1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker * Copyright (c) 2010 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker *
4*fb1b10abSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker */
10*fb1b10abSAndroid Build Coastguard Worker
11*fb1b10abSAndroid Build Coastguard Worker #ifndef VPX_VP9_COMMON_VP9_ONYXC_INT_H_
12*fb1b10abSAndroid Build Coastguard Worker #define VPX_VP9_COMMON_VP9_ONYXC_INT_H_
13*fb1b10abSAndroid Build Coastguard Worker
14*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_config.h"
15*fb1b10abSAndroid Build Coastguard Worker #include "vpx/internal/vpx_codec_internal.h"
16*fb1b10abSAndroid Build Coastguard Worker #include "./vp9_rtcd.h"
17*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_alloccommon.h"
18*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_loopfilter.h"
19*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_entropymv.h"
20*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_entropy.h"
21*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_entropymode.h"
22*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_frame_buffers.h"
23*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_quant_common.h"
24*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_tile_common.h"
25*fb1b10abSAndroid Build Coastguard Worker
26*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_POSTPROC
27*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_postproc.h"
28*fb1b10abSAndroid Build Coastguard Worker #endif
29*fb1b10abSAndroid Build Coastguard Worker
30*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus
31*fb1b10abSAndroid Build Coastguard Worker extern "C" {
32*fb1b10abSAndroid Build Coastguard Worker #endif
33*fb1b10abSAndroid Build Coastguard Worker
34*fb1b10abSAndroid Build Coastguard Worker #define REFS_PER_FRAME 3
35*fb1b10abSAndroid Build Coastguard Worker
36*fb1b10abSAndroid Build Coastguard Worker #define REF_FRAMES_LOG2 3
37*fb1b10abSAndroid Build Coastguard Worker #define REF_FRAMES (1 << REF_FRAMES_LOG2)
38*fb1b10abSAndroid Build Coastguard Worker
39*fb1b10abSAndroid Build Coastguard Worker // 1 scratch frame for the new frame, REFS_PER_FRAME for scaled references on
40*fb1b10abSAndroid Build Coastguard Worker // the encoder.
41*fb1b10abSAndroid Build Coastguard Worker #define FRAME_BUFFERS (REF_FRAMES + 1 + REFS_PER_FRAME)
42*fb1b10abSAndroid Build Coastguard Worker
43*fb1b10abSAndroid Build Coastguard Worker #define FRAME_CONTEXTS_LOG2 2
44*fb1b10abSAndroid Build Coastguard Worker #define FRAME_CONTEXTS (1 << FRAME_CONTEXTS_LOG2)
45*fb1b10abSAndroid Build Coastguard Worker
46*fb1b10abSAndroid Build Coastguard Worker #define NUM_PING_PONG_BUFFERS 2
47*fb1b10abSAndroid Build Coastguard Worker
48*fb1b10abSAndroid Build Coastguard Worker extern const struct {
49*fb1b10abSAndroid Build Coastguard Worker PARTITION_CONTEXT above;
50*fb1b10abSAndroid Build Coastguard Worker PARTITION_CONTEXT left;
51*fb1b10abSAndroid Build Coastguard Worker } partition_context_lookup[BLOCK_SIZES];
52*fb1b10abSAndroid Build Coastguard Worker
53*fb1b10abSAndroid Build Coastguard Worker typedef enum {
54*fb1b10abSAndroid Build Coastguard Worker SINGLE_REFERENCE = 0,
55*fb1b10abSAndroid Build Coastguard Worker COMPOUND_REFERENCE = 1,
56*fb1b10abSAndroid Build Coastguard Worker REFERENCE_MODE_SELECT = 2,
57*fb1b10abSAndroid Build Coastguard Worker REFERENCE_MODES = 3,
58*fb1b10abSAndroid Build Coastguard Worker } REFERENCE_MODE;
59*fb1b10abSAndroid Build Coastguard Worker
60*fb1b10abSAndroid Build Coastguard Worker typedef struct {
61*fb1b10abSAndroid Build Coastguard Worker int_mv mv[2];
62*fb1b10abSAndroid Build Coastguard Worker MV_REFERENCE_FRAME ref_frame[2];
63*fb1b10abSAndroid Build Coastguard Worker } MV_REF;
64*fb1b10abSAndroid Build Coastguard Worker
65*fb1b10abSAndroid Build Coastguard Worker typedef struct {
66*fb1b10abSAndroid Build Coastguard Worker int ref_count;
67*fb1b10abSAndroid Build Coastguard Worker MV_REF *mvs;
68*fb1b10abSAndroid Build Coastguard Worker int mi_rows;
69*fb1b10abSAndroid Build Coastguard Worker int mi_cols;
70*fb1b10abSAndroid Build Coastguard Worker uint8_t released;
71*fb1b10abSAndroid Build Coastguard Worker
72*fb1b10abSAndroid Build Coastguard Worker // Note that frame_index/frame_coding_index are only set by set_frame_index()
73*fb1b10abSAndroid Build Coastguard Worker // on the encoder side.
74*fb1b10abSAndroid Build Coastguard Worker
75*fb1b10abSAndroid Build Coastguard Worker // TODO(angiebird): Set frame_index/frame_coding_index on the decoder side
76*fb1b10abSAndroid Build Coastguard Worker // properly.
77*fb1b10abSAndroid Build Coastguard Worker int frame_index; // Display order in the video, it's equivalent to the
78*fb1b10abSAndroid Build Coastguard Worker // show_idx defined in EncodeFrameInfo.
