xref: /aosp_15_r20/external/libpng/example.c (revision a67afe4df73cf47866eedc69947994b8ff839aba)
1*a67afe4dSAndroid Build Coastguard Worker 
2*a67afe4dSAndroid Build Coastguard Worker #if 0 /* in case someone actually tries to compile this */
3*a67afe4dSAndroid Build Coastguard Worker 
4*a67afe4dSAndroid Build Coastguard Worker /* example.c - an example of using libpng
5*a67afe4dSAndroid Build Coastguard Worker  *
6*a67afe4dSAndroid Build Coastguard Worker  * Maintained 2018-2024 Cosmin Truta
7*a67afe4dSAndroid Build Coastguard Worker  * Maintained 1998-2016 Glenn Randers-Pehrson
8*a67afe4dSAndroid Build Coastguard Worker  * Maintained 1996-1997 Andreas Dilger
9*a67afe4dSAndroid Build Coastguard Worker  * Written 1995-1996 Guy Eric Schalnat, Group 42, Inc.
10*a67afe4dSAndroid Build Coastguard Worker  *
11*a67afe4dSAndroid Build Coastguard Worker  * To the extent possible under law, the authors have waived
12*a67afe4dSAndroid Build Coastguard Worker  * all copyright and related or neighboring rights to this file.
13*a67afe4dSAndroid Build Coastguard Worker  * This work is published from: United States, Canada.
14*a67afe4dSAndroid Build Coastguard Worker  */
15*a67afe4dSAndroid Build Coastguard Worker 
16*a67afe4dSAndroid Build Coastguard Worker /* This is an example of how to use libpng to read and write PNG files.
17*a67afe4dSAndroid Build Coastguard Worker  * The file libpng-manual.txt is much more verbose then this.  If you have
18*a67afe4dSAndroid Build Coastguard Worker  * not read it, do so first.  This was designed to be a starting point of an
19*a67afe4dSAndroid Build Coastguard Worker  * implementation.  This is not officially part of libpng, is hereby placed
20*a67afe4dSAndroid Build Coastguard Worker  * in the public domain, and therefore does not require a copyright notice.
21*a67afe4dSAndroid Build Coastguard Worker  *
22*a67afe4dSAndroid Build Coastguard Worker  * This file does not currently compile, because it is missing certain
23*a67afe4dSAndroid Build Coastguard Worker  * parts, like allocating memory to hold an image.  You will have to
24*a67afe4dSAndroid Build Coastguard Worker  * supply these parts to get it to compile.  For an example of a minimal
25*a67afe4dSAndroid Build Coastguard Worker  * working PNG reader/writer, see pngtest.c, included in this distribution;
26*a67afe4dSAndroid Build Coastguard Worker  * see also the programs in the contrib directory.
27*a67afe4dSAndroid Build Coastguard Worker  */
28*a67afe4dSAndroid Build Coastguard Worker 
29*a67afe4dSAndroid Build Coastguard Worker /* The simple, but restricted approach to reading a PNG file or data stream
30*a67afe4dSAndroid Build Coastguard Worker  * requires just two function calls, as in the following complete program.
31*a67afe4dSAndroid Build Coastguard Worker  * Writing a file needs just one function call, so long as the data has an
32*a67afe4dSAndroid Build Coastguard Worker  * appropriate layout.
33*a67afe4dSAndroid Build Coastguard Worker  *
34*a67afe4dSAndroid Build Coastguard Worker  * The following code reads PNG image data from a file and writes it, in a
35*a67afe4dSAndroid Build Coastguard Worker  * potentially new format, to a new file.  While this code will compile, there
36*a67afe4dSAndroid Build Coastguard Worker  * is minimal (insufficient) error checking.  For a more realistic version,
37*a67afe4dSAndroid Build Coastguard Worker  * see contrib/examples/pngtopng.c
38*a67afe4dSAndroid Build Coastguard Worker  */
39*a67afe4dSAndroid Build Coastguard Worker 
40*a67afe4dSAndroid Build Coastguard Worker #include <stddef.h>
41*a67afe4dSAndroid Build Coastguard Worker #include <stdlib.h>
42*a67afe4dSAndroid Build Coastguard Worker #include <string.h>
43*a67afe4dSAndroid Build Coastguard Worker #include <stdio.h>
44*a67afe4dSAndroid Build Coastguard Worker #include <png.h>
45*a67afe4dSAndroid Build Coastguard Worker #include <zlib.h>
46*a67afe4dSAndroid Build Coastguard Worker 
47*a67afe4dSAndroid Build Coastguard Worker int main(int argc, const char **argv)
48*a67afe4dSAndroid Build Coastguard Worker {
49*a67afe4dSAndroid Build Coastguard Worker    if (argc == 3)
50*a67afe4dSAndroid Build Coastguard Worker    {
51*a67afe4dSAndroid Build Coastguard Worker       png_image image; /* The control structure used by libpng */
52*a67afe4dSAndroid Build Coastguard Worker 
53*a67afe4dSAndroid Build Coastguard Worker       /* Initialize the 'png_image' structure. */
54*a67afe4dSAndroid Build Coastguard Worker       memset(&image, 0, (sizeof image));
55*a67afe4dSAndroid Build Coastguard Worker       image.version = PNG_IMAGE_VERSION;
56*a67afe4dSAndroid Build Coastguard Worker 
57*a67afe4dSAndroid Build Coastguard Worker       /* The first argument is the file to read: */
58*a67afe4dSAndroid Build Coastguard Worker       if (png_image_begin_read_from_file(&image, argv[1]) != 0)
59*a67afe4dSAndroid Build Coastguard Worker       {
60*a67afe4dSAndroid Build Coastguard Worker          png_bytep buffer;
61*a67afe4dSAndroid Build Coastguard Worker 
62*a67afe4dSAndroid Build Coastguard Worker          /* Set the format in which to read the PNG file; this code chooses a
63*a67afe4dSAndroid Build Coastguard Worker           * simple sRGB format with a non-associated alpha channel, adequate to
64*a67afe4dSAndroid Build Coastguard Worker           * store most images.
65*a67afe4dSAndroid Build Coastguard Worker           */
66*a67afe4dSAndroid Build Coastguard Worker          image.format = PNG_FORMAT_RGBA;
67*a67afe4dSAndroid Build Coastguard Worker 
68*a67afe4dSAndroid Build Coastguard Worker          /* Now allocate enough memory to hold the image in this format; the
69*a67afe4dSAndroid Build Coastguard Worker           * PNG_IMAGE_SIZE macro uses the information about the image (width,
70*a67afe4dSAndroid Build Coastguard Worker           * height and format) stored in 'image'.
71*a67afe4dSAndroid Build Coastguard Worker           */
72*a67afe4dSAndroid Build Coastguard Worker          buffer = malloc(PNG_IMAGE_SIZE(image));
73*a67afe4dSAndroid Build Coastguard Worker 
74*a67afe4dSAndroid Build Coastguard Worker          /* If enough memory was available, read the image in the desired
75*a67afe4dSAndroid Build Coastguard Worker           * format, then write the result out to the new file.  'background' is
76*a67afe4dSAndroid Build Coastguard Worker           * not necessary when reading the image, because the alpha channel is
77*a67afe4dSAndroid Build Coastguard Worker           * preserved; if it were to be removed, for example if we requested
78*a67afe4dSAndroid Build Coastguard Worker           * PNG_FORMAT_RGB, then either a solid background color would have to
79*a67afe4dSAndroid Build Coastguard Worker           * be supplied, or the output buffer would have to be initialized to
80*a67afe4dSAndroid Build Coastguard Worker           * the actual background of the image.
81*a67afe4dSAndroid Build Coastguard Worker           *
82*a67afe4dSAndroid Build Coastguard Worker           * The fourth argument to png_image_finish_read is the 'row_stride' -
83*a67afe4dSAndroid Build Coastguard Worker           * this is the number of components allocated for the image in each
84*a67afe4dSAndroid Build Coastguard Worker           * row.  It has to be at least as big as the value returned by
85*a67afe4dSAndroid Build Coastguard Worker           * PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the
86*a67afe4dSAndroid Build Coastguard Worker           * default, minimum size, using PNG_IMAGE_SIZE as above, you can pass
87*a67afe4dSAndroid Build Coastguard Worker           * zero.
88*a67afe4dSAndroid Build Coastguard Worker           *
89*a67afe4dSAndroid Build Coastguard Worker           * The final argument is a pointer to a buffer for the colormap;
90*a67afe4dSAndroid Build Coastguard Worker           * colormaps have exactly the same format as a row of image pixels
91*a67afe4dSAndroid Build Coastguard Worker           * (so you choose what format to make the colormap by setting
92*a67afe4dSAndroid Build Coastguard Worker           * image.format).  A colormap is only returned if
93*a67afe4dSAndroid Build Coastguard Worker           * PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this
94*a67afe4dSAndroid Build Coastguard Worker           * case NULL is passed as the final argument.  If you do want to force
95*a67afe4dSAndroid Build Coastguard Worker           * all images into an index/color-mapped format, then you can use:
96*a67afe4dSAndroid Build Coastguard Worker           *
97*a67afe4dSAndroid Build Coastguard Worker           *    PNG_IMAGE_COLORMAP_SIZE(image)
98*a67afe4dSAndroid Build Coastguard Worker           *
99*a67afe4dSAndroid Build Coastguard Worker           * to find the maximum size of the colormap in bytes.
100*a67afe4dSAndroid Build Coastguard Worker           */
101*a67afe4dSAndroid Build Coastguard Worker          if (buffer != NULL &&
102*a67afe4dSAndroid Build Coastguard Worker             png_image_finish_read(&image, NULL/*background*/, buffer,
103*a67afe4dSAndroid Build Coastguard Worker                 0/*row_stride*/, NULL/*colormap*/) != 0)
104*a67afe4dSAndroid Build Coastguard Worker          {
105*a67afe4dSAndroid Build Coastguard Worker             /* Now write the image out to the second argument.  In the write
106*a67afe4dSAndroid Build Coastguard Worker              * call 'convert_to_8bit' allows 16-bit data to be squashed down to
107*a67afe4dSAndroid Build Coastguard Worker              * 8 bits; this isn't necessary here because the original read was
108*a67afe4dSAndroid Build Coastguard Worker              * to the 8-bit format.
109*a67afe4dSAndroid Build Coastguard Worker              */
110*a67afe4dSAndroid Build Coastguard Worker             if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/,
111*a67afe4dSAndroid Build Coastguard Worker                 buffer, 0/*row_stride*/, NULL/*colormap*/) != 0)
112*a67afe4dSAndroid Build Coastguard Worker             {
113*a67afe4dSAndroid Build Coastguard Worker                /* The image has been written successfully. */
114*a67afe4dSAndroid Build Coastguard Worker                exit(0);
115*a67afe4dSAndroid Build Coastguard Worker             }
116*a67afe4dSAndroid Build Coastguard Worker          }
117*a67afe4dSAndroid Build Coastguard Worker          else
118*a67afe4dSAndroid Build Coastguard Worker          {
119*a67afe4dSAndroid Build Coastguard Worker             /* Calling png_image_free is optional unless the simplified API was
120*a67afe4dSAndroid Build Coastguard Worker              * not run to completion.  In this case, if there wasn't enough
121*a67afe4dSAndroid Build Coastguard Worker              * memory for 'buffer', we didn't complete the read, so we must
122*a67afe4dSAndroid Build Coastguard Worker              * free the image:
123*a67afe4dSAndroid Build Coastguard Worker              */
124*a67afe4dSAndroid Build Coastguard Worker             if (buffer == NULL)
125*a67afe4dSAndroid Build Coastguard Worker                png_image_free(&image);
126*a67afe4dSAndroid Build Coastguard Worker             else
127*a67afe4dSAndroid Build Coastguard Worker                free(buffer);
128*a67afe4dSAndroid Build Coastguard Worker          }
129*a67afe4dSAndroid Build Coastguard Worker       }
130*a67afe4dSAndroid Build Coastguard Worker 
131*a67afe4dSAndroid Build Coastguard Worker       /* Something went wrong reading or writing the image.  libpng stores a
132*a67afe4dSAndroid Build Coastguard Worker        * textual message in the 'png_image' structure:
133*a67afe4dSAndroid Build Coastguard Worker        */
134*a67afe4dSAndroid Build Coastguard Worker       fprintf(stderr, "pngtopng: error: %s\n", image.message);
135*a67afe4dSAndroid Build Coastguard Worker       exit(1);
136*a67afe4dSAndroid Build Coastguard Worker    }
137*a67afe4dSAndroid Build Coastguard Worker 
138*a67afe4dSAndroid Build Coastguard Worker    fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n");
139*a67afe4dSAndroid Build Coastguard Worker    exit(2);
140*a67afe4dSAndroid Build Coastguard Worker }
141*a67afe4dSAndroid Build Coastguard Worker 
142*a67afe4dSAndroid Build Coastguard Worker /* That's it ;-)  Of course you probably want to do more with PNG files than
143*a67afe4dSAndroid Build Coastguard Worker  * just converting them all to 32-bit RGBA PNG files; you can do that between
144*a67afe4dSAndroid Build Coastguard Worker  * the call to png_image_finish_read and png_image_write_to_file.  You can also
145*a67afe4dSAndroid Build Coastguard Worker  * ask for the image data to be presented in a number of different formats.
