xref: /aosp_15_r20/external/libvpx/vp9/encoder/vp9_aq_cyclicrefresh.h (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2014 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #ifndef VPX_VP9_ENCODER_VP9_AQ_CYCLICREFRESH_H_
12*fb1b10abSAndroid Build Coastguard Worker #define VPX_VP9_ENCODER_VP9_AQ_CYCLICREFRESH_H_
13*fb1b10abSAndroid Build Coastguard Worker 
14*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_integer.h"
15*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_blockd.h"
16*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_block.h"
17*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_skin_detection.h"
18*fb1b10abSAndroid Build Coastguard Worker 
19*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus
20*fb1b10abSAndroid Build Coastguard Worker extern "C" {
21*fb1b10abSAndroid Build Coastguard Worker #endif
22*fb1b10abSAndroid Build Coastguard Worker 
23*fb1b10abSAndroid Build Coastguard Worker // The segment ids used in cyclic refresh: from base (no boost) to increasing
24*fb1b10abSAndroid Build Coastguard Worker // boost (higher delta-qp).
25*fb1b10abSAndroid Build Coastguard Worker #define CR_SEGMENT_ID_BASE 0
26*fb1b10abSAndroid Build Coastguard Worker #define CR_SEGMENT_ID_BOOST1 1
27*fb1b10abSAndroid Build Coastguard Worker #define CR_SEGMENT_ID_BOOST2 2
28*fb1b10abSAndroid Build Coastguard Worker 
29*fb1b10abSAndroid Build Coastguard Worker // Maximum rate target ratio for setting segment delta-qp.
30*fb1b10abSAndroid Build Coastguard Worker #define CR_MAX_RATE_TARGET_RATIO 4.0
31*fb1b10abSAndroid Build Coastguard Worker 
32*fb1b10abSAndroid Build Coastguard Worker struct CYCLIC_REFRESH {
33*fb1b10abSAndroid Build Coastguard Worker   // Percentage of blocks per frame that are targeted as candidates
34*fb1b10abSAndroid Build Coastguard Worker   // for cyclic refresh.
35*fb1b10abSAndroid Build Coastguard Worker   int percent_refresh;
36*fb1b10abSAndroid Build Coastguard Worker   // Maximum q-delta as percentage of base q.
37*fb1b10abSAndroid Build Coastguard Worker   int max_qdelta_perc;
38*fb1b10abSAndroid Build Coastguard Worker   // Superblock starting index for cycling through the frame.
39*fb1b10abSAndroid Build Coastguard Worker   int sb_index;
40*fb1b10abSAndroid Build Coastguard Worker   // Controls how long block will need to wait to be refreshed again, in
41*fb1b10abSAndroid Build Coastguard Worker   // excess of the cycle time, i.e., in the case of all zero motion, block
42*fb1b10abSAndroid Build Coastguard Worker   // will be refreshed every (100/percent_refresh + time_for_refresh) frames.
43*fb1b10abSAndroid Build Coastguard Worker   int time_for_refresh;
44*fb1b10abSAndroid Build Coastguard Worker   // Target number of (8x8) blocks that are set for delta-q.
45*fb1b10abSAndroid Build Coastguard Worker   int target_num_seg_blocks;
46*fb1b10abSAndroid Build Coastguard Worker   // Actual number of (8x8) blocks that were applied delta-q.
47*fb1b10abSAndroid Build Coastguard Worker   int actual_num_seg1_blocks;
48*fb1b10abSAndroid Build Coastguard Worker   int actual_num_seg2_blocks;
49*fb1b10abSAndroid Build Coastguard Worker   // RD mult. parameters for segment 1.
50*fb1b10abSAndroid Build Coastguard Worker   int rdmult;
51*fb1b10abSAndroid Build Coastguard Worker   // Cyclic refresh map.
52*fb1b10abSAndroid Build Coastguard Worker   signed char *map;
53*fb1b10abSAndroid Build Coastguard Worker   // Map of the last q a block was coded at.
54*fb1b10abSAndroid Build Coastguard Worker   uint8_t *last_coded_q_map;
55*fb1b10abSAndroid Build Coastguard Worker   // Thresholds applied to the projected rate/distortion of the coding block,
56*fb1b10abSAndroid Build Coastguard Worker   // when deciding whether block should be refreshed.
57*fb1b10abSAndroid Build Coastguard Worker   int64_t thresh_rate_sb;
58*fb1b10abSAndroid Build Coastguard Worker   int64_t thresh_dist_sb;
59*fb1b10abSAndroid Build Coastguard Worker   // Threshold applied to the motion vector (in units of 1/8 pel) of the
60*fb1b10abSAndroid Build Coastguard Worker   // coding block, when deciding whether block should be refreshed.
