xref: /aosp_15_r20/external/libvpx/vp8/common/vp8_skin_detection.c (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2015 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #include "vp8/common/alloccommon.h"
12*fb1b10abSAndroid Build Coastguard Worker #include "vp8/common/vp8_skin_detection.h"
13*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/vpx_dsp_common.h"
14*fb1b10abSAndroid Build Coastguard Worker #include "vpx_mem/vpx_mem.h"
15*fb1b10abSAndroid Build Coastguard Worker #include "vpx_util/vpx_write_yuv_frame.h"
16*fb1b10abSAndroid Build Coastguard Worker 
avg_2x2(const uint8_t * s,int p)17*fb1b10abSAndroid Build Coastguard Worker static int avg_2x2(const uint8_t *s, int p) {
18*fb1b10abSAndroid Build Coastguard Worker   int i, j;
19*fb1b10abSAndroid Build Coastguard Worker   int sum = 0;
20*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < 2; ++i, s += p) {
21*fb1b10abSAndroid Build Coastguard Worker     for (j = 0; j < 2; ++j) {
22*fb1b10abSAndroid Build Coastguard Worker       sum += s[j];
23*fb1b10abSAndroid Build Coastguard Worker     }
24*fb1b10abSAndroid Build Coastguard Worker   }
25*fb1b10abSAndroid Build Coastguard Worker   return (sum + 2) >> 2;
26*fb1b10abSAndroid Build Coastguard Worker }
27*fb1b10abSAndroid Build Coastguard Worker 
vp8_compute_skin_block(const uint8_t * y,const uint8_t * u,const uint8_t * v,int stride,int strideuv,SKIN_DETECTION_BLOCK_SIZE bsize,int consec_zeromv,int curr_motion_magn)28*fb1b10abSAndroid Build Coastguard Worker int vp8_compute_skin_block(const uint8_t *y, const uint8_t *u, const uint8_t *v,
29*fb1b10abSAndroid Build Coastguard Worker                            int stride, int strideuv,
30*fb1b10abSAndroid Build Coastguard Worker                            SKIN_DETECTION_BLOCK_SIZE bsize, int consec_zeromv,
31*fb1b10abSAndroid Build Coastguard Worker                            int curr_motion_magn) {
32*fb1b10abSAndroid Build Coastguard Worker   // No skin if block has been zero/small motion for long consecutive time.
33*fb1b10abSAndroid Build Coastguard Worker   if (consec_zeromv > 60 && curr_motion_magn == 0) {
34*fb1b10abSAndroid Build Coastguard Worker     return 0;
35*fb1b10abSAndroid Build Coastguard Worker   } else {
36*fb1b10abSAndroid Build Coastguard Worker     int motion = 1;
37*fb1b10abSAndroid Build Coastguard Worker     if (consec_zeromv > 25 && curr_motion_magn == 0) motion = 0;
38*fb1b10abSAndroid Build Coastguard Worker     if (bsize == SKIN_16X16) {
39*fb1b10abSAndroid Build Coastguard Worker       // Take the average of center 2x2 pixels.
40*fb1b10abSAndroid Build Coastguard Worker       const int ysource = avg_2x2(y + 7 * stride + 7, stride);
41*fb1b10abSAndroid Build Coastguard Worker       const int usource = avg_2x2(u + 3 * strideuv + 3, strideuv);
42*fb1b10abSAndroid Build Coastguard Worker       const int vsource = avg_2x2(v + 3 * strideuv + 3, strideuv);
43*fb1b10abSAndroid Build Coastguard Worker       return vpx_skin_pixel(ysource, usource, vsource, motion);
44*fb1b10abSAndroid Build Coastguard Worker     } else {
45*fb1b10abSAndroid Build Coastguard Worker       int num_skin = 0;
46*fb1b10abSAndroid Build Coastguard Worker       int i, j;
47*fb1b10abSAndroid Build Coastguard Worker       for (i = 0; i < 2; i++) {
48*fb1b10abSAndroid Build Coastguard Worker         for (j = 0; j < 2; j++) {
49*fb1b10abSAndroid Build Coastguard Worker           // Take the average of center 2x2 pixels.
