1*fb1b10abSAndroid Build Coastguard Worker /* 2*fb1b10abSAndroid Build Coastguard Worker * Copyright (c) 2010 The WebM project authors. All Rights Reserved. 3*fb1b10abSAndroid Build Coastguard Worker * 4*fb1b10abSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license 5*fb1b10abSAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source 6*fb1b10abSAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found 7*fb1b10abSAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may 8*fb1b10abSAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree. 9*fb1b10abSAndroid Build Coastguard Worker */ 10*fb1b10abSAndroid Build Coastguard Worker 11*fb1b10abSAndroid Build Coastguard Worker #ifndef VPX_VP9_COMMON_VP9_ENUMS_H_ 12*fb1b10abSAndroid Build Coastguard Worker #define VPX_VP9_COMMON_VP9_ENUMS_H_ 13*fb1b10abSAndroid Build Coastguard Worker 14*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_config.h" 15*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_integer.h" 16*fb1b10abSAndroid Build Coastguard Worker 17*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus 18*fb1b10abSAndroid Build Coastguard Worker extern "C" { 19*fb1b10abSAndroid Build Coastguard Worker #endif 20*fb1b10abSAndroid Build Coastguard Worker 21*fb1b10abSAndroid Build Coastguard Worker #define MI_SIZE_LOG2 3 22*fb1b10abSAndroid Build Coastguard Worker #define MI_BLOCK_SIZE_LOG2 (6 - MI_SIZE_LOG2) // 64 = 2^6 23*fb1b10abSAndroid Build Coastguard Worker 24*fb1b10abSAndroid Build Coastguard Worker #define MI_SIZE (1 << MI_SIZE_LOG2) // pixels per mi-unit 25*fb1b10abSAndroid Build Coastguard Worker #define MI_BLOCK_SIZE (1 << MI_BLOCK_SIZE_LOG2) // mi-units per max block 26*fb1b10abSAndroid Build Coastguard Worker 27*fb1b10abSAndroid Build Coastguard Worker #define MI_MASK (MI_BLOCK_SIZE - 1) 28*fb1b10abSAndroid Build Coastguard Worker 29*fb1b10abSAndroid Build Coastguard Worker // Bitstream profiles indicated by 2-3 bits in the uncompressed header. 30*fb1b10abSAndroid Build Coastguard Worker // 00: Profile 0. 8-bit 4:2:0 only. 31*fb1b10abSAndroid Build Coastguard Worker // 10: Profile 1. 8-bit 4:4:4, 4:2:2, and 4:4:0. 32*fb1b10abSAndroid Build Coastguard Worker // 01: Profile 2. 10-bit and 12-bit color only, with 4:2:0 sampling. 33*fb1b10abSAndroid Build Coastguard Worker // 110: Profile 3. 10-bit and 12-bit color only, with 4:2:2/4:4:4/4:4:0 34*fb1b10abSAndroid Build Coastguard Worker // sampling. 35*fb1b10abSAndroid Build Coastguard Worker // 111: Undefined profile. 36*fb1b10abSAndroid Build Coastguard Worker typedef enum BITSTREAM_PROFILE { 37*fb1b10abSAndroid Build Coastguard Worker PROFILE_0, 38*fb1b10abSAndroid Build Coastguard Worker PROFILE_1, 39*fb1b10abSAndroid Build Coastguard Worker PROFILE_2, 40*fb1b10abSAndroid Build Coastguard Worker PROFILE_3, 41*fb1b10abSAndroid Build Coastguard Worker MAX_PROFILES 42*fb1b10abSAndroid Build Coastguard Worker } BITSTREAM_PROFILE; 43*fb1b10abSAndroid Build Coastguard Worker 44*fb1b10abSAndroid Build Coastguard Worker typedef enum PARSE_RECON_FLAG { PARSE = 1, RECON = 2 } PARSE_RECON_FLAG; 45*fb1b10abSAndroid Build Coastguard Worker 46*fb1b10abSAndroid Build Coastguard Worker #define BLOCK_4X4 0 47*fb1b10abSAndroid Build Coastguard Worker #define BLOCK_4X8 1 48*fb1b10abSAndroid Build Coastguard Worker #define BLOCK_8X4 2 49*fb1b10abSAndroid Build Coastguard Worker #define BLOCK_8X8 3 50*fb1b10abSAndroid Build Coastguard Worker #define