];
83*fb1b10abSAndroid Build Coastguard Worker 
84*fb1b10abSAndroid Build Coastguard Worker   FRAME_CONTEXT fc;
85*fb1b10abSAndroid Build Coastguard Worker } CODING_CONTEXT;
86*fb1b10abSAndroid Build Coastguard Worker 
87*fb1b10abSAndroid Build Coastguard Worker typedef enum {
88*fb1b10abSAndroid Build Coastguard Worker   // encode_breakout is disabled.
89*fb1b10abSAndroid Build Coastguard Worker   ENCODE_BREAKOUT_DISABLED = 0,
90*fb1b10abSAndroid Build Coastguard Worker   // encode_breakout is enabled.
91*fb1b10abSAndroid Build Coastguard Worker   ENCODE_BREAKOUT_ENABLED = 1,
92*fb1b10abSAndroid Build Coastguard Worker   // encode_breakout is enabled with small max_thresh limit.
93*fb1b10abSAndroid Build Coastguard Worker   ENCODE_BREAKOUT_LIMITED = 2
94*fb1b10abSAndroid Build Coastguard Worker } ENCODE_BREAKOUT_TYPE;
95*fb1b10abSAndroid Build Coastguard Worker 
96*fb1b10abSAndroid Build Coastguard Worker typedef enum {
97*fb1b10abSAndroid Build Coastguard Worker   // Good Quality Fast Encoding. The encoder balances quality with the amount of
98*fb1b10abSAndroid Build Coastguard Worker   // time it takes to encode the output. Speed setting controls how fast.
99*fb1b10abSAndroid Build Coastguard Worker   GOOD,
100*fb1b10abSAndroid Build Coastguard Worker 
101*fb1b10abSAndroid Build Coastguard Worker   // The encoder places priority on the quality of the output over encoding
102*fb1b10abSAndroid Build Coastguard Worker   // speed. The output is compressed at the highest possible quality. This
103*fb1b10abSAndroid Build Coastguard Worker   // option takes the longest amount of time to encode. Speed setting ignored.
104*fb1b10abSAndroid Build Coastguard Worker   BEST,
105*fb1b10abSAndroid Build Coastguard Worker 
106*fb1b10abSAndroid Build Coastguard Worker   // Realtime/Live Encoding. This mode is optimized for realtime encoding (for
107*fb1b10abSAndroid Build Coastguard Worker   // example, capturing a television signal or feed from a live camera). Speed
108*fb1b10abSAndroid Build Coastguard Worker   // setting controls how fast.
109*fb1b10abSAndroid Build Coastguard Worker   REALTIME
110*fb1b10abSAndroid Build Coastguard Worker } MODE;
111*fb1b10abSAndroid Build Coastguard Worker 
112*fb1b10abSAndroid Build Coastguard Worker typedef enum {
113*fb1b10abSAndroid Build Coastguard Worker   FRAMEFLAGS_KEY = 1 << 0,
114*fb1b10abSAndroid Build Coastguard Worker   FRAMEFLAGS_GOLDEN = 1 << 1,
115*fb1b10abSAndroid Build Coastguard Worker   FRAMEFLAGS_ALTREF = 1 << 2,
116*fb1b10abSAndroid Build Coastguard Worker } FRAMETYPE_FLAGS;
117*fb1b10abSAndroid Build Coastguard Worker 
118*fb1b10abSAndroid Build Coastguard Worker typedef enum {
119*fb1b10abSAndroid Build Coastguard Worker   NO_AQ = 0,
120*fb1b10abSAndroid Build Coastguard Worker   VARIANCE_AQ = 1,
121*fb1b10abSAndroid Build Coastguard Worker   COMPLEXITY_AQ = 2,
122*fb1b10abSAndroid Build Coastguard Worker   CYCLIC_REFRESH_AQ = 3,
123*fb1b10abSAndroid Build Coastguard Worker   EQUATOR360_AQ = 4,
124*fb1b10abSAndroid Build Coastguard Worker   PERCEPTUAL_AQ = 5,
125*fb1b10abSAndroid Build Coastguard Worker   PSNR_AQ = 6,
126*fb1b10abSAndroid Build Coastguard Worker   // AQ based on lookahead temporal
127*fb1b10abSAndroid Build Coastguard Worker   // variance (only valid for altref frames)
128*fb1b10abSAndroid Build Coastguard Worker   LOOKAHEAD_AQ = 7,
129*fb1b10abSAndroid Build Coastguard Worker   AQ_MODE_COUNT  // This should always be the last member of the enum
130*fb1b10abSAndroid Build Coastguard Worker } AQ_MODE;
131*fb1b10abSAndroid Build Coastguard Worker 
132*fb1b10abSAndroid Build Coastguard Worker typedef enum {
133*fb1b10abSAndroid Build Coastguard Worker   RESIZE_NONE = 0,    // No frame resizing allowed (except for SVC).
134*fb1b10abSAndroid Build Coastguard Worker   RESIZE_FIXED = 1,   // All frames are coded at the specified dimension.
135*fb1b10abSAndroid Build Coastguard Worker   RESIZE_DYNAMIC = 2  // Coded size of each frame is determined by the codec.
136*fb1b10abSAndroid Build Coastguard Worker } RESIZE_TYPE;
137*fb1b10abSAndroid Build Coastguard Worker 
138*fb1b10abSAndroid Build Coastguard Worker typedef enum {
139*fb1b10abSAndroid Build Coastguard Worker   kInvalid = 0,
140*fb1b10abSAndroid Build Coastguard Worker   kLowSadLowSumdiff = 1,
141*fb1b10abSAndroid Build Coastguard Worker   kLowSadHighSumdiff = 2,
142*fb1b10abSAndroid Build Coastguard Worker   kHighSadLowSumdiff = 3,
143*fb1b10abSAndroid Build Coastguard Worker   kHighSadHighSumdiff = 4,
144*fb1b10abSAndroid Build Coastguard Worker   kLowVarHighSumdiff = 5,
145*fb1b10abSAndroid Build Coastguard Worker   kVeryHighSad = 6,
146*fb1b10abSAndroid Build Coastguard Worker } CONTENT_STATE_SB;
147*fb1b10abSAndroid Build Coastguard Worker 
148*fb1b10abSAndroid Build Coastguard Worker typedef enum {
149*fb1b10abSAndroid Build Coastguard Worker   LOOPFILTER_ALL = 0,
150*fb1b10abSAndroid Build Coastguard Worker   LOOPFILTER_REFERENCE = 1,  // Disable loopfilter on non reference frames.
151*fb1b10abSAndroid Build Coastguard Worker   NO_LOOPFILTER = 2,         // Disable loopfilter on all frames.
152*fb1b10abSAndroid Build Coastguard Worker } LOOPFILTER_CONTROL;
153*fb1b10abSAndroid Build Coastguard Worker 
154*fb1b10abSAndroid Build Coastguard Worker typedef struct VP9EncoderConfig {
155*fb1b10abSAndroid Build Coastguard Worker   BITSTREAM_PROFILE profile;
156*fb1b10abSAndroid Build Coastguard Worker   vpx_bit_depth_t bit_depth;     // Codec bit-depth.
157*fb1b10abSAndroid Build Coastguard Worker   int width;                     // width of data passed to the compressor
158*fb1b10abSAndroid Build Coastguard Worker   int height;                    // height of data passed to the compressor
159*fb1b10abSAndroid Build Coastguard Worker   unsigned int input_bit_depth;  // Input bit depth.
160*fb1b10abSAndroid Build Coastguard Worker   double init_framerate;         // set to passed in framerate
161*fb1b10abSAndroid Build Coastguard Worker   vpx_rational_t g_timebase;  // equivalent to g_timebase in vpx_codec_enc_cfg_t
162*fb1b10abSAndroid Build Coastguard Worker   vpx_rational64_t g_timebase_in_ts;  // g_timebase * TICKS_PER_SEC
163*fb1b10abSAndroid Build Coastguard Worker 
164*fb1b10abSAndroid Build Coastguard Worker   int64_t target_bandwidth;  // bandwidth to be used in bits per second
165*fb1b10abSAndroid Build Coastguard Worker 
166*fb1b10abSAndroid Build Coastguard Worker   int noise_sensitivity;  // pre processing blur: recommendation 0
167*fb1b10abSAndroid Build Coastguard Worker   int sharpness;          // sharpening output: recommendation 0:
168*fb1b10abSAndroid Build Coastguard Worker   int speed;
169*fb1b10abSAndroid Build Coastguard Worker   // maximum allowed bitrate for any intra frame in % of bitrate target.
170*fb1b10abSAndroid Build Coastguard Worker   unsigned int rc_max_intra_bitrate_pct;
171*fb1b10abSAndroid Build Coastguard Worker   // maximum allowed bitrate for any inter frame in % of bitrate target.
172*fb1b10abSAndroid Build Coastguard Worker   unsigned int rc_max_inter_bitrate_pct;
173*fb1b10abSAndroid Build Coastguard Worker   // percent of rate boost for golden frame in CBR mode.
174*fb1b10abSAndroid Build Coastguard Worker   unsigned int gf_cbr_boost_pct;
175*fb1b10abSAndroid Build Coastguard Worker 
176*fb1b10abSAndroid Build Coastguard Worker   MODE mode;
177*fb1b10abSAndroid Build Coastguard Worker   int pass;
178*fb1b10abSAndroid Build Coastguard Worker 
179*fb1b10abSAndroid Build Coastguard Worker   // Key Framing Operations
180*fb1b10abSAndroid Build Coastguard Worker   int auto_key;  // autodetect cut scenes and set the keyframes
181*fb1b10abSAndroid Build Coastguard Worker   int key_freq;  // maximum distance to key frame.
182*fb1b10abSAndroid Build Coastguard Worker 
183*fb1b10abSAndroid Build Coastguard Worker   int lag_in_frames;  // how many frames lag before we start encoding
184*fb1b10abSAndroid Build Coastguard Worker 
185*fb1b10abSAndroid Build Coastguard Worker   // ----------------------------------------------------------------
186*fb1b10abSAndroid Build Coastguard Worker   // DATARATE CONTROL OPTIONS
187*fb1b10abSAndroid Build Coastguard Worker 
188*fb1b10abSAndroid Build Coastguard Worker   // vbr, cbr, constrained quality or constant quality
189*fb1b10abSAndroid Build Coastguard Worker   enum vpx_rc_mode rc_mode;
190*fb1b10abSAndroid Build Coastguard Worker 
191*fb1b10abSAndroid Build Coastguard Worker   // buffer targeting aggressiveness
192*fb1b10abSAndroid Build Coastguard Worker   int under_shoot_pct;
193*fb1b10abSAndroid Build Coastguard Worker   int over_shoot_pct;
194*fb1b10abSAndroid Build Coastguard Worker 
195*fb1b10abSAndroid Build Coastguard Worker   // buffering parameters
196*fb1b10abSAndroid Build Coastguard Worker   int64_t starting_buffer_level_ms;
197*fb1b10abSAndroid Build Coastguard Worker   int64_t optimal_buffer_level_ms;
198*fb1b10abSAndroid Build Coastguard Worker   int64_t maximum_buffer_size_ms;
199*fb1b10abSAndroid Build Coastguard Worker 
200*fb1b10abSAndroid Build Coastguard Worker   // Frame drop threshold.
201*fb1b10abSAndroid Build Coastguard Worker   int drop_frames_water_mark;
202*fb1b10abSAndroid Build Coastguard Worker 
203*fb1b10abSAndroid Build Coastguard Worker   // controlling quality
204*fb1b10abSAndroid Build Coastguard Worker   int fixed_q;
205*fb1b10abSAndroid Build Coastguard Worker   int worst_allowed_q;
206*fb1b10abSAndroid Build Coastguard Worker   int best_allowed_q;
207*fb1b10abSAndroid Build Coastguard Worker   int cq_level;
208*fb1b10abSAndroid Build Coastguard Worker   AQ_MODE aq_mode;  // Adaptive Quantization mode
209*fb1b10abSAndroid Build Coastguard Worker 
210*fb1b10abSAndroid Build Coastguard Worker   // Special handling of Adaptive Quantization for AltRef frames
211*fb1b10abSAndroid Build Coastguard Worker   int alt_ref_aq;
212*fb1b10abSAndroid Build Coastguard Worker 
213*fb1b10abSAndroid Build Coastguard Worker   // Internal frame size scaling.
214*fb1b10abSAndroid Build Coastguard Worker   RESIZE_TYPE resize_mode;
215*fb1b10abSAndroid Build Coastguard Worker   int scaled_frame_width;
216*fb1b10abSAndroid Build Coastguard Worker   int scaled_frame_height;
217*fb1b10abSAndroid Build Coastguard Worker 
218*fb1b10abSAndroid Build Coastguard Worker   // Enable feature to reduce the frame quantization every x frames.
219*fb1b10abSAndroid Build Coastguard Worker   int frame_periodic_boost;
220*fb1b10abSAndroid Build Coastguard Worker 
221*fb1b10abSAndroid Build Coastguard Worker   // two pass datarate control
222*fb1b10abSAndroid Build Coastguard Worker   int two_pass_vbrbias;  // two pass datarate control tweaks
223*fb1b10abSAndroid Build Coastguard Worker   int two_pass_vbrmin_section;
224*fb1b10abSAndroid Build Coastguard Worker   int two_pass_vbrmax_section;
225*fb1b10abSAndroid Build Coastguard Worker   int vbr_corpus_complexity;  // 0 indicates corpus vbr disabled
226*fb1b10abSAndroid Build Coastguard Worker   // END DATARATE CONTROL OPTIONS
227*fb1b10abSAndroid Build Coastguard Worker   // ----------------------------------------------------------------
228*fb1b10abSAndroid Build Coastguard Worker 
229*fb1b10abSAndroid Build Coastguard Worker   // Spatial and temporal scalability.
230*fb1b10abSAndroid Build Coastguard Worker   int ss_number_layers;  // Number of spatial layers.
231*fb1b10abSAndroid Build Coastguard Worker   int ts_number_layers;  // Number of temporal layers.
232*fb1b10abSAndroid Build Coastguard Worker   // Bitrate allocation for spatial layers.
233*fb1b10abSAndroid Build Coastguard Worker   int layer_target_bitrate[VPX_MAX_LAYERS];
234*fb1b10abSAndroid Build Coastguard Worker   int ss_target_bitrate[VPX_SS_MAX_LAYERS];
235*fb1b10abSAndroid Build Coastguard Worker   int ss_enable_auto_arf[VPX_SS_MAX_LAYERS];
236*fb1b10abSAndroid Build Coastguard Worker   // Bitrate allocation (CBR mode) and framerate factor, for temporal layers.
237*fb1b10abSAndroid Build Coastguard Worker   int ts_rate_decimator[VPX_TS_MAX_LAYERS];
238*fb1b10abSAndroid Build Coastguard Worker 
239*fb1b10abSAndroid Build Coastguard Worker   int enable_auto_arf;
240*fb1b10abSAndroid Build Coastguard Worker 
241*fb1b10abSAndroid Build Coastguard Worker   int encode_breakout;  // early breakout : for video conf recommend 800
242*fb1b10abSAndroid Build Coastguard Worker 
243*fb1b10abSAndroid Build Coastguard Worker   /* Bitfield defining the error resiliency features to enable.
244*fb1b10abSAndroid Build Coastguard Worker    * Can provide decodable frames after losses in previous
245*fb1b10abSAndroid Build Coastguard Worker    * frames and decodable partitions after losses in the same frame.
246*fb1b10abSAndroid Build Coastguard Worker    */
247*fb1b10abSAndroid Build Coastguard Worker   unsigned int error_resilient_mode;
248*fb1b10abSAndroid Build Coastguard Worker 
249*fb1b10abSAndroid Build Coastguard Worker   /* Bitfield defining the parallel decoding mode where the
250*fb1b10abSAndroid Build Coastguard Worker    * decoding in successive frames may be conducted in parallel
251*fb1b10abSAndroid Build Coastguard Worker    * just by decoding the frame headers.
252*fb1b10abSAndroid Build Coastguard Worker    */
253*fb1b10abSAndroid Build Coastguard Worker   unsigned int frame_parallel_decoding_mode;
254*fb1b10abSAndroid Build Coastguard Worker 
255*fb1b10abSAndroid Build Coastguard Worker   int arnr_max_frames;
256*fb1b10abSAndroid Build Coastguard Worker   int arnr_strength;
257*fb1b10abSAndroid Build Coastguard Worker 
258*fb1b10abSAndroid Build Coastguard Worker   int min_gf_interval;
259*fb1b10abSAndroid Build Coastguard Worker   int max_gf_interval;
260*fb1b10abSAndroid Build Coastguard Worker 
261*fb1b10abSAndroid Build Coastguard Worker   int tile_columns;
262*fb1b10abSAndroid Build Coastguard Worker   int tile_rows;
263*fb1b10abSAndroid Build Coastguard Worker 
264*fb1b10abSAndroid Build Coastguard Worker   int enable_tpl_model;
265*fb1b10abSAndroid Build Coastguard Worker 
266*fb1b10abSAndroid Build Coastguard Worker   int enable_keyframe_filtering;
267*fb1b10abSAndroid Build Coastguard Worker 
268*fb1b10abSAndroid Build Coastguard Worker   int max_threads;
269*fb1b10abSAndroid Build Coastguard Worker 
270*fb1b10abSAndroid Build Coastguard Worker   unsigned int target_level;
271*fb1b10abSAndroid Build Coastguard Worker 
272*fb1b10abSAndroid Build Coastguard Worker   vpx_fixed_buf_t two_pass_stats_in;
273*fb1b10abSAndroid Build Coastguard Worker 
274*fb1b10abSAndroid Build Coastguard Worker   vp8e_tuning tuning;
275*fb1b10abSAndroid Build Coastguard Worker   vp9e_tune_content content;
276*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
277*fb1b10abSAndroid Build Coastguard Worker   int use_highbitdepth;
278*fb1b10abSAndroid Build Coastguard Worker #endif
279*fb1b10abSAndroid Build Coastguard Worker   vpx_color_space_t color_space;
280*fb1b10abSAndroid Build Coastguard Worker   vpx_color_range_t color_range;
281*fb1b10abSAndroid Build Coastguard Worker   int render_width;
282*fb1b10abSAndroid Build Coastguard Worker   int render_height;
283*fb1b10abSAndroid Build Coastguard Worker   VP9E_TEMPORAL_LAYERING_MODE temporal_layering_mode;
284*fb1b10abSAndroid Build Coastguard Worker 
285*fb1b10abSAndroid Build Coastguard Worker   int row_mt;
286*fb1b10abSAndroid Build Coastguard Worker   unsigned int motion_vector_unit_test;
287*fb1b10abSAndroid Build Coastguard Worker   int delta_q_uv;
288*fb1b10abSAndroid Build Coastguard Worker   int use_simple_encode_api;  // Use SimpleEncode APIs or not
289*fb1b10abSAndroid Build Coastguard Worker } VP9EncoderConfig;
290*fb1b10abSAndroid Build Coastguard Worker 
is_lossless_requested(const VP9EncoderConfig * cfg)291*fb1b10abSAndroid Build Coastguard Worker static INLINE int is_lossless_requested(const VP9EncoderConfig *cfg) {
292*fb1b10abSAndroid Build Coastguard Worker   return cfg->best_allowed_q == 0 && cfg->worst_allowed_q == 0;
293*fb1b10abSAndroid Build Coastguard Worker }
294*fb1b10abSAndroid Build Coastguard Worker 
295*fb1b10abSAndroid Build Coastguard Worker typedef struct TplDepStats {
296*fb1b10abSAndroid Build Coastguard Worker   int64_t intra_cost;
297*fb1b10abSAndroid Build Coastguard Worker   int64_t inter_cost;
298*fb1b10abSAndroid Build Coastguard Worker   int64_t mc_flow;
299*fb1b10abSAndroid Build Coastguard Worker   int64_t mc_dep_cost;
300*fb1b10abSAndroid Build Coastguard Worker   int64_t mc_ref_cost;
301*fb1b10abSAndroid Build Coastguard Worker 
302*fb1b10abSAndroid Build Coastguard Worker   int ref_frame_index;
303*fb1b10abSAndroid Build Coastguard Worker   int_mv mv;
304*fb1b10abSAndroid Build Coastguard Worker } TplDepStats;
305*fb1b10abSAndroid Build Coastguard Worker 
306*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_NON_GREEDY_MV
307*fb1b10abSAndroid Build Coastguard Worker 
308*fb1b10abSAndroid Build Coastguard Worker #define ZERO_MV_MODE 0
309*fb1b10abSAndroid Build Coastguard Worker #define NEW_MV_MODE 1
310*fb1b10abSAndroid Build Coastguard Worker #define NEAREST_MV_MODE 2
311*fb1b10abSAndroid Build Coastguard Worker #define NEAR_MV_MODE 3
312*fb1b10abSAndroid Build Coastguard Worker #define MAX_MV_MODE 4
313*fb1b10abSAndroid Build Coastguard Worker #endif
314*fb1b10abSAndroid Build Coastguard Worker 
315*fb1b10abSAndroid Build Coastguard Worker typedef struct TplDepFrame {
316*fb1b10abSAndroid Build Coastguard Worker   uint8_t is_valid;
317*fb1b10abSAndroid Build Coastguard Worker   TplDepStats *tpl_stats_ptr;
318*fb1b10abSAndroid Build Coastguard Worker   int stride;
319*fb1b10abSAndroid Build Coastguard Worker   int width;
320*fb1b10abSAndroid Build Coastguard Worker   int height;
321*fb1b10abSAndroid Build Coastguard Worker   int mi_rows;
322*fb1b10abSAndroid Build Coastguard Worker   int mi_cols;
323*fb1b10abSAndroid Build Coastguard Worker   int base_qindex;
324*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_NON_GREEDY_MV
325*fb1b10abSAndroid Build Coastguard Worker   int lambda;
326*fb1b10abSAndroid Build Coastguard Worker   int *mv_mode_arr[3];
327*fb1b10abSAndroid Build Coastguard Worker   double *rd_diff_arr[3];
328*fb1b10abSAndroid Build Coastguard Worker #endif
329*fb1b10abSAndroid Build Coastguard Worker } TplDepFrame;
330*fb1b10abSAndroid Build Coastguard Worker 
331*fb1b10abSAndroid Build Coastguard Worker #define TPL_DEP_COST_SCALE_LOG2 4
332*fb1b10abSAndroid Build Coastguard Worker 
333*fb1b10abSAndroid Build Coastguard Worker // TODO(jingning) All spatially adaptive variables should go to TileDataEnc.
