1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker * Copyright (c) 2012 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker *
4*fb1b10abSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker */
10*fb1b10abSAndroid Build Coastguard Worker #ifndef VPX_VP9_COMMON_VP9_MVREF_COMMON_H_
11*fb1b10abSAndroid Build Coastguard Worker #define VPX_VP9_COMMON_VP9_MVREF_COMMON_H_
12*fb1b10abSAndroid Build Coastguard Worker
13*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_onyxc_int.h"
14*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_blockd.h"
15*fb1b10abSAndroid Build Coastguard Worker
16*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus
17*fb1b10abSAndroid Build Coastguard Worker extern "C" {
18*fb1b10abSAndroid Build Coastguard Worker #endif
19*fb1b10abSAndroid Build Coastguard Worker
20*fb1b10abSAndroid Build Coastguard Worker #define LEFT_TOP_MARGIN ((VP9_ENC_BORDER_IN_PIXELS - VP9_INTERP_EXTEND) << 3)
21*fb1b10abSAndroid Build Coastguard Worker #define RIGHT_BOTTOM_MARGIN \
22*fb1b10abSAndroid Build Coastguard Worker ((VP9_ENC_BORDER_IN_PIXELS - VP9_INTERP_EXTEND) << 3)
23*fb1b10abSAndroid Build Coastguard Worker
24*fb1b10abSAndroid Build Coastguard Worker #define MVREF_NEIGHBOURS 8
25*fb1b10abSAndroid Build Coastguard Worker
26*fb1b10abSAndroid Build Coastguard Worker typedef struct position {
27*fb1b10abSAndroid Build Coastguard Worker int row;
28*fb1b10abSAndroid Build Coastguard Worker int col;
29*fb1b10abSAndroid Build Coastguard Worker } POSITION;
30*fb1b10abSAndroid Build Coastguard Worker
31*fb1b10abSAndroid Build Coastguard Worker typedef enum {
32*fb1b10abSAndroid Build Coastguard Worker BOTH_ZERO = 0,
33*fb1b10abSAndroid Build Coastguard Worker ZERO_PLUS_PREDICTED = 1,
34*fb1b10abSAndroid Build Coastguard Worker BOTH_PREDICTED = 2,
35*fb1b10abSAndroid Build Coastguard Worker NEW_PLUS_NON_INTRA = 3,
36*fb1b10abSAndroid Build Coastguard Worker BOTH_NEW = 4,
37*fb1b10abSAndroid Build Coastguard Worker INTRA_PLUS_NON_INTRA = 5,
38*fb1b10abSAndroid Build Coastguard Worker BOTH_INTRA = 6,
39*fb1b10abSAndroid Build Coastguard Worker INVALID_CASE = 9
40*fb1b10abSAndroid Build Coastguard Worker } motion_vector_context;
41*fb1b10abSAndroid Build Coastguard Worker
42*fb1b10abSAndroid Build Coastguard Worker // This is used to figure out a context for the ref blocks. The code flattens
43*fb1b10abSAndroid Build Coastguard Worker // an array that would have 3 possible counts (0, 1 & 2) for 3 choices by
44*fb1b10abSAndroid Build Coastguard Worker // adding 9 for each intra block, 3 for each zero mv and 1 for each new
45*fb1b10abSAndroid Build Coastguard Worker // motion vector. This single number is then converted into a context
46*fb1b10abSAndroid Build Coastguard Worker // with a single lookup ( counter_to_context ).