79*fb1b10abSAndroid Build Coastguard Worker int frame_coding_index; // The coding order (starting from zero) of this
80*fb1b10abSAndroid Build Coastguard Worker // frame.
81*fb1b10abSAndroid Build Coastguard Worker vpx_codec_frame_buffer_t raw_frame_buffer;
82*fb1b10abSAndroid Build Coastguard Worker YV12_BUFFER_CONFIG buf;
83*fb1b10abSAndroid Build Coastguard Worker } RefCntBuffer;
84*fb1b10abSAndroid Build Coastguard Worker
85*fb1b10abSAndroid Build Coastguard Worker typedef struct BufferPool {
86*fb1b10abSAndroid Build Coastguard Worker // Private data associated with the frame buffer callbacks.
87*fb1b10abSAndroid Build Coastguard Worker void *cb_priv;
88*fb1b10abSAndroid Build Coastguard Worker
89*fb1b10abSAndroid Build Coastguard Worker vpx_get_frame_buffer_cb_fn_t get_fb_cb;
90*fb1b10abSAndroid Build Coastguard Worker vpx_release_frame_buffer_cb_fn_t release_fb_cb;
91*fb1b10abSAndroid Build Coastguard Worker
92*fb1b10abSAndroid Build Coastguard Worker RefCntBuffer frame_bufs[FRAME_BUFFERS];
93*fb1b10abSAndroid Build Coastguard Worker
94*fb1b10abSAndroid Build Coastguard Worker // Frame buffers allocated internally by the codec.
95*fb1b10abSAndroid Build Coastguard Worker InternalFrameBufferList int_frame_buffers;
96*fb1b10abSAndroid Build Coastguard Worker } BufferPool;
97*fb1b10abSAndroid Build Coastguard Worker
98*fb1b10abSAndroid Build Coastguard Worker typedef struct VP9Common {
99*fb1b10abSAndroid Build Coastguard Worker struct vpx_internal_error_info error;
100*fb1b10abSAndroid Build Coastguard Worker vpx_color_space_t color_space;
101*fb1b10abSAndroid Build Coastguard Worker vpx_color_range_t color_range;
102*fb1b10abSAndroid Build Coastguard Worker int width;
103*fb1b10abSAndroid Build Coastguard Worker int height;
104*fb1b10abSAndroid Build Coastguard Worker int render_width;
105*fb1b10abSAndroid Build Coastguard Worker int render_height;
106*fb1b10abSAndroid Build Coastguard Worker int last_width;
107*fb1b10abSAndroid Build Coastguard Worker int last_height;
108*fb1b10abSAndroid Build Coastguard Worker
109*fb1b10abSAndroid Build Coastguard Worker // TODO(jkoleszar): this implies chroma ss right now, but could vary per
110*fb1b10abSAndroid Build Coastguard Worker // plane. Revisit as part of the future change to YV12_BUFFER_CONFIG to
111*fb1b10abSAndroid Build Coastguard Worker // support additional planes.
112*fb1b10abSAndroid Build Coastguard Worker int subsampling_x;
113*fb1b10abSAndroid Build Coastguard Worker int subsampling_y;
114*fb1b10abSAndroid Build Coastguard Worker
115*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
116*fb1b10abSAndroid Build Coastguard Worker int use_highbitdepth; // Marks if we need to use 16bit frame buffers.
117*fb1b10abSAndroid Build Coastguard Worker #endif
118*fb1b10abSAndroid Build Coastguard Worker
119*fb1b10abSAndroid Build Coastguard Worker YV12_BUFFER_CONFIG *frame_to_show;
120*fb1b10abSAndroid Build Coastguard Worker RefCntBuffer *prev_frame;
121*fb1b10abSAndroid Build Coastguard Worker
122*fb1b10abSAndroid Build Coastguard Worker // TODO(hkuang): Combine this with cur_buf in macroblockd.
123*fb1b10abSAndroid Build Coastguard Worker RefCntBuffer *cur_frame;
124*fb1b10abSAndroid Build Coastguard Worker
125*fb1b10abSAndroid Build Coastguard Worker int ref_frame_map[REF_FRAMES]; /* maps fb_idx to reference slot */
126*fb1b10abSAndroid Build Coastguard Worker
127*fb1b10abSAndroid Build Coastguard Worker // Prepare ref_frame_map for the next frame.
128*fb1b10abSAndroid Build Coastguard Worker // Only used in frame parallel decode.
129*fb1b10abSAndroid Build Coastguard Worker int next_ref_frame_map[REF_FRAMES];
130*fb1b10abSAndroid Build Coastguard Worker
131*fb1b10abSAndroid Build Coastguard Worker // TODO(jkoleszar): could expand active_ref_idx to 4, with 0 as intra, and
132*fb1b10abSAndroid Build Coastguard Worker // roll new_fb_idx into it.
