1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker * Copyright (c) 2011 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker *
4*fb1b10abSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker */
10*fb1b10abSAndroid Build Coastguard Worker
11*fb1b10abSAndroid Build Coastguard Worker #include <assert.h>
12*fb1b10abSAndroid Build Coastguard Worker
13*fb1b10abSAndroid Build Coastguard Worker #include "error_concealment.h"
14*fb1b10abSAndroid Build Coastguard Worker #include "onyxd_int.h"
15*fb1b10abSAndroid Build Coastguard Worker #include "decodemv.h"
16*fb1b10abSAndroid Build Coastguard Worker #include "vpx_mem/vpx_mem.h"
17*fb1b10abSAndroid Build Coastguard Worker #include "vp8/common/findnearmv.h"
18*fb1b10abSAndroid Build Coastguard Worker #include "vp8/common/common.h"
19*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/vpx_dsp_common.h"
20*fb1b10abSAndroid Build Coastguard Worker
21*fb1b10abSAndroid Build Coastguard Worker #define FLOOR(x, q) ((x) & -(1 << (q)))
22*fb1b10abSAndroid Build Coastguard Worker
23*fb1b10abSAndroid Build Coastguard Worker #define NUM_NEIGHBORS 20
24*fb1b10abSAndroid Build Coastguard Worker
25*fb1b10abSAndroid Build Coastguard Worker typedef struct ec_position {
26*fb1b10abSAndroid Build Coastguard Worker int row;
27*fb1b10abSAndroid Build Coastguard Worker int col;
28*fb1b10abSAndroid Build Coastguard Worker } EC_POS;
29*fb1b10abSAndroid Build Coastguard Worker
30*fb1b10abSAndroid Build Coastguard Worker /*
31*fb1b10abSAndroid Build Coastguard Worker * Regenerate the table in Matlab with:
32*fb1b10abSAndroid Build Coastguard Worker * x = meshgrid((1:4), (1:4));
33*fb1b10abSAndroid Build Coastguard Worker * y = meshgrid((1:4), (1:4))';
34*fb1b10abSAndroid Build Coastguard Worker * W = round((1./(sqrt(x.^2 + y.^2))*2^7));
35*fb1b10abSAndroid Build Coastguard Worker * W(1,1) = 0;
36*fb1b10abSAndroid Build Coastguard Worker */
37*fb1b10abSAndroid Build Coastguard Worker static const int weights_q7[5][5] = { { 0, 128, 64, 43, 32 },
38*fb1b10abSAndroid Build Coastguard Worker { 128, 91, 57, 40, 31 },
39*fb1b10abSAndroid Build Coastguard Worker { 64, 57, 45, 36, 29 },
40*fb1b10abSAndroid Build Coastguard Worker { 43, 40, 36, 30, 26 },
41*fb1b10abSAndroid Build Coastguard Worker { 32, 31, 29, 26, 23 } };
42*fb1b10abSAndroid Build Coastguard Worker
vp8_alloc_overlap_lists(VP8D_COMP * pbi)43*fb1b10abSAndroid Build Coastguard Worker int vp8_alloc_overlap_lists(VP8D_COMP *pbi) {
44*fb1b10abSAndroid Build Coastguard Worker if (pbi->overlaps != NULL) {
45*fb1b10abSAndroid Build Coastguard Worker vpx_free(pbi->overlaps);
46*fb1b10abSAndroid Build Coastguard Worker pbi->overlaps = NULL;
47*fb1b10abSAndroid Build Coastguard Worker }
48*fb1b10abSAndroid Build Coastguard Worker
49*fb1b10abSAndroid Build Coastguard Worker pbi->overlaps =
50*fb1b10abSAndroid Build Coastguard Worker vpx_calloc(pbi->common.mb_rows * pbi->common.mb_cols, sizeof(MB_OVERLAP));
51*fb1b10abSAndroid Build Coastguard Worker
52*fb1b10abSAndroid Build Coastguard Worker if (pbi->overlaps == NULL) return -1;
53*fb1b10abSAndroid Build Coastguard Worker
54*fb1b10abSAndroid Build Coastguard Worker return 0;
55*fb1b10abSAndroid Build Coastguard Worker }
56*fb1b10abSAndroid Build Coastguard Worker
vp8_de_alloc_overlap_lists(VP8D_COMP * pbi)57*fb1b10abSAndroid Build Coastguard Worker void vp8_de_alloc_overlap_lists(VP8D_COMP *pbi) {
58*fb1b10abSAndroid Build Coastguard Worker vpx_free(pbi->overlaps);
59*fb1b10abSAndroid Build Coastguard Worker pbi->overlaps = NULL;
60*fb1b10abSAndroid Build Coastguard Worker }
61*fb1b10abSAndroid Build Coastguard Worker
62*fb1b10abSAndroid Build Coastguard Worker /* Inserts a new overlap area value to the list of overlaps of a block */
assign_overlap(OVERLAP_NODE * overlaps,union b_mode_info * bmi,int overlap)63*fb1b10abSAndroid Build Coastguard Worker static void assign_overlap(OVERLAP_NODE *overlaps, union b_mode_info *bmi,
64*fb1b10abSAndroid Build Coastguard Worker int overlap) {
65*fb1b10abSAndroid Build Coastguard Worker int i;
66*fb1b10abSAndroid Build Coastguard Worker if (overlap <= 0) return;
67*fb1b10abSAndroid Build Coastguard Worker /* Find and assign to the next empty overlap node in the list of overlaps.
68*fb1b10abSAndroid Build Coastguard Worker * Empty is defined as bmi == NULL */
69*fb1b10abSAndroid Build Coastguard Worker for (i = 0; i < MAX_OVERLAPS; ++i) {
70*fb1b10abSAndroid Build Coastguard Worker if (overlaps[i].bmi == NULL) {
71*fb1b10abSAndroid Build Coastguard Worker overlaps[i].bmi = bmi;
72*fb1b10abSAndroid Build Coastguard Worker overlaps[i].overlap = overlap;
73*fb1b10abSAndroid Build Coastguard Worker break;
74*fb1b10abSAndroid Build Coastguard Worker }
75*fb1b10abSAndroid Build Coastguard Worker }
76*fb1b10abSAndroid Build Coastguard Worker }
77*fb1b10abSAndroid Build Coastguard Worker
78*fb1b10abSAndroid Build Coastguard Worker /* Calculates the overlap area between two 4x4 squares, where the first
79*fb1b10abSAndroid Build Coastguard Worker * square has its upper-left corner at (b1_row, b1_col) and the second
80*fb1b10abSAndroid Build Coastguard Worker * square has its upper-left corner at (b2_row, b2_col). Doesn't
81*fb1b10abSAndroid Build Coastguard Worker * properly handle squares which do not overlap.