146*a67afe4dSAndroid Build Coastguard Worker  * You do this by simply changing the 'format' parameter set before allocating
147*a67afe4dSAndroid Build Coastguard Worker  * the buffer.
148*a67afe4dSAndroid Build Coastguard Worker  *
149*a67afe4dSAndroid Build Coastguard Worker  * The format parameter consists of five flags that define various aspects of
150*a67afe4dSAndroid Build Coastguard Worker  * the image.  You can simply add these together to get the format, or you can
151*a67afe4dSAndroid Build Coastguard Worker  * use one of the predefined macros from png.h (as above):
152*a67afe4dSAndroid Build Coastguard Worker  *
153*a67afe4dSAndroid Build Coastguard Worker  * PNG_FORMAT_FLAG_COLOR: if set, the image will have three color components
154*a67afe4dSAndroid Build Coastguard Worker  *    per pixel (red, green and blue); if not set, the image will just have one
155*a67afe4dSAndroid Build Coastguard Worker  *    luminance (grayscale) component.
156*a67afe4dSAndroid Build Coastguard Worker  *
157*a67afe4dSAndroid Build Coastguard Worker  * PNG_FORMAT_FLAG_ALPHA: if set, each pixel in the image will have an
158*a67afe4dSAndroid Build Coastguard Worker  *    additional alpha value; a linear value that describes the degree the
159*a67afe4dSAndroid Build Coastguard Worker  *    image pixel covers (overwrites) the contents of the existing pixel on the
160*a67afe4dSAndroid Build Coastguard Worker  *    display.
161*a67afe4dSAndroid Build Coastguard Worker  *
162*a67afe4dSAndroid Build Coastguard Worker  * PNG_FORMAT_FLAG_LINEAR: if set, the components of each pixel will be
163*a67afe4dSAndroid Build Coastguard Worker  *    returned as a series of 16-bit linear values; if not set, the components
164*a67afe4dSAndroid Build Coastguard Worker  *    will be returned as a series of 8-bit values encoded according to the
165*a67afe4dSAndroid Build Coastguard Worker  *    sRGB standard.  The 8-bit format is the normal format for images intended
166*a67afe4dSAndroid Build Coastguard Worker  *    for direct display, because almost all display devices do the inverse of
167*a67afe4dSAndroid Build Coastguard Worker  *    the sRGB transformation to the data they receive.  The 16-bit format is
168*a67afe4dSAndroid Build Coastguard Worker  *    more common for scientific data and image data that must be further
169*a67afe4dSAndroid Build Coastguard Worker  *    processed; because it is linear, simple math can be done on the component
170*a67afe4dSAndroid Build Coastguard Worker  *    values.  Regardless of the setting of this flag, the alpha channel is
171*a67afe4dSAndroid Build Coastguard Worker  *    always linear, although it will be 8 bits or 16 bits wide as specified by
172*a67afe4dSAndroid Build Coastguard Worker  *    the flag.
173*a67afe4dSAndroid Build Coastguard Worker  *
174*a67afe4dSAndroid Build Coastguard Worker  * PNG_FORMAT_FLAG_BGR: if set, the components of a color pixel will be
175*a67afe4dSAndroid Build Coastguard Worker  *    returned in the order blue, then green, then red.  If not set, the pixel
176*a67afe4dSAndroid Build Coastguard Worker  *    components are in the order red, then green, then blue.
177*a67afe4dSAndroid Build Coastguard Worker  *
178*a67afe4dSAndroid Build Coastguard Worker  * PNG_FORMAT_FLAG_AFIRST: if set, the alpha channel (if present) precedes the
179*a67afe4dSAndroid Build Coastguard Worker  *    color or grayscale components.  If not set, the alpha channel follows the
180*a67afe4dSAndroid Build Coastguard Worker  *    components.
181*a67afe4dSAndroid Build Coastguard Worker  *
182*a67afe4dSAndroid Build Coastguard Worker  * You do not have to read directly from a file.  You can read from memory or,
183*a67afe4dSAndroid Build Coastguard Worker  * on systems that support it, from a <stdio.h> FILE*.  This is controlled by
184*a67afe4dSAndroid Build Coastguard Worker  * the particular png_image_read_from_ function you call at the start.
185*a67afe4dSAndroid Build Coastguard Worker  * Likewise, on write, you can write to a FILE* if your system supports it.
186*a67afe4dSAndroid Build Coastguard Worker  * Check the macro PNG_STDIO_SUPPORTED to see if stdio support has been
187*a67afe4dSAndroid Build Coastguard Worker  * included in your libpng build.
188*a67afe4dSAndroid Build Coastguard Worker  *
189*a67afe4dSAndroid Build Coastguard Worker  * If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data, you may need to write it
190*a67afe4dSAndroid Build Coastguard Worker  * in the 8-bit format for display.  You do this by setting the convert_to_8bit
191*a67afe4dSAndroid Build Coastguard Worker  * flag to 'true'.
192*a67afe4dSAndroid Build Coastguard Worker  *
193*a67afe4dSAndroid Build Coastguard Worker  * Don't repeatedly convert between the 8-bit and 16-bit forms.  There is
194*a67afe4dSAndroid Build Coastguard Worker  * significant data loss when 16-bit data is converted to the 8-bit encoding,
195*a67afe4dSAndroid Build Coastguard Worker  * and the current libpng implementation of conversion to 16-bit is also
196*a67afe4dSAndroid Build Coastguard Worker  * significantly lossy.  The latter will be fixed in the future, but the former
197*a67afe4dSAndroid Build Coastguard Worker  * is unavoidable - the 8-bit format just doesn't have enough resolution.
198*a67afe4dSAndroid Build Coastguard Worker  */
199*a67afe4dSAndroid Build Coastguard Worker 
200*a67afe4dSAndroid Build Coastguard Worker /* If your program needs more information from the PNG data it reads, or if you
201*a67afe4dSAndroid Build Coastguard Worker  * need to do more complex transformations, or minimize transformations, on the
202*a67afe4dSAndroid Build Coastguard Worker  * data you read, then you must use one of the several lower level libpng
203*a67afe4dSAndroid Build Coastguard Worker  * interfaces.
204*a67afe4dSAndroid Build Coastguard Worker  *
205*a67afe4dSAndroid Build Coastguard Worker  * All these interfaces require that you do your own error handling - your
206*a67afe4dSAndroid Build Coastguard Worker  * program must be able to arrange for control to return to your own code, any
207*a67afe4dSAndroid Build Coastguard Worker  * time libpng encounters a problem.  There are several ways to do this, but
208*a67afe4dSAndroid Build Coastguard Worker  * the standard way is to use the <setjmp.h> interface to establish a return
209*a67afe4dSAndroid Build Coastguard Worker  * point within your own code.  You must do this if you do not use the
210*a67afe4dSAndroid Build Coastguard Worker  * simplified interface (above).
211*a67afe4dSAndroid Build Coastguard Worker  *
212*a67afe4dSAndroid Build Coastguard Worker  * The first step is to include the header files you need, including the libpng
213*a67afe4dSAndroid Build Coastguard Worker  * header file.  Include any standard headers and feature test macros your
214*a67afe4dSAndroid Build Coastguard Worker  * program requires before including png.h:
215*a67afe4dSAndroid Build Coastguard Worker  */
216*a67afe4dSAndroid Build Coastguard Worker #include <png.h>
217*a67afe4dSAndroid Build Coastguard Worker 
218*a67afe4dSAndroid Build Coastguard Worker  /* The png_jmpbuf() macro, used in error handling, became available in
219*a67afe4dSAndroid Build Coastguard Worker   * libpng version 1.0.6.  If you want to be able to run your code with older
220*a67afe4dSAndroid Build Coastguard Worker   * versions of libpng, you must define the macro yourself (but only if it
221*a67afe4dSAndroid Build Coastguard Worker   * is not already defined by libpng!)
222*a67afe4dSAndroid Build Coastguard Worker   */
223*a67afe4dSAndroid Build Coastguard Worker 
224*a67afe4dSAndroid Build Coastguard Worker #ifndef png_jmpbuf
225*a67afe4dSAndroid Build Coastguard Worker #  define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf)
226*a67afe4dSAndroid Build Coastguard Worker #endif
227*a67afe4dSAndroid Build Coastguard Worker 
228*a67afe4dSAndroid Build Coastguard Worker /* Check to see if a file is a PNG file using png_sig_cmp().  png_sig_cmp()
229*a67afe4dSAndroid Build Coastguard Worker  * returns zero if the image is a PNG, and nonzero otherwise.
230*a67afe4dSAndroid Build Coastguard Worker  *
231*a67afe4dSAndroid Build Coastguard Worker  * The function check_if_png() shown here, but not used, returns nonzero (true)
232*a67afe4dSAndroid Build Coastguard Worker  * if the file can be opened and is a PNG, and 0 (false) otherwise.
233*a67afe4dSAndroid Build Coastguard Worker  *
234*a67afe4dSAndroid Build Coastguard Worker  * If this call is successful, and you are going to keep the file open,
235*a67afe4dSAndroid Build Coastguard Worker  * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once
236*a67afe4dSAndroid Build Coastguard Worker  * you have created the png_ptr, so that libpng knows your application
237*a67afe4dSAndroid Build Coastguard Worker  * has read that many bytes from the start of the file.  Make sure you
238*a67afe4dSAndroid Build Coastguard Worker  * don't call png_set_sig_bytes() with more than 8 bytes read or give it
239*a67afe4dSAndroid Build Coastguard Worker  * an incorrect number of bytes read, or you will either have read too
240*a67afe4dSAndroid Build Coastguard Worker  * many bytes (your fault), or you are telling libpng to read the wrong
241*a67afe4dSAndroid Build Coastguard Worker  * number of magic bytes (also your fault).
242*a67afe4dSAndroid Build Coastguard Worker  *
243*a67afe4dSAndroid Build Coastguard Worker  * Many applications already read the first 2 or 4 bytes from the start
244*a67afe4dSAndroid Build Coastguard Worker  * of the image to determine the file type, so it would be easiest just
245*a67afe4dSAndroid Build Coastguard Worker  * to pass the bytes to png_sig_cmp(), or even skip that if you know
246*a67afe4dSAndroid Build Coastguard Worker  * you have a PNG file, and call png_set_sig_bytes().
