1*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
2*a67afe4dSAndroid Build Coastguard Worker
3*a67afe4dSAndroid Build Coastguard Worker rpng2 - progressive-model PNG display program rpng2-win.c
4*a67afe4dSAndroid Build Coastguard Worker
5*a67afe4dSAndroid Build Coastguard Worker This program decodes and displays PNG files progressively, as if it were
6*a67afe4dSAndroid Build Coastguard Worker a web browser (though the front end is only set up to read from files).
7*a67afe4dSAndroid Build Coastguard Worker It supports gamma correction, user-specified background colors, and user-
8*a67afe4dSAndroid Build Coastguard Worker specified background patterns (for transparent images). This version is
9*a67afe4dSAndroid Build Coastguard Worker for 32-bit Windows; it may compile under 16-bit Windows with a little
10*a67afe4dSAndroid Build Coastguard Worker tweaking (or maybe not). Thanks to Adam Costello and Pieter S. van der
11*a67afe4dSAndroid Build Coastguard Worker Meulen for the "diamond" and "radial waves" patterns, respectively.
12*a67afe4dSAndroid Build Coastguard Worker
13*a67afe4dSAndroid Build Coastguard Worker to do (someday, maybe):
14*a67afe4dSAndroid Build Coastguard Worker - handle quoted command-line args (especially filenames with spaces)
15*a67afe4dSAndroid Build Coastguard Worker - finish resizable checkerboard-gradient (sizes 4-128?)
16*a67afe4dSAndroid Build Coastguard Worker - use %.1023s to simplify truncation of title-bar string?
17*a67afe4dSAndroid Build Coastguard Worker - have minimum window width: oh well
18*a67afe4dSAndroid Build Coastguard Worker
19*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------
20*a67afe4dSAndroid Build Coastguard Worker
21*a67afe4dSAndroid Build Coastguard Worker Changelog:
22*a67afe4dSAndroid Build Coastguard Worker - 1.01: initial public release
23*a67afe4dSAndroid Build Coastguard Worker - 1.02: fixed cut-and-paste error in usage screen (oops...)
24*a67afe4dSAndroid Build Coastguard Worker - 1.03: modified to allow abbreviated options
25*a67afe4dSAndroid Build Coastguard Worker - 1.04: removed bogus extra argument from usage fprintf() [Glenn R-P?];
26*a67afe4dSAndroid Build Coastguard Worker fixed command-line parsing bug
27*a67afe4dSAndroid Build Coastguard Worker - 1.10: enabled "message window"/console (thanks to David Geldreich)
28*a67afe4dSAndroid Build Coastguard Worker - 1.20: added runtime MMX-enabling/disabling and new -mmx* options
29*a67afe4dSAndroid Build Coastguard Worker - 1.21: made minor tweak to usage screen to fit within 25-line console
30*a67afe4dSAndroid Build Coastguard Worker - 1.22: added AMD64/EM64T support (__x86_64__)
31*a67afe4dSAndroid Build Coastguard Worker - 2.00: dual-licensed (added GNU GPL)
32*a67afe4dSAndroid Build Coastguard Worker - 2.01: fixed 64-bit typo in readpng2.c
33*a67afe4dSAndroid Build Coastguard Worker - 2.02: fixed improper display of usage screen on PNG error(s); fixed
34*a67afe4dSAndroid Build Coastguard Worker unexpected-EOF and file-read-error cases
35*a67afe4dSAndroid Build Coastguard Worker - 2.03: removed runtime MMX-enabling/disabling and obsolete -mmx* options
36*a67afe4dSAndroid Build Coastguard Worker - 2.04: check for integer overflow (Glenn R-P)
37*a67afe4dSAndroid Build Coastguard Worker
38*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------
39*a67afe4dSAndroid Build Coastguard Worker
40*a67afe4dSAndroid Build Coastguard Worker Copyright (c) 1998-2008, 2017 Greg Roelofs. All rights reserved.
41*a67afe4dSAndroid Build Coastguard Worker
42*a67afe4dSAndroid Build Coastguard Worker This software is provided "as is," without warranty of any kind,
43*a67afe4dSAndroid Build Coastguard Worker express or implied. In no event shall the author or contributors
44*a67afe4dSAndroid Build Coastguard Worker be held liable for any damages arising in any way from the use of
45*a67afe4dSAndroid Build Coastguard Worker this software.
46*a67afe4dSAndroid Build Coastguard Worker
47*a67afe4dSAndroid Build Coastguard Worker The contents of this file are DUAL-LICENSED. You may modify and/or
48*a67afe4dSAndroid Build Coastguard Worker redistribute this software according to the terms of one of the
49*a67afe4dSAndroid Build Coastguard Worker following two licenses (at your option):
50*a67afe4dSAndroid Build Coastguard Worker
51*a67afe4dSAndroid Build Coastguard Worker
52*a67afe4dSAndroid Build Coastguard Worker LICENSE 1 ("BSD-like with advertising clause"):
53*a67afe4dSAndroid Build Coastguard Worker
54*a67afe4dSAndroid Build Coastguard Worker Permission is granted to anyone to use this software for any purpose,
55*a67afe4dSAndroid Build Coastguard Worker including commercial applications, and to alter it and redistribute
56*a67afe4dSAndroid Build Coastguard Worker it freely, subject to the following restrictions:
57*a67afe4dSAndroid Build Coastguard Worker
58*a67afe4dSAndroid Build Coastguard Worker 1. Redistributions of source code must retain the above copyright
59*a67afe4dSAndroid Build Coastguard Worker notice, disclaimer, and this list of conditions.
60*a67afe4dSAndroid Build Coastguard Worker 2. Redistributions in binary form must reproduce the above copyright
61*a67afe4dSAndroid Build Coastguard Worker notice, disclaimer, and this list of conditions in the documenta-
62*a67afe4dSAndroid Build Coastguard Worker tion and/or other materials provided with the distribution.
63*a67afe4dSAndroid Build Coastguard Worker 3. All advertising materials mentioning features or use of this
64*a67afe4dSAndroid Build Coastguard Worker software must display the following acknowledgment:
65*a67afe4dSAndroid Build Coastguard Worker
66*a67afe4dSAndroid Build Coastguard Worker This product includes software developed by Greg Roelofs
67*a67afe4dSAndroid Build Coastguard Worker and contributors for the book, "PNG: The Definitive Guide,"
68*a67afe4dSAndroid Build Coastguard Worker published by O'Reilly and Associates.
69*a67afe4dSAndroid Build Coastguard Worker
70*a67afe4dSAndroid Build Coastguard Worker
71*a67afe4dSAndroid Build Coastguard Worker LICENSE 2 (GNU GPL v2 or later):
72*a67afe4dSAndroid Build Coastguard Worker
73*a67afe4dSAndroid Build Coastguard Worker This program is free software; you can redistribute it and/or modify
74*a67afe4dSAndroid Build Coastguard Worker it under the terms of the GNU General Public License as published by
75*a67afe4dSAndroid Build Coastguard Worker the Free Software Foundation; either version 2 of the License, or
76*a67afe4dSAndroid Build Coastguard Worker (at your option) any later version.
77*a67afe4dSAndroid Build Coastguard Worker
78*a67afe4dSAndroid Build Coastguard Worker This program is distributed in the hope that it will be useful,
79*a67afe4dSAndroid Build Coastguard Worker but WITHOUT ANY WARRANTY; without even the implied warranty of
80*a67afe4dSAndroid Build Coastguard Worker MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
81*a67afe4dSAndroid Build Coastguard Worker GNU General Public License for more details.