334*fb1b10abSAndroid Build Coastguard Worker typedef struct TileDataEnc {
335*fb1b10abSAndroid Build Coastguard Worker   TileInfo tile_info;
336*fb1b10abSAndroid Build Coastguard Worker   int thresh_freq_fact[BLOCK_SIZES][MAX_MODES];
337*fb1b10abSAndroid Build Coastguard Worker   int thresh_freq_fact_prev[BLOCK_SIZES][MAX_MODES];
338*fb1b10abSAndroid Build Coastguard Worker   int8_t mode_map[BLOCK_SIZES][MAX_MODES];
339*fb1b10abSAndroid Build Coastguard Worker   FIRSTPASS_DATA fp_data;
340*fb1b10abSAndroid Build Coastguard Worker   VP9RowMTSync row_mt_sync;
341*fb1b10abSAndroid Build Coastguard Worker 
342*fb1b10abSAndroid Build Coastguard Worker   // Used for adaptive_rd_thresh with row multithreading
343*fb1b10abSAndroid Build Coastguard Worker   int *row_base_thresh_freq_fact;
344*fb1b10abSAndroid Build Coastguard Worker   // The value of sb_rows when row_base_thresh_freq_fact is allocated.
345*fb1b10abSAndroid Build Coastguard Worker   // The row_base_thresh_freq_fact array has sb_rows * BLOCK_SIZES * MAX_MODES
346*fb1b10abSAndroid Build Coastguard Worker   // elements.
347*fb1b10abSAndroid Build Coastguard Worker   int sb_rows;
348*fb1b10abSAndroid Build Coastguard Worker   MV firstpass_top_mv;
349*fb1b10abSAndroid Build Coastguard Worker } TileDataEnc;
350*fb1b10abSAndroid Build Coastguard Worker 
351*fb1b10abSAndroid Build Coastguard Worker typedef struct RowMTInfo {
352*fb1b10abSAndroid Build Coastguard Worker   JobQueueHandle job_queue_hdl;
353*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_MULTITHREAD
354*fb1b10abSAndroid Build Coastguard Worker   pthread_mutex_t job_mutex;
355*fb1b10abSAndroid Build Coastguard Worker #endif
356*fb1b10abSAndroid Build Coastguard Worker } RowMTInfo;
357*fb1b10abSAndroid Build Coastguard Worker 
358*fb1b10abSAndroid Build Coastguard Worker typedef struct {
359*fb1b10abSAndroid Build Coastguard Worker   TOKENEXTRA *start;
360*fb1b10abSAndroid Build Coastguard Worker   TOKENEXTRA *stop;
361*fb1b10abSAndroid Build Coastguard Worker   unsigned int count;
362*fb1b10abSAndroid Build Coastguard Worker } TOKENLIST;
363*fb1b10abSAndroid Build Coastguard Worker 
364*fb1b10abSAndroid Build Coastguard Worker typedef struct MultiThreadHandle {
365*fb1b10abSAndroid Build Coastguard Worker   int allocated_tile_rows;
366*fb1b10abSAndroid Build Coastguard Worker   int allocated_tile_cols;
367*fb1b10abSAndroid Build Coastguard Worker   int allocated_vert_unit_rows;
368*fb1b10abSAndroid Build Coastguard Worker 
369*fb1b10abSAndroid Build Coastguard Worker   // Frame level params
370*fb1b10abSAndroid Build Coastguard Worker   int num_tile_vert_sbs[MAX_NUM_TILE_ROWS];
371*fb1b10abSAndroid Build Coastguard Worker 
372*fb1b10abSAndroid Build Coastguard Worker   // Job Queue structure and handles
373*fb1b10abSAndroid Build Coastguard Worker   JobQueue *job_queue;
374*fb1b10abSAndroid Build Coastguard Worker 
375*fb1b10abSAndroid Build Coastguard Worker   int jobs_per_tile_col;
376*fb1b10abSAndroid Build Coastguard Worker 
377*fb1b10abSAndroid Build Coastguard Worker   RowMTInfo row_mt_info[MAX_NUM_TILE_COLS];
378*fb1b10abSAndroid Build Coastguard Worker   int thread_id_to_tile_id[MAX_NUM_THREADS];  // Mapping of threads to tiles
379*fb1b10abSAndroid Build Coastguard Worker } MultiThreadHandle;
380*fb1b10abSAndroid Build Coastguard Worker 
381*fb1b10abSAndroid Build Coastguard Worker typedef struct RD_COUNTS {
382*fb1b10abSAndroid Build Coastguard Worker   vp9_coeff_count coef_counts[TX_SIZES][PLANE_TYPES];
383*fb1b10abSAndroid Build Coastguard Worker   int64_t comp_pred_diff[REFERENCE_MODES];
384*fb1b10abSAndroid Build Coastguard Worker   int64_t filter_diff[SWITCHABLE_FILTER_CONTEXTS];
385*fb1b10abSAndroid Build Coastguard Worker } RD_COUNTS;
386*fb1b10abSAndroid Build Coastguard Worker 
387*fb1b10abSAndroid Build Coastguard Worker typedef struct ThreadData {
388*fb1b10abSAndroid Build Coastguard Worker   MACROBLOCK mb;
389*fb1b10abSAndroid Build Coastguard Worker   RD_COUNTS rd_counts;
390*fb1b10abSAndroid Build Coastguard Worker   FRAME_COUNTS *counts;
391*fb1b10abSAndroid Build Coastguard Worker 
392*fb1b10abSAndroid Build Coastguard Worker   PICK_MODE_CONTEXT *leaf_tree;
393*fb1b10abSAndroid Build Coastguard Worker   PC_TREE *pc_tree;
394*fb1b10abSAndroid Build Coastguard Worker   PC_TREE *pc_root;
395*fb1b10abSAndroid Build Coastguard Worker } ThreadData;
396*fb1b10abSAndroid Build Coastguard Worker 
397*fb1b10abSAndroid Build Coastguard Worker struct EncWorkerData;
398*fb1b10abSAndroid Build Coastguard Worker 
399*fb1b10abSAndroid Build Coastguard Worker typedef struct ActiveMap {
400*fb1b10abSAndroid Build Coastguard Worker   int enabled;
401*fb1b10abSAndroid Build Coastguard Worker   int update;
402*fb1b10abSAndroid Build Coastguard Worker   unsigned char *map;
403*fb1b10abSAndroid Build Coastguard Worker } ActiveMap;
404*fb1b10abSAndroid Build Coastguard Worker 
405*fb1b10abSAndroid Build Coastguard Worker typedef enum { Y, U, V, ALL } STAT_TYPE;
406*fb1b10abSAndroid Build Coastguard Worker 
407*fb1b10abSAndroid Build Coastguard Worker typedef struct IMAGE_STAT {
408*fb1b10abSAndroid Build Coastguard Worker   double stat[ALL + 1];
409*fb1b10abSAndroid Build Coastguard Worker   double worst;
410*fb1b10abSAndroid Build Coastguard Worker } ImageStat;
411*fb1b10abSAndroid Build Coastguard Worker 
412*fb1b10abSAndroid Build Coastguard Worker // Kf noise filtering currently disabled by default in build.
413*fb1b10abSAndroid Build Coastguard Worker // #define ENABLE_KF_DENOISE 1
414*fb1b10abSAndroid Build Coastguard Worker 
415*fb1b10abSAndroid Build Coastguard Worker #define CPB_WINDOW_SIZE 4
416*fb1b10abSAndroid Build Coastguard Worker #define FRAME_WINDOW_SIZE 128
417*fb1b10abSAndroid Build Coastguard Worker #define SAMPLE_RATE_GRACE_P 0.015
418*fb1b10abSAndroid Build Coastguard Worker #define VP9_LEVELS 14
419*fb1b10abSAndroid Build Coastguard Worker 
420*fb1b10abSAndroid Build Coastguard Worker typedef enum {
421*fb1b10abSAndroid Build Coastguard Worker   LEVEL_UNKNOWN = 0,
422*fb1b10abSAndroid Build Coastguard Worker   LEVEL_AUTO = 1,
423*fb1b10abSAndroid Build Coastguard Worker   LEVEL_1 = 10,
424*fb1b10abSAndroid Build Coastguard Worker   LEVEL_1_1 = 11,
425*fb1b10abSAndroid Build Coastguard Worker   LEVEL_2 = 20,
426*fb1b10abSAndroid Build Coastguard Worker   LEVEL_2_1 = 21,
427*fb1b10abSAndroid Build Coastguard Worker   LEVEL_3 = 30,
428*fb1b10abSAndroid Build Coastguard Worker   LEVEL_3_1 = 31,
429*fb1b10abSAndroid Build Coastguard Worker   LEVEL_4 = 40,
430*fb1b10abSAndroid Build Coastguard Worker   LEVEL_4_1 = 41,
431*fb1b10abSAndroid Build Coastguard Worker   LEVEL_5 = 50,
432*fb1b10abSAndroid Build Coastguard Worker   LEVEL_5_1 = 51,
433*fb1b10abSAndroid Build Coastguard Worker   LEVEL_5_2 = 52,
434*fb1b10abSAndroid Build Coastguard Worker   LEVEL_6 = 60,
435*fb1b10abSAndroid Build Coastguard Worker   LEVEL_6_1 = 61,
436*fb1b10abSAndroid Build Coastguard Worker   LEVEL_6_2 = 62,
437*fb1b10abSAndroid Build Coastguard Worker   LEVEL_MAX = 255
438*fb1b10abSAndroid Build Coastguard Worker } VP9_LEVEL;
439*fb1b10abSAndroid Build Coastguard Worker 
440*fb1b10abSAndroid Build Coastguard Worker typedef struct {
441*fb1b10abSAndroid Build Coastguard Worker   VP9_LEVEL level;
442*fb1b10abSAndroid Build Coastguard Worker   uint64_t max_luma_sample_rate;
443*fb1b10abSAndroid Build Coastguard Worker   uint32_t max_luma_picture_size;
444*fb1b10abSAndroid Build Coastguard Worker   uint32_t max_luma_picture_breadth;
445*fb1b10abSAndroid Build Coastguard Worker   double average_bitrate;  // in kilobits per second
446*fb1b10abSAndroid Build Coastguard Worker   double max_cpb_size;     // in kilobits
447*fb1b10abSAndroid Build Coastguard Worker   double compression_ratio;
448*fb1b10abSAndroid Build Coastguard Worker   uint8_t max_col_tiles;
449*fb1b10abSAndroid Build Coastguard Worker   uint32_t min_altref_distance;
450*fb1b10abSAndroid Build Coastguard Worker   uint8_t max_ref_frame_buffers;
451*fb1b10abSAndroid Build Coastguard Worker } Vp9LevelSpec;
452*fb1b10abSAndroid Build Coastguard Worker 
453*fb1b10abSAndroid Build Coastguard Worker extern const Vp9LevelSpec vp9_level_defs[VP9_LEVELS];
454*fb1b10abSAndroid Build Coastguard Worker 
455*fb1b10abSAndroid Build Coastguard Worker typedef struct {
456*fb1b10abSAndroid Build Coastguard Worker   int64_t ts;  // timestamp
457*fb1b10abSAndroid Build Coastguard Worker   uint32_t luma_samples;
458*fb1b10abSAndroid Build Coastguard Worker   uint32_t size;  // in bytes
459*fb1b10abSAndroid Build Coastguard Worker } FrameRecord;
460*fb1b10abSAndroid Build Coastguard Worker 
461*fb1b10abSAndroid Build Coastguard Worker typedef struct {
462*fb1b10abSAndroid Build Coastguard Worker   FrameRecord buf[FRAME_WINDOW_SIZE];
463*fb1b10abSAndroid Build Coastguard Worker   uint8_t start;
464*fb1b10abSAndroid Build Coastguard Worker   uint8_t len;
465*fb1b10abSAndroid Build Coastguard Worker } FrameWindowBuffer;
466*fb1b10abSAndroid Build Coastguard Worker 
467*fb1b10abSAndroid Build Coastguard Worker typedef struct {
468*fb1b10abSAndroid Build Coastguard Worker   uint8_t seen_first_altref;
469*fb1b10abSAndroid Build Coastguard Worker   uint32_t frames_since_last_altref;
470*fb1b10abSAndroid Build Coastguard Worker   uint64_t total_compressed_size;
471*fb1b10abSAndroid Build Coastguard Worker   uint64_t total_uncompressed_size;
472*fb1b10abSAndroid Build Coastguard Worker   double time_encoded;  // in seconds
473*fb1b10abSAndroid Build Coastguard Worker   FrameWindowBuffer frame_window_buffer;
474*fb1b10abSAndroid Build Coastguard Worker   int ref_refresh_map;
475*fb1b10abSAndroid Build Coastguard Worker } Vp9LevelStats;
476*fb1b10abSAndroid Build Coastguard Worker 
477*fb1b10abSAndroid Build Coastguard Worker typedef struct {
478*fb1b10abSAndroid Build Coastguard Worker   Vp9LevelStats level_stats;
479*fb1b10abSAndroid Build Coastguard Worker   Vp9LevelSpec level_spec;
480*fb1b10abSAndroid Build Coastguard Worker } Vp9LevelInfo;
481*fb1b10abSAndroid Build Coastguard Worker 
482*fb1b10abSAndroid Build Coastguard Worker typedef enum {
483*fb1b10abSAndroid Build Coastguard Worker   BITRATE_TOO_LARGE = 0,
484*fb1b10abSAndroid Build Coastguard Worker   LUMA_PIC_SIZE_TOO_LARGE,
485*fb1b10abSAndroid Build Coastguard Worker   LUMA_PIC_BREADTH_TOO_LARGE,
486*fb1b10abSAndroid Build Coastguard Worker   LUMA_SAMPLE_RATE_TOO_LARGE,
487*fb1b10abSAndroid Build Coastguard Worker   CPB_TOO_LARGE,
488*fb1b10abSAndroid Build Coastguard Worker   COMPRESSION_RATIO_TOO_SMALL,
489*fb1b10abSAndroid Build Coastguard Worker   TOO_MANY_COLUMN_TILE,
490*fb1b10abSAndroid Build Coastguard Worker   ALTREF_DIST_TOO_SMALL,
491*fb1b10abSAndroid Build Coastguard Worker   TOO_MANY_REF_BUFFER,
492*fb1b10abSAndroid Build Coastguard Worker   TARGET_LEVEL_FAIL_IDS
493*fb1b10abSAndroid Build Coastguard Worker } TARGET_LEVEL_FAIL_ID;
494*fb1b10abSAndroid Build Coastguard Worker 
495*fb1b10abSAndroid Build Coastguard Worker typedef struct {
496*fb1b10abSAndroid Build Coastguard Worker   int8_t level_index;
497*fb1b10abSAndroid Build Coastguard Worker   uint8_t fail_flag;
498*fb1b10abSAndroid Build Coastguard Worker   int max_frame_size;   // in bits
499*fb1b10abSAndroid Build Coastguard Worker   double max_cpb_size;  // in bits
500*fb1b10abSAndroid Build Coastguard Worker } LevelConstraint;
501*fb1b10abSAndroid Build Coastguard Worker 
502*fb1b10abSAndroid Build Coastguard Worker typedef struct ARNRFilterData {
503*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG *frames[MAX_LAG_BUFFERS];
504*fb1b10abSAndroid Build Coastguard Worker   int strength;
505*fb1b10abSAndroid Build Coastguard Worker   int frame_count;
506*fb1b10abSAndroid Build Coastguard Worker   int alt_ref_index;
507*fb1b10abSAndroid Build Coastguard Worker   struct scale_factors sf;
508*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG *dst;
509*fb1b10abSAndroid Build Coastguard Worker } ARNRFilterData;
510*fb1b10abSAndroid Build Coastguard Worker 
511*fb1b10abSAndroid Build Coastguard Worker typedef struct EncFrameBuf {
512*fb1b10abSAndroid Build Coastguard Worker   int mem_valid;
513*fb1b10abSAndroid Build Coastguard Worker   int released;
514*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG frame;
515*fb1b10abSAndroid Build Coastguard Worker } EncFrameBuf;
516*fb1b10abSAndroid Build Coastguard Worker 
517*fb1b10abSAndroid Build Coastguard Worker // Maximum operating frame buffer size needed for a GOP using ARF reference.
518*fb1b10abSAndroid Build Coastguard Worker // This is used to allocate the memory for TPL stats for a GOP.
