1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker * Copyright (c) 2014 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker *
4*fb1b10abSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker */
10*fb1b10abSAndroid Build Coastguard Worker
11*fb1b10abSAndroid Build Coastguard Worker #include <math.h>
12*fb1b10abSAndroid Build Coastguard Worker #include <stdlib.h>
13*fb1b10abSAndroid Build Coastguard Worker #include <string.h>
14*fb1b10abSAndroid Build Coastguard Worker
15*fb1b10abSAndroid Build Coastguard Worker #include "gtest/gtest.h"
16*fb1b10abSAndroid Build Coastguard Worker #include "test/acm_random.h"
17*fb1b10abSAndroid Build Coastguard Worker #include "test/clear_system_state.h"
18*fb1b10abSAndroid Build Coastguard Worker #include "test/register_state_check.h"
19*fb1b10abSAndroid Build Coastguard Worker #include "test/util.h"
20*fb1b10abSAndroid Build Coastguard Worker
21*fb1b10abSAndroid Build Coastguard Worker #include "vp8/encoder/denoising.h"
22*fb1b10abSAndroid Build Coastguard Worker #include "vp8/common/reconinter.h"
23*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_integer.h"
24*fb1b10abSAndroid Build Coastguard Worker #include "vpx_config.h"
25*fb1b10abSAndroid Build Coastguard Worker #include "vpx_mem/vpx_mem.h"
26*fb1b10abSAndroid Build Coastguard Worker
27*fb1b10abSAndroid Build Coastguard Worker using libvpx_test::ACMRandom;
28*fb1b10abSAndroid Build Coastguard Worker
29*fb1b10abSAndroid Build Coastguard Worker namespace {
30*fb1b10abSAndroid Build Coastguard Worker
31*fb1b10abSAndroid Build Coastguard Worker const int kNumPixels = 16 * 16;
32*fb1b10abSAndroid Build Coastguard Worker class VP8DenoiserTest : public ::testing::TestWithParam<int> {
33*fb1b10abSAndroid Build Coastguard Worker public:
34*fb1b10abSAndroid Build Coastguard Worker ~VP8DenoiserTest() override = default;
35*fb1b10abSAndroid Build Coastguard Worker
SetUp()36*fb1b10abSAndroid Build Coastguard Worker void SetUp() override { increase_denoising_ = GetParam(); }
37*fb1b10abSAndroid Build Coastguard Worker
TearDown()38*fb1b10abSAndroid Build Coastguard Worker void TearDown() override { libvpx_test::ClearSystemState(); }
39*fb1b10abSAndroid Build Coastguard Worker
40*fb1b10abSAndroid Build Coastguard Worker protected:
41*fb1b10abSAndroid Build Coastguard Worker int increase_denoising_;
42*fb1b10abSAndroid Build Coastguard Worker };
43*fb1b10abSAndroid Build Coastguard Worker
44*fb1b10abSAndroid Build Coastguard Worker // TODO(https://crbug.com/webm/1718): This test fails with gcc 8-10.
45*fb1b10abSAndroid Build Coastguard Worker #if defined(__GNUC__) && __GNUC__ >= 8
TEST_P(VP8DenoiserTest,DISABLED_BitexactCheck)46*fb1b10abSAndroid Build Coastguard Worker TEST_P(VP8DenoiserTest, DISABLED_BitexactCheck) {
47*fb1b10abSAndroid Build Coastguard Worker #else
48*fb1b10abSAndroid Build Coastguard Worker TEST_P(VP8DenoiserTest, BitexactCheck) {
49*fb1b10abSAndroid Build Coastguard Worker #endif
50*fb1b10abSAndroid Build Coastguard Worker ACMRandom rnd(ACMRandom::DeterministicSeed());
51*fb1b10abSAndroid Build Coastguard Worker const int count_test_block = 4000;
52*fb1b10abSAndroid Build Coastguard Worker const int stride = 16;
53*fb1b10abSAndroid Build Coastguard Worker
54*fb1b10abSAndroid Build Coastguard Worker // Allocate the space for input and output,
55*fb1b10abSAndroid Build Coastguard Worker // where sig_block_c/_sse2 is the block to be denoised,
56*fb1b10abSAndroid Build Coastguard Worker // mc_avg_block is the denoised reference block,
57*fb1b10abSAndroid Build Coastguard Worker // avg_block_c is the denoised result from C code,
58*fb1b10abSAndroid Build Coastguard Worker // avg_block_sse2 is the denoised result from SSE2 code.
59*fb1b10abSAndroid Build Coastguard Worker DECLARE_ALIGNED(16, uint8_t, sig_block_c[kNumPixels]);
60*fb1b10abSAndroid Build Coastguard Worker // Since in VP8 denoiser, the source signal will be changed,
61*fb1b10abSAndroid Build Coastguard Worker // we need another copy of the source signal as the input of sse2 code.
62*fb1b10abSAndroid Build Coastguard Worker DECLARE_ALIGNED(16, uint8_t, sig_block_sse2[kNumPixels]);
63*fb1b10abSAndroid Build Coastguard Worker DECLARE_ALIGNED(16, uint8_t, mc_avg_block[kNumPixels]);
64*fb1b10abSAndroid Build Coastguard Worker DECLARE_ALIGNED(16, uint8_t, avg_block_c[kNumPixels]);
65*fb1b10abSAndroid Build Coastguard Worker DECLARE_ALIGNED(16, uint8_t, avg_block_sse2[kNumPixels]);
66*fb1b10abSAndroid Build Coastguard Worker
67*fb1b10abSAndroid Build Coastguard Worker for (int i = 0; i < count_test_block; ++i) {
68*fb1b10abSAndroid Build Coastguard Worker // Generate random motion magnitude, 20% of which exceed the threshold.