47*fb1b10abSAndroid Build Coastguard Worker static const int mode_2_counter[MB_MODE_COUNT] = {
48*fb1b10abSAndroid Build Coastguard Worker 9, // DC_PRED
49*fb1b10abSAndroid Build Coastguard Worker 9, // V_PRED
50*fb1b10abSAndroid Build Coastguard Worker 9, // H_PRED
51*fb1b10abSAndroid Build Coastguard Worker 9, // D45_PRED
52*fb1b10abSAndroid Build Coastguard Worker 9, // D135_PRED
53*fb1b10abSAndroid Build Coastguard Worker 9, // D117_PRED
54*fb1b10abSAndroid Build Coastguard Worker 9, // D153_PRED
55*fb1b10abSAndroid Build Coastguard Worker 9, // D207_PRED
56*fb1b10abSAndroid Build Coastguard Worker 9, // D63_PRED
57*fb1b10abSAndroid Build Coastguard Worker 9, // TM_PRED
58*fb1b10abSAndroid Build Coastguard Worker 0, // NEARESTMV
59*fb1b10abSAndroid Build Coastguard Worker 0, // NEARMV
60*fb1b10abSAndroid Build Coastguard Worker 3, // ZEROMV
61*fb1b10abSAndroid Build Coastguard Worker 1, // NEWMV
62*fb1b10abSAndroid Build Coastguard Worker };
63*fb1b10abSAndroid Build Coastguard Worker
64*fb1b10abSAndroid Build Coastguard Worker // There are 3^3 different combinations of 3 counts that can be either 0,1 or
65*fb1b10abSAndroid Build Coastguard Worker // 2. However the actual count can never be greater than 2 so the highest
66*fb1b10abSAndroid Build Coastguard Worker // counter we need is 18. 9 is an invalid counter that's never used.
67*fb1b10abSAndroid Build Coastguard Worker static const int counter_to_context[19] = {
68*fb1b10abSAndroid Build Coastguard Worker BOTH_PREDICTED, // 0
69*fb1b10abSAndroid Build Coastguard Worker NEW_PLUS_NON_INTRA, // 1
70*fb1b10abSAndroid Build Coastguard Worker BOTH_NEW, // 2
71*fb1b10abSAndroid Build Coastguard Worker ZERO_PLUS_PREDICTED, // 3
72*fb1b10abSAndroid Build Coastguard Worker NEW_PLUS_NON_INTRA, // 4
73*fb1b10abSAndroid Build Coastguard Worker INVALID_CASE, // 5
74*fb1b10abSAndroid Build Coastguard Worker BOTH_ZERO, // 6
75*fb1b10abSAndroid Build Coastguard Worker INVALID_CASE, // 7
76*fb1b10abSAndroid Build Coastguard Worker INVALID_CASE, // 8
77*fb1b10abSAndroid Build Coastguard Worker INTRA_PLUS_NON_INTRA, // 9
78*fb1b10abSAndroid Build Coastguard Worker INTRA_PLUS_NON_INTRA, // 10
79*fb1b10abSAndroid Build Coastguard Worker INVALID_CASE, // 11
80*fb1b10abSAndroid Build Coastguard Worker INTRA_PLUS_NON_INTRA, // 12
81*fb1b10abSAndroid Build Coastguard Worker INVALID_CASE, // 13
82*fb1b10abSAndroid Build Coastguard Worker INVALID_CASE, // 14
83*fb1b10abSAndroid Build Coastguard Worker INVALID_CASE, // 15
84*fb1b10abSAndroid Build Coastguard Worker INVALID_CASE, // 16
85*fb1b10abSAndroid Build Coastguard Worker INVALID_CASE, // 17
86*fb1b10abSAndroid Build Coastguard Worker BOTH_INTRA // 18
87*fb1b10abSAndroid Build Coastguard Worker };
88*fb1b10abSAndroid Build Coastguard Worker
89*fb1b10abSAndroid Build Coastguard Worker static const POSITION mv_ref_blocks[BLOCK_SIZES][MVREF_NEIGHBOURS] = {
90*fb1b10abSAndroid Build Coastguard Worker // 4X4
91*fb1b10abSAndroid Build Coastguard Worker { { -1, 0 },
92*fb1b10abSAndroid Build Coastguard Worker { 0, -1 },
93*fb1b10abSAndroid Build Coastguard Worker { -1, -1 },
94*fb1b10abSAndroid Build Coastguard Worker { -2, 0 },
95*fb1b10abSAndroid Build Coastguard Worker { 0, -2 },