519*fb1b10abSAndroid Build Coastguard Worker #define MAX_ARF_GOP_SIZE (2 * MAX_LAG_BUFFERS)
520*fb1b10abSAndroid Build Coastguard Worker #define MAX_KMEANS_GROUPS 8
521*fb1b10abSAndroid Build Coastguard Worker 
522*fb1b10abSAndroid Build Coastguard Worker typedef struct KMEANS_DATA {
523*fb1b10abSAndroid Build Coastguard Worker   double value;
524*fb1b10abSAndroid Build Coastguard Worker   int pos;
525*fb1b10abSAndroid Build Coastguard Worker   int group_idx;
526*fb1b10abSAndroid Build Coastguard Worker } KMEANS_DATA;
527*fb1b10abSAndroid Build Coastguard Worker 
528*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_RATE_CTRL
529*fb1b10abSAndroid Build Coastguard Worker typedef struct PARTITION_INFO {
530*fb1b10abSAndroid Build Coastguard Worker   int row;           // row pixel offset of current 4x4 block
531*fb1b10abSAndroid Build Coastguard Worker   int column;        // column pixel offset of current 4x4 block
532*fb1b10abSAndroid Build Coastguard Worker   int row_start;     // row pixel offset of the start of the prediction block
533*fb1b10abSAndroid Build Coastguard Worker   int column_start;  // column pixel offset of the start of the prediction block
534*fb1b10abSAndroid Build Coastguard Worker   int width;         // prediction block width
535*fb1b10abSAndroid Build Coastguard Worker   int height;        // prediction block height
536*fb1b10abSAndroid Build Coastguard Worker } PARTITION_INFO;
537*fb1b10abSAndroid Build Coastguard Worker 
538*fb1b10abSAndroid Build Coastguard Worker typedef struct MOTION_VECTOR_INFO {
539*fb1b10abSAndroid Build Coastguard Worker   MV_REFERENCE_FRAME ref_frame[2];
540*fb1b10abSAndroid Build Coastguard Worker   int_mv mv[2];
541*fb1b10abSAndroid Build Coastguard Worker } MOTION_VECTOR_INFO;
542*fb1b10abSAndroid Build Coastguard Worker 
543*fb1b10abSAndroid Build Coastguard Worker typedef struct GOP_COMMAND {
544*fb1b10abSAndroid Build Coastguard Worker   int use;  // use this command to set gop or not. If not, use vp9's decision.
545*fb1b10abSAndroid Build Coastguard Worker   int show_frame_count;
546*fb1b10abSAndroid Build Coastguard Worker   int use_alt_ref;
547*fb1b10abSAndroid Build Coastguard Worker } GOP_COMMAND;
548*fb1b10abSAndroid Build Coastguard Worker 
gop_command_on(GOP_COMMAND * gop_command,int show_frame_count,int use_alt_ref)549*fb1b10abSAndroid Build Coastguard Worker static INLINE void gop_command_on(GOP_COMMAND *gop_command,
550*fb1b10abSAndroid Build Coastguard Worker                                   int show_frame_count, int use_alt_ref) {
551*fb1b10abSAndroid Build Coastguard Worker   gop_command->use = 1;
552*fb1b10abSAndroid Build Coastguard Worker   gop_command->show_frame_count = show_frame_count;
553*fb1b10abSAndroid Build Coastguard Worker   gop_command->use_alt_ref = use_alt_ref;
554*fb1b10abSAndroid Build Coastguard Worker }
555*fb1b10abSAndroid Build Coastguard Worker 
gop_command_off(GOP_COMMAND * gop_command)556*fb1b10abSAndroid Build Coastguard Worker static INLINE void gop_command_off(GOP_COMMAND *gop_command) {
557*fb1b10abSAndroid Build Coastguard Worker   gop_command->use = 0;
558*fb1b10abSAndroid Build Coastguard Worker   gop_command->show_frame_count = 0;
559*fb1b10abSAndroid Build Coastguard Worker   gop_command->use_alt_ref = 0;
560*fb1b10abSAndroid Build Coastguard Worker }
561*fb1b10abSAndroid Build Coastguard Worker 
gop_command_coding_frame_count(const GOP_COMMAND * gop_command)562*fb1b10abSAndroid Build Coastguard Worker static INLINE int gop_command_coding_frame_count(
563*fb1b10abSAndroid Build Coastguard Worker     const GOP_COMMAND *gop_command) {
564*fb1b10abSAndroid Build Coastguard Worker   if (gop_command->use == 0) {
565*fb1b10abSAndroid Build Coastguard Worker     assert(0);
566*fb1b10abSAndroid Build Coastguard Worker     return -1;
567*fb1b10abSAndroid Build Coastguard Worker   }
568*fb1b10abSAndroid Build Coastguard Worker   return gop_command->show_frame_count + gop_command->use_alt_ref;
569*fb1b10abSAndroid Build Coastguard Worker }
570*fb1b10abSAndroid Build Coastguard Worker 
571*fb1b10abSAndroid Build Coastguard Worker // TODO(angiebird): See if we can merge this one with FrameType in
572*fb1b10abSAndroid Build Coastguard Worker // simple_encode.h
573*fb1b10abSAndroid Build Coastguard Worker typedef enum ENCODE_FRAME_TYPE {
574*fb1b10abSAndroid Build Coastguard Worker   ENCODE_FRAME_TYPE_KEY,
575*fb1b10abSAndroid Build Coastguard Worker   ENCODE_FRAME_TYPE_INTER,
576*fb1b10abSAndroid Build Coastguard Worker   ENCODE_FRAME_TYPE_ALTREF,
577*fb1b10abSAndroid Build Coastguard Worker   ENCODE_FRAME_TYPE_OVERLAY,
578*fb1b10abSAndroid Build Coastguard Worker   ENCODE_FRAME_TYPE_GOLDEN,
579*fb1b10abSAndroid Build Coastguard Worker   ENCODE_FRAME_TYPES,
580*fb1b10abSAndroid Build Coastguard Worker } ENCODE_FRAME_TYPE;
581*fb1b10abSAndroid Build Coastguard Worker 
582*fb1b10abSAndroid Build Coastguard Worker // TODO(angiebird): Merge this function with get_frame_type_from_update_type()
583*fb1b10abSAndroid Build Coastguard Worker static INLINE ENCODE_FRAME_TYPE
get_encode_frame_type(FRAME_UPDATE_TYPE update_type)584*fb1b10abSAndroid Build Coastguard Worker get_encode_frame_type(FRAME_UPDATE_TYPE update_type) {
585*fb1b10abSAndroid Build Coastguard Worker   switch (update_type) {
586*fb1b10abSAndroid Build Coastguard Worker     case KF_UPDATE: return ENCODE_FRAME_TYPE_KEY;
587*fb1b10abSAndroid Build Coastguard Worker     case ARF_UPDATE: return ENCODE_FRAME_TYPE_ALTREF;
588*fb1b10abSAndroid Build Coastguard Worker     case GF_UPDATE: return ENCODE_FRAME_TYPE_GOLDEN;
589*fb1b10abSAndroid Build Coastguard Worker     case OVERLAY_UPDATE: return ENCODE_FRAME_TYPE_OVERLAY;
590*fb1b10abSAndroid Build Coastguard Worker     case LF_UPDATE: return ENCODE_FRAME_TYPE_INTER;
591*fb1b10abSAndroid Build Coastguard Worker     default:
592*fb1b10abSAndroid Build Coastguard Worker       fprintf(stderr, "Unsupported update_type %d\n", update_type);
593*fb1b10abSAndroid Build Coastguard Worker       abort();
594*fb1b10abSAndroid Build Coastguard Worker       return ENCODE_FRAME_TYPE_INTER;
595*fb1b10abSAndroid Build Coastguard Worker   }
596*fb1b10abSAndroid Build Coastguard Worker }
597*fb1b10abSAndroid Build Coastguard Worker 
598*fb1b10abSAndroid Build Coastguard Worker typedef struct RATE_QSTEP_MODEL {
599*fb1b10abSAndroid Build Coastguard Worker   // The rq model predicts the bit usage as follows.
600*fb1b10abSAndroid Build Coastguard Worker   // rate = bias - ratio * log2(q_step)
601*fb1b10abSAndroid Build Coastguard Worker   int ready;
602*fb1b10abSAndroid Build Coastguard Worker   double bias;
603*fb1b10abSAndroid Build Coastguard Worker   double ratio;
604*fb1b10abSAndroid Build Coastguard Worker } RATE_QSTEP_MODEL;
605*fb1b10abSAndroid Build Coastguard Worker 
606*fb1b10abSAndroid Build Coastguard Worker typedef struct ENCODE_COMMAND {
607*fb1b10abSAndroid Build Coastguard Worker   int use_external_quantize_index;
608*fb1b10abSAndroid Build Coastguard Worker   int external_quantize_index;
609*fb1b10abSAndroid Build Coastguard Worker 
610*fb1b10abSAndroid Build Coastguard Worker   int use_external_target_frame_bits;
611*fb1b10abSAndroid Build Coastguard Worker   int target_frame_bits;
612*fb1b10abSAndroid Build Coastguard Worker   double target_frame_bits_error_percent;
613*fb1b10abSAndroid Build Coastguard Worker 
614*fb1b10abSAndroid Build Coastguard Worker   GOP_COMMAND gop_command;
615*fb1b10abSAndroid Build Coastguard Worker } ENCODE_COMMAND;
616*fb1b10abSAndroid Build Coastguard Worker 
encode_command_set_gop_command(ENCODE_COMMAND * encode_command,GOP_COMMAND gop_command)617*fb1b10abSAndroid Build Coastguard Worker static INLINE void encode_command_set_gop_command(
618*fb1b10abSAndroid Build Coastguard Worker     ENCODE_COMMAND *encode_command, GOP_COMMAND gop_command) {
619*fb1b10abSAndroid Build Coastguard Worker   encode_command->gop_command = gop_command;
620*fb1b10abSAndroid Build Coastguard Worker }
621*fb1b10abSAndroid Build Coastguard Worker 
encode_command_set_external_quantize_index(ENCODE_COMMAND * encode_command,int quantize_index)622*fb1b10abSAndroid Build Coastguard Worker static INLINE void encode_command_set_external_quantize_index(
623*fb1b10abSAndroid Build Coastguard Worker     ENCODE_COMMAND *encode_command, int quantize_index) {
624*fb1b10abSAndroid Build Coastguard Worker   encode_command->use_external_quantize_index = 1;
625*fb1b10abSAndroid Build Coastguard Worker   encode_command->external_quantize_index = quantize_index;
626*fb1b10abSAndroid Build Coastguard Worker }
627*fb1b10abSAndroid Build Coastguard Worker 
encode_command_reset_external_quantize_index(ENCODE_COMMAND * encode_command)628*fb1b10abSAndroid Build Coastguard Worker static INLINE void encode_command_reset_external_quantize_index(
629*fb1b10abSAndroid Build Coastguard Worker     ENCODE_COMMAND *encode_command) {
630*fb1b10abSAndroid Build Coastguard Worker   encode_command->use_external_quantize_index = 0;
631*fb1b10abSAndroid Build Coastguard Worker   encode_command->external_quantize_index = -1;
632*fb1b10abSAndroid Build Coastguard Worker }
633*fb1b10abSAndroid Build Coastguard Worker 
encode_command_set_target_frame_bits(ENCODE_COMMAND * encode_command,int target_frame_bits,double target_frame_bits_error_percent)634*fb1b10abSAndroid Build Coastguard Worker static INLINE void encode_command_set_target_frame_bits(
635*fb1b10abSAndroid Build Coastguard Worker     ENCODE_COMMAND *encode_command, int target_frame_bits,
636*fb1b10abSAndroid Build Coastguard Worker     double target_frame_bits_error_percent) {
637*fb1b10abSAndroid Build Coastguard Worker   encode_command->use_external_target_frame_bits = 1;
638*fb1b10abSAndroid Build Coastguard Worker   encode_command->target_frame_bits = target_frame_bits;
639*fb1b10abSAndroid Build Coastguard Worker   encode_command->target_frame_bits_error_percent =
640*fb1b10abSAndroid Build Coastguard Worker       target_frame_bits_error_percent;
641*fb1b10abSAndroid Build Coastguard Worker }
642*fb1b10abSAndroid Build Coastguard Worker 
encode_command_reset_target_frame_bits(ENCODE_COMMAND * encode_command)643*fb1b10abSAndroid Build Coastguard Worker static INLINE void encode_command_reset_target_frame_bits(
644*fb1b10abSAndroid Build Coastguard Worker     ENCODE_COMMAND *encode_command) {
645*fb1b10abSAndroid Build Coastguard Worker   encode_command->use_external_target_frame_bits = 0;
646*fb1b10abSAndroid Build Coastguard Worker   encode_command->target_frame_bits = -1;
647*fb1b10abSAndroid Build Coastguard Worker   encode_command->target_frame_bits_error_percent = 0;
648*fb1b10abSAndroid Build Coastguard Worker }
649*fb1b10abSAndroid Build Coastguard Worker 
encode_command_init(ENCODE_COMMAND * encode_command)650*fb1b10abSAndroid Build Coastguard Worker static INLINE void encode_command_init(ENCODE_COMMAND *encode_command) {
651*fb1b10abSAndroid Build Coastguard Worker   vp9_zero(*encode_command);
652*fb1b10abSAndroid Build Coastguard Worker   encode_command_reset_external_quantize_index(encode_command);
653*fb1b10abSAndroid Build Coastguard Worker   encode_command_reset_target_frame_bits(encode_command);
654*fb1b10abSAndroid Build Coastguard Worker   gop_command_off(&encode_command->gop_command);
655*fb1b10abSAndroid Build Coastguard Worker }
656*fb1b10abSAndroid Build Coastguard Worker 
657*fb1b10abSAndroid Build Coastguard Worker // Returns number of units in size of 4, if not multiple not a multiple of 4,
658*fb1b10abSAndroid Build Coastguard Worker // round it up. For example, size is 7, return 2.
get_num_unit_4x4(int size)659*fb1b10abSAndroid Build Coastguard Worker static INLINE int get_num_unit_4x4(int size) { return (size + 3) >> 2; }
660*fb1b10abSAndroid Build Coastguard Worker // Returns number of units in size of 16, if not multiple not a multiple of 16,
661*fb1b10abSAndroid Build Coastguard Worker // round it up. For example, size is 17, return 2.
get_num_unit_16x16(int size)662*fb1b10abSAndroid Build Coastguard Worker static INLINE int get_num_unit_16x16(int size) { return (size + 15) >> 4; }
663*fb1b10abSAndroid Build Coastguard Worker #endif  // CONFIG_RATE_CTRL
664*fb1b10abSAndroid Build Coastguard Worker 
665*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_COLLECT_COMPONENT_TIMING
666*fb1b10abSAndroid Build Coastguard Worker #include "vpx_ports/vpx_timer.h"
667*fb1b10abSAndroid Build Coastguard Worker // Adjust the following to add new components.