82*fb1b10abSAndroid Build Coastguard Worker */
block_overlap(int b1_row,int b1_col,int b2_row,int b2_col)83*fb1b10abSAndroid Build Coastguard Worker static int block_overlap(int b1_row, int b1_col, int b2_row, int b2_col) {
84*fb1b10abSAndroid Build Coastguard Worker const int int_top = VPXMAX(b1_row, b2_row); // top
85*fb1b10abSAndroid Build Coastguard Worker const int int_left = VPXMAX(b1_col, b2_col); // left
86*fb1b10abSAndroid Build Coastguard Worker /* Since each block is 4x4 pixels, adding 4 (Q3) to the left/top edge
87*fb1b10abSAndroid Build Coastguard Worker * gives us the right/bottom edge.
88*fb1b10abSAndroid Build Coastguard Worker */
89*fb1b10abSAndroid Build Coastguard Worker const int int_right = VPXMIN(b1_col + (4 << 3), b2_col + (4 << 3)); // right
90*fb1b10abSAndroid Build Coastguard Worker const int int_bottom =
91*fb1b10abSAndroid Build Coastguard Worker VPXMIN(b1_row + (4 << 3), b2_row + (4 << 3)); // bottom
92*fb1b10abSAndroid Build Coastguard Worker return (int_bottom - int_top) * (int_right - int_left);
93*fb1b10abSAndroid Build Coastguard Worker }
94*fb1b10abSAndroid Build Coastguard Worker
95*fb1b10abSAndroid Build Coastguard Worker /* Calculates the overlap area for all blocks in a macroblock at position
96*fb1b10abSAndroid Build Coastguard Worker * (mb_row, mb_col) in macroblocks, which are being overlapped by a given
97*fb1b10abSAndroid Build Coastguard Worker * overlapping block at position (new_row, new_col) (in pixels, Q3). The
98*fb1b10abSAndroid Build Coastguard Worker * first block being overlapped in the macroblock has position (first_blk_row,
99*fb1b10abSAndroid Build Coastguard Worker * first_blk_col) in blocks relative the upper-left corner of the image.
100*fb1b10abSAndroid Build Coastguard Worker */
calculate_overlaps_mb(B_OVERLAP * b_overlaps,union b_mode_info * bmi,int new_row,int new_col,int mb_row,int mb_col,int first_blk_row,int first_blk_col)101*fb1b10abSAndroid Build Coastguard Worker static void calculate_overlaps_mb(B_OVERLAP *b_overlaps, union b_mode_info *bmi,
102*fb1b10abSAndroid Build Coastguard Worker int new_row, int new_col, int mb_row,
103*fb1b10abSAndroid Build Coastguard Worker int mb_col, int first_blk_row,
104*fb1b10abSAndroid Build Coastguard Worker int first_blk_col) {
105*fb1b10abSAndroid Build Coastguard Worker /* Find the blocks within this MB (defined by mb_row, mb_col) which are
106*fb1b10abSAndroid Build Coastguard Worker * overlapped by bmi and calculate and assign overlap for each of those
107*fb1b10abSAndroid Build Coastguard Worker * blocks. */
108*fb1b10abSAndroid Build Coastguard Worker
109*fb1b10abSAndroid Build Coastguard Worker /* Block coordinates relative the upper-left block */
110*fb1b10abSAndroid Build Coastguard Worker const int rel_ol_blk_row = first_blk_row - mb_row * 4;
111*fb1b10abSAndroid Build Coastguard Worker const int rel_ol_blk_col = first_blk_col - mb_col * 4;
112*fb1b10abSAndroid Build Coastguard Worker /* If the block partly overlaps any previous MB, these coordinates
113*fb1b10abSAndroid Build Coastguard Worker * can be < 0. We don't want to access blocks in previous MBs.
114*fb1b10abSAndroid Build Coastguard Worker */
115*fb1b10abSAndroid Build Coastguard Worker const int blk_idx = VPXMAX(rel_ol_blk_row, 0) * 4 + VPXMAX(rel_ol_blk_col, 0);
116*fb1b10abSAndroid Build Coastguard Worker /* Upper left overlapping block */
117*fb1b10abSAndroid Build Coastguard Worker B_OVERLAP *b_ol_ul = &(b_overlaps[blk_idx]);
118*fb1b10abSAndroid Build Coastguard Worker
119*fb1b10abSAndroid Build Coastguard Worker /* Calculate and assign overlaps for all blocks in this MB
120*fb1b10abSAndroid Build Coastguard Worker * which the motion compensated block overlaps
121*fb1b10abSAndroid Build Coastguard Worker */
122*fb1b10abSAndroid Build Coastguard Worker /* Avoid calculating overlaps for blocks in later MBs */
123*fb1b10abSAndroid Build Coastguard Worker int end_row = VPXMIN(4 + mb_row * 4 - first_blk_row, 2);
124*fb1b10abSAndroid Build Coastguard Worker int end_col = VPXMIN(4 + mb_col * 4 - first_blk_col, 2);
125*fb1b10abSAndroid Build Coastguard Worker int row, col;
126*fb1b10abSAndroid Build Coastguard Worker
127*fb1b10abSAndroid Build Coastguard Worker /* Check if new_row and new_col are evenly divisible by 4 (Q3),
128*fb1b10abSAndroid Build Coastguard Worker * and if so we shouldn't check neighboring blocks
129*fb1b10abSAndroid Build Coastguard Worker */
130*fb1b10abSAndroid Build Coastguard Worker if (new_row >= 0 && (new_row & 0x1F) == 0) end_row = 1;
131*fb1b10abSAndroid Build Coastguard Worker if (new_col >= 0 && (new_col & 0x1F) == 0) end_col = 1;
132*fb1b10abSAndroid Build Coastguard Worker
133*fb1b10abSAndroid Build Coastguard Worker /* Check if the overlapping block partly overlaps a previous MB
134*fb1b10abSAndroid Build Coastguard Worker * and if so, we're overlapping fewer blocks in this MB.
