1*a67afe4dSAndroid Build Coastguard Worker 2*a67afe4dSAndroid Build Coastguard Worker #if 0 /* in case someone actually tries to compile this */ 3*a67afe4dSAndroid Build Coastguard Worker 4*a67afe4dSAndroid Build Coastguard Worker /* example.c - an example of using libpng 5*a67afe4dSAndroid Build Coastguard Worker * 6*a67afe4dSAndroid Build Coastguard Worker * Maintained 2018-2024 Cosmin Truta 7*a67afe4dSAndroid Build Coastguard Worker * Maintained 1998-2016 Glenn Randers-Pehrson 8*a67afe4dSAndroid Build Coastguard Worker * Maintained 1996-1997 Andreas Dilger 9*a67afe4dSAndroid Build Coastguard Worker * Written 1995-1996 Guy Eric Schalnat, Group 42, Inc. 10*a67afe4dSAndroid Build Coastguard Worker * 11*a67afe4dSAndroid Build Coastguard Worker * To the extent possible under law, the authors have waived 12*a67afe4dSAndroid Build Coastguard Worker * all copyright and related or neighboring rights to this file. 13*a67afe4dSAndroid Build Coastguard Worker * This work is published from: United States, Canada. 14*a67afe4dSAndroid Build Coastguard Worker */ 15*a67afe4dSAndroid Build Coastguard Worker 16*a67afe4dSAndroid Build Coastguard Worker /* This is an example of how to use libpng to read and write PNG files. 17*a67afe4dSAndroid Build Coastguard Worker * The file libpng-manual.txt is much more verbose then this. If you have 18*a67afe4dSAndroid Build Coastguard Worker * not read it, do so first. This was designed to be a starting point of an 19*a67afe4dSAndroid Build Coastguard Worker * implementation. This is not officially part of libpng, is hereby placed 20*a67afe4dSAndroid Build Coastguard Worker * in the public domain, and therefore does not require a copyright notice. 21*a67afe4dSAndroid Build Coastguard Worker * 22*a67afe4dSAndroid Build Coastguard Worker * This file does not currently compile, because it is missing certain 23*a67afe4dSAndroid Build Coastguard Worker * parts, like allocating memory to hold an image. You will have to 24*a67afe4dSAndroid Build Coastguard Worker * supply these parts to get it to compile. For an example of a minimal 25*a67afe4dSAndroid Build Coastguard Worker * working PNG reader/writer, see pngtest.c, included in this distribution; 26*a67afe4dSAndroid Build Coastguard Worker * see also the programs in the contrib directory. 27*a67afe4dSAndroid Build Coastguard Worker */ 28*a67afe4dSAndroid Build Coastguard Worker 29*a67afe4dSAndroid Build Coastguard Worker /* The simple, but restricted approach to reading a PNG file or data stream 30*a67afe4dSAndroid Build Coastguard Worker * requires just two function calls, as in the following complete program. 31*a67afe4dSAndroid Build Coastguard Worker * Writing a file needs just one function call, so long as the data has an 32*a67afe4dSAndroid Build Coastguard Worker * appropriate layout. 33*a67afe4dSAndroid Build Coastguard Worker * 34*a67afe4dSAndroid Build Coastguard Worker * The following code reads PNG image data from a file and writes it, in a 35*a67afe4dSAndroid Build Coastguard Worker * potentially new format, to a new file. While this code will compile, there 36*a67afe4dSAndroid Build Coastguard Worker * is minimal (insufficient) error checking. For a more realistic version, 37*a67afe4dSAndroid Build Coastguard Worker * see contrib/examples/pngtopng.c 38*a67afe4dSAndroid Build Coastguard Worker */ 39*a67afe4dSAndroid Build Coastguard Worker 40*a67afe4dSAndroid Build Coastguard Worker #include <stddef.h> 41*a67afe4dSAndroid Build Coastguard Worker #include <stdlib.h> 42*a67afe4dSAndroid Build Coastguard Worker #include <string.h> 43*a67afe4dSAndroid Build Coastguard Worker #include <stdio.h> 44*a67afe4dSAndroid Build Coastguard Worker #include <png.h> 45*a67afe4dSAndroid Build Coastguard Worker #include <zlib.h> 46*a67afe4dSAndroid Build Coastguard Worker 47*a67afe4dSAndroid Build Coastguard Worker int main(int argc, const char **argv) 48*a67afe4dSAndroid Build Coastguard Worker { 49*a67afe4dSAndroid Build Coastguard Worker if (argc == 3) 50*a67afe4dSAndroid Build Coastguard Worker { 51*a67afe4dSAndroid Build Coastguard Worker png_image image; /* The control structure used by libpng */ 52*a67afe4dSAndroid Build Coastguard Worker 53*a67afe4dSAndroid Build Coastguard Worker /* Initialize the 'png_image' structure. */ 54*a67afe4dSAndroid Build Coastguard Worker memset(&image, 0, (sizeof image)); 55*a67afe4dSAndroid Build Coastguard Worker image.version = PNG_IMAGE_VERSION; 56*a67afe4dSAndroid Build Coastguard Worker 57*a67afe4dSAndroid Build Coastguard Worker /* The first argument is the file to read: */ 58*a67afe4dSAndroid Build Coastguard Worker if (png_image_begin_read_from_file(&image, argv[1]) != 0) 59*a67afe4dSAndroid Build Coastguard Worker { 60*a67afe4dSAndroid Build Coastguard Worker png_bytep buffer; 61*a67afe4dSAndroid Build Coastguard Worker 62*a67afe4dSAndroid Build Coastguard Worker /* Set the format in which to read the PNG file; this code chooses a 63*a67afe4dSAndroid Build Coastguard Worker * simple sRGB format with a non-associated alpha channel, adequate to 64*a67afe4dSAndroid Build Coastguard Worker * store most images. 65*a67afe4dSAndroid Build Coastguard Worker */ 66*a67afe4dSAndroid Build Coastguard Worker image.format = PNG_FORMAT_RGBA; 67*a67afe4dSAndroid Build Coastguard Worker 68*a67afe4dSAndroid Build Coastguard Worker /* Now allocate enough memory to hold the image in this format; the 69*a67afe4dSAndroid Build Coastguard Worker * PNG_IMAGE_SIZE macro uses the information about the image (width, 70*a67afe4dSAndroid Build Coastguard Worker * height and format) stored in 'image'. 71*a67afe4dSAndroid Build Coastguard Worker */ 72*a67afe4dSAndroid Build Coastguard Worker buffer = malloc(PNG_IMAGE_SIZE(image)); 73*a67afe4dSAndroid Build Coastguard Worker 74*a67afe4dSAndroid Build Coastguard Worker /* If enough memory was available, read the image in the desired 75*a67afe4dSAndroid Build Coastguard Worker * format, then write the result out to the new file. 'background' is 76*a67afe4dSAndroid Build Coastguard Worker * not necessary when reading the image, because the alpha channel is 77*a67afe4dSAndroid Build Coastguard Worker * preserved; if it were to be removed, for example if we requested 78*a67afe4dSAndroid Build Coastguard Worker * PNG_FORMAT_RGB, then either a solid background color would have to 79*a67afe4dSAndroid Build Coastguard Worker * be supplied, or the output buffer would have to be initialized to 80*a67afe4dSAndroid Build Coastguard Worker * the actual background of the image. 81*a67afe4dSAndroid Build Coastguard Worker * 82*a67afe4dSAndroid Build Coastguard Worker * The fourth argument to png_image_finish_read is the 'row_stride' - 83*a67afe4dSAndroid Build Coastguard Worker * this is the number of components allocated for the image in each 84*a67afe4dSAndroid Build Coastguard Worker * row. It has to be at least as big as the value returned by 85*a67afe4dSAndroid Build Coastguard Worker * PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the 86*a67afe4dSAndroid Build Coastguard Worker * default, minimum size, using PNG_IMAGE_SIZE as above, you can pass 87*a67afe4dSAndroid Build Coastguard Worker * zero. 88*a67afe4dSAndroid Build Coastguard Worker * 89*a67afe4dSAndroid Build Coastguard Worker * The final argument is a pointer to a buffer for the colormap; 90*a67afe4dSAndroid Build Coastguard Worker * colormaps have exactly the same format as a row of image pixels 91*a67afe4dSAndroid Build Coastguard Worker * (so you choose what format to make the colormap by setting 92*a67afe4dSAndroid Build Coastguard Worker * image.format). A colormap is only returned if 93*a67afe4dSAndroid Build Coastguard Worker * PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this 94*a67afe4dSAndroid Build Coastguard Worker * case NULL is passed as the final argument. If you do want to force 95*a67afe4dSAndroid Build Coastguard Worker * all images into an index/color-mapped format, then you can use: 96*a67afe4dSAndroid Build Coastguard Worker * 97*a67afe4dSAndroid Build Coastguard Worker * PNG_IMAGE_COLORMAP_SIZE(image) 98*a67afe4dSAndroid Build Coastguard Worker * 99*a67afe4dSAndroid Build Coastguard Worker * to find the maximum size of the colormap in bytes. 100*a67afe4dSAndroid Build Coastguard Worker */ 101*a67afe4dSAndroid Build Coastguard Worker if (buffer != NULL && 102*a67afe4dSAndroid Build Coastguard Worker png_image_finish_read(&image, NULL/*background*/, buffer, 103*a67afe4dSAndroid Build Coastguard Worker 0/*row_stride*/, NULL/*colormap*/) != 0) 104*a67afe4dSAndroid Build Coastguard Worker { 105*a67afe4dSAndroid Build Coastguard Worker /* Now write the image out to the second argument. In the write 106*a67afe4dSAndroid Build Coastguard Worker * call 'convert_to_8bit' allows 16-bit data to be squashed down to 107*a67afe4dSAndroid Build Coastguard Worker * 8 bits; this isn't necessary here because the original read was 108*a67afe4dSAndroid Build Coastguard Worker * to the 8-bit format. 109*a67afe4dSAndroid Build Coastguard Worker */ 110*a67afe4dSAndroid Build Coastguard Worker if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/, 111*a67afe4dSAndroid Build Coastguard Worker buffer, 0/*row_stride*/, NULL/*colormap*/) != 0) 112*a67afe4dSAndroid Build Coastguard Worker { 113*a67afe4dSAndroid Build Coastguard Worker /* The image has been written successfully. */ 114*a67afe4dSAndroid Build Coastguard Worker exit(0); 115*a67afe4dSAndroid Build Coastguard Worker } 116*a67afe4dSAndroid Build Coastguard Worker } 117*a67afe4dSAndroid Build Coastguard Worker else 118*a67afe4dSAndroid Build Coastguard Worker { 119*a67afe4dSAndroid Build Coastguard Worker /* Calling png_image_free is optional unless the simplified API was 120*a67afe4dSAndroid Build Coastguard Worker * not run to completion. In this case, if there wasn't enough 121*a67afe4dSAndroid Build Coastguard Worker * memory for 'buffer', we didn't complete the read, so we must 122*a67afe4dSAndroid Build Coastguard Worker * free the image: 123*a67afe4dSAndroid Build Coastguard Worker */ 124*a67afe4dSAndroid Build Coastguard Worker if (buffer == NULL) 125*a67afe4dSAndroid Build Coastguard Worker png_image_free(&image); 126*a67afe4dSAndroid Build Coastguard Worker else 127*a67afe4dSAndroid Build Coastguard Worker free(buffer); 128*a67afe4dSAndroid Build Coastguard Worker } 129*a67afe4dSAndroid Build Coastguard Worker } 130*a67afe4dSAndroid Build Coastguard Worker 131*a67afe4dSAndroid Build Coastguard Worker /* Something went wrong reading or writing the image. libpng stores a 132*a67afe4dSAndroid Build Coastguard Worker * textual message in the 'png_image' structure: 133*a67afe4dSAndroid Build Coastguard Worker */ 134*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, "pngtopng: error: %s\n", image.message); 135*a67afe4dSAndroid Build Coastguard Worker exit(1); 136*a67afe4dSAndroid Build Coastguard Worker } 137*a67afe4dSAndroid Build Coastguard Worker 138*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n"); 139*a67afe4dSAndroid Build Coastguard Worker exit(2); 140*a67afe4dSAndroid Build Coastguard Worker } 141*a67afe4dSAndroid Build Coastguard Worker 142*a67afe4dSAndroid Build Coastguard Worker /* That's it ;-) Of course you probably want to do more with PNG files than 143*a67afe4dSAndroid Build Coastguard Worker * just converting them all to 32-bit RGBA PNG files; you can do that between 144*a67afe4dSAndroid Build Coastguard Worker * the call to png_image_finish_read and png_image_write_to_file. You can also 145*a67afe4dSAndroid Build Coastguard Worker * ask for the image data to be presented in a number of different formats. 