69*fb1b10abSAndroid Build Coastguard Worker const int motion_magnitude_ran =
70*fb1b10abSAndroid Build Coastguard Worker rnd.Rand8() % static_cast<int>(MOTION_MAGNITUDE_THRESHOLD * 1.2);
71*fb1b10abSAndroid Build Coastguard Worker
72*fb1b10abSAndroid Build Coastguard Worker // Initialize a test block with random number in range [0, 255].
73*fb1b10abSAndroid Build Coastguard Worker for (int j = 0; j < kNumPixels; ++j) {
74*fb1b10abSAndroid Build Coastguard Worker int temp = 0;
75*fb1b10abSAndroid Build Coastguard Worker sig_block_sse2[j] = sig_block_c[j] = rnd.Rand8();
76*fb1b10abSAndroid Build Coastguard Worker // The pixels in mc_avg_block are generated by adding a random
77*fb1b10abSAndroid Build Coastguard Worker // number in range [-19, 19] to corresponding pixels in sig_block.
78*fb1b10abSAndroid Build Coastguard Worker temp =
79*fb1b10abSAndroid Build Coastguard Worker sig_block_c[j] + (rnd.Rand8() % 2 == 0 ? -1 : 1) * (rnd.Rand8() % 20);
80*fb1b10abSAndroid Build Coastguard Worker // Clip.
81*fb1b10abSAndroid Build Coastguard Worker mc_avg_block[j] = (temp < 0) ? 0 : ((temp > 255) ? 255 : temp);
82*fb1b10abSAndroid Build Coastguard Worker }
83*fb1b10abSAndroid Build Coastguard Worker
84*fb1b10abSAndroid Build Coastguard Worker // Test denosiser on Y component.
85*fb1b10abSAndroid Build Coastguard Worker ASM_REGISTER_STATE_CHECK(vp8_denoiser_filter_c(
86*fb1b10abSAndroid Build Coastguard Worker mc_avg_block, stride, avg_block_c, stride, sig_block_c, stride,
87*fb1b10abSAndroid Build Coastguard Worker motion_magnitude_ran, increase_denoising_));
88*fb1b10abSAndroid Build Coastguard Worker
89*fb1b10abSAndroid Build Coastguard Worker ASM_REGISTER_STATE_CHECK(vp8_denoiser_filter_sse2(
90*fb1b10abSAndroid Build Coastguard Worker mc_avg_block, stride, avg_block_sse2, stride, sig_block_sse2, stride,
91*fb1b10abSAndroid Build Coastguard Worker motion_magnitude_ran, increase_denoising_));
92*fb1b10abSAndroid Build Coastguard Worker
93*fb1b10abSAndroid Build Coastguard Worker // Check bitexactness.
94*fb1b10abSAndroid Build Coastguard Worker for (int h = 0; h < 16; ++h) {
95*fb1b10abSAndroid Build Coastguard Worker for (int w = 0; w < 16; ++w) {
96*fb1b10abSAndroid Build Coastguard Worker ASSERT_EQ(avg_block_c[h * stride + w], avg_block_sse2[h * stride + w]);
97*fb1b10abSAndroid Build Coastguard Worker }
98*fb1b10abSAndroid Build Coastguard Worker }
99*fb1b10abSAndroid Build Coastguard Worker
100*fb1b10abSAndroid Build Coastguard Worker // Test denoiser on UV component.
101*fb1b10abSAndroid Build Coastguard Worker ASM_REGISTER_STATE_CHECK(vp8_denoiser_filter_uv_c(
102*fb1b10abSAndroid Build Coastguard Worker mc_avg_block, stride, avg_block_c, stride, sig_block_c, stride,
103*fb1b10abSAndroid Build Coastguard Worker motion_magnitude_ran, increase_denoising_));
104*fb1b10abSAndroid Build Coastguard Worker
105*fb1b10abSAndroid Build Coastguard Worker ASM_REGISTER_STATE_CHECK(vp8_denoiser_filter_uv_sse2(
106*fb1b10abSAndroid Build Coastguard Worker mc_avg_block, stride, avg_block_sse2, stride, sig_block_sse2, stride,
107*fb1b10abSAndroid Build Coastguard Worker motion_magnitude_ran, increase_denoising_));
108*fb1b10abSAndroid Build Coastguard Worker
109*fb1b10abSAndroid Build Coastguard Worker // Check bitexactness.
110*fb1b10abSAndroid Build Coastguard Worker for (int h = 0; h < 16; ++h) {
111*fb1b10abSAndroid Build Coastguard Worker for (int w = 0; w < 16; ++w) {
112*fb1b10abSAndroid Build Coastguard Worker ASSERT_EQ(avg_block_c[h * stride + w], avg_block_sse2[h * stride + w]);
113*fb1b10abSAndroid Build Coastguard Worker }
114*fb1b10abSAndroid Build Coastguard Worker }
115*fb1b10abSAndroid Build Coastguard Worker }
116*fb1b10abSAndroid Build Coastguard Worker }
117*fb1b10abSAndroid Build Coastguard Worker
118*fb1b10abSAndroid Build Coastguard Worker // Test for all block size.
119*fb1b10abSAndroid Build Coastguard Worker INSTANTIATE_TEST_SUITE_P(SSE2, VP8DenoiserTest, ::testing::Values(0, 1));
120*fb1b10abSAndroid Build Coastguard Worker } // namespace
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