135*fb1b10abSAndroid Build Coastguard Worker */
136*fb1b10abSAndroid Build Coastguard Worker if (new_row < (mb_row * 16) << 3) end_row = 1;
137*fb1b10abSAndroid Build Coastguard Worker if (new_col < (mb_col * 16) << 3) end_col = 1;
138*fb1b10abSAndroid Build Coastguard Worker
139*fb1b10abSAndroid Build Coastguard Worker for (row = 0; row < end_row; ++row) {
140*fb1b10abSAndroid Build Coastguard Worker for (col = 0; col < end_col; ++col) {
141*fb1b10abSAndroid Build Coastguard Worker /* input in Q3, result in Q6 */
142*fb1b10abSAndroid Build Coastguard Worker const int overlap =
143*fb1b10abSAndroid Build Coastguard Worker block_overlap(new_row, new_col, (((first_blk_row + row) * 4) << 3),
144*fb1b10abSAndroid Build Coastguard Worker (((first_blk_col + col) * 4) << 3));
145*fb1b10abSAndroid Build Coastguard Worker assign_overlap(b_ol_ul[row * 4 + col].overlaps, bmi, overlap);
146*fb1b10abSAndroid Build Coastguard Worker }
147*fb1b10abSAndroid Build Coastguard Worker }
148*fb1b10abSAndroid Build Coastguard Worker }
149*fb1b10abSAndroid Build Coastguard Worker
calculate_overlaps(MB_OVERLAP * overlap_ul,int mb_rows,int mb_cols,union b_mode_info * bmi,int b_row,int b_col)150*fb1b10abSAndroid Build Coastguard Worker static void calculate_overlaps(MB_OVERLAP *overlap_ul, int mb_rows, int mb_cols,
151*fb1b10abSAndroid Build Coastguard Worker union b_mode_info *bmi, int b_row, int b_col) {
152*fb1b10abSAndroid Build Coastguard Worker MB_OVERLAP *mb_overlap;
153*fb1b10abSAndroid Build Coastguard Worker int row, col, rel_row, rel_col;
154*fb1b10abSAndroid Build Coastguard Worker int new_row, new_col;
155*fb1b10abSAndroid Build Coastguard Worker int end_row, end_col;
156*fb1b10abSAndroid Build Coastguard Worker int overlap_b_row, overlap_b_col;
157*fb1b10abSAndroid Build Coastguard Worker int overlap_mb_row, overlap_mb_col;
158*fb1b10abSAndroid Build Coastguard Worker
159*fb1b10abSAndroid Build Coastguard Worker /* mb subpixel position */
160*fb1b10abSAndroid Build Coastguard Worker row = (4 * b_row) << 3; /* Q3 */
161*fb1b10abSAndroid Build Coastguard Worker col = (4 * b_col) << 3; /* Q3 */
162*fb1b10abSAndroid Build Coastguard Worker
163*fb1b10abSAndroid Build Coastguard Worker /* reverse compensate for motion */
164*fb1b10abSAndroid Build Coastguard Worker new_row = row - bmi->mv.as_mv.row;
165*fb1b10abSAndroid Build Coastguard Worker new_col = col - bmi->mv.as_mv.col;
166*fb1b10abSAndroid Build Coastguard Worker
167*fb1b10abSAndroid Build Coastguard Worker if (new_row >= ((16 * mb_rows) << 3) || new_col >= ((16 * mb_cols) << 3)) {
168*fb1b10abSAndroid Build Coastguard Worker /* the new block ended up outside the frame */
169*fb1b10abSAndroid Build Coastguard Worker return;
170*fb1b10abSAndroid Build Coastguard Worker }
171*fb1b10abSAndroid Build Coastguard Worker
172*fb1b10abSAndroid Build Coastguard Worker if (new_row <= -32 || new_col <= -32) {
173*fb1b10abSAndroid Build Coastguard Worker /* outside the frame */
174*fb1b10abSAndroid Build Coastguard Worker return;
175*fb1b10abSAndroid Build Coastguard Worker }
176*fb1b10abSAndroid Build Coastguard Worker /* overlapping block's position in blocks */
177*fb1b10abSAndroid Build Coastguard Worker overlap_b_row = FLOOR(new_row / 4, 3) >> 3;
178*fb1b10abSAndroid Build Coastguard Worker overlap_b_col = FLOOR(new_col / 4, 3) >> 3;
179*fb1b10abSAndroid Build Coastguard Worker
180*fb1b10abSAndroid Build Coastguard Worker /* overlapping block's MB position in MBs
181*fb1b10abSAndroid Build Coastguard Worker * operations are done in Q3
182*fb1b10abSAndroid Build Coastguard Worker */
183*fb1b10abSAndroid Build Coastguard Worker overlap_mb_row = FLOOR((overlap_b_row << 3) / 4, 3) >> 3;
184*fb1b10abSAndroid Build Coastguard Worker overlap_mb_col = FLOOR((overlap_b_col << 3) / 4, 3) >> 3;
185*fb1b10abSAndroid Build Coastguard Worker
186*fb1b10abSAndroid Build Coastguard Worker end_row = VPXMIN(mb_rows - overlap_mb_row, 2);
187*fb1b10abSAndroid Build Coastguard Worker end_col = VPXMIN(mb_cols - overlap_mb_col, 2);
188*fb1b10abSAndroid Build Coastguard Worker
189*fb1b10abSAndroid Build Coastguard Worker /* Don't calculate overlap for MBs we don't overlap */
190*fb1b10abSAndroid Build Coastguard Worker /* Check if the new block row starts at the last block row of the MB */
191*fb1b10abSAndroid Build Coastguard Worker if (abs(new_row - ((16 * overlap_mb_row) << 3)) < ((3 * 4) << 3)) end_row = 1;
192*fb1b10abSAndroid Build Coastguard Worker /* Check if the new block col starts at the last block col of the MB */
193*fb1b10abSAndroid Build Coastguard Worker if (abs(new_col - ((16 * overlap_mb_col) << 3)) < ((3 * 4) << 3)) end_col = 1;
194*fb1b10abSAndroid Build Coastguard Worker
195*fb1b10abSAndroid Build Coastguard Worker /* find the MB(s) this block is overlapping */
196*fb1b10abSAndroid Build Coastguard Worker for (rel_row = 0; rel_row < end_row; ++rel_row) {
197*fb1b10abSAndroid Build Coastguard Worker for (rel_col = 0; rel_col < end_col; ++rel_col) {
198*fb1b10abSAndroid Build Coastguard Worker if (overlap_mb_row + rel_row < 0 || overlap_mb_col + rel_col < 0)
199*fb1b10abSAndroid Build Coastguard Worker continue;
200*fb1b10abSAndroid Build Coastguard Worker mb_overlap = overlap_ul + (overlap_mb_row + rel_row) * mb_cols +
201*fb1b10abSAndroid Build Coastguard Worker overlap_mb_col + rel_col;
202*fb1b10abSAndroid Build Coastguard Worker
203*fb1b10abSAndroid Build Coastguard Worker calculate_overlaps_mb(mb_overlap->overlaps, bmi, new_row, new_col,
204*fb1b10abSAndroid Build Coastguard Worker overlap_mb_row + rel_row, overlap_mb_col + rel_col,
205*fb1b10abSAndroid Build Coastguard Worker overlap_b_row + rel_row, overlap_b_col + rel_col);
206*fb1b10abSAndroid Build Coastguard Worker }
207*fb1b10abSAndroid Build Coastguard Worker }
208*fb1b10abSAndroid Build Coastguard Worker }
209*fb1b10abSAndroid Build Coastguard Worker
210*fb1b10abSAndroid Build Coastguard Worker /* Estimates a motion vector given the overlapping blocks' motion vectors.