82*a67afe4dSAndroid Build Coastguard Worker
83*a67afe4dSAndroid Build Coastguard Worker You should have received a copy of the GNU General Public License
84*a67afe4dSAndroid Build Coastguard Worker along with this program; if not, write to the Free Software Foundation,
85*a67afe4dSAndroid Build Coastguard Worker Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
86*a67afe4dSAndroid Build Coastguard Worker
87*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------*/
88*a67afe4dSAndroid Build Coastguard Worker
89*a67afe4dSAndroid Build Coastguard Worker #define PROGNAME "rpng2-win"
90*a67afe4dSAndroid Build Coastguard Worker #define LONGNAME "Progressive PNG Viewer for Windows"
91*a67afe4dSAndroid Build Coastguard Worker #define VERSION "2.02 of 16 March 2008"
92*a67afe4dSAndroid Build Coastguard Worker
93*a67afe4dSAndroid Build Coastguard Worker #include <stdio.h>
94*a67afe4dSAndroid Build Coastguard Worker #include <stdlib.h>
95*a67afe4dSAndroid Build Coastguard Worker #include <string.h>
96*a67afe4dSAndroid Build Coastguard Worker #include <setjmp.h> /* for jmpbuf declaration in readpng2.h */
97*a67afe4dSAndroid Build Coastguard Worker #include <time.h>
98*a67afe4dSAndroid Build Coastguard Worker #include <math.h> /* only for PvdM background code */
99*a67afe4dSAndroid Build Coastguard Worker #include <windows.h>
100*a67afe4dSAndroid Build Coastguard Worker #ifdef __CYGWIN__
101*a67afe4dSAndroid Build Coastguard Worker /* getch replacement. Turns out, we don't really need this,
102*a67afe4dSAndroid Build Coastguard Worker * but leave it here if we ever enable any of the uses of
103*a67afe4dSAndroid Build Coastguard Worker * _getch in the main code
104*a67afe4dSAndroid Build Coastguard Worker */
105*a67afe4dSAndroid Build Coastguard Worker #include <unistd.h>
106*a67afe4dSAndroid Build Coastguard Worker #include <termio.h>
107*a67afe4dSAndroid Build Coastguard Worker #include <sys/ioctl.h>
repl_getch(void)108*a67afe4dSAndroid Build Coastguard Worker int repl_getch( void )
109*a67afe4dSAndroid Build Coastguard Worker {
110*a67afe4dSAndroid Build Coastguard Worker char ch;
111*a67afe4dSAndroid Build Coastguard Worker int fd = fileno(stdin);
112*a67afe4dSAndroid Build Coastguard Worker struct termio old_tty, new_tty;
113*a67afe4dSAndroid Build Coastguard Worker
114*a67afe4dSAndroid Build Coastguard Worker ioctl(fd, TCGETA, &old_tty);
115*a67afe4dSAndroid Build Coastguard Worker new_tty = old_tty;
116*a67afe4dSAndroid Build Coastguard Worker new_tty.c_lflag &= ~(ICANON | ECHO | ISIG);
117*a67afe4dSAndroid Build Coastguard Worker ioctl(fd, TCSETA, &new_tty);
118*a67afe4dSAndroid Build Coastguard Worker fread(&ch, 1, sizeof(ch), stdin);
119*a67afe4dSAndroid Build Coastguard Worker ioctl(fd, TCSETA, &old_tty);
120*a67afe4dSAndroid Build Coastguard Worker
121*a67afe4dSAndroid Build Coastguard Worker return ch;
122*a67afe4dSAndroid Build Coastguard Worker }
123*a67afe4dSAndroid Build Coastguard Worker #define _getch repl_getch
124*a67afe4dSAndroid Build Coastguard Worker #else
125*a67afe4dSAndroid Build Coastguard Worker #include <conio.h> /* only for _getch() */
126*a67afe4dSAndroid Build Coastguard Worker #endif
127*a67afe4dSAndroid Build Coastguard Worker
128*a67afe4dSAndroid Build Coastguard Worker /* all for PvdM background code: */
129*a67afe4dSAndroid Build Coastguard Worker #ifndef PI
130*a67afe4dSAndroid Build Coastguard Worker # define PI 3.141592653589793238
131*a67afe4dSAndroid Build Coastguard Worker #endif
132*a67afe4dSAndroid Build Coastguard Worker #define PI_2 (PI*0.5)
133*a67afe4dSAndroid Build Coastguard Worker #define INV_PI_360 (360.0 / PI)
134*a67afe4dSAndroid Build Coastguard Worker #define MAX(a,b) (a>b?a:b)
135*a67afe4dSAndroid Build Coastguard Worker #define MIN(a,b) (a<b?a:b)
136*a67afe4dSAndroid Build Coastguard Worker #define CLIP(a,min,max) MAX(min,MIN((a),max))
137*a67afe4dSAndroid Build Coastguard Worker #define ABS(a) ((a)<0?-(a):(a))
138*a67afe4dSAndroid Build Coastguard Worker #define CLIP8P(c) MAX(0,(MIN((c),255))) /* 8-bit pos. integer (uch) */
139*a67afe4dSAndroid Build Coastguard Worker #define ROUNDF(f) ((int)(f + 0.5))
140*a67afe4dSAndroid Build Coastguard Worker
141*a67afe4dSAndroid Build Coastguard Worker #define rgb1_max bg_freq
142*a67afe4dSAndroid Build Coastguard Worker #define rgb1_min bg_gray
143*a67afe4dSAndroid Build Coastguard Worker #define rgb2_max bg_bsat
144*a67afe4dSAndroid Build Coastguard Worker #define rgb2_min bg_brot
145*a67afe4dSAndroid Build Coastguard Worker
146*a67afe4dSAndroid Build Coastguard Worker /* #define DEBUG */ /* this enables the Trace() macros */
147*a67afe4dSAndroid Build Coastguard Worker
148*a67afe4dSAndroid Build Coastguard Worker #include "readpng2.h" /* typedefs, common macros, readpng2 prototypes */
149*a67afe4dSAndroid Build Coastguard Worker
150*a67afe4dSAndroid Build Coastguard Worker
151*a67afe4dSAndroid Build Coastguard Worker /* could just include png.h, but this macro is the only thing we need
152*a67afe4dSAndroid Build Coastguard Worker * (name and typedefs changed to local versions); note that side effects
153*a67afe4dSAndroid Build Coastguard Worker * only happen with alpha (which could easily be avoided with
154*a67afe4dSAndroid Build Coastguard Worker * "ush acopy = (alpha);") */
155*a67afe4dSAndroid Build Coastguard Worker
156*a67afe4dSAndroid Build Coastguard Worker #define alpha_composite(composite, fg, alpha, bg) { \
157*a67afe4dSAndroid Build Coastguard Worker ush temp = ((ush)(fg)*(ush)(alpha) + \
158*a67afe4dSAndroid Build Coastguard Worker (ush)(bg)*(ush)(255 - (ush)(alpha)) + (ush)128); \
159*a67afe4dSAndroid Build Coastguard Worker (composite) = (uch)((temp + (temp >> 8)) >> 8); \
160*a67afe4dSAndroid Build Coastguard Worker }
161*a67afe4dSAndroid Build Coastguard Worker
162*a67afe4dSAndroid Build Coastguard Worker
163*a67afe4dSAndroid Build Coastguard Worker #define INBUFSIZE 4096 /* with pseudo-timing on (1 sec delay/block), this
164*a67afe4dSAndroid Build Coastguard Worker * block size corresponds roughly to a download
165*a67afe4dSAndroid Build Coastguard Worker * speed 10% faster than theoretical 33.6K maximum
166*a67afe4dSAndroid Build Coastguard Worker * (assuming 8 data bits, 1 stop bit and no other
167*a67afe4dSAndroid Build Coastguard Worker * overhead) */
168*a67afe4dSAndroid Build Coastguard Worker
169*a67afe4dSAndroid Build Coastguard Worker /* local prototypes */
170*a67afe4dSAndroid Build Coastguard Worker static void rpng2_win_init(void);
171*a67afe4dSAndroid Build Coastguard Worker static int rpng2_win_create_window(void);
172*a67afe4dSAndroid Build Coastguard Worker static int rpng2_win_load_bg_image(void);
173*a67afe4dSAndroid Build Coastguard Worker static void rpng2_win_display_row(ulg row);
174*a67afe4dSAndroid Build Coastguard Worker static void rpng2_win_finish_display(void);
175*a67afe4dSAndroid Build Coastguard Worker static void rpng2_win_cleanup(void);
176*a67afe4dSAndroid Build Coastguard Worker LRESULT CALLBACK rpng2_win_wndproc(HWND, UINT, WPARAM, LPARAM);
177*a67afe4dSAndroid Build Coastguard Worker
178*a67afe4dSAndroid Build Coastguard Worker
179*a67afe4dSAndroid Build Coastguard Worker static char titlebar[1024];
180*a67afe4dSAndroid Build Coastguard Worker static char *progname = PROGNAME;
181*a67afe4dSAndroid Build Coastguard Worker static char *appname = LONGNAME;
182*a67afe4dSAndroid Build Coastguard Worker static char *filename;
183*a67afe4dSAndroid Build Coastguard Worker static FILE *infile;
184*a67afe4dSAndroid Build Coastguard Worker
185*a67afe4dSAndroid Build Coastguard Worker static mainprog_info rpng2_info;
186*a67afe4dSAndroid Build Coastguard Worker
187*a67afe4dSAndroid Build Coastguard Worker static uch inbuf[INBUFSIZE];
188*a67afe4dSAndroid Build Coastguard Worker static int incount;
189*a67afe4dSAndroid Build Coastguard Worker
190*a67afe4dSAndroid Build Coastguard Worker static int pat = 6; /* must be less than num_bgpat */
191*a67afe4dSAndroid Build Coastguard Worker static int bg_image = 0;
192*a67afe4dSAndroid Build Coastguard Worker static int bgscale = 16;
193*a67afe4dSAndroid Build Coastguard Worker static ulg bg_rowbytes;
194*a67afe4dSAndroid Build Coastguard Worker static uch *bg_data;
195*a67afe4dSAndroid Build Coastguard Worker
196*a67afe4dSAndroid Build Coastguard Worker static struct rgb_color {
197*a67afe4dSAndroid Build Coastguard Worker uch r, g, b;
198*a67afe4dSAndroid Build Coastguard Worker } rgb[] = {
199*a67afe4dSAndroid Build Coastguard Worker { 0, 0, 0}, /* 0: black */
200*a67afe4dSAndroid Build Coastguard Worker {255, 255, 255}, /* 1: white */
201*a67afe4dSAndroid Build Coastguard Worker {173, 132, 57}, /* 2: tan */
202*a67afe4dSAndroid Build Coastguard Worker { 64, 132, 0}, /* 3: medium green */
203*a67afe4dSAndroid Build Coastguard Worker {189, 117, 1}, /* 4: gold */
204*a67afe4dSAndroid Build Coastguard Worker {253, 249, 1}, /* 5: yellow */
205*a67afe4dSAndroid Build Coastguard Worker { 0, 0, 255}, /* 6: blue */
206*a67afe4dSAndroid Build Coastguard Worker { 0, 0, 120}, /* 7: medium blue */
207*a67afe4dSAndroid Build Coastguard Worker {255, 0, 255}, /* 8: magenta */
208*a67afe4dSAndroid Build Coastguard Worker { 64, 0, 64}, /* 9: dark magenta */
209*a67afe4dSAndroid Build Coastguard Worker {255, 0, 0}, /* 10: red */
210*a67afe4dSAndroid Build Coastguard Worker { 64, 0, 0}, /* 11: dark red */
211*a67afe4dSAndroid Build Coastguard Worker {255, 127, 0}, /* 12: orange */
212*a67afe4dSAndroid Build Coastguard Worker {192, 96, 0}, /* 13: darker orange */
213*a67afe4dSAndroid Build Coastguard Worker { 24, 60, 0}, /* 14: dark green-yellow */
214*a67afe4dSAndroid Build Coastguard Worker { 85, 125, 200} /* 15: ice blue */
215*a67afe4dSAndroid Build Coastguard Worker };
216*a67afe4dSAndroid Build Coastguard Worker /* not used for now, but should be for error-checking:
217*a67afe4dSAndroid Build Coastguard Worker static int num_rgb = sizeof(rgb) / sizeof(struct rgb_color);
218*a67afe4dSAndroid Build Coastguard Worker */
219*a67afe4dSAndroid Build Coastguard Worker
220*a67afe4dSAndroid Build Coastguard Worker /*
221*a67afe4dSAndroid Build Coastguard Worker This whole struct is a fairly cheesy way to keep the number of
222*a67afe4dSAndroid Build Coastguard Worker command-line options to a minimum. The radial-waves background
223*a67afe4dSAndroid Build Coastguard Worker type is a particularly poor fit to the integer elements of the
224*a67afe4dSAndroid Build Coastguard Worker struct...but a few macros and a little fixed-point math will do
225*a67afe4dSAndroid Build Coastguard Worker wonders for ya.
