xref: /aosp_15_r20/external/libvpx/third_party/libwebm/mkvmuxer/mkvmuxerutil.h (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker // Copyright (c) 2012 The WebM project authors. All Rights Reserved.
2*fb1b10abSAndroid Build Coastguard Worker //
3*fb1b10abSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license
4*fb1b10abSAndroid Build Coastguard Worker // that can be found in the LICENSE file in the root of the source
5*fb1b10abSAndroid Build Coastguard Worker // tree. An additional intellectual property rights grant can be found
6*fb1b10abSAndroid Build Coastguard Worker // in the file PATENTS.  All contributing project authors may
7*fb1b10abSAndroid Build Coastguard Worker // be found in the AUTHORS file in the root of the source tree.
8*fb1b10abSAndroid Build Coastguard Worker #ifndef MKVMUXER_MKVMUXERUTIL_H_
9*fb1b10abSAndroid Build Coastguard Worker #define MKVMUXER_MKVMUXERUTIL_H_
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #include <stdint.h>
12*fb1b10abSAndroid Build Coastguard Worker 
13*fb1b10abSAndroid Build Coastguard Worker #include "mkvmuxertypes.h"
14*fb1b10abSAndroid Build Coastguard Worker 
15*fb1b10abSAndroid Build Coastguard Worker namespace mkvmuxer {
16*fb1b10abSAndroid Build Coastguard Worker class Cluster;
17*fb1b10abSAndroid Build Coastguard Worker class Frame;
18*fb1b10abSAndroid Build Coastguard Worker class IMkvWriter;
19*fb1b10abSAndroid Build Coastguard Worker 
20*fb1b10abSAndroid Build Coastguard Worker // TODO(tomfinegan): mkvmuxer:: integer types continue to be used here because
21*fb1b10abSAndroid Build Coastguard Worker // changing them causes pain for downstream projects. It would be nice if a
22*fb1b10abSAndroid Build Coastguard Worker // solution that allows removal of the mkvmuxer:: integer types while avoiding
23*fb1b10abSAndroid Build Coastguard Worker // pain for downstream users of libwebm. Considering that mkvmuxerutil.{cc,h}
24*fb1b10abSAndroid Build Coastguard Worker // are really, for the great majority of cases, EBML size calculation and writer
25*fb1b10abSAndroid Build Coastguard Worker // functions, perhaps a more EBML focused utility would be the way to go as a
26*fb1b10abSAndroid Build Coastguard Worker // first step.
27*fb1b10abSAndroid Build Coastguard Worker 
28*fb1b10abSAndroid Build Coastguard Worker const uint64 kEbmlUnknownValue = 0x01FFFFFFFFFFFFFFULL;
29*fb1b10abSAndroid Build Coastguard Worker const int64 kMaxBlockTimecode = 0x07FFFLL;
30*fb1b10abSAndroid Build Coastguard Worker 
31*fb1b10abSAndroid Build Coastguard Worker // Writes out |value| in Big Endian order. Returns 0 on success.
32*fb1b10abSAndroid Build Coastguard Worker int32 SerializeInt(IMkvWriter* writer, int64 value, int32 size);
33*fb1b10abSAndroid Build Coastguard Worker 
34*fb1b10abSAndroid Build Coastguard Worker // Writes out |f| in Big Endian order. Returns 0 on success.
35*fb1b10abSAndroid Build Coastguard Worker int32 SerializeFloat(IMkvWriter* writer, float f);
36*fb1b10abSAndroid Build Coastguard Worker 
37*fb1b10abSAndroid Build Coastguard Worker // Returns the size in bytes of the element.