211*fb1b10abSAndroid Build Coastguard Worker * Filters out all overlapping blocks which do not refer to the correct
212*fb1b10abSAndroid Build Coastguard Worker * reference frame type.
213*fb1b10abSAndroid Build Coastguard Worker */
estimate_mv(const OVERLAP_NODE * overlaps,union b_mode_info * bmi)214*fb1b10abSAndroid Build Coastguard Worker static void estimate_mv(const OVERLAP_NODE *overlaps, union b_mode_info *bmi) {
215*fb1b10abSAndroid Build Coastguard Worker int i;
216*fb1b10abSAndroid Build Coastguard Worker int overlap_sum = 0;
217*fb1b10abSAndroid Build Coastguard Worker int row_acc = 0;
218*fb1b10abSAndroid Build Coastguard Worker int col_acc = 0;
219*fb1b10abSAndroid Build Coastguard Worker
220*fb1b10abSAndroid Build Coastguard Worker bmi->mv.as_int = 0;
221*fb1b10abSAndroid Build Coastguard Worker for (i = 0; i < MAX_OVERLAPS; ++i) {
222*fb1b10abSAndroid Build Coastguard Worker if (overlaps[i].bmi == NULL) break;
223*fb1b10abSAndroid Build Coastguard Worker col_acc += overlaps[i].overlap * overlaps[i].bmi->mv.as_mv.col;
224*fb1b10abSAndroid Build Coastguard Worker row_acc += overlaps[i].overlap * overlaps[i].bmi->mv.as_mv.row;
225*fb1b10abSAndroid Build Coastguard Worker overlap_sum += overlaps[i].overlap;
226*fb1b10abSAndroid Build Coastguard Worker }
227*fb1b10abSAndroid Build Coastguard Worker if (overlap_sum > 0) {
228*fb1b10abSAndroid Build Coastguard Worker /* Q9 / Q6 = Q3 */
229*fb1b10abSAndroid Build Coastguard Worker bmi->mv.as_mv.col = col_acc / overlap_sum;
230*fb1b10abSAndroid Build Coastguard Worker bmi->mv.as_mv.row = row_acc / overlap_sum;
231*fb1b10abSAndroid Build Coastguard Worker } else {
232*fb1b10abSAndroid Build Coastguard Worker bmi->mv.as_mv.col = 0;
233*fb1b10abSAndroid Build Coastguard Worker bmi->mv.as_mv.row = 0;
234*fb1b10abSAndroid Build Coastguard Worker }
235*fb1b10abSAndroid Build Coastguard Worker }
236*fb1b10abSAndroid Build Coastguard Worker
237*fb1b10abSAndroid Build Coastguard Worker /* Estimates all motion vectors for a macroblock given the lists of
238*fb1b10abSAndroid Build Coastguard Worker * overlaps for each block. Decides whether or not the MVs must be clamped.