133*fb1b10abSAndroid Build Coastguard Worker
134*fb1b10abSAndroid Build Coastguard Worker // Each frame can reference REFS_PER_FRAME buffers
135*fb1b10abSAndroid Build Coastguard Worker RefBuffer frame_refs[REFS_PER_FRAME];
136*fb1b10abSAndroid Build Coastguard Worker
137*fb1b10abSAndroid Build Coastguard Worker int new_fb_idx;
138*fb1b10abSAndroid Build Coastguard Worker
139*fb1b10abSAndroid Build Coastguard Worker int cur_show_frame_fb_idx;
140*fb1b10abSAndroid Build Coastguard Worker
141*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_POSTPROC
142*fb1b10abSAndroid Build Coastguard Worker YV12_BUFFER_CONFIG post_proc_buffer;
143*fb1b10abSAndroid Build Coastguard Worker YV12_BUFFER_CONFIG post_proc_buffer_int;
144*fb1b10abSAndroid Build Coastguard Worker #endif
145*fb1b10abSAndroid Build Coastguard Worker
146*fb1b10abSAndroid Build Coastguard Worker FRAME_TYPE last_frame_type; /* last frame's frame type for motion search.*/
147*fb1b10abSAndroid Build Coastguard Worker FRAME_TYPE frame_type;
148*fb1b10abSAndroid Build Coastguard Worker
149*fb1b10abSAndroid Build Coastguard Worker int show_frame;
150*fb1b10abSAndroid Build Coastguard Worker int last_show_frame;
151*fb1b10abSAndroid Build Coastguard Worker int show_existing_frame;
152*fb1b10abSAndroid Build Coastguard Worker
153*fb1b10abSAndroid Build Coastguard Worker // Flag signaling that the frame is encoded using only INTRA modes.
154*fb1b10abSAndroid Build Coastguard Worker uint8_t intra_only;
155*fb1b10abSAndroid Build Coastguard Worker uint8_t last_intra_only;
156*fb1b10abSAndroid Build Coastguard Worker
157*fb1b10abSAndroid Build Coastguard Worker int allow_high_precision_mv;
158*fb1b10abSAndroid Build Coastguard Worker
159*fb1b10abSAndroid Build Coastguard Worker // Flag signaling that the frame context should be reset to default values.
160*fb1b10abSAndroid Build Coastguard Worker // 0 or 1 implies don't reset, 2 reset just the context specified in the
161*fb1b10abSAndroid Build Coastguard Worker // frame header, 3 reset all contexts.
162*fb1b10abSAndroid Build Coastguard Worker int reset_frame_context;
163*fb1b10abSAndroid Build Coastguard Worker
164*fb1b10abSAndroid Build Coastguard Worker // MBs, mb_rows/cols is in 16-pixel units; mi_rows/cols is in
165*fb1b10abSAndroid Build Coastguard Worker // MODE_INFO (8-pixel) units.
166*fb1b10abSAndroid Build Coastguard Worker int MBs;
167*fb1b10abSAndroid Build Coastguard Worker int mb_rows, mi_rows;
168*fb1b10abSAndroid Build Coastguard Worker int mb_cols, mi_cols;
169*fb1b10abSAndroid Build Coastguard Worker int mi_stride;
170*fb1b10abSAndroid Build Coastguard Worker
171*fb1b10abSAndroid Build Coastguard Worker /* profile settings */
172*fb1b10abSAndroid Build Coastguard Worker TX_MODE tx_mode;
173*fb1b10abSAndroid Build Coastguard Worker
174*fb1b10abSAndroid Build Coastguard Worker int base_qindex;
175*fb1b10abSAndroid Build Coastguard Worker int y_dc_delta_q;
176*fb1b10abSAndroid Build Coastguard Worker int uv_dc_delta_q;
177*fb1b10abSAndroid Build Coastguard Worker int uv_ac_delta_q;
178*fb1b10abSAndroid Build Coastguard Worker int16_t y_dequant[MAX_SEGMENTS][2];
179*fb1b10abSAndroid Build Coastguard Worker int16_t uv_dequant[MAX_SEGMENTS][2];
180*fb1b10abSAndroid Build Coastguard Worker
181*fb1b10abSAndroid Build Coastguard Worker /* We allocate a MODE_INFO struct for each macroblock, together with
182*fb1b10abSAndroid Build Coastguard Worker an extra row on top and column on the left to simplify prediction. */
183*fb1b10abSAndroid Build Coastguard Worker int mi_alloc_size;
184*fb1b10abSAndroid Build Coastguard Worker MODE_INFO *mip; /* Base of allocated array */
185*fb1b10abSAndroid Build Coastguard Worker MODE_INFO *mi; /* Corresponds to upper left visible macroblock */
186*fb1b10abSAndroid Build Coastguard Worker
187*fb1b10abSAndroid Build Coastguard Worker // TODO(agrange): Move prev_mi into encoder structure.
188*fb1b10abSAndroid Build Coastguard Worker // prev_mip and prev_mi will only be allocated in VP9 encoder.
189*fb1b10abSAndroid Build Coastguard Worker MODE_INFO *prev_mip; /* MODE_INFO array 'mip' from last decoded frame */
190*fb1b10abSAndroid Build Coastguard Worker MODE_INFO *prev_mi; /* 'mi' from last frame (points into prev_mip) */
191*fb1b10abSAndroid Build Coastguard Worker
192*fb1b10abSAndroid Build Coastguard Worker // Separate mi functions between encoder and decoder.
193*fb1b10abSAndroid Build Coastguard Worker int (*alloc_mi)(struct VP9Common *cm, int mi_size);
194*fb1b10abSAndroid Build Coastguard Worker void (*free_mi)(struct VP9Common *cm);
195*fb1b10abSAndroid Build Coastguard Worker void (*setup_mi)(struct VP9Common *cm);
196*fb1b10abSAndroid Build Coastguard Worker
197*fb1b10abSAndroid Build Coastguard Worker // Grid of pointers to 8x8 MODE_INFO structs. Any 8x8 not in the visible
198*fb1b10abSAndroid Build Coastguard Worker // area will be NULL.