226*a67afe4dSAndroid Build Coastguard Worker
227*a67afe4dSAndroid Build Coastguard Worker type bits:
228*a67afe4dSAndroid Build Coastguard Worker F E D C B A 9 8 7 6 5 4 3 2 1 0
229*a67afe4dSAndroid Build Coastguard Worker | | | | |
230*a67afe4dSAndroid Build Coastguard Worker | | +-+-+-- 0 = sharp-edged checkerboard
231*a67afe4dSAndroid Build Coastguard Worker | | 1 = soft diamonds
232*a67afe4dSAndroid Build Coastguard Worker | | 2 = radial waves
233*a67afe4dSAndroid Build Coastguard Worker | | 3-7 = undefined
234*a67afe4dSAndroid Build Coastguard Worker | +-- gradient #2 inverted?
235*a67afe4dSAndroid Build Coastguard Worker +-- alternating columns inverted?
236*a67afe4dSAndroid Build Coastguard Worker */
237*a67afe4dSAndroid Build Coastguard Worker static struct background_pattern {
238*a67afe4dSAndroid Build Coastguard Worker ush type;
239*a67afe4dSAndroid Build Coastguard Worker int rgb1_max, rgb1_min; /* or bg_freq, bg_gray */
240*a67afe4dSAndroid Build Coastguard Worker int rgb2_max, rgb2_min; /* or bg_bsat, bg_brot (both scaled by 10)*/
241*a67afe4dSAndroid Build Coastguard Worker } bg[] = {
242*a67afe4dSAndroid Build Coastguard Worker {0+8, 2,0, 1,15}, /* checkered: tan/black vs. white/ice blue */
243*a67afe4dSAndroid Build Coastguard Worker {0+24, 2,0, 1,0}, /* checkered: tan/black vs. white/black */
244*a67afe4dSAndroid Build Coastguard Worker {0+8, 4,5, 0,2}, /* checkered: gold/yellow vs. black/tan */
245*a67afe4dSAndroid Build Coastguard Worker {0+8, 4,5, 0,6}, /* checkered: gold/yellow vs. black/blue */
246*a67afe4dSAndroid Build Coastguard Worker {0, 7,0, 8,9}, /* checkered: deep blue/black vs. magenta */
247*a67afe4dSAndroid Build Coastguard Worker {0+8, 13,0, 5,14}, /* checkered: orange/black vs. yellow */
248*a67afe4dSAndroid Build Coastguard Worker {0+8, 12,0, 10,11}, /* checkered: orange/black vs. red */
249*a67afe4dSAndroid Build Coastguard Worker {1, 7,0, 8,0}, /* diamonds: deep blue/black vs. magenta */
250*a67afe4dSAndroid Build Coastguard Worker {1, 12,0, 11,0}, /* diamonds: orange vs. dark red */
251*a67afe4dSAndroid Build Coastguard Worker {1, 10,0, 7,0}, /* diamonds: red vs. medium blue */
252*a67afe4dSAndroid Build Coastguard Worker {1, 4,0, 5,0}, /* diamonds: gold vs. yellow */
253*a67afe4dSAndroid Build Coastguard Worker {1, 3,0, 0,0}, /* diamonds: medium green vs. black */
254*a67afe4dSAndroid Build Coastguard Worker {2, 16, 100, 20, 0}, /* radial: ~hard radial color-beams */
255*a67afe4dSAndroid Build Coastguard Worker {2, 18, 100, 10, 2}, /* radial: soft, curved radial color-beams */
256*a67afe4dSAndroid Build Coastguard Worker {2, 16, 256, 100, 250}, /* radial: very tight spiral */
257*a67afe4dSAndroid Build Coastguard Worker {2, 10000, 256, 11, 0} /* radial: dipole-moire' (almost fractal) */
258*a67afe4dSAndroid Build Coastguard Worker };
259*a67afe4dSAndroid Build Coastguard Worker static int num_bgpat = sizeof(bg) / sizeof(struct background_pattern);
260*a67afe4dSAndroid Build Coastguard Worker
261*a67afe4dSAndroid Build Coastguard Worker
262*a67afe4dSAndroid Build Coastguard Worker /* Windows-specific global variables (could go in struct, but messy...) */
263*a67afe4dSAndroid Build Coastguard Worker static ulg wimage_rowbytes;
264*a67afe4dSAndroid Build Coastguard Worker static uch *dib;
265*a67afe4dSAndroid Build Coastguard Worker static uch *wimage_data;
266*a67afe4dSAndroid Build Coastguard Worker static BITMAPINFOHEADER *bmih;
267*a67afe4dSAndroid Build Coastguard Worker
268*a67afe4dSAndroid Build Coastguard Worker static HWND global_hwnd;
269*a67afe4dSAndroid Build Coastguard Worker static HINSTANCE global_hInst;
270*a67afe4dSAndroid Build Coastguard Worker static int global_showmode;
271*a67afe4dSAndroid Build Coastguard Worker
272*a67afe4dSAndroid Build Coastguard Worker
273*a67afe4dSAndroid Build Coastguard Worker
274*a67afe4dSAndroid Build Coastguard Worker
WinMain(HINSTANCE hInst,HINSTANCE hPrevInst,PSTR cmd,int showmode)275*a67afe4dSAndroid Build Coastguard Worker int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, PSTR cmd, int showmode)
276*a67afe4dSAndroid Build Coastguard Worker {
277*a67afe4dSAndroid Build Coastguard Worker char *args[1024]; /* arbitrary limit, but should suffice */
278*a67afe4dSAndroid Build Coastguard Worker char **argv = args;
279*a67afe4dSAndroid Build Coastguard Worker char *p, *q, *bgstr = NULL;
280*a67afe4dSAndroid Build Coastguard Worker int argc = 0;
281*a67afe4dSAndroid Build Coastguard Worker int rc, alen, flen;
282*a67afe4dSAndroid Build Coastguard Worker int error = 0;
283*a67afe4dSAndroid Build Coastguard Worker int timing = FALSE;
284*a67afe4dSAndroid Build Coastguard Worker int have_bg = FALSE;
285*a67afe4dSAndroid Build Coastguard Worker double LUT_exponent; /* just the lookup table */
286*a67afe4dSAndroid Build Coastguard Worker double CRT_exponent = 2.2; /* just the monitor */
287*a67afe4dSAndroid Build Coastguard Worker double default_display_exponent; /* whole display system */
288*a67afe4dSAndroid Build Coastguard Worker MSG msg;
289*a67afe4dSAndroid Build Coastguard Worker
290*a67afe4dSAndroid Build Coastguard Worker
291*a67afe4dSAndroid Build Coastguard Worker /* First initialize a few things, just to be sure--memset takes care of
292*a67afe4dSAndroid Build Coastguard Worker * default background color (black), booleans (FALSE), pointers (NULL),
293*a67afe4dSAndroid Build Coastguard Worker * etc. */
294*a67afe4dSAndroid Build Coastguard Worker
295*a67afe4dSAndroid Build Coastguard Worker global_hInst = hInst;
296*a67afe4dSAndroid Build Coastguard Worker global_showmode = showmode;
297*a67afe4dSAndroid Build Coastguard Worker filename = (char *)NULL;
298*a67afe4dSAndroid Build Coastguard Worker memset(&rpng2_info, 0, sizeof(mainprog_info));
299*a67afe4dSAndroid Build Coastguard Worker
300*a67afe4dSAndroid Build Coastguard Worker #ifndef __CYGWIN__
301*a67afe4dSAndroid Build Coastguard Worker /* Next reenable console output, which normally goes to the bit bucket
302*a67afe4dSAndroid Build Coastguard Worker * for windowed apps. Closing the console window will terminate the
303*a67afe4dSAndroid Build Coastguard Worker * app. Thanks to David.Geldreich at realviz.com for supplying the magical
304*a67afe4dSAndroid Build Coastguard Worker * incantation. */
305*a67afe4dSAndroid Build Coastguard Worker
306*a67afe4dSAndroid Build Coastguard Worker AllocConsole();
307*a67afe4dSAndroid Build Coastguard Worker freopen("CONOUT$", "a", stderr);
308*a67afe4dSAndroid Build Coastguard Worker freopen("CONOUT$", "a", stdout);
309*a67afe4dSAndroid Build Coastguard Worker #endif
310*a67afe4dSAndroid Build Coastguard Worker
311*a67afe4dSAndroid Build Coastguard Worker /* Set the default value for our display-system exponent, i.e., the
312*a67afe4dSAndroid Build Coastguard Worker * product of the CRT exponent and the exponent corresponding to
313*a67afe4dSAndroid Build Coastguard Worker * the frame-buffer's lookup table (LUT), if any. This is not an
314*a67afe4dSAndroid Build Coastguard Worker * exhaustive list of LUT values (e.g., OpenStep has a lot of weird
315*a67afe4dSAndroid Build Coastguard Worker * ones), but it should cover 99% of the current possibilities. And
316*a67afe4dSAndroid Build Coastguard Worker * yes, these ifdefs are completely wasted in a Windows program... */
317*a67afe4dSAndroid Build Coastguard Worker
318*a67afe4dSAndroid Build Coastguard Worker #if defined(NeXT)
319*a67afe4dSAndroid Build Coastguard Worker /* third-party utilities can modify the default LUT exponent */
320*a67afe4dSAndroid Build Coastguard Worker LUT_exponent = 1.0 / 2.2;
321*a67afe4dSAndroid Build Coastguard Worker /*
322*a67afe4dSAndroid Build Coastguard Worker if (some_next_function_that_returns_gamma(&next_gamma))
323*a67afe4dSAndroid Build Coastguard Worker LUT_exponent = 1.0 / next_gamma;
324*a67afe4dSAndroid Build Coastguard Worker */
325*a67afe4dSAndroid Build Coastguard Worker #elif defined(sgi)
326*a67afe4dSAndroid Build Coastguard Worker LUT_exponent = 1.0 / 1.7;
327*a67afe4dSAndroid Build Coastguard Worker /* there doesn't seem to be any documented function to
328*a67afe4dSAndroid Build Coastguard Worker * get the "gamma" value, so we do it the hard way */
