1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker * Copyright (c) 2018 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker *
4*fb1b10abSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker */
10*fb1b10abSAndroid Build Coastguard Worker
11*fb1b10abSAndroid Build Coastguard Worker #include "test/svc_test.h"
12*fb1b10abSAndroid Build Coastguard Worker
13*fb1b10abSAndroid Build Coastguard Worker namespace svc_test {
SetSvcConfig(const int num_spatial_layer,const int num_temporal_layer)14*fb1b10abSAndroid Build Coastguard Worker void OnePassCbrSvc::SetSvcConfig(const int num_spatial_layer,
15*fb1b10abSAndroid Build Coastguard Worker const int num_temporal_layer) {
16*fb1b10abSAndroid Build Coastguard Worker SetConfig(num_temporal_layer);
17*fb1b10abSAndroid Build Coastguard Worker cfg_.ss_number_layers = num_spatial_layer;
18*fb1b10abSAndroid Build Coastguard Worker cfg_.ts_number_layers = num_temporal_layer;
19*fb1b10abSAndroid Build Coastguard Worker if (num_spatial_layer == 1) {
20*fb1b10abSAndroid Build Coastguard Worker svc_params_.scaling_factor_num[0] = 288;
21*fb1b10abSAndroid Build Coastguard Worker svc_params_.scaling_factor_den[0] = 288;
22*fb1b10abSAndroid Build Coastguard Worker } else if (num_spatial_layer == 2) {
23*fb1b10abSAndroid Build Coastguard Worker svc_params_.scaling_factor_num[0] = 144;
24*fb1b10abSAndroid Build Coastguard Worker svc_params_.scaling_factor_den[0] = 288;
25*fb1b10abSAndroid Build Coastguard Worker svc_params_.scaling_factor_num[1] = 288;
26*fb1b10abSAndroid Build Coastguard Worker svc_params_.scaling_factor_den[1] = 288;
27*fb1b10abSAndroid Build Coastguard Worker } else if (num_spatial_layer == 3) {
28*fb1b10abSAndroid Build Coastguard Worker svc_params_.scaling_factor_num[0] = 72;
29*fb1b10abSAndroid Build Coastguard Worker svc_params_.scaling_factor_den[0] = 288;
30*fb1b10abSAndroid Build Coastguard Worker svc_params_.scaling_factor_num[1] = 144;
31*fb1b10abSAndroid Build Coastguard Worker svc_params_.scaling_factor_den[1] = 288;
32*fb1b10abSAndroid Build Coastguard Worker svc_params_.scaling_factor_num[2] = 288;
33*fb1b10abSAndroid Build Coastguard Worker svc_params_.scaling_factor_den[2] = 288;
34*fb1b10abSAndroid Build Coastguard Worker }
35*fb1b10abSAndroid Build Coastguard Worker number_spatial_layers_ = cfg_.ss_number_layers;
36*fb1b10abSAndroid Build Coastguard Worker number_temporal_layers_ = cfg_.ts_number_layers;
37*fb1b10abSAndroid Build Coastguard Worker }
38*fb1b10abSAndroid Build Coastguard Worker
PreEncodeFrameHookSetup(::libvpx_test::VideoSource * video,::libvpx_test::Encoder * encoder)39*fb1b10abSAndroid Build Coastguard Worker void OnePassCbrSvc::PreEncodeFrameHookSetup(::libvpx_test::VideoSource *video,
40*fb1b10abSAndroid Build Coastguard Worker ::libvpx_test::Encoder *encoder) {
41*fb1b10abSAndroid Build Coastguard Worker if (video->frame() == 0) {
42*fb1b10abSAndroid Build Coastguard Worker for (int i = 0; i < VPX_MAX_LAYERS; ++i) {
43*fb1b10abSAndroid Build Coastguard Worker svc_params_.max_quantizers[i] = 63;
44*fb1b10abSAndroid Build Coastguard Worker svc_params_.min_quantizers[i] = 0;
45*fb1b10abSAndroid Build Coastguard Worker }
46*fb1b10abSAndroid Build Coastguard Worker if (number_temporal_layers_ > 1 || number_spatial_layers_ > 1) {
47*fb1b10abSAndroid Build Coastguard Worker svc_params_.speed_per_layer[0] = base_speed_setting_;
48*fb1b10abSAndroid Build Coastguard Worker for (int i = 1; i < VPX_SS_MAX_LAYERS; ++i) {
49*fb1b10abSAndroid Build Coastguard Worker svc_params_.speed_per_layer[i] = speed_setting_;