199*fb1b10abSAndroid Build Coastguard Worker MODE_INFO **mi_grid_base;
200*fb1b10abSAndroid Build Coastguard Worker MODE_INFO **mi_grid_visible;
201*fb1b10abSAndroid Build Coastguard Worker MODE_INFO **prev_mi_grid_base;
202*fb1b10abSAndroid Build Coastguard Worker MODE_INFO **prev_mi_grid_visible;
203*fb1b10abSAndroid Build Coastguard Worker
204*fb1b10abSAndroid Build Coastguard Worker // Whether to use previous frame's motion vectors for prediction.
205*fb1b10abSAndroid Build Coastguard Worker int use_prev_frame_mvs;
206*fb1b10abSAndroid Build Coastguard Worker
207*fb1b10abSAndroid Build Coastguard Worker // Persistent mb segment id map used in prediction.
208*fb1b10abSAndroid Build Coastguard Worker int seg_map_idx;
209*fb1b10abSAndroid Build Coastguard Worker int prev_seg_map_idx;
210*fb1b10abSAndroid Build Coastguard Worker
211*fb1b10abSAndroid Build Coastguard Worker uint8_t *seg_map_array[NUM_PING_PONG_BUFFERS];
212*fb1b10abSAndroid Build Coastguard Worker uint8_t *last_frame_seg_map;
213*fb1b10abSAndroid Build Coastguard Worker uint8_t *current_frame_seg_map;
214*fb1b10abSAndroid Build Coastguard Worker int seg_map_alloc_size;
215*fb1b10abSAndroid Build Coastguard Worker
216*fb1b10abSAndroid Build Coastguard Worker INTERP_FILTER interp_filter;
217*fb1b10abSAndroid Build Coastguard Worker
218*fb1b10abSAndroid Build Coastguard Worker loop_filter_info_n lf_info;
219*fb1b10abSAndroid Build Coastguard Worker
220*fb1b10abSAndroid Build Coastguard Worker int refresh_frame_context; /* Two state 0 = NO, 1 = YES */
221*fb1b10abSAndroid Build Coastguard Worker
222*fb1b10abSAndroid Build Coastguard Worker int ref_frame_sign_bias[MAX_REF_FRAMES]; /* Two state 0, 1 */
223*fb1b10abSAndroid Build Coastguard Worker
224*fb1b10abSAndroid Build Coastguard Worker struct loopfilter lf;
225*fb1b10abSAndroid Build Coastguard Worker struct segmentation seg;
226*fb1b10abSAndroid Build Coastguard Worker
227*fb1b10abSAndroid Build Coastguard Worker // Context probabilities for reference frame prediction
228*fb1b10abSAndroid Build Coastguard Worker MV_REFERENCE_FRAME comp_fixed_ref;
229*fb1b10abSAndroid Build Coastguard Worker MV_REFERENCE_FRAME comp_var_ref[2];
230*fb1b10abSAndroid Build Coastguard Worker REFERENCE_MODE reference_mode;
231*fb1b10abSAndroid Build Coastguard Worker
232*fb1b10abSAndroid Build Coastguard Worker FRAME_CONTEXT *fc; /* this frame entropy */
233*fb1b10abSAndroid Build Coastguard Worker FRAME_CONTEXT *frame_contexts; // FRAME_CONTEXTS
234*fb1b10abSAndroid Build Coastguard Worker unsigned int frame_context_idx; /* Context to use/update */
235*fb1b10abSAndroid Build Coastguard Worker FRAME_COUNTS counts;
236*fb1b10abSAndroid Build Coastguard Worker
237*fb1b10abSAndroid Build Coastguard Worker // TODO(angiebird): current_video_frame/current_frame_coding_index into a
238*fb1b10abSAndroid Build Coastguard Worker // structure
239*fb1b10abSAndroid Build Coastguard Worker unsigned int current_video_frame;
240*fb1b10abSAndroid Build Coastguard Worker // Each show or no show frame is assigned with a coding index based on its
241*fb1b10abSAndroid Build Coastguard Worker // coding order (starting from zero).
242*fb1b10abSAndroid Build Coastguard Worker
243*fb1b10abSAndroid Build Coastguard Worker // Current frame's coding index.
244*fb1b10abSAndroid Build Coastguard Worker int current_frame_coding_index;
245*fb1b10abSAndroid Build Coastguard Worker BITSTREAM_PROFILE profile;
246*fb1b10abSAndroid Build Coastguard Worker
247*fb1b10abSAndroid Build Coastguard Worker // VPX_BITS_8 in profile 0 or 1, VPX_BITS_10 or VPX_BITS_12 in profile 2 or 3.
248*fb1b10abSAndroid Build Coastguard Worker vpx_bit_depth_t bit_depth;
249*fb1b10abSAndroid Build Coastguard Worker vpx_bit_depth_t dequant_bit_depth; // bit_depth of current dequantizer
250*fb1b10abSAndroid Build Coastguard Worker
251*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_POSTPROC
252*fb1b10abSAndroid Build Coastguard Worker struct postproc_state postproc_state;
253*fb1b10abSAndroid Build Coastguard Worker #endif
254*fb1b10abSAndroid Build Coastguard Worker
255*fb1b10abSAndroid Build Coastguard Worker int error_resilient_mode;
256*fb1b10abSAndroid Build Coastguard Worker int frame_parallel_decoding_mode;
257*fb1b10abSAndroid Build Coastguard Worker
258*fb1b10abSAndroid Build Coastguard Worker int log2_tile_cols, log2_tile_rows;
259*fb1b10abSAndroid Build Coastguard Worker int byte_alignment;
260*fb1b10abSAndroid Build Coastguard Worker int skip_loop_filter;
261*fb1b10abSAndroid Build Coastguard Worker
262*fb1b10abSAndroid Build Coastguard Worker // External BufferPool passed from outside.