668*fb1b10abSAndroid Build Coastguard Worker typedef enum {
669*fb1b10abSAndroid Build Coastguard Worker   vp9_get_compressed_data_time,
670*fb1b10abSAndroid Build Coastguard Worker   vp9_temporal_filter_time,
671*fb1b10abSAndroid Build Coastguard Worker   vp9_rc_get_second_pass_params_time,
672*fb1b10abSAndroid Build Coastguard Worker   setup_tpl_stats_time,
673*fb1b10abSAndroid Build Coastguard Worker   Pass2Encode_time,
674*fb1b10abSAndroid Build Coastguard Worker 
675*fb1b10abSAndroid Build Coastguard Worker   encode_with_recode_loop_time,
676*fb1b10abSAndroid Build Coastguard Worker   loopfilter_frame_time,
677*fb1b10abSAndroid Build Coastguard Worker   vp9_pack_bitstream_time,
678*fb1b10abSAndroid Build Coastguard Worker 
679*fb1b10abSAndroid Build Coastguard Worker   encode_frame_internal_time,
680*fb1b10abSAndroid Build Coastguard Worker   rd_pick_partition_time,
681*fb1b10abSAndroid Build Coastguard Worker   rd_pick_sb_modes_time,
682*fb1b10abSAndroid Build Coastguard Worker   encode_sb_time,
683*fb1b10abSAndroid Build Coastguard Worker 
684*fb1b10abSAndroid Build Coastguard Worker   vp9_rd_pick_inter_mode_sb_time,
685*fb1b10abSAndroid Build Coastguard Worker   vp9_rd_pick_inter_mode_sub8x8_time,
686*fb1b10abSAndroid Build Coastguard Worker 
687*fb1b10abSAndroid Build Coastguard Worker   intra_mode_search_time,
688*fb1b10abSAndroid Build Coastguard Worker   handle_inter_mode_time,
689*fb1b10abSAndroid Build Coastguard Worker   single_motion_search_time,
690*fb1b10abSAndroid Build Coastguard Worker   joint_motion_search_time,
691*fb1b10abSAndroid Build Coastguard Worker   interp_filter_time,
692*fb1b10abSAndroid Build Coastguard Worker 
693*fb1b10abSAndroid Build Coastguard Worker   kTimingComponents,
694*fb1b10abSAndroid Build Coastguard Worker } TIMING_COMPONENT;
695*fb1b10abSAndroid Build Coastguard Worker 
get_component_name(int index)696*fb1b10abSAndroid Build Coastguard Worker static INLINE char const *get_component_name(int index) {
697*fb1b10abSAndroid Build Coastguard Worker   switch (index) {
698*fb1b10abSAndroid Build Coastguard Worker     case vp9_get_compressed_data_time: return "vp9_get_compressed_data_time";
699*fb1b10abSAndroid Build Coastguard Worker     case vp9_temporal_filter_time: return "vp9_temporal_filter_time";
700*fb1b10abSAndroid Build Coastguard Worker     case vp9_rc_get_second_pass_params_time:
701*fb1b10abSAndroid Build Coastguard Worker       return "vp9_rc_get_second_pass_params_time";
702*fb1b10abSAndroid Build Coastguard Worker     case setup_tpl_stats_time: return "setup_tpl_stats_time";
703*fb1b10abSAndroid Build Coastguard Worker     case Pass2Encode_time: return "Pass2Encode_time";
704*fb1b10abSAndroid Build Coastguard Worker 
705*fb1b10abSAndroid Build Coastguard Worker     case encode_with_recode_loop_time: return "encode_with_recode_loop_time";
706*fb1b10abSAndroid Build Coastguard Worker     case loopfilter_frame_time: return "loopfilter_frame_time";
707*fb1b10abSAndroid Build Coastguard Worker     case vp9_pack_bitstream_time: return "vp9_pack_bitstream_time";
708*fb1b10abSAndroid Build Coastguard Worker 
709*fb1b10abSAndroid Build Coastguard Worker     case encode_frame_internal_time: return "encode_frame_internal_time";
710*fb1b10abSAndroid Build Coastguard Worker     case rd_pick_partition_time: return "rd_pick_partition_time";
711*fb1b10abSAndroid Build Coastguard Worker     case rd_pick_sb_modes_time: return "rd_pick_sb_modes_time";
712*fb1b10abSAndroid Build Coastguard Worker     case encode_sb_time: return "encode_sb_time";
713*fb1b10abSAndroid Build Coastguard Worker 
714*fb1b10abSAndroid Build Coastguard Worker     case vp9_rd_pick_inter_mode_sb_time:
715*fb1b10abSAndroid Build Coastguard Worker       return "vp9_rd_pick_inter_mode_sb_time";
716*fb1b10abSAndroid Build Coastguard Worker     case vp9_rd_pick_inter_mode_sub8x8_time:
717*fb1b10abSAndroid Build Coastguard Worker       return "vp9_rd_pick_inter_mode_sub8x8_time";
718*fb1b10abSAndroid Build Coastguard Worker 
719*fb1b10abSAndroid Build Coastguard Worker     case intra_mode_search_time: return "intra_mode_search_time";
720*fb1b10abSAndroid Build Coastguard Worker     case handle_inter_mode_time: return "handle_inter_mode_time";
721*fb1b10abSAndroid Build Coastguard Worker     case single_motion_search_time: return "single_motion_search_time";
722*fb1b10abSAndroid Build Coastguard Worker     case joint_motion_search_time: return "joint_motion_search_time";
723*fb1b10abSAndroid Build Coastguard Worker     case interp_filter_time: return "interp_filter_time";
724*fb1b10abSAndroid Build Coastguard Worker 
725*fb1b10abSAndroid Build Coastguard Worker     default: assert(0);
726*fb1b10abSAndroid Build Coastguard Worker   }
727*fb1b10abSAndroid Build Coastguard Worker   return "error";
728*fb1b10abSAndroid Build Coastguard Worker }
729*fb1b10abSAndroid Build Coastguard Worker #endif
730*fb1b10abSAndroid Build Coastguard Worker 
731*fb1b10abSAndroid Build Coastguard Worker typedef struct VP9_COMP {
732*fb1b10abSAndroid Build Coastguard Worker   FRAME_INFO frame_info;
733*fb1b10abSAndroid Build Coastguard Worker   QUANTS quants;
734*fb1b10abSAndroid Build Coastguard Worker   ThreadData td;
735*fb1b10abSAndroid Build Coastguard Worker   MB_MODE_INFO_EXT *mbmi_ext_base;
736*fb1b10abSAndroid Build Coastguard Worker   DECLARE_ALIGNED(16, int16_t, y_dequant[QINDEX_RANGE][8]);
737*fb1b10abSAndroid Build Coastguard Worker   DECLARE_ALIGNED(16, int16_t, uv_dequant[QINDEX_RANGE][8]);
738*fb1b10abSAndroid Build Coastguard Worker   VP9_COMMON common;
739*fb1b10abSAndroid Build Coastguard Worker   VP9EncoderConfig oxcf;
740*fb1b10abSAndroid Build Coastguard Worker   struct lookahead_ctx *lookahead;
741*fb1b10abSAndroid Build Coastguard Worker   struct lookahead_entry *alt_ref_source;
742*fb1b10abSAndroid Build Coastguard Worker 
743*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG *Source;
744*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG *Last_Source;  // NULL for first frame and alt_ref frames
745*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG *un_scaled_source;
746*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG scaled_source;
747*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG *unscaled_last_source;
748*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG scaled_last_source;
749*fb1b10abSAndroid Build Coastguard Worker #ifdef ENABLE_KF_DENOISE
750*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG raw_unscaled_source;
751*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG raw_scaled_source;
752*fb1b10abSAndroid Build Coastguard Worker #endif
753*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG *raw_source_frame;
754*fb1b10abSAndroid Build Coastguard Worker 
755*fb1b10abSAndroid Build Coastguard Worker   BLOCK_SIZE tpl_bsize;
756*fb1b10abSAndroid Build Coastguard Worker   TplDepFrame tpl_stats[MAX_ARF_GOP_SIZE];
757*fb1b10abSAndroid Build Coastguard Worker   // Used to store TPL stats before propagation
758*fb1b10abSAndroid Build Coastguard Worker   VpxTplGopStats tpl_gop_stats;
759*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG *tpl_recon_frames[REF_FRAMES];
760*fb1b10abSAndroid Build Coastguard Worker   EncFrameBuf enc_frame_buf[REF_FRAMES];
761*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_MULTITHREAD
762*fb1b10abSAndroid Build Coastguard Worker   pthread_mutex_t kmeans_mutex;
763*fb1b10abSAndroid Build Coastguard Worker #endif
764*fb1b10abSAndroid Build Coastguard Worker   int kmeans_data_arr_alloc;
765*fb1b10abSAndroid Build Coastguard Worker   KMEANS_DATA *kmeans_data_arr;
766*fb1b10abSAndroid Build Coastguard Worker   int kmeans_data_size;
767*fb1b10abSAndroid Build Coastguard Worker   int kmeans_data_stride;
768*fb1b10abSAndroid Build Coastguard Worker   double kmeans_ctr_ls[MAX_KMEANS_GROUPS];
769*fb1b10abSAndroid Build Coastguard Worker   double kmeans_boundary_ls[MAX_KMEANS_GROUPS];
770*fb1b10abSAndroid Build Coastguard Worker   int kmeans_count_ls[MAX_KMEANS_GROUPS];
771*fb1b10abSAndroid Build Coastguard Worker   int kmeans_ctr_num;
772*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_NON_GREEDY_MV
773*fb1b10abSAndroid Build Coastguard Worker   MotionFieldInfo motion_field_info;
774*fb1b10abSAndroid Build Coastguard Worker   int tpl_ready;
775*fb1b10abSAndroid Build Coastguard Worker   int_mv *select_mv_arr;
776*fb1b10abSAndroid Build Coastguard Worker #endif
777*fb1b10abSAndroid Build Coastguard Worker 
778*fb1b10abSAndroid Build Coastguard Worker   TileDataEnc *tile_data;
779*fb1b10abSAndroid Build Coastguard Worker   int allocated_tiles;  // Keep track of memory allocated for tiles.
780*fb1b10abSAndroid Build Coastguard Worker 
781*fb1b10abSAndroid Build Coastguard Worker   int scaled_ref_idx[REFS_PER_FRAME];
782*fb1b10abSAndroid Build Coastguard Worker   int lst_fb_idx;
783*fb1b10abSAndroid Build Coastguard Worker   int gld_fb_idx;
784*fb1b10abSAndroid Build Coastguard Worker   int alt_fb_idx;
785*fb1b10abSAndroid Build Coastguard Worker 
786*fb1b10abSAndroid Build Coastguard Worker   int ref_fb_idx[REF_FRAMES];
787*fb1b10abSAndroid Build Coastguard Worker 
788*fb1b10abSAndroid Build Coastguard Worker   int refresh_last_frame;
789*fb1b10abSAndroid Build Coastguard Worker   int refresh_golden_frame;
790*fb1b10abSAndroid Build Coastguard Worker   int refresh_alt_ref_frame;
791*fb1b10abSAndroid Build Coastguard Worker 
792*fb1b10abSAndroid Build Coastguard Worker   int ext_refresh_frame_flags_pending;
793*fb1b10abSAndroid Build Coastguard Worker   int ext_refresh_last_frame;
794*fb1b10abSAndroid Build Coastguard Worker   int ext_refresh_golden_frame;
795*fb1b10abSAndroid Build Coastguard Worker   int ext_refresh_alt_ref_frame;
796*fb1b10abSAndroid Build Coastguard Worker 
797*fb1b10abSAndroid Build Coastguard Worker   int ext_refresh_frame_context_pending;
798*fb1b10abSAndroid Build Coastguard Worker   int ext_refresh_frame_context;
799*fb1b10abSAndroid Build Coastguard Worker 
800*fb1b10abSAndroid Build Coastguard Worker   int64_t norm_wiener_variance;
801*fb1b10abSAndroid Build Coastguard Worker   int64_t *mb_wiener_variance;
802*fb1b10abSAndroid Build Coastguard Worker   int mb_wiener_var_rows;
803*fb1b10abSAndroid Build Coastguard Worker   int mb_wiener_var_cols;
804*fb1b10abSAndroid Build Coastguard Worker   double *mi_ssim_rdmult_scaling_factors;
805*fb1b10abSAndroid Build Coastguard Worker 
806*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG last_frame_uf;
807*fb1b10abSAndroid Build Coastguard Worker 
808*fb1b10abSAndroid Build Coastguard Worker   TOKENEXTRA *tile_tok[4][1 << 6];
809*fb1b10abSAndroid Build Coastguard Worker   TOKENLIST *tplist[4][1 << 6];
810*fb1b10abSAndroid Build Coastguard Worker 
811*fb1b10abSAndroid Build Coastguard Worker   // Ambient reconstruction err target for force key frames
812*fb1b10abSAndroid Build Coastguard Worker   int64_t ambient_err;
813*fb1b10abSAndroid Build Coastguard Worker 
814*fb1b10abSAndroid Build Coastguard Worker   RD_CONTROL rd_ctrl;
815*fb1b10abSAndroid Build Coastguard Worker   RD_OPT rd;
816*fb1b10abSAndroid Build Coastguard Worker 
817*fb1b10abSAndroid Build Coastguard Worker   CODING_CONTEXT coding_context;
818*fb1b10abSAndroid Build Coastguard Worker 
819*fb1b10abSAndroid Build Coastguard Worker   int *nmvcosts[2];
820*fb1b10abSAndroid Build Coastguard Worker   int *nmvcosts_hp[2];
821*fb1b10abSAndroid Build Coastguard Worker   int *nmvsadcosts[2];
822*fb1b10abSAndroid Build Coastguard Worker   int *nmvsadcosts_hp[2];
823*fb1b10abSAndroid Build Coastguard Worker 
824*fb1b10abSAndroid Build Coastguard Worker   int64_t last_time_stamp_seen;
825*fb1b10abSAndroid Build Coastguard Worker   int64_t last_end_time_stamp_seen;
826*fb1b10abSAndroid Build Coastguard Worker   int64_t first_time_stamp_ever;
827*fb1b10abSAndroid Build Coastguard Worker 
828*fb1b10abSAndroid Build Coastguard Worker   RATE_CONTROL rc;
829*fb1b10abSAndroid Build Coastguard Worker   double framerate;
830*fb1b10abSAndroid Build Coastguard Worker 
831*fb1b10abSAndroid Build Coastguard Worker   int interp_filter_selected[REF_FRAMES][SWITCHABLE];
832*fb1b10abSAndroid Build Coastguard Worker 
833*fb1b10abSAndroid Build Coastguard Worker   struct vpx_codec_pkt_list *output_pkt_list;
834*fb1b10abSAndroid Build Coastguard Worker 
835*fb1b10abSAndroid Build Coastguard Worker   MBGRAPH_FRAME_STATS mbgraph_stats[MAX_LAG_BUFFERS];
836*fb1b10abSAndroid Build Coastguard Worker   int mbgraph_n_frames;  // number of frames filled in the above
837*fb1b10abSAndroid Build Coastguard Worker   int static_mb_pct;     // % forced skip mbs by segmentation
838*fb1b10abSAndroid Build Coastguard Worker   int ref_frame_flags;
839*fb1b10abSAndroid Build Coastguard Worker 
840*fb1b10abSAndroid Build Coastguard Worker   SPEED_FEATURES sf;
841*fb1b10abSAndroid Build Coastguard Worker 
842*fb1b10abSAndroid Build Coastguard Worker   uint32_t max_mv_magnitude;
843*fb1b10abSAndroid Build Coastguard Worker   int mv_step_param;
844*fb1b10abSAndroid Build Coastguard Worker 
845*fb1b10abSAndroid Build Coastguard Worker   int allow_comp_inter_inter;
846*fb1b10abSAndroid Build Coastguard Worker 
847*fb1b10abSAndroid Build Coastguard Worker   // Default value is 1. From first pass stats, encode_breakout may be disabled.
848*fb1b10abSAndroid Build Coastguard Worker   ENCODE_BREAKOUT_TYPE allow_encode_breakout;
849*fb1b10abSAndroid Build Coastguard Worker 
850*fb1b10abSAndroid Build Coastguard Worker   // Get threshold from external input. A suggested threshold is 800 for HD
851*fb1b10abSAndroid Build Coastguard Worker   // clips, and 300 for < HD clips.
852*fb1b10abSAndroid Build Coastguard Worker   int encode_breakout;
853*fb1b10abSAndroid Build Coastguard Worker 
854*fb1b10abSAndroid Build Coastguard Worker   uint8_t *segmentation_map;
855*fb1b10abSAndroid Build Coastguard Worker 
856*fb1b10abSAndroid Build Coastguard Worker   uint8_t *skin_map;
857*fb1b10abSAndroid Build Coastguard Worker 
858*fb1b10abSAndroid Build Coastguard Worker   // segment threshold for encode breakout
859*fb1b10abSAndroid Build Coastguard Worker   int segment_encode_breakout[MAX_SEGMENTS];
860*fb1b10abSAndroid Build Coastguard Worker 
861*fb1b10abSAndroid Build Coastguard Worker   CYCLIC_REFRESH *cyclic_refresh;
862*fb1b10abSAndroid Build Coastguard Worker   ActiveMap active_map;
863*fb1b10abSAndroid Build Coastguard Worker 
864*fb1b10abSAndroid Build Coastguard Worker   fractional_mv_step_fp *find_fractional_mv_step;
865*fb1b10abSAndroid Build Coastguard Worker   struct scale_factors me_sf;
866*fb1b10abSAndroid Build Coastguard Worker   vp9_diamond_search_fn_t diamond_search_sad;
867*fb1b10abSAndroid Build Coastguard Worker   vp9_variance_fn_ptr_t fn_ptr[BLOCK_SIZES];
868*fb1b10abSAndroid Build Coastguard Worker   uint64_t time_receive_data;
869*fb1b10abSAndroid Build Coastguard Worker   uint64_t time_compress_data;
870*fb1b10abSAndroid Build Coastguard Worker   uint64_t time_pick_lpf;
871*fb1b10abSAndroid Build Coastguard Worker   uint64_t time_encode_sb_row;
872*fb1b10abSAndroid Build Coastguard Worker 
873*fb1b10abSAndroid Build Coastguard Worker   TWO_PASS twopass;
874*fb1b10abSAndroid Build Coastguard Worker 
875*fb1b10abSAndroid Build Coastguard Worker   // Force recalculation of segment_ids for each mode info
876*fb1b10abSAndroid Build Coastguard Worker   uint8_t force_update_segmentation;
877*fb1b10abSAndroid Build Coastguard Worker 
878*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG tf_buffer;
879*fb1b10abSAndroid Build Coastguard Worker 
880*fb1b10abSAndroid Build Coastguard Worker   // class responsible for adaptive
881*fb1b10abSAndroid Build Coastguard Worker   // quantization of altref frames
882*fb1b10abSAndroid Build Coastguard Worker   struct ALT_REF_AQ *alt_ref_aq;
883*fb1b10abSAndroid Build Coastguard Worker 
884*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_INTERNAL_STATS
885*fb1b10abSAndroid Build Coastguard Worker   unsigned int mode_chosen_counts[MAX_MODES];
886*fb1b10abSAndroid Build Coastguard Worker 
887*fb1b10abSAndroid Build Coastguard Worker   int count;
888*fb1b10abSAndroid Build Coastguard Worker   uint64_t total_sq_error;
889*fb1b10abSAndroid Build Coastguard Worker   uint64_t total_samples;
890*fb1b10abSAndroid Build Coastguard Worker   ImageStat psnr;
891*fb1b10abSAndroid Build Coastguard Worker 
892*fb1b10abSAndroid Build Coastguard Worker   uint64_t totalp_sq_error;
893*fb1b10abSAndroid Build Coastguard Worker   uint64_t totalp_samples;
894*fb1b10abSAndroid Build Coastguard Worker   ImageStat psnrp;
895*fb1b10abSAndroid Build Coastguard Worker 
896*fb1b10abSAndroid Build Coastguard Worker   double total_blockiness;
897*fb1b10abSAndroid Build Coastguard Worker   double worst_blockiness;
898*fb1b10abSAndroid Build Coastguard Worker 
899*fb1b10abSAndroid Build Coastguard Worker   uint64_t bytes;
900*fb1b10abSAndroid Build Coastguard Worker   double summed_quality;
901*fb1b10abSAndroid Build Coastguard Worker   double summed_weights;
902*fb1b10abSAndroid Build Coastguard Worker   double summedp_quality;
903*fb1b10abSAndroid Build Coastguard Worker   double summedp_weights;
904*fb1b10abSAndroid Build Coastguard Worker   unsigned int tot_recode_hits;
905*fb1b10abSAndroid Build Coastguard Worker   double worst_ssim;
906*fb1b10abSAndroid Build Coastguard Worker 
907*fb1b10abSAndroid Build Coastguard Worker   ImageStat ssimg;
908*fb1b10abSAndroid Build Coastguard Worker   ImageStat fastssim;
909*fb1b10abSAndroid Build Coastguard Worker   ImageStat psnrhvs;
910*fb1b10abSAndroid Build Coastguard Worker 
911*fb1b10abSAndroid Build Coastguard Worker   int b_calculate_ssimg;
912*fb1b10abSAndroid Build Coastguard Worker   int b_calculate_blockiness;
913*fb1b10abSAndroid Build Coastguard Worker 
914*fb1b10abSAndroid Build Coastguard Worker   int b_calculate_consistency;
915*fb1b10abSAndroid Build Coastguard Worker 
916*fb1b10abSAndroid Build Coastguard Worker   double total_inconsistency;
917*fb1b10abSAndroid Build Coastguard Worker   double worst_consistency;
918*fb1b10abSAndroid Build Coastguard Worker   Ssimv *ssim_vars;
919*fb1b10abSAndroid Build Coastguard Worker   Metrics metrics;
920*fb1b10abSAndroid Build Coastguard Worker #endif
921*fb1b10abSAndroid Build Coastguard Worker   int b_calculate_psnr;
922*fb1b10abSAndroid Build Coastguard Worker 
923*fb1b10abSAndroid Build Coastguard Worker   int droppable;
924*fb1b10abSAndroid Build Coastguard Worker 
925*fb1b10abSAndroid Build Coastguard Worker   int initial_width;
926*fb1b10abSAndroid Build Coastguard Worker   int initial_height;
927*fb1b10abSAndroid Build Coastguard Worker   int initial_mbs;  // Number of MBs in the full-size frame; to be used to
928*fb1b10abSAndroid Build Coastguard Worker                     // normalize the firstpass stats. This will differ from the
929*fb1b10abSAndroid Build Coastguard Worker                     // number of MBs in the current frame when the frame is
930*fb1b10abSAndroid Build Coastguard Worker                     // scaled.
931*fb1b10abSAndroid Build Coastguard Worker 
932*fb1b10abSAndroid Build Coastguard Worker   int last_coded_width;
933*fb1b10abSAndroid Build Coastguard Worker   int last_coded_height;
934*fb1b10abSAndroid Build Coastguard Worker 
935*fb1b10abSAndroid Build Coastguard Worker   int use_svc;
936*fb1b10abSAndroid Build Coastguard Worker 
937*fb1b10abSAndroid Build Coastguard Worker   SVC svc;
938*fb1b10abSAndroid Build Coastguard Worker 
939*fb1b10abSAndroid Build Coastguard Worker   // Store frame variance info in SOURCE_VAR_BASED_PARTITION search type.
940*fb1b10abSAndroid Build Coastguard Worker   Diff *source_diff_var;
941*fb1b10abSAndroid Build Coastguard Worker   // The threshold used in SOURCE_VAR_BASED_PARTITION search type.