96*fb1b10abSAndroid Build Coastguard Worker { -2, -1 },
97*fb1b10abSAndroid Build Coastguard Worker { -1, -2 },
98*fb1b10abSAndroid Build Coastguard Worker { -2, -2 } },
99*fb1b10abSAndroid Build Coastguard Worker // 4X8
100*fb1b10abSAndroid Build Coastguard Worker { { -1, 0 },
101*fb1b10abSAndroid Build Coastguard Worker { 0, -1 },
102*fb1b10abSAndroid Build Coastguard Worker { -1, -1 },
103*fb1b10abSAndroid Build Coastguard Worker { -2, 0 },
104*fb1b10abSAndroid Build Coastguard Worker { 0, -2 },
105*fb1b10abSAndroid Build Coastguard Worker { -2, -1 },
106*fb1b10abSAndroid Build Coastguard Worker { -1, -2 },
107*fb1b10abSAndroid Build Coastguard Worker { -2, -2 } },
108*fb1b10abSAndroid Build Coastguard Worker // 8X4
109*fb1b10abSAndroid Build Coastguard Worker { { -1, 0 },
110*fb1b10abSAndroid Build Coastguard Worker { 0, -1 },
111*fb1b10abSAndroid Build Coastguard Worker { -1, -1 },
112*fb1b10abSAndroid Build Coastguard Worker { -2, 0 },
113*fb1b10abSAndroid Build Coastguard Worker { 0, -2 },
114*fb1b10abSAndroid Build Coastguard Worker { -2, -1 },
115*fb1b10abSAndroid Build Coastguard Worker { -1, -2 },
116*fb1b10abSAndroid Build Coastguard Worker { -2, -2 } },
117*fb1b10abSAndroid Build Coastguard Worker // 8X8
118*fb1b10abSAndroid Build Coastguard Worker { { -1, 0 },
119*fb1b10abSAndroid Build Coastguard Worker { 0, -1 },
120*fb1b10abSAndroid Build Coastguard Worker { -1, -1 },
121*fb1b10abSAndroid Build Coastguard Worker { -2, 0 },
122*fb1b10abSAndroid Build Coastguard Worker { 0, -2 },
123*fb1b10abSAndroid Build Coastguard Worker { -2, -1 },
124*fb1b10abSAndroid Build Coastguard Worker { -1, -2 },
125*fb1b10abSAndroid Build Coastguard Worker { -2, -2 } },
126*fb1b10abSAndroid Build Coastguard Worker // 8X16
127*fb1b10abSAndroid Build Coastguard Worker { { 0, -1 },
128*fb1b10abSAndroid Build Coastguard Worker { -1, 0 },
129*fb1b10abSAndroid Build Coastguard Worker { 1, -1 },
130*fb1b10abSAndroid Build Coastguard Worker { -1, -1 },
131*fb1b10abSAndroid Build Coastguard Worker { 0, -2 },
132*fb1b10abSAndroid Build Coastguard Worker { -2, 0 },
133*fb1b10abSAndroid Build Coastguard Worker { -2, -1 },
134*fb1b10abSAndroid Build Coastguard Worker { -1, -2 } },
135*fb1b10abSAndroid Build Coastguard Worker // 16X8
136*fb1b10abSAndroid Build Coastguard Worker { { -1, 0 },
137*fb1b10abSAndroid Build Coastguard Worker { 0, -1 },
138*fb1b10abSAndroid Build Coastguard Worker { -1, 1 },
139*fb1b10abSAndroid Build Coastguard Worker { -1, -1 },
140*fb1b10abSAndroid Build Coastguard Worker { -2, 0 },
141*fb1b10abSAndroid Build Coastguard Worker { 0, -2 },
142*fb1b10abSAndroid Build Coastguard Worker { -1, -2 },
143*fb1b10abSAndroid Build Coastguard Worker { -2, -1 } },
144*fb1b10abSAndroid Build Coastguard Worker // 16X16
145*fb1b10abSAndroid Build Coastguard Worker { { -1, 0 },
146*fb1b10abSAndroid Build Coastguard Worker { 0, -1 },
147*fb1b10abSAndroid Build Coastguard Worker { -1, 1 },
148*fb1b10abSAndroid Build Coastguard Worker { 1, -1 },
149*fb1b10abSAndroid Build Coastguard Worker { -1, -1 },
150*fb1b10abSAndroid Build Coastguard Worker { -3, 0 },
151*fb1b10abSAndroid Build Coastguard Worker { 0, -3 },
152*fb1b10abSAndroid Build Coastguard Worker { -3, -3 } },
153*fb1b10abSAndroid Build Coastguard Worker // 16X32