146*a67afe4dSAndroid Build Coastguard Worker * You do this by simply changing the 'format' parameter set before allocating 147*a67afe4dSAndroid Build Coastguard Worker * the buffer. 148*a67afe4dSAndroid Build Coastguard Worker * 149*a67afe4dSAndroid Build Coastguard Worker * The format parameter consists of five flags that define various aspects of 150*a67afe4dSAndroid Build Coastguard Worker * the image. You can simply add these together to get the format, or you can 151*a67afe4dSAndroid Build Coastguard Worker * use one of the predefined macros from png.h (as above): 152*a67afe4dSAndroid Build Coastguard Worker * 153*a67afe4dSAndroid Build Coastguard Worker * PNG_FORMAT_FLAG_COLOR: if set, the image will have three color components 154*a67afe4dSAndroid Build Coastguard Worker * per pixel (red, green and blue); if not set, the image will just have one 155*a67afe4dSAndroid Build Coastguard Worker * luminance (grayscale) component. 156*a67afe4dSAndroid Build Coastguard Worker * 157*a67afe4dSAndroid Build Coastguard Worker * PNG_FORMAT_FLAG_ALPHA: if set, each pixel in the image will have an 158*a67afe4dSAndroid Build Coastguard Worker * additional alpha value; a linear value that describes the degree the 159*a67afe4dSAndroid Build Coastguard Worker * image pixel covers (overwrites) the contents of the existing pixel on the 160*a67afe4dSAndroid Build Coastguard Worker * display. 161*a67afe4dSAndroid Build Coastguard Worker * 162*a67afe4dSAndroid Build Coastguard Worker * PNG_FORMAT_FLAG_LINEAR: if set, the components of each pixel will be 163*a67afe4dSAndroid Build Coastguard Worker * returned as a series of 16-bit linear values; if not set, the components 164*a67afe4dSAndroid Build Coastguard Worker * will be returned as a series of 8-bit values encoded according to the 165*a67afe4dSAndroid Build Coastguard Worker * sRGB standard. The 8-bit format is the normal format for images intended 166*a67afe4dSAndroid Build Coastguard Worker * for direct display, because almost all display devices do the inverse of 167*a67afe4dSAndroid Build Coastguard Worker * the sRGB transformation to the data they receive. The 16-bit format is 168*a67afe4dSAndroid Build Coastguard Worker * more common for scientific data and image data that must be further 169*a67afe4dSAndroid Build Coastguard Worker * processed; because it is linear, simple math can be done on the component 170*a67afe4dSAndroid Build Coastguard Worker * values. Regardless of the setting of this flag, the alpha channel is 171*a67afe4dSAndroid Build Coastguard Worker * always linear, although it will be 8 bits or 16 bits wide as specified by 172*a67afe4dSAndroid Build Coastguard Worker * the flag. 173*a67afe4dSAndroid Build Coastguard Worker * 174*a67afe4dSAndroid Build Coastguard Worker * PNG_FORMAT_FLAG_BGR: if set, the components of a color pixel will be 175*a67afe4dSAndroid Build Coastguard Worker * returned in the order blue, then green, then red. If not set, the pixel 176*a67afe4dSAndroid Build Coastguard Worker * components are in the order red, then green, then blue. 177*a67afe4dSAndroid Build Coastguard Worker * 178*a67afe4dSAndroid Build Coastguard Worker * PNG_FORMAT_FLAG_AFIRST: if set, the alpha channel (if present) precedes the 179*a67afe4dSAndroid Build Coastguard Worker * color or grayscale components. If not set, the alpha channel follows the 180*a67afe4dSAndroid Build Coastguard Worker * components. 181*a67afe4dSAndroid Build Coastguard Worker * 182*a67afe4dSAndroid Build Coastguard Worker * You do not have to read directly from a file. You can read from memory or, 183*a67afe4dSAndroid Build Coastguard Worker * on systems that support it, from a <stdio.h> FILE*. This is controlled by 184*a67afe4dSAndroid Build Coastguard Worker * the particular png_image_read_from_ function you call at the start. 185*a67afe4dSAndroid Build Coastguard Worker * Likewise, on write, you can write to a FILE* if your system supports it. 186*a67afe4dSAndroid Build Coastguard Worker * Check the macro PNG_STDIO_SUPPORTED to see if stdio support has been 187*a67afe4dSAndroid Build Coastguard Worker * included in your libpng build. 188*a67afe4dSAndroid Build Coastguard Worker * 189*a67afe4dSAndroid Build Coastguard Worker * If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data, you may need to write it 190*a67afe4dSAndroid Build Coastguard Worker * in the 8-bit format for display. You do this by setting the convert_to_8bit 191*a67afe4dSAndroid Build Coastguard Worker * flag to 'true'. 192*a67afe4dSAndroid Build Coastguard Worker * 193*a67afe4dSAndroid Build Coastguard Worker * Don't repeatedly convert between the 8-bit and 16-bit forms. There is 194*a67afe4dSAndroid Build Coastguard Worker * significant data loss when 16-bit data is converted to the 8-bit encoding, 195*a67afe4dSAndroid Build Coastguard Worker * and the current libpng implementation of conversion to 16-bit is also 196*a67afe4dSAndroid Build Coastguard Worker * significantly lossy. The latter will be fixed in the future, but the former 197*a67afe4dSAndroid Build Coastguard Worker * is unavoidable - the 8-bit format just doesn't have enough resolution. 198*a67afe4dSAndroid Build Coastguard Worker */ 199*a67afe4dSAndroid Build Coastguard Worker 200*a67afe4dSAndroid Build Coastguard Worker /* If your program needs more information from the PNG data it reads, or if you 201*a67afe4dSAndroid Build Coastguard Worker * need to do more complex transformations, or minimize transformations, on the 202*a67afe4dSAndroid Build Coastguard Worker * data you read, then you must use one of the several lower level libpng 203*a67afe4dSAndroid Build Coastguard Worker * interfaces. 204*a67afe4dSAndroid Build Coastguard Worker * 205*a67afe4dSAndroid Build Coastguard Worker * All these interfaces require that you do your own error handling - your 206*a67afe4dSAndroid Build Coastguard Worker * program must be able to arrange for control to return to your own code, any 207*a67afe4dSAndroid Build Coastguard Worker * time libpng encounters a problem. There are several ways to do this, but 208*a67afe4dSAndroid Build Coastguard Worker * the standard way is to use the <setjmp.h> interface to establish a return 209*a67afe4dSAndroid Build Coastguard Worker * point within your own code. You must do this if you do not use the 210*a67afe4dSAndroid Build Coastguard Worker * simplified interface (above). 211*a67afe4dSAndroid Build Coastguard Worker * 212*a67afe4dSAndroid Build Coastguard Worker * The first step is to include the header files you need, including the libpng 213*a67afe4dSAndroid Build Coastguard Worker * header file. Include any standard headers and feature test macros your 214*a67afe4dSAndroid Build Coastguard Worker * program requires before including png.h: 215*a67afe4dSAndroid Build Coastguard Worker */ 216*a67afe4dSAndroid Build Coastguard Worker #include <png.h> 217*a67afe4dSAndroid Build Coastguard Worker 218*a67afe4dSAndroid Build Coastguard Worker /* The png_jmpbuf() macro, used in error handling, became available in 219*a67afe4dSAndroid Build Coastguard Worker * libpng version 1.0.6. If you want to be able to run your code with older 220*a67afe4dSAndroid Build Coastguard Worker * versions of libpng, you must define the macro yourself (but only if it 221*a67afe4dSAndroid Build Coastguard Worker * is not already defined by libpng!) 222*a67afe4dSAndroid Build Coastguard Worker */ 223*a67afe4dSAndroid Build Coastguard Worker 224*a67afe4dSAndroid Build Coastguard Worker #ifndef png_jmpbuf 225*a67afe4dSAndroid Build Coastguard Worker # define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf) 226*a67afe4dSAndroid Build Coastguard Worker #endif 227*a67afe4dSAndroid Build Coastguard Worker 228*a67afe4dSAndroid Build Coastguard Worker /* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp() 229*a67afe4dSAndroid Build Coastguard Worker * returns zero if the image is a PNG, and nonzero otherwise. 230*a67afe4dSAndroid Build Coastguard Worker * 231*a67afe4dSAndroid Build Coastguard Worker * The function check_if_png() shown here, but not used, returns nonzero (true) 232*a67afe4dSAndroid Build Coastguard Worker * if the file can be opened and is a PNG, and 0 (false) otherwise. 233*a67afe4dSAndroid Build Coastguard Worker * 234*a67afe4dSAndroid Build Coastguard Worker * If this call is successful, and you are going to keep the file open, 235*a67afe4dSAndroid Build Coastguard Worker * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once 236*a67afe4dSAndroid Build Coastguard Worker * you have created the png_ptr, so that libpng knows your application 237*a67afe4dSAndroid Build Coastguard Worker * has read that many bytes from the start of the file. Make sure you 238*a67afe4dSAndroid Build Coastguard Worker * don't call png_set_sig_bytes() with more than 8 bytes read or give it 239*a67afe4dSAndroid Build Coastguard Worker * an incorrect number of bytes read, or you will either have read too 240*a67afe4dSAndroid Build Coastguard Worker * many bytes (your fault), or you are telling libpng to read the wrong 241*a67afe4dSAndroid Build Coastguard Worker * number of magic bytes (also your fault). 