942*fb1b10abSAndroid Build Coastguard Worker   unsigned int source_var_thresh;
943*fb1b10abSAndroid Build Coastguard Worker   int frames_till_next_var_check;
944*fb1b10abSAndroid Build Coastguard Worker 
945*fb1b10abSAndroid Build Coastguard Worker   int frame_flags;
946*fb1b10abSAndroid Build Coastguard Worker 
947*fb1b10abSAndroid Build Coastguard Worker   search_site_config ss_cfg;
948*fb1b10abSAndroid Build Coastguard Worker 
949*fb1b10abSAndroid Build Coastguard Worker   int mbmode_cost[INTRA_MODES];
950*fb1b10abSAndroid Build Coastguard Worker   unsigned int inter_mode_cost[INTER_MODE_CONTEXTS][INTER_MODES];
951*fb1b10abSAndroid Build Coastguard Worker   int intra_uv_mode_cost[FRAME_TYPES][INTRA_MODES][INTRA_MODES];
952*fb1b10abSAndroid Build Coastguard Worker   int y_mode_costs[INTRA_MODES][INTRA_MODES][INTRA_MODES];
953*fb1b10abSAndroid Build Coastguard Worker   int switchable_interp_costs[SWITCHABLE_FILTER_CONTEXTS][SWITCHABLE_FILTERS];
954*fb1b10abSAndroid Build Coastguard Worker   int partition_cost[PARTITION_CONTEXTS][PARTITION_TYPES];
955*fb1b10abSAndroid Build Coastguard Worker   // Indices are:  max_tx_size-1,  tx_size_ctx,    tx_size
956*fb1b10abSAndroid Build Coastguard Worker   int tx_size_cost[TX_SIZES - 1][TX_SIZE_CONTEXTS][TX_SIZES];
957*fb1b10abSAndroid Build Coastguard Worker 
958*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_TEMPORAL_DENOISING
959*fb1b10abSAndroid Build Coastguard Worker   VP9_DENOISER denoiser;
960*fb1b10abSAndroid Build Coastguard Worker #endif
961*fb1b10abSAndroid Build Coastguard Worker 
962*fb1b10abSAndroid Build Coastguard Worker   int resize_pending;
963*fb1b10abSAndroid Build Coastguard Worker   RESIZE_STATE resize_state;
964*fb1b10abSAndroid Build Coastguard Worker   int external_resize;
965*fb1b10abSAndroid Build Coastguard Worker   int resize_scale_num;
966*fb1b10abSAndroid Build Coastguard Worker   int resize_scale_den;
967*fb1b10abSAndroid Build Coastguard Worker   int resize_avg_qp;
968*fb1b10abSAndroid Build Coastguard Worker   int resize_buffer_underflow;
969*fb1b10abSAndroid Build Coastguard Worker   int resize_count;
970*fb1b10abSAndroid Build Coastguard Worker 
971*fb1b10abSAndroid Build Coastguard Worker   int use_skin_detection;
972*fb1b10abSAndroid Build Coastguard Worker 
973*fb1b10abSAndroid Build Coastguard Worker   int target_level;
974*fb1b10abSAndroid Build Coastguard Worker 
975*fb1b10abSAndroid Build Coastguard Worker   NOISE_ESTIMATE noise_estimate;
976*fb1b10abSAndroid Build Coastguard Worker 
977*fb1b10abSAndroid Build Coastguard Worker   // Count on how many consecutive times a block uses small/zeromv for encoding.
978*fb1b10abSAndroid Build Coastguard Worker   uint8_t *consec_zero_mv;
979*fb1b10abSAndroid Build Coastguard Worker 
980*fb1b10abSAndroid Build Coastguard Worker   // VAR_BASED_PARTITION thresholds
981*fb1b10abSAndroid Build Coastguard Worker   // 0 - threshold_64x64; 1 - threshold_32x32;
982*fb1b10abSAndroid Build Coastguard Worker   // 2 - threshold_16x16; 3 - vbp_threshold_8x8;
983*fb1b10abSAndroid Build Coastguard Worker   int64_t vbp_thresholds[4];
984*fb1b10abSAndroid Build Coastguard Worker   int64_t vbp_threshold_minmax;
985*fb1b10abSAndroid Build Coastguard Worker   int64_t vbp_threshold_sad;
986*fb1b10abSAndroid Build Coastguard Worker   // Threshold used for partition copy
987*fb1b10abSAndroid Build Coastguard Worker   int64_t vbp_threshold_copy;
988*fb1b10abSAndroid Build Coastguard Worker   BLOCK_SIZE vbp_bsize_min;
989*fb1b10abSAndroid Build Coastguard Worker 
990*fb1b10abSAndroid Build Coastguard Worker   // Multi-threading
991*fb1b10abSAndroid Build Coastguard Worker   int num_workers;
992*fb1b10abSAndroid Build Coastguard Worker   VPxWorker *workers;
993*fb1b10abSAndroid Build Coastguard Worker   struct EncWorkerData *tile_thr_data;
994*fb1b10abSAndroid Build Coastguard Worker   VP9LfSync lf_row_sync;
995*fb1b10abSAndroid Build Coastguard Worker   struct VP9BitstreamWorkerData *vp9_bitstream_worker_data;
996*fb1b10abSAndroid Build Coastguard Worker 
997*fb1b10abSAndroid Build Coastguard Worker   int keep_level_stats;
998*fb1b10abSAndroid Build Coastguard Worker   Vp9LevelInfo level_info;
999*fb1b10abSAndroid Build Coastguard Worker   MultiThreadHandle multi_thread_ctxt;
1000*fb1b10abSAndroid Build Coastguard Worker   void (*row_mt_sync_read_ptr)(VP9RowMTSync *const, int, int);
1001*fb1b10abSAndroid Build Coastguard Worker   void (*row_mt_sync_write_ptr)(VP9RowMTSync *const, int, int, const int);
1002*fb1b10abSAndroid Build Coastguard Worker   ARNRFilterData arnr_filter_data;
1003*fb1b10abSAndroid Build Coastguard Worker 
1004*fb1b10abSAndroid Build Coastguard Worker   int row_mt;
1005*fb1b10abSAndroid Build Coastguard Worker   unsigned int row_mt_bit_exact;
1006*fb1b10abSAndroid Build Coastguard Worker 
1007*fb1b10abSAndroid Build Coastguard Worker   // Previous Partition Info
1008*fb1b10abSAndroid Build Coastguard Worker   BLOCK_SIZE *prev_partition;
1009*fb1b10abSAndroid Build Coastguard Worker   int8_t *prev_segment_id;
1010*fb1b10abSAndroid Build Coastguard Worker   // Used to save the status of whether a block has a low variance in
1011*fb1b10abSAndroid Build Coastguard Worker   // choose_partitioning. 0 for 64x64, 1~2 for 64x32, 3~4 for 32x64, 5~8 for
1012*fb1b10abSAndroid Build Coastguard Worker   // 32x32, 9~24 for 16x16.
1013*fb1b10abSAndroid Build Coastguard Worker   // This is for the last frame and is copied to the current frame
1014*fb1b10abSAndroid Build Coastguard Worker   // when partition copy happens.
1015*fb1b10abSAndroid Build Coastguard Worker   uint8_t *prev_variance_low;
1016*fb1b10abSAndroid Build Coastguard Worker   uint8_t *copied_frame_cnt;
1017*fb1b10abSAndroid Build Coastguard Worker   uint8_t max_copied_frame;
1018*fb1b10abSAndroid Build Coastguard Worker   // If the last frame is dropped, we don't copy partition.
1019*fb1b10abSAndroid Build Coastguard Worker   uint8_t last_frame_dropped;
1020*fb1b10abSAndroid Build Coastguard Worker 
1021*fb1b10abSAndroid Build Coastguard Worker   // For each superblock: keeps track of the last time (in frame distance) the
1022*fb1b10abSAndroid Build Coastguard Worker   // the superblock did not have low source sad.
1023*fb1b10abSAndroid Build Coastguard Worker   uint8_t *content_state_sb_fd;
1024*fb1b10abSAndroid Build Coastguard Worker 
1025*fb1b10abSAndroid Build Coastguard Worker   int compute_source_sad_onepass;
1026*fb1b10abSAndroid Build Coastguard Worker 
1027*fb1b10abSAndroid Build Coastguard Worker   int compute_frame_low_motion_onepass;
1028*fb1b10abSAndroid Build Coastguard Worker 
1029*fb1b10abSAndroid Build Coastguard Worker   LevelConstraint level_constraint;
1030*fb1b10abSAndroid Build Coastguard Worker 
1031*fb1b10abSAndroid Build Coastguard Worker   uint8_t *count_arf_frame_usage;
1032*fb1b10abSAndroid Build Coastguard Worker   uint8_t *count_lastgolden_frame_usage;
1033*fb1b10abSAndroid Build Coastguard Worker 
1034*fb1b10abSAndroid Build Coastguard Worker   int multi_layer_arf;
1035*fb1b10abSAndroid Build Coastguard Worker   vpx_roi_map_t roi;
1036*fb1b10abSAndroid Build Coastguard Worker 
1037*fb1b10abSAndroid Build Coastguard Worker   LOOPFILTER_CONTROL loopfilter_ctrl;
1038*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_RATE_CTRL
1039*fb1b10abSAndroid Build Coastguard Worker   ENCODE_COMMAND encode_command;
1040*fb1b10abSAndroid Build Coastguard Worker   PARTITION_INFO *partition_info;
1041*fb1b10abSAndroid Build Coastguard Worker   MOTION_VECTOR_INFO *motion_vector_info;
1042*fb1b10abSAndroid Build Coastguard Worker   MOTION_VECTOR_INFO *fp_motion_vector_info;
1043*fb1b10abSAndroid Build Coastguard Worker   TplDepStats *tpl_stats_info;
1044*fb1b10abSAndroid Build Coastguard Worker 
1045*fb1b10abSAndroid Build Coastguard Worker   RATE_QSTEP_MODEL rq_model[ENCODE_FRAME_TYPES];
1046*fb1b10abSAndroid Build Coastguard Worker #endif
1047*fb1b10abSAndroid Build Coastguard Worker   EXT_RATECTRL ext_ratectrl;
1048*fb1b10abSAndroid Build Coastguard Worker 
1049*fb1b10abSAndroid Build Coastguard Worker   int fixed_qp_onepass;
1050*fb1b10abSAndroid Build Coastguard Worker 
1051*fb1b10abSAndroid Build Coastguard Worker   // Flag to keep track of dynamic change in deadline mode
1052*fb1b10abSAndroid Build Coastguard Worker   // (good/best/realtime).
1053*fb1b10abSAndroid Build Coastguard Worker   MODE deadline_mode_previous_frame;
1054*fb1b10abSAndroid Build Coastguard Worker 
1055*fb1b10abSAndroid Build Coastguard Worker   // Flag to disable scene detection when rtc rate control library is used.
1056*fb1b10abSAndroid Build Coastguard Worker   int disable_scene_detection_rtc_ratectrl;
1057*fb1b10abSAndroid Build Coastguard Worker 
1058*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_COLLECT_COMPONENT_TIMING
1059*fb1b10abSAndroid Build Coastguard Worker   /*!
1060*fb1b10abSAndroid Build Coastguard Worker    * component_time[] are initialized to zero while encoder starts.
1061*fb1b10abSAndroid Build Coastguard Worker    */
1062*fb1b10abSAndroid Build Coastguard Worker   uint64_t component_time[kTimingComponents];
1063*fb1b10abSAndroid Build Coastguard Worker   /*!
1064*fb1b10abSAndroid Build Coastguard Worker    * Stores timing for individual components between calls of start_timing()
1065*fb1b10abSAndroid Build Coastguard Worker    * and end_timing().
1066*fb1b10abSAndroid Build Coastguard Worker    */
1067*fb1b10abSAndroid Build Coastguard Worker   struct vpx_usec_timer component_timer[kTimingComponents];
1068*fb1b10abSAndroid Build Coastguard Worker   /*!
1069*fb1b10abSAndroid Build Coastguard Worker    * frame_component_time[] are initialized to zero at beginning of each frame.
1070*fb1b10abSAndroid Build Coastguard Worker    */
1071*fb1b10abSAndroid Build Coastguard Worker   uint64_t frame_component_time[kTimingComponents];
1072*fb1b10abSAndroid Build Coastguard Worker #endif
1073*fb1b10abSAndroid Build Coastguard Worker } VP9_COMP;
1074*fb1b10abSAndroid Build Coastguard Worker 
1075*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_RATE_CTRL
1076*fb1b10abSAndroid Build Coastguard Worker // Allocates memory for the partition information.
1077*fb1b10abSAndroid Build Coastguard Worker // The unit size is each 4x4 block.
1078*fb1b10abSAndroid Build Coastguard Worker // Only called once in vp9_create_compressor().
partition_info_init(struct VP9_COMP * cpi)1079*fb1b10abSAndroid Build Coastguard Worker static INLINE void partition_info_init(struct VP9_COMP *cpi) {
1080*fb1b10abSAndroid Build Coastguard Worker   VP9_COMMON *const cm = &cpi->common;
1081*fb1b10abSAndroid Build Coastguard Worker   const int unit_width = get_num_unit_4x4(cpi->frame_info.frame_width);
1082*fb1b10abSAndroid Build Coastguard Worker   const int unit_height = get_num_unit_4x4(cpi->frame_info.frame_height);
1083*fb1b10abSAndroid Build Coastguard Worker   CHECK_MEM_ERROR(&cm->error, cpi->partition_info,
1084*fb1b10abSAndroid Build Coastguard Worker                   (PARTITION_INFO *)vpx_calloc(unit_width * unit_height,
1085*fb1b10abSAndroid Build Coastguard Worker                                                sizeof(PARTITION_INFO)));
1086*fb1b10abSAndroid Build Coastguard Worker   memset(cpi->partition_info, 0,
1087*fb1b10abSAndroid Build Coastguard Worker          unit_width * unit_height * sizeof(PARTITION_INFO));
1088*fb1b10abSAndroid Build Coastguard Worker }
1089*fb1b10abSAndroid Build Coastguard Worker 
1090*fb1b10abSAndroid Build Coastguard Worker // Frees memory of the partition information.
1091*fb1b10abSAndroid Build Coastguard Worker // Only called once in dealloc_compressor_data().
free_partition_info(struct VP9_COMP * cpi)1092*fb1b10abSAndroid Build Coastguard Worker static INLINE void free_partition_info(struct VP9_COMP *cpi) {
1093*fb1b10abSAndroid Build Coastguard Worker   vpx_free(cpi->partition_info);
1094*fb1b10abSAndroid Build Coastguard Worker   cpi->partition_info = NULL;
1095*fb1b10abSAndroid Build Coastguard Worker }
1096*fb1b10abSAndroid Build Coastguard Worker 
reset_mv_info(MOTION_VECTOR_INFO * mv_info)1097*fb1b10abSAndroid Build Coastguard Worker static INLINE void reset_mv_info(MOTION_VECTOR_INFO *mv_info) {
1098*fb1b10abSAndroid Build Coastguard Worker   mv_info->ref_frame[0] = NO_REF_FRAME;
1099*fb1b10abSAndroid Build Coastguard Worker   mv_info->ref_frame[1] = NO_REF_FRAME;
1100*fb1b10abSAndroid Build Coastguard Worker   mv_info->mv[0].as_int = INVALID_MV;
1101*fb1b10abSAndroid Build Coastguard Worker   mv_info->mv[1].as_int = INVALID_MV;
1102*fb1b10abSAndroid Build Coastguard Worker }
1103*fb1b10abSAndroid Build Coastguard Worker 
1104*fb1b10abSAndroid Build Coastguard Worker // Allocates memory for the motion vector information.
1105*fb1b10abSAndroid Build Coastguard Worker // The unit size is each 4x4 block.
1106*fb1b10abSAndroid Build Coastguard Worker // Only called once in vp9_create_compressor().
motion_vector_info_init(struct VP9_COMP * cpi)1107*fb1b10abSAndroid Build Coastguard Worker static INLINE void motion_vector_info_init(struct VP9_COMP *cpi) {
1108*fb1b10abSAndroid Build Coastguard Worker   VP9_COMMON *const cm = &cpi->common;
1109*fb1b10abSAndroid Build Coastguard Worker   const int unit_width = get_num_unit_4x4(cpi->frame_info.frame_width);
1110*fb1b10abSAndroid Build Coastguard Worker   const int unit_height = get_num_unit_4x4(cpi->frame_info.frame_height);
1111*fb1b10abSAndroid Build Coastguard Worker   CHECK_MEM_ERROR(&cm->error, cpi->motion_vector_info,
1112*fb1b10abSAndroid Build Coastguard Worker                   (MOTION_VECTOR_INFO *)vpx_calloc(unit_width * unit_height,
1113*fb1b10abSAndroid Build Coastguard Worker                                                    sizeof(MOTION_VECTOR_INFO)));
1114*fb1b10abSAndroid Build Coastguard Worker   memset(cpi->motion_vector_info, 0,
1115*fb1b10abSAndroid Build Coastguard Worker          unit_width * unit_height * sizeof(MOTION_VECTOR_INFO));
1116*fb1b10abSAndroid Build Coastguard Worker }
1117*fb1b10abSAndroid Build Coastguard Worker 
1118*fb1b10abSAndroid Build Coastguard Worker // Frees memory of the motion vector information.
1119*fb1b10abSAndroid Build Coastguard Worker // Only called once in dealloc_compressor_data().
free_motion_vector_info(struct VP9_COMP * cpi)1120*fb1b10abSAndroid Build Coastguard Worker static INLINE void free_motion_vector_info(struct VP9_COMP *cpi) {
1121*fb1b10abSAndroid Build Coastguard Worker   vpx_free(cpi->motion_vector_info);
1122*fb1b10abSAndroid Build Coastguard Worker   cpi->motion_vector_info = NULL;
1123*fb1b10abSAndroid Build Coastguard Worker }
1124*fb1b10abSAndroid Build Coastguard Worker 
1125*fb1b10abSAndroid Build Coastguard Worker // Allocates memory for the tpl stats information.
1126*fb1b10abSAndroid Build Coastguard Worker // Only called once in vp9_create_compressor().
tpl_stats_info_init(struct VP9_COMP * cpi)1127*fb1b10abSAndroid Build Coastguard Worker static INLINE void tpl_stats_info_init(struct VP9_COMP *cpi) {
1128*fb1b10abSAndroid Build Coastguard Worker   VP9_COMMON *const cm = &cpi->common;
1129*fb1b10abSAndroid Build Coastguard Worker   CHECK_MEM_ERROR(
1130*fb1b10abSAndroid Build Coastguard Worker       &cm->error, cpi->tpl_stats_info,
1131*fb1b10abSAndroid Build Coastguard Worker       (TplDepStats *)vpx_calloc(MAX_LAG_BUFFERS, sizeof(TplDepStats)));
1132*fb1b10abSAndroid Build Coastguard Worker   memset(cpi->tpl_stats_info, 0, MAX_LAG_BUFFERS * sizeof(TplDepStats));
1133*fb1b10abSAndroid Build Coastguard Worker }
1134*fb1b10abSAndroid Build Coastguard Worker 
1135*fb1b10abSAndroid Build Coastguard Worker // Frees memory of the tpl stats information.
1136*fb1b10abSAndroid Build Coastguard Worker // Only called once in dealloc_compressor_data().
free_tpl_stats_info(struct VP9_COMP * cpi)1137*fb1b10abSAndroid Build Coastguard Worker static INLINE void free_tpl_stats_info(struct VP9_COMP *cpi) {
1138*fb1b10abSAndroid Build Coastguard Worker   vpx_free(cpi->tpl_stats_info);
1139*fb1b10abSAndroid Build Coastguard Worker   cpi->tpl_stats_info = NULL;
1140*fb1b10abSAndroid Build Coastguard Worker }
1141*fb1b10abSAndroid Build Coastguard Worker 
1142*fb1b10abSAndroid Build Coastguard Worker // Allocates memory for the first pass motion vector information.
1143*fb1b10abSAndroid Build Coastguard Worker // The unit size is each 16x16 block.