329*a67afe4dSAndroid Build Coastguard Worker infile = fopen("/etc/config/system.glGammaVal", "r");
330*a67afe4dSAndroid Build Coastguard Worker if (infile) {
331*a67afe4dSAndroid Build Coastguard Worker double sgi_gamma;
332*a67afe4dSAndroid Build Coastguard Worker
333*a67afe4dSAndroid Build Coastguard Worker fgets(tmpline, 80, infile);
334*a67afe4dSAndroid Build Coastguard Worker fclose(infile);
335*a67afe4dSAndroid Build Coastguard Worker sgi_gamma = atof(tmpline);
336*a67afe4dSAndroid Build Coastguard Worker if (sgi_gamma > 0.0)
337*a67afe4dSAndroid Build Coastguard Worker LUT_exponent = 1.0 / sgi_gamma;
338*a67afe4dSAndroid Build Coastguard Worker }
339*a67afe4dSAndroid Build Coastguard Worker #elif defined(Macintosh)
340*a67afe4dSAndroid Build Coastguard Worker LUT_exponent = 1.8 / 2.61;
341*a67afe4dSAndroid Build Coastguard Worker /*
342*a67afe4dSAndroid Build Coastguard Worker if (some_mac_function_that_returns_gamma(&mac_gamma))
343*a67afe4dSAndroid Build Coastguard Worker LUT_exponent = mac_gamma / 2.61;
344*a67afe4dSAndroid Build Coastguard Worker */
345*a67afe4dSAndroid Build Coastguard Worker #else
346*a67afe4dSAndroid Build Coastguard Worker LUT_exponent = 1.0; /* assume no LUT: most PCs */
347*a67afe4dSAndroid Build Coastguard Worker #endif
348*a67afe4dSAndroid Build Coastguard Worker
349*a67afe4dSAndroid Build Coastguard Worker /* the defaults above give 1.0, 1.3, 1.5 and 2.2, respectively: */
350*a67afe4dSAndroid Build Coastguard Worker default_display_exponent = LUT_exponent * CRT_exponent;
351*a67afe4dSAndroid Build Coastguard Worker
352*a67afe4dSAndroid Build Coastguard Worker
353*a67afe4dSAndroid Build Coastguard Worker /* If the user has set the SCREEN_GAMMA environment variable as suggested
354*a67afe4dSAndroid Build Coastguard Worker * (somewhat imprecisely) in the libpng documentation, use that; otherwise
355*a67afe4dSAndroid Build Coastguard Worker * use the default value we just calculated. Either way, the user may
356*a67afe4dSAndroid Build Coastguard Worker * override this via a command-line option. */
357*a67afe4dSAndroid Build Coastguard Worker
358*a67afe4dSAndroid Build Coastguard Worker if ((p = getenv("SCREEN_GAMMA")) != NULL)
359*a67afe4dSAndroid Build Coastguard Worker rpng2_info.display_exponent = atof(p);
360*a67afe4dSAndroid Build Coastguard Worker else
361*a67afe4dSAndroid Build Coastguard Worker rpng2_info.display_exponent = default_display_exponent;
362*a67afe4dSAndroid Build Coastguard Worker
363*a67afe4dSAndroid Build Coastguard Worker
364*a67afe4dSAndroid Build Coastguard Worker /* Windows really hates command lines, so we have to set up our own argv.
365*a67afe4dSAndroid Build Coastguard Worker * Note that we do NOT bother with quoted arguments here, so don't use
366*a67afe4dSAndroid Build Coastguard Worker * filenames with spaces in 'em! */
367*a67afe4dSAndroid Build Coastguard Worker
368*a67afe4dSAndroid Build Coastguard Worker argv[argc++] = PROGNAME;
369*a67afe4dSAndroid Build Coastguard Worker p = cmd;
370*a67afe4dSAndroid Build Coastguard Worker for (;;) {
371*a67afe4dSAndroid Build Coastguard Worker if (*p == ' ')
372*a67afe4dSAndroid Build Coastguard Worker while (*++p == ' ')
373*a67afe4dSAndroid Build Coastguard Worker ;
374*a67afe4dSAndroid Build Coastguard Worker /* now p points at the first non-space after some spaces */
375*a67afe4dSAndroid Build Coastguard Worker if (*p == '\0')
376*a67afe4dSAndroid Build Coastguard Worker break; /* nothing after the spaces: done */
377*a67afe4dSAndroid Build Coastguard Worker argv[argc++] = q = p;
378*a67afe4dSAndroid Build Coastguard Worker while (*q && *q != ' ')
379*a67afe4dSAndroid Build Coastguard Worker ++q;
380*a67afe4dSAndroid Build Coastguard Worker /* now q points at a space or the end of the string */
381*a67afe4dSAndroid Build Coastguard Worker if (*q == '\0')
382*a67afe4dSAndroid Build Coastguard Worker break; /* last argv already terminated; quit */
383*a67afe4dSAndroid Build Coastguard Worker *q = '\0'; /* change space to terminator */
384*a67afe4dSAndroid Build Coastguard Worker p = q + 1;
385*a67afe4dSAndroid Build Coastguard Worker }
386*a67afe4dSAndroid Build Coastguard Worker argv[argc] = NULL; /* terminate the argv array itself */
387*a67afe4dSAndroid Build Coastguard Worker
388*a67afe4dSAndroid Build Coastguard Worker
389*a67afe4dSAndroid Build Coastguard Worker /* Now parse the command line for options and the PNG filename. */
390*a67afe4dSAndroid Build Coastguard Worker
391*a67afe4dSAndroid Build Coastguard Worker while (*++argv && !error) {
392*a67afe4dSAndroid Build Coastguard Worker if (!strncmp(*argv, "-gamma", 2)) {
393*a67afe4dSAndroid Build Coastguard Worker if (!*++argv)
394*a67afe4dSAndroid Build Coastguard Worker ++error;
395*a67afe4dSAndroid Build Coastguard Worker else {
396*a67afe4dSAndroid Build Coastguard Worker rpng2_info.display_exponent = atof(*argv);
397*a67afe4dSAndroid Build Coastguard Worker if (rpng2_info.display_exponent <= 0.0)
398*a67afe4dSAndroid Build Coastguard Worker ++error;
399*a67afe4dSAndroid Build Coastguard Worker }
400*a67afe4dSAndroid Build Coastguard Worker } else if (!strncmp(*argv, "-bgcolor", 4)) {
401*a67afe4dSAndroid Build Coastguard Worker if (!*++argv)
402*a67afe4dSAndroid Build Coastguard Worker ++error;
403*a67afe4dSAndroid Build Coastguard Worker else {
404*a67afe4dSAndroid Build Coastguard Worker bgstr = *argv;
405*a67afe4dSAndroid Build Coastguard Worker if (strlen(bgstr) != 7 || bgstr[0] != '#')
406*a67afe4dSAndroid Build Coastguard Worker ++error;
407*a67afe4dSAndroid Build Coastguard Worker else {
408*a67afe4dSAndroid Build Coastguard Worker have_bg = TRUE;
409*a67afe4dSAndroid Build Coastguard Worker bg_image = FALSE;
410*a67afe4dSAndroid Build Coastguard Worker }
411*a67afe4dSAndroid Build Coastguard Worker }
412*a67afe4dSAndroid Build Coastguard Worker } else if (!strncmp(*argv, "-bgpat", 4)) {
413*a67afe4dSAndroid Build Coastguard Worker if (!*++argv)
414*a67afe4dSAndroid Build Coastguard Worker ++error;
415*a67afe4dSAndroid Build Coastguard Worker else {
416*a67afe4dSAndroid Build Coastguard Worker pat = atoi(*argv) - 1;
417*a67afe4dSAndroid Build Coastguard Worker if (pat < 0 || pat >= num_bgpat)
418*a67afe4dSAndroid Build Coastguard Worker ++error;
419*a67afe4dSAndroid Build Coastguard Worker else {
420*a67afe4dSAndroid Build Coastguard Worker bg_image = TRUE;
421*a67afe4dSAndroid Build Coastguard Worker have_bg = FALSE;
422*a67afe4dSAndroid Build Coastguard Worker }
423*a67afe4dSAndroid Build Coastguard Worker }
424*a67afe4dSAndroid Build Coastguard Worker } else if (!strncmp(*argv, "-timing", 2)) {
425*a67afe4dSAndroid Build Coastguard Worker timing = TRUE;
426*a67afe4dSAndroid Build Coastguard Worker } else {
427*a67afe4dSAndroid Build Coastguard Worker if (**argv != '-') {
428*a67afe4dSAndroid Build Coastguard Worker filename = *argv;
429*a67afe4dSAndroid Build Coastguard Worker if (argv[1]) /* shouldn't be any more args after filename */
430*a67afe4dSAndroid Build Coastguard Worker ++error;
431*a67afe4dSAndroid Build Coastguard Worker } else
432*a67afe4dSAndroid Build Coastguard Worker ++error; /* not expecting any other options */
433*a67afe4dSAndroid Build Coastguard Worker }
434*a67afe4dSAndroid Build Coastguard Worker }
435*a67afe4dSAndroid Build Coastguard Worker
436*a67afe4dSAndroid Build Coastguard Worker if (!filename)
437*a67afe4dSAndroid Build Coastguard Worker ++error;
438*a67afe4dSAndroid Build Coastguard Worker
439*a67afe4dSAndroid Build Coastguard Worker
440*a67afe4dSAndroid Build Coastguard Worker /* print usage screen if any errors up to this point */
441*a67afe4dSAndroid Build Coastguard Worker
442*a67afe4dSAndroid Build Coastguard Worker if (error) {
443*a67afe4dSAndroid Build Coastguard Worker #ifndef __CYGWIN__
444*a67afe4dSAndroid Build Coastguard Worker int ch;
445*a67afe4dSAndroid Build Coastguard Worker #endif
446*a67afe4dSAndroid Build Coastguard Worker
447*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, "\n%s %s: %s\n\n", PROGNAME, VERSION, appname);
448*a67afe4dSAndroid Build Coastguard Worker readpng2_version_info();
449*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, "\n"
450*a67afe4dSAndroid Build Coastguard Worker "Usage: %s [-gamma exp] [-bgcolor bg | -bgpat pat] [-timing]\n"