239*fb1b10abSAndroid Build Coastguard Worker */
estimate_mb_mvs(const B_OVERLAP * block_overlaps,MODE_INFO * mi,int mb_to_left_edge,int mb_to_right_edge,int mb_to_top_edge,int mb_to_bottom_edge)240*fb1b10abSAndroid Build Coastguard Worker static void estimate_mb_mvs(const B_OVERLAP *block_overlaps, MODE_INFO *mi,
241*fb1b10abSAndroid Build Coastguard Worker int mb_to_left_edge, int mb_to_right_edge,
242*fb1b10abSAndroid Build Coastguard Worker int mb_to_top_edge, int mb_to_bottom_edge) {
243*fb1b10abSAndroid Build Coastguard Worker int row, col;
244*fb1b10abSAndroid Build Coastguard Worker int non_zero_count = 0;
245*fb1b10abSAndroid Build Coastguard Worker MV *const filtered_mv = &(mi->mbmi.mv.as_mv);
246*fb1b10abSAndroid Build Coastguard Worker union b_mode_info *const bmi = mi->bmi;
247*fb1b10abSAndroid Build Coastguard Worker filtered_mv->col = 0;
248*fb1b10abSAndroid Build Coastguard Worker filtered_mv->row = 0;
249*fb1b10abSAndroid Build Coastguard Worker mi->mbmi.need_to_clamp_mvs = 0;
250*fb1b10abSAndroid Build Coastguard Worker for (row = 0; row < 4; ++row) {
251*fb1b10abSAndroid Build Coastguard Worker int this_b_to_top_edge = mb_to_top_edge + ((row * 4) << 3);
252*fb1b10abSAndroid Build Coastguard Worker int this_b_to_bottom_edge = mb_to_bottom_edge - ((row * 4) << 3);
253*fb1b10abSAndroid Build Coastguard Worker for (col = 0; col < 4; ++col) {
254*fb1b10abSAndroid Build Coastguard Worker int i = row * 4 + col;
255*fb1b10abSAndroid Build Coastguard Worker int this_b_to_left_edge = mb_to_left_edge + ((col * 4) << 3);
256*fb1b10abSAndroid Build Coastguard Worker int this_b_to_right_edge = mb_to_right_edge - ((col * 4) << 3);
257*fb1b10abSAndroid Build Coastguard Worker /* Estimate vectors for all blocks which are overlapped by this */
258*fb1b10abSAndroid Build Coastguard Worker /* type. Interpolate/extrapolate the rest of the block's MVs */
259*fb1b10abSAndroid Build Coastguard Worker estimate_mv(block_overlaps[i].overlaps, &(bmi[i]));
260*fb1b10abSAndroid Build Coastguard Worker mi->mbmi.need_to_clamp_mvs |= vp8_check_mv_bounds(
261*fb1b10abSAndroid Build Coastguard Worker &bmi[i].mv, this_b_to_left_edge, this_b_to_right_edge,
262*fb1b10abSAndroid Build Coastguard Worker this_b_to_top_edge, this_b_to_bottom_edge);
263*fb1b10abSAndroid Build Coastguard Worker if (bmi[i].mv.as_int != 0) {
264*fb1b10abSAndroid Build Coastguard Worker ++non_zero_count;
265*fb1b10abSAndroid Build Coastguard Worker filtered_mv->col += bmi[i].mv.as_mv.col;
266*fb1b10abSAndroid Build Coastguard Worker filtered_mv->row += bmi[i].mv.as_mv.row;
267*fb1b10abSAndroid Build Coastguard Worker }
268*fb1b10abSAndroid Build Coastguard Worker }
269*fb1b10abSAndroid Build Coastguard Worker }
270*fb1b10abSAndroid Build Coastguard Worker if (non_zero_count > 0) {
271*fb1b10abSAndroid Build Coastguard Worker filtered_mv->col /= non_zero_count;
272*fb1b10abSAndroid Build Coastguard Worker filtered_mv->row /= non_zero_count;
273*fb1b10abSAndroid Build Coastguard Worker }
274*fb1b10abSAndroid Build Coastguard Worker }
275*fb1b10abSAndroid Build Coastguard Worker
calc_prev_mb_overlaps(MB_OVERLAP * overlaps,MODE_INFO * prev_mi,int mb_row,int mb_col,int mb_rows,int mb_cols)276*fb1b10abSAndroid Build Coastguard Worker static void calc_prev_mb_overlaps(MB_OVERLAP *overlaps, MODE_INFO *prev_mi,
277*fb1b10abSAndroid Build Coastguard Worker int mb_row, int mb_col, int mb_rows,
278*fb1b10abSAndroid Build Coastguard Worker int mb_cols) {
279*fb1b10abSAndroid Build Coastguard Worker int sub_row;
280*fb1b10abSAndroid Build Coastguard Worker int sub_col;
281*fb1b10abSAndroid Build Coastguard Worker for (sub_row = 0; sub_row < 4; ++sub_row) {
282*fb1b10abSAndroid Build Coastguard Worker for (sub_col = 0; sub_col < 4; ++sub_col) {
283*fb1b10abSAndroid Build Coastguard Worker calculate_overlaps(overlaps, mb_rows, mb_cols,
284*fb1b10abSAndroid Build Coastguard Worker &(prev_mi->bmi[sub_row * 4 + sub_col]),
285*fb1b10abSAndroid Build Coastguard Worker 4 * mb_row + sub_row, 4 * mb_col + sub_col);
286*fb1b10abSAndroid Build Coastguard Worker }
287*fb1b10abSAndroid Build Coastguard Worker }
288*fb1b10abSAndroid Build Coastguard Worker }
289*fb1b10abSAndroid Build Coastguard Worker
290*fb1b10abSAndroid Build Coastguard Worker /* Estimate all missing motion vectors. This function does the same as the one
291*fb1b10abSAndroid Build Coastguard Worker * above, but has different input arguments. */
estimate_missing_mvs(MB_OVERLAP * overlaps,MODE_INFO * mi,MODE_INFO * prev_mi,int mb_rows,int mb_cols,unsigned int first_corrupt)292*fb1b10abSAndroid Build Coastguard Worker static void estimate_missing_mvs(MB_OVERLAP *overlaps, MODE_INFO *mi,
293*fb1b10abSAndroid Build Coastguard Worker MODE_INFO *prev_mi, int mb_rows, int mb_cols,
294*fb1b10abSAndroid Build Coastguard Worker unsigned int first_corrupt) {
295*fb1b10abSAndroid Build Coastguard Worker int mb_row, mb_col;
296*fb1b10abSAndroid Build Coastguard Worker memset(overlaps, 0, sizeof(MB_OVERLAP) * mb_rows * mb_cols);
297*fb1b10abSAndroid Build Coastguard Worker /* First calculate the overlaps for all blocks */
298*fb1b10abSAndroid Build Coastguard Worker for (mb_row = 0; mb_row < mb_rows; ++mb_row) {
299*fb1b10abSAndroid Build Coastguard Worker for (mb_col = 0; mb_col < mb_cols; ++mb_col) {
300*fb1b10abSAndroid Build Coastguard Worker /* We're only able to use blocks referring to the last frame
301*fb1b10abSAndroid Build Coastguard Worker * when extrapolating new vectors.
