1*fb1b10abSAndroid Build Coastguard Worker /* 2*fb1b10abSAndroid Build Coastguard Worker * Copyright (c) 2015 The WebM project authors. All Rights Reserved. 3*fb1b10abSAndroid Build Coastguard Worker * 4*fb1b10abSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license 5*fb1b10abSAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source 6*fb1b10abSAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found 7*fb1b10abSAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may 8*fb1b10abSAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree. 9*fb1b10abSAndroid Build Coastguard Worker */ 10*fb1b10abSAndroid Build Coastguard Worker 11*fb1b10abSAndroid Build Coastguard Worker #ifndef VPX_VP8_COMMON_VP8_SKIN_DETECTION_H_ 12*fb1b10abSAndroid Build Coastguard Worker #define VPX_VP8_COMMON_VP8_SKIN_DETECTION_H_ 13*fb1b10abSAndroid Build Coastguard Worker 14*fb1b10abSAndroid Build Coastguard Worker #include "vp8/encoder/onyx_int.h" 15*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_integer.h" 16*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/skin_detection.h" 17*fb1b10abSAndroid Build Coastguard Worker #include "vpx_scale/yv12config.h" 18*fb1b10abSAndroid Build Coastguard Worker 19*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus 20*fb1b10abSAndroid Build Coastguard Worker extern "C" { 21*fb1b10abSAndroid Build Coastguard Worker #endif 22*fb1b10abSAndroid Build Coastguard Worker 23*fb1b10abSAndroid Build Coastguard Worker struct VP8_COMP; 24*fb1b10abSAndroid Build Coastguard Worker 25*fb1b10abSAndroid Build Coastguard Worker typedef enum { 26*fb1b10abSAndroid Build Coastguard Worker // Skin detection based on 8x8 block. If two of them are identified as skin, 27*fb1b10abSAndroid Build Coastguard Worker // the macroblock is marked as skin. 28*fb1b10abSAndroid Build Coastguard Worker SKIN_8X8, 29*fb1b10abSAndroid Build Coastguard Worker // Skin detection based on 16x16 block. 30*fb1b10abSAndroid Build Coastguard Worker SKIN_16X16 31*fb1b10abSAndroid Build Coastguard Worker } SKIN_DETECTION_BLOCK_SIZE; 32*fb1b10abSAndroid Build Coastguard Worker 33*fb1b10abSAndroid Build Coastguard Worker int vp8_compute_skin_block(const uint8_t *y, const uint8_t *u, const uint8_t *v, 34*fb1b10abSAndroid Build Coastguard Worker int stride, int strideuv, 35*fb1b10abSAndroid Build Coastguard Worker SKIN_DETECTION_BLOCK_SIZE bsize, int consec_zeromv, 36*fb1b10abSAndroid Build Coastguard Worker int curr_motion_magn); 37*fb1b10abSAndroid Build Coastguard Worker 38*fb1b10abSAndroid Build Coastguard Worker #ifdef OUTPUT_YUV_SKINMAP 39*fb1b10abSAndroid Build Coastguard Worker // For viewing skin map on input source. 40*fb1b10abSAndroid Build Coastguard Worker void vp8_compute_skin_map(struct VP8_COMP *const cpi, FILE *yuv_skinmap_file); 41*fb1b10abSAndroid Build Coastguard Worker #endif 42*fb1b10abSAndroid Build Coastguard Worker 43*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus 44*fb1b10abSAndroid Build Coastguard Worker } // extern "C" 45*fb1b10abSAndroid Build Coastguard Worker #endif 46*fb1b10abSAndroid Build Coastguard Worker 47*fb1b10abSAndroid Build Coastguard Worker #endif // VPX_VP8_COMMON_VP8_SKIN_DETECTION_H_ 48