154*fb1b10abSAndroid Build Coastguard Worker { { 0, -1 },
155*fb1b10abSAndroid Build Coastguard Worker { -1, 0 },
156*fb1b10abSAndroid Build Coastguard Worker { 2, -1 },
157*fb1b10abSAndroid Build Coastguard Worker { -1, -1 },
158*fb1b10abSAndroid Build Coastguard Worker { -1, 1 },
159*fb1b10abSAndroid Build Coastguard Worker { 0, -3 },
160*fb1b10abSAndroid Build Coastguard Worker { -3, 0 },
161*fb1b10abSAndroid Build Coastguard Worker { -3, -3 } },
162*fb1b10abSAndroid Build Coastguard Worker // 32X16
163*fb1b10abSAndroid Build Coastguard Worker { { -1, 0 },
164*fb1b10abSAndroid Build Coastguard Worker { 0, -1 },
165*fb1b10abSAndroid Build Coastguard Worker { -1, 2 },
166*fb1b10abSAndroid Build Coastguard Worker { -1, -1 },
167*fb1b10abSAndroid Build Coastguard Worker { 1, -1 },
168*fb1b10abSAndroid Build Coastguard Worker { -3, 0 },
169*fb1b10abSAndroid Build Coastguard Worker { 0, -3 },
170*fb1b10abSAndroid Build Coastguard Worker { -3, -3 } },
171*fb1b10abSAndroid Build Coastguard Worker // 32X32
172*fb1b10abSAndroid Build Coastguard Worker { { -1, 1 },
173*fb1b10abSAndroid Build Coastguard Worker { 1, -1 },
174*fb1b10abSAndroid Build Coastguard Worker { -1, 2 },
175*fb1b10abSAndroid Build Coastguard Worker { 2, -1 },
176*fb1b10abSAndroid Build Coastguard Worker { -1, -1 },
177*fb1b10abSAndroid Build Coastguard Worker { -3, 0 },
178*fb1b10abSAndroid Build Coastguard Worker { 0, -3 },
179*fb1b10abSAndroid Build Coastguard Worker { -3, -3 } },
180*fb1b10abSAndroid Build Coastguard Worker // 32X64
181*fb1b10abSAndroid Build Coastguard Worker { { 0, -1 },
182*fb1b10abSAndroid Build Coastguard Worker { -1, 0 },
183*fb1b10abSAndroid Build Coastguard Worker { 4, -1 },
184*fb1b10abSAndroid Build Coastguard Worker { -1, 2 },
185*fb1b10abSAndroid Build Coastguard Worker { -1, -1 },
186*fb1b10abSAndroid Build Coastguard Worker { 0, -3 },
187*fb1b10abSAndroid Build Coastguard Worker { -3, 0 },
188*fb1b10abSAndroid Build Coastguard Worker { 2, -1 } },
189*fb1b10abSAndroid Build Coastguard Worker // 64X32
190*fb1b10abSAndroid Build Coastguard Worker { { -1, 0 },
191*fb1b10abSAndroid Build Coastguard Worker { 0, -1 },
192*fb1b10abSAndroid Build Coastguard Worker { -1, 4 },
193*fb1b10abSAndroid Build Coastguard Worker { 2, -1 },
194*fb1b10abSAndroid Build Coastguard Worker { -1, -1 },
195*fb1b10abSAndroid Build Coastguard Worker { -3, 0 },
196*fb1b10abSAndroid Build Coastguard Worker { 0, -3 },
197*fb1b10abSAndroid Build Coastguard Worker { -1, 2 } },
198*fb1b10abSAndroid Build Coastguard Worker // 64X64
199*fb1b10abSAndroid Build Coastguard Worker { { -1, 3 },
200*fb1b10abSAndroid Build Coastguard Worker { 3, -1 },
201*fb1b10abSAndroid Build Coastguard Worker { -1, 4 },
202*fb1b10abSAndroid Build Coastguard Worker { 4, -1 },
203*fb1b10abSAndroid Build Coastguard Worker { -1, -1 },
204*fb1b10abSAndroid Build Coastguard Worker { -1, 0 },
205*fb1b10abSAndroid Build Coastguard Worker { 0, -1 },
206*fb1b10abSAndroid Build Coastguard Worker { -1, 6 } }
207*fb1b10abSAndroid Build Coastguard Worker };
208*fb1b10abSAndroid Build Coastguard Worker
209*fb1b10abSAndroid Build Coastguard Worker static const int idx_n_column_to_subblock[4][2] = {