302*fb1b10abSAndroid Build Coastguard Worker */
303*fb1b10abSAndroid Build Coastguard Worker if (prev_mi->mbmi.ref_frame == LAST_FRAME) {
304*fb1b10abSAndroid Build Coastguard Worker calc_prev_mb_overlaps(overlaps, prev_mi, mb_row, mb_col, mb_rows,
305*fb1b10abSAndroid Build Coastguard Worker mb_cols);
306*fb1b10abSAndroid Build Coastguard Worker }
307*fb1b10abSAndroid Build Coastguard Worker ++prev_mi;
308*fb1b10abSAndroid Build Coastguard Worker }
309*fb1b10abSAndroid Build Coastguard Worker ++prev_mi;
310*fb1b10abSAndroid Build Coastguard Worker }
311*fb1b10abSAndroid Build Coastguard Worker
312*fb1b10abSAndroid Build Coastguard Worker mb_row = first_corrupt / mb_cols;
313*fb1b10abSAndroid Build Coastguard Worker mb_col = first_corrupt - mb_row * mb_cols;
314*fb1b10abSAndroid Build Coastguard Worker mi += mb_row * (mb_cols + 1) + mb_col;
315*fb1b10abSAndroid Build Coastguard Worker /* Go through all macroblocks in the current image with missing MVs
316*fb1b10abSAndroid Build Coastguard Worker * and calculate new MVs using the overlaps.
317*fb1b10abSAndroid Build Coastguard Worker */
318*fb1b10abSAndroid Build Coastguard Worker for (; mb_row < mb_rows; ++mb_row) {
319*fb1b10abSAndroid Build Coastguard Worker int mb_to_top_edge = -((mb_row * 16)) << 3;
320*fb1b10abSAndroid Build Coastguard Worker int mb_to_bottom_edge = ((mb_rows - 1 - mb_row) * 16) << 3;
321*fb1b10abSAndroid Build Coastguard Worker for (; mb_col < mb_cols; ++mb_col) {
322*fb1b10abSAndroid Build Coastguard Worker int mb_to_left_edge = -((mb_col * 16) << 3);
323*fb1b10abSAndroid Build Coastguard Worker int mb_to_right_edge = ((mb_cols - 1 - mb_col) * 16) << 3;
324*fb1b10abSAndroid Build Coastguard Worker const B_OVERLAP *block_overlaps =
325*fb1b10abSAndroid Build Coastguard Worker overlaps[mb_row * mb_cols + mb_col].overlaps;
326*fb1b10abSAndroid Build Coastguard Worker mi->mbmi.ref_frame = LAST_FRAME;
327*fb1b10abSAndroid Build Coastguard Worker mi->mbmi.mode = SPLITMV;
328*fb1b10abSAndroid Build Coastguard Worker mi->mbmi.uv_mode = DC_PRED;
329*fb1b10abSAndroid Build Coastguard Worker mi->mbmi.partitioning = 3;
330*fb1b10abSAndroid Build Coastguard Worker mi->mbmi.segment_id = 0;
331*fb1b10abSAndroid Build Coastguard Worker estimate_mb_mvs(block_overlaps, mi, mb_to_left_edge, mb_to_right_edge,
332*fb1b10abSAndroid Build Coastguard Worker mb_to_top_edge, mb_to_bottom_edge);
333*fb1b10abSAndroid Build Coastguard Worker ++mi;
334*fb1b10abSAndroid Build Coastguard Worker }
335*fb1b10abSAndroid Build Coastguard Worker mb_col = 0;
336*fb1b10abSAndroid Build Coastguard Worker ++mi;
337*fb1b10abSAndroid Build Coastguard Worker }
338*fb1b10abSAndroid Build Coastguard Worker }
339*fb1b10abSAndroid Build Coastguard Worker
vp8_estimate_missing_mvs(VP8D_COMP * pbi)340*fb1b10abSAndroid Build Coastguard Worker void vp8_estimate_missing_mvs(VP8D_COMP *pbi) {
341*fb1b10abSAndroid Build Coastguard Worker VP8_COMMON *const pc = &pbi->common;
342*fb1b10abSAndroid Build Coastguard Worker estimate_missing_mvs(pbi->overlaps, pc->mi, pc->prev_mi, pc->mb_rows,
343*fb1b10abSAndroid Build Coastguard Worker pc->mb_cols, pbi->mvs_corrupt_from_mb);
344*fb1b10abSAndroid Build Coastguard Worker }
345*fb1b10abSAndroid Build Coastguard Worker
assign_neighbor(EC_BLOCK * neighbor,MODE_INFO * mi,int block_idx)346*fb1b10abSAndroid Build Coastguard Worker static void assign_neighbor(EC_BLOCK *neighbor, MODE_INFO *mi, int block_idx) {
347*fb1b10abSAndroid Build Coastguard Worker assert(mi->mbmi.ref_frame < MAX_REF_FRAMES);
348*fb1b10abSAndroid Build Coastguard Worker neighbor->ref_frame = mi->mbmi.ref_frame;
349*fb1b10abSAndroid Build Coastguard Worker neighbor->mv = mi->bmi[block_idx].mv.as_mv;
350*fb1b10abSAndroid Build Coastguard Worker }
351*fb1b10abSAndroid Build Coastguard Worker
352*fb1b10abSAndroid Build Coastguard Worker /* Finds the neighboring blocks of a macroblocks. In the general case
353*fb1b10abSAndroid Build Coastguard Worker * 20 blocks are found. If a fewer number of blocks are found due to
354*fb1b10abSAndroid Build Coastguard Worker * image boundaries, those positions in the EC_BLOCK array are left "empty".
355*fb1b10abSAndroid Build Coastguard Worker * The neighbors are enumerated with the upper-left neighbor as the first
356*fb1b10abSAndroid Build Coastguard Worker * element, the second element refers to the neighbor to right of the previous
357*fb1b10abSAndroid Build Coastguard Worker * neighbor, and so on. The last element refers to the neighbor below the first
358*fb1b10abSAndroid Build Coastguard Worker * neighbor.