61*fb1b10abSAndroid Build Coastguard Worker   int16_t motion_thresh;
62*fb1b10abSAndroid Build Coastguard Worker   // Rate target ratio to set q delta.
63*fb1b10abSAndroid Build Coastguard Worker   double rate_ratio_qdelta;
64*fb1b10abSAndroid Build Coastguard Worker   // Boost factor for rate target ratio, for segment CR_SEGMENT_ID_BOOST2.
65*fb1b10abSAndroid Build Coastguard Worker   int rate_boost_fac;
66*fb1b10abSAndroid Build Coastguard Worker   double low_content_avg;
67*fb1b10abSAndroid Build Coastguard Worker   int qindex_delta[3];
68*fb1b10abSAndroid Build Coastguard Worker   int reduce_refresh;
69*fb1b10abSAndroid Build Coastguard Worker   double weight_segment;
70*fb1b10abSAndroid Build Coastguard Worker   int apply_cyclic_refresh;
71*fb1b10abSAndroid Build Coastguard Worker   int counter_encode_maxq_scene_change;
72*fb1b10abSAndroid Build Coastguard Worker   int skip_flat_static_blocks;
73*fb1b10abSAndroid Build Coastguard Worker   int content_mode;
74*fb1b10abSAndroid Build Coastguard Worker };
75*fb1b10abSAndroid Build Coastguard Worker 
76*fb1b10abSAndroid Build Coastguard Worker struct VP9_COMP;
77*fb1b10abSAndroid Build Coastguard Worker 
78*fb1b10abSAndroid Build Coastguard Worker typedef struct CYCLIC_REFRESH CYCLIC_REFRESH;
79*fb1b10abSAndroid Build Coastguard Worker 
80*fb1b10abSAndroid Build Coastguard Worker CYCLIC_REFRESH *vp9_cyclic_refresh_alloc(int mi_rows, int mi_cols);
81*fb1b10abSAndroid Build Coastguard Worker 
82*fb1b10abSAndroid Build Coastguard Worker void vp9_cyclic_refresh_free(CYCLIC_REFRESH *cr);
83*fb1b10abSAndroid Build Coastguard Worker 
84*fb1b10abSAndroid Build Coastguard Worker // Estimate the bits, incorporating the delta-q from segment 1, after encoding
85*fb1b10abSAndroid Build Coastguard Worker // the frame.
86*fb1b10abSAndroid Build Coastguard Worker int vp9_cyclic_refresh_estimate_bits_at_q(const struct VP9_COMP *cpi,
87*fb1b10abSAndroid Build Coastguard Worker                                           double correction_factor);
88*fb1b10abSAndroid Build Coastguard Worker 
89*fb1b10abSAndroid Build Coastguard Worker // Estimate the bits per mb, for a given q = i and a corresponding delta-q
90*fb1b10abSAndroid Build Coastguard Worker // (for segment 1), prior to encoding the frame.
91*fb1b10abSAndroid Build Coastguard Worker int vp9_cyclic_refresh_rc_bits_per_mb(const struct VP9_COMP *cpi, int i,
92*fb1b10abSAndroid Build Coastguard Worker                                       double correction_factor);
93*fb1b10abSAndroid Build Coastguard Worker 
94*fb1b10abSAndroid Build Coastguard Worker // Prior to coding a given prediction block, of size bsize at (mi_row, mi_col),
95*fb1b10abSAndroid Build Coastguard Worker // check if we should reset the segment_id, and update the cyclic_refresh map
96*fb1b10abSAndroid Build Coastguard Worker // and segmentation map.
97*fb1b10abSAndroid Build Coastguard Worker void vp9_cyclic_refresh_update_segment(struct VP9_COMP *const cpi,
98*fb1b10abSAndroid Build Coastguard Worker                                        MODE_INFO *const mi, int mi_row,
99*fb1b10abSAndroid Build Coastguard Worker                                        int mi_col, BLOCK_SIZE bsize,
100*fb1b10abSAndroid Build Coastguard Worker                                        int64_t rate, int64_t dist, int skip,
101*fb1b10abSAndroid Build Coastguard Worker                                        struct macroblock_plane *const p);
102*fb1b10abSAndroid Build Coastguard Worker 
103*fb1b10abSAndroid Build Coastguard Worker void vp9_cyclic_refresh_update_sb_postencode(struct VP9_COMP *const cpi,
104*fb1b10abSAndroid Build Coastguard Worker                                              const MODE_INFO *const mi,
105*fb1b10abSAndroid Build Coastguard Worker                                              int mi_row, int mi_col,
106*fb1b10abSAndroid Build Coastguard Worker                                              BLOCK_SIZE bsize);
107*fb1b10abSAndroid Build Coastguard Worker 
108*fb1b10abSAndroid Build Coastguard Worker // From the just encoded frame: update the actual number of blocks that were
109*fb1b10abSAndroid Build Coastguard Worker // applied the segment delta q, and the amount of low motion in the frame.
