1*fb1b10abSAndroid Build Coastguard Worker // Copyright (c) 2012 The WebM project authors. All Rights Reserved. 2*fb1b10abSAndroid Build Coastguard Worker // 3*fb1b10abSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license 4*fb1b10abSAndroid Build Coastguard Worker // that can be found in the LICENSE file in the root of the source 5*fb1b10abSAndroid Build Coastguard Worker // tree. An additional intellectual property rights grant can be found 6*fb1b10abSAndroid Build Coastguard Worker // in the file PATENTS. All contributing project authors may 7*fb1b10abSAndroid Build Coastguard Worker // be found in the AUTHORS file in the root of the source tree. 8*fb1b10abSAndroid Build Coastguard Worker #ifndef MKVMUXER_MKVMUXERUTIL_H_ 9*fb1b10abSAndroid Build Coastguard Worker #define MKVMUXER_MKVMUXERUTIL_H_ 10*fb1b10abSAndroid Build Coastguard Worker 11*fb1b10abSAndroid Build Coastguard Worker #include <stdint.h> 12*fb1b10abSAndroid Build Coastguard Worker 13*fb1b10abSAndroid Build Coastguard Worker #include "mkvmuxertypes.h" 14*fb1b10abSAndroid Build Coastguard Worker 15*fb1b10abSAndroid Build Coastguard Worker namespace mkvmuxer { 16*fb1b10abSAndroid Build Coastguard Worker class Cluster; 17*fb1b10abSAndroid Build Coastguard Worker class Frame; 18*fb1b10abSAndroid Build Coastguard Worker class IMkvWriter; 19*fb1b10abSAndroid Build Coastguard Worker 20*fb1b10abSAndroid Build Coastguard Worker // TODO(tomfinegan): mkvmuxer:: integer types continue to be used here because 21*fb1b10abSAndroid Build Coastguard Worker // changing them causes pain for downstream projects. It would be nice if a 22*fb1b10abSAndroid Build Coastguard Worker // solution that allows removal of the mkvmuxer:: integer types while avoiding 23*fb1b10abSAndroid Build Coastguard Worker // pain for downstream users of libwebm. Considering that mkvmuxerutil.{cc,h} 24*fb1b10abSAndroid Build Coastguard Worker // are really, for the great majority of cases, EBML size calculation and writer 25*fb1b10abSAndroid Build Coastguard Worker // functions, perhaps a more EBML focused utility would be the way to go as a 26*fb1b10abSAndroid Build Coastguard Worker // first step. 27*fb1b10abSAndroid Build Coastguard Worker 28*fb1b10abSAndroid Build Coastguard Worker const uint64 kEbmlUnknownValue = 0x01FFFFFFFFFFFFFFULL; 29*fb1b10abSAndroid Build Coastguard Worker const int64 kMaxBlockTimecode = 0x07FFFLL; 30*fb1b10abSAndroid Build Coastguard Worker 31*fb1b10abSAndroid Build Coastguard Worker // Writes out |value| in Big Endian order. Returns 0 on success. 32*fb1b10abSAndroid Build Coastguard Worker int32 SerializeInt(IMkvWriter* writer, int64 value, int32 size); 33*fb1b10abSAndroid Build Coastguard Worker 34*fb1b10abSAndroid Build Coastguard Worker // Writes out |f| in Big Endian order. Returns 0 on success. 35*fb1b10abSAndroid Build Coastguard Worker int32 SerializeFloat(IMkvWriter* writer, float f); 36*fb1b10abSAndroid Build Coastguard Worker 37*fb1b10abSAndroid Build Coastguard Worker // Returns the size in bytes of the element. 