451*a67afe4dSAndroid Build Coastguard Worker " %*s file.png\n\n"
452*a67afe4dSAndroid Build Coastguard Worker " exp \ttransfer-function exponent (``gamma'') of the display\n"
453*a67afe4dSAndroid Build Coastguard Worker "\t\t system in floating-point format (e.g., ``%.1f''); equal\n"
454*a67afe4dSAndroid Build Coastguard Worker "\t\t to the product of the lookup-table exponent (varies)\n"
455*a67afe4dSAndroid Build Coastguard Worker "\t\t and the CRT exponent (usually 2.2); must be positive\n"
456*a67afe4dSAndroid Build Coastguard Worker " bg \tdesired background color in 7-character hex RGB format\n"
457*a67afe4dSAndroid Build Coastguard Worker "\t\t (e.g., ``#ff7700'' for orange: same as HTML colors);\n"
458*a67afe4dSAndroid Build Coastguard Worker "\t\t used with transparent images; overrides -bgpat option\n"
459*a67afe4dSAndroid Build Coastguard Worker " pat \tdesired background pattern number (1-%d); used with\n"
460*a67afe4dSAndroid Build Coastguard Worker "\t\t transparent images; overrides -bgcolor option\n"
461*a67afe4dSAndroid Build Coastguard Worker " -timing\tenables delay for every block read, to simulate modem\n"
462*a67afe4dSAndroid Build Coastguard Worker "\t\t download of image (~36 Kbps)\n"
463*a67afe4dSAndroid Build Coastguard Worker "\nPress Q, Esc or mouse button 1 after image is displayed to quit.\n"
464*a67afe4dSAndroid Build Coastguard Worker #ifndef __CYGWIN__
465*a67afe4dSAndroid Build Coastguard Worker "Press Q or Esc to quit this usage screen. ",
466*a67afe4dSAndroid Build Coastguard Worker #else
467*a67afe4dSAndroid Build Coastguard Worker ,
468*a67afe4dSAndroid Build Coastguard Worker #endif
469*a67afe4dSAndroid Build Coastguard Worker PROGNAME,
470*a67afe4dSAndroid Build Coastguard Worker #if (defined(__i386__) || defined(_M_IX86) || defined(__x86_64__)) && \
471*a67afe4dSAndroid Build Coastguard Worker !(defined(__CYGWIN__) || defined(__MINGW32__))
472*a67afe4dSAndroid Build Coastguard Worker (int)strlen(PROGNAME), " ",
473*a67afe4dSAndroid Build Coastguard Worker #endif
474*a67afe4dSAndroid Build Coastguard Worker (int)strlen(PROGNAME), " ", default_display_exponent, num_bgpat);
475*a67afe4dSAndroid Build Coastguard Worker fflush(stderr);
476*a67afe4dSAndroid Build Coastguard Worker #ifndef __CYGWIN__
477*a67afe4dSAndroid Build Coastguard Worker do
478*a67afe4dSAndroid Build Coastguard Worker ch = _getch();
479*a67afe4dSAndroid Build Coastguard Worker while (ch != 'q' && ch != 'Q' && ch != 0x1B);
480*a67afe4dSAndroid Build Coastguard Worker #endif
481*a67afe4dSAndroid Build Coastguard Worker exit(1);
482*a67afe4dSAndroid Build Coastguard Worker }
483*a67afe4dSAndroid Build Coastguard Worker
484*a67afe4dSAndroid Build Coastguard Worker
485*a67afe4dSAndroid Build Coastguard Worker if (!(infile = fopen(filename, "rb"))) {
486*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, PROGNAME ": can't open PNG file [%s]\n", filename);
487*a67afe4dSAndroid Build Coastguard Worker ++error;
488*a67afe4dSAndroid Build Coastguard Worker } else {
489*a67afe4dSAndroid Build Coastguard Worker incount = fread(inbuf, 1, INBUFSIZE, infile);
490*a67afe4dSAndroid Build Coastguard Worker if (incount < 8 || !readpng2_check_sig(inbuf, 8)) {
491*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, PROGNAME
492*a67afe4dSAndroid Build Coastguard Worker ": [%s] is not a PNG file: incorrect signature\n",
493*a67afe4dSAndroid Build Coastguard Worker filename);
494*a67afe4dSAndroid Build Coastguard Worker ++error;
495*a67afe4dSAndroid Build Coastguard Worker } else if ((rc = readpng2_init(&rpng2_info)) != 0) {
496*a67afe4dSAndroid Build Coastguard Worker switch (rc) {
497*a67afe4dSAndroid Build Coastguard Worker case 2:
498*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, PROGNAME
499*a67afe4dSAndroid Build Coastguard Worker ": [%s] has bad IHDR (libpng longjmp)\n", filename);
500*a67afe4dSAndroid Build Coastguard Worker break;
501*a67afe4dSAndroid Build Coastguard Worker case 4:
502*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, PROGNAME ": insufficient memory\n");
503*a67afe4dSAndroid Build Coastguard Worker break;
504*a67afe4dSAndroid Build Coastguard Worker default:
505*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, PROGNAME
506*a67afe4dSAndroid Build Coastguard Worker ": unknown readpng2_init() error\n");
507*a67afe4dSAndroid Build Coastguard Worker break;
508*a67afe4dSAndroid Build Coastguard Worker }
509*a67afe4dSAndroid Build Coastguard Worker ++error;
510*a67afe4dSAndroid Build Coastguard Worker }
511*a67afe4dSAndroid Build Coastguard Worker if (error)
512*a67afe4dSAndroid Build Coastguard Worker fclose(infile);
513*a67afe4dSAndroid Build Coastguard Worker }
514*a67afe4dSAndroid Build Coastguard Worker
515*a67afe4dSAndroid Build Coastguard Worker
516*a67afe4dSAndroid Build Coastguard Worker if (error) {
517*a67afe4dSAndroid Build Coastguard Worker #ifndef __CYGWIN__
518*a67afe4dSAndroid Build Coastguard Worker int ch;
519*a67afe4dSAndroid Build Coastguard Worker #endif
520*a67afe4dSAndroid Build Coastguard Worker
521*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, PROGNAME ": aborting.\n");
522*a67afe4dSAndroid Build Coastguard Worker #ifndef __CYGWIN__
523*a67afe4dSAndroid Build Coastguard Worker do
524*a67afe4dSAndroid Build Coastguard Worker ch = _getch();
525*a67afe4dSAndroid Build Coastguard Worker while (ch != 'q' && ch != 'Q' && ch != 0x1B);
526*a67afe4dSAndroid Build Coastguard Worker #endif
527*a67afe4dSAndroid Build Coastguard Worker exit(2);
528*a67afe4dSAndroid Build Coastguard Worker } else {
529*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, "\n%s %s: %s\n", PROGNAME, VERSION, appname);
530*a67afe4dSAndroid Build Coastguard Worker #ifndef __CYGWIN__
531*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr,
532*a67afe4dSAndroid Build Coastguard Worker "\n [console window: closing this window will terminate %s]\n\n",
533*a67afe4dSAndroid Build Coastguard Worker PROGNAME);
534*a67afe4dSAndroid Build Coastguard Worker #endif
535*a67afe4dSAndroid Build Coastguard Worker fflush(stderr);
536*a67afe4dSAndroid Build Coastguard Worker }
537*a67afe4dSAndroid Build Coastguard Worker
538*a67afe4dSAndroid Build Coastguard Worker
539*a67afe4dSAndroid Build Coastguard Worker /* set the title-bar string, but make sure buffer doesn't overflow */
540*a67afe4dSAndroid Build Coastguard Worker
541*a67afe4dSAndroid Build Coastguard Worker alen = strlen(appname);
542*a67afe4dSAndroid Build Coastguard Worker flen = strlen(filename);
543*a67afe4dSAndroid Build Coastguard Worker if (alen + flen + 3 > 1023)
544*a67afe4dSAndroid Build Coastguard Worker sprintf(titlebar, "%s: ...%s", appname, filename+(alen+flen+6-1023));
545*a67afe4dSAndroid Build Coastguard Worker else
546*a67afe4dSAndroid Build Coastguard Worker sprintf(titlebar, "%s: %s", appname, filename);
547*a67afe4dSAndroid Build Coastguard Worker
548*a67afe4dSAndroid Build Coastguard Worker
549*a67afe4dSAndroid Build Coastguard Worker /* set some final rpng2_info variables before entering main data loop */
550*a67afe4dSAndroid Build Coastguard Worker
551*a67afe4dSAndroid Build Coastguard Worker if (have_bg) {
552*a67afe4dSAndroid Build Coastguard Worker unsigned r, g, b; /* this approach quiets compiler warnings */
553*a67afe4dSAndroid Build Coastguard Worker
554*a67afe4dSAndroid Build Coastguard Worker sscanf(bgstr+1, "%2x%2x%2x", &r, &g, &b);
555*a67afe4dSAndroid Build Coastguard Worker rpng2_info.bg_red = (uch)r;
556*a67afe4dSAndroid Build Coastguard Worker rpng2_info.bg_green = (uch)g;
557*a67afe4dSAndroid Build Coastguard Worker rpng2_info.bg_blue = (uch)b;
558*a67afe4dSAndroid Build Coastguard Worker } else
559*a67afe4dSAndroid Build Coastguard Worker rpng2_info.need_bgcolor = TRUE;
560*a67afe4dSAndroid Build Coastguard Worker
561*a67afe4dSAndroid Build Coastguard Worker rpng2_info.state = kPreInit;
562*a67afe4dSAndroid Build Coastguard Worker rpng2_info.mainprog_init = rpng2_win_init;
563*a67afe4dSAndroid Build Coastguard Worker rpng2_info.mainprog_display_row = rpng2_win_display_row;
564*a67afe4dSAndroid Build Coastguard Worker rpng2_info.mainprog_finish_display = rpng2_win_finish_display;
565*a67afe4dSAndroid Build Coastguard Worker