359*fb1b10abSAndroid Build Coastguard Worker */
find_neighboring_blocks(MODE_INFO * mi,EC_BLOCK * neighbors,int mb_row,int mb_col,int mb_rows,int mb_cols,int mi_stride)360*fb1b10abSAndroid Build Coastguard Worker static void find_neighboring_blocks(MODE_INFO *mi, EC_BLOCK *neighbors,
361*fb1b10abSAndroid Build Coastguard Worker int mb_row, int mb_col, int mb_rows,
362*fb1b10abSAndroid Build Coastguard Worker int mb_cols, int mi_stride) {
363*fb1b10abSAndroid Build Coastguard Worker int i = 0;
364*fb1b10abSAndroid Build Coastguard Worker int j;
365*fb1b10abSAndroid Build Coastguard Worker if (mb_row > 0) {
366*fb1b10abSAndroid Build Coastguard Worker /* upper left */
367*fb1b10abSAndroid Build Coastguard Worker if (mb_col > 0) assign_neighbor(&neighbors[i], mi - mi_stride - 1, 15);
368*fb1b10abSAndroid Build Coastguard Worker ++i;
369*fb1b10abSAndroid Build Coastguard Worker /* above */
370*fb1b10abSAndroid Build Coastguard Worker for (j = 12; j < 16; ++j, ++i)
371*fb1b10abSAndroid Build Coastguard Worker assign_neighbor(&neighbors[i], mi - mi_stride, j);
372*fb1b10abSAndroid Build Coastguard Worker } else
373*fb1b10abSAndroid Build Coastguard Worker i += 5;
374*fb1b10abSAndroid Build Coastguard Worker if (mb_col < mb_cols - 1) {
375*fb1b10abSAndroid Build Coastguard Worker /* upper right */
376*fb1b10abSAndroid Build Coastguard Worker if (mb_row > 0) assign_neighbor(&neighbors[i], mi - mi_stride + 1, 12);
377*fb1b10abSAndroid Build Coastguard Worker ++i;
378*fb1b10abSAndroid Build Coastguard Worker /* right */
379*fb1b10abSAndroid Build Coastguard Worker for (j = 0; j <= 12; j += 4, ++i) assign_neighbor(&neighbors[i], mi + 1, j);
380*fb1b10abSAndroid Build Coastguard Worker } else
381*fb1b10abSAndroid Build Coastguard Worker i += 5;
382*fb1b10abSAndroid Build Coastguard Worker if (mb_row < mb_rows - 1) {
383*fb1b10abSAndroid Build Coastguard Worker /* lower right */
384*fb1b10abSAndroid Build Coastguard Worker if (mb_col < mb_cols - 1)
385*fb1b10abSAndroid Build Coastguard Worker assign_neighbor(&neighbors[i], mi + mi_stride + 1, 0);
386*fb1b10abSAndroid Build Coastguard Worker ++i;
387*fb1b10abSAndroid Build Coastguard Worker /* below */
388*fb1b10abSAndroid Build Coastguard Worker for (j = 0; j < 4; ++j, ++i)
389*fb1b10abSAndroid Build Coastguard Worker assign_neighbor(&neighbors[i], mi + mi_stride, j);
390*fb1b10abSAndroid Build Coastguard Worker } else
391*fb1b10abSAndroid Build Coastguard Worker i += 5;
392*fb1b10abSAndroid Build Coastguard Worker if (mb_col > 0) {
393*fb1b10abSAndroid Build Coastguard Worker /* lower left */
394*fb1b10abSAndroid Build Coastguard Worker if (mb_row < mb_rows - 1)
395*fb1b10abSAndroid Build Coastguard Worker assign_neighbor(&neighbors[i], mi + mi_stride - 1, 4);
396*fb1b10abSAndroid Build Coastguard Worker ++i;
397*fb1b10abSAndroid Build Coastguard Worker /* left */
398*fb1b10abSAndroid Build Coastguard Worker for (j = 3; j < 16; j += 4, ++i) {
399*fb1b10abSAndroid Build Coastguard Worker assign_neighbor(&neighbors[i], mi - 1, j);
400*fb1b10abSAndroid Build Coastguard Worker }
401*fb1b10abSAndroid Build Coastguard Worker } else
402*fb1b10abSAndroid Build Coastguard Worker i += 5;
403*fb1b10abSAndroid Build Coastguard Worker assert(i == 20);
404*fb1b10abSAndroid Build Coastguard Worker }
405*fb1b10abSAndroid Build Coastguard Worker
406*fb1b10abSAndroid Build Coastguard Worker /* Interpolates all motion vectors for a macroblock from the neighboring blocks'
407*fb1b10abSAndroid Build Coastguard Worker * motion vectors.
408*fb1b10abSAndroid Build Coastguard Worker */
interpolate_mvs(MACROBLOCKD * mb,EC_BLOCK * neighbors,MV_REFERENCE_FRAME dom_ref_frame)409*fb1b10abSAndroid Build Coastguard Worker static void interpolate_mvs(MACROBLOCKD *mb, EC_BLOCK *neighbors,
410*fb1b10abSAndroid Build Coastguard Worker MV_REFERENCE_FRAME dom_ref_frame) {
411*fb1b10abSAndroid Build Coastguard Worker int row, col, i;
412*fb1b10abSAndroid Build Coastguard Worker MODE_INFO *const mi = mb->mode_info_context;
413*fb1b10abSAndroid Build Coastguard Worker /* Table with the position of the neighboring blocks relative the position
414*fb1b10abSAndroid Build Coastguard Worker * of the upper left block of the current MB. Starting with the upper left
415*fb1b10abSAndroid Build Coastguard Worker * neighbor and going to the right.