242*a67afe4dSAndroid Build Coastguard Worker * 243*a67afe4dSAndroid Build Coastguard Worker * Many applications already read the first 2 or 4 bytes from the start 244*a67afe4dSAndroid Build Coastguard Worker * of the image to determine the file type, so it would be easiest just 245*a67afe4dSAndroid Build Coastguard Worker * to pass the bytes to png_sig_cmp(), or even skip that if you know 246*a67afe4dSAndroid Build Coastguard Worker * you have a PNG file, and call png_set_sig_bytes(). 247*a67afe4dSAndroid Build Coastguard Worker */ 248*a67afe4dSAndroid Build Coastguard Worker #define PNG_BYTES_TO_CHECK 4 249*a67afe4dSAndroid Build Coastguard Worker int check_if_png(char *file_name, FILE **fp) 250*a67afe4dSAndroid Build Coastguard Worker { 251*a67afe4dSAndroid Build Coastguard Worker char buf[PNG_BYTES_TO_CHECK]; 252*a67afe4dSAndroid Build Coastguard Worker 253*a67afe4dSAndroid Build Coastguard Worker /* Open the prospective PNG file. */ 254*a67afe4dSAndroid Build Coastguard Worker if ((*fp = fopen(file_name, "rb")) == NULL) 255*a67afe4dSAndroid Build Coastguard Worker return 0; 256*a67afe4dSAndroid Build Coastguard Worker 257*a67afe4dSAndroid Build Coastguard Worker /* Read in some of the signature bytes. */ 258*a67afe4dSAndroid Build Coastguard Worker if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK) 259*a67afe4dSAndroid Build Coastguard Worker return 0; 260*a67afe4dSAndroid Build Coastguard Worker 261*a67afe4dSAndroid Build Coastguard Worker /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature. 262*a67afe4dSAndroid Build Coastguard Worker * Return true if they match. 263*a67afe4dSAndroid Build Coastguard Worker */ 264*a67afe4dSAndroid Build Coastguard Worker return png_sig_cmp(buf, 0, PNG_BYTES_TO_CHECK) == 0; 265*a67afe4dSAndroid Build Coastguard Worker } 266*a67afe4dSAndroid Build Coastguard Worker 267*a67afe4dSAndroid Build Coastguard Worker /* Read a PNG file. You may want to return an error code if the read 268*a67afe4dSAndroid Build Coastguard Worker * fails (depending upon the failure). There are two "prototypes" given 269*a67afe4dSAndroid Build Coastguard Worker * here - one where we are given the filename, and we need to open the 270*a67afe4dSAndroid Build Coastguard Worker * file, and the other where we are given an open file (possibly with 271*a67afe4dSAndroid Build Coastguard Worker * some or all of the magic bytes read - see comments above). 272*a67afe4dSAndroid Build Coastguard Worker */ 273*a67afe4dSAndroid Build Coastguard Worker #ifdef open_file /* prototype 1 */ 274*a67afe4dSAndroid Build Coastguard Worker void read_png(char *file_name) /* We need to open the file */ 275*a67afe4dSAndroid Build Coastguard Worker { 276*a67afe4dSAndroid Build Coastguard Worker png_structp png_ptr; 277*a67afe4dSAndroid Build Coastguard Worker png_infop info_ptr; 278*a67afe4dSAndroid Build Coastguard Worker int sig_read = 0; 279*a67afe4dSAndroid Build Coastguard Worker png_uint_32 width, height; 280*a67afe4dSAndroid Build Coastguard Worker int bit_depth, color_type, interlace_type; 281*a67afe4dSAndroid Build Coastguard Worker FILE *fp; 282*a67afe4dSAndroid Build Coastguard Worker 283*a67afe4dSAndroid Build Coastguard Worker if ((fp = fopen(file_name, "rb")) == NULL) 284*a67afe4dSAndroid Build Coastguard Worker return ERROR; 285*a67afe4dSAndroid Build Coastguard Worker 286*a67afe4dSAndroid Build Coastguard Worker #else no_open_file /* prototype 2 */ 287*a67afe4dSAndroid Build Coastguard Worker void read_png(FILE *fp, int sig_read) /* File is already open */ 288*a67afe4dSAndroid Build Coastguard Worker { 289*a67afe4dSAndroid Build Coastguard Worker png_structp png_ptr; 290*a67afe4dSAndroid Build Coastguard Worker png_infop info_ptr; 291*a67afe4dSAndroid Build Coastguard Worker png_uint_32 width, height; 292*a67afe4dSAndroid Build Coastguard Worker int bit_depth, color_type, interlace_type; 293*a67afe4dSAndroid Build Coastguard Worker #endif no_open_file /* Only use one prototype! */ 294*a67afe4dSAndroid Build Coastguard Worker 295*a67afe4dSAndroid Build Coastguard Worker /* Create and initialize the png_struct with the desired error handler 296*a67afe4dSAndroid Build Coastguard Worker * functions. If you want to use the default stderr and longjump method, 297*a67afe4dSAndroid Build Coastguard Worker * you can supply NULL for the last three parameters. We also supply the 298*a67afe4dSAndroid Build Coastguard Worker * the compiler header file version, so that we know if the application 299*a67afe4dSAndroid Build Coastguard Worker * was compiled with a compatible version of the library. REQUIRED. 300*a67afe4dSAndroid Build Coastguard Worker */ 301*a67afe4dSAndroid Build Coastguard Worker png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, 302*a67afe4dSAndroid Build Coastguard Worker png_voidp user_error_ptr, user_error_fn, user_warning_fn); 303*a67afe4dSAndroid Build Coastguard Worker 304*a67afe4dSAndroid Build Coastguard Worker if (png_ptr == NULL) 305*a67afe4dSAndroid Build Coastguard Worker { 306*a67afe4dSAndroid Build Coastguard Worker fclose(fp); 307*a67afe4dSAndroid Build Coastguard Worker return ERROR; 308*a67afe4dSAndroid Build Coastguard Worker } 309*a67afe4dSAndroid Build Coastguard Worker 310*a67afe4dSAndroid Build Coastguard Worker /* Allocate/initialize the memory for image information. REQUIRED. */ 311*a67afe4dSAndroid Build Coastguard Worker info_ptr = png_create_info_struct(png_ptr); 312*a67afe4dSAndroid Build Coastguard Worker if (info_ptr == NULL) 313*a67afe4dSAndroid Build Coastguard Worker { 314*a67afe4dSAndroid Build Coastguard Worker fclose(fp); 315*a67afe4dSAndroid Build Coastguard Worker png_destroy_read_struct(&png_ptr, NULL, NULL); 316*a67afe4dSAndroid Build Coastguard Worker return ERROR; 317*a67afe4dSAndroid Build Coastguard Worker } 318*a67afe4dSAndroid Build Coastguard Worker 319*a67afe4dSAndroid Build Coastguard Worker /* Set error handling if you are using the setjmp/longjmp method (this is 320*a67afe4dSAndroid Build Coastguard Worker * the normal method of doing things with libpng). REQUIRED unless you 321*a67afe4dSAndroid Build Coastguard Worker * set up your own error handlers in the png_create_read_struct() earlier. 322*a67afe4dSAndroid Build Coastguard Worker */ 323*a67afe4dSAndroid Build Coastguard Worker if (setjmp(png_jmpbuf(png_ptr))) 324*a67afe4dSAndroid Build Coastguard Worker { 325*a67afe4dSAndroid Build Coastguard Worker /* Free all of the memory associated with the png_ptr and info_ptr. */ 326*a67afe4dSAndroid Build Coastguard Worker png_destroy_read_struct(&png_ptr, &info_ptr, NULL); 327*a67afe4dSAndroid Build Coastguard Worker fclose(fp); 328*a67afe4dSAndroid Build Coastguard Worker /* If we get here, we had a problem reading the file. */ 329*a67afe4dSAndroid Build Coastguard Worker return ERROR; 330*a67afe4dSAndroid Build Coastguard Worker } 331*a67afe4dSAndroid Build Coastguard Worker 332*a67afe4dSAndroid Build Coastguard Worker /* One of the following I/O initialization methods is REQUIRED. */ 333*a67afe4dSAndroid Build Coastguard Worker #ifdef streams /* PNG file I/O method 1 */ 334*a67afe4dSAndroid Build Coastguard Worker /* Set up the input control if you are using standard C streams. */ 335*a67afe4dSAndroid Build Coastguard Worker png_init_io(png_ptr, fp); 336*a67afe4dSAndroid Build Coastguard Worker 337*a67afe4dSAndroid Build Coastguard Worker #else no_streams /* PNG file I/O method 2 */ 338*a67afe4dSAndroid Build Coastguard Worker /* If you are using replacement read functions, instead of calling 339*a67afe4dSAndroid Build Coastguard Worker * png_init_io(), you would call: 340*a67afe4dSAndroid Build Coastguard Worker */ 341*a67afe4dSAndroid Build Coastguard Worker png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn); 342*a67afe4dSAndroid Build Coastguard Worker /* where user_io_ptr is a structure you want available to the callbacks. */ 343*a67afe4dSAndroid Build Coastguard Worker #endif no_streams /* Use only one I/O method! */ 344*a67afe4dSAndroid Build Coastguard Worker 345*a67afe4dSAndroid Build Coastguard Worker /* If we have already read some of the signature */ 346*a67afe4dSAndroid Build Coastguard Worker png_set_sig_bytes(png_ptr, sig_read); 347*a67afe4dSAndroid Build Coastguard Worker 348*a67afe4dSAndroid Build Coastguard Worker #ifdef hilevel 349*a67afe4dSAndroid Build Coastguard Worker /* If you have enough memory to read in the entire image at once, 350*a67afe4dSAndroid Build Coastguard Worker * and you need to specify only transforms that can be controlled 351*a67afe4dSAndroid Build Coastguard Worker * with one of the PNG_TRANSFORM_* bits (this presently excludes 352*a67afe4dSAndroid Build Coastguard Worker * quantizing, filling, setting background, and doing gamma 353*a67afe4dSAndroid Build Coastguard Worker * adjustment), then you can read the entire image (including 354*a67afe4dSAndroid Build Coastguard Worker * pixels) into the info structure with this call: 355*a67afe4dSAndroid Build Coastguard Worker */ 356*a67afe4dSAndroid Build Coastguard Worker png_read_png(png_ptr, info_ptr, png_transforms, NULL); 357*a67afe4dSAndroid Build Coastguard Worker 358*a67afe4dSAndroid Build Coastguard Worker #else 359*a67afe4dSAndroid Build Coastguard Worker /* OK, you're doing it the hard way, with the lower-level functions. */ 360*a67afe4dSAndroid Build Coastguard Worker 361*a67afe4dSAndroid Build Coastguard Worker /* The call to png_read_info() gives us all of the information from the 362*a67afe4dSAndroid Build Coastguard Worker * PNG file before the first IDAT (image data chunk). REQUIRED. 363*a67afe4dSAndroid Build Coastguard Worker */ 364*a67afe4dSAndroid Build Coastguard Worker png_read_info(png_ptr, info_ptr); 365*a67afe4dSAndroid Build Coastguard Worker 366*a67afe4dSAndroid Build Coastguard Worker png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, 367*a67afe4dSAndroid Build Coastguard Worker &interlace_type, NULL, NULL); 368*a67afe4dSAndroid Build Coastguard Worker 369*a67afe4dSAndroid Build Coastguard Worker /* Set up the data transformations you want. Note that these are all 370*a67afe4dSAndroid Build Coastguard Worker * optional. Only call them if you want/need them. Many of the 371*a67afe4dSAndroid Build Coastguard Worker * transformations only work on specific types of images, and many 372*a67afe4dSAndroid Build Coastguard Worker * are mutually exclusive. 373*a67afe4dSAndroid Build Coastguard Worker */ 374*a67afe4dSAndroid Build Coastguard Worker 375*a67afe4dSAndroid Build Coastguard Worker /* Tell libpng to strip 16 bits/color files down to 8 bits/color. 