1144*fb1b10abSAndroid Build Coastguard Worker // Only called once in vp9_create_compressor().
fp_motion_vector_info_init(struct VP9_COMP * cpi)1145*fb1b10abSAndroid Build Coastguard Worker static INLINE void fp_motion_vector_info_init(struct VP9_COMP *cpi) {
1146*fb1b10abSAndroid Build Coastguard Worker   VP9_COMMON *const cm = &cpi->common;
1147*fb1b10abSAndroid Build Coastguard Worker   const int unit_width = get_num_unit_16x16(cpi->frame_info.frame_width);
1148*fb1b10abSAndroid Build Coastguard Worker   const int unit_height = get_num_unit_16x16(cpi->frame_info.frame_height);
1149*fb1b10abSAndroid Build Coastguard Worker   CHECK_MEM_ERROR(&cm->error, cpi->fp_motion_vector_info,
1150*fb1b10abSAndroid Build Coastguard Worker                   (MOTION_VECTOR_INFO *)vpx_calloc(unit_width * unit_height,
1151*fb1b10abSAndroid Build Coastguard Worker                                                    sizeof(MOTION_VECTOR_INFO)));
1152*fb1b10abSAndroid Build Coastguard Worker }
1153*fb1b10abSAndroid Build Coastguard Worker 
fp_motion_vector_info_reset(int frame_width,int frame_height,MOTION_VECTOR_INFO * fp_motion_vector_info)1154*fb1b10abSAndroid Build Coastguard Worker static INLINE void fp_motion_vector_info_reset(
1155*fb1b10abSAndroid Build Coastguard Worker     int frame_width, int frame_height,
1156*fb1b10abSAndroid Build Coastguard Worker     MOTION_VECTOR_INFO *fp_motion_vector_info) {
1157*fb1b10abSAndroid Build Coastguard Worker   const int unit_width = get_num_unit_16x16(frame_width);
1158*fb1b10abSAndroid Build Coastguard Worker   const int unit_height = get_num_unit_16x16(frame_height);
1159*fb1b10abSAndroid Build Coastguard Worker   int i;
1160*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < unit_width * unit_height; ++i) {
1161*fb1b10abSAndroid Build Coastguard Worker     reset_mv_info(fp_motion_vector_info + i);
1162*fb1b10abSAndroid Build Coastguard Worker   }
1163*fb1b10abSAndroid Build Coastguard Worker }
1164*fb1b10abSAndroid Build Coastguard Worker 
1165*fb1b10abSAndroid Build Coastguard Worker // Frees memory of the first pass motion vector information.
1166*fb1b10abSAndroid Build Coastguard Worker // Only called once in dealloc_compressor_data().
free_fp_motion_vector_info(struct VP9_COMP * cpi)1167*fb1b10abSAndroid Build Coastguard Worker static INLINE void free_fp_motion_vector_info(struct VP9_COMP *cpi) {
1168*fb1b10abSAndroid Build Coastguard Worker   vpx_free(cpi->fp_motion_vector_info);
1169*fb1b10abSAndroid Build Coastguard Worker   cpi->fp_motion_vector_info = NULL;
1170*fb1b10abSAndroid Build Coastguard Worker }
1171*fb1b10abSAndroid Build Coastguard Worker 
1172*fb1b10abSAndroid Build Coastguard Worker // This is the c-version counter part of ImageBuffer
1173*fb1b10abSAndroid Build Coastguard Worker typedef struct IMAGE_BUFFER {
1174*fb1b10abSAndroid Build Coastguard Worker   int allocated;
1175*fb1b10abSAndroid Build Coastguard Worker   int plane_width[3];
1176*fb1b10abSAndroid Build Coastguard Worker   int plane_height[3];
1177*fb1b10abSAndroid Build Coastguard Worker   uint8_t *plane_buffer[3];
1178*fb1b10abSAndroid Build Coastguard Worker } IMAGE_BUFFER;
1179*fb1b10abSAndroid Build Coastguard Worker 
1180*fb1b10abSAndroid Build Coastguard Worker #define RATE_CTRL_MAX_RECODE_NUM 7
1181*fb1b10abSAndroid Build Coastguard Worker 
1182*fb1b10abSAndroid Build Coastguard Worker typedef struct RATE_QINDEX_HISTORY {
1183*fb1b10abSAndroid Build Coastguard Worker   int recode_count;
1184*fb1b10abSAndroid Build Coastguard Worker   int q_index_history[RATE_CTRL_MAX_RECODE_NUM];
1185*fb1b10abSAndroid Build Coastguard Worker   int rate_history[RATE_CTRL_MAX_RECODE_NUM];
1186*fb1b10abSAndroid Build Coastguard Worker   int q_index_high;
1187*fb1b10abSAndroid Build Coastguard Worker   int q_index_low;
1188*fb1b10abSAndroid Build Coastguard Worker } RATE_QINDEX_HISTORY;
1189*fb1b10abSAndroid Build Coastguard Worker 
1190*fb1b10abSAndroid Build Coastguard Worker #endif  // CONFIG_RATE_CTRL
1191*fb1b10abSAndroid Build Coastguard Worker 
1192*fb1b10abSAndroid Build Coastguard Worker typedef struct ENCODE_FRAME_RESULT {
1193*fb1b10abSAndroid Build Coastguard Worker   int show_idx;
1194*fb1b10abSAndroid Build Coastguard Worker   FRAME_UPDATE_TYPE update_type;
1195*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_RATE_CTRL
1196*fb1b10abSAndroid Build Coastguard Worker   int frame_coding_index;
1197*fb1b10abSAndroid Build Coastguard Worker   int ref_frame_coding_indexes[MAX_INTER_REF_FRAMES];
1198*fb1b10abSAndroid Build Coastguard Worker   int ref_frame_valid_list[MAX_INTER_REF_FRAMES];
1199*fb1b10abSAndroid Build Coastguard Worker   double psnr;
1200*fb1b10abSAndroid Build Coastguard Worker   uint64_t sse;
1201*fb1b10abSAndroid Build Coastguard Worker   FRAME_COUNTS frame_counts;
1202*fb1b10abSAndroid Build Coastguard Worker   const PARTITION_INFO *partition_info;
1203*fb1b10abSAndroid Build Coastguard Worker   const MOTION_VECTOR_INFO *motion_vector_info;
1204*fb1b10abSAndroid Build Coastguard Worker   const TplDepStats *tpl_stats_info;
1205*fb1b10abSAndroid Build Coastguard Worker   IMAGE_BUFFER coded_frame;
1206*fb1b10abSAndroid Build Coastguard Worker   RATE_QINDEX_HISTORY rq_history;
1207*fb1b10abSAndroid Build Coastguard Worker #endif  // CONFIG_RATE_CTRL
1208*fb1b10abSAndroid Build Coastguard Worker   int quantize_index;
1209*fb1b10abSAndroid Build Coastguard Worker } ENCODE_FRAME_RESULT;
1210*fb1b10abSAndroid Build Coastguard Worker 
1211*fb1b10abSAndroid Build Coastguard Worker void vp9_init_encode_frame_result(ENCODE_FRAME_RESULT *encode_frame_result);
1212*fb1b10abSAndroid Build Coastguard Worker 
1213*fb1b10abSAndroid Build Coastguard Worker void vp9_initialize_enc(void);
1214*fb1b10abSAndroid Build Coastguard Worker 
1215*fb1b10abSAndroid Build Coastguard Worker void vp9_update_compressor_with_img_fmt(VP9_COMP *cpi, vpx_img_fmt_t img_fmt);
1216*fb1b10abSAndroid Build Coastguard Worker struct VP9_COMP *vp9_create_compressor(const VP9EncoderConfig *oxcf,
1217*fb1b10abSAndroid Build Coastguard Worker                                        BufferPool *const pool);
1218*fb1b10abSAndroid Build Coastguard Worker void vp9_remove_compressor(VP9_COMP *cpi);
1219*fb1b10abSAndroid Build Coastguard Worker 
1220*fb1b10abSAndroid Build Coastguard Worker void vp9_change_config(VP9_COMP *cpi, const VP9EncoderConfig *oxcf);
1221*fb1b10abSAndroid Build Coastguard Worker 
1222*fb1b10abSAndroid Build Coastguard Worker // receive a frames worth of data. caller can assume that a copy of this
1223*fb1b10abSAndroid Build Coastguard Worker // frame is made and not just a copy of the pointer..
1224*fb1b10abSAndroid Build Coastguard Worker int vp9_receive_raw_frame(VP9_COMP *cpi, vpx_enc_frame_flags_t frame_flags,
1225*fb1b10abSAndroid Build Coastguard Worker                           YV12_BUFFER_CONFIG *sd, int64_t time_stamp,
1226*fb1b10abSAndroid Build Coastguard Worker                           int64_t end_time);
1227*fb1b10abSAndroid Build Coastguard Worker 
1228*fb1b10abSAndroid Build Coastguard Worker int vp9_get_compressed_data(VP9_COMP *cpi, unsigned int *frame_flags,
1229*fb1b10abSAndroid Build Coastguard Worker                             size_t *size, uint8_t *dest, size_t dest_size,
1230*fb1b10abSAndroid Build Coastguard Worker                             int64_t *time_stamp, int64_t *time_end, int flush,
1231*fb1b10abSAndroid Build Coastguard Worker                             ENCODE_FRAME_RESULT *encode_frame_result);
1232*fb1b10abSAndroid Build Coastguard Worker 
1233*fb1b10abSAndroid Build Coastguard Worker int vp9_get_preview_raw_frame(VP9_COMP *cpi, YV12_BUFFER_CONFIG *dest,
1234*fb1b10abSAndroid Build Coastguard Worker                               vp9_ppflags_t *flags);
1235*fb1b10abSAndroid Build Coastguard Worker 
1236*fb1b10abSAndroid Build Coastguard Worker int vp9_use_as_reference(VP9_COMP *cpi, int ref_frame_flags);
1237*fb1b10abSAndroid Build Coastguard Worker 
1238*fb1b10abSAndroid Build Coastguard Worker void vp9_update_reference(VP9_COMP *cpi, int ref_frame_flags);
1239*fb1b10abSAndroid Build Coastguard Worker 
1240*fb1b10abSAndroid Build Coastguard Worker int vp9_copy_reference_enc(VP9_COMP *cpi, VP9_REFFRAME ref_frame_flag,
1241*fb1b10abSAndroid Build Coastguard Worker                            YV12_BUFFER_CONFIG *sd);
1242*fb1b10abSAndroid Build Coastguard Worker 
1243*fb1b10abSAndroid Build Coastguard Worker int vp9_set_reference_enc(VP9_COMP *cpi, VP9_REFFRAME ref_frame_flag,
1244*fb1b10abSAndroid Build Coastguard Worker                           YV12_BUFFER_CONFIG *sd);
1245*fb1b10abSAndroid Build Coastguard Worker 
1246*fb1b10abSAndroid Build Coastguard Worker int vp9_update_entropy(VP9_COMP *cpi, int update);
1247*fb1b10abSAndroid Build Coastguard Worker 
1248*fb1b10abSAndroid Build Coastguard Worker int vp9_set_active_map(VP9_COMP *cpi, unsigned char *new_map_16x16, int rows,
1249*fb1b10abSAndroid Build Coastguard Worker                        int cols);
1250*fb1b10abSAndroid Build Coastguard Worker 
1251*fb1b10abSAndroid Build Coastguard Worker int vp9_get_active_map(VP9_COMP *cpi, unsigned char *new_map_16x16, int rows,
1252*fb1b10abSAndroid Build Coastguard Worker                        int cols);
1253*fb1b10abSAndroid Build Coastguard Worker 
1254*fb1b10abSAndroid Build Coastguard Worker int vp9_set_internal_size(VP9_COMP *cpi, VPX_SCALING_MODE horiz_mode,
1255*fb1b10abSAndroid Build Coastguard Worker                           VPX_SCALING_MODE vert_mode);
1256*fb1b10abSAndroid Build Coastguard Worker 
1257*fb1b10abSAndroid Build Coastguard Worker int vp9_set_size_literal(VP9_COMP *cpi, unsigned int width,
1258*fb1b10abSAndroid Build Coastguard Worker                          unsigned int height);
1259*fb1b10abSAndroid Build Coastguard Worker 
1260*fb1b10abSAndroid Build Coastguard Worker void vp9_set_svc(VP9_COMP *cpi, int use_svc);
1261*fb1b10abSAndroid Build Coastguard Worker 
1262*fb1b10abSAndroid Build Coastguard Worker // Check for resetting the rc flags (rc_1_frame, rc_2_frame) if the
1263*fb1b10abSAndroid Build Coastguard Worker // configuration change has a large change in avg_frame_bandwidth.
1264*fb1b10abSAndroid Build Coastguard Worker // For SVC check for resetting based on spatial layer average bandwidth.
1265*fb1b10abSAndroid Build Coastguard Worker // Also reset buffer level to optimal level.
1266*fb1b10abSAndroid Build Coastguard Worker void vp9_check_reset_rc_flag(VP9_COMP *cpi);
1267*fb1b10abSAndroid Build Coastguard Worker 
1268*fb1b10abSAndroid Build Coastguard Worker void vp9_set_rc_buffer_sizes(VP9_COMP *cpi);
1269*fb1b10abSAndroid Build Coastguard Worker 
stack_pop(int * stack,int stack_size)1270*fb1b10abSAndroid Build Coastguard Worker static INLINE int stack_pop(int *stack, int stack_size) {
1271*fb1b10abSAndroid Build Coastguard Worker   int idx;
1272*fb1b10abSAndroid Build Coastguard Worker   const int r = stack[0];
1273*fb1b10abSAndroid Build Coastguard Worker   for (idx = 1; idx < stack_size; ++idx) stack[idx - 1] = stack[idx];
1274*fb1b10abSAndroid Build Coastguard Worker 
1275*fb1b10abSAndroid Build Coastguard Worker   return r;
1276*fb1b10abSAndroid Build Coastguard Worker }
1277*fb1b10abSAndroid Build Coastguard Worker 
stack_top(const int * stack)1278*fb1b10abSAndroid Build Coastguard Worker static INLINE int stack_top(const int *stack) { return stack[0]; }
1279*fb1b10abSAndroid Build Coastguard Worker 
stack_push(int * stack,int new_item,int stack_size)1280*fb1b10abSAndroid Build Coastguard Worker static INLINE void stack_push(int *stack, int new_item, int stack_size) {
1281*fb1b10abSAndroid Build Coastguard Worker   int idx;
1282*fb1b10abSAndroid Build Coastguard Worker   for (idx = stack_size; idx > 0; --idx) stack[idx] = stack[idx - 1];
1283*fb1b10abSAndroid Build Coastguard Worker   stack[0] = new_item;
1284*fb1b10abSAndroid Build Coastguard Worker }
1285*fb1b10abSAndroid Build Coastguard Worker 
stack_init(int * stack,int length)1286*fb1b10abSAndroid Build Coastguard Worker static INLINE void stack_init(int *stack, int length) {
1287*fb1b10abSAndroid Build Coastguard Worker   int idx;
1288*fb1b10abSAndroid Build Coastguard Worker   for (idx = 0; idx < length; ++idx) stack[idx] = -1;
1289*fb1b10abSAndroid Build Coastguard Worker }
1290*fb1b10abSAndroid Build Coastguard Worker 
1291*fb1b10abSAndroid Build Coastguard Worker int vp9_get_quantizer(const VP9_COMP *cpi);
1292*fb1b10abSAndroid Build Coastguard Worker 
frame_is_kf_gf_arf(const VP9_COMP * cpi)1293*fb1b10abSAndroid Build Coastguard Worker static INLINE int frame_is_kf_gf_arf(const VP9_COMP *cpi) {
1294*fb1b10abSAndroid Build Coastguard Worker   return frame_is_intra_only(&cpi->common) || cpi->refresh_alt_ref_frame ||
1295*fb1b10abSAndroid Build Coastguard Worker          (cpi->refresh_golden_frame && !cpi->rc.is_src_frame_alt_ref);
1296*fb1b10abSAndroid Build Coastguard Worker }
1297*fb1b10abSAndroid Build Coastguard Worker 
ref_frame_to_flag(int8_t ref_frame)1298*fb1b10abSAndroid Build Coastguard Worker static INLINE int ref_frame_to_flag(int8_t ref_frame) {
1299*fb1b10abSAndroid Build Coastguard Worker   static const int kVp9RefFlagList[4] = { 0, VP9_LAST_FLAG, VP9_GOLD_FLAG,
1300*fb1b10abSAndroid Build Coastguard Worker                                           VP9_ALT_FLAG };
1301*fb1b10abSAndroid Build Coastguard Worker   assert(ref_frame >= LAST_FRAME && ref_frame <= ALTREF_FRAME);
1302*fb1b10abSAndroid Build Coastguard Worker   return kVp9RefFlagList[ref_frame];
1303*fb1b10abSAndroid Build Coastguard Worker }
1304*fb1b10abSAndroid Build Coastguard Worker 
get_ref_frame_map_idx(const VP9_COMP * cpi,MV_REFERENCE_FRAME ref_frame)1305*fb1b10abSAndroid Build Coastguard Worker static INLINE int get_ref_frame_map_idx(const VP9_COMP *cpi,
1306*fb1b10abSAndroid Build Coastguard Worker                                         MV_REFERENCE_FRAME ref_frame) {
1307*fb1b10abSAndroid Build Coastguard Worker   if (ref_frame == LAST_FRAME) {
1308*fb1b10abSAndroid Build Coastguard Worker     return cpi->lst_fb_idx;
1309*fb1b10abSAndroid Build Coastguard Worker   } else if (ref_frame == GOLDEN_FRAME) {
1310*fb1b10abSAndroid Build Coastguard Worker     return cpi->gld_fb_idx;
1311*fb1b10abSAndroid Build Coastguard Worker   } else {
1312*fb1b10abSAndroid Build Coastguard Worker     return cpi->alt_fb_idx;
1313*fb1b10abSAndroid Build Coastguard Worker   }
1314*fb1b10abSAndroid Build Coastguard Worker }
1315*fb1b10abSAndroid Build Coastguard Worker 
get_ref_frame_buf_idx(const VP9_COMP * const cpi,int ref_frame)1316*fb1b10abSAndroid Build Coastguard Worker static INLINE int get_ref_frame_buf_idx(const VP9_COMP *const cpi,
1317*fb1b10abSAndroid Build Coastguard Worker                                         int ref_frame) {
1318*fb1b10abSAndroid Build Coastguard Worker   const VP9_COMMON *const cm = &cpi->common;
1319*fb1b10abSAndroid Build Coastguard Worker   const int map_idx = get_ref_frame_map_idx(cpi, ref_frame);
1320*fb1b10abSAndroid Build Coastguard Worker   return (map_idx != INVALID_IDX) ? cm->ref_frame_map[map_idx] : INVALID_IDX;
1321*fb1b10abSAndroid Build Coastguard Worker }
1322*fb1b10abSAndroid Build Coastguard Worker 
get_ref_cnt_buffer(const VP9_COMMON * cm,int fb_idx)1323*fb1b10abSAndroid Build Coastguard Worker static INLINE RefCntBuffer *get_ref_cnt_buffer(const VP9_COMMON *cm,
1324*fb1b10abSAndroid Build Coastguard Worker                                                int fb_idx) {
1325*fb1b10abSAndroid Build Coastguard Worker   return fb_idx != INVALID_IDX ? &cm->buffer_pool->frame_bufs[fb_idx] : NULL;
1326*fb1b10abSAndroid Build Coastguard Worker }
1327*fb1b10abSAndroid Build Coastguard Worker 
get_ref_frame_bufs(const VP9_COMP * cpi,RefCntBuffer * ref_frame_bufs[MAX_INTER_REF_FRAMES])1328*fb1b10abSAndroid Build Coastguard Worker static INLINE void get_ref_frame_bufs(
1329*fb1b10abSAndroid Build Coastguard Worker     const VP9_COMP *cpi, RefCntBuffer *ref_frame_bufs[MAX_INTER_REF_FRAMES]) {
1330*fb1b10abSAndroid Build Coastguard Worker   const VP9_COMMON *const cm = &cpi->common;
1331*fb1b10abSAndroid Build Coastguard Worker   MV_REFERENCE_FRAME ref_frame;
1332*fb1b10abSAndroid Build Coastguard Worker   for (ref_frame = LAST_FRAME; ref_frame < MAX_REF_FRAMES; ++ref_frame) {
1333*fb1b10abSAndroid Build Coastguard Worker     int ref_frame_buf_idx = get_ref_frame_buf_idx(cpi, ref_frame);
1334*fb1b10abSAndroid Build Coastguard Worker     int inter_ref_idx = mv_ref_frame_to_inter_ref_idx(ref_frame);
1335*fb1b10abSAndroid Build Coastguard Worker     ref_frame_bufs[inter_ref_idx] = get_ref_cnt_buffer(cm, ref_frame_buf_idx);
1336*fb1b10abSAndroid Build Coastguard Worker   }
1337*fb1b10abSAndroid Build Coastguard Worker }
1338*fb1b10abSAndroid Build Coastguard Worker 
get_ref_frame_buffer(const VP9_COMP * const cpi,MV_REFERENCE_FRAME ref_frame)1339*fb1b10abSAndroid Build Coastguard Worker static INLINE YV12_BUFFER_CONFIG *get_ref_frame_buffer(
1340*fb1b10abSAndroid Build Coastguard Worker     const VP9_COMP *const cpi, MV_REFERENCE_FRAME ref_frame) {
1341*fb1b10abSAndroid Build Coastguard Worker   const VP9_COMMON *const cm = &cpi->common;
1342*fb1b10abSAndroid Build Coastguard Worker   const int buf_idx = get_ref_frame_buf_idx(cpi, ref_frame);
1343*fb1b10abSAndroid Build Coastguard Worker   return buf_idx != INVALID_IDX ? &cm->buffer_pool->frame_bufs[buf_idx].buf
1344*fb1b10abSAndroid Build Coastguard Worker                                 : NULL;
1345*fb1b10abSAndroid Build Coastguard Worker }
1346*fb1b10abSAndroid Build Coastguard Worker 
get_token_alloc(int mb_rows,int mb_cols)1347*fb1b10abSAndroid Build Coastguard Worker static INLINE int get_token_alloc(int mb_rows, int mb_cols) {
1348*fb1b10abSAndroid Build Coastguard Worker   // TODO(JBB): double check we can't exceed this token count if we have a
1349*fb1b10abSAndroid Build Coastguard Worker   // 32x32 transform crossing a boundary at a multiple of 16.