247*a67afe4dSAndroid Build Coastguard Worker  */
248*a67afe4dSAndroid Build Coastguard Worker #define PNG_BYTES_TO_CHECK 4
249*a67afe4dSAndroid Build Coastguard Worker int check_if_png(char *file_name, FILE **fp)
250*a67afe4dSAndroid Build Coastguard Worker {
251*a67afe4dSAndroid Build Coastguard Worker    char buf[PNG_BYTES_TO_CHECK];
252*a67afe4dSAndroid Build Coastguard Worker 
253*a67afe4dSAndroid Build Coastguard Worker    /* Open the prospective PNG file. */
254*a67afe4dSAndroid Build Coastguard Worker    if ((*fp = fopen(file_name, "rb")) == NULL)
255*a67afe4dSAndroid Build Coastguard Worker       return 0;
256*a67afe4dSAndroid Build Coastguard Worker 
257*a67afe4dSAndroid Build Coastguard Worker    /* Read in some of the signature bytes. */
258*a67afe4dSAndroid Build Coastguard Worker    if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK)
259*a67afe4dSAndroid Build Coastguard Worker       return 0;
260*a67afe4dSAndroid Build Coastguard Worker 
261*a67afe4dSAndroid Build Coastguard Worker    /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature.
262*a67afe4dSAndroid Build Coastguard Worker     * Return true if they match.
263*a67afe4dSAndroid Build Coastguard Worker     */
264*a67afe4dSAndroid Build Coastguard Worker    return png_sig_cmp(buf, 0, PNG_BYTES_TO_CHECK) == 0;
265*a67afe4dSAndroid Build Coastguard Worker }
266*a67afe4dSAndroid Build Coastguard Worker 
267*a67afe4dSAndroid Build Coastguard Worker /* Read a PNG file.  You may want to return an error code if the read
268*a67afe4dSAndroid Build Coastguard Worker  * fails (depending upon the failure).  There are two "prototypes" given
269*a67afe4dSAndroid Build Coastguard Worker  * here - one where we are given the filename, and we need to open the
270*a67afe4dSAndroid Build Coastguard Worker  * file, and the other where we are given an open file (possibly with
271*a67afe4dSAndroid Build Coastguard Worker  * some or all of the magic bytes read - see comments above).
272*a67afe4dSAndroid Build Coastguard Worker  */
273*a67afe4dSAndroid Build Coastguard Worker #ifdef open_file /* prototype 1 */
274*a67afe4dSAndroid Build Coastguard Worker void read_png(char *file_name) /* We need to open the file */
275*a67afe4dSAndroid Build Coastguard Worker {
276*a67afe4dSAndroid Build Coastguard Worker    png_structp png_ptr;
277*a67afe4dSAndroid Build Coastguard Worker    png_infop info_ptr;
278*a67afe4dSAndroid Build Coastguard Worker    int sig_read = 0;
279*a67afe4dSAndroid Build Coastguard Worker    png_uint_32 width, height;
280*a67afe4dSAndroid Build Coastguard Worker    int bit_depth, color_type, interlace_type;
281*a67afe4dSAndroid Build Coastguard Worker    FILE *fp;
282*a67afe4dSAndroid Build Coastguard Worker 
283*a67afe4dSAndroid Build Coastguard Worker    if ((fp = fopen(file_name, "rb")) == NULL)
284*a67afe4dSAndroid Build Coastguard Worker       return ERROR;
285*a67afe4dSAndroid Build Coastguard Worker 
286*a67afe4dSAndroid Build Coastguard Worker #else no_open_file /* prototype 2 */
287*a67afe4dSAndroid Build Coastguard Worker void read_png(FILE *fp, int sig_read) /* File is already open */
288*a67afe4dSAndroid Build Coastguard Worker {
289*a67afe4dSAndroid Build Coastguard Worker    png_structp png_ptr;
290*a67afe4dSAndroid Build Coastguard Worker    png_infop info_ptr;
291*a67afe4dSAndroid Build Coastguard Worker    png_uint_32 width, height;
292*a67afe4dSAndroid Build Coastguard Worker    int bit_depth, color_type, interlace_type;
293*a67afe4dSAndroid Build Coastguard Worker #endif no_open_file /* Only use one prototype! */
294*a67afe4dSAndroid Build Coastguard Worker 
295*a67afe4dSAndroid Build Coastguard Worker    /* Create and initialize the png_struct with the desired error handler
296*a67afe4dSAndroid Build Coastguard Worker     * functions.  If you want to use the default stderr and longjump method,
297*a67afe4dSAndroid Build Coastguard Worker     * you can supply NULL for the last three parameters.  We also supply the
298*a67afe4dSAndroid Build Coastguard Worker     * the compiler header file version, so that we know if the application
299*a67afe4dSAndroid Build Coastguard Worker     * was compiled with a compatible version of the library.  REQUIRED.
300*a67afe4dSAndroid Build Coastguard Worker     */
301*a67afe4dSAndroid Build Coastguard Worker    png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
302*a67afe4dSAndroid Build Coastguard Worker        png_voidp user_error_ptr, user_error_fn, user_warning_fn);
303*a67afe4dSAndroid Build Coastguard Worker 
304*a67afe4dSAndroid Build Coastguard Worker    if (png_ptr == NULL)
305*a67afe4dSAndroid Build Coastguard Worker    {
306*a67afe4dSAndroid Build Coastguard Worker       fclose(fp);
307*a67afe4dSAndroid Build Coastguard Worker       return ERROR;
308*a67afe4dSAndroid Build Coastguard Worker    }
309*a67afe4dSAndroid Build Coastguard Worker 
310*a67afe4dSAndroid Build Coastguard Worker    /* Allocate/initialize the memory for image information.  REQUIRED. */
311*a67afe4dSAndroid Build Coastguard Worker    info_ptr = png_create_info_struct(png_ptr);
312*a67afe4dSAndroid Build Coastguard Worker    if (info_ptr == NULL)
313*a67afe4dSAndroid Build Coastguard Worker    {
314*a67afe4dSAndroid Build Coastguard Worker       fclose(fp);
315*a67afe4dSAndroid Build Coastguard Worker       png_destroy_read_struct(&png_ptr, NULL, NULL);
316*a67afe4dSAndroid Build Coastguard Worker       return ERROR;
317*a67afe4dSAndroid Build Coastguard Worker    }
318*a67afe4dSAndroid Build Coastguard Worker 
319*a67afe4dSAndroid Build Coastguard Worker    /* Set error handling if you are using the setjmp/longjmp method (this is
320*a67afe4dSAndroid Build Coastguard Worker     * the normal method of doing things with libpng).  REQUIRED unless you
321*a67afe4dSAndroid Build Coastguard Worker     * set up your own error handlers in the png_create_read_struct() earlier.
322*a67afe4dSAndroid Build Coastguard Worker     */
323*a67afe4dSAndroid Build Coastguard Worker    if (setjmp(png_jmpbuf(png_ptr)))
324*a67afe4dSAndroid Build Coastguard Worker    {
325*a67afe4dSAndroid Build Coastguard Worker       /* Free all of the memory associated with the png_ptr and info_ptr. */
326*a67afe4dSAndroid Build Coastguard Worker       png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
327*a67afe4dSAndroid Build Coastguard Worker       fclose(fp);
328*a67afe4dSAndroid Build Coastguard Worker       /* If we get here, we had a problem reading the file. */
329*a67afe4dSAndroid Build Coastguard Worker       return ERROR;
330*a67afe4dSAndroid Build Coastguard Worker    }
331*a67afe4dSAndroid Build Coastguard Worker 
332*a67afe4dSAndroid Build Coastguard Worker    /* One of the following I/O initialization methods is REQUIRED. */
333*a67afe4dSAndroid Build Coastguard Worker #ifdef streams /* PNG file I/O method 1 */
334*a67afe4dSAndroid Build Coastguard Worker    /* Set up the input control if you are using standard C streams. */
335*a67afe4dSAndroid Build Coastguard Worker    png_init_io(png_ptr, fp);
336*a67afe4dSAndroid Build Coastguard Worker 
337*a67afe4dSAndroid Build Coastguard Worker #else no_streams /* PNG file I/O method 2 */
338*a67afe4dSAndroid Build Coastguard Worker    /* If you are using replacement read functions, instead of calling
339*a67afe4dSAndroid Build Coastguard Worker     * png_init_io(), you would call:
340*a67afe4dSAndroid Build Coastguard Worker     */
341*a67afe4dSAndroid Build Coastguard Worker    png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn);
342*a67afe4dSAndroid Build Coastguard Worker    /* where user_io_ptr is a structure you want available to the callbacks. */
343*a67afe4dSAndroid Build Coastguard Worker #endif no_streams /* Use only one I/O method! */
344*a67afe4dSAndroid Build Coastguard Worker 
345*a67afe4dSAndroid Build Coastguard Worker    /* If we have already read some of the signature */
346*a67afe4dSAndroid Build Coastguard Worker    png_set_sig_bytes(png_ptr, sig_read);
347*a67afe4dSAndroid Build Coastguard Worker 
348*a67afe4dSAndroid Build Coastguard Worker #ifdef hilevel
349*a67afe4dSAndroid Build Coastguard Worker    /* If you have enough memory to read in the entire image at once,
350*a67afe4dSAndroid Build Coastguard Worker     * and you need to specify only transforms that can be controlled
351*a67afe4dSAndroid Build Coastguard Worker     * with one of the PNG_TRANSFORM_* bits (this presently excludes
352*a67afe4dSAndroid Build Coastguard Worker     * quantizing, filling, setting background, and doing gamma
353*a67afe4dSAndroid Build Coastguard Worker     * adjustment), then you can read the entire image (including
354*a67afe4dSAndroid Build Coastguard Worker     * pixels) into the info structure with this call:
355*a67afe4dSAndroid Build Coastguard Worker     */
356*a67afe4dSAndroid Build Coastguard Worker    png_read_png(png_ptr, info_ptr, png_transforms, NULL);
357*a67afe4dSAndroid Build Coastguard Worker 
358*a67afe4dSAndroid Build Coastguard Worker #else
359*a67afe4dSAndroid Build Coastguard Worker    /* OK, you're doing it the hard way, with the lower-level functions. */
360*a67afe4dSAndroid Build Coastguard Worker 
361*a67afe4dSAndroid Build Coastguard Worker    /* The call to png_read_info() gives us all of the information from the
362*a67afe4dSAndroid Build Coastguard Worker     * PNG file before the first IDAT (image data chunk).  REQUIRED.
363*a67afe4dSAndroid Build Coastguard Worker     */
364*a67afe4dSAndroid Build Coastguard Worker    png_read_info(png_ptr, info_ptr);
365*a67afe4dSAndroid Build Coastguard Worker 
366*a67afe4dSAndroid Build Coastguard Worker    png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type,
367*a67afe4dSAndroid Build Coastguard Worker        &interlace_type, NULL, NULL);
368*a67afe4dSAndroid Build Coastguard Worker 
369*a67afe4dSAndroid Build Coastguard Worker    /* Set up the data transformations you want.  Note that these are all
370*a67afe4dSAndroid Build Coastguard Worker     * optional.  Only call them if you want/need them.  Many of the
371*a67afe4dSAndroid Build Coastguard Worker     * transformations only work on specific types of images, and many
372*a67afe4dSAndroid Build Coastguard Worker     * are mutually exclusive.
373*a67afe4dSAndroid Build Coastguard Worker     */
374*a67afe4dSAndroid Build Coastguard Worker 
375*a67afe4dSAndroid Build Coastguard Worker    /* Tell libpng to strip 16 bits/color files down to 8 bits/color.
376*a67afe4dSAndroid Build Coastguard Worker     * Use accurate scaling if it's available, otherwise just chop off the
377*a67afe4dSAndroid Build Coastguard Worker     * low byte.
378*a67afe4dSAndroid Build Coastguard Worker     */
379*a67afe4dSAndroid Build Coastguard Worker #ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED
380*a67afe4dSAndroid Build Coastguard Worker    png_set_scale_16(png_ptr);
381*a67afe4dSAndroid Build Coastguard Worker #else
382*a67afe4dSAndroid Build Coastguard Worker    png_set_strip_16(png_ptr);
383*a67afe4dSAndroid Build Coastguard Worker #endif
384*a67afe4dSAndroid Build Coastguard Worker 
385*a67afe4dSAndroid Build Coastguard Worker    /* Strip alpha bytes from the input data without combining with the
386*a67afe4dSAndroid Build Coastguard Worker     * background (not recommended).