210*fb1b10abSAndroid Build Coastguard Worker { 1, 2 }, { 1, 3 }, { 3, 2 }, { 3, 3 }
211*fb1b10abSAndroid Build Coastguard Worker };
212*fb1b10abSAndroid Build Coastguard Worker
213*fb1b10abSAndroid Build Coastguard Worker // clamp_mv_ref
214*fb1b10abSAndroid Build Coastguard Worker #define MV_BORDER (16 << 3) // Allow 16 pels in 1/8th pel units
215*fb1b10abSAndroid Build Coastguard Worker
clamp_mv_ref(MV * mv,const MACROBLOCKD * xd)216*fb1b10abSAndroid Build Coastguard Worker static INLINE void clamp_mv_ref(MV *mv, const MACROBLOCKD *xd) {
217*fb1b10abSAndroid Build Coastguard Worker clamp_mv(mv, xd->mb_to_left_edge - MV_BORDER,
218*fb1b10abSAndroid Build Coastguard Worker xd->mb_to_right_edge + MV_BORDER, xd->mb_to_top_edge - MV_BORDER,
219*fb1b10abSAndroid Build Coastguard Worker xd->mb_to_bottom_edge + MV_BORDER);
220*fb1b10abSAndroid Build Coastguard Worker }
221*fb1b10abSAndroid Build Coastguard Worker
222*fb1b10abSAndroid Build Coastguard Worker // This function returns either the appropriate sub block or block's mv
223*fb1b10abSAndroid Build Coastguard Worker // on whether the block_size < 8x8 and we have check_sub_blocks set.
get_sub_block_mv(const MODE_INFO * candidate,int which_mv,int search_col,int block_idx)224*fb1b10abSAndroid Build Coastguard Worker static INLINE int_mv get_sub_block_mv(const MODE_INFO *candidate, int which_mv,
225*fb1b10abSAndroid Build Coastguard Worker int search_col, int block_idx) {
226*fb1b10abSAndroid Build Coastguard Worker return block_idx >= 0 && candidate->sb_type < BLOCK_8X8
227*fb1b10abSAndroid Build Coastguard Worker ? candidate
228*fb1b10abSAndroid Build Coastguard Worker ->bmi[idx_n_column_to_subblock[block_idx][search_col == 0]]
229*fb1b10abSAndroid Build Coastguard Worker .as_mv[which_mv]
230*fb1b10abSAndroid Build Coastguard Worker : candidate->mv[which_mv];
231*fb1b10abSAndroid Build Coastguard Worker }
232*fb1b10abSAndroid Build Coastguard Worker
233*fb1b10abSAndroid Build Coastguard Worker // Performs mv sign inversion if indicated by the reference frame combination.
scale_mv(const MODE_INFO * mi,int ref,const MV_REFERENCE_FRAME this_ref_frame,const int * ref_sign_bias)234*fb1b10abSAndroid Build Coastguard Worker static INLINE int_mv scale_mv(const MODE_INFO *mi, int ref,
235*fb1b10abSAndroid Build Coastguard Worker const MV_REFERENCE_FRAME this_ref_frame,
236*fb1b10abSAndroid Build Coastguard Worker const int *ref_sign_bias) {
237*fb1b10abSAndroid Build Coastguard Worker int_mv mv = mi->mv[ref];
238*fb1b10abSAndroid Build Coastguard Worker if (ref_sign_bias[mi->ref_frame[ref]] != ref_sign_bias[this_ref_frame]) {
239*fb1b10abSAndroid Build Coastguard Worker mv.as_mv.row *= -1;
240*fb1b10abSAndroid Build Coastguard Worker mv.as_mv.col *= -1;
241*fb1b10abSAndroid Build Coastguard Worker }
242*fb1b10abSAndroid Build Coastguard Worker return mv;
243*fb1b10abSAndroid Build Coastguard Worker }
244*fb1b10abSAndroid Build Coastguard Worker
245*fb1b10abSAndroid Build Coastguard Worker // This macro is used to add a motion vector mv_ref list if it isn't
246*fb1b10abSAndroid Build Coastguard Worker // already in the list. If it's the second motion vector it will also
247*fb1b10abSAndroid Build Coastguard Worker // skip all additional processing and jump to Done!