1350*fb1b10abSAndroid Build Coastguard Worker   // mb_rows, cols are in units of 16 pixels. We assume 3 planes all at full
1351*fb1b10abSAndroid Build Coastguard Worker   // resolution. We assume up to 1 token per pixel, and then allow
1352*fb1b10abSAndroid Build Coastguard Worker   // a head room of 4.
1353*fb1b10abSAndroid Build Coastguard Worker 
1354*fb1b10abSAndroid Build Coastguard Worker   // Use aligned mb_rows and mb_cols to better align with actual token sizes.
1355*fb1b10abSAndroid Build Coastguard Worker   const int aligned_mb_rows =
1356*fb1b10abSAndroid Build Coastguard Worker       ALIGN_POWER_OF_TWO(mb_rows, MI_BLOCK_SIZE_LOG2 - 1);
1357*fb1b10abSAndroid Build Coastguard Worker   const int aligned_mb_cols =
1358*fb1b10abSAndroid Build Coastguard Worker       ALIGN_POWER_OF_TWO(mb_cols, MI_BLOCK_SIZE_LOG2 - 1);
1359*fb1b10abSAndroid Build Coastguard Worker   return aligned_mb_rows * aligned_mb_cols * (16 * 16 * 3 + 4);
1360*fb1b10abSAndroid Build Coastguard Worker }
1361*fb1b10abSAndroid Build Coastguard Worker 
1362*fb1b10abSAndroid Build Coastguard Worker // Get the allocated token size for a tile. It does the same calculation as in
1363*fb1b10abSAndroid Build Coastguard Worker // the frame token allocation.
allocated_tokens(TileInfo tile)1364*fb1b10abSAndroid Build Coastguard Worker static INLINE int allocated_tokens(TileInfo tile) {
1365*fb1b10abSAndroid Build Coastguard Worker   int tile_mb_rows = (tile.mi_row_end - tile.mi_row_start + 1) >> 1;
1366*fb1b10abSAndroid Build Coastguard Worker   int tile_mb_cols = (tile.mi_col_end - tile.mi_col_start + 1) >> 1;
1367*fb1b10abSAndroid Build Coastguard Worker 
1368*fb1b10abSAndroid Build Coastguard Worker   return get_token_alloc(tile_mb_rows, tile_mb_cols);
1369*fb1b10abSAndroid Build Coastguard Worker }
1370*fb1b10abSAndroid Build Coastguard Worker 
get_start_tok(VP9_COMP * cpi,int tile_row,int tile_col,int mi_row,TOKENEXTRA ** tok)1371*fb1b10abSAndroid Build Coastguard Worker static INLINE void get_start_tok(VP9_COMP *cpi, int tile_row, int tile_col,
1372*fb1b10abSAndroid Build Coastguard Worker                                  int mi_row, TOKENEXTRA **tok) {
1373*fb1b10abSAndroid Build Coastguard Worker   VP9_COMMON *const cm = &cpi->common;
1374*fb1b10abSAndroid Build Coastguard Worker   const int tile_cols = 1 << cm->log2_tile_cols;
1375*fb1b10abSAndroid Build Coastguard Worker   TileDataEnc *this_tile = &cpi->tile_data[tile_row * tile_cols + tile_col];
1376*fb1b10abSAndroid Build Coastguard Worker   const TileInfo *const tile_info = &this_tile->tile_info;
1377*fb1b10abSAndroid Build Coastguard Worker 
1378*fb1b10abSAndroid Build Coastguard Worker   int tile_mb_cols = (tile_info->mi_col_end - tile_info->mi_col_start + 1) >> 1;
1379*fb1b10abSAndroid Build Coastguard Worker   const int mb_row = (mi_row - tile_info->mi_row_start) >> 1;
1380*fb1b10abSAndroid Build Coastguard Worker 
1381*fb1b10abSAndroid Build Coastguard Worker   *tok =
1382*fb1b10abSAndroid Build Coastguard Worker       cpi->tile_tok[tile_row][tile_col] + get_token_alloc(mb_row, tile_mb_cols);
1383*fb1b10abSAndroid Build Coastguard Worker }
1384*fb1b10abSAndroid Build Coastguard Worker 
1385*fb1b10abSAndroid Build Coastguard Worker int64_t vp9_get_y_sse(const YV12_BUFFER_CONFIG *a, const YV12_BUFFER_CONFIG *b);
1386*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
1387*fb1b10abSAndroid Build Coastguard Worker int64_t vp9_highbd_get_y_sse(const YV12_BUFFER_CONFIG *a,
1388*fb1b10abSAndroid Build Coastguard Worker                              const YV12_BUFFER_CONFIG *b);
1389*fb1b10abSAndroid Build Coastguard Worker #endif  // CONFIG_VP9_HIGHBITDEPTH
1390*fb1b10abSAndroid Build Coastguard Worker 
1391*fb1b10abSAndroid Build Coastguard Worker void vp9_scale_references(VP9_COMP *cpi);
1392*fb1b10abSAndroid Build Coastguard Worker 
1393*fb1b10abSAndroid Build Coastguard Worker void vp9_update_reference_frames(VP9_COMP *cpi);
1394*fb1b10abSAndroid Build Coastguard Worker 
1395*fb1b10abSAndroid Build Coastguard Worker void vp9_get_ref_frame_info(FRAME_UPDATE_TYPE update_type, int ref_frame_flags,
1396*fb1b10abSAndroid Build Coastguard Worker                             RefCntBuffer *ref_frame_bufs[MAX_INTER_REF_FRAMES],
1397*fb1b10abSAndroid Build Coastguard Worker                             int *ref_frame_coding_indexes,
1398*fb1b10abSAndroid Build Coastguard Worker                             int *ref_frame_valid_list);
1399*fb1b10abSAndroid Build Coastguard Worker 
1400*fb1b10abSAndroid Build Coastguard Worker void vp9_set_high_precision_mv(VP9_COMP *cpi, int allow_high_precision_mv);
1401*fb1b10abSAndroid Build Coastguard Worker 
1402*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
1403*fb1b10abSAndroid Build Coastguard Worker void vp9_scale_and_extend_frame_nonnormative(const YV12_BUFFER_CONFIG *src,
1404*fb1b10abSAndroid Build Coastguard Worker                                              YV12_BUFFER_CONFIG *dst, int bd);
1405*fb1b10abSAndroid Build Coastguard Worker #else
1406*fb1b10abSAndroid Build Coastguard Worker void vp9_scale_and_extend_frame_nonnormative(const YV12_BUFFER_CONFIG *src,
1407*fb1b10abSAndroid Build Coastguard Worker                                              YV12_BUFFER_CONFIG *dst);
1408*fb1b10abSAndroid Build Coastguard Worker #endif  // CONFIG_VP9_HIGHBITDEPTH
1409*fb1b10abSAndroid Build Coastguard Worker 
1410*fb1b10abSAndroid Build Coastguard Worker YV12_BUFFER_CONFIG *vp9_scale_if_required(
1411*fb1b10abSAndroid Build Coastguard Worker     VP9_COMMON *cm, YV12_BUFFER_CONFIG *unscaled, YV12_BUFFER_CONFIG *scaled,
1412*fb1b10abSAndroid Build Coastguard Worker     int use_normative_scaler, INTERP_FILTER filter_type, int phase_scaler);
1413*fb1b10abSAndroid Build Coastguard Worker 
1414*fb1b10abSAndroid Build Coastguard Worker void vp9_apply_encoding_flags(VP9_COMP *cpi, vpx_enc_frame_flags_t flags);
1415*fb1b10abSAndroid Build Coastguard Worker 
is_one_pass_svc(const struct VP9_COMP * const cpi)1416*fb1b10abSAndroid Build Coastguard Worker static INLINE int is_one_pass_svc(const struct VP9_COMP *const cpi) {
1417*fb1b10abSAndroid Build Coastguard Worker   return (cpi->use_svc && cpi->oxcf.pass == 0);
1418*fb1b10abSAndroid Build Coastguard Worker }
1419*fb1b10abSAndroid Build Coastguard Worker 
1420*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_TEMPORAL_DENOISING
denoise_svc(const struct VP9_COMP * const cpi)1421*fb1b10abSAndroid Build Coastguard Worker static INLINE int denoise_svc(const struct VP9_COMP *const cpi) {
1422*fb1b10abSAndroid Build Coastguard Worker   return (!cpi->use_svc || (cpi->use_svc && cpi->svc.spatial_layer_id >=
1423*fb1b10abSAndroid Build Coastguard Worker                                                 cpi->svc.first_layer_denoise));
1424*fb1b10abSAndroid Build Coastguard Worker }
1425*fb1b10abSAndroid Build Coastguard Worker #endif
1426*fb1b10abSAndroid Build Coastguard Worker 
1427*fb1b10abSAndroid Build Coastguard Worker #define MIN_LOOKAHEAD_FOR_ARFS 4
is_altref_enabled(const VP9_COMP * const cpi)1428*fb1b10abSAndroid Build Coastguard Worker static INLINE int is_altref_enabled(const VP9_COMP *const cpi) {
1429*fb1b10abSAndroid Build Coastguard Worker   return !(cpi->oxcf.mode == REALTIME && cpi->oxcf.rc_mode == VPX_CBR) &&
1430*fb1b10abSAndroid Build Coastguard Worker          cpi->oxcf.lag_in_frames >= MIN_LOOKAHEAD_FOR_ARFS &&
1431*fb1b10abSAndroid Build Coastguard Worker          cpi->oxcf.enable_auto_arf;
1432*fb1b10abSAndroid Build Coastguard Worker }
1433*fb1b10abSAndroid Build Coastguard Worker 
set_ref_ptrs(const VP9_COMMON * const cm,MACROBLOCKD * xd,MV_REFERENCE_FRAME ref0,MV_REFERENCE_FRAME ref1)1434*fb1b10abSAndroid Build Coastguard Worker static INLINE void set_ref_ptrs(const VP9_COMMON *const cm, MACROBLOCKD *xd,
1435*fb1b10abSAndroid Build Coastguard Worker                                 MV_REFERENCE_FRAME ref0,
1436*fb1b10abSAndroid Build Coastguard Worker                                 MV_REFERENCE_FRAME ref1) {
1437*fb1b10abSAndroid Build Coastguard Worker   xd->block_refs[0] =
1438*fb1b10abSAndroid Build Coastguard Worker       &cm->frame_refs[ref0 >= LAST_FRAME ? ref0 - LAST_FRAME : 0];
1439*fb1b10abSAndroid Build Coastguard Worker   xd->block_refs[1] =
1440*fb1b10abSAndroid Build Coastguard Worker       &cm->frame_refs[ref1 >= LAST_FRAME ? ref1 - LAST_FRAME : 0];
1441*fb1b10abSAndroid Build Coastguard Worker }
1442*fb1b10abSAndroid Build Coastguard Worker 
get_chessboard_index(const int frame_index)1443*fb1b10abSAndroid Build Coastguard Worker static INLINE int get_chessboard_index(const int frame_index) {
1444*fb1b10abSAndroid Build Coastguard Worker   return frame_index & 0x1;
1445*fb1b10abSAndroid Build Coastguard Worker }
1446*fb1b10abSAndroid Build Coastguard Worker 
cond_cost_list(const struct VP9_COMP * cpi,int * cost_list)1447*fb1b10abSAndroid Build Coastguard Worker static INLINE int *cond_cost_list(const struct VP9_COMP *cpi, int *cost_list) {
1448*fb1b10abSAndroid Build Coastguard Worker   return cpi->sf.mv.subpel_search_method != SUBPEL_TREE ? cost_list : NULL;
1449*fb1b10abSAndroid Build Coastguard Worker }
1450*fb1b10abSAndroid Build Coastguard Worker 
get_num_vert_units(TileInfo tile,int shift)1451*fb1b10abSAndroid Build Coastguard Worker static INLINE int get_num_vert_units(TileInfo tile, int shift) {
1452*fb1b10abSAndroid Build Coastguard Worker   int num_vert_units =
1453*fb1b10abSAndroid Build Coastguard Worker       (tile.mi_row_end - tile.mi_row_start + (1 << shift) - 1) >> shift;
1454*fb1b10abSAndroid Build Coastguard Worker   return num_vert_units;
1455*fb1b10abSAndroid Build Coastguard Worker }
1456*fb1b10abSAndroid Build Coastguard Worker 
get_num_cols(TileInfo tile,int shift)1457*fb1b10abSAndroid Build Coastguard Worker static INLINE int get_num_cols(TileInfo tile, int shift) {
1458*fb1b10abSAndroid Build Coastguard Worker   int num_cols =
1459*fb1b10abSAndroid Build Coastguard Worker       (tile.mi_col_end - tile.mi_col_start + (1 << shift) - 1) >> shift;
1460*fb1b10abSAndroid Build Coastguard Worker   return num_cols;
1461*fb1b10abSAndroid Build Coastguard Worker }
1462*fb1b10abSAndroid Build Coastguard Worker 
get_level_index(VP9_LEVEL level)1463*fb1b10abSAndroid Build Coastguard Worker static INLINE int get_level_index(VP9_LEVEL level) {
1464*fb1b10abSAndroid Build Coastguard Worker   int i;
1465*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < VP9_LEVELS; ++i) {
1466*fb1b10abSAndroid Build Coastguard Worker     if (level == vp9_level_defs[i].level) return i;
1467*fb1b10abSAndroid Build Coastguard Worker   }
1468*fb1b10abSAndroid Build Coastguard Worker   return -1;
1469*fb1b10abSAndroid Build Coastguard Worker }
1470*fb1b10abSAndroid Build Coastguard Worker 
1471*fb1b10abSAndroid Build Coastguard Worker // Return the log2 value of max column tiles corresponding to the level that
1472*fb1b10abSAndroid Build Coastguard Worker // the picture size fits into.