263*fb1b10abSAndroid Build Coastguard Worker BufferPool *buffer_pool;
264*fb1b10abSAndroid Build Coastguard Worker
265*fb1b10abSAndroid Build Coastguard Worker PARTITION_CONTEXT *above_seg_context;
266*fb1b10abSAndroid Build Coastguard Worker ENTROPY_CONTEXT *above_context;
267*fb1b10abSAndroid Build Coastguard Worker int above_context_alloc_cols;
268*fb1b10abSAndroid Build Coastguard Worker
269*fb1b10abSAndroid Build Coastguard Worker int lf_row;
270*fb1b10abSAndroid Build Coastguard Worker } VP9_COMMON;
271*fb1b10abSAndroid Build Coastguard Worker
init_frame_indexes(VP9_COMMON * cm)272*fb1b10abSAndroid Build Coastguard Worker static INLINE void init_frame_indexes(VP9_COMMON *cm) {
273*fb1b10abSAndroid Build Coastguard Worker cm->current_video_frame = 0;
274*fb1b10abSAndroid Build Coastguard Worker cm->current_frame_coding_index = 0;
275*fb1b10abSAndroid Build Coastguard Worker }
276*fb1b10abSAndroid Build Coastguard Worker
update_frame_indexes(VP9_COMMON * cm,int show_frame)277*fb1b10abSAndroid Build Coastguard Worker static INLINE void update_frame_indexes(VP9_COMMON *cm, int show_frame) {
278*fb1b10abSAndroid Build Coastguard Worker if (show_frame) {
279*fb1b10abSAndroid Build Coastguard Worker // Don't increment frame counters if this was an altref buffer
280*fb1b10abSAndroid Build Coastguard Worker // update not a real frame
281*fb1b10abSAndroid Build Coastguard Worker ++cm->current_video_frame;
282*fb1b10abSAndroid Build Coastguard Worker }
283*fb1b10abSAndroid Build Coastguard Worker ++cm->current_frame_coding_index;
284*fb1b10abSAndroid Build Coastguard Worker }
285*fb1b10abSAndroid Build Coastguard Worker
286*fb1b10abSAndroid Build Coastguard Worker typedef struct {
287*fb1b10abSAndroid Build Coastguard Worker int frame_width;
288*fb1b10abSAndroid Build Coastguard Worker int frame_height;
289*fb1b10abSAndroid Build Coastguard Worker int render_frame_width;
290*fb1b10abSAndroid Build Coastguard Worker int render_frame_height;
291*fb1b10abSAndroid Build Coastguard Worker int mi_rows;
292*fb1b10abSAndroid Build Coastguard Worker int mi_cols;
293*fb1b10abSAndroid Build Coastguard Worker int mb_rows;
294*fb1b10abSAndroid Build Coastguard Worker int mb_cols;
295*fb1b10abSAndroid Build Coastguard Worker int num_mbs;
296*fb1b10abSAndroid Build Coastguard Worker vpx_bit_depth_t bit_depth;
297*fb1b10abSAndroid Build Coastguard Worker } FRAME_INFO;
298*fb1b10abSAndroid Build Coastguard Worker
init_frame_info(FRAME_INFO * frame_info,const VP9_COMMON * cm)299*fb1b10abSAndroid Build Coastguard Worker static INLINE void init_frame_info(FRAME_INFO *frame_info,
300*fb1b10abSAndroid Build Coastguard Worker const VP9_COMMON *cm) {
301*fb1b10abSAndroid Build Coastguard Worker frame_info->frame_width = cm->width;
302*fb1b10abSAndroid Build Coastguard Worker frame_info->frame_height = cm->height;
303*fb1b10abSAndroid Build Coastguard Worker frame_info->render_frame_width = cm->render_width;
304*fb1b10abSAndroid Build Coastguard Worker frame_info->render_frame_height = cm->render_height;
305*fb1b10abSAndroid Build Coastguard Worker frame_info->mi_cols = cm->mi_cols;
306*fb1b10abSAndroid Build Coastguard Worker frame_info->mi_rows = cm->mi_rows;
307*fb1b10abSAndroid Build Coastguard Worker frame_info->mb_cols = cm->mb_cols;
308*fb1b10abSAndroid Build Coastguard Worker frame_info->mb_rows = cm->mb_rows;
309*fb1b10abSAndroid Build Coastguard Worker frame_info->num_mbs = cm->MBs;
310*fb1b10abSAndroid Build Coastguard Worker frame_info->bit_depth = cm->bit_depth;
311*fb1b10abSAndroid Build Coastguard Worker // TODO(angiebird): Figure out how to get subsampling_x/y here
312*fb1b10abSAndroid Build Coastguard Worker }
313*fb1b10abSAndroid Build Coastguard Worker
get_buf_frame(VP9_COMMON * cm,int index)314*fb1b10abSAndroid Build Coastguard Worker static INLINE YV12_BUFFER_CONFIG *get_buf_frame(VP9_COMMON *cm, int index) {
315*fb1b10abSAndroid Build Coastguard Worker if (index < 0 || index >= FRAME_BUFFERS) return NULL;