387*a67afe4dSAndroid Build Coastguard Worker     */
388*a67afe4dSAndroid Build Coastguard Worker    png_set_strip_alpha(png_ptr);
389*a67afe4dSAndroid Build Coastguard Worker 
390*a67afe4dSAndroid Build Coastguard Worker    /* Extract multiple pixels with bit depths of 1, 2 or 4 from a single
391*a67afe4dSAndroid Build Coastguard Worker     * byte into separate bytes (useful for paletted and grayscale images).
392*a67afe4dSAndroid Build Coastguard Worker     */
393*a67afe4dSAndroid Build Coastguard Worker    png_set_packing(png_ptr);
394*a67afe4dSAndroid Build Coastguard Worker 
395*a67afe4dSAndroid Build Coastguard Worker    /* Change the order of packed pixels to least significant bit first
396*a67afe4dSAndroid Build Coastguard Worker     * (not useful if you are using png_set_packing).
397*a67afe4dSAndroid Build Coastguard Worker     */
398*a67afe4dSAndroid Build Coastguard Worker    png_set_packswap(png_ptr);
399*a67afe4dSAndroid Build Coastguard Worker 
400*a67afe4dSAndroid Build Coastguard Worker    /* Expand paletted colors into true RGB triplets. */
401*a67afe4dSAndroid Build Coastguard Worker    if (color_type == PNG_COLOR_TYPE_PALETTE)
402*a67afe4dSAndroid Build Coastguard Worker       png_set_palette_to_rgb(png_ptr);
403*a67afe4dSAndroid Build Coastguard Worker 
404*a67afe4dSAndroid Build Coastguard Worker    /* Expand grayscale images to the full 8 bits from 1, 2 or 4 bits/pixel. */
405*a67afe4dSAndroid Build Coastguard Worker    if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
406*a67afe4dSAndroid Build Coastguard Worker       png_set_expand_gray_1_2_4_to_8(png_ptr);
407*a67afe4dSAndroid Build Coastguard Worker 
408*a67afe4dSAndroid Build Coastguard Worker    /* Expand paletted or RGB images with transparency to full alpha channels
409*a67afe4dSAndroid Build Coastguard Worker     * so the data will be available as RGBA quartets.
410*a67afe4dSAndroid Build Coastguard Worker     */
411*a67afe4dSAndroid Build Coastguard Worker    if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS) != 0)
412*a67afe4dSAndroid Build Coastguard Worker       png_set_tRNS_to_alpha(png_ptr);
413*a67afe4dSAndroid Build Coastguard Worker 
414*a67afe4dSAndroid Build Coastguard Worker    /* Set the background color to draw transparent and alpha images over.
415*a67afe4dSAndroid Build Coastguard Worker     * It is possible to set the red, green and blue components directly
416*a67afe4dSAndroid Build Coastguard Worker     * for paletted images, instead of supplying a palette index.  Note that,
417*a67afe4dSAndroid Build Coastguard Worker     * even if the PNG file supplies a background, you are not required to
418*a67afe4dSAndroid Build Coastguard Worker     * use it - you should use the (solid) application background if it has one.
419*a67afe4dSAndroid Build Coastguard Worker     */
420*a67afe4dSAndroid Build Coastguard Worker    png_color_16 my_background, *image_background;
421*a67afe4dSAndroid Build Coastguard Worker 
422*a67afe4dSAndroid Build Coastguard Worker    if (png_get_bKGD(png_ptr, info_ptr, &image_background) != 0)
423*a67afe4dSAndroid Build Coastguard Worker       png_set_background(png_ptr, image_background,
424*a67afe4dSAndroid Build Coastguard Worker           PNG_BACKGROUND_GAMMA_FILE, 1, 1.0);
425*a67afe4dSAndroid Build Coastguard Worker    else
426*a67afe4dSAndroid Build Coastguard Worker       png_set_background(png_ptr, &my_background,
427*a67afe4dSAndroid Build Coastguard Worker           PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0);
428*a67afe4dSAndroid Build Coastguard Worker 
429*a67afe4dSAndroid Build Coastguard Worker    /* Some suggestions as to how to get a screen gamma value.
430*a67afe4dSAndroid Build Coastguard Worker     *
431*a67afe4dSAndroid Build Coastguard Worker     * Note that screen gamma is the display_exponent, which includes
432*a67afe4dSAndroid Build Coastguard Worker     * the CRT_exponent and any correction for viewing conditions.
433*a67afe4dSAndroid Build Coastguard Worker     */
434*a67afe4dSAndroid Build Coastguard Worker    if (/* We have a user-defined screen gamma value */)
435*a67afe4dSAndroid Build Coastguard Worker       screen_gamma = user-defined screen_gamma;
436*a67afe4dSAndroid Build Coastguard Worker    /* This is one way that applications share the same screen gamma value. */
437*a67afe4dSAndroid Build Coastguard Worker    else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL)
438*a67afe4dSAndroid Build Coastguard Worker       screen_gamma = atof(gamma_str);
439*a67afe4dSAndroid Build Coastguard Worker    /* If we don't have another value */
440*a67afe4dSAndroid Build Coastguard Worker    else
441*a67afe4dSAndroid Build Coastguard Worker    {
442*a67afe4dSAndroid Build Coastguard Worker       screen_gamma = PNG_DEFAULT_sRGB; /* A good guess for a PC monitor
443*a67afe4dSAndroid Build Coastguard Worker                                           in a dimly lit room */
444*a67afe4dSAndroid Build Coastguard Worker       screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac
445*a67afe4dSAndroid Build Coastguard Worker                                                  systems */
446*a67afe4dSAndroid Build Coastguard Worker    }
447*a67afe4dSAndroid Build Coastguard Worker 
448*a67afe4dSAndroid Build Coastguard Worker    /* Tell libpng to handle the gamma conversion for you.  The final call
449*a67afe4dSAndroid Build Coastguard Worker     * is a good guess for PC generated images, but it should be configurable
450*a67afe4dSAndroid Build Coastguard Worker     * by the user at run time.  Gamma correction support in your application
451*a67afe4dSAndroid Build Coastguard Worker     * is strongly recommended.
452*a67afe4dSAndroid Build Coastguard Worker     */
453*a67afe4dSAndroid Build Coastguard Worker 
454*a67afe4dSAndroid Build Coastguard Worker    int intent;
455*a67afe4dSAndroid Build Coastguard Worker 
456*a67afe4dSAndroid Build Coastguard Worker    if (png_get_sRGB(png_ptr, info_ptr, &intent) != 0)
457*a67afe4dSAndroid Build Coastguard Worker       png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB);
458*a67afe4dSAndroid Build Coastguard Worker    else
459*a67afe4dSAndroid Build Coastguard Worker    {
460*a67afe4dSAndroid Build Coastguard Worker       double image_gamma;
461*a67afe4dSAndroid Build Coastguard Worker       if (png_get_gAMA(png_ptr, info_ptr, &image_gamma) != 0)
462*a67afe4dSAndroid Build Coastguard Worker          png_set_gamma(png_ptr, screen_gamma, image_gamma);
463*a67afe4dSAndroid Build Coastguard Worker       else
464*a67afe4dSAndroid Build Coastguard Worker          png_set_gamma(png_ptr, screen_gamma, 0.45455);
465*a67afe4dSAndroid Build Coastguard Worker    }
466*a67afe4dSAndroid Build Coastguard Worker 
467*a67afe4dSAndroid Build Coastguard Worker #ifdef PNG_READ_QUANTIZE_SUPPORTED
468*a67afe4dSAndroid Build Coastguard Worker    /* Quantize RGB files down to 8-bit palette, or reduce palettes
469*a67afe4dSAndroid Build Coastguard Worker     * to the number of colors available on your screen.
470*a67afe4dSAndroid Build Coastguard Worker     */
471*a67afe4dSAndroid Build Coastguard Worker    if ((color_type & PNG_COLOR_MASK_COLOR) != 0)
472*a67afe4dSAndroid Build Coastguard Worker    {
473*a67afe4dSAndroid Build Coastguard Worker       int num_palette;
474*a67afe4dSAndroid Build Coastguard Worker       png_colorp palette;
475*a67afe4dSAndroid Build Coastguard Worker 
476*a67afe4dSAndroid Build Coastguard Worker       /* This reduces the image to the application-supplied palette. */
477*a67afe4dSAndroid Build Coastguard Worker       if (/* We have our own palette */)
478*a67afe4dSAndroid Build Coastguard Worker       {
479*a67afe4dSAndroid Build Coastguard Worker          /* An array of colors to which the image should be quantized. */
480*a67afe4dSAndroid Build Coastguard Worker          png_color std_color_cube[MAX_SCREEN_COLORS];
481*a67afe4dSAndroid Build Coastguard Worker          png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS,
482*a67afe4dSAndroid Build Coastguard Worker              MAX_SCREEN_COLORS, NULL, 0);
483*a67afe4dSAndroid Build Coastguard Worker       }
484*a67afe4dSAndroid Build Coastguard Worker       /* This reduces the image to the palette supplied in the file. */
485*a67afe4dSAndroid Build Coastguard Worker       else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette) != 0)
486*a67afe4dSAndroid Build Coastguard Worker       {
487*a67afe4dSAndroid Build Coastguard Worker          png_uint_16p histogram = NULL;
488*a67afe4dSAndroid Build Coastguard Worker          png_get_hIST(png_ptr, info_ptr, &histogram);
489*a67afe4dSAndroid Build Coastguard Worker          png_set_quantize(png_ptr, palette, num_palette,
490*a67afe4dSAndroid Build Coastguard Worker              max_screen_colors, histogram, 0);
491*a67afe4dSAndroid Build Coastguard Worker       }
492*a67afe4dSAndroid Build Coastguard Worker    }
493*a67afe4dSAndroid Build Coastguard Worker #endif /* READ_QUANTIZE */
494*a67afe4dSAndroid Build Coastguard Worker 
495*a67afe4dSAndroid Build Coastguard Worker    /* Invert monochrome files to have 0 as white and 1 as black. */
496*a67afe4dSAndroid Build Coastguard Worker    png_set_invert_mono(png_ptr);
497*a67afe4dSAndroid Build Coastguard Worker 
498*a67afe4dSAndroid Build Coastguard Worker    /* If you want to shift the pixel values from the range [0,255] or
499*a67afe4dSAndroid Build Coastguard Worker     * [0,65535] to the original [0,7] or [0,31], or whatever range the
500*a67afe4dSAndroid Build Coastguard Worker     * colors were originally in:
501*a67afe4dSAndroid Build Coastguard Worker     */
502*a67afe4dSAndroid Build Coastguard Worker    if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT) != 0)
503*a67afe4dSAndroid Build Coastguard Worker    {
504*a67afe4dSAndroid Build Coastguard Worker       png_color_8p sig_bit_p;
505*a67afe4dSAndroid Build Coastguard Worker       png_get_sBIT(png_ptr, info_ptr, &sig_bit_p);
506*a67afe4dSAndroid Build Coastguard Worker       png_set_shift(png_ptr, sig_bit_p);
507*a67afe4dSAndroid Build Coastguard Worker    }
508*a67afe4dSAndroid Build Coastguard Worker 
509*a67afe4dSAndroid Build Coastguard Worker    /* Flip the RGB pixels to BGR (or RGBA to BGRA). */
510*a67afe4dSAndroid Build Coastguard Worker    if ((color_type & PNG_COLOR_MASK_COLOR) != 0)
511*a67afe4dSAndroid Build Coastguard Worker       png_set_bgr(png_ptr);
512*a67afe4dSAndroid Build Coastguard Worker 
513*a67afe4dSAndroid Build Coastguard Worker    /* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR). */
514*a67afe4dSAndroid Build Coastguard Worker    png_set_swap_alpha(png_ptr);
515*a67afe4dSAndroid Build Coastguard Worker 
516*a67afe4dSAndroid Build Coastguard Worker    /* Swap bytes of 16-bit files to least significant byte first. */
517*a67afe4dSAndroid Build Coastguard Worker    png_set_swap(png_ptr);
518*a67afe4dSAndroid Build Coastguard Worker 
519*a67afe4dSAndroid Build Coastguard Worker    /* Add filler (or alpha) byte (before/after each RGB triplet). */
520*a67afe4dSAndroid Build Coastguard Worker    png_set_filler(png_ptr, 0xffff, PNG_FILLER_AFTER);
521*a67afe4dSAndroid Build Coastguard Worker 
522*a67afe4dSAndroid Build Coastguard Worker #ifdef PNG_READ_INTERLACING_SUPPORTED
523*a67afe4dSAndroid Build Coastguard Worker    /* Turn on interlace handling.  REQUIRED if you are not using
524*a67afe4dSAndroid Build Coastguard Worker     * png_read_image().  To see how to handle interlacing passes,
525*a67afe4dSAndroid Build Coastguard Worker     * see the png_read_row() method below:
526*a67afe4dSAndroid Build Coastguard Worker     */
527*a67afe4dSAndroid Build Coastguard Worker    number_passes = png_set_interlace_handling(png_ptr);
528*a67afe4dSAndroid Build Coastguard Worker #else /* !READ_INTERLACING */
529*a67afe4dSAndroid Build Coastguard Worker    number_passes = 1;
530*a67afe4dSAndroid Build Coastguard Worker #endif /* READ_INTERLACING */
531*a67afe4dSAndroid Build Coastguard Worker 
532*a67afe4dSAndroid Build Coastguard Worker    /* Optional call to gamma correct and add the background to the palette
533*a67afe4dSAndroid Build Coastguard Worker     * and update info structure.  REQUIRED if you are expecting libpng to
534*a67afe4dSAndroid Build Coastguard Worker     * update the palette for you (i.e. you selected such a transform above).