376*a67afe4dSAndroid Build Coastguard Worker * Use accurate scaling if it's available, otherwise just chop off the 377*a67afe4dSAndroid Build Coastguard Worker * low byte. 378*a67afe4dSAndroid Build Coastguard Worker */ 379*a67afe4dSAndroid Build Coastguard Worker #ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED 380*a67afe4dSAndroid Build Coastguard Worker png_set_scale_16(png_ptr); 381*a67afe4dSAndroid Build Coastguard Worker #else 382*a67afe4dSAndroid Build Coastguard Worker png_set_strip_16(png_ptr); 383*a67afe4dSAndroid Build Coastguard Worker #endif 384*a67afe4dSAndroid Build Coastguard Worker 385*a67afe4dSAndroid Build Coastguard Worker /* Strip alpha bytes from the input data without combining with the 386*a67afe4dSAndroid Build Coastguard Worker * background (not recommended). 387*a67afe4dSAndroid Build Coastguard Worker */ 388*a67afe4dSAndroid Build Coastguard Worker png_set_strip_alpha(png_ptr); 389*a67afe4dSAndroid Build Coastguard Worker 390*a67afe4dSAndroid Build Coastguard Worker /* Extract multiple pixels with bit depths of 1, 2 or 4 from a single 391*a67afe4dSAndroid Build Coastguard Worker * byte into separate bytes (useful for paletted and grayscale images). 392*a67afe4dSAndroid Build Coastguard Worker */ 393*a67afe4dSAndroid Build Coastguard Worker png_set_packing(png_ptr); 394*a67afe4dSAndroid Build Coastguard Worker 395*a67afe4dSAndroid Build Coastguard Worker /* Change the order of packed pixels to least significant bit first 396*a67afe4dSAndroid Build Coastguard Worker * (not useful if you are using png_set_packing). 397*a67afe4dSAndroid Build Coastguard Worker */ 398*a67afe4dSAndroid Build Coastguard Worker png_set_packswap(png_ptr); 399*a67afe4dSAndroid Build Coastguard Worker 400*a67afe4dSAndroid Build Coastguard Worker /* Expand paletted colors into true RGB triplets. */ 401*a67afe4dSAndroid Build Coastguard Worker if (color_type == PNG_COLOR_TYPE_PALETTE) 402*a67afe4dSAndroid Build Coastguard Worker png_set_palette_to_rgb(png_ptr); 403*a67afe4dSAndroid Build Coastguard Worker 404*a67afe4dSAndroid Build Coastguard Worker /* Expand grayscale images to the full 8 bits from 1, 2 or 4 bits/pixel. */ 405*a67afe4dSAndroid Build Coastguard Worker if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) 406*a67afe4dSAndroid Build Coastguard Worker png_set_expand_gray_1_2_4_to_8(png_ptr); 407*a67afe4dSAndroid Build Coastguard Worker 408*a67afe4dSAndroid Build Coastguard Worker /* Expand paletted or RGB images with transparency to full alpha channels 409*a67afe4dSAndroid Build Coastguard Worker * so the data will be available as RGBA quartets. 410*a67afe4dSAndroid Build Coastguard Worker */ 411*a67afe4dSAndroid Build Coastguard Worker if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS) != 0) 412*a67afe4dSAndroid Build Coastguard Worker png_set_tRNS_to_alpha(png_ptr); 413*a67afe4dSAndroid Build Coastguard Worker 414*a67afe4dSAndroid Build Coastguard Worker /* Set the background color to draw transparent and alpha images over. 415*a67afe4dSAndroid Build Coastguard Worker * It is possible to set the red, green and blue components directly 416*a67afe4dSAndroid Build Coastguard Worker * for paletted images, instead of supplying a palette index. Note that, 417*a67afe4dSAndroid Build Coastguard Worker * even if the PNG file supplies a background, you are not required to 418*a67afe4dSAndroid Build Coastguard Worker * use it - you should use the (solid) application background if it has one. 419*a67afe4dSAndroid Build Coastguard Worker */ 420*a67afe4dSAndroid Build Coastguard Worker png_color_16 my_background, *image_background; 421*a67afe4dSAndroid Build Coastguard Worker 422*a67afe4dSAndroid Build Coastguard Worker if (png_get_bKGD(png_ptr, info_ptr, &image_background) != 0) 423*a67afe4dSAndroid Build Coastguard Worker png_set_background(png_ptr, image_background, 424*a67afe4dSAndroid Build Coastguard Worker PNG_BACKGROUND_GAMMA_FILE, 1, 1.0); 425*a67afe4dSAndroid Build Coastguard Worker else 426*a67afe4dSAndroid Build Coastguard Worker png_set_background(png_ptr, &my_background, 427*a67afe4dSAndroid Build Coastguard Worker PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0); 428*a67afe4dSAndroid Build Coastguard Worker 429*a67afe4dSAndroid Build Coastguard Worker /* Some suggestions as to how to get a screen gamma value. 430*a67afe4dSAndroid Build Coastguard Worker * 431*a67afe4dSAndroid Build Coastguard Worker * Note that screen gamma is the display_exponent, which includes 432*a67afe4dSAndroid Build Coastguard Worker * the CRT_exponent and any correction for viewing conditions. 433*a67afe4dSAndroid Build Coastguard Worker */ 434*a67afe4dSAndroid Build Coastguard Worker if (/* We have a user-defined screen gamma value */) 435*a67afe4dSAndroid Build Coastguard Worker screen_gamma = user-defined screen_gamma; 436*a67afe4dSAndroid Build Coastguard Worker /* This is one way that applications share the same screen gamma value. */ 437*a67afe4dSAndroid Build Coastguard Worker else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL) 438*a67afe4dSAndroid Build Coastguard Worker screen_gamma = atof(gamma_str); 439*a67afe4dSAndroid Build Coastguard Worker /* If we don't have another value */ 440*a67afe4dSAndroid Build Coastguard Worker else 441*a67afe4dSAndroid Build Coastguard Worker { 442*a67afe4dSAndroid Build Coastguard Worker screen_gamma = PNG_DEFAULT_sRGB; /* A good guess for a PC monitor 443*a67afe4dSAndroid Build Coastguard Worker in a dimly lit room */ 444*a67afe4dSAndroid Build Coastguard Worker screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac 445*a67afe4dSAndroid Build Coastguard Worker systems */ 446*a67afe4dSAndroid Build Coastguard Worker } 447*a67afe4dSAndroid Build Coastguard Worker 448*a67afe4dSAndroid Build Coastguard Worker /* Tell libpng to handle the gamma conversion for you. The final call 449*a67afe4dSAndroid Build Coastguard Worker * is a good guess for PC generated images, but it should be configurable 450*a67afe4dSAndroid Build Coastguard Worker * by the user at run time. Gamma correction support in your application 451*a67afe4dSAndroid Build Coastguard Worker * is strongly recommended. 452*a67afe4dSAndroid Build Coastguard Worker */ 453*a67afe4dSAndroid Build Coastguard Worker 454*a67afe4dSAndroid Build Coastguard Worker int intent; 455*a67afe4dSAndroid Build Coastguard Worker 456*a67afe4dSAndroid Build Coastguard Worker if (png_get_sRGB(png_ptr, info_ptr, &intent) != 0) 457*a67afe4dSAndroid Build Coastguard Worker png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB); 458*a67afe4dSAndroid Build Coastguard Worker else 459*a67afe4dSAndroid Build Coastguard Worker { 460*a67afe4dSAndroid Build Coastguard Worker double image_gamma; 461*a67afe4dSAndroid Build Coastguard Worker if (png_get_gAMA(png_ptr, info_ptr, &image_gamma) != 0) 462*a67afe4dSAndroid Build Coastguard Worker png_set_gamma(png_ptr, screen_gamma, image_gamma); 463*a67afe4dSAndroid Build Coastguard Worker else 464*a67afe4dSAndroid Build Coastguard Worker png_set_gamma(png_ptr, screen_gamma, 0.45455); 465*a67afe4dSAndroid Build Coastguard Worker } 466*a67afe4dSAndroid Build Coastguard Worker 467*a67afe4dSAndroid Build Coastguard Worker #ifdef PNG_READ_QUANTIZE_SUPPORTED 468*a67afe4dSAndroid Build Coastguard Worker /* Quantize RGB files down to 8-bit palette, or reduce palettes 469*a67afe4dSAndroid Build Coastguard Worker * to the number of colors available on your screen. 470*a67afe4dSAndroid Build Coastguard Worker */ 471*a67afe4dSAndroid Build Coastguard Worker if ((color_type & PNG_COLOR_MASK_COLOR) != 0) 472*a67afe4dSAndroid Build Coastguard Worker { 473*a67afe4dSAndroid Build Coastguard Worker int num_palette; 474*a67afe4dSAndroid Build Coastguard Worker png_colorp palette; 475*a67afe4dSAndroid Build Coastguard Worker 476*a67afe4dSAndroid Build Coastguard Worker /* This reduces the image to the application-supplied palette. */ 477*a67afe4dSAndroid Build Coastguard Worker if (/* We have our own palette */) 478*a67afe4dSAndroid Build Coastguard Worker { 479*a67afe4dSAndroid Build Coastguard Worker /* An array of colors to which the image should be quantized. */ 480*a67afe4dSAndroid Build Coastguard Worker png_color std_color_cube[MAX_SCREEN_COLORS]; 481*a67afe4dSAndroid Build Coastguard Worker png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS, 482*a67afe4dSAndroid Build Coastguard Worker MAX_SCREEN_COLORS, NULL, 0); 483*a67afe4dSAndroid Build Coastguard Worker } 484*a67afe4dSAndroid Build Coastguard Worker /* This reduces the image to the palette supplied in the file. */ 485*a67afe4dSAndroid Build Coastguard Worker else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette) != 0) 486*a67afe4dSAndroid Build Coastguard Worker { 487*a67afe4dSAndroid Build Coastguard Worker png_uint_16p histogram = NULL; 488*a67afe4dSAndroid Build Coastguard Worker png_get_hIST(png_ptr, info_ptr, &histogram); 489*a67afe4dSAndroid Build Coastguard Worker png_set_quantize(png_ptr, palette, num_palette, 490*a67afe4dSAndroid Build Coastguard Worker max_screen_colors, histogram, 0); 491*a67afe4dSAndroid Build Coastguard Worker } 492*a67afe4dSAndroid Build Coastguard Worker } 493*a67afe4dSAndroid Build Coastguard Worker #endif /* READ_QUANTIZE */ 494*a67afe4dSAndroid Build Coastguard Worker 495*a67afe4dSAndroid Build Coastguard Worker /* Invert monochrome files to have 0 as white and 1 as black. */ 496*a67afe4dSAndroid Build Coastguard Worker png_set_invert_mono(png_ptr); 497*a67afe4dSAndroid Build Coastguard Worker 498*a67afe4dSAndroid Build Coastguard Worker /* If you want to shift the pixel values from the range [0,255] or 499*a67afe4dSAndroid Build Coastguard Worker * [0,65535] to the original [0,7] or [0,31], or whatever range the 500*a67afe4dSAndroid Build Coastguard Worker * colors were originally in: 501*a67afe4dSAndroid Build Coastguard Worker */ 502*a67afe4dSAndroid Build Coastguard Worker if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT) != 0) 503*a67afe4dSAndroid Build Coastguard Worker { 504*a67afe4dSAndroid Build Coastguard Worker png_color_8p sig_bit_p; 505*a67afe4dSAndroid Build Coastguard Worker png_get_sBIT(png_ptr, info_ptr, &sig_bit_p); 506*a67afe4dSAndroid Build Coastguard Worker png_set_shift(png_ptr, sig_bit_p); 507*a67afe4dSAndroid Build Coastguard Worker } 508*a67afe4dSAndroid