416*fb1b10abSAndroid Build Coastguard Worker */
417*fb1b10abSAndroid Build Coastguard Worker const EC_POS neigh_pos[NUM_NEIGHBORS] = {
418*fb1b10abSAndroid Build Coastguard Worker { -1, -1 }, { -1, 0 }, { -1, 1 }, { -1, 2 }, { -1, 3 }, { -1, 4 }, { 0, 4 },
419*fb1b10abSAndroid Build Coastguard Worker { 1, 4 }, { 2, 4 }, { 3, 4 }, { 4, 4 }, { 4, 3 }, { 4, 2 }, { 4, 1 },
420*fb1b10abSAndroid Build Coastguard Worker { 4, 0 }, { 4, -1 }, { 3, -1 }, { 2, -1 }, { 1, -1 }, { 0, -1 }
421*fb1b10abSAndroid Build Coastguard Worker };
422*fb1b10abSAndroid Build Coastguard Worker mi->mbmi.need_to_clamp_mvs = 0;
423*fb1b10abSAndroid Build Coastguard Worker for (row = 0; row < 4; ++row) {
424*fb1b10abSAndroid Build Coastguard Worker int mb_to_top_edge = mb->mb_to_top_edge + ((row * 4) << 3);
425*fb1b10abSAndroid Build Coastguard Worker int mb_to_bottom_edge = mb->mb_to_bottom_edge - ((row * 4) << 3);
426*fb1b10abSAndroid Build Coastguard Worker for (col = 0; col < 4; ++col) {
427*fb1b10abSAndroid Build Coastguard Worker int mb_to_left_edge = mb->mb_to_left_edge + ((col * 4) << 3);
428*fb1b10abSAndroid Build Coastguard Worker int mb_to_right_edge = mb->mb_to_right_edge - ((col * 4) << 3);
429*fb1b10abSAndroid Build Coastguard Worker int w_sum = 0;
430*fb1b10abSAndroid Build Coastguard Worker int mv_row_sum = 0;
431*fb1b10abSAndroid Build Coastguard Worker int mv_col_sum = 0;
432*fb1b10abSAndroid Build Coastguard Worker int_mv *const mv = &(mi->bmi[row * 4 + col].mv);
433*fb1b10abSAndroid Build Coastguard Worker mv->as_int = 0;
434*fb1b10abSAndroid Build Coastguard Worker for (i = 0; i < NUM_NEIGHBORS; ++i) {
435*fb1b10abSAndroid Build Coastguard Worker /* Calculate the weighted sum of neighboring MVs referring
436*fb1b10abSAndroid Build Coastguard Worker * to the dominant frame type.
437*fb1b10abSAndroid Build Coastguard Worker */
438*fb1b10abSAndroid Build Coastguard Worker const int w = weights_q7[abs(row - neigh_pos[i].row)]
439*fb1b10abSAndroid Build Coastguard Worker [abs(col - neigh_pos[i].col)];
440*fb1b10abSAndroid Build Coastguard Worker if (neighbors[i].ref_frame != dom_ref_frame) continue;
441*fb1b10abSAndroid Build Coastguard Worker w_sum += w;
442*fb1b10abSAndroid Build Coastguard Worker /* Q7 * Q3 = Q10 */
443*fb1b10abSAndroid Build Coastguard Worker mv_row_sum += w * neighbors[i].mv.row;
444*fb1b10abSAndroid Build Coastguard Worker mv_col_sum += w * neighbors[i].mv.col;
445*fb1b10abSAndroid Build Coastguard Worker }
446*fb1b10abSAndroid Build Coastguard Worker if (w_sum > 0) {
447*fb1b10abSAndroid Build Coastguard Worker /* Avoid division by zero.
448*fb1b10abSAndroid Build Coastguard Worker * Normalize with the sum of the coefficients
449*fb1b10abSAndroid Build Coastguard Worker * Q3 = Q10 / Q7
450*fb1b10abSAndroid Build Coastguard Worker */
451*fb1b10abSAndroid Build Coastguard Worker mv->as_mv.row = mv_row_sum / w_sum;
452*fb1b10abSAndroid Build Coastguard Worker mv->as_mv.col = mv_col_sum / w_sum;
453*fb1b10abSAndroid Build Coastguard Worker mi->mbmi.need_to_clamp_mvs |=
454*fb1b10abSAndroid Build Coastguard Worker vp8_check_mv_bounds(mv, mb_to_left_edge, mb_to_right_edge,
455*fb1b10abSAndroid Build Coastguard Worker mb_to_top_edge, mb_to_bottom_edge);
456*fb1b10abSAndroid Build Coastguard Worker }
457*fb1b10abSAndroid Build Coastguard Worker }
458*fb1b10abSAndroid Build Coastguard Worker }
459*fb1b10abSAndroid Build Coastguard Worker }
460*fb1b10abSAndroid Build Coastguard Worker
vp8_interpolate_motion(MACROBLOCKD * mb,int mb_row,int mb_col,int mb_rows,int mb_cols)461*fb1b10abSAndroid Build Coastguard Worker void vp8_interpolate_motion(MACROBLOCKD *mb, int mb_row, int mb_col,
462*fb1b10abSAndroid Build Coastguard Worker int mb_rows, int mb_cols) {
463*fb1b10abSAndroid Build Coastguard Worker /* Find relevant neighboring blocks */
464*fb1b10abSAndroid Build Coastguard Worker EC_BLOCK neighbors[NUM_NEIGHBORS];
465*fb1b10abSAndroid Build Coastguard Worker int i;
466*fb1b10abSAndroid Build Coastguard Worker /* Initialize the array. MAX_REF_FRAMES is interpreted as "doesn't exist" */
467*fb1b10abSAndroid Build Coastguard Worker for (i = 0; i < NUM_NEIGHBORS; ++i) {
468*fb1b10abSAndroid Build Coastguard Worker neighbors[i].ref_frame = MAX_REF_FRAMES;
469*fb1b10abSAndroid Build Coastguard Worker neighbors[i].mv.row = neighbors[i].mv.col = 0;
470*fb1b10abSAndroid Build Coastguard Worker }
471*fb1b10abSAndroid Build Coastguard Worker find_neighboring_blocks(mb->mode_info_context, neighbors, mb_row, mb_col,
472*fb1b10abSAndroid Build Coastguard Worker mb_rows, mb_cols, mb->mode_info_stride);
473*fb1b10abSAndroid Build Coastguard Worker /* Interpolate MVs for the missing blocks from the surrounding
474*fb1b10abSAndroid Build Coastguard Worker * blocks which refer to the last frame. */
475*fb1b10abSAndroid Build Coastguard Worker interpolate_mvs(mb, neighbors, LAST_FRAME);
476*fb1b10abSAndroid Build Coastguard Worker
477*fb1b10abSAndroid Build Coastguard Worker mb->mode_info_context->mbmi.ref_frame = LAST_FRAME;
478*fb1b10abSAndroid Build Coastguard Worker mb->mode_info_context->mbmi.mode = SPLITMV;
479*fb1b10abSAndroid Build Coastguard Worker mb->mode_info_context->mbmi.uv_mode = DC_PRED;
480*fb1b10abSAndroid Build Coastguard Worker mb->mode_info_context->mbmi.partitioning = 3;
481*fb1b10abSAndroid Build Coastguard Worker mb->mode_info_context->mbmi.segment_id = 0;
482*fb1b10abSAndroid Build Coastguard Worker }
483