BLOCK_8X16 4 51*fb1b10abSAndroid Build Coastguard Worker #define BLOCK_16X8 5 52*fb1b10abSAndroid Build Coastguard Worker #define BLOCK_16X16 6 53*fb1b10abSAndroid Build Coastguard Worker #define BLOCK_16X32 7 54*fb1b10abSAndroid Build Coastguard Worker #define BLOCK_32X16 8 55*fb1b10abSAndroid Build Coastguard Worker #define BLOCK_32X32 9 56*fb1b10abSAndroid Build Coastguard Worker #define BLOCK_32X64 10 57*fb1b10abSAndroid Build Coastguard Worker #define BLOCK_64X32 11 58*fb1b10abSAndroid Build Coastguard Worker #define BLOCK_64X64 12 59*fb1b10abSAndroid Build Coastguard Worker #define BLOCK_SIZES 13 60*fb1b10abSAndroid Build Coastguard Worker #define BLOCK_INVALID BLOCK_SIZES 61*fb1b10abSAndroid Build Coastguard Worker typedef uint8_t BLOCK_SIZE; 62*fb1b10abSAndroid Build Coastguard Worker 63*fb1b10abSAndroid Build Coastguard Worker typedef enum PARTITION_TYPE { 64*fb1b10abSAndroid Build Coastguard Worker PARTITION_NONE, 65*fb1b10abSAndroid Build Coastguard Worker PARTITION_HORZ, 66*fb1b10abSAndroid Build Coastguard Worker PARTITION_VERT, 67*fb1b10abSAndroid Build Coastguard Worker PARTITION_SPLIT, 68*fb1b10abSAndroid Build Coastguard Worker PARTITION_TYPES, 69*fb1b10abSAndroid Build Coastguard Worker PARTITION_INVALID = PARTITION_TYPES 70*fb1b10abSAndroid Build Coastguard Worker } PARTITION_TYPE; 71*fb1b10abSAndroid Build Coastguard Worker 72*fb1b10abSAndroid Build Coastguard Worker typedef char PARTITION_CONTEXT; 73*fb1b10abSAndroid Build Coastguard Worker #define PARTITION_PLOFFSET 4 // number of probability models per block size 74*fb1b10abSAndroid Build Coastguard Worker #define PARTITION_CONTEXTS (4 * PARTITION_PLOFFSET) 75*fb1b10abSAndroid Build Coastguard Worker 76*fb1b10abSAndroid Build Coastguard Worker // block transform size 77*fb1b10abSAndroid Build Coastguard Worker typedef uint8_t TX_SIZE; 78*fb1b10abSAndroid Build Coastguard Worker #define TX_4X4 ((TX_SIZE)0) // 4x4 transform 79*fb1b10abSAndroid Build Coastguard Worker #define TX_8X8 ((TX_SIZE)1) // 8x8 transform 80*fb1b10abSAndroid Build Coastguard Worker #define TX_16X16 ((TX_SIZE)2) // 16x16 transform 81*fb1b10abSAndroid Build Coastguard Worker #define TX_32X32 ((TX_SIZE)3) // 32x32 transform 82*fb1b10abSAndroid Build Coastguard Worker #define TX_SIZES ((TX_SIZE)4) 83*fb1b10abSAndroid Build Coastguard Worker 84*fb1b10abSAndroid Build Coastguard Worker // frame transform mode 85*fb1b10abSAndroid Build Coastguard Worker typedef enum { 86*fb1b10abSAndroid Build Coastguard Worker ONLY_4X4 = 0, // only 4x4 transform used 87*fb1b10abSAndroid Build Coastguard Worker ALLOW_8X8 = 1, // allow block transform size up to 8x8 88*fb1b10abSAndroid Build Coastguard Worker ALLOW_16X16 = 2, // allow block transform size up to 16x16 89*fb1b10abSAndroid Build Coastguard Worker ALLOW_32X32 = 3, // allow block transform size up to 32x32 90*fb1b10abSAndroid Build Coastguard Worker TX_MODE_SELECT = 4, // transform specified for each block 91*fb1b10abSAndroid Build Coastguard Worker TX_MODES = 5, 92*fb1b10abSAndroid Build Coastguard Worker } TX_MODE; 93*fb1b10abSAndroid Build Coastguard Worker 94*fb1b10abSAndroid Build Coastguard Worker typedef enum { 95*fb1b10abSAndroid Build Coastguard Worker DCT_DCT = 0, // DCT in both horizontal and vertical 96*fb1b10abSAndroid Build Coastguard Worker ADST_DCT = 1, // ADST in vertical, DCT in horizontal 97*fb1b10abSAndroid Build Coastguard Worker DCT_ADST = 2, // DCT in