Build Coastguard Worker 509*a67afe4dSAndroid Build Coastguard Worker /* Flip the RGB pixels to BGR (or RGBA to BGRA). */ 510*a67afe4dSAndroid Build Coastguard Worker if ((color_type & PNG_COLOR_MASK_COLOR) != 0) 511*a67afe4dSAndroid Build Coastguard Worker png_set_bgr(png_ptr); 512*a67afe4dSAndroid Build Coastguard Worker 513*a67afe4dSAndroid Build Coastguard Worker /* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR). */ 514*a67afe4dSAndroid Build Coastguard Worker png_set_swap_alpha(png_ptr); 515*a67afe4dSAndroid Build Coastguard Worker 516*a67afe4dSAndroid Build Coastguard Worker /* Swap bytes of 16-bit files to least significant byte first. */ 517*a67afe4dSAndroid Build Coastguard Worker png_set_swap(png_ptr); 518*a67afe4dSAndroid Build Coastguard Worker 519*a67afe4dSAndroid Build Coastguard Worker /* Add filler (or alpha) byte (before/after each RGB triplet). */ 520*a67afe4dSAndroid Build Coastguard Worker png_set_filler(png_ptr, 0xffff, PNG_FILLER_AFTER); 521*a67afe4dSAndroid Build Coastguard Worker 522*a67afe4dSAndroid Build Coastguard Worker #ifdef PNG_READ_INTERLACING_SUPPORTED 523*a67afe4dSAndroid Build Coastguard Worker /* Turn on interlace handling. REQUIRED if you are not using 524*a67afe4dSAndroid Build Coastguard Worker * png_read_image(). To see how to handle interlacing passes, 525*a67afe4dSAndroid Build Coastguard Worker * see the png_read_row() method below: 526*a67afe4dSAndroid Build Coastguard Worker */ 527*a67afe4dSAndroid Build Coastguard Worker number_passes = png_set_interlace_handling(png_ptr); 528*a67afe4dSAndroid Build Coastguard Worker #else /* !READ_INTERLACING */ 529*a67afe4dSAndroid Build Coastguard Worker number_passes = 1; 530*a67afe4dSAndroid Build Coastguard Worker #endif /* READ_INTERLACING */ 531*a67afe4dSAndroid Build Coastguard Worker 532*a67afe4dSAndroid Build Coastguard Worker /* Optional call to gamma correct and add the background to the palette 533*a67afe4dSAndroid Build Coastguard Worker * and update info structure. REQUIRED if you are expecting libpng to 534*a67afe4dSAndroid Build Coastguard Worker * update the palette for you (i.e. you selected such a transform above). 535*a67afe4dSAndroid Build Coastguard Worker */ 536*a67afe4dSAndroid Build Coastguard Worker png_read_update_info(png_ptr, info_ptr); 537*a67afe4dSAndroid Build Coastguard Worker 538*a67afe4dSAndroid Build Coastguard Worker /* Allocate the memory to hold the image using the fields of info_ptr. */ 539*a67afe4dSAndroid Build Coastguard Worker png_bytep row_pointers[height]; 540*a67afe4dSAndroid Build Coastguard Worker for (row = 0; row < height; row++) 541*a67afe4dSAndroid Build Coastguard Worker row_pointers[row] = NULL; /* Clear the pointer array */ 542*a67afe4dSAndroid Build Coastguard Worker for (row = 0; row < height; row++) 543*a67afe4dSAndroid Build Coastguard Worker row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr, 544*a67afe4dSAndroid Build Coastguard Worker info_ptr)); 545*a67afe4dSAndroid Build Coastguard Worker 546*a67afe4dSAndroid Build Coastguard Worker /* Now it's time to read the image. One of these methods is REQUIRED. */ 547*a67afe4dSAndroid Build Coastguard Worker #ifdef entire /* Read the entire image in one go */ 548*a67afe4dSAndroid Build Coastguard Worker png_read_image(png_ptr, row_pointers); 549*a67afe4dSAndroid Build Coastguard Worker 550*a67afe4dSAndroid Build Coastguard Worker #else no_entire /* Read the image one or more scanlines at a time */ 551*a67afe4dSAndroid Build Coastguard Worker /* The other way to read images - deal with interlacing: */ 552*a67afe4dSAndroid Build Coastguard Worker for (pass = 0; pass < number_passes; pass++) 553*a67afe4dSAndroid Build Coastguard Worker { 554*a67afe4dSAndroid Build Coastguard Worker #ifdef single /* Read the image a single row at a time */ 555*a67afe4dSAndroid Build Coastguard Worker for (y = 0; y < height; y++) 556*a67afe4dSAndroid Build Coastguard Worker png_read_rows(png_ptr, &row_pointers[y], NULL, 1); 557*a67afe4dSAndroid Build Coastguard Worker 558*a67afe4dSAndroid Build Coastguard Worker #else no_single /* Read the image several rows at a time */ 559*a67afe4dSAndroid Build Coastguard Worker for (y = 0; y < height; y += number_of_rows) 560*a67afe4dSAndroid Build Coastguard Worker { 561*a67afe4dSAndroid Build Coastguard Worker #ifdef sparkle /* Read the image using the "sparkle" effect. */ 562*a67afe4dSAndroid Build Coastguard Worker png_read_rows(png_ptr, &row_pointers[y], NULL, 563*a67afe4dSAndroid Build Coastguard Worker number_of_rows); 564*a67afe4dSAndroid Build Coastguard Worker #else no_sparkle /* Read the image using the "rectangle" effect */ 565*a67afe4dSAndroid Build Coastguard Worker png_read_rows(png_ptr, NULL, &row_pointers[y], 566*a67afe4dSAndroid Build Coastguard Worker number_of_rows); 567*a67afe4dSAndroid Build Coastguard Worker #endif no_sparkle /* Use only one of these two methods */ 568*a67afe4dSAndroid Build Coastguard Worker } 569*a67afe4dSAndroid Build Coastguard Worker 570*a67afe4dSAndroid Build Coastguard Worker /* If you want to display the image after every pass, do so here. */ 571*a67afe4dSAndroid Build Coastguard Worker #endif no_single /* Use only one of these two methods */ 572*a67afe4dSAndroid Build Coastguard Worker } 573*a67afe4dSAndroid Build Coastguard Worker #endif no_entire /* Use only one of these two methods */ 574*a67afe4dSAndroid Build Coastguard Worker 575*a67afe4dSAndroid Build Coastguard Worker /* Read rest of file, and get additional chunks in info_ptr. REQUIRED. */ 576*a67afe4dSAndroid Build Coastguard Worker png_read_end(png_ptr, info_ptr); 577*a67afe4dSAndroid Build Coastguard Worker #endif hilevel 578*a67afe4dSAndroid Build Coastguard Worker 579*a67afe4dSAndroid Build Coastguard Worker /* At this point you have read the entire image. */ 580*a67afe4dSAndroid Build Coastguard Worker 581*a67afe4dSAndroid Build Coastguard Worker /* Clean up after the read, and free any memory allocated. REQUIRED. */ 582*a67afe4dSAndroid Build Coastguard Worker png_destroy_read_struct(&png_ptr, &info_ptr, NULL); 583*a67afe4dSAndroid Build Coastguard Worker 584*a67afe4dSAndroid Build Coastguard Worker /* Close the file. */ 585*a67afe4dSAndroid Build Coastguard Worker fclose(fp); 586*a67afe4dSAndroid Build Coastguard Worker 587*a67afe4dSAndroid Build Coastguard Worker /* That's it! */ 588*a67afe4dSAndroid Build Coastguard Worker return OK; 589*a67afe4dSAndroid Build Coastguard Worker } 590*a67afe4dSAndroid Build Coastguard Worker 591*a67afe4dSAndroid Build Coastguard Worker /* Progressively read a file */ 592*a67afe4dSAndroid Build Coastguard Worker 593*a67afe4dSAndroid Build Coastguard Worker int 594*a67afe4dSAndroid Build Coastguard Worker initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr) 595*a67afe4dSAndroid Build Coastguard Worker { 596*a67afe4dSAndroid Build Coastguard Worker /* Create and initialize the png_struct with the desired error handler 597*a67afe4dSAndroid Build Coastguard Worker * functions. If you want to use the default stderr and longjump method, 598*a67afe4dSAndroid Build Coastguard Worker * you can supply NULL for the last three parameters. We also check that 599*a67afe4dSAndroid Build Coastguard Worker * the library version is compatible, in case we are using dynamically 600*a67afe4dSAndroid Build Coastguard Worker * linked libraries. 601*a67afe4dSAndroid Build Coastguard Worker */ 602*a67afe4dSAndroid Build Coastguard Worker *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, 603*a67afe4dSAndroid Build Coastguard Worker png_voidp user_error_ptr, user_error_fn, user_warning_fn); 604*a67afe4dSAndroid Build Coastguard Worker if (*png_ptr == NULL) 605*a67afe4dSAndroid Build Coastguard Worker { 606*a67afe4dSAndroid Build Coastguard Worker *info_ptr = NULL; 607*a67afe4dSAndroid Build Coastguard Worker return ERROR; 608*a67afe4dSAndroid Build Coastguard Worker } 609*a67afe4dSAndroid Build Coastguard Worker *info_ptr = png_create_info_struct(png_ptr); 610*a67afe4dSAndroid Build Coastguard Worker if (*info_ptr == NULL) 611*a67afe4dSAndroid Build Coastguard Worker { 612*a67afe4dSAndroid Build Coastguard Worker png_destroy_read_struct(png_ptr, info_ptr, NULL); 613*a67afe4dSAndroid Build Coastguard Worker return ERROR; 614*a67afe4dSAndroid Build Coastguard Worker } 615*a67afe4dSAndroid Build Coastguard Worker if (setjmp(png_jmpbuf((*png_ptr)))) 616*a67afe4dSAndroid Build Coastguard Worker { 617*a67afe4dSAndroid Build Coastguard Worker png_destroy_read_struct(png_ptr, info_ptr, NULL); 618*a67afe4dSAndroid Build Coastguard Worker return ERROR; 619*a67afe4dSAndroid Build Coastguard Worker } 620*a67afe4dSAndroid Build Coastguard Worker 621*a67afe4dSAndroid Build Coastguard Worker /* You will need to provide all three function callbacks, 622*a67afe4dSAndroid Build Coastguard Worker * even if you aren't using all of them. 623*a67afe4dSAndroid Build Coastguard Worker * If you aren't using all functions, you can specify NULL 624*a67afe4dSAndroid Build Coastguard Worker * parameters. Even when all three functions are NULL, 625*a67afe4dSAndroid Build Coastguard Worker * you need to call png_set_progressive_read_fn(). 626*a67afe4dSAndroid Build Coastguard Worker * These functions shouldn't be dependent on global or 627*a67afe4dSAndroid Build Coastguard Worker * static variables if you are decoding several images 628*a67afe4dSAndroid Build Coastguard Worker * simultaneously. You should store stream specific data 629*a67afe4dSAndroid Build Coastguard Worker * in a separate struct, given as the second parameter, 630*a67afe4dSAndroid Build Coastguard Worker * and retrieve the pointer from inside the callbacks using 631*a67afe4dSAndroid Build Coastguard Worker * the function png_get_progressive_ptr(png_ptr). 632*a67afe4dSAndroid Build Coastguard Worker */ 633*a67afe4dSAndroid Build Coastguard Worker png_set_progressive_read_fn(*png_ptr, (void *)stream_data, 634*a67afe4dSAndroid Build Coastguard Worker info_callback, row_callback, end_callback); 635*a67afe4dSAndroid Build Coastguard Worker return OK; 636*a67afe4dSAndroid Build Coastguard Worker } 637*a67afe4dSAndroid Build Coastguard Worker 638*a67afe4dSAndroid Build Coastguard Worker int 639*a67afe4dSAndroid Build Coastguard Worker process_data(png_structp *png_ptr, png_infop *info_ptr, 640*a67afe4dSAndroid Build Coastguard Worker png_bytep buffer, png_uint_32 length) 641*a67afe4dSAndroid Build Coastguard Worker { 642*a67afe4dSAndroid Build Coastguard Worker if (setjmp(png_jmpbuf((*png_ptr)))) 643*a67afe4dSAndroid Build Coastguard Worker { 644*a67afe4dSAndroid Build Coastguard Worker /* Free the png_ptr and info_ptr memory on error. */ 645*a67afe4dSAndroid Build Coastguard Worker png_destroy_read_struct(png_ptr, info_ptr, NULL); 646*a67afe4dSAndroid Build Coastguard Worker return ERROR; 647*a67afe4dSAndroid Build Coastguard Worker } 648*a67afe4dSAndroid Build Coastguard Worker 649*a67afe4dSAndroid Build Coastguard Worker /* Give chunks of data as they arrive from the data stream 650*a67afe4dSAndroid Build Coastguard Worker * (in order, of course). 