110*fb1b10abSAndroid Build Coastguard Worker // Also check conditions for forcing golden update, or preventing golden
111*fb1b10abSAndroid Build Coastguard Worker // update if the period is up.
112*fb1b10abSAndroid Build Coastguard Worker void vp9_cyclic_refresh_postencode(struct VP9_COMP *const cpi);
113*fb1b10abSAndroid Build Coastguard Worker 
114*fb1b10abSAndroid Build Coastguard Worker // Set golden frame update interval, for non-svc 1 pass CBR mode.
115*fb1b10abSAndroid Build Coastguard Worker void vp9_cyclic_refresh_set_golden_update(struct VP9_COMP *const cpi);
116*fb1b10abSAndroid Build Coastguard Worker 
117*fb1b10abSAndroid Build Coastguard Worker // Set/update global/frame level refresh parameters.
118*fb1b10abSAndroid Build Coastguard Worker void vp9_cyclic_refresh_update_parameters(struct VP9_COMP *const cpi);
119*fb1b10abSAndroid Build Coastguard Worker 
120*fb1b10abSAndroid Build Coastguard Worker // Setup cyclic background refresh: set delta q and segmentation map.
121*fb1b10abSAndroid Build Coastguard Worker void vp9_cyclic_refresh_setup(struct VP9_COMP *const cpi);
122*fb1b10abSAndroid Build Coastguard Worker 
123*fb1b10abSAndroid Build Coastguard Worker int vp9_cyclic_refresh_get_rdmult(const CYCLIC_REFRESH *cr);
124*fb1b10abSAndroid Build Coastguard Worker 
125*fb1b10abSAndroid Build Coastguard Worker void vp9_cyclic_refresh_reset_resize(struct VP9_COMP *const cpi);
126*fb1b10abSAndroid Build Coastguard Worker 
cyclic_refresh_segment_id_boosted(int segment_id)127*fb1b10abSAndroid Build Coastguard Worker static INLINE int cyclic_refresh_segment_id_boosted(int segment_id) {
128*fb1b10abSAndroid Build Coastguard Worker   return segment_id == CR_SEGMENT_ID_BOOST1 ||
129*fb1b10abSAndroid Build Coastguard Worker          segment_id == CR_SEGMENT_ID_BOOST2;
130*fb1b10abSAndroid Build Coastguard Worker }
131*fb1b10abSAndroid Build Coastguard Worker 
cyclic_refresh_segment_id(int segment_id)132*fb1b10abSAndroid Build Coastguard Worker static INLINE int cyclic_refresh_segment_id(int segment_id) {
133*fb1b10abSAndroid Build Coastguard Worker   if (segment_id == CR_SEGMENT_ID_BOOST1)
134*fb1b10abSAndroid Build Coastguard Worker     return CR_SEGMENT_ID_BOOST1;
135*fb1b10abSAndroid Build Coastguard Worker   else if (segment_id == CR_SEGMENT_ID_BOOST2)
136*fb1b10abSAndroid Build Coastguard Worker     return CR_SEGMENT_ID_BOOST2;
137*fb1b10abSAndroid Build Coastguard Worker   else
138*fb1b10abSAndroid Build Coastguard Worker     return CR_SEGMENT_ID_BASE;
139*fb1b10abSAndroid Build Coastguard Worker }
140*fb1b10abSAndroid Build Coastguard Worker 
141*fb1b10abSAndroid Build Coastguard Worker void vp9_cyclic_refresh_limit_q(const struct VP9_COMP *cpi, int *q);
142*fb1b10abSAndroid Build Coastguard Worker 
143*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus
144*fb1b10abSAndroid Build Coastguard Worker }  // extern "C"
145*fb1b10abSAndroid Build Coastguard Worker #endif
146*fb1b10abSAndroid Build Coastguard Worker 
147*fb1b10abSAndroid Build Coastguard Worker #endif  // VPX_VP9_ENCODER_VP9_AQ_CYCLICREFRESH_H_
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