316*fb1b10abSAndroid Build Coastguard Worker if (cm->error.error_code != VPX_CODEC_OK) return NULL;
317*fb1b10abSAndroid Build Coastguard Worker return &cm->buffer_pool->frame_bufs[index].buf;
318*fb1b10abSAndroid Build Coastguard Worker }
319*fb1b10abSAndroid Build Coastguard Worker
get_ref_frame(VP9_COMMON * cm,int index)320*fb1b10abSAndroid Build Coastguard Worker static INLINE YV12_BUFFER_CONFIG *get_ref_frame(VP9_COMMON *cm, int index) {
321*fb1b10abSAndroid Build Coastguard Worker if (index < 0 || index >= REF_FRAMES) return NULL;
322*fb1b10abSAndroid Build Coastguard Worker if (cm->ref_frame_map[index] < 0) return NULL;
323*fb1b10abSAndroid Build Coastguard Worker assert(cm->ref_frame_map[index] < FRAME_BUFFERS);
324*fb1b10abSAndroid Build Coastguard Worker return &cm->buffer_pool->frame_bufs[cm->ref_frame_map[index]].buf;
325*fb1b10abSAndroid Build Coastguard Worker }
326*fb1b10abSAndroid Build Coastguard Worker
get_frame_new_buffer(VP9_COMMON * cm)327*fb1b10abSAndroid Build Coastguard Worker static INLINE YV12_BUFFER_CONFIG *get_frame_new_buffer(VP9_COMMON *cm) {
328*fb1b10abSAndroid Build Coastguard Worker return &cm->buffer_pool->frame_bufs[cm->new_fb_idx].buf;
329*fb1b10abSAndroid Build Coastguard Worker }
330*fb1b10abSAndroid Build Coastguard Worker
get_free_fb(VP9_COMMON * cm)331*fb1b10abSAndroid Build Coastguard Worker static INLINE int get_free_fb(VP9_COMMON *cm) {
332*fb1b10abSAndroid Build Coastguard Worker RefCntBuffer *const frame_bufs = cm->buffer_pool->frame_bufs;
333*fb1b10abSAndroid Build Coastguard Worker int i;
334*fb1b10abSAndroid Build Coastguard Worker
335*fb1b10abSAndroid Build Coastguard Worker for (i = 0; i < FRAME_BUFFERS; ++i)
336*fb1b10abSAndroid Build Coastguard Worker if (frame_bufs[i].ref_count == 0) break;
337*fb1b10abSAndroid Build Coastguard Worker
338*fb1b10abSAndroid Build Coastguard Worker if (i != FRAME_BUFFERS) {
339*fb1b10abSAndroid Build Coastguard Worker frame_bufs[i].ref_count = 1;
340*fb1b10abSAndroid Build Coastguard Worker } else {
341*fb1b10abSAndroid Build Coastguard Worker // Reset i to be INVALID_IDX to indicate no free buffer found.
342*fb1b10abSAndroid Build Coastguard Worker i = INVALID_IDX;
343*fb1b10abSAndroid Build Coastguard Worker }
344*fb1b10abSAndroid Build Coastguard Worker
345*fb1b10abSAndroid Build Coastguard Worker return i;
346*fb1b10abSAndroid Build Coastguard Worker }
347*fb1b10abSAndroid Build Coastguard Worker
ref_cnt_fb(RefCntBuffer * bufs,int * idx,int new_idx)348*fb1b10abSAndroid Build Coastguard Worker static INLINE void ref_cnt_fb(RefCntBuffer *bufs, int *idx, int new_idx) {
349*fb1b10abSAndroid Build Coastguard Worker const int ref_index = *idx;
350*fb1b10abSAndroid Build Coastguard Worker
351*fb1b10abSAndroid Build Coastguard Worker if (ref_index >= 0 && bufs[ref_index].ref_count > 0)
352*fb1b10abSAndroid Build Coastguard Worker bufs[ref_index].ref_count--;
353*fb1b10abSAndroid Build Coastguard Worker
354*fb1b10abSAndroid Build Coastguard Worker *idx = new_idx;
355*fb1b10abSAndroid Build Coastguard Worker
356*fb1b10abSAndroid Build Coastguard Worker bufs[new_idx].ref_count++;
357*fb1b10abSAndroid Build Coastguard Worker }
358*fb1b10abSAndroid Build Coastguard Worker
mi_cols_aligned_to_sb(int n_mis)359*fb1b10abSAndroid Build Coastguard Worker static INLINE int mi_cols_aligned_to_sb(int n_mis) {
360*fb1b10abSAndroid Build Coastguard Worker return ALIGN_POWER_OF_TWO(n_mis, MI_BLOCK_SIZE_LOG2);
361*fb1b10abSAndroid Build Coastguard Worker }
362*fb1b10abSAndroid Build Coastguard Worker
frame_is_intra_only(const VP9_COMMON * const cm)363*fb1b10abSAndroid Build Coastguard Worker static INLINE int frame_is_intra_only(const VP9_COMMON *const cm) {
364*fb1b10abSAndroid Build Coastguard Worker return cm->frame_type == KEY_FRAME || cm->intra_only;
365*fb1b10abSAndroid Build Coastguard Worker }
366*fb1b10abSAndroid Build Coastguard Worker
