xref: /aosp_15_r20/external/libvpx/vp8/common/vp8_skin_detection.h (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2015 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #ifndef VPX_VP8_COMMON_VP8_SKIN_DETECTION_H_
12*fb1b10abSAndroid Build Coastguard Worker #define VPX_VP8_COMMON_VP8_SKIN_DETECTION_H_
13*fb1b10abSAndroid Build Coastguard Worker 
14*fb1b10abSAndroid Build Coastguard Worker #include "vp8/encoder/onyx_int.h"
15*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_integer.h"
16*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/skin_detection.h"
17*fb1b10abSAndroid Build Coastguard Worker #include "vpx_scale/yv12config.h"
18*fb1b10abSAndroid Build Coastguard Worker 
19*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus
20*fb1b10abSAndroid Build Coastguard Worker extern "C" {
21*fb1b10abSAndroid Build Coastguard Worker #endif
22*fb1b10abSAndroid Build Coastguard Worker 
23*fb1b10abSAndroid Build Coastguard Worker struct VP8_COMP;
24*fb1b10abSAndroid Build Coastguard Worker 
25*fb1b10abSAndroid Build Coastguard Worker typedef enum {
26*fb1b10abSAndroid Build Coastguard Worker   // Skin detection based on 8x8 block. If two of them are identified as skin,
27*fb1b10abSAndroid Build Coastguard Worker   // the macroblock is marked as skin.
28*fb1b10abSAndroid Build Coastguard Worker   SKIN_8X8,
29*fb1b10abSAndroid Build Coastguard Worker   // Skin detection based on 16x16 block.
30*fb1b10abSAndroid Build Coastguard Worker   SKIN_16X16
31*fb1b10abSAndroid Build Coastguard Worker } SKIN_DETECTION_BLOCK_SIZE;
32*fb1b10abSAndroid Build Coastguard Worker 
33*fb1b10abSAndroid Build Coastguard Worker int vp8_compute_skin_block(const uint8_t *y, const uint8_t *u, const uint8_t *v,
34*fb1b10abSAndroid Build Coastguard Worker                            int stride, int strideuv,
35*fb1b10abSAndroid Build Coastguard Worker                            SKIN_DETECTION_BLOCK_SIZE bsize, int consec_zeromv,
36*fb1b10abSAndroid Build Coastguard Worker                            int curr_motion_magn);
37*fb1b10abSAndroid Build Coastguard Worker 
38*fb1b10abSAndroid Build Coastguard Worker #ifdef OUTPUT_YUV_SKINMAP
39*fb1b10abSAndroid Build Coastguard Worker // For viewing skin map on input source.
40*fb1b10abSAndroid Build Coastguard Worker void vp8_compute_skin_map(struct VP8_COMP *const cpi, FILE *yuv_skinmap_file);
41*fb1b10abSAndroid Build Coastguard Worker #endif
42*fb1b10abSAndroid Build Coastguard Worker 
43*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus
44*fb1b10abSAndroid Build Coastguard Worker }  // extern "C"
45*fb1b10abSAndroid Build Coastguard Worker #endif
46*fb1b10abSAndroid Build Coastguard Worker 
47*fb1b10abSAndroid Build Coastguard Worker #endif  // VPX_VP8_COMMON_VP8_SKIN_DETECTION_H_
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