651*a67afe4dSAndroid Build Coastguard Worker * On segmented machines, don't give it any more than 64K. 652*a67afe4dSAndroid Build Coastguard Worker * The library seems to run fine with sizes of 4K, although 653*a67afe4dSAndroid Build Coastguard Worker * you can give it much less if necessary. (I assume you can 654*a67afe4dSAndroid Build Coastguard Worker * give it chunks of 1 byte, but I haven't tried with less 655*a67afe4dSAndroid Build Coastguard Worker * than 256 bytes yet.) When this function returns, you may 656*a67afe4dSAndroid Build Coastguard Worker * want to display any rows that were generated in the row 657*a67afe4dSAndroid Build Coastguard Worker * callback, if you aren't already displaying them there. 658*a67afe4dSAndroid Build Coastguard Worker */ 659*a67afe4dSAndroid Build Coastguard Worker png_process_data(*png_ptr, *info_ptr, buffer, length); 660*a67afe4dSAndroid Build Coastguard Worker return OK; 661*a67afe4dSAndroid Build Coastguard Worker } 662*a67afe4dSAndroid Build Coastguard Worker 663*a67afe4dSAndroid Build Coastguard Worker info_callback(png_structp png_ptr, png_infop info) 664*a67afe4dSAndroid Build Coastguard Worker { 665*a67afe4dSAndroid Build Coastguard Worker /* Do any setup here, including setting any of the transformations 666*a67afe4dSAndroid Build Coastguard Worker * mentioned in the Reading PNG files section. For now, you _must_ 667*a67afe4dSAndroid Build Coastguard Worker * call either png_start_read_image() or png_read_update_info() 668*a67afe4dSAndroid Build Coastguard Worker * after all the transformations are set (even if you don't set 669*a67afe4dSAndroid Build Coastguard Worker * any). You may start getting rows before png_process_data() 670*a67afe4dSAndroid Build Coastguard Worker * returns, so this is your last chance to prepare for that. 671*a67afe4dSAndroid Build Coastguard Worker */ 672*a67afe4dSAndroid Build Coastguard Worker } 673*a67afe4dSAndroid Build Coastguard Worker 674*a67afe4dSAndroid Build Coastguard Worker row_callback(png_structp png_ptr, png_bytep new_row, 675*a67afe4dSAndroid Build Coastguard Worker png_uint_32 row_num, int pass) 676*a67afe4dSAndroid Build Coastguard Worker { 677*a67afe4dSAndroid Build Coastguard Worker /* This function is called for every row in the image. If the 678*a67afe4dSAndroid Build Coastguard Worker * image is interlaced, and you turned on the interlace handler, 679*a67afe4dSAndroid Build Coastguard Worker * this function will be called for every row in every pass. 680*a67afe4dSAndroid Build Coastguard Worker * 681*a67afe4dSAndroid Build Coastguard Worker * In this function you will receive a pointer to new row data from 682*a67afe4dSAndroid Build Coastguard Worker * libpng called new_row that is to replace a corresponding row (of 683*a67afe4dSAndroid Build Coastguard Worker * the same data format) in a buffer allocated by your application. 684*a67afe4dSAndroid Build Coastguard Worker * 685*a67afe4dSAndroid Build Coastguard Worker * The new row data pointer "new_row" may be NULL, indicating there is 686*a67afe4dSAndroid Build Coastguard Worker * no new data to be replaced (in cases of interlace loading). 687*a67afe4dSAndroid Build Coastguard Worker * 688*a67afe4dSAndroid Build Coastguard Worker * If new_row is not NULL, then you need to call 689*a67afe4dSAndroid Build Coastguard Worker * png_progressive_combine_row(), to replace the corresponding row as 690*a67afe4dSAndroid Build Coastguard Worker * shown below: 691*a67afe4dSAndroid Build Coastguard Worker */ 692*a67afe4dSAndroid Build Coastguard Worker 693*a67afe4dSAndroid Build Coastguard Worker /* Get pointer to corresponding row in our PNG read buffer. */ 694*a67afe4dSAndroid Build Coastguard Worker png_bytep old_row = ((png_bytep *)our_data)[row_num]; 695*a67afe4dSAndroid Build Coastguard Worker 696*a67afe4dSAndroid Build Coastguard Worker #ifdef PNG_READ_INTERLACING_SUPPORTED 697*a67afe4dSAndroid Build Coastguard Worker /* If both rows are allocated, then copy the new row 698*a67afe4dSAndroid Build Coastguard Worker * data to the corresponding row data. 699*a67afe4dSAndroid Build Coastguard Worker */ 700*a67afe4dSAndroid Build Coastguard Worker if (old_row != NULL && new_row != NULL) 701*a67afe4dSAndroid Build Coastguard Worker png_progressive_combine_row(png_ptr, old_row, new_row); 702*a67afe4dSAndroid Build Coastguard Worker 703*a67afe4dSAndroid Build Coastguard Worker /* The rows and passes are called in order, so you don't really 704*a67afe4dSAndroid Build Coastguard Worker * need the row_num and pass, but I'm supplying them because it 705*a67afe4dSAndroid Build Coastguard Worker * may make your life easier. 706*a67afe4dSAndroid Build Coastguard Worker * 707*a67afe4dSAndroid Build Coastguard Worker * For the non-NULL rows of interlaced images, you must call 708*a67afe4dSAndroid Build Coastguard Worker * png_progressive_combine_row() passing in the new row and the 709*a67afe4dSAndroid Build Coastguard Worker * old row, as demonstrated above. You can call this function for 710*a67afe4dSAndroid Build Coastguard Worker * NULL rows (it will just return) and for non-interlaced images 711*a67afe4dSAndroid Build Coastguard Worker * (it just does the memcpy for you) if it will make the code 712*a67afe4dSAndroid Build Coastguard Worker * easier. Thus, you can just do this for all cases: 713*a67afe4dSAndroid Build Coastguard Worker */ 714*a67afe4dSAndroid Build Coastguard Worker png_progressive_combine_row(png_ptr, old_row, new_row); 715*a67afe4dSAndroid Build Coastguard Worker 716*a67afe4dSAndroid Build Coastguard Worker /* where old_row is what was displayed for previous rows. Note 717*a67afe4dSAndroid Build Coastguard Worker * that the first pass (pass == 0 really) will completely cover 718*a67afe4dSAndroid Build Coastguard Worker * the old row, so the rows do not have to be initialized. After 719*a67afe4dSAndroid Build Coastguard Worker * the first pass (and only for interlaced images), you will have 720*a67afe4dSAndroid Build Coastguard Worker * to pass the current row as new_row, and the function will combine 721*a67afe4dSAndroid Build Coastguard Worker * the old row and the new row. 722*a67afe4dSAndroid Build Coastguard Worker */ 723*a67afe4dSAndroid Build Coastguard Worker #endif /* READ_INTERLACING */ 724*a67afe4dSAndroid Build Coastguard Worker } 725*a67afe4dSAndroid Build Coastguard Worker 726*a67afe4dSAndroid Build Coastguard Worker end_callback(png_structp png_ptr, png_infop info) 727*a67afe4dSAndroid Build Coastguard Worker { 728*a67afe4dSAndroid Build Coastguard Worker /* This function is called when the whole image has been read, 729*a67afe4dSAndroid Build Coastguard Worker * including any chunks after the image (up to and including 730*a67afe4dSAndroid Build Coastguard Worker * the IEND). You will usually have the same info chunk as you 731*a67afe4dSAndroid Build Coastguard Worker * had in the header, although some data may have been added 732*a67afe4dSAndroid Build Coastguard Worker * to the comments and time fields. 733*a67afe4dSAndroid Build Coastguard Worker * 734*a67afe4dSAndroid Build Coastguard Worker * Most people won't do much here, perhaps setting a flag that 735*a67afe4dSAndroid Build Coastguard Worker * marks the image as finished. 736*a67afe4dSAndroid Build Coastguard Worker */ 737*a67afe4dSAndroid Build Coastguard Worker } 738*a67afe4dSAndroid Build Coastguard Worker 739*a67afe4dSAndroid Build Coastguard Worker /* Write a png file */ 740*a67afe4dSAndroid Build Coastguard Worker void write_png(char *file_name /* , ... other image information ... */) 741*a67afe4dSAndroid Build Coastguard Worker { 742*a67afe4dSAndroid Build Coastguard Worker FILE *fp; 743*a67afe4dSAndroid Build Coastguard Worker png_structp png_ptr; 744*a67afe4dSAndroid Build Coastguard Worker png_infop info_ptr; 745*a67afe4dSAndroid Build Coastguard Worker png_colorp palette; 746*a67afe4dSAndroid Build Coastguard Worker 747*a67afe4dSAndroid Build Coastguard Worker /* Open the file */ 748*a67afe4dSAndroid Build Coastguard Worker fp = fopen(file_name, "wb"); 749*a67afe4dSAndroid Build Coastguard Worker if (fp == NULL) 750*a67afe4dSAndroid Build Coastguard Worker return ERROR; 751*a67afe4dSAndroid Build Coastguard Worker 752*a67afe4dSAndroid Build Coastguard Worker /* Create and initialize the png_struct with the desired error handler 753*a67afe4dSAndroid Build Coastguard Worker * functions. If you want to use the default stderr and longjump method, 754*a67afe4dSAndroid Build Coastguard Worker * you can supply NULL for the last three parameters. We also check that 755*a67afe4dSAndroid Build Coastguard Worker * the library version is compatible with the one used at compile time, 756*a67afe4dSAndroid Build Coastguard Worker * in case we are using dynamically linked libraries. REQUIRED. 