set_partition_probs(const VP9_COMMON * const cm,MACROBLOCKD * const xd)367*fb1b10abSAndroid Build Coastguard Worker static INLINE void set_partition_probs(const VP9_COMMON *const cm,
368*fb1b10abSAndroid Build Coastguard Worker MACROBLOCKD *const xd) {
369*fb1b10abSAndroid Build Coastguard Worker xd->partition_probs =
370*fb1b10abSAndroid Build Coastguard Worker frame_is_intra_only(cm)
371*fb1b10abSAndroid Build Coastguard Worker ? &vp9_kf_partition_probs[0]
372*fb1b10abSAndroid Build Coastguard Worker : (const vpx_prob(*)[PARTITION_TYPES - 1]) cm->fc->partition_prob;
373*fb1b10abSAndroid Build Coastguard Worker }
374*fb1b10abSAndroid Build Coastguard Worker
vp9_init_macroblockd(VP9_COMMON * cm,MACROBLOCKD * xd,tran_low_t * dqcoeff)375*fb1b10abSAndroid Build Coastguard Worker static INLINE void vp9_init_macroblockd(VP9_COMMON *cm, MACROBLOCKD *xd,
376*fb1b10abSAndroid Build Coastguard Worker tran_low_t *dqcoeff) {
377*fb1b10abSAndroid Build Coastguard Worker int i;
378*fb1b10abSAndroid Build Coastguard Worker
379*fb1b10abSAndroid Build Coastguard Worker for (i = 0; i < MAX_MB_PLANE; ++i) {
380*fb1b10abSAndroid Build Coastguard Worker xd->plane[i].dqcoeff = dqcoeff;
381*fb1b10abSAndroid Build Coastguard Worker xd->above_context[i] =
382*fb1b10abSAndroid Build Coastguard Worker cm->above_context +
383*fb1b10abSAndroid Build Coastguard Worker i * sizeof(*cm->above_context) * 2 * mi_cols_aligned_to_sb(cm->mi_cols);
384*fb1b10abSAndroid Build Coastguard Worker
385*fb1b10abSAndroid Build Coastguard Worker if (get_plane_type(i) == PLANE_TYPE_Y) {
386*fb1b10abSAndroid Build Coastguard Worker memcpy(xd->plane[i].seg_dequant, cm->y_dequant, sizeof(cm->y_dequant));
387*fb1b10abSAndroid Build Coastguard Worker } else {
388*fb1b10abSAndroid Build Coastguard Worker memcpy(xd->plane[i].seg_dequant, cm->uv_dequant, sizeof(cm->uv_dequant));
389*fb1b10abSAndroid Build Coastguard Worker }
390*fb1b10abSAndroid Build Coastguard Worker xd->fc = cm->fc;
391*fb1b10abSAndroid Build Coastguard Worker }
392*fb1b10abSAndroid Build Coastguard Worker
393*fb1b10abSAndroid Build Coastguard Worker xd->above_seg_context = cm->above_seg_context;
394*fb1b10abSAndroid Build Coastguard Worker xd->mi_stride = cm->mi_stride;
395*fb1b10abSAndroid Build Coastguard Worker xd->error_info = &cm->error;
396*fb1b10abSAndroid Build Coastguard Worker
397*fb1b10abSAndroid Build Coastguard Worker set_partition_probs(cm, xd);
398*fb1b10abSAndroid Build Coastguard Worker }
399*fb1b10abSAndroid Build Coastguard Worker
get_partition_probs(const MACROBLOCKD * xd,int ctx)400*fb1b10abSAndroid Build Coastguard Worker static INLINE const vpx_prob *get_partition_probs(const MACROBLOCKD *xd,
401*fb1b10abSAndroid Build Coastguard Worker int ctx) {
402*fb1b10abSAndroid Build Coastguard Worker return xd->partition_probs[ctx];
403*fb1b10abSAndroid Build Coastguard Worker }
404*fb1b10abSAndroid Build Coastguard Worker
set_skip_context(MACROBLOCKD * xd,int mi_row,int mi_col)405*fb1b10abSAndroid Build Coastguard Worker static INLINE void set_skip_context(MACROBLOCKD *xd, int mi_row, int mi_col) {
406*fb1b10abSAndroid Build Coastguard Worker const int above_idx = mi_col * 2;
407*fb1b10abSAndroid Build Coastguard Worker const int left_idx = (mi_row * 2) & 15;
408*fb1b10abSAndroid Build Coastguard Worker int i;
409*fb1b10abSAndroid Build Coastguard Worker for (i = 0; i < MAX_MB_PLANE; ++i) {
410*fb1b10abSAndroid Build Coastguard Worker struct macroblockd_plane *const pd = &xd->plane[i];
411*fb1b10abSAndroid Build Coastguard Worker pd->above_context = &xd->above_context[i][above_idx >> pd->subsampling_x];
412*fb1b10abSAndroid Build Coastguard Worker pd->left_context = &xd->left_context[i][left_idx >> pd->subsampling_y];
413*fb1b10abSAndroid Build Coastguard Worker }
414*fb1b10abSAndroid Build Coastguard Worker }
415*fb1b10abSAndroid Build Coastguard Worker
calc_mi_size(int len)416*fb1b10abSAndroid Build Coastguard Worker static INLINE int calc_mi_size(int len) {
417*fb1b10abSAndroid Build Coastguard Worker // len is in mi units.