535*a67afe4dSAndroid Build Coastguard Worker     */
536*a67afe4dSAndroid Build Coastguard Worker    png_read_update_info(png_ptr, info_ptr);
537*a67afe4dSAndroid Build Coastguard Worker 
538*a67afe4dSAndroid Build Coastguard Worker    /* Allocate the memory to hold the image using the fields of info_ptr. */
539*a67afe4dSAndroid Build Coastguard Worker    png_bytep row_pointers[height];
540*a67afe4dSAndroid Build Coastguard Worker    for (row = 0; row < height; row++)
541*a67afe4dSAndroid Build Coastguard Worker       row_pointers[row] = NULL; /* Clear the pointer array */
542*a67afe4dSAndroid Build Coastguard Worker    for (row = 0; row < height; row++)
543*a67afe4dSAndroid Build Coastguard Worker       row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr,
544*a67afe4dSAndroid Build Coastguard Worker           info_ptr));
545*a67afe4dSAndroid Build Coastguard Worker 
546*a67afe4dSAndroid Build Coastguard Worker    /* Now it's time to read the image.  One of these methods is REQUIRED. */
547*a67afe4dSAndroid Build Coastguard Worker #ifdef entire /* Read the entire image in one go */
548*a67afe4dSAndroid Build Coastguard Worker    png_read_image(png_ptr, row_pointers);
549*a67afe4dSAndroid Build Coastguard Worker 
550*a67afe4dSAndroid Build Coastguard Worker #else no_entire /* Read the image one or more scanlines at a time */
551*a67afe4dSAndroid Build Coastguard Worker    /* The other way to read images - deal with interlacing: */
552*a67afe4dSAndroid Build Coastguard Worker    for (pass = 0; pass < number_passes; pass++)
553*a67afe4dSAndroid Build Coastguard Worker    {
554*a67afe4dSAndroid Build Coastguard Worker #ifdef single /* Read the image a single row at a time */
555*a67afe4dSAndroid Build Coastguard Worker       for (y = 0; y < height; y++)
556*a67afe4dSAndroid Build Coastguard Worker          png_read_rows(png_ptr, &row_pointers[y], NULL, 1);
557*a67afe4dSAndroid Build Coastguard Worker 
558*a67afe4dSAndroid Build Coastguard Worker #else no_single /* Read the image several rows at a time */
559*a67afe4dSAndroid Build Coastguard Worker       for (y = 0; y < height; y += number_of_rows)
560*a67afe4dSAndroid Build Coastguard Worker       {
561*a67afe4dSAndroid Build Coastguard Worker #ifdef sparkle /* Read the image using the "sparkle" effect. */
562*a67afe4dSAndroid Build Coastguard Worker          png_read_rows(png_ptr, &row_pointers[y], NULL,
563*a67afe4dSAndroid Build Coastguard Worker              number_of_rows);
564*a67afe4dSAndroid Build Coastguard Worker #else no_sparkle /* Read the image using the "rectangle" effect */
565*a67afe4dSAndroid Build Coastguard Worker          png_read_rows(png_ptr, NULL, &row_pointers[y],
566*a67afe4dSAndroid Build Coastguard Worker              number_of_rows);
567*a67afe4dSAndroid Build Coastguard Worker #endif no_sparkle /* Use only one of these two methods */
568*a67afe4dSAndroid Build Coastguard Worker       }
569*a67afe4dSAndroid Build Coastguard Worker 
570*a67afe4dSAndroid Build Coastguard Worker       /* If you want to display the image after every pass, do so here. */
571*a67afe4dSAndroid Build Coastguard Worker #endif no_single /* Use only one of these two methods */
572*a67afe4dSAndroid Build Coastguard Worker    }
573*a67afe4dSAndroid Build Coastguard Worker #endif no_entire /* Use only one of these two methods */
574*a67afe4dSAndroid Build Coastguard Worker 
575*a67afe4dSAndroid Build Coastguard Worker    /* Read rest of file, and get additional chunks in info_ptr.  REQUIRED. */
576*a67afe4dSAndroid Build Coastguard Worker    png_read_end(png_ptr, info_ptr);
577*a67afe4dSAndroid Build Coastguard Worker #endif hilevel
578*a67afe4dSAndroid Build Coastguard Worker 
579*a67afe4dSAndroid Build Coastguard Worker    /* At this point you have read the entire image. */
580*a67afe4dSAndroid Build Coastguard Worker 
581*a67afe4dSAndroid Build Coastguard Worker    /* Clean up after the read, and free any memory allocated.  REQUIRED. */
582*a67afe4dSAndroid Build Coastguard Worker    png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
583*a67afe4dSAndroid Build Coastguard Worker 
584*a67afe4dSAndroid Build Coastguard Worker    /* Close the file. */
585*a67afe4dSAndroid Build Coastguard Worker    fclose(fp);
586*a67afe4dSAndroid Build Coastguard Worker 
587*a67afe4dSAndroid Build Coastguard Worker    /* That's it! */
588*a67afe4dSAndroid Build Coastguard Worker    return OK;
589*a67afe4dSAndroid Build Coastguard Worker }
590*a67afe4dSAndroid Build Coastguard Worker 
591*a67afe4dSAndroid Build Coastguard Worker /* Progressively read a file */
592*a67afe4dSAndroid Build Coastguard Worker 
593*a67afe4dSAndroid Build Coastguard Worker int
594*a67afe4dSAndroid Build Coastguard Worker initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr)
595*a67afe4dSAndroid Build Coastguard Worker {
596*a67afe4dSAndroid Build Coastguard Worker    /* Create and initialize the png_struct with the desired error handler
597*a67afe4dSAndroid Build Coastguard Worker     * functions.  If you want to use the default stderr and longjump method,
598*a67afe4dSAndroid Build Coastguard Worker     * you can supply NULL for the last three parameters.  We also check that
599*a67afe4dSAndroid Build Coastguard Worker     * the library version is compatible, in case we are using dynamically
600*a67afe4dSAndroid Build Coastguard Worker     * linked libraries.
601*a67afe4dSAndroid Build Coastguard Worker     */
602*a67afe4dSAndroid Build Coastguard Worker    *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
603*a67afe4dSAndroid Build Coastguard Worker         png_voidp user_error_ptr, user_error_fn, user_warning_fn);
604*a67afe4dSAndroid Build Coastguard Worker    if (*png_ptr == NULL)
605*a67afe4dSAndroid Build Coastguard Worker    {
606*a67afe4dSAndroid Build Coastguard Worker       *info_ptr = NULL;
607*a67afe4dSAndroid Build Coastguard Worker       return ERROR;
608*a67afe4dSAndroid Build Coastguard Worker    }
609*a67afe4dSAndroid Build Coastguard Worker    *info_ptr = png_create_info_struct(png_ptr);
610*a67afe4dSAndroid Build Coastguard Worker    if (*info_ptr == NULL)
611*a67afe4dSAndroid Build Coastguard Worker    {
612*a67afe4dSAndroid Build Coastguard Worker       png_destroy_read_struct(png_ptr, info_ptr, NULL);
613*a67afe4dSAndroid Build Coastguard Worker       return ERROR;
614*a67afe4dSAndroid Build Coastguard Worker    }
615*a67afe4dSAndroid Build Coastguard Worker    if (setjmp(png_jmpbuf((*png_ptr))))
616*a67afe4dSAndroid Build Coastguard Worker    {
617*a67afe4dSAndroid Build Coastguard Worker       png_destroy_read_struct(png_ptr, info_ptr, NULL);
618*a67afe4dSAndroid Build Coastguard Worker       return ERROR;
619*a67afe4dSAndroid Build Coastguard Worker    }
620*a67afe4dSAndroid Build Coastguard Worker 
621*a67afe4dSAndroid Build Coastguard Worker    /* You will need to provide all three function callbacks,
622*a67afe4dSAndroid Build Coastguard Worker     * even if you aren't using all of them.
623*a67afe4dSAndroid Build Coastguard Worker     * If you aren't using all functions, you can specify NULL
624*a67afe4dSAndroid Build Coastguard Worker     * parameters.  Even when all three functions are NULL,
625*a67afe4dSAndroid Build Coastguard Worker     * you need to call png_set_progressive_read_fn().
626*a67afe4dSAndroid Build Coastguard Worker     * These functions shouldn't be dependent on global or
627*a67afe4dSAndroid Build Coastguard Worker     * static variables if you are decoding several images
628*a67afe4dSAndroid Build Coastguard Worker     * simultaneously.  You should store stream specific data
629*a67afe4dSAndroid Build Coastguard Worker     * in a separate struct, given as the second parameter,
630*a67afe4dSAndroid Build Coastguard Worker     * and retrieve the pointer from inside the callbacks using
631*a67afe4dSAndroid Build Coastguard Worker     * the function png_get_progressive_ptr(png_ptr).
632*a67afe4dSAndroid Build Coastguard Worker     */
633*a67afe4dSAndroid Build Coastguard Worker    png_set_progressive_read_fn(*png_ptr, (void *)stream_data,
634*a67afe4dSAndroid Build Coastguard Worker        info_callback, row_callback, end_callback);
635*a67afe4dSAndroid Build Coastguard Worker    return OK;
636*a67afe4dSAndroid Build Coastguard Worker }
637*a67afe4dSAndroid Build Coastguard Worker 
638*a67afe4dSAndroid Build Coastguard Worker int
639*a67afe4dSAndroid Build Coastguard Worker process_data(png_structp *png_ptr, png_infop *info_ptr,
640*a67afe4dSAndroid Build Coastguard Worker     png_bytep buffer, png_uint_32 length)
641*a67afe4dSAndroid Build Coastguard Worker {
642*a67afe4dSAndroid Build Coastguard Worker    if (setjmp(png_jmpbuf((*png_ptr))))
643*a67afe4dSAndroid Build Coastguard Worker    {
644*a67afe4dSAndroid Build Coastguard Worker       /* Free the png_ptr and info_ptr memory on error. */
645*a67afe4dSAndroid Build Coastguard Worker       png_destroy_read_struct(png_ptr, info_ptr, NULL);
646*a67afe4dSAndroid Build Coastguard Worker       return ERROR;
647*a67afe4dSAndroid Build Coastguard Worker    }
648*a67afe4dSAndroid Build Coastguard Worker 
649*a67afe4dSAndroid Build Coastguard Worker    /* Give chunks of data as they arrive from the data stream
650*a67afe4dSAndroid Build Coastguard Worker     * (in order, of course).