38*fb1b10abSAndroid Build Coastguard Worker int32 GetUIntSize(uint64 value);
39*fb1b10abSAndroid Build Coastguard Worker int32 GetIntSize(int64 value);
40*fb1b10abSAndroid Build Coastguard Worker int32 GetCodedUIntSize(uint64 value);
41*fb1b10abSAndroid Build Coastguard Worker uint64 EbmlMasterElementSize(uint64 type, uint64 value);
42*fb1b10abSAndroid Build Coastguard Worker uint64 EbmlElementSize(uint64 type, int64 value);
43*fb1b10abSAndroid Build Coastguard Worker uint64 EbmlElementSize(uint64 type, uint64 value);
44*fb1b10abSAndroid Build Coastguard Worker uint64 EbmlElementSize(uint64 type, float value);
45*fb1b10abSAndroid Build Coastguard Worker uint64 EbmlElementSize(uint64 type, const char* value);
46*fb1b10abSAndroid Build Coastguard Worker uint64 EbmlElementSize(uint64 type, const uint8* value, uint64 size);
47*fb1b10abSAndroid Build Coastguard Worker uint64 EbmlDateElementSize(uint64 type);
48*fb1b10abSAndroid Build Coastguard Worker 
49*fb1b10abSAndroid Build Coastguard Worker // Returns the size in bytes of the element assuming that the element was
50*fb1b10abSAndroid Build Coastguard Worker // written using |fixed_size| bytes. If |fixed_size| is set to zero, then it
51*fb1b10abSAndroid Build Coastguard Worker // computes the necessary number of bytes based on |value|.
52*fb1b10abSAndroid Build Coastguard Worker uint64 EbmlElementSize(uint64 type, uint64 value, uint64 fixed_size);
53*fb1b10abSAndroid Build Coastguard Worker 
54*fb1b10abSAndroid Build Coastguard Worker // Creates an EBML coded number from |value| and writes it out. The size of
55*fb1b10abSAndroid Build Coastguard Worker // the coded number is determined by the value of |value|. |value| must not
56*fb1b10abSAndroid Build Coastguard Worker // be in a coded form. Returns 0 on success.
57*fb1b10abSAndroid Build Coastguard Worker int32 WriteUInt(IMkvWriter* writer, uint64 value);
58*fb1b10abSAndroid Build Coastguard Worker 
59*fb1b10abSAndroid Build Coastguard Worker // Creates an EBML coded number from |value| and writes it out. The size of
60*fb1b10abSAndroid Build Coastguard Worker // the coded number is determined by the value of |size|. |value| must not
61*fb1b10abSAndroid Build Coastguard Worker // be in a coded form. Returns 0 on success.
62*fb1b10abSAndroid Build Coastguard Worker int32 WriteUIntSize(IMkvWriter* writer, uint64 value, int32 size);
63*fb1b10abSAndroid Build Coastguard Worker 
64*fb1b10abSAndroid Build Coastguard Worker // Output an Mkv master element. Returns true if the element was written.
65*fb1b10abSAndroid Build Coastguard Worker bool WriteEbmlMasterElement(IMkvWriter* writer, uint64 value, uint64 size);
66*fb1b10abSAndroid Build Coastguard Worker 
67*fb1b10abSAndroid Build Coastguard Worker // Outputs an Mkv ID, calls |IMkvWriter::ElementStartNotify|, and passes the
68*fb1b10abSAndroid Build Coastguard Worker // ID to |SerializeInt|. Returns 0 on success.
69*fb1b10abSAndroid Build Coastguard Worker int32 WriteID(IMkvWriter* writer, uint64 type);
70*fb1b10abSAndroid Build Coastguard Worker 
71*fb1b10abSAndroid Build Coastguard Worker // Output an Mkv non-master element. Returns true if the element was written.
72*fb1b10abSAndroid Build Coastguard Worker bool WriteEbmlElement(IMkvWriter* writer, uint64 type, uint64 value);
73*fb1b10abSAndroid Build Coastguard Worker bool WriteEbmlElement(IMkvWriter* writer, uint64 type, int64 value);
74*fb1b10abSAndroid Build Coastguard Worker bool WriteEbmlElement(IMkvWriter* writer, uint64 type, float value);
75*fb1b10abSAndroid Build Coastguard Worker bool WriteEbmlElement(IMkvWriter* writer, uint64 type, const char* value);
76*fb1b10abSAndroid Build Coastguard Worker bool WriteEbmlElement(IMkvWriter* writer, uint64 type, const uint8* value,
77*fb1b10abSAndroid Build Coastguard Worker                       uint64 size);
78*fb1b10abSAndroid Build Coastguard Worker bool WriteEbmlDateElement(IMkvWriter* writer, uint64 type, int64 value);
79*fb1b10abSAndroid Build Coastguard Worker 
80*fb1b10abSAndroid Build Coastguard Worker // Output an Mkv non-master element using fixed size. The element will be
81*fb1b10abSAndroid Build Coastguard Worker // written out using exactly |fixed_size| bytes. If |fixed_size| is set to zero
82*fb1b10abSAndroid Build Coastguard Worker // then it computes the necessary number of bytes based on |value|. Returns true
83*fb1b10abSAndroid Build Coastguard Worker // if the element was written.