log_tile_cols_from_picsize_level(uint32_t width,uint32_t height)1473*fb1b10abSAndroid Build Coastguard Worker static INLINE int log_tile_cols_from_picsize_level(uint32_t width,
1474*fb1b10abSAndroid Build Coastguard Worker                                                    uint32_t height) {
1475*fb1b10abSAndroid Build Coastguard Worker   int i;
1476*fb1b10abSAndroid Build Coastguard Worker   const uint32_t pic_size = width * height;
1477*fb1b10abSAndroid Build Coastguard Worker   const uint32_t pic_breadth = VPXMAX(width, height);
1478*fb1b10abSAndroid Build Coastguard Worker   for (i = LEVEL_1; i < LEVEL_MAX; ++i) {
1479*fb1b10abSAndroid Build Coastguard Worker     if (vp9_level_defs[i].max_luma_picture_size >= pic_size &&
1480*fb1b10abSAndroid Build Coastguard Worker         vp9_level_defs[i].max_luma_picture_breadth >= pic_breadth) {
1481*fb1b10abSAndroid Build Coastguard Worker       return get_msb(vp9_level_defs[i].max_col_tiles);
1482*fb1b10abSAndroid Build Coastguard Worker     }
1483*fb1b10abSAndroid Build Coastguard Worker   }
1484*fb1b10abSAndroid Build Coastguard Worker   return INT_MAX;
1485*fb1b10abSAndroid Build Coastguard Worker }
1486*fb1b10abSAndroid Build Coastguard Worker 
1487*fb1b10abSAndroid Build Coastguard Worker VP9_LEVEL vp9_get_level(const Vp9LevelSpec *const level_spec);
1488*fb1b10abSAndroid Build Coastguard Worker 
1489*fb1b10abSAndroid Build Coastguard Worker vpx_codec_err_t vp9_set_roi_map(VP9_COMP *cpi, unsigned char *map,
1490*fb1b10abSAndroid Build Coastguard Worker                                 unsigned int rows, unsigned int cols,
1491*fb1b10abSAndroid Build Coastguard Worker                                 int delta_q[8], int delta_lf[8], int skip[8],
1492*fb1b10abSAndroid Build Coastguard Worker                                 int ref_frame[8]);
1493*fb1b10abSAndroid Build Coastguard Worker 
1494*fb1b10abSAndroid Build Coastguard Worker void vp9_new_framerate(VP9_COMP *cpi, double framerate);
1495*fb1b10abSAndroid Build Coastguard Worker 
1496*fb1b10abSAndroid Build Coastguard Worker void vp9_set_row_mt(VP9_COMP *cpi);
1497*fb1b10abSAndroid Build Coastguard Worker 
1498*fb1b10abSAndroid Build Coastguard Worker int vp9_get_psnr(const VP9_COMP *cpi, PSNR_STATS *psnr);
1499*fb1b10abSAndroid Build Coastguard Worker 
1500*fb1b10abSAndroid Build Coastguard Worker #define LAYER_IDS_TO_IDX(sl, tl, num_tl) ((sl) * (num_tl) + (tl))
1501*fb1b10abSAndroid Build Coastguard Worker 
alloc_frame_mvs(VP9_COMMON * const cm,int buffer_idx)1502*fb1b10abSAndroid Build Coastguard Worker static INLINE void alloc_frame_mvs(VP9_COMMON *const cm, int buffer_idx) {
1503*fb1b10abSAndroid Build Coastguard Worker   RefCntBuffer *const new_fb_ptr = &cm->buffer_pool->frame_bufs[buffer_idx];
1504*fb1b10abSAndroid Build Coastguard Worker   if (new_fb_ptr->mvs == NULL || new_fb_ptr->mi_rows < cm->mi_rows ||
1505*fb1b10abSAndroid Build Coastguard Worker       new_fb_ptr->mi_cols < cm->mi_cols) {
1506*fb1b10abSAndroid Build Coastguard Worker     vpx_free(new_fb_ptr->mvs);
1507*fb1b10abSAndroid Build Coastguard Worker     CHECK_MEM_ERROR(&cm->error, new_fb_ptr->mvs,
1508*fb1b10abSAndroid Build Coastguard Worker                     (MV_REF *)vpx_calloc(cm->mi_rows * cm->mi_cols,
1509*fb1b10abSAndroid Build Coastguard Worker                                          sizeof(*new_fb_ptr->mvs)));
1510*fb1b10abSAndroid Build Coastguard Worker     new_fb_ptr->mi_rows = cm->mi_rows;
1511*fb1b10abSAndroid Build Coastguard Worker     new_fb_ptr->mi_cols = cm->mi_cols;
1512*fb1b10abSAndroid Build Coastguard Worker   }
1513*fb1b10abSAndroid Build Coastguard Worker }
1514*fb1b10abSAndroid Build Coastguard Worker 
mv_cost(const MV * mv,const int * joint_cost,int * const comp_cost[2])1515*fb1b10abSAndroid Build Coastguard Worker static INLINE int mv_cost(const MV *mv, const int *joint_cost,
1516*fb1b10abSAndroid Build Coastguard Worker                           int *const comp_cost[2]) {
1517*fb1b10abSAndroid Build Coastguard Worker   assert(mv->row >= -MV_MAX && mv->row < MV_MAX);
1518*fb1b10abSAndroid Build Coastguard Worker   assert(mv->col >= -MV_MAX && mv->col < MV_MAX);
1519*fb1b10abSAndroid Build Coastguard Worker   return joint_cost[vp9_get_mv_joint(mv)] + comp_cost[0][mv->row] +
1520*fb1b10abSAndroid Build Coastguard Worker          comp_cost[1][mv->col];
1521*fb1b10abSAndroid Build Coastguard Worker }
1522*fb1b10abSAndroid Build Coastguard Worker 
mvsad_err_cost(const MACROBLOCK * x,const MV * mv,const MV * ref,int sad_per_bit)1523*fb1b10abSAndroid Build Coastguard Worker static INLINE int mvsad_err_cost(const MACROBLOCK *x, const MV *mv,
1524*fb1b10abSAndroid Build Coastguard Worker                                  const MV *ref, int sad_per_bit) {
1525*fb1b10abSAndroid Build Coastguard Worker   MV diff;
1526*fb1b10abSAndroid Build Coastguard Worker   diff.row = mv->row - ref->row;
1527*fb1b10abSAndroid Build Coastguard Worker   diff.col = mv->col - ref->col;
1528*fb1b10abSAndroid Build Coastguard Worker   return ROUND_POWER_OF_TWO(
1529*fb1b10abSAndroid Build Coastguard Worker       (unsigned)mv_cost(&diff, x->nmvjointsadcost, x->nmvsadcost) * sad_per_bit,
1530*fb1b10abSAndroid Build Coastguard Worker       VP9_PROB_COST_SHIFT);
1531*fb1b10abSAndroid Build Coastguard Worker }
1532*fb1b10abSAndroid Build Coastguard Worker 
get_start_mv_sad(const MACROBLOCK * x,const MV * mvp_full,const MV * ref_mv_full,vpx_sad_fn_t sad_fn_ptr,int sadpb)1533*fb1b10abSAndroid Build Coastguard Worker static INLINE uint32_t get_start_mv_sad(const MACROBLOCK *x, const MV *mvp_full,
1534*fb1b10abSAndroid Build Coastguard Worker                                         const MV *ref_mv_full,
1535*fb1b10abSAndroid Build Coastguard Worker                                         vpx_sad_fn_t sad_fn_ptr, int sadpb) {
1536*fb1b10abSAndroid Build Coastguard Worker   const int src_buf_stride = x->plane[0].src.stride;
1537*fb1b10abSAndroid Build Coastguard Worker   const uint8_t *const src_buf = x->plane[0].src.buf;
1538*fb1b10abSAndroid Build Coastguard Worker   const MACROBLOCKD *const xd = &x->e_mbd;
1539*fb1b10abSAndroid Build Coastguard Worker   const int pred_buf_stride = xd->plane[0].pre[0].stride;
1540*fb1b10abSAndroid Build Coastguard Worker   const uint8_t *const pred_buf =
1541*fb1b10abSAndroid Build Coastguard Worker       xd->plane[0].pre[0].buf + mvp_full->row * pred_buf_stride + mvp_full->col;
1542*fb1b10abSAndroid Build Coastguard Worker   uint32_t start_mv_sad =
1543*fb1b10abSAndroid Build Coastguard Worker       sad_fn_ptr(src_buf, src_buf_stride, pred_buf, pred_buf_stride);
1544*fb1b10abSAndroid Build Coastguard Worker   start_mv_sad += mvsad_err_cost(x, mvp_full, ref_mv_full, sadpb);
1545*fb1b10abSAndroid Build Coastguard Worker 
1546*fb1b10abSAndroid Build Coastguard Worker   return start_mv_sad;
1547*fb1b10abSAndroid Build Coastguard Worker }
1548*fb1b10abSAndroid Build Coastguard Worker 
num_4x4_to_edge(int plane_4x4_dim,int mb_to_edge_dim,int subsampling_dim,int blk_dim)1549*fb1b10abSAndroid Build Coastguard Worker static INLINE int num_4x4_to_edge(int plane_4x4_dim, int mb_to_edge_dim,
1550*fb1b10abSAndroid Build Coastguard Worker                                   int subsampling_dim, int blk_dim) {
1551*fb1b10abSAndroid Build Coastguard Worker   return plane_4x4_dim + (mb_to_edge_dim >> (5 + subsampling_dim)) - blk_dim;
1552*fb1b10abSAndroid Build Coastguard Worker }
1553*fb1b10abSAndroid Build Coastguard Worker 
1554*fb1b10abSAndroid Build Coastguard Worker // Compute the sum of squares on all visible 4x4s in the transform block.
sum_squares_visible(const MACROBLOCKD * xd,const struct macroblockd_plane * const pd,const int16_t * diff,const int diff_stride,int blk_row,int blk_col,const BLOCK_SIZE plane_bsize,const BLOCK_SIZE tx_bsize,int * visible_width,int * visible_height)1555*fb1b10abSAndroid Build Coastguard Worker static int64_t sum_squares_visible(const MACROBLOCKD *xd,
1556*fb1b10abSAndroid Build Coastguard Worker                                    const struct macroblockd_plane *const pd,
1557*fb1b10abSAndroid Build Coastguard Worker                                    const int16_t *diff, const int diff_stride,
1558*fb1b10abSAndroid Build Coastguard Worker                                    int blk_row, int blk_col,
1559*fb1b10abSAndroid Build Coastguard Worker                                    const BLOCK_SIZE plane_bsize,
1560*fb1b10abSAndroid Build Coastguard Worker                                    const BLOCK_SIZE tx_bsize,
1561*fb1b10abSAndroid Build Coastguard Worker                                    int *visible_width, int *visible_height) {
1562*fb1b10abSAndroid Build Coastguard Worker   int64_t sse;
1563*fb1b10abSAndroid Build Coastguard Worker   const int plane_4x4_w = num_4x4_blocks_wide_lookup[plane_bsize];
1564*fb1b10abSAndroid Build Coastguard Worker   const int plane_4x4_h = num_4x4_blocks_high_lookup[plane_bsize];
1565*fb1b10abSAndroid Build Coastguard Worker   const int tx_4x4_w = num_4x4_blocks_wide_lookup[tx_bsize];
1566*fb1b10abSAndroid Build Coastguard Worker   const int tx_4x4_h = num_4x4_blocks_high_lookup[tx_bsize];
1567*fb1b10abSAndroid Build Coastguard Worker   const int b4x4s_to_right_edge = num_4x4_to_edge(
1568*fb1b10abSAndroid Build Coastguard Worker       plane_4x4_w, xd->mb_to_right_edge, pd->subsampling_x, blk_col);
1569*fb1b10abSAndroid Build Coastguard Worker   const int b4x4s_to_bottom_edge = num_4x4_to_edge(
1570*fb1b10abSAndroid Build Coastguard Worker       plane_4x4_h, xd->mb_to_bottom_edge, pd->subsampling_y, blk_row);
1571*fb1b10abSAndroid Build Coastguard Worker   if (tx_bsize == BLOCK_4X4 ||
1572*fb1b10abSAndroid Build Coastguard Worker       (b4x4s_to_right_edge >= tx_4x4_w && b4x4s_to_bottom_edge >= tx_4x4_h)) {
1573*fb1b10abSAndroid Build Coastguard Worker     assert(tx_4x4_w == tx_4x4_h);
1574*fb1b10abSAndroid Build Coastguard Worker     sse = (int64_t)vpx_sum_squares_2d_i16(diff, diff_stride, tx_4x4_w << 2);
1575*fb1b10abSAndroid Build Coastguard Worker     *visible_width = tx_4x4_w << 2;
1576*fb1b10abSAndroid Build Coastguard Worker     *visible_height = tx_4x4_h << 2;
1577*fb1b10abSAndroid Build Coastguard Worker   } else {
1578*fb1b10abSAndroid Build Coastguard Worker     int r, c;
1579*fb1b10abSAndroid Build Coastguard Worker     const int max_r = VPXMIN(b4x4s_to_bottom_edge, tx_4x4_h);
1580*fb1b10abSAndroid Build Coastguard Worker     const int max_c = VPXMIN(b4x4s_to_right_edge, tx_4x4_w);
1581*fb1b10abSAndroid Build Coastguard Worker     sse = 0;
1582*fb1b10abSAndroid Build Coastguard Worker     // if we are in the unrestricted motion border.
1583*fb1b10abSAndroid Build Coastguard Worker     for (r = 0; r < max_r; ++r) {
1584*fb1b10abSAndroid Build Coastguard Worker       // Skip visiting the sub blocks that are wholly within the UMV.
1585*fb1b10abSAndroid Build Coastguard Worker       for (c = 0; c < max_c; ++c) {
1586*fb1b10abSAndroid Build Coastguard Worker         sse += (int64_t)vpx_sum_squares_2d_i16(
1587*fb1b10abSAndroid Build Coastguard Worker             diff + r * diff_stride * 4 + c * 4, diff_stride, 4);
1588*fb1b10abSAndroid Build Coastguard Worker       }
1589*fb1b10abSAndroid Build Coastguard Worker     }
1590*fb1b10abSAndroid Build Coastguard Worker     *visible_width = max_c << 2;
1591*fb1b10abSAndroid Build Coastguard Worker     *visible_height = max_r << 2;
1592*fb1b10abSAndroid Build Coastguard Worker   }
1593*fb1b10abSAndroid Build Coastguard Worker   return sse;
1594*fb1b10abSAndroid Build Coastguard Worker }
1595*fb1b10abSAndroid Build Coastguard Worker 
1596*fb1b10abSAndroid Build Coastguard Worker // Check if trellis coefficient optimization of the transform block is enabled.
do_trellis_opt(const struct macroblockd_plane * pd,const int16_t * src_diff,int diff_stride,int blk_row,int blk_col,BLOCK_SIZE plane_bsize,TX_SIZE tx_size,void * arg)1597*fb1b10abSAndroid Build Coastguard Worker static INLINE int do_trellis_opt(const struct macroblockd_plane *pd,
1598*fb1b10abSAndroid Build Coastguard Worker                                  const int16_t *src_diff, int diff_stride,
1599*fb1b10abSAndroid Build Coastguard Worker                                  int blk_row, int blk_col,
1600*fb1b10abSAndroid Build Coastguard Worker                                  BLOCK_SIZE plane_bsize, TX_SIZE tx_size,
1601*fb1b10abSAndroid Build Coastguard Worker                                  void *arg) {
1602*fb1b10abSAndroid Build Coastguard Worker   const struct encode_b_args *const args = (struct encode_b_args *)arg;
1603*fb1b10abSAndroid Build Coastguard Worker   const MACROBLOCK *const x = args->x;
1604*fb1b10abSAndroid Build Coastguard Worker 
1605*fb1b10abSAndroid Build Coastguard Worker   switch (args->enable_trellis_opt) {
1606*fb1b10abSAndroid Build Coastguard Worker     case DISABLE_TRELLIS_OPT: return 0;
1607*fb1b10abSAndroid Build Coastguard Worker     case ENABLE_TRELLIS_OPT: return 1;
1608*fb1b10abSAndroid Build Coastguard Worker     case ENABLE_TRELLIS_OPT_TX_RD_SRC_VAR: {
1609*fb1b10abSAndroid Build Coastguard Worker       vpx_clear_system_state();
1610*fb1b10abSAndroid Build Coastguard Worker 
1611*fb1b10abSAndroid Build Coastguard Worker       return (args->trellis_opt_thresh > 0.0)
1612*fb1b10abSAndroid Build Coastguard Worker                  ? (x->log_block_src_var <= args->trellis_opt_thresh)
1613*fb1b10abSAndroid Build Coastguard Worker                  : 1;
1614*fb1b10abSAndroid Build Coastguard Worker     }
1615*fb1b10abSAndroid Build Coastguard Worker     case ENABLE_TRELLIS_OPT_TX_RD_RESIDUAL_MSE: {
1616*fb1b10abSAndroid Build Coastguard Worker       const MACROBLOCKD *const xd = &x->e_mbd;
1617*fb1b10abSAndroid Build Coastguard Worker       const BLOCK_SIZE tx_bsize = txsize_to_bsize[tx_size];
1618*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
1619*fb1b10abSAndroid Build Coastguard Worker       const int dequant_shift =
1620*fb1b10abSAndroid Build Coastguard Worker           (xd->cur_buf->flags & YV12_FLAG_HIGHBITDEPTH) ? xd->bd - 5 : 3;
1621*fb1b10abSAndroid Build Coastguard Worker #else
1622*fb1b10abSAndroid Build Coastguard Worker       const int dequant_shift = 3;
1623*fb1b10abSAndroid Build Coastguard Worker #endif  // CONFIG_VP9_HIGHBITDEPTH
1624*fb1b10abSAndroid Build Coastguard Worker       const int qstep = pd->dequant[1] >> dequant_shift;
1625*fb1b10abSAndroid Build Coastguard Worker       int *sse_calc_done = args->sse_calc_done;
1626*fb1b10abSAndroid Build Coastguard Worker       int64_t *sse = args->sse;
1627*fb1b10abSAndroid Build Coastguard Worker       int visible_width = 0, visible_height = 0;
1628*fb1b10abSAndroid Build Coastguard Worker 
1629*fb1b10abSAndroid Build Coastguard Worker       // TODO: Enable the sf for high bit-depth case
1630*fb1b10abSAndroid Build Coastguard Worker       if ((xd->cur_buf->flags & YV12_FLAG_HIGHBITDEPTH) || !sse ||
1631*fb1b10abSAndroid Build Coastguard Worker           !sse_calc_done)
1632*fb1b10abSAndroid Build Coastguard Worker         return 1;
1633*fb1b10abSAndroid Build Coastguard Worker 
1634*fb1b10abSAndroid Build Coastguard Worker       *sse = sum_squares_visible(xd, pd, src_diff, diff_stride, blk_row,
1635*fb1b10abSAndroid Build Coastguard Worker                                  blk_col, plane_bsize, tx_bsize, &visible_width,
1636*fb1b10abSAndroid Build Coastguard Worker                                  &visible_height);
1637*fb1b10abSAndroid Build Coastguard Worker       *sse_calc_done = 1;
1638*fb1b10abSAndroid Build Coastguard Worker 
1639*fb1b10abSAndroid Build Coastguard Worker       vpx_clear_system_state();
1640*fb1b10abSAndroid Build Coastguard Worker 
1641*fb1b10abSAndroid Build Coastguard Worker       return (*(sse) <= (int64_t)visible_width * visible_height * qstep *
1642*fb1b10abSAndroid Build Coastguard Worker                             qstep * args->trellis_opt_thresh);
1643*fb1b10abSAndroid Build Coastguard Worker     }
1644*fb1b10abSAndroid Build Coastguard Worker     default: assert(0 && "Invalid trellis optimization method."); return 1;
1645*fb1b10abSAndroid Build Coastguard Worker   }
1646*fb1b10abSAndroid Build Coastguard Worker }
1647*fb1b10abSAndroid Build Coastguard Worker 
1648*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_COLLECT_COMPONENT_TIMING
start_timing(VP9_COMP * cpi,int component)1649*fb1b10abSAndroid Build Coastguard Worker static INLINE void start_timing(VP9_COMP *cpi, int component) {
1650*fb1b10abSAndroid Build Coastguard Worker   vpx_usec_timer_start(&cpi->component_timer[component]);
1651*fb1b10abSAndroid Build Coastguard Worker }
end_timing(VP9_COMP * cpi,int component)1652*fb1b10abSAndroid Build Coastguard Worker static INLINE void end_timing(VP9_COMP *cpi, int component) {
1653*fb1b10abSAndroid Build Coastguard Worker   vpx_usec_timer_mark(&cpi->component_timer[component]);
1654*fb1b10abSAndroid Build Coastguard Worker   cpi->frame_component_time[component] +=
1655*fb1b10abSAndroid Build Coastguard Worker       vpx_usec_timer_elapsed(&cpi->component_timer[component]);
1656*fb1b10abSAndroid Build Coastguard Worker }
get_frame_type_enum(int type)1657*fb1b10abSAndroid Build Coastguard Worker static INLINE char const *get_frame_type_enum(int type) {
1658*fb1b10abSAndroid Build Coastguard Worker   switch (type) {
1659*fb1b10abSAndroid Build Coastguard Worker     case 0: return "KEY_FRAME";
1660*fb1b10abSAndroid Build Coastguard Worker     case 1: return "INTER_FRAME";
1661*fb1b10abSAndroid Build Coastguard Worker     default: assert(0);
1662*fb1b10abSAndroid Build Coastguard Worker   }
1663*fb1b10abSAndroid Build Coastguard Worker   return "error";
1664*fb1b10abSAndroid Build Coastguard Worker }
1665*fb1b10abSAndroid Build Coastguard Worker #endif
1666*fb1b10abSAndroid Build Coastguard Worker 
1667*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus
1668*fb1b10abSAndroid Build Coastguard Worker }  // extern "C"
1669*fb1b10abSAndroid Build Coastguard Worker #endif
1670*fb1b10abSAndroid Build Coastguard Worker 
1671*fb1b10abSAndroid Build Coastguard Worker #endif  // VPX_VP9_ENCODER_VP9_ENCODER_H_
1672