566*a67afe4dSAndroid Build Coastguard Worker
567*a67afe4dSAndroid Build Coastguard Worker /* OK, this is the fun part: call readpng2_decode_data() at the start of
568*a67afe4dSAndroid Build Coastguard Worker * the loop to deal with our first buffer of data (read in above to verify
569*a67afe4dSAndroid Build Coastguard Worker * that the file is a PNG image), then loop through the file and continue
570*a67afe4dSAndroid Build Coastguard Worker * calling the same routine to handle each chunk of data. It in turn
571*a67afe4dSAndroid Build Coastguard Worker * passes the data to libpng, which will invoke one or more of our call-
572*a67afe4dSAndroid Build Coastguard Worker * backs as decoded data become available. We optionally call Sleep() for
573*a67afe4dSAndroid Build Coastguard Worker * one second per iteration to simulate downloading the image via an analog
574*a67afe4dSAndroid Build Coastguard Worker * modem. */
575*a67afe4dSAndroid Build Coastguard Worker
576*a67afe4dSAndroid Build Coastguard Worker for (;;) {
577*a67afe4dSAndroid Build Coastguard Worker Trace((stderr, "about to call readpng2_decode_data()\n"))
578*a67afe4dSAndroid Build Coastguard Worker if (readpng2_decode_data(&rpng2_info, inbuf, incount))
579*a67afe4dSAndroid Build Coastguard Worker ++error;
580*a67afe4dSAndroid Build Coastguard Worker Trace((stderr, "done with readpng2_decode_data()\n"))
581*a67afe4dSAndroid Build Coastguard Worker
582*a67afe4dSAndroid Build Coastguard Worker if (error || incount != INBUFSIZE || rpng2_info.state == kDone) {
583*a67afe4dSAndroid Build Coastguard Worker if (rpng2_info.state == kDone) {
584*a67afe4dSAndroid Build Coastguard Worker Trace((stderr, "done decoding PNG image\n"))
585*a67afe4dSAndroid Build Coastguard Worker } else if (ferror(infile)) {
586*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, PROGNAME
587*a67afe4dSAndroid Build Coastguard Worker ": error while reading PNG image file\n");
588*a67afe4dSAndroid Build Coastguard Worker exit(3);
589*a67afe4dSAndroid Build Coastguard Worker } else if (feof(infile)) {
590*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, PROGNAME ": end of file reached "
591*a67afe4dSAndroid Build Coastguard Worker "(unexpectedly) while reading PNG image file\n");
592*a67afe4dSAndroid Build Coastguard Worker exit(3);
593*a67afe4dSAndroid Build Coastguard Worker } else /* if (error) */ {
594*a67afe4dSAndroid Build Coastguard Worker /* will print error message below */
595*a67afe4dSAndroid Build Coastguard Worker }
596*a67afe4dSAndroid Build Coastguard Worker break;
597*a67afe4dSAndroid Build Coastguard Worker }
598*a67afe4dSAndroid Build Coastguard Worker
599*a67afe4dSAndroid Build Coastguard Worker if (timing)
600*a67afe4dSAndroid Build Coastguard Worker Sleep(1000L);
601*a67afe4dSAndroid Build Coastguard Worker
602*a67afe4dSAndroid Build Coastguard Worker incount = fread(inbuf, 1, INBUFSIZE, infile);
603*a67afe4dSAndroid Build Coastguard Worker }
604*a67afe4dSAndroid Build Coastguard Worker
605*a67afe4dSAndroid Build Coastguard Worker
606*a67afe4dSAndroid Build Coastguard Worker /* clean up PNG stuff and report any decoding errors */
607*a67afe4dSAndroid Build Coastguard Worker
608*a67afe4dSAndroid Build Coastguard Worker fclose(infile);
609*a67afe4dSAndroid Build Coastguard Worker Trace((stderr, "about to call readpng2_cleanup()\n"))
610*a67afe4dSAndroid Build Coastguard Worker readpng2_cleanup(&rpng2_info);
611*a67afe4dSAndroid Build Coastguard Worker
612*a67afe4dSAndroid Build Coastguard Worker if (error) {
613*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, PROGNAME ": libpng error while decoding PNG image\n");
614*a67afe4dSAndroid Build Coastguard Worker exit(3);
615*a67afe4dSAndroid Build Coastguard Worker }
616*a67afe4dSAndroid Build Coastguard Worker
617*a67afe4dSAndroid Build Coastguard Worker
618*a67afe4dSAndroid Build Coastguard Worker /* wait for the user to tell us when to quit */
619*a67afe4dSAndroid Build Coastguard Worker
620*a67afe4dSAndroid Build Coastguard Worker while (GetMessage(&msg, NULL, 0, 0)) {
621*a67afe4dSAndroid Build Coastguard Worker TranslateMessage(&msg);
622*a67afe4dSAndroid Build Coastguard Worker DispatchMessage(&msg);
623*a67afe4dSAndroid Build Coastguard Worker }
624*a67afe4dSAndroid Build Coastguard Worker
625*a67afe4dSAndroid Build Coastguard Worker
626*a67afe4dSAndroid Build Coastguard Worker /* we're done: clean up all image and Windows resources and go away */
627*a67afe4dSAndroid Build Coastguard Worker
628*a67afe4dSAndroid Build Coastguard Worker Trace((stderr, "about to call rpng2_win_cleanup()\n"))
629*a67afe4dSAndroid Build Coastguard Worker rpng2_win_cleanup();
630*a67afe4dSAndroid Build Coastguard Worker
631*a67afe4dSAndroid Build Coastguard Worker return msg.wParam;
632*a67afe4dSAndroid Build Coastguard Worker }
633*a67afe4dSAndroid Build Coastguard Worker
634*a67afe4dSAndroid Build Coastguard Worker
635*a67afe4dSAndroid Build Coastguard Worker
636*a67afe4dSAndroid Build Coastguard Worker
637*a67afe4dSAndroid Build Coastguard Worker
638*a67afe4dSAndroid Build Coastguard Worker /* this function is called by readpng2_info_callback() in readpng2.c, which
639*a67afe4dSAndroid Build Coastguard Worker * in turn is called by libpng after all of the pre-IDAT chunks have been
640*a67afe4dSAndroid Build Coastguard Worker * read and processed--i.e., we now have enough info to finish initializing */
641*a67afe4dSAndroid Build Coastguard Worker
rpng2_win_init()642*a67afe4dSAndroid Build Coastguard Worker static void rpng2_win_init()
643*a67afe4dSAndroid Build Coastguard Worker {
644*a67afe4dSAndroid Build Coastguard Worker ulg i;
645*a67afe4dSAndroid Build Coastguard Worker ulg rowbytes = rpng2_info.rowbytes;
646*a67afe4dSAndroid Build Coastguard Worker
647*a67afe4dSAndroid Build Coastguard Worker Trace((stderr, "beginning rpng2_win_init()\n"))
648*a67afe4dSAndroid Build Coastguard Worker Trace((stderr, " rowbytes = %d\n", rpng2_info.rowbytes))
649*a67afe4dSAndroid Build Coastguard Worker Trace((stderr, " width = %ld\n", rpng2_info.width))
650*a67afe4dSAndroid Build Coastguard Worker Trace((stderr, " height = %ld\n", rpng2_info.height))
651*a67afe4dSAndroid Build Coastguard Worker
652*a67afe4dSAndroid Build Coastguard Worker /* Guard against integer overflow */
653*a67afe4dSAndroid Build Coastguard Worker if (rpng2_info.height > ((size_t)(-1))/rowbytes) {
654*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, PROGNAME ": image_data buffer would be too large\n",
655*a67afe4dSAndroid Build Coastguard Worker readpng2_cleanup(&rpng2_info);
656*a67afe4dSAndroid Build Coastguard Worker return;
657*a67afe4dSAndroid Build Coastguard Worker }
658*a67afe4dSAndroid Build Coastguard Worker
659*a67afe4dSAndroid Build Coastguard Worker rpng2_info.image_data = (uch *)malloc(rowbytes * rpng2_info.height);
660*a67afe4dSAndroid Build Coastguard Worker if (!rpng2_info.image_data) {
661*a67afe4dSAndroid Build Coastguard Worker readpng2_cleanup(&rpng2_info);
662*a67afe4dSAndroid Build Coastguard Worker return;
663*a67afe4dSAndroid Build Coastguard Worker }
664*a67afe4dSAndroid Build Coastguard Worker
665*a67afe4dSAndroid Build Coastguard Worker rpng2_info.row_pointers = (uch **)malloc(rpng2_info.height * sizeof(uch *));
666*a67afe4dSAndroid Build Coastguard Worker if (!rpng2_info.row_pointers) {
667*a67afe4dSAndroid Build Coastguard Worker free(rpng2_info.image_data);
668*a67afe4dSAndroid Build Coastguard Worker rpng2_info.image_data = NULL;
669*a67afe4dSAndroid Build Coastguard Worker readpng2_cleanup(&rpng2_info);
670*a67afe4dSAndroid Build Coastguard Worker return;
671*a67afe4dSAndroid Build Coastguard Worker }
672*a67afe4dSAndroid Build Coastguard Worker
673*a67afe4dSAndroid Build Coastguard Worker for (i = 0; i < rpng2_info.height; ++i)
674*a67afe4dSAndroid Build Coastguard Worker rpng2_info.row_pointers[i] = rpng2_info.image_data + i*rowbytes;
675*a67afe4dSAndroid Build Coastguard Worker
676*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
677*a67afe4dSAndroid Build Coastguard Worker Do the basic Windows initialization stuff, make the window, and fill it
678*a67afe4dSAndroid Build Coastguard Worker with the user-specified, file-specified or default background color.