84*fb1b10abSAndroid Build Coastguard Worker bool WriteEbmlElement(IMkvWriter* writer, uint64 type, uint64 value,
85*fb1b10abSAndroid Build Coastguard Worker                       uint64 fixed_size);
86*fb1b10abSAndroid Build Coastguard Worker 
87*fb1b10abSAndroid Build Coastguard Worker // Output a Mkv Frame. It decides the correct element to write (Block vs
88*fb1b10abSAndroid Build Coastguard Worker // SimpleBlock) based on the parameters of the Frame.
89*fb1b10abSAndroid Build Coastguard Worker uint64 WriteFrame(IMkvWriter* writer, const Frame* const frame,
90*fb1b10abSAndroid Build Coastguard Worker                   Cluster* cluster);
91*fb1b10abSAndroid Build Coastguard Worker 
92*fb1b10abSAndroid Build Coastguard Worker // Output a void element. |size| must be the entire size in bytes that will be
93*fb1b10abSAndroid Build Coastguard Worker // void. The function will calculate the size of the void header and subtract
94*fb1b10abSAndroid Build Coastguard Worker // it from |size|.
95*fb1b10abSAndroid Build Coastguard Worker uint64 WriteVoidElement(IMkvWriter* writer, uint64 size);
96*fb1b10abSAndroid Build Coastguard Worker 
97*fb1b10abSAndroid Build Coastguard Worker // Returns the version number of the muxer in |major|, |minor|, |build|,
98*fb1b10abSAndroid Build Coastguard Worker // and |revision|.
99*fb1b10abSAndroid Build Coastguard Worker void GetVersion(int32* major, int32* minor, int32* build, int32* revision);
100*fb1b10abSAndroid Build Coastguard Worker 
101*fb1b10abSAndroid Build Coastguard Worker // Returns a random number to be used for UID, using |seed| to seed
102*fb1b10abSAndroid Build Coastguard Worker // the random-number generator (see POSIX rand_r() for semantics).
103*fb1b10abSAndroid Build Coastguard Worker uint64 MakeUID(unsigned int* seed);
104*fb1b10abSAndroid Build Coastguard Worker 
105*fb1b10abSAndroid Build Coastguard Worker // Colour field validation helpers. All return true when |value| is valid.
106*fb1b10abSAndroid Build Coastguard Worker bool IsMatrixCoefficientsValueValid(uint64_t value);
107*fb1b10abSAndroid Build Coastguard Worker bool IsChromaSitingHorzValueValid(uint64_t value);
108*fb1b10abSAndroid Build Coastguard Worker bool IsChromaSitingVertValueValid(uint64_t value);
109*fb1b10abSAndroid Build Coastguard Worker bool IsColourRangeValueValid(uint64_t value);
110*fb1b10abSAndroid Build Coastguard Worker bool IsTransferCharacteristicsValueValid(uint64_t value);
111*fb1b10abSAndroid Build Coastguard Worker bool IsPrimariesValueValid(uint64_t value);
112*fb1b10abSAndroid Build Coastguard Worker 
113*fb1b10abSAndroid Build Coastguard Worker }  // namespace mkvmuxer
114*fb1b10abSAndroid Build Coastguard Worker 
115*fb1b10abSAndroid Build Coastguard Worker #endif  // MKVMUXER_MKVMUXERUTIL_H_
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