50*fb1b10abSAndroid Build Coastguard Worker }
51*fb1b10abSAndroid Build Coastguard Worker encoder->Control(VP9E_SET_SVC, 1);
52*fb1b10abSAndroid Build Coastguard Worker encoder->Control(VP9E_SET_SVC_PARAMETERS, &svc_params_);
53*fb1b10abSAndroid Build Coastguard Worker }
54*fb1b10abSAndroid Build Coastguard Worker encoder->Control(VP8E_SET_CPUUSED, speed_setting_);
55*fb1b10abSAndroid Build Coastguard Worker encoder->Control(VP9E_SET_AQ_MODE, 3);
56*fb1b10abSAndroid Build Coastguard Worker encoder->Control(VP8E_SET_MAX_INTRA_BITRATE_PCT, 300);
57*fb1b10abSAndroid Build Coastguard Worker encoder->Control(VP9E_SET_TILE_COLUMNS, get_msb(cfg_.g_threads));
58*fb1b10abSAndroid Build Coastguard Worker encoder->Control(VP9E_SET_ROW_MT, 1);
59*fb1b10abSAndroid Build Coastguard Worker encoder->Control(VP8E_SET_STATIC_THRESHOLD, 1);
60*fb1b10abSAndroid Build Coastguard Worker }
61*fb1b10abSAndroid Build Coastguard Worker
62*fb1b10abSAndroid Build Coastguard Worker superframe_count_++;
63*fb1b10abSAndroid Build Coastguard Worker temporal_layer_id_ = 0;
64*fb1b10abSAndroid Build Coastguard Worker if (number_temporal_layers_ == 2) {
65*fb1b10abSAndroid Build Coastguard Worker temporal_layer_id_ = (superframe_count_ % 2 != 0);
66*fb1b10abSAndroid Build Coastguard Worker } else if (number_temporal_layers_ == 3) {
67*fb1b10abSAndroid Build Coastguard Worker if (superframe_count_ % 2 != 0) temporal_layer_id_ = 2;
68*fb1b10abSAndroid Build Coastguard Worker if (superframe_count_ > 1) {
69*fb1b10abSAndroid Build Coastguard Worker if ((superframe_count_ - 2) % 4 == 0) temporal_layer_id_ = 1;
70*fb1b10abSAndroid Build Coastguard Worker }
71*fb1b10abSAndroid Build Coastguard Worker }
72*fb1b10abSAndroid Build Coastguard Worker
73*fb1b10abSAndroid Build Coastguard Worker frame_flags_ = 0;
74*fb1b10abSAndroid Build Coastguard Worker }
75*fb1b10abSAndroid Build Coastguard Worker
PostEncodeFrameHook(::libvpx_test::Encoder * encoder)76*fb1b10abSAndroid Build Coastguard Worker void OnePassCbrSvc::PostEncodeFrameHook(::libvpx_test::Encoder *encoder) {
77*fb1b10abSAndroid Build Coastguard Worker vpx_svc_layer_id_t layer_id;
78*fb1b10abSAndroid Build Coastguard Worker encoder->Control(VP9E_GET_SVC_LAYER_ID, &layer_id);
79*fb1b10abSAndroid Build Coastguard Worker temporal_layer_id_ = layer_id.temporal_layer_id;
80*fb1b10abSAndroid Build Coastguard Worker for (int sl = 0; sl < number_spatial_layers_; ++sl) {
81*fb1b10abSAndroid Build Coastguard Worker for (int tl = temporal_layer_id_; tl < number_temporal_layers_; ++tl) {
82*fb1b10abSAndroid Build Coastguard Worker const int layer = sl * number_temporal_layers_ + tl;
83*fb1b10abSAndroid Build Coastguard Worker bits_in_buffer_model_[layer] +=
84*fb1b10abSAndroid Build Coastguard Worker static_cast<int64_t>(layer_target_avg_bandwidth_[layer]);
85*fb1b10abSAndroid Build Coastguard Worker }
86*fb1b10abSAndroid Build Coastguard Worker }
87*fb1b10abSAndroid Build Coastguard Worker }
88*fb1b10abSAndroid Build Coastguard Worker
AssignLayerBitrates()89*fb1b10abSAndroid Build Coastguard Worker void OnePassCbrSvc::AssignLayerBitrates() {
90*fb1b10abSAndroid Build Coastguard Worker int sl, spatial_layer_target;
91*fb1b10abSAndroid Build Coastguard Worker int spatial_layers = cfg_.ss_number_layers;
92*fb1b10abSAndroid Build Coastguard Worker int temporal_layers = cfg_.ts_number_layers;
93*fb1b10abSAndroid Build Coastguard Worker float total = 0;
94*fb1b10abSAndroid Build Coastguard Worker float alloc_ratio[VPX_MAX_LAYERS] = { 0 };