757*a67afe4dSAndroid Build Coastguard Worker */ 758*a67afe4dSAndroid Build Coastguard Worker png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, 759*a67afe4dSAndroid Build Coastguard Worker png_voidp user_error_ptr, user_error_fn, user_warning_fn); 760*a67afe4dSAndroid Build Coastguard Worker if (png_ptr == NULL) 761*a67afe4dSAndroid Build Coastguard Worker { 762*a67afe4dSAndroid Build Coastguard Worker fclose(fp); 763*a67afe4dSAndroid Build Coastguard Worker return ERROR; 764*a67afe4dSAndroid Build Coastguard Worker } 765*a67afe4dSAndroid Build Coastguard Worker 766*a67afe4dSAndroid Build Coastguard Worker /* Allocate/initialize the image information data. REQUIRED. */ 767*a67afe4dSAndroid Build Coastguard Worker info_ptr = png_create_info_struct(png_ptr); 768*a67afe4dSAndroid Build Coastguard Worker if (info_ptr == NULL) 769*a67afe4dSAndroid Build Coastguard Worker { 770*a67afe4dSAndroid Build Coastguard Worker fclose(fp); 771*a67afe4dSAndroid Build Coastguard Worker png_destroy_write_struct(&png_ptr, NULL); 772*a67afe4dSAndroid Build Coastguard Worker return ERROR; 773*a67afe4dSAndroid Build Coastguard Worker } 774*a67afe4dSAndroid Build Coastguard Worker 775*a67afe4dSAndroid Build Coastguard Worker /* Set up error handling. REQUIRED if you aren't supplying your own 776*a67afe4dSAndroid Build Coastguard Worker * error handling functions in the png_create_write_struct() call. 777*a67afe4dSAndroid Build Coastguard Worker */ 778*a67afe4dSAndroid Build Coastguard Worker if (setjmp(png_jmpbuf(png_ptr))) 779*a67afe4dSAndroid Build Coastguard Worker { 780*a67afe4dSAndroid Build Coastguard Worker /* If we get here, we had a problem writing the file. */ 781*a67afe4dSAndroid Build Coastguard Worker fclose(fp); 782*a67afe4dSAndroid Build Coastguard Worker png_destroy_write_struct(&png_ptr, &info_ptr); 783*a67afe4dSAndroid Build Coastguard Worker return ERROR; 784*a67afe4dSAndroid Build Coastguard Worker } 785*a67afe4dSAndroid Build Coastguard Worker 786*a67afe4dSAndroid Build Coastguard Worker /* One of the following I/O initialization functions is REQUIRED. */ 787*a67afe4dSAndroid Build Coastguard Worker 788*a67afe4dSAndroid Build Coastguard Worker #ifdef streams /* I/O initialization method 1 */ 789*a67afe4dSAndroid Build Coastguard Worker /* Set up the output control if you are using standard C streams. */ 790*a67afe4dSAndroid Build Coastguard Worker png_init_io(png_ptr, fp); 791*a67afe4dSAndroid Build Coastguard Worker 792*a67afe4dSAndroid Build Coastguard Worker #else no_streams /* I/O initialization method 2 */ 793*a67afe4dSAndroid Build Coastguard Worker /* If you are using replacement write functions, instead of calling 794*a67afe4dSAndroid Build Coastguard Worker * png_init_io(), you would call: 795*a67afe4dSAndroid Build Coastguard Worker */ 796*a67afe4dSAndroid Build Coastguard Worker png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn, 797*a67afe4dSAndroid Build Coastguard Worker user_IO_flush_function); 798*a67afe4dSAndroid Build Coastguard Worker /* where user_io_ptr is a structure you want available to the callbacks. */ 799*a67afe4dSAndroid Build Coastguard Worker #endif no_streams /* Only use one initialization method */ 800*a67afe4dSAndroid Build Coastguard Worker 801*a67afe4dSAndroid Build Coastguard Worker #ifdef hilevel 802*a67afe4dSAndroid Build Coastguard Worker /* This is the easy way. Use it if you already have all the 803*a67afe4dSAndroid Build Coastguard Worker * image info living in the structure. You could "|" many 804*a67afe4dSAndroid Build Coastguard Worker * PNG_TRANSFORM flags into the png_transforms integer here. 805*a67afe4dSAndroid Build Coastguard Worker */ 806*a67afe4dSAndroid Build Coastguard Worker png_write_png(png_ptr, info_ptr, png_transforms, NULL); 807*a67afe4dSAndroid Build Coastguard Worker 808*a67afe4dSAndroid Build Coastguard Worker #else 809*a67afe4dSAndroid Build Coastguard Worker /* This is the hard way. */ 810*a67afe4dSAndroid Build Coastguard Worker 811*a67afe4dSAndroid Build Coastguard Worker /* Set the image information here. Width and height are up to 2^31, 812*a67afe4dSAndroid Build Coastguard Worker * bit_depth is one of 1, 2, 4, 8 or 16, but valid values also depend on 813*a67afe4dSAndroid Build Coastguard Worker * the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY, 814*a67afe4dSAndroid Build Coastguard Worker * PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB, 815*a67afe4dSAndroid Build Coastguard Worker * or PNG_COLOR_TYPE_RGB_ALPHA. interlace is either PNG_INTERLACE_NONE or 816*a67afe4dSAndroid Build Coastguard Worker * PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST 817*a67afe4dSAndroid Build Coastguard Worker * currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. 818*a67afe4dSAndroid Build Coastguard Worker * REQUIRED. 819*a67afe4dSAndroid Build Coastguard Worker */ 820*a67afe4dSAndroid Build Coastguard Worker png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, 821*a67afe4dSAndroid Build Coastguard Worker PNG_COLOR_TYPE_???, PNG_INTERLACE_????, 822*a67afe4dSAndroid Build Coastguard Worker PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); 823*a67afe4dSAndroid Build Coastguard Worker 824*a67afe4dSAndroid Build Coastguard Worker /* Set the palette if there is one. REQUIRED for indexed-color images. */ 825*a67afe4dSAndroid Build Coastguard Worker palette = (png_colorp)png_malloc(png_ptr, 826*a67afe4dSAndroid Build Coastguard Worker PNG_MAX_PALETTE_LENGTH * (sizeof (png_color))); 827*a67afe4dSAndroid Build Coastguard Worker /* ... Set palette colors ... */ 828*a67afe4dSAndroid Build Coastguard Worker png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH); 829*a67afe4dSAndroid Build Coastguard Worker /* You must not free palette here, because png_set_PLTE only makes a link 830*a67afe4dSAndroid Build Coastguard Worker * to the palette that you allocated. Wait until you are about to destroy 831*a67afe4dSAndroid Build Coastguard Worker * the png structure. 832*a67afe4dSAndroid Build Coastguard Worker */ 833*a67afe4dSAndroid Build Coastguard Worker 834*a67afe4dSAndroid Build Coastguard Worker /* Optional significant bit (sBIT) chunk. */ 835*a67afe4dSAndroid Build Coastguard Worker png_color_8 sig_bit; 836*a67afe4dSAndroid Build Coastguard Worker 837*a67afe4dSAndroid Build Coastguard Worker /* If we are dealing with a grayscale image then */ 838*a67afe4dSAndroid Build Coastguard Worker sig_bit.gray = true_bit_depth; 839*a67afe4dSAndroid Build Coastguard Worker 840*a67afe4dSAndroid Build Coastguard Worker /* Otherwise, if we are dealing with a color image then */ 841*a67afe4dSAndroid Build Coastguard Worker sig_bit.red = true_red_bit_depth; 842*a67afe4dSAndroid Build Coastguard Worker sig_bit.green = true_green_bit_depth; 843*a67afe4dSAndroid Build Coastguard Worker sig_bit.blue = true_blue_bit_depth; 844*a67afe4dSAndroid Build Coastguard Worker 845*a67afe4dSAndroid Build Coastguard Worker /* If the image has an alpha channel then */ 846*a67afe4dSAndroid Build Coastguard Worker sig_bit.alpha = true_alpha_bit_depth; 847*a67afe4dSAndroid Build Coastguard Worker 848*a67afe4dSAndroid Build Coastguard Worker png_set_sBIT(png_ptr, info_ptr, &sig_bit); 849*a67afe4dSAndroid Build Coastguard Worker 850*a67afe4dSAndroid Build Coastguard Worker /* Optional gamma chunk is strongly suggested if you have any guess 851*a67afe4dSAndroid Build Coastguard Worker * as to the correct gamma of the image. 852*a67afe4dSAndroid Build Coastguard Worker */ 853*a67afe4dSAndroid Build Coastguard Worker png_set_gAMA(png_ptr, info_ptr, gamma); 854*a67afe4dSAndroid Build Coastguard Worker 855*a67afe4dSAndroid Build Coastguard Worker /* Optionally write comments into the image. */ 856*a67afe4dSAndroid Build Coastguard Worker { 857*a67afe4dSAndroid Build Coastguard Worker png_text text_ptr[3]; 858*a67afe4dSAndroid Build Coastguard Worker 859*a67afe4dSAndroid Build Coastguard Worker char key0[] = "Title"; 860*a67afe4dSAndroid Build Coastguard Worker char text0[] = "Mona Lisa"; 861*a67afe4dSAndroid Build Coastguard Worker text_ptr[0].key = key0; 862*a67afe4dSAndroid Build Coastguard Worker text_ptr[0].text = text0; 863*a67afe4dSAndroid Build Coastguard Worker text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE; 864*a67afe4dSAndroid Build Coastguard Worker text_ptr[0].itxt_length = 0; 865*a67afe4dSAndroid Build Coastguard Worker text_ptr[0].lang = NULL; 866*a67afe4dSAndroid Build Coastguard Worker text_ptr[0].lang_key = NULL; 867*a67afe4dSAndroid Build Coastguard Worker 868*a67afe4dSAndroid Build Coastguard Worker char key1[] = "Author"; 869*a67afe4dSAndroid Build Coastguard Worker char text1[] = "Leonardo DaVinci"; 870*a67afe4dSAndroid Build Coastguard Worker text_ptr[1].key = key1; 871*a67afe4dSAndroid Build Coastguard Worker text_ptr[1].text = text1; 872*a67afe4dSAndroid Build Coastguard Worker text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE; 873*a67afe4dSAndroid Build Coastguard Worker text_ptr[1].itxt_length = 0; 874*a67afe4dSAndroid Build Coastguard Worker text_ptr[1].lang = NULL; 875*a67afe4dSAndroid Build Coastguard Worker text_ptr[1].lang_key = NULL; 876*a67afe4dSAndroid Build Coastguard Worker 877*a67afe4dSAndroid Build Coastguard Worker char key2[] = "Description"; 878*a67afe4dSAndroid Build Coastguard Worker char text2[] = "<long text>"; 879*a67afe4dSAndroid Build Coastguard Worker text_ptr[2].key = key2; 880*a67afe4dSAndroid Build Coastguard Worker text_ptr[2].text = text2; 881*a67afe4dSAndroid Build Coastguard Worker text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt; 882*a67afe4dSAndroid Build Coastguard Worker text_ptr[2].itxt_length = 0; 883*a67afe4dSAndroid Build Coastguard Worker text_ptr[2].lang = NULL; 884*a67afe4dSAndroid Build Coastguard Worker text_ptr[2].lang_key = NULL; 885*a67afe4dSAndroid Build Coastguard Worker 886*a67afe4dSAndroid Build Coastguard Worker png_set_text(write_ptr, write_info_ptr, text_ptr, 3); 887*a67afe4dSAndroid Build Coastguard Worker } 888*a67afe4dSAndroid Build Coastguard Worker 889*a67afe4dSAndroid Build Coastguard Worker /* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs. */ 890*a67afe4dSAndroid Build Coastguard Worker 891*a67afe4dSAndroid Build Coastguard Worker /* Note that if sRGB is present, the gAMA and cHRM chunks must be ignored 892*a67afe4dSAndroid Build Coastguard Worker * on read and, if your application chooses to write them, they must 893*a67afe4dSAndroid Build Coastguard Worker * be written in accordance with the sRGB profile. 894*a67afe4dSAndroid Build Coastguard Worker */ 895*a67afe4dSAndroid Build Coastguard Worker 896*a67afe4dSAndroid Build Coastguard Worker /* Write the file header information. REQUIRED. */ 897*a67afe4dSAndroid Build Coastguard Worker png_write_info(png_ptr, info_ptr); 898*a67afe4dSAndroid Build Coastguard Worker 899*a67afe4dSAndroid Build Coastguard Worker /* If you want, you can write the info in two steps, in case you need to 900*a67afe4dSAndroid Build Coastguard Worker * write your private chunk ahead of PLTE: 901*a67afe4dSAndroid Build Coastguard Worker * 902*a67afe4dSAndroid Build Coastguard Worker * png_write_info_before_PLTE(write_ptr, write_info_ptr); 903*a67afe4dSAndroid Build Coastguard Worker * write_my_chunk(); 904*a67afe4dSAndroid Build Coastguard Worker * png_write_info(png_ptr, info_ptr); 905*a67afe4dSAndroid Build Coastguard Worker * 906*a67afe4dSAndroid Build Coastguard Worker * However, given the level of known- and unknown-chunk support in 1.2.0 907*a67afe4dSAndroid Build Coastguard Worker * and up, this should no longer be necessary. 