651*a67afe4dSAndroid Build Coastguard Worker     * On segmented machines, don't give it any more than 64K.
652*a67afe4dSAndroid Build Coastguard Worker     * The library seems to run fine with sizes of 4K, although
653*a67afe4dSAndroid Build Coastguard Worker     * you can give it much less if necessary. (I assume you can
654*a67afe4dSAndroid Build Coastguard Worker     * give it chunks of 1 byte, but I haven't tried with less
655*a67afe4dSAndroid Build Coastguard Worker     * than 256 bytes yet.)  When this function returns, you may
656*a67afe4dSAndroid Build Coastguard Worker     * want to display any rows that were generated in the row
657*a67afe4dSAndroid Build Coastguard Worker     * callback, if you aren't already displaying them there.
658*a67afe4dSAndroid Build Coastguard Worker     */
659*a67afe4dSAndroid Build Coastguard Worker    png_process_data(*png_ptr, *info_ptr, buffer, length);
660*a67afe4dSAndroid Build Coastguard Worker    return OK;
661*a67afe4dSAndroid Build Coastguard Worker }
662*a67afe4dSAndroid Build Coastguard Worker 
663*a67afe4dSAndroid Build Coastguard Worker info_callback(png_structp png_ptr, png_infop info)
664*a67afe4dSAndroid Build Coastguard Worker {
665*a67afe4dSAndroid Build Coastguard Worker    /* Do any setup here, including setting any of the transformations
666*a67afe4dSAndroid Build Coastguard Worker     * mentioned in the Reading PNG files section.  For now, you _must_
667*a67afe4dSAndroid Build Coastguard Worker     * call either png_start_read_image() or png_read_update_info()
668*a67afe4dSAndroid Build Coastguard Worker     * after all the transformations are set (even if you don't set
669*a67afe4dSAndroid Build Coastguard Worker     * any).  You may start getting rows before png_process_data()
670*a67afe4dSAndroid Build Coastguard Worker     * returns, so this is your last chance to prepare for that.
671*a67afe4dSAndroid Build Coastguard Worker     */
672*a67afe4dSAndroid Build Coastguard Worker }
673*a67afe4dSAndroid Build Coastguard Worker 
674*a67afe4dSAndroid Build Coastguard Worker row_callback(png_structp png_ptr, png_bytep new_row,
675*a67afe4dSAndroid Build Coastguard Worker     png_uint_32 row_num, int pass)
676*a67afe4dSAndroid Build Coastguard Worker {
677*a67afe4dSAndroid Build Coastguard Worker    /* This function is called for every row in the image.  If the
678*a67afe4dSAndroid Build Coastguard Worker     * image is interlaced, and you turned on the interlace handler,
679*a67afe4dSAndroid Build Coastguard Worker     * this function will be called for every row in every pass.
680*a67afe4dSAndroid Build Coastguard Worker     *
681*a67afe4dSAndroid Build Coastguard Worker     * In this function you will receive a pointer to new row data from
682*a67afe4dSAndroid Build Coastguard Worker     * libpng called new_row that is to replace a corresponding row (of
683*a67afe4dSAndroid Build Coastguard Worker     * the same data format) in a buffer allocated by your application.
684*a67afe4dSAndroid Build Coastguard Worker     *
685*a67afe4dSAndroid Build Coastguard Worker     * The new row data pointer "new_row" may be NULL, indicating there is
686*a67afe4dSAndroid Build Coastguard Worker     * no new data to be replaced (in cases of interlace loading).
687*a67afe4dSAndroid Build Coastguard Worker     *
688*a67afe4dSAndroid Build Coastguard Worker     * If new_row is not NULL, then you need to call
689*a67afe4dSAndroid Build Coastguard Worker     * png_progressive_combine_row(), to replace the corresponding row as
690*a67afe4dSAndroid Build Coastguard Worker     * shown below:
691*a67afe4dSAndroid Build Coastguard Worker     */
692*a67afe4dSAndroid Build Coastguard Worker 
693*a67afe4dSAndroid Build Coastguard Worker    /* Get pointer to corresponding row in our PNG read buffer. */
694*a67afe4dSAndroid Build Coastguard Worker    png_bytep old_row = ((png_bytep *)our_data)[row_num];
695*a67afe4dSAndroid Build Coastguard Worker 
696*a67afe4dSAndroid Build Coastguard Worker #ifdef PNG_READ_INTERLACING_SUPPORTED
697*a67afe4dSAndroid Build Coastguard Worker    /* If both rows are allocated, then copy the new row
698*a67afe4dSAndroid Build Coastguard Worker     * data to the corresponding row data.
699*a67afe4dSAndroid Build Coastguard Worker     */
700*a67afe4dSAndroid Build Coastguard Worker    if (old_row != NULL && new_row != NULL)
701*a67afe4dSAndroid Build Coastguard Worker       png_progressive_combine_row(png_ptr, old_row, new_row);
702*a67afe4dSAndroid Build Coastguard Worker 
703*a67afe4dSAndroid Build Coastguard Worker    /* The rows and passes are called in order, so you don't really
704*a67afe4dSAndroid Build Coastguard Worker     * need the row_num and pass, but I'm supplying them because it
705*a67afe4dSAndroid Build Coastguard Worker     * may make your life easier.
706*a67afe4dSAndroid Build Coastguard Worker     *
707*a67afe4dSAndroid Build Coastguard Worker     * For the non-NULL rows of interlaced images, you must call
708*a67afe4dSAndroid Build Coastguard Worker     * png_progressive_combine_row() passing in the new row and the
709*a67afe4dSAndroid Build Coastguard Worker     * old row, as demonstrated above.  You can call this function for
710*a67afe4dSAndroid Build Coastguard Worker     * NULL rows (it will just return) and for non-interlaced images
711*a67afe4dSAndroid Build Coastguard Worker     * (it just does the memcpy for you) if it will make the code
712*a67afe4dSAndroid Build Coastguard Worker     * easier.  Thus, you can just do this for all cases:
713*a67afe4dSAndroid Build Coastguard Worker     */
714*a67afe4dSAndroid Build Coastguard Worker    png_progressive_combine_row(png_ptr, old_row, new_row);
715*a67afe4dSAndroid Build Coastguard Worker 
716*a67afe4dSAndroid Build Coastguard Worker    /* where old_row is what was displayed for previous rows.  Note
717*a67afe4dSAndroid Build Coastguard Worker     * that the first pass (pass == 0 really) will completely cover
718*a67afe4dSAndroid Build Coastguard Worker     * the old row, so the rows do not have to be initialized.  After
719*a67afe4dSAndroid Build Coastguard Worker     * the first pass (and only for interlaced images), you will have
720*a67afe4dSAndroid Build Coastguard Worker     * to pass the current row as new_row, and the function will combine
721*a67afe4dSAndroid Build Coastguard Worker     * the old row and the new row.
722*a67afe4dSAndroid Build Coastguard Worker     */
723*a67afe4dSAndroid Build Coastguard Worker #endif /* READ_INTERLACING */
724*a67afe4dSAndroid Build Coastguard Worker }
725*a67afe4dSAndroid Build Coastguard Worker 
726*a67afe4dSAndroid Build Coastguard Worker end_callback(png_structp png_ptr, png_infop info)
727*a67afe4dSAndroid Build Coastguard Worker {
728*a67afe4dSAndroid Build Coastguard Worker    /* This function is called when the whole image has been read,
729*a67afe4dSAndroid Build Coastguard Worker     * including any chunks after the image (up to and including
730*a67afe4dSAndroid Build Coastguard Worker     * the IEND).  You will usually have the same info chunk as you
731*a67afe4dSAndroid Build Coastguard Worker     * had in the header, although some data may have been added
732*a67afe4dSAndroid Build Coastguard Worker     * to the comments and time fields.
733*a67afe4dSAndroid Build Coastguard Worker     *
734*a67afe4dSAndroid Build Coastguard Worker     * Most people won't do much here, perhaps setting a flag that
735*a67afe4dSAndroid Build Coastguard Worker     * marks the image as finished.
736*a67afe4dSAndroid Build Coastguard Worker     */
737*a67afe4dSAndroid Build Coastguard Worker }
738*a67afe4dSAndroid Build Coastguard Worker 
739*a67afe4dSAndroid Build Coastguard Worker /* Write a png file */
740*a67afe4dSAndroid Build Coastguard Worker void write_png(char *file_name /* , ... other image information ... */)
741*a67afe4dSAndroid Build Coastguard Worker {
742*a67afe4dSAndroid Build Coastguard Worker    FILE *fp;
743*a67afe4dSAndroid Build Coastguard Worker    png_structp png_ptr;
744*a67afe4dSAndroid Build Coastguard Worker    png_infop info_ptr;
745*a67afe4dSAndroid Build Coastguard Worker    png_colorp palette;
746*a67afe4dSAndroid Build Coastguard Worker 
747*a67afe4dSAndroid Build Coastguard Worker    /* Open the file */
748*a67afe4dSAndroid Build Coastguard Worker    fp = fopen(file_name, "wb");
749*a67afe4dSAndroid Build Coastguard Worker    if (fp == NULL)
750*a67afe4dSAndroid Build Coastguard Worker       return ERROR;
751*a67afe4dSAndroid Build Coastguard Worker 
752*a67afe4dSAndroid Build Coastguard Worker    /* Create and initialize the png_struct with the desired error handler
753*a67afe4dSAndroid Build Coastguard Worker     * functions.  If you want to use the default stderr and longjump method,
754*a67afe4dSAndroid Build Coastguard Worker     * you can supply NULL for the last three parameters.  We also check that
755*a67afe4dSAndroid Build Coastguard Worker     * the library version is compatible with the one used at compile time,
756*a67afe4dSAndroid Build Coastguard Worker     * in case we are using dynamically linked libraries.  REQUIRED.
757*a67afe4dSAndroid Build Coastguard Worker     */
758*a67afe4dSAndroid Build Coastguard Worker    png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING,
759*a67afe4dSAndroid Build Coastguard Worker        png_voidp user_error_ptr, user_error_fn, user_warning_fn);
760*a67afe4dSAndroid Build Coastguard Worker    if (png_ptr == NULL)
761*a67afe4dSAndroid Build Coastguard Worker    {
762*a67afe4dSAndroid Build Coastguard Worker       fclose(fp);
763*a67afe4dSAndroid Build Coastguard Worker       return ERROR;
764*a67afe4dSAndroid Build Coastguard Worker    }
765*a67afe4dSAndroid Build Coastguard Worker 
766*a67afe4dSAndroid Build Coastguard Worker    /* Allocate/initialize the image information data.  REQUIRED. */
767*a67afe4dSAndroid Build Coastguard Worker    info_ptr = png_create_info_struct(png_ptr);
768*a67afe4dSAndroid Build Coastguard Worker    if (info_ptr == NULL)
769*a67afe4dSAndroid Build Coastguard Worker    {
770*a67afe4dSAndroid Build Coastguard Worker       fclose(fp);
771*a67afe4dSAndroid Build Coastguard Worker       png_destroy_write_struct(&png_ptr,  NULL);
772*a67afe4dSAndroid Build Coastguard Worker       return ERROR;
773*a67afe4dSAndroid Build Coastguard Worker    }
774*a67afe4dSAndroid Build Coastguard Worker 
775*a67afe4dSAndroid Build Coastguard Worker    /* Set up error handling.  REQUIRED if you aren't supplying your own
776*a67afe4dSAndroid Build Coastguard Worker     * error handling functions in the png_create_write_struct() call.