95*fb1b10abSAndroid Build Coastguard Worker float framerate = 30.0;
96*fb1b10abSAndroid Build Coastguard Worker for (sl = 0; sl < spatial_layers; ++sl) {
97*fb1b10abSAndroid Build Coastguard Worker if (svc_params_.scaling_factor_den[sl] > 0) {
98*fb1b10abSAndroid Build Coastguard Worker alloc_ratio[sl] =
99*fb1b10abSAndroid Build Coastguard Worker static_cast<float>((svc_params_.scaling_factor_num[sl] * 1.0 /
100*fb1b10abSAndroid Build Coastguard Worker svc_params_.scaling_factor_den[sl]));
101*fb1b10abSAndroid Build Coastguard Worker total += alloc_ratio[sl];
102*fb1b10abSAndroid Build Coastguard Worker }
103*fb1b10abSAndroid Build Coastguard Worker }
104*fb1b10abSAndroid Build Coastguard Worker for (sl = 0; sl < spatial_layers; ++sl) {
105*fb1b10abSAndroid Build Coastguard Worker cfg_.ss_target_bitrate[sl] = spatial_layer_target =
106*fb1b10abSAndroid Build Coastguard Worker static_cast<unsigned int>(cfg_.rc_target_bitrate * alloc_ratio[sl] /
107*fb1b10abSAndroid Build Coastguard Worker total);
108*fb1b10abSAndroid Build Coastguard Worker const int index = sl * temporal_layers;
109*fb1b10abSAndroid Build Coastguard Worker if (cfg_.temporal_layering_mode == 3) {
110*fb1b10abSAndroid Build Coastguard Worker cfg_.layer_target_bitrate[index] = spatial_layer_target >> 1;
111*fb1b10abSAndroid Build Coastguard Worker cfg_.layer_target_bitrate[index + 1] =
112*fb1b10abSAndroid Build Coastguard Worker (spatial_layer_target >> 1) + (spatial_layer_target >> 2);
113*fb1b10abSAndroid Build Coastguard Worker cfg_.layer_target_bitrate[index + 2] = spatial_layer_target;
114*fb1b10abSAndroid Build Coastguard Worker } else if (cfg_.temporal_layering_mode == 2) {
115*fb1b10abSAndroid Build Coastguard Worker cfg_.layer_target_bitrate[index] = spatial_layer_target * 2 / 3;
116*fb1b10abSAndroid Build Coastguard Worker cfg_.layer_target_bitrate[index + 1] = spatial_layer_target;
117*fb1b10abSAndroid Build Coastguard Worker } else if (cfg_.temporal_layering_mode <= 1) {
118*fb1b10abSAndroid Build Coastguard Worker cfg_.layer_target_bitrate[index] = spatial_layer_target;
119*fb1b10abSAndroid Build Coastguard Worker }
120*fb1b10abSAndroid Build Coastguard Worker }
121*fb1b10abSAndroid Build Coastguard Worker for (sl = 0; sl < spatial_layers; ++sl) {
122*fb1b10abSAndroid Build Coastguard Worker for (int tl = 0; tl < temporal_layers; ++tl) {
123*fb1b10abSAndroid Build Coastguard Worker const int layer = sl * temporal_layers + tl;
124*fb1b10abSAndroid Build Coastguard Worker float layer_framerate = framerate;
125*fb1b10abSAndroid Build Coastguard Worker if (temporal_layers == 2 && tl == 0) layer_framerate = framerate / 2;
126*fb1b10abSAndroid Build Coastguard Worker if (temporal_layers == 3 && tl == 0) layer_framerate = framerate / 4;
127*fb1b10abSAndroid Build Coastguard Worker if (temporal_layers == 3 && tl == 1) layer_framerate = framerate / 2;
128*fb1b10abSAndroid Build Coastguard Worker layer_target_avg_bandwidth_[layer] = static_cast<int>(
129*fb1b10abSAndroid Build Coastguard Worker cfg_.layer_target_bitrate[layer] * 1000.0 / layer_framerate);
130*fb1b10abSAndroid Build Coastguard Worker bits_in_buffer_model_[layer] =
131*fb1b10abSAndroid Build Coastguard Worker cfg_.layer_target_bitrate[layer] * cfg_.rc_buf_initial_sz;
132*fb1b10abSAndroid Build Coastguard Worker }
133*fb1b10abSAndroid Build Coastguard Worker }
134*fb1b10abSAndroid Build Coastguard Worker }
135*fb1b10abSAndroid Build Coastguard Worker } // namespace svc_test
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