xref: /aosp_15_r20/external/libvpx/vp8/common/reconintra4x4.c (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2010 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #include <string.h>
12*fb1b10abSAndroid Build Coastguard Worker 
13*fb1b10abSAndroid Build Coastguard Worker #include "vpx_config.h"
14*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_dsp_rtcd.h"
15*fb1b10abSAndroid Build Coastguard Worker #include "vp8_rtcd.h"
16*fb1b10abSAndroid Build Coastguard Worker #include "blockd.h"
17*fb1b10abSAndroid Build Coastguard Worker #include "reconintra4x4.h"
18*fb1b10abSAndroid Build Coastguard Worker #include "vp8/common/common.h"
19*fb1b10abSAndroid Build Coastguard Worker #include "vpx_ports/compiler_attributes.h"
20*fb1b10abSAndroid Build Coastguard Worker 
21*fb1b10abSAndroid Build Coastguard Worker typedef void (*intra_pred_fn)(uint8_t *dst, ptrdiff_t stride,
22*fb1b10abSAndroid Build Coastguard Worker                               const uint8_t *above, const uint8_t *left);
23*fb1b10abSAndroid Build Coastguard Worker 
24*fb1b10abSAndroid Build Coastguard Worker static intra_pred_fn pred[10];
25*fb1b10abSAndroid Build Coastguard Worker 
vp8_init_intra4x4_predictors_internal(void)26*fb1b10abSAndroid Build Coastguard Worker void vp8_init_intra4x4_predictors_internal(void) {
27*fb1b10abSAndroid Build Coastguard Worker   pred[B_DC_PRED] = vpx_dc_predictor_4x4;
28*fb1b10abSAndroid Build Coastguard Worker   pred[B_TM_PRED] = vpx_tm_predictor_4x4;
29*fb1b10abSAndroid Build Coastguard Worker   pred[B_VE_PRED] = vpx_ve_predictor_4x4;
30*fb1b10abSAndroid Build Coastguard Worker   pred[B_HE_PRED] = vpx_he_predictor_4x4;
31*fb1b10abSAndroid Build Coastguard Worker   pred[B_LD_PRED] = vpx_d45e_predictor_4x4;
32*fb1b10abSAndroid Build Coastguard Worker   pred[B_RD_PRED] = vpx_d135_predictor_4x4;
33*fb1b10abSAndroid Build Coastguard Worker   pred[B_VR_PRED] = vpx_d117_predictor_4x4;
34*fb1b10abSAndroid Build Coastguard Worker   pred[B_VL_PRED] = vpx_d63e_predictor_4x4;
35*fb1b10abSAndroid Build Coastguard Worker   pred[B_HD_PRED] = vpx_d153_predictor_4x4;
36*fb1b10abSAndroid Build Coastguard Worker   pred[B_HU_PRED] = vpx_d207_predictor_4x4;
37*fb1b10abSAndroid Build Coastguard Worker }
38*fb1b10abSAndroid Build Coastguard Worker 
vp8_intra4x4_predict(unsigned char * above,unsigned char * yleft,int left_stride,B_PREDICTION_MODE b_mode,unsigned char * dst,int dst_stride,unsigned char top_left)39*fb1b10abSAndroid Build Coastguard Worker void vp8_intra4x4_predict(unsigned char *above, unsigned char *yleft,
40*fb1b10abSAndroid Build Coastguard Worker                           int left_stride, B_PREDICTION_MODE b_mode,
41*fb1b10abSAndroid Build Coastguard Worker                           unsigned char *dst, int dst_stride,
42*fb1b10abSAndroid Build Coastguard Worker                           unsigned char top_left) {
43*fb1b10abSAndroid Build Coastguard Worker /* Power PC implementation uses "vec_vsx_ld" to read 16 bytes from
44*fb1b10abSAndroid Build Coastguard Worker    Above (aka, Aboveb + 4). Play it safe by reserving enough stack
45*fb1b10abSAndroid Build Coastguard Worker    space here. Similary for "Left". */
46*fb1b10abSAndroid Build Coastguard Worker #if HAVE_VSX
47*fb1b10abSAndroid Build Coastguard Worker   unsigned char Aboveb[20];
48*fb1b10abSAndroid Build Coastguard Worker #else
49*fb1b10abSAndroid Build Coastguard Worker   unsigned char Aboveb[12];
50*fb1b10abSAndroid Build Coastguard Worker #endif
51*fb1b10abSAndroid Build Coastguard Worker   unsigned char *Above = Aboveb + 4;
52*fb1b10abSAndroid Build Coastguard Worker #if HAVE_NEON
53*fb1b10abSAndroid Build Coastguard Worker   // Neon intrinsics are unable to load 32 bits, or 4 8 bit values. Instead, it
54*fb1b10abSAndroid Build Coastguard Worker   // over reads but does not use the extra 4 values.
55*fb1b10abSAndroid Build Coastguard Worker   unsigned char Left[8];
56*fb1b10abSAndroid Build Coastguard Worker #if VPX_WITH_ASAN
57*fb1b10abSAndroid Build Coastguard Worker   // Silence an 'uninitialized read' warning. Although uninitialized values are
58*fb1b10abSAndroid Build Coastguard Worker   // indeed read, they are not used.
59*fb1b10abSAndroid Build Coastguard Worker   vp8_zero_array(Left, 8);
60*fb1b10abSAndroid Build Coastguard Worker #endif  // VPX_WITH_ASAN
61*fb1b10abSAndroid Build Coastguard Worker #elif HAVE_VSX
62*fb1b10abSAndroid Build Coastguard Worker   unsigned char Left[16];
63*fb1b10abSAndroid Build Coastguard Worker #else
64*fb1b10abSAndroid Build Coastguard Worker   unsigned char Left[4];
65*fb1b10abSAndroid Build Coastguard Worker #endif  // HAVE_NEON
66*fb1b10abSAndroid Build Coastguard Worker 
67*fb1b10abSAndroid Build Coastguard Worker   Left[0] = yleft[0];
68*fb1b10abSAndroid Build Coastguard Worker   Left[1] = yleft[left_stride];
69*fb1b10abSAndroid Build Coastguard Worker   Left[2] = yleft[2 * left_stride];
70*fb1b10abSAndroid Build Coastguard Worker   Left[3] = yleft[3 * left_stride];
71*fb1b10abSAndroid Build Coastguard Worker   memcpy(Above, above, 8);
72*fb1b10abSAndroid Build Coastguard Worker   Above[-1] = top_left;
73*fb1b10abSAndroid Build Coastguard Worker 
74*fb1b10abSAndroid Build Coastguard Worker   pred[b_mode](dst, dst_stride, Above, Left);
75*fb1b10abSAndroid Build Coastguard Worker }
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