679*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------*/
680*a67afe4dSAndroid Build Coastguard Worker
681*a67afe4dSAndroid Build Coastguard Worker if (rpng2_win_create_window()) {
682*a67afe4dSAndroid Build Coastguard Worker readpng2_cleanup(&rpng2_info);
683*a67afe4dSAndroid Build Coastguard Worker return;
684*a67afe4dSAndroid Build Coastguard Worker }
685*a67afe4dSAndroid Build Coastguard Worker
686*a67afe4dSAndroid Build Coastguard Worker rpng2_info.state = kWindowInit;
687*a67afe4dSAndroid Build Coastguard Worker }
688*a67afe4dSAndroid Build Coastguard Worker
689*a67afe4dSAndroid Build Coastguard Worker
690*a67afe4dSAndroid Build Coastguard Worker
691*a67afe4dSAndroid Build Coastguard Worker
692*a67afe4dSAndroid Build Coastguard Worker
693*a67afe4dSAndroid Build Coastguard Worker static int rpng2_win_create_window()
694*a67afe4dSAndroid Build Coastguard Worker {
695*a67afe4dSAndroid Build Coastguard Worker uch bg_red = rpng2_info.bg_red;
696*a67afe4dSAndroid Build Coastguard Worker uch bg_green = rpng2_info.bg_green;
697*a67afe4dSAndroid Build Coastguard Worker uch bg_blue = rpng2_info.bg_blue;
698*a67afe4dSAndroid Build Coastguard Worker uch *dest;
699*a67afe4dSAndroid Build Coastguard Worker int extra_width, extra_height;
700*a67afe4dSAndroid Build Coastguard Worker ulg i, j;
701*a67afe4dSAndroid Build Coastguard Worker WNDCLASSEX wndclass;
702*a67afe4dSAndroid Build Coastguard Worker RECT rect;
703*a67afe4dSAndroid Build Coastguard Worker
704*a67afe4dSAndroid Build Coastguard Worker
705*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
706*a67afe4dSAndroid Build Coastguard Worker Allocate memory for the display-specific version of the image (round up
707*a67afe4dSAndroid Build Coastguard Worker to multiple of 4 for Windows DIB).
708*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------*/
709*a67afe4dSAndroid Build Coastguard Worker
710*a67afe4dSAndroid Build Coastguard Worker wimage_rowbytes = ((3*rpng2_info.width + 3L) >> 2) << 2;
711*a67afe4dSAndroid Build Coastguard Worker
712*a67afe4dSAndroid Build Coastguard Worker if (!(dib = (uch *)malloc(sizeof(BITMAPINFOHEADER) +
713*a67afe4dSAndroid Build Coastguard Worker wimage_rowbytes*rpng2_info.height)))
714*a67afe4dSAndroid Build Coastguard Worker {
715*a67afe4dSAndroid Build Coastguard Worker return 4; /* fail */
716*a67afe4dSAndroid Build Coastguard Worker }
717*a67afe4dSAndroid Build Coastguard Worker
718*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
719*a67afe4dSAndroid Build Coastguard Worker Initialize the DIB. Negative height means to use top-down BMP ordering
720*a67afe4dSAndroid Build Coastguard Worker (must be uncompressed, but that's what we want). Bit count of 1, 4 or 8
721*a67afe4dSAndroid Build Coastguard Worker implies a colormap of RGBX quads, but 24-bit BMPs just use B,G,R values
722*a67afe4dSAndroid Build Coastguard Worker directly => wimage_data begins immediately after BMP header.
723*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------*/
724*a67afe4dSAndroid Build Coastguard Worker
725*a67afe4dSAndroid Build Coastguard Worker memset(dib, 0, sizeof(BITMAPINFOHEADER));
726*a67afe4dSAndroid Build Coastguard Worker bmih = (BITMAPINFOHEADER *)dib;
727*a67afe4dSAndroid Build Coastguard Worker bmih->biSize = sizeof(BITMAPINFOHEADER);
728*a67afe4dSAndroid Build Coastguard Worker bmih->biWidth = rpng2_info.width;
729*a67afe4dSAndroid Build Coastguard Worker bmih->biHeight = -((long)rpng2_info.height);
730*a67afe4dSAndroid Build Coastguard Worker bmih->biPlanes = 1;
731*a67afe4dSAndroid Build Coastguard Worker bmih->biBitCount = 24;
732*a67afe4dSAndroid Build Coastguard Worker bmih->biCompression = 0;
733*a67afe4dSAndroid Build Coastguard Worker wimage_data = dib + sizeof(BITMAPINFOHEADER);
734*a67afe4dSAndroid Build Coastguard Worker
735*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
736*a67afe4dSAndroid Build Coastguard Worker Fill window with the specified background color (default is black), but
737*a67afe4dSAndroid Build Coastguard Worker defer loading faked "background image" until window is displayed (may be
738*a67afe4dSAndroid Build Coastguard Worker slow to compute). Data are in BGR order.
739*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------*/
740*a67afe4dSAndroid Build Coastguard Worker
741*a67afe4dSAndroid Build Coastguard Worker if (bg_image) { /* just fill with black for now */
742*a67afe4dSAndroid Build Coastguard Worker memset(wimage_data, 0, wimage_rowbytes*rpng2_info.height);
743*a67afe4dSAndroid Build Coastguard Worker } else {
744*a67afe4dSAndroid Build Coastguard Worker for (j = 0; j < rpng2_info.height; ++j) {
745*a67afe4dSAndroid Build Coastguard Worker dest = wimage_data + j*wimage_rowbytes;
746*a67afe4dSAndroid Build Coastguard Worker for (i = rpng2_info.width; i > 0; --i) {
747*a67afe4dSAndroid Build Coastguard Worker *dest++ = bg_blue;
748*a67afe4dSAndroid Build Coastguard Worker *dest++ = bg_green;
749*a67afe4dSAndroid Build Coastguard Worker *dest++ = bg_red;
750*a67afe4dSAndroid Build Coastguard Worker }
751*a67afe4dSAndroid Build Coastguard Worker }
752*a67afe4dSAndroid Build Coastguard Worker }
753*a67afe4dSAndroid Build Coastguard Worker
754*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
755*a67afe4dSAndroid Build Coastguard Worker Set the window parameters.
756*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------*/
757*a67afe4dSAndroid Build Coastguard Worker
758*a67afe4dSAndroid Build Coastguard Worker memset(&wndclass, 0, sizeof(wndclass));
759*a67afe4dSAndroid Build Coastguard Worker
760*a67afe4dSAndroid Build Coastguard Worker wndclass.cbSize = sizeof(wndclass);
761*a67afe4dSAndroid Build Coastguard Worker wndclass.style = CS_HREDRAW | CS_VREDRAW;
762*a67afe4dSAndroid Build Coastguard Worker wndclass.lpfnWndProc = rpng2_win_wndproc;
763*a67afe4dSAndroid Build Coastguard Worker wndclass.hInstance = global_hInst;
764*a67afe4dSAndroid Build Coastguard Worker wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
765*a67afe4dSAndroid Build Coastguard Worker wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
766*a67afe4dSAndroid Build Coastguard Worker wndclass.hbrBackground = (HBRUSH)GetStockObject(DKGRAY_BRUSH);
767*a67afe4dSAndroid Build Coastguard Worker wndclass.lpszMenuName = NULL;
768*a67afe4dSAndroid Build Coastguard Worker wndclass.lpszClassName = progname;
769*a67afe4dSAndroid Build Coastguard Worker wndclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
770*a67afe4dSAndroid Build Coastguard Worker
771*a67afe4dSAndroid Build Coastguard Worker RegisterClassEx(&wndclass);
772*a67afe4dSAndroid Build Coastguard Worker
773*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
774*a67afe4dSAndroid Build Coastguard Worker Finally, create the window.