38*fb1b10abSAndroid Build Coastguard Worker int32 GetUIntSize(uint64 value); 39*fb1b10abSAndroid Build Coastguard Worker int32 GetIntSize(int64 value); 40*fb1b10abSAndroid Build Coastguard Worker int32 GetCodedUIntSize(uint64 value); 41*fb1b10abSAndroid Build Coastguard Worker uint64 EbmlMasterElementSize(uint64 type, uint64 value); 42*fb1b10abSAndroid Build Coastguard Worker uint64 EbmlElementSize(uint64 type, int64 value); 43*fb1b10abSAndroid Build Coastguard Worker uint64 EbmlElementSize(uint64 type, uint64 value); 44*fb1b10abSAndroid Build Coastguard Worker uint64 EbmlElementSize(uint64 type, float value); 45*fb1b10abSAndroid Build Coastguard Worker uint64 EbmlElementSize(uint64 type, const char* value); 46*fb1b10abSAndroid Build Coastguard Worker uint64 EbmlElementSize(uint64 type, const uint8* value, uint64 size); 47*fb1b10abSAndroid Build Coastguard Worker uint64 EbmlDateElementSize(uint64 type); 48*fb1b10abSAndroid Build Coastguard Worker 49*fb1b10abSAndroid Build Coastguard Worker // Returns the size in bytes of the element assuming that the element was 50*fb1b10abSAndroid Build Coastguard Worker // written using |fixed_size| bytes. If |fixed_size| is set to zero, then it 51*fb1b10abSAndroid Build Coastguard Worker // computes the necessary number of bytes based on |value|. 52*fb1b10abSAndroid Build Coastguard Worker uint64 EbmlElementSize(uint64 type, uint64 value, uint64 fixed_size); 53*fb1b10abSAndroid Build Coastguard Worker 54*fb1b10abSAndroid Build Coastguard Worker // Creates an EBML coded number from |value| and writes it out. The size of 55*fb1b10abSAndroid Build Coastguard Worker // the coded number is determined by the value of |value|. |value| must not 56*fb1b10abSAndroid Build Coastguard Worker // be in a coded form. Returns 0 on success. 57*fb1b10abSAndroid Build Coastguard Worker int32 WriteUInt(IMkvWriter* writer, uint64 value); 58*fb1b10abSAndroid Build Coastguard Worker 59*fb1b10abSAndroid Build Coastguard Worker // Creates an EBML coded number from |value| and writes it out. The size of 60*fb1b10abSAndroid Build Coastguard Worker // the coded number is determined by the value of |size|. |value| must not 61*fb1b10abSAndroid Build Coastguard Worker // be in a coded form. Returns 0 on success. 62*fb1b10abSAndroid Build Coastguard Worker int32 WriteUIntSize(IMkvWriter* writer, uint64 value, int32 size); 63*fb1b10abSAndroid Build Coastguard Worker 64*fb1b10abSAndroid Build Coastguard Worker // Output an Mkv master element. Returns true if the element was written. 65*fb1b10abSAndroid Build Coastguard Worker bool WriteEbmlMasterElement(IMkvWriter* writer, uint64 value, uint64 size); 66*fb1b10abSAndroid Build Coastguard Worker 67*fb1b10abSAndroid Build Coastguard Worker // Outputs an Mkv ID, calls |IMkvWriter::ElementStartNotify|, and passes the 68*fb1b10abSAndroid Build Coastguard Worker // ID to |SerializeInt|. Returns 0 on success. 69*fb1b10abSAndroid Build Coastguard Worker int32 WriteID(IMkvWriter* writer, uint64 type); 70*fb1b10abSAndroid Build Coastguard Worker 71*fb1b10abSAndroid Build Coastguard Worker // Output an Mkv non-master element. Returns true if the element was written. 72*fb1b10abSAndroid Build Coastguard Worker bool WriteEbmlElement(IMkvWriter* writer, uint64 type, uint64 value); 73*fb1b10abSAndroid Build Coastguard Worker bool WriteEbmlElement(IMkvWriter* writer, uint64 type, int64 value); 74*fb1b10abSAndroid Build Coastguard Worker bool WriteEbmlElement(IMkvWriter* writer, uint64 type, float value); 75*fb1b10abSAndroid Build Coastguard Worker bool WriteEbmlElement(IMkvWriter* writer, uint64 type, const char* value); 76*fb1b10abSAndroid Build Coastguard Worker bool WriteEbmlElement(IMkvWriter* writer, uint64 type, const uint8* value, 