908*a67afe4dSAndroid Build Coastguard Worker */ 909*a67afe4dSAndroid Build Coastguard Worker 910*a67afe4dSAndroid Build Coastguard Worker /* Once we write out the header, the compression type on the text 911*a67afe4dSAndroid Build Coastguard Worker * chunk gets changed to PNG_TEXT_COMPRESSION_NONE_WR or 912*a67afe4dSAndroid Build Coastguard Worker * PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again 913*a67afe4dSAndroid Build Coastguard Worker * at the end. 914*a67afe4dSAndroid Build Coastguard Worker */ 915*a67afe4dSAndroid Build Coastguard Worker 916*a67afe4dSAndroid Build Coastguard Worker /* Set up the transformations you want. Note that these are 917*a67afe4dSAndroid Build Coastguard Worker * all optional. Only call them if you want them. 918*a67afe4dSAndroid Build Coastguard Worker */ 919*a67afe4dSAndroid Build Coastguard Worker 920*a67afe4dSAndroid Build Coastguard Worker /* Invert monochrome pixels. */ 921*a67afe4dSAndroid Build Coastguard Worker png_set_invert_mono(png_ptr); 922*a67afe4dSAndroid Build Coastguard Worker 923*a67afe4dSAndroid Build Coastguard Worker /* Shift the pixels up to a legal bit depth and fill in 924*a67afe4dSAndroid Build Coastguard Worker * as appropriate to correctly scale the image. 925*a67afe4dSAndroid Build Coastguard Worker */ 926*a67afe4dSAndroid Build Coastguard Worker png_set_shift(png_ptr, &sig_bit); 927*a67afe4dSAndroid Build Coastguard Worker 928*a67afe4dSAndroid Build Coastguard Worker /* Pack pixels into bytes. */ 929*a67afe4dSAndroid Build Coastguard Worker png_set_packing(png_ptr); 930*a67afe4dSAndroid Build Coastguard Worker 931*a67afe4dSAndroid Build Coastguard Worker /* Swap location of alpha bytes from ARGB to RGBA. */ 932*a67afe4dSAndroid Build Coastguard Worker png_set_swap_alpha(png_ptr); 933*a67afe4dSAndroid Build Coastguard Worker 934*a67afe4dSAndroid Build Coastguard Worker /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into 935*a67afe4dSAndroid Build Coastguard Worker * RGB (4 channels -> 3 channels). The second parameter is not used. 936*a67afe4dSAndroid Build Coastguard Worker */ 937*a67afe4dSAndroid Build Coastguard Worker png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE); 938*a67afe4dSAndroid Build Coastguard Worker 939*a67afe4dSAndroid Build Coastguard Worker /* Flip BGR pixels to RGB. */ 940*a67afe4dSAndroid Build Coastguard Worker png_set_bgr(png_ptr); 941*a67afe4dSAndroid Build Coastguard Worker 942*a67afe4dSAndroid Build Coastguard Worker /* Swap bytes of 16-bit files to most significant byte first. */ 943*a67afe4dSAndroid Build Coastguard Worker png_set_swap(png_ptr); 944*a67afe4dSAndroid Build Coastguard Worker 945*a67afe4dSAndroid Build Coastguard Worker /* Swap bits of 1-bit, 2-bit, 4-bit packed pixel formats. */ 946*a67afe4dSAndroid Build Coastguard Worker png_set_packswap(png_ptr); 947*a67afe4dSAndroid Build Coastguard Worker 948*a67afe4dSAndroid Build Coastguard Worker /* Turn on interlace handling if you are not using png_write_image(). */ 949*a67afe4dSAndroid Build Coastguard Worker if (interlacing != 0) 950*a67afe4dSAndroid Build Coastguard Worker number_passes = png_set_interlace_handling(png_ptr); 951*a67afe4dSAndroid Build Coastguard Worker else 952*a67afe4dSAndroid Build Coastguard Worker number_passes = 1; 953*a67afe4dSAndroid Build Coastguard Worker 954*a67afe4dSAndroid Build Coastguard Worker /* The easiest way to write the image (you may have a different memory 955*a67afe4dSAndroid Build Coastguard Worker * layout, however, so choose what fits your needs best). You need to 956*a67afe4dSAndroid Build Coastguard Worker * use the first method if you aren't handling interlacing yourself. 957*a67afe4dSAndroid Build Coastguard Worker */ 958*a67afe4dSAndroid Build Coastguard Worker png_uint_32 k, height, width; 959*a67afe4dSAndroid Build Coastguard Worker 960*a67afe4dSAndroid Build Coastguard Worker /* In this example, "image" is a one-dimensional array of bytes. */ 961*a67afe4dSAndroid Build Coastguard Worker 962*a67afe4dSAndroid Build Coastguard Worker /* Guard against integer overflow. */ 963*a67afe4dSAndroid Build Coastguard Worker if (height > PNG_SIZE_MAX / (width * bytes_per_pixel)) 964*a67afe4dSAndroid Build Coastguard Worker png_error(png_ptr, "Image data buffer would be too large"); 965*a67afe4dSAndroid Build Coastguard Worker 966*a67afe4dSAndroid Build Coastguard Worker png_byte image[height * width * bytes_per_pixel]; 967*a67afe4dSAndroid Build Coastguard Worker png_bytep row_pointers[height]; 968*a67afe4dSAndroid Build Coastguard Worker 969*a67afe4dSAndroid Build Coastguard Worker if (height > PNG_UINT_32_MAX / (sizeof (png_bytep))) 970*a67afe4dSAndroid Build Coastguard Worker png_error(png_ptr, "Image is too tall to process in memory"); 971*a67afe4dSAndroid Build Coastguard Worker 972*a67afe4dSAndroid Build Coastguard Worker /* Set up pointers into your "image" byte array. */ 973*a67afe4dSAndroid Build Coastguard Worker for (k = 0; k < height; k++) 974*a67afe4dSAndroid Build Coastguard Worker row_pointers[k] = image + k * width * bytes_per_pixel; 975*a67afe4dSAndroid Build Coastguard Worker 976*a67afe4dSAndroid Build Coastguard Worker /* One of the following output methods is REQUIRED. */ 977*a67afe4dSAndroid Build Coastguard Worker 978*a67afe4dSAndroid Build Coastguard Worker #ifdef entire /* Write out the entire image data in one call */ 979*a67afe4dSAndroid Build Coastguard Worker png_write_image(png_ptr, row_pointers); 980*a67afe4dSAndroid Build Coastguard Worker 981*a67afe4dSAndroid Build Coastguard Worker /* The other way to write the image - deal with interlacing. */ 982*a67afe4dSAndroid Build Coastguard Worker 983*a67afe4dSAndroid Build Coastguard Worker #else no_entire /* Write out the image data by one or more scanlines */ 984*a67afe4dSAndroid Build Coastguard Worker 985*a67afe4dSAndroid Build Coastguard Worker /* The number of passes is either 1 for non-interlaced images, 986*a67afe4dSAndroid Build Coastguard Worker * or 7 for interlaced images. 987*a67afe4dSAndroid Build Coastguard Worker */ 988*a67afe4dSAndroid Build Coastguard Worker for (pass = 0; pass < number_passes; pass++) 989*a67afe4dSAndroid Build Coastguard Worker { 990*a67afe4dSAndroid Build Coastguard Worker /* Write a few rows at a time. */ 991*a67afe4dSAndroid Build Coastguard Worker png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows); 992*a67afe4dSAndroid Build Coastguard Worker 993*a67afe4dSAndroid Build Coastguard Worker /* If you are only writing one row at a time, this works. */ 994*a67afe4dSAndroid Build Coastguard Worker for (y = 0; y < height; y++) 995*a67afe4dSAndroid Build Coastguard Worker png_write_rows(png_ptr, &row_pointers[y], 1); 996*a67afe4dSAndroid Build Coastguard Worker } 997*a67afe4dSAndroid Build Coastguard Worker #endif no_entire /* Use only one output method */ 998*a67afe4dSAndroid Build Coastguard Worker 999*a67afe4dSAndroid Build Coastguard Worker /* You can write optional chunks like tEXt, zTXt, and tIME at the end 1000*a67afe4dSAndroid Build Coastguard Worker * as well. Shouldn't be necessary in 1.2.0 and up, as all the public 1001*a67afe4dSAndroid Build Coastguard Worker * chunks are supported, and you can use png_set_unknown_chunks() to 1002*a67afe4dSAndroid Build Coastguard Worker * register unknown chunks into the info structure to be written out. 1003*a67afe4dSAndroid Build Coastguard Worker */ 1004*a67afe4dSAndroid Build Coastguard Worker 1005*a67afe4dSAndroid Build Coastguard Worker /* It is REQUIRED to call this to finish writing the rest of the file. */ 1006*a67afe4dSAndroid Build Coastguard Worker png_write_end(png_ptr, info_ptr); 1007*a67afe4dSAndroid Build Coastguard Worker #endif hilevel 1008*a67afe4dSAndroid Build Coastguard Worker 1009*a67afe4dSAndroid Build Coastguard Worker /* If you png_malloced a palette, free it here. 1010*a67afe4dSAndroid Build Coastguard Worker * (Don't free info_ptr->palette, as shown in versions 1.0.5m and earlier of 1011*a67afe4dSAndroid Build Coastguard Worker * this example; if libpng mallocs info_ptr->palette, libpng will free it). 1012*a67afe4dSAndroid Build Coastguard Worker * If you allocated it with malloc() instead of png_malloc(), use free() 1013*a67afe4dSAndroid Build Coastguard Worker * instead of png_free(). 1014*a67afe4dSAndroid Build Coastguard Worker */ 1015*a67afe4dSAndroid Build Coastguard Worker png_free(png_ptr, palette); 1016*a67afe4dSAndroid Build Coastguard Worker palette = NULL; 1017*a67afe4dSAndroid Build Coastguard Worker 1018*a67afe4dSAndroid Build Coastguard Worker /* Similarly, if you png_malloced any data that you passed in with 1019*a67afe4dSAndroid Build Coastguard Worker * png_set_something(), such as a hist or trans array, free it here, 1020*a67afe4dSAndroid Build Coastguard Worker * when you can be sure that libpng is through with it. 1021*a67afe4dSAndroid Build Coastguard Worker */ 1022*a67afe4dSAndroid Build Coastguard Worker png_free(png_ptr, trans); 1023*a67afe4dSAndroid Build Coastguard Worker trans = NULL; 1024*a67afe4dSAndroid Build Coastguard Worker 1025*a67afe4dSAndroid Build Coastguard Worker /* Whenever you use png_free(), it is a good idea to set the pointer to 1026*a67afe4dSAndroid Build Coastguard Worker * NULL in case your application inadvertently tries to png_free() it 1027*a67afe4dSAndroid Build Coastguard Worker * again. When png_free() sees a NULL it returns without action, avoiding 1028*a67afe4dSAndroid Build Coastguard Worker * the double-free problem. 1029*a67afe4dSAndroid Build Coastguard Worker */ 1030*a67afe4dSAndroid Build Coastguard Worker 1031*a67afe4dSAndroid Build Coastguard Worker /* Clean up after the write, and free any allocated memory. */ 1032*a67afe4dSAndroid Build Coastguard Worker png_destroy_write_struct(&png_ptr, &info_ptr); 1033*a67afe4dSAndroid Build Coastguard Worker 1034*a67afe4dSAndroid Build Coastguard Worker /* Close the file. */ 1035*a67afe4dSAndroid Build Coastguard Worker fclose(fp); 1036*a67afe4dSAndroid Build Coastguard Worker 1037*a67afe4dSAndroid Build Coastguard Worker /* That's it! */ 1038*a67afe4dSAndroid Build Coastguard Worker return OK; 1039*a67afe4dSAndroid Build Coastguard Worker } 1040*a67afe4dSAndroid Build Coastguard Worker 1041*a67afe4dSAndroid Build Coastguard Worker #endif /* if 0 */ 1042