248*fb1b10abSAndroid Build Coastguard Worker #define ADD_MV_REF_LIST(mv, refmv_count, mv_ref_list, Done) \
249*fb1b10abSAndroid Build Coastguard Worker do { \
250*fb1b10abSAndroid Build Coastguard Worker if (refmv_count) { \
251*fb1b10abSAndroid Build Coastguard Worker if ((mv).as_int != (mv_ref_list)[0].as_int) { \
252*fb1b10abSAndroid Build Coastguard Worker (mv_ref_list)[(refmv_count)] = (mv); \
253*fb1b10abSAndroid Build Coastguard Worker goto Done; \
254*fb1b10abSAndroid Build Coastguard Worker } \
255*fb1b10abSAndroid Build Coastguard Worker } else { \
256*fb1b10abSAndroid Build Coastguard Worker (mv_ref_list)[(refmv_count)++] = (mv); \
257*fb1b10abSAndroid Build Coastguard Worker } \
258*fb1b10abSAndroid Build Coastguard Worker } while (0)
259*fb1b10abSAndroid Build Coastguard Worker
260*fb1b10abSAndroid Build Coastguard Worker // If either reference frame is different, not INTRA, and they
261*fb1b10abSAndroid Build Coastguard Worker // are different from each other scale and add the mv to our list.
262*fb1b10abSAndroid Build Coastguard Worker #define IF_DIFF_REF_FRAME_ADD_MV(mbmi, ref_frame, ref_sign_bias, refmv_count, \
263*fb1b10abSAndroid Build Coastguard Worker mv_ref_list, Done) \
264*fb1b10abSAndroid Build Coastguard Worker do { \
265*fb1b10abSAndroid Build Coastguard Worker if (is_inter_block(mbmi)) { \
266*fb1b10abSAndroid Build Coastguard Worker if ((mbmi)->ref_frame[0] != (ref_frame)) \
267*fb1b10abSAndroid Build Coastguard Worker ADD_MV_REF_LIST(scale_mv((mbmi), 0, ref_frame, ref_sign_bias), \
268*fb1b10abSAndroid Build Coastguard Worker refmv_count, mv_ref_list, Done); \
269*fb1b10abSAndroid Build Coastguard Worker if (has_second_ref(mbmi) && (mbmi)->ref_frame[1] != (ref_frame) && \
270*fb1b10abSAndroid Build Coastguard Worker (mbmi)->mv[1].as_int != (mbmi)->mv[0].as_int) \
271*fb1b10abSAndroid Build Coastguard Worker ADD_MV_REF_LIST(scale_mv((mbmi), 1, ref_frame, ref_sign_bias), \
272*fb1b10abSAndroid Build Coastguard Worker refmv_count, mv_ref_list, Done); \
273*fb1b10abSAndroid Build Coastguard Worker } \
274*fb1b10abSAndroid Build Coastguard Worker } while (0)
275*fb1b10abSAndroid Build Coastguard Worker
276*fb1b10abSAndroid Build Coastguard Worker // Checks that the given mi_row, mi_col and search point
277*fb1b10abSAndroid Build Coastguard Worker // are inside the borders of the tile.
is_inside(const TileInfo * const tile,int mi_col,int mi_row,int mi_rows,const POSITION * mi_pos)278*fb1b10abSAndroid Build Coastguard Worker static INLINE int is_inside(const TileInfo *const tile, int mi_col, int mi_row,
279*fb1b10abSAndroid Build Coastguard Worker int mi_rows, const POSITION *mi_pos) {
280*fb1b10abSAndroid Build Coastguard Worker return !(mi_row + mi_pos->row < 0 ||
281*fb1b10abSAndroid Build Coastguard Worker mi_col + mi_pos->col < tile->mi_col_start ||
282*fb1b10abSAndroid Build Coastguard Worker mi_row + mi_pos->row >= mi_rows ||
283*fb1b10abSAndroid Build Coastguard Worker mi_col + mi_pos->col >= tile->mi_col_end);
284*fb1b10abSAndroid Build Coastguard Worker }
285*fb1b10abSAndroid Build Coastguard Worker
286*fb1b10abSAndroid Build Coastguard Worker // TODO(jingning): this mv clamping function should be block size dependent.