77*fb1b10abSAndroid Build Coastguard Worker uint64 size); 78*fb1b10abSAndroid Build Coastguard Worker bool WriteEbmlDateElement(IMkvWriter* writer, uint64 type, int64 value); 79*fb1b10abSAndroid Build Coastguard Worker 80*fb1b10abSAndroid Build Coastguard Worker // Output an Mkv non-master element using fixed size. The element will be 81*fb1b10abSAndroid Build Coastguard Worker // written out using exactly |fixed_size| bytes. If |fixed_size| is set to zero 82*fb1b10abSAndroid Build Coastguard Worker // then it computes the necessary number of bytes based on |value|. Returns true 83*fb1b10abSAndroid Build Coastguard Worker // if the element was written. 84*fb1b10abSAndroid Build Coastguard Worker bool WriteEbmlElement(IMkvWriter* writer, uint64 type, uint64 value, 85*fb1b10abSAndroid Build Coastguard Worker uint64 fixed_size); 86*fb1b10abSAndroid Build Coastguard Worker 87*fb1b10abSAndroid Build Coastguard Worker // Output a Mkv Frame. It decides the correct element to write (Block vs 88*fb1b10abSAndroid Build Coastguard Worker // SimpleBlock) based on the parameters of the Frame. 89*fb1b10abSAndroid Build Coastguard Worker uint64 WriteFrame(IMkvWriter* writer, const Frame* const frame, 90*fb1b10abSAndroid Build Coastguard Worker Cluster* cluster); 91*fb1b10abSAndroid Build Coastguard Worker 92*fb1b10abSAndroid Build Coastguard Worker // Output a void element. |size| must be the entire size in bytes that will be 93*fb1b10abSAndroid Build Coastguard Worker // void. The function will calculate the size of the void header and subtract 94*fb1b10abSAndroid Build Coastguard Worker // it from |size|. 95*fb1b10abSAndroid Build Coastguard Worker uint64 WriteVoidElement(IMkvWriter* writer, uint64 size); 96*fb1b10abSAndroid Build Coastguard Worker 97*fb1b10abSAndroid Build Coastguard Worker // Returns the version number of the muxer in |major|, |minor|, |build|, 98*fb1b10abSAndroid Build Coastguard Worker // and |revision|. 99*fb1b10abSAndroid Build Coastguard Worker void GetVersion(int32* major, int32* minor, int32* build, int32* revision); 100*fb1b10abSAndroid Build Coastguard Worker 101*fb1b10abSAndroid Build Coastguard Worker // Returns a random number to be used for UID, using |seed| to seed 102*fb1b10abSAndroid Build Coastguard Worker // the random-number generator (see POSIX rand_r() for semantics). 103*fb1b10abSAndroid Build Coastguard Worker uint64 MakeUID(unsigned int* seed); 104*fb1b10abSAndroid Build Coastguard Worker 105*fb1b10abSAndroid Build Coastguard Worker // Colour field validation helpers. All return true when |value| is valid. 106*fb1b10abSAndroid Build Coastguard Worker bool IsMatrixCoefficientsValueValid(uint64_t value); 107*fb1b10abSAndroid Build Coastguard Worker bool IsChromaSitingHorzValueValid(uint64_t value); 108*fb1b10abSAndroid Build Coastguard Worker bool IsChromaSitingVertValueValid(uint64_t value); 109*fb1b10abSAndroid Build Coastguard Worker bool IsColourRangeValueValid(uint64_t value); 110*fb1b10abSAndroid Build Coastguard Worker bool IsTransferCharacteristicsValueValid(uint64_t value); 111*fb1b10abSAndroid Build Coastguard Worker bool IsPrimariesValueValid(uint64_t value); 112*fb1b10abSAndroid Build Coastguard Worker 113*fb1b10abSAndroid Build Coastguard Worker } // namespace mkvmuxer 114*fb1b10abSAndroid Build Coastguard Worker 115*fb1b10abSAndroid Build Coastguard Worker #endif // MKVMUXER_MKVMUXERUTIL_H_ 116