777*a67afe4dSAndroid Build Coastguard Worker     */
778*a67afe4dSAndroid Build Coastguard Worker    if (setjmp(png_jmpbuf(png_ptr)))
779*a67afe4dSAndroid Build Coastguard Worker    {
780*a67afe4dSAndroid Build Coastguard Worker       /* If we get here, we had a problem writing the file. */
781*a67afe4dSAndroid Build Coastguard Worker       fclose(fp);
782*a67afe4dSAndroid Build Coastguard Worker       png_destroy_write_struct(&png_ptr, &info_ptr);
783*a67afe4dSAndroid Build Coastguard Worker       return ERROR;
784*a67afe4dSAndroid Build Coastguard Worker    }
785*a67afe4dSAndroid Build Coastguard Worker 
786*a67afe4dSAndroid Build Coastguard Worker    /* One of the following I/O initialization functions is REQUIRED. */
787*a67afe4dSAndroid Build Coastguard Worker 
788*a67afe4dSAndroid Build Coastguard Worker #ifdef streams /* I/O initialization method 1 */
789*a67afe4dSAndroid Build Coastguard Worker    /* Set up the output control if you are using standard C streams. */
790*a67afe4dSAndroid Build Coastguard Worker    png_init_io(png_ptr, fp);
791*a67afe4dSAndroid Build Coastguard Worker 
792*a67afe4dSAndroid Build Coastguard Worker #else no_streams /* I/O initialization method 2 */
793*a67afe4dSAndroid Build Coastguard Worker    /* If you are using replacement write functions, instead of calling
794*a67afe4dSAndroid Build Coastguard Worker     * png_init_io(), you would call:
795*a67afe4dSAndroid Build Coastguard Worker     */
796*a67afe4dSAndroid Build Coastguard Worker    png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn,
797*a67afe4dSAndroid Build Coastguard Worker        user_IO_flush_function);
798*a67afe4dSAndroid Build Coastguard Worker    /* where user_io_ptr is a structure you want available to the callbacks. */
799*a67afe4dSAndroid Build Coastguard Worker #endif no_streams /* Only use one initialization method */
800*a67afe4dSAndroid Build Coastguard Worker 
801*a67afe4dSAndroid Build Coastguard Worker #ifdef hilevel
802*a67afe4dSAndroid Build Coastguard Worker    /* This is the easy way.  Use it if you already have all the
803*a67afe4dSAndroid Build Coastguard Worker     * image info living in the structure.  You could "|" many
804*a67afe4dSAndroid Build Coastguard Worker     * PNG_TRANSFORM flags into the png_transforms integer here.
805*a67afe4dSAndroid Build Coastguard Worker     */
806*a67afe4dSAndroid Build Coastguard Worker    png_write_png(png_ptr, info_ptr, png_transforms, NULL);
807*a67afe4dSAndroid Build Coastguard Worker 
808*a67afe4dSAndroid Build Coastguard Worker #else
809*a67afe4dSAndroid Build Coastguard Worker    /* This is the hard way. */
810*a67afe4dSAndroid Build Coastguard Worker 
811*a67afe4dSAndroid Build Coastguard Worker    /* Set the image information here.  Width and height are up to 2^31,
812*a67afe4dSAndroid Build Coastguard Worker     * bit_depth is one of 1, 2, 4, 8 or 16, but valid values also depend on
813*a67afe4dSAndroid Build Coastguard Worker     * the color_type selected.  color_type is one of PNG_COLOR_TYPE_GRAY,
814*a67afe4dSAndroid Build Coastguard Worker     * PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB,
815*a67afe4dSAndroid Build Coastguard Worker     * or PNG_COLOR_TYPE_RGB_ALPHA.  interlace is either PNG_INTERLACE_NONE or
816*a67afe4dSAndroid Build Coastguard Worker     * PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST
817*a67afe4dSAndroid Build Coastguard Worker     * currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE.
818*a67afe4dSAndroid Build Coastguard Worker     * REQUIRED.
819*a67afe4dSAndroid Build Coastguard Worker     */
820*a67afe4dSAndroid Build Coastguard Worker    png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth,
821*a67afe4dSAndroid Build Coastguard Worker        PNG_COLOR_TYPE_???, PNG_INTERLACE_????,
822*a67afe4dSAndroid Build Coastguard Worker        PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
823*a67afe4dSAndroid Build Coastguard Worker 
824*a67afe4dSAndroid Build Coastguard Worker    /* Set the palette if there is one.  REQUIRED for indexed-color images. */
825*a67afe4dSAndroid Build Coastguard Worker    palette = (png_colorp)png_malloc(png_ptr,
826*a67afe4dSAndroid Build Coastguard Worker        PNG_MAX_PALETTE_LENGTH * (sizeof (png_color)));
827*a67afe4dSAndroid Build Coastguard Worker    /* ... Set palette colors ... */
828*a67afe4dSAndroid Build Coastguard Worker    png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);
829*a67afe4dSAndroid Build Coastguard Worker    /* You must not free palette here, because png_set_PLTE only makes a link
830*a67afe4dSAndroid Build Coastguard Worker     * to the palette that you allocated.  Wait until you are about to destroy
831*a67afe4dSAndroid Build Coastguard Worker     * the png structure.
832*a67afe4dSAndroid Build Coastguard Worker     */
833*a67afe4dSAndroid Build Coastguard Worker 
834*a67afe4dSAndroid Build Coastguard Worker    /* Optional significant bit (sBIT) chunk. */
835*a67afe4dSAndroid Build Coastguard Worker    png_color_8 sig_bit;
836*a67afe4dSAndroid Build Coastguard Worker 
837*a67afe4dSAndroid Build Coastguard Worker    /* If we are dealing with a grayscale image then */
838*a67afe4dSAndroid Build Coastguard Worker    sig_bit.gray = true_bit_depth;
839*a67afe4dSAndroid Build Coastguard Worker 
840*a67afe4dSAndroid Build Coastguard Worker    /* Otherwise, if we are dealing with a color image then */
841*a67afe4dSAndroid Build Coastguard Worker    sig_bit.red = true_red_bit_depth;
842*a67afe4dSAndroid Build Coastguard Worker    sig_bit.green = true_green_bit_depth;
843*a67afe4dSAndroid Build Coastguard Worker    sig_bit.blue = true_blue_bit_depth;
844*a67afe4dSAndroid Build Coastguard Worker 
845*a67afe4dSAndroid Build Coastguard Worker    /* If the image has an alpha channel then */
846*a67afe4dSAndroid Build Coastguard Worker    sig_bit.alpha = true_alpha_bit_depth;
847*a67afe4dSAndroid Build Coastguard Worker 
848*a67afe4dSAndroid Build Coastguard Worker    png_set_sBIT(png_ptr, info_ptr, &sig_bit);
849*a67afe4dSAndroid Build Coastguard Worker 
850*a67afe4dSAndroid Build Coastguard Worker    /* Optional gamma chunk is strongly suggested if you have any guess
851*a67afe4dSAndroid Build Coastguard Worker     * as to the correct gamma of the image.
852*a67afe4dSAndroid Build Coastguard Worker     */
853*a67afe4dSAndroid Build Coastguard Worker    png_set_gAMA(png_ptr, info_ptr, gamma);
854*a67afe4dSAndroid Build Coastguard Worker 
855*a67afe4dSAndroid Build Coastguard Worker    /* Optionally write comments into the image. */
856*a67afe4dSAndroid Build Coastguard Worker    {
857*a67afe4dSAndroid Build Coastguard Worker       png_text text_ptr[3];
858*a67afe4dSAndroid Build Coastguard Worker 
859*a67afe4dSAndroid Build Coastguard Worker       char key0[] = "Title";
860*a67afe4dSAndroid Build Coastguard Worker       char text0[] = "Mona Lisa";
861*a67afe4dSAndroid Build Coastguard Worker       text_ptr[0].key = key0;
862*a67afe4dSAndroid Build Coastguard Worker       text_ptr[0].text = text0;
863*a67afe4dSAndroid Build Coastguard Worker       text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE;
864*a67afe4dSAndroid Build Coastguard Worker       text_ptr[0].itxt_length = 0;
865*a67afe4dSAndroid Build Coastguard Worker       text_ptr[0].lang = NULL;
866*a67afe4dSAndroid Build Coastguard Worker       text_ptr[0].lang_key = NULL;
867*a67afe4dSAndroid Build Coastguard Worker 
868*a67afe4dSAndroid Build Coastguard Worker       char key1[] = "Author";
869*a67afe4dSAndroid Build Coastguard Worker       char text1[] = "Leonardo DaVinci";
870*a67afe4dSAndroid Build Coastguard Worker       text_ptr[1].key = key1;
871*a67afe4dSAndroid Build Coastguard Worker       text_ptr[1].text = text1;
872*a67afe4dSAndroid Build Coastguard Worker       text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE;
873*a67afe4dSAndroid Build Coastguard Worker       text_ptr[1].itxt_length = 0;
874*a67afe4dSAndroid Build Coastguard Worker       text_ptr[1].lang = NULL;
875*a67afe4dSAndroid Build Coastguard Worker       text_ptr[1].lang_key = NULL;
876*a67afe4dSAndroid Build Coastguard Worker 
877*a67afe4dSAndroid Build Coastguard Worker       char key2[] = "Description";
878*a67afe4dSAndroid Build Coastguard Worker       char text2[] = "<long text>";
879*a67afe4dSAndroid Build Coastguard Worker       text_ptr[2].key = key2;
880*a67afe4dSAndroid Build Coastguard Worker       text_ptr[2].text = text2;
881*a67afe4dSAndroid Build Coastguard Worker       text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt;
882*a67afe4dSAndroid Build Coastguard Worker       text_ptr[2].itxt_length = 0;
883*a67afe4dSAndroid Build Coastguard Worker       text_ptr[2].lang = NULL;
884*a67afe4dSAndroid Build Coastguard Worker       text_ptr[2].lang_key = NULL;
885*a67afe4dSAndroid Build Coastguard Worker 
886*a67afe4dSAndroid Build Coastguard Worker       png_set_text(write_ptr, write_info_ptr, text_ptr, 3);
887*a67afe4dSAndroid Build Coastguard Worker    }
888*a67afe4dSAndroid Build Coastguard Worker 
889*a67afe4dSAndroid Build Coastguard Worker    /* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs. */
890*a67afe4dSAndroid Build Coastguard Worker 
891*a67afe4dSAndroid Build Coastguard Worker    /* Note that if sRGB is present, the gAMA and cHRM chunks must be ignored
892*a67afe4dSAndroid Build Coastguard Worker     * on read and, if your application chooses to write them, they must
893*a67afe4dSAndroid Build Coastguard Worker     * be written in accordance with the sRGB profile.
894*a67afe4dSAndroid Build Coastguard Worker     */
895*a67afe4dSAndroid Build Coastguard Worker 
896*a67afe4dSAndroid Build Coastguard Worker    /* Write the file header information.  REQUIRED. */
897*a67afe4dSAndroid Build Coastguard Worker    png_write_info(png_ptr, info_ptr);
898*a67afe4dSAndroid Build Coastguard Worker 
899*a67afe4dSAndroid Build Coastguard Worker    /* If you want, you can write the info in two steps, in case you need to
900*a67afe4dSAndroid Build Coastguard Worker     * write your private chunk ahead of PLTE:
901*a67afe4dSAndroid Build Coastguard Worker     *
902*a67afe4dSAndroid Build Coastguard Worker     *   png_write_info_before_PLTE(write_ptr, write_info_ptr);
903*a67afe4dSAndroid Build Coastguard Worker     *   write_my_chunk();
904*a67afe4dSAndroid Build Coastguard Worker     *   png_write_info(png_ptr, info_ptr);
905*a67afe4dSAndroid Build Coastguard Worker     *
906*a67afe4dSAndroid Build Coastguard Worker     * However, given the level of known- and unknown-chunk support in 1.2.0
907*a67afe4dSAndroid Build Coastguard Worker     * and up, this should no longer be necessary.