clamp_mv2(MV * mv,const MACROBLOCKD * xd)287*fb1b10abSAndroid Build Coastguard Worker static INLINE void clamp_mv2(MV *mv, const MACROBLOCKD *xd) {
288*fb1b10abSAndroid Build Coastguard Worker clamp_mv(mv, xd->mb_to_left_edge - LEFT_TOP_MARGIN,
289*fb1b10abSAndroid Build Coastguard Worker xd->mb_to_right_edge + RIGHT_BOTTOM_MARGIN,
290*fb1b10abSAndroid Build Coastguard Worker xd->mb_to_top_edge - LEFT_TOP_MARGIN,
291*fb1b10abSAndroid Build Coastguard Worker xd->mb_to_bottom_edge + RIGHT_BOTTOM_MARGIN);
292*fb1b10abSAndroid Build Coastguard Worker }
293*fb1b10abSAndroid Build Coastguard Worker
lower_mv_precision(MV * mv,int allow_hp)294*fb1b10abSAndroid Build Coastguard Worker static INLINE void lower_mv_precision(MV *mv, int allow_hp) {
295*fb1b10abSAndroid Build Coastguard Worker const int use_hp = allow_hp && use_mv_hp(mv);
296*fb1b10abSAndroid Build Coastguard Worker if (!use_hp) {
297*fb1b10abSAndroid Build Coastguard Worker if (mv->row & 1) mv->row += (mv->row > 0 ? -1 : 1);
298*fb1b10abSAndroid Build Coastguard Worker if (mv->col & 1) mv->col += (mv->col > 0 ? -1 : 1);
299*fb1b10abSAndroid Build Coastguard Worker }
300*fb1b10abSAndroid Build Coastguard Worker }
301*fb1b10abSAndroid Build Coastguard Worker
302*fb1b10abSAndroid Build Coastguard Worker typedef void (*find_mv_refs_sync)(void *const data, int mi_row);
303*fb1b10abSAndroid Build Coastguard Worker void vp9_find_mv_refs(const VP9_COMMON *cm, const MACROBLOCKD *xd,
304*fb1b10abSAndroid Build Coastguard Worker MODE_INFO *mi, MV_REFERENCE_FRAME ref_frame,
305*fb1b10abSAndroid Build Coastguard Worker int_mv *mv_ref_list, int mi_row, int mi_col,
306*fb1b10abSAndroid Build Coastguard Worker uint8_t *mode_context);
307*fb1b10abSAndroid Build Coastguard Worker
308*fb1b10abSAndroid Build Coastguard Worker // check a list of motion vectors by sad score using a number rows of pixels
309*fb1b10abSAndroid Build Coastguard Worker // above and a number cols of pixels in the left to select the one with best
310*fb1b10abSAndroid Build Coastguard Worker // score to use as ref motion vector
311*fb1b10abSAndroid Build Coastguard Worker void vp9_find_best_ref_mvs(MACROBLOCKD *xd, int allow_hp, int_mv *mvlist,
312*fb1b10abSAndroid Build Coastguard Worker int_mv *nearest_mv, int_mv *near_mv);
313*fb1b10abSAndroid Build Coastguard Worker
314*fb1b10abSAndroid Build Coastguard Worker void vp9_append_sub8x8_mvs_for_idx(VP9_COMMON *cm, MACROBLOCKD *xd, int block,
315*fb1b10abSAndroid Build Coastguard Worker int ref, int mi_row, int mi_col,
316*fb1b10abSAndroid Build Coastguard Worker int_mv *nearest_mv, int_mv *near_mv,
317*fb1b10abSAndroid Build Coastguard Worker uint8_t *mode_context);
318*fb1b10abSAndroid Build Coastguard Worker
319*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus
320*fb1b10abSAndroid Build Coastguard Worker } // extern "C"
321*fb1b10abSAndroid Build Coastguard Worker #endif
322*fb1b10abSAndroid Build Coastguard Worker
323*fb1b10abSAndroid Build Coastguard Worker #endif // VPX_VP9_COMMON_VP9_MVREF_COMMON_H_
324