418*fb1b10abSAndroid Build Coastguard Worker return len + MI_BLOCK_SIZE;
419*fb1b10abSAndroid Build Coastguard Worker }
420*fb1b10abSAndroid Build Coastguard Worker
set_mi_row_col(MACROBLOCKD * xd,const TileInfo * const tile,int mi_row,int bh,int mi_col,int bw,int mi_rows,int mi_cols)421*fb1b10abSAndroid Build Coastguard Worker static INLINE void set_mi_row_col(MACROBLOCKD *xd, const TileInfo *const tile,
422*fb1b10abSAndroid Build Coastguard Worker int mi_row, int bh, int mi_col, int bw,
423*fb1b10abSAndroid Build Coastguard Worker int mi_rows, int mi_cols) {
424*fb1b10abSAndroid Build Coastguard Worker xd->mb_to_top_edge = -((mi_row * MI_SIZE) * 8);
425*fb1b10abSAndroid Build Coastguard Worker xd->mb_to_bottom_edge = ((mi_rows - bh - mi_row) * MI_SIZE) * 8;
426*fb1b10abSAndroid Build Coastguard Worker xd->mb_to_left_edge = -((mi_col * MI_SIZE) * 8);
427*fb1b10abSAndroid Build Coastguard Worker xd->mb_to_right_edge = ((mi_cols - bw - mi_col) * MI_SIZE) * 8;
428*fb1b10abSAndroid Build Coastguard Worker
429*fb1b10abSAndroid Build Coastguard Worker // Are edges available for intra prediction?
430*fb1b10abSAndroid Build Coastguard Worker xd->above_mi = (mi_row != 0) ? xd->mi[-xd->mi_stride] : NULL;
431*fb1b10abSAndroid Build Coastguard Worker xd->left_mi = (mi_col > tile->mi_col_start) ? xd->mi[-1] : NULL;
432*fb1b10abSAndroid Build Coastguard Worker }
433*fb1b10abSAndroid Build Coastguard Worker
update_partition_context(MACROBLOCKD * xd,int mi_row,int mi_col,BLOCK_SIZE subsize,BLOCK_SIZE bsize)434*fb1b10abSAndroid Build Coastguard Worker static INLINE void update_partition_context(MACROBLOCKD *xd, int mi_row,
435*fb1b10abSAndroid Build Coastguard Worker int mi_col, BLOCK_SIZE subsize,
436*fb1b10abSAndroid Build Coastguard Worker BLOCK_SIZE bsize) {
437*fb1b10abSAndroid Build Coastguard Worker PARTITION_CONTEXT *const above_ctx = xd->above_seg_context + mi_col;
438*fb1b10abSAndroid Build Coastguard Worker PARTITION_CONTEXT *const left_ctx = xd->left_seg_context + (mi_row & MI_MASK);
439*fb1b10abSAndroid Build Coastguard Worker
440*fb1b10abSAndroid Build Coastguard Worker // num_4x4_blocks_wide_lookup[bsize] / 2
441*fb1b10abSAndroid Build Coastguard Worker const int bs = num_8x8_blocks_wide_lookup[bsize];
442*fb1b10abSAndroid Build Coastguard Worker
443*fb1b10abSAndroid Build Coastguard Worker // update the partition context at the end notes. set partition bits
444*fb1b10abSAndroid Build Coastguard Worker // of block sizes larger than the current one to be one, and partition
445*fb1b10abSAndroid Build Coastguard Worker // bits of smaller block sizes to be zero.
446*fb1b10abSAndroid Build Coastguard Worker memset(above_ctx, partition_context_lookup[subsize].above, bs);
447*fb1b10abSAndroid Build Coastguard Worker memset(left_ctx, partition_context_lookup[subsize].left, bs);
448*fb1b10abSAndroid Build Coastguard Worker }
449*fb1b10abSAndroid Build Coastguard Worker
partition_plane_context(const MACROBLOCKD * xd,int mi_row,int mi_col,BLOCK_SIZE bsize)450*fb1b10abSAndroid Build Coastguard Worker static INLINE int partition_plane_context(const MACROBLOCKD *xd, int mi_row,
451*fb1b10abSAndroid Build Coastguard Worker int mi_col, BLOCK_SIZE bsize) {
452*fb1b10abSAndroid Build Coastguard Worker const PARTITION_CONTEXT *above_ctx = xd->above_seg_context + mi_col;
453*fb1b10abSAndroid Build Coastguard Worker const PARTITION_CONTEXT *left_ctx = xd->left_seg_context + (mi_row & MI_MASK);
454*fb1b10abSAndroid Build Coastguard Worker const int bsl = mi_width_log2_lookup[bsize];
455*fb1b10abSAndroid Build Coastguard Worker int above = (*above_ctx >> bsl) & 1, left = (*left_ctx >> bsl) & 1;
456*fb1b10abSAndroid Build Coastguard Worker
457*fb1b10abSAndroid Build Coastguard Worker assert(b_width_log2_lookup[bsize] == b_height_log2_lookup[bsize]);
458*fb1b10abSAndroid Build Coastguard Worker assert(bsl >= 0);
459*fb1b10abSAndroid Build Coastguard Worker
460*fb1b10abSAndroid Build Coastguard Worker return (left * 2 + above) + bsl * PARTITION_PLOFFSET;
461*fb1b10abSAndroid Build Coastguard Worker }
462*fb1b10abSAndroid Build Coastguard Worker
463*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus
464*fb1b10abSAndroid Build Coastguard Worker } // extern "C"
465*fb1b10abSAndroid Build Coastguard Worker #endif
466*fb1b10abSAndroid Build Coastguard Worker
467*fb1b10abSAndroid Build Coastguard Worker #endif // VPX_VP9_COMMON_VP9_ONYXC_INT_H_
468