908*a67afe4dSAndroid Build Coastguard Worker     */
909*a67afe4dSAndroid Build Coastguard Worker 
910*a67afe4dSAndroid Build Coastguard Worker    /* Once we write out the header, the compression type on the text
911*a67afe4dSAndroid Build Coastguard Worker     * chunk gets changed to PNG_TEXT_COMPRESSION_NONE_WR or
912*a67afe4dSAndroid Build Coastguard Worker     * PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again
913*a67afe4dSAndroid Build Coastguard Worker     * at the end.
914*a67afe4dSAndroid Build Coastguard Worker     */
915*a67afe4dSAndroid Build Coastguard Worker 
916*a67afe4dSAndroid Build Coastguard Worker    /* Set up the transformations you want.  Note that these are
917*a67afe4dSAndroid Build Coastguard Worker     * all optional.  Only call them if you want them.
918*a67afe4dSAndroid Build Coastguard Worker     */
919*a67afe4dSAndroid Build Coastguard Worker 
920*a67afe4dSAndroid Build Coastguard Worker    /* Invert monochrome pixels. */
921*a67afe4dSAndroid Build Coastguard Worker    png_set_invert_mono(png_ptr);
922*a67afe4dSAndroid Build Coastguard Worker 
923*a67afe4dSAndroid Build Coastguard Worker    /* Shift the pixels up to a legal bit depth and fill in
924*a67afe4dSAndroid Build Coastguard Worker     * as appropriate to correctly scale the image.
925*a67afe4dSAndroid Build Coastguard Worker     */
926*a67afe4dSAndroid Build Coastguard Worker    png_set_shift(png_ptr, &sig_bit);
927*a67afe4dSAndroid Build Coastguard Worker 
928*a67afe4dSAndroid Build Coastguard Worker    /* Pack pixels into bytes. */
929*a67afe4dSAndroid Build Coastguard Worker    png_set_packing(png_ptr);
930*a67afe4dSAndroid Build Coastguard Worker 
931*a67afe4dSAndroid Build Coastguard Worker    /* Swap location of alpha bytes from ARGB to RGBA. */
932*a67afe4dSAndroid Build Coastguard Worker    png_set_swap_alpha(png_ptr);
933*a67afe4dSAndroid Build Coastguard Worker 
934*a67afe4dSAndroid Build Coastguard Worker    /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into
935*a67afe4dSAndroid Build Coastguard Worker     * RGB (4 channels -> 3 channels).  The second parameter is not used.
936*a67afe4dSAndroid Build Coastguard Worker     */
937*a67afe4dSAndroid Build Coastguard Worker    png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
938*a67afe4dSAndroid Build Coastguard Worker 
939*a67afe4dSAndroid Build Coastguard Worker    /* Flip BGR pixels to RGB. */
940*a67afe4dSAndroid Build Coastguard Worker    png_set_bgr(png_ptr);
941*a67afe4dSAndroid Build Coastguard Worker 
942*a67afe4dSAndroid Build Coastguard Worker    /* Swap bytes of 16-bit files to most significant byte first. */
943*a67afe4dSAndroid Build Coastguard Worker    png_set_swap(png_ptr);
944*a67afe4dSAndroid Build Coastguard Worker 
945*a67afe4dSAndroid Build Coastguard Worker    /* Swap bits of 1-bit, 2-bit, 4-bit packed pixel formats. */
946*a67afe4dSAndroid Build Coastguard Worker    png_set_packswap(png_ptr);
947*a67afe4dSAndroid Build Coastguard Worker 
948*a67afe4dSAndroid Build Coastguard Worker    /* Turn on interlace handling if you are not using png_write_image(). */
949*a67afe4dSAndroid Build Coastguard Worker    if (interlacing != 0)
950*a67afe4dSAndroid Build Coastguard Worker       number_passes = png_set_interlace_handling(png_ptr);
951*a67afe4dSAndroid Build Coastguard Worker    else
952*a67afe4dSAndroid Build Coastguard Worker       number_passes = 1;
953*a67afe4dSAndroid Build Coastguard Worker 
954*a67afe4dSAndroid Build Coastguard Worker    /* The easiest way to write the image (you may have a different memory
955*a67afe4dSAndroid Build Coastguard Worker     * layout, however, so choose what fits your needs best).  You need to
956*a67afe4dSAndroid Build Coastguard Worker     * use the first method if you aren't handling interlacing yourself.
957*a67afe4dSAndroid Build Coastguard Worker     */
958*a67afe4dSAndroid Build Coastguard Worker    png_uint_32 k, height, width;
959*a67afe4dSAndroid Build Coastguard Worker 
960*a67afe4dSAndroid Build Coastguard Worker    /* In this example, "image" is a one-dimensional array of bytes. */
961*a67afe4dSAndroid Build Coastguard Worker 
962*a67afe4dSAndroid Build Coastguard Worker    /* Guard against integer overflow. */
963*a67afe4dSAndroid Build Coastguard Worker    if (height > PNG_SIZE_MAX / (width * bytes_per_pixel))
964*a67afe4dSAndroid Build Coastguard Worker       png_error(png_ptr, "Image data buffer would be too large");
965*a67afe4dSAndroid Build Coastguard Worker 
966*a67afe4dSAndroid Build Coastguard Worker    png_byte image[height * width * bytes_per_pixel];
967*a67afe4dSAndroid Build Coastguard Worker    png_bytep row_pointers[height];
968*a67afe4dSAndroid Build Coastguard Worker 
969*a67afe4dSAndroid Build Coastguard Worker    if (height > PNG_UINT_32_MAX / (sizeof (png_bytep)))
970*a67afe4dSAndroid Build Coastguard Worker       png_error(png_ptr, "Image is too tall to process in memory");
971*a67afe4dSAndroid Build Coastguard Worker 
972*a67afe4dSAndroid Build Coastguard Worker    /* Set up pointers into your "image" byte array. */
973*a67afe4dSAndroid Build Coastguard Worker    for (k = 0; k < height; k++)
974*a67afe4dSAndroid Build Coastguard Worker       row_pointers[k] = image + k * width * bytes_per_pixel;
975*a67afe4dSAndroid Build Coastguard Worker 
976*a67afe4dSAndroid Build Coastguard Worker    /* One of the following output methods is REQUIRED. */
977*a67afe4dSAndroid Build Coastguard Worker 
978*a67afe4dSAndroid Build Coastguard Worker #ifdef entire /* Write out the entire image data in one call */
979*a67afe4dSAndroid Build Coastguard Worker    png_write_image(png_ptr, row_pointers);
980*a67afe4dSAndroid Build Coastguard Worker 
981*a67afe4dSAndroid Build Coastguard Worker    /* The other way to write the image - deal with interlacing. */
982*a67afe4dSAndroid Build Coastguard Worker 
983*a67afe4dSAndroid Build Coastguard Worker #else no_entire /* Write out the image data by one or more scanlines */
984*a67afe4dSAndroid Build Coastguard Worker 
985*a67afe4dSAndroid Build Coastguard Worker    /* The number of passes is either 1 for non-interlaced images,
986*a67afe4dSAndroid Build Coastguard Worker     * or 7 for interlaced images.
987*a67afe4dSAndroid Build Coastguard Worker     */
988*a67afe4dSAndroid Build Coastguard Worker    for (pass = 0; pass < number_passes; pass++)
989*a67afe4dSAndroid Build Coastguard Worker    {
990*a67afe4dSAndroid Build Coastguard Worker       /* Write a few rows at a time. */
991*a67afe4dSAndroid Build Coastguard Worker       png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows);
992*a67afe4dSAndroid Build Coastguard Worker 
993*a67afe4dSAndroid Build Coastguard Worker       /* If you are only writing one row at a time, this works. */
994*a67afe4dSAndroid Build Coastguard Worker       for (y = 0; y < height; y++)
995*a67afe4dSAndroid Build Coastguard Worker          png_write_rows(png_ptr, &row_pointers[y], 1);
996*a67afe4dSAndroid Build Coastguard Worker    }
997*a67afe4dSAndroid Build Coastguard Worker #endif no_entire /* Use only one output method */
998*a67afe4dSAndroid Build Coastguard Worker 
999*a67afe4dSAndroid Build Coastguard Worker    /* You can write optional chunks like tEXt, zTXt, and tIME at the end
1000*a67afe4dSAndroid Build Coastguard Worker     * as well.  Shouldn't be necessary in 1.2.0 and up, as all the public
1001*a67afe4dSAndroid Build Coastguard Worker     * chunks are supported, and you can use png_set_unknown_chunks() to
1002*a67afe4dSAndroid Build Coastguard Worker     * register unknown chunks into the info structure to be written out.
1003*a67afe4dSAndroid Build Coastguard Worker     */
1004*a67afe4dSAndroid Build Coastguard Worker 
1005*a67afe4dSAndroid Build Coastguard Worker    /* It is REQUIRED to call this to finish writing the rest of the file. */
1006*a67afe4dSAndroid Build Coastguard Worker    png_write_end(png_ptr, info_ptr);
1007*a67afe4dSAndroid Build Coastguard Worker #endif hilevel
1008*a67afe4dSAndroid Build Coastguard Worker 
1009*a67afe4dSAndroid Build Coastguard Worker    /* If you png_malloced a palette, free it here.
1010*a67afe4dSAndroid Build Coastguard Worker     * (Don't free info_ptr->palette, as shown in versions 1.0.5m and earlier of
1011*a67afe4dSAndroid Build Coastguard Worker     * this example; if libpng mallocs info_ptr->palette, libpng will free it).
1012*a67afe4dSAndroid Build Coastguard Worker     * If you allocated it with malloc() instead of png_malloc(), use free()
1013*a67afe4dSAndroid Build Coastguard Worker     * instead of png_free().
1014*a67afe4dSAndroid Build Coastguard Worker     */
1015*a67afe4dSAndroid Build Coastguard Worker    png_free(png_ptr, palette);
1016*a67afe4dSAndroid Build Coastguard Worker    palette = NULL;
1017*a67afe4dSAndroid Build Coastguard Worker 
1018*a67afe4dSAndroid Build Coastguard Worker    /* Similarly, if you png_malloced any data that you passed in with
1019*a67afe4dSAndroid Build Coastguard Worker     * png_set_something(), such as a hist or trans array, free it here,
1020*a67afe4dSAndroid Build Coastguard Worker     * when you can be sure that libpng is through with it.
1021*a67afe4dSAndroid Build Coastguard Worker     */
1022*a67afe4dSAndroid Build Coastguard Worker    png_free(png_ptr, trans);
1023*a67afe4dSAndroid Build Coastguard Worker    trans = NULL;
1024*a67afe4dSAndroid Build Coastguard Worker 
1025*a67afe4dSAndroid Build Coastguard Worker    /* Whenever you use png_free(), it is a good idea to set the pointer to
1026*a67afe4dSAndroid Build Coastguard Worker     * NULL in case your application inadvertently tries to png_free() it
1027*a67afe4dSAndroid Build Coastguard Worker     * again.  When png_free() sees a NULL it returns without action, avoiding
1028*a67afe4dSAndroid Build Coastguard Worker     * the double-free problem.
1029*a67afe4dSAndroid Build Coastguard Worker     */
1030*a67afe4dSAndroid Build Coastguard Worker 
1031*a67afe4dSAndroid Build Coastguard Worker    /* Clean up after the write, and free any allocated memory. */
1032*a67afe4dSAndroid Build Coastguard Worker    png_destroy_write_struct(&png_ptr, &info_ptr);
1033*a67afe4dSAndroid Build Coastguard Worker 
1034*a67afe4dSAndroid Build Coastguard Worker    /* Close the file. */
1035*a67afe4dSAndroid Build Coastguard Worker    fclose(fp);
1036*a67afe4dSAndroid Build Coastguard Worker 
1037*a67afe4dSAndroid Build Coastguard Worker    /* That's it! */
1038*a67afe4dSAndroid Build Coastguard Worker    return OK;
1039*a67afe4dSAndroid Build Coastguard Worker }
1040*a67afe4dSAndroid Build Coastguard Worker 
1041*a67afe4dSAndroid Build Coastguard Worker #endif /* if 0 */
1042