vertical, ADST in horizontal 98*fb1b10abSAndroid Build Coastguard Worker ADST_ADST = 3, // ADST in both directions 99*fb1b10abSAndroid Build Coastguard Worker TX_TYPES = 4 100*fb1b10abSAndroid Build Coastguard Worker } TX_TYPE; 101*fb1b10abSAndroid Build Coastguard Worker 102*fb1b10abSAndroid Build Coastguard Worker typedef enum { 103*fb1b10abSAndroid Build Coastguard Worker VP9_LAST_FLAG = 1 << 0, 104*fb1b10abSAndroid Build Coastguard Worker VP9_GOLD_FLAG = 1 << 1, 105*fb1b10abSAndroid Build Coastguard Worker VP9_ALT_FLAG = 1 << 2, 106*fb1b10abSAndroid Build Coastguard Worker } VP9_REFFRAME; 107*fb1b10abSAndroid Build Coastguard Worker 108*fb1b10abSAndroid Build Coastguard Worker typedef enum { PLANE_TYPE_Y = 0, PLANE_TYPE_UV = 1, PLANE_TYPES } PLANE_TYPE; 109*fb1b10abSAndroid Build Coastguard Worker 110*fb1b10abSAndroid Build Coastguard Worker #define DC_PRED 0 // Average of above and left pixels 111*fb1b10abSAndroid Build Coastguard Worker #define V_PRED 1 // Vertical 112*fb1b10abSAndroid Build Coastguard Worker #define H_PRED 2 // Horizontal 113*fb1b10abSAndroid Build Coastguard Worker #define D45_PRED 3 // Directional 45 deg = round(arctan(1/1) * 180/pi) 114*fb1b10abSAndroid Build Coastguard Worker #define D135_PRED 4 // Directional 135 deg = 180 - 45 115*fb1b10abSAndroid Build Coastguard Worker #define D117_PRED 5 // Directional 117 deg = 180 - 63 116*fb1b10abSAndroid Build Coastguard Worker #define D153_PRED 6 // Directional 153 deg = 180 - 27 117*fb1b10abSAndroid Build Coastguard Worker #define D207_PRED 7 // Directional 207 deg = 180 + 27 118*fb1b10abSAndroid Build Coastguard Worker #define D63_PRED 8 // Directional 63 deg = round(arctan(2/1) * 180/pi) 119*fb1b10abSAndroid Build Coastguard Worker #define TM_PRED 9 // True-motion 120*fb1b10abSAndroid Build Coastguard Worker #define NEARESTMV 10 121*fb1b10abSAndroid Build Coastguard Worker #define NEARMV 11 122*fb1b10abSAndroid Build Coastguard Worker #define ZEROMV 12 123*fb1b10abSAndroid Build Coastguard Worker #define NEWMV 13 124*fb1b10abSAndroid Build Coastguard Worker #define MB_MODE_COUNT 14 125*fb1b10abSAndroid Build Coastguard Worker typedef uint8_t PREDICTION_MODE; 126*fb1b10abSAndroid Build Coastguard Worker 127*fb1b10abSAndroid Build Coastguard Worker #define INTRA_MODES (TM_PRED + 1) 128*fb1b10abSAndroid Build Coastguard Worker 129*fb1b10abSAndroid Build Coastguard Worker #define INTER_MODES (1 + NEWMV - NEARESTMV) 130*fb1b10abSAndroid Build Coastguard Worker 131*fb1b10abSAndroid Build Coastguard Worker #define SKIP_CONTEXTS 3 132*fb1b10abSAndroid Build Coastguard Worker #define INTER_MODE_CONTEXTS 7 133*fb1b10abSAndroid Build Coastguard Worker 134*fb1b10abSAndroid Build Coastguard Worker /* Segment Feature Masks */ 135*fb1b10abSAndroid Build Coastguard Worker #define MAX_MV_REF_CANDIDATES 2 136*fb1b10abSAndroid Build Coastguard Worker 137*fb1b10abSAndroid Build Coastguard Worker #define INTRA_INTER_CONTEXTS 4 138*fb1b10abSAndroid Build Coastguard Worker #define COMP_INTER_CONTEXTS 5 139*fb1b10abSAndroid Build Coastguard Worker #define REF_CONTEXTS 5 140*fb1b10abSAndroid Build Coastguard Worker 141*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus 142*fb1b10abSAndroid Build Coastguard Worker } // extern "C" 143*fb1b10abSAndroid Build Coastguard Worker #endif 144*fb1b10abSAndroid Build Coastguard Worker 145*fb1b10abSAndroid Build Coastguard Worker #endif // VPX_VP9_COMMON_VP9_ENUMS_H_ 146