50*fb1b10abSAndroid Build Coastguard Worker           const int ysource = avg_2x2(y + 3 * stride + 3, stride);
51*fb1b10abSAndroid Build Coastguard Worker           const int usource = avg_2x2(u + strideuv + 1, strideuv);
52*fb1b10abSAndroid Build Coastguard Worker           const int vsource = avg_2x2(v + strideuv + 1, strideuv);
53*fb1b10abSAndroid Build Coastguard Worker           num_skin += vpx_skin_pixel(ysource, usource, vsource, motion);
54*fb1b10abSAndroid Build Coastguard Worker           if (num_skin >= 2) return 1;
55*fb1b10abSAndroid Build Coastguard Worker           y += 8;
56*fb1b10abSAndroid Build Coastguard Worker           u += 4;
57*fb1b10abSAndroid Build Coastguard Worker           v += 4;
58*fb1b10abSAndroid Build Coastguard Worker         }
59*fb1b10abSAndroid Build Coastguard Worker         y += (stride << 3) - 16;
60*fb1b10abSAndroid Build Coastguard Worker         u += (strideuv << 2) - 8;
61*fb1b10abSAndroid Build Coastguard Worker         v += (strideuv << 2) - 8;
62*fb1b10abSAndroid Build Coastguard Worker       }
63*fb1b10abSAndroid Build Coastguard Worker 
64*fb1b10abSAndroid Build Coastguard Worker       return 0;
65*fb1b10abSAndroid Build Coastguard Worker     }
66*fb1b10abSAndroid Build Coastguard Worker   }
67*fb1b10abSAndroid Build Coastguard Worker }
68*fb1b10abSAndroid Build Coastguard Worker 
69*fb1b10abSAndroid Build Coastguard Worker #ifdef OUTPUT_YUV_SKINMAP
70*fb1b10abSAndroid Build Coastguard Worker // For viewing skin map on input source.
vp8_compute_skin_map(VP8_COMP * const cpi,FILE * yuv_skinmap_file)71*fb1b10abSAndroid Build Coastguard Worker void vp8_compute_skin_map(VP8_COMP *const cpi, FILE *yuv_skinmap_file) {
72*fb1b10abSAndroid Build Coastguard Worker   int i, j, mb_row, mb_col, num_bl;
73*fb1b10abSAndroid Build Coastguard Worker   VP8_COMMON *const cm = &cpi->common;
74*fb1b10abSAndroid Build Coastguard Worker   uint8_t *y;
75*fb1b10abSAndroid Build Coastguard Worker   const uint8_t *src_y = cpi->Source->y_buffer;
76*fb1b10abSAndroid Build Coastguard Worker   const int src_ystride = cpi->Source->y_stride;
77*fb1b10abSAndroid Build Coastguard Worker   int offset = 0;
78*fb1b10abSAndroid Build Coastguard Worker 
79*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG skinmap;
80*fb1b10abSAndroid Build Coastguard Worker   memset(&skinmap, 0, sizeof(skinmap));
81*fb1b10abSAndroid Build Coastguard Worker   if (vp8_yv12_alloc_frame_buffer(&skinmap, cm->Width, cm->Height,
82*fb1b10abSAndroid Build Coastguard Worker                                   VP8BORDERINPIXELS) < 0) {
83*fb1b10abSAndroid Build Coastguard Worker     vpx_free_frame_buffer(&skinmap);
84*fb1b10abSAndroid Build Coastguard Worker     return;
85*fb1b10abSAndroid Build Coastguard Worker   }
86*fb1b10abSAndroid Build Coastguard Worker   memset(skinmap.buffer_alloc, 128, skinmap.frame_size);
87*fb1b10abSAndroid Build Coastguard Worker   y = skinmap.y_buffer;
88*fb1b10abSAndroid Build Coastguard Worker   // Loop through blocks and set skin map based on center pixel of block.
89*fb1b10abSAndroid Build Coastguard Worker   // Set y to white for skin block, otherwise set to source with gray scale.
90*fb1b10abSAndroid Build Coastguard Worker   for (mb_row = 0; mb_row < cm->mb_rows; mb_row += 1) {
91*fb1b10abSAndroid Build Coastguard Worker     num_bl = 0;
92*fb1b10abSAndroid Build Coastguard Worker     for (mb_col = 0; mb_col < cm->mb_cols; mb_col += 1) {
93*fb1b10abSAndroid Build Coastguard Worker       const int is_skin = cpi->skin_map[offset++];
94*fb1b10abSAndroid Build Coastguard Worker       for (i = 0; i < 16; i++) {
95*fb1b10abSAndroid Build Coastguard Worker         for (j = 0; j < 16; j++) {
96*fb1b10abSAndroid Build Coastguard Worker           y[i * src_ystride + j] = is_skin ? 255 : src_y[i * src_ystride + j];
97*fb1b10abSAndroid Build Coastguard Worker         }
98*fb1b10abSAndroid Build Coastguard Worker       }
99*fb1b10abSAndroid Build Coastguard Worker       num_bl++;
100*fb1b10abSAndroid Build Coastguard Worker       y += 16;
101*fb1b10abSAndroid Build Coastguard Worker       src_y += 16;
102*fb1b10abSAndroid Build Coastguard Worker     }
103*fb1b10abSAndroid Build Coastguard Worker     y += (src_ystride << 4) - (num_bl << 4);
104*fb1b10abSAndroid Build Coastguard Worker     src_y += (src_ystride << 4) - (num_bl << 4);
105*fb1b10abSAndroid Build Coastguard Worker   }
106*fb1b10abSAndroid Build Coastguard Worker   vpx_write_yuv_frame(yuv_skinmap_file, &skinmap);
107*fb1b10abSAndroid Build Coastguard Worker   vpx_free_frame_buffer(&skinmap);
108*fb1b10abSAndroid Build Coastguard Worker }
109*fb1b10abSAndroid Build Coastguard Worker #endif  // OUTPUT_YUV_SKINMAP
110