775*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------*/
776*a67afe4dSAndroid Build Coastguard Worker
777*a67afe4dSAndroid Build Coastguard Worker extra_width = 2*(GetSystemMetrics(SM_CXBORDER) +
778*a67afe4dSAndroid Build Coastguard Worker GetSystemMetrics(SM_CXDLGFRAME));
779*a67afe4dSAndroid Build Coastguard Worker extra_height = 2*(GetSystemMetrics(SM_CYBORDER) +
780*a67afe4dSAndroid Build Coastguard Worker GetSystemMetrics(SM_CYDLGFRAME)) +
781*a67afe4dSAndroid Build Coastguard Worker GetSystemMetrics(SM_CYCAPTION);
782*a67afe4dSAndroid Build Coastguard Worker
783*a67afe4dSAndroid Build Coastguard Worker global_hwnd = CreateWindow(progname, titlebar, WS_OVERLAPPEDWINDOW,
784*a67afe4dSAndroid Build Coastguard Worker CW_USEDEFAULT, CW_USEDEFAULT, rpng2_info.width+extra_width,
785*a67afe4dSAndroid Build Coastguard Worker rpng2_info.height+extra_height, NULL, NULL, global_hInst, NULL);
786*a67afe4dSAndroid Build Coastguard Worker
787*a67afe4dSAndroid Build Coastguard Worker ShowWindow(global_hwnd, global_showmode);
788*a67afe4dSAndroid Build Coastguard Worker UpdateWindow(global_hwnd);
789*a67afe4dSAndroid Build Coastguard Worker
790*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
791*a67afe4dSAndroid Build Coastguard Worker Now compute the background image and display it. If it fails (memory
792*a67afe4dSAndroid Build Coastguard Worker allocation), revert to a plain background color.
793*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------*/
794*a67afe4dSAndroid Build Coastguard Worker
795*a67afe4dSAndroid Build Coastguard Worker if (bg_image) {
796*a67afe4dSAndroid Build Coastguard Worker static const char *msg = "Computing background image...";
797*a67afe4dSAndroid Build Coastguard Worker int x, y, len = strlen(msg);
798*a67afe4dSAndroid Build Coastguard Worker HDC hdc = GetDC(global_hwnd);
799*a67afe4dSAndroid Build Coastguard Worker TEXTMETRIC tm;
800*a67afe4dSAndroid Build Coastguard Worker
801*a67afe4dSAndroid Build Coastguard Worker GetTextMetrics(hdc, &tm);
802*a67afe4dSAndroid Build Coastguard Worker x = (rpng2_info.width - len*tm.tmAveCharWidth)/2;
803*a67afe4dSAndroid Build Coastguard Worker y = (rpng2_info.height - tm.tmHeight)/2;
804*a67afe4dSAndroid Build Coastguard Worker SetBkMode(hdc, TRANSPARENT);
805*a67afe4dSAndroid Build Coastguard Worker SetTextColor(hdc, GetSysColor(COLOR_HIGHLIGHTTEXT));
806*a67afe4dSAndroid Build Coastguard Worker /* this can still begin out of bounds even if x is positive (???): */
807*a67afe4dSAndroid Build Coastguard Worker TextOut(hdc, ((x < 0)? 0 : x), ((y < 0)? 0 : y), msg, len);
808*a67afe4dSAndroid Build Coastguard Worker ReleaseDC(global_hwnd, hdc);
809*a67afe4dSAndroid Build Coastguard Worker
810*a67afe4dSAndroid Build Coastguard Worker rpng2_win_load_bg_image(); /* resets bg_image if fails */
811*a67afe4dSAndroid Build Coastguard Worker }
812*a67afe4dSAndroid Build Coastguard Worker
813*a67afe4dSAndroid Build Coastguard Worker if (!bg_image) {
814*a67afe4dSAndroid Build Coastguard Worker for (j = 0; j < rpng2_info.height; ++j) {
815*a67afe4dSAndroid Build Coastguard Worker dest = wimage_data + j*wimage_rowbytes;
816*a67afe4dSAndroid Build Coastguard Worker for (i = rpng2_info.width; i > 0; --i) {
817*a67afe4dSAndroid Build Coastguard Worker *dest++ = bg_blue;
818*a67afe4dSAndroid Build Coastguard Worker *dest++ = bg_green;
819*a67afe4dSAndroid Build Coastguard Worker *dest++ = bg_red;
820*a67afe4dSAndroid Build Coastguard Worker }
821*a67afe4dSAndroid Build Coastguard Worker }
822*a67afe4dSAndroid Build Coastguard Worker }
823*a67afe4dSAndroid Build Coastguard Worker
824*a67afe4dSAndroid Build Coastguard Worker rect.left = 0L;
825*a67afe4dSAndroid Build Coastguard Worker rect.top = 0L;
826*a67afe4dSAndroid Build Coastguard Worker rect.right = (LONG)rpng2_info.width; /* possibly off by one? */
827*a67afe4dSAndroid Build Coastguard Worker rect.bottom = (LONG)rpng2_info.height; /* possibly off by one? */
828*a67afe4dSAndroid Build Coastguard Worker InvalidateRect(global_hwnd, &rect, FALSE);
829*a67afe4dSAndroid Build Coastguard Worker UpdateWindow(global_hwnd); /* similar to XFlush() */
830*a67afe4dSAndroid Build Coastguard Worker
831*a67afe4dSAndroid Build Coastguard Worker return 0;
832*a67afe4dSAndroid Build Coastguard Worker
833*a67afe4dSAndroid Build Coastguard Worker } /* end function rpng2_win_create_window() */
834*a67afe4dSAndroid Build Coastguard Worker
835*a67afe4dSAndroid Build Coastguard Worker
836*a67afe4dSAndroid Build Coastguard Worker
837*a67afe4dSAndroid Build Coastguard Worker
838*a67afe4dSAndroid Build Coastguard Worker
839*a67afe4dSAndroid Build Coastguard Worker static int rpng2_win_load_bg_image()
840*a67afe4dSAndroid Build Coastguard Worker {
841*a67afe4dSAndroid Build Coastguard Worker uch *src, *dest;
842*a67afe4dSAndroid Build Coastguard Worker uch r1, r2, g1, g2, b1, b2;
843*a67afe4dSAndroid Build Coastguard Worker uch r1_inv, r2_inv, g1_inv, g2_inv, b1_inv, b2_inv;
844*a67afe4dSAndroid Build Coastguard Worker int k, hmax, max;
845*a67afe4dSAndroid Build Coastguard Worker int xidx, yidx, yidx_max = (bgscale-1);
846*a67afe4dSAndroid Build Coastguard Worker int even_odd_vert, even_odd_horiz, even_odd;
847*a67afe4dSAndroid Build Coastguard Worker int invert_gradient2 = (bg[pat].type & 0x08);
848*a67afe4dSAndroid Build Coastguard Worker int invert_column;
849*a67afe4dSAndroid Build Coastguard Worker ulg i, row;
850*a67afe4dSAndroid Build Coastguard Worker
851*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
852*a67afe4dSAndroid Build Coastguard Worker Allocate buffer for fake background image to be used with transparent
853*a67afe4dSAndroid Build Coastguard Worker images; if this fails, revert to plain background color.
854*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------*/
855*a67afe4dSAndroid Build Coastguard Worker
856*a67afe4dSAndroid Build Coastguard Worker bg_rowbytes = 3 * rpng2_info.width;
857*a67afe4dSAndroid Build Coastguard Worker bg_data = (uch *)malloc(bg_rowbytes * rpng2_info.height);
858*a67afe4dSAndroid Build Coastguard Worker if (!bg_data) {
859*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, PROGNAME
860*a67afe4dSAndroid Build Coastguard Worker ": unable to allocate memory for background image\n");
861*a67afe4dSAndroid Build Coastguard Worker bg_image = 0;
862*a67afe4dSAndroid Build Coastguard Worker return 1;
863*a67afe4dSAndroid Build Coastguard Worker }
864*a67afe4dSAndroid Build Coastguard Worker
865*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
866*a67afe4dSAndroid Build Coastguard Worker Vertical gradients (ramps) in NxN squares, alternating direction and
867*a67afe4dSAndroid Build Coastguard Worker colors (N == bgscale).
868*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------*/
869*a67afe4dSAndroid Build Coastguard Worker
870*a67afe4dSAndroid Build Coastguard Worker if ((bg[pat].type & 0x07) == 0) {
871*a67afe4dSAndroid Build Coastguard Worker uch r1_min = rgb[bg[pat].rgb1_min].r;
872*a67afe4dSAndroid Build Coastguard Worker uch g1_min = rgb[bg[pat].rgb1_min].g;
873*a67afe4dSAndroid Build Coastguard Worker uch b1_min = rgb[bg[pat].rgb1_min].b;
874*a67afe4dSAndroid Build Coastguard Worker uch r2_min = rgb[bg[pat].rgb2_min].r;
875*a67afe4dSAndroid Build Coastguard Worker uch g2_min = rgb[bg[pat].rgb2_min].g;
876*a67afe4dSAndroid Build Coastguard Worker uch b2_min = rgb[bg[pat].rgb2_min].b;
877*a67afe4dSAndroid Build Coastguard Worker int r1_diff = rgb[bg[pat].rgb1_max].r - r1_min;
878*a67afe4dSAndroid Build Coastguard Worker int g1_diff = rgb[bg[pat].rgb1_max].g - g1_min;
879*a67afe4dSAndroid Build Coastguard Worker int b1_diff = rgb[bg[pat].rgb1_max].b - b1_min;
880*a67afe4dSAndroid Build Coastguard Worker int r2_diff = rgb[bg[pat].rgb2_max].r - r2_min;
881*a67afe4dSAndroid Build Coastguard Worker int g2_diff = rgb[bg[pat].rgb2_max].g - g2_min;
882*a67afe4dSAndroid Build Coastguard Worker int b2_diff = rgb[bg[pat].rgb2_max].b - b2_min;
883*a67afe4dSAndroid Build Coastguard Worker
884*a67afe4dSAndroid Build Coastguard Worker for (row = 0; row < rpng2_info.height; ++row) {
885*a67afe4dSAndroid Build Coastguard Worker yidx = row % bgscale;
886*a67afe4dSAndroid Build Coastguard Worker even_odd_vert = (row / bgscale) & 1;
887*a67afe4dSAndroid Build Coastguard Worker
888*a67afe4dSAndroid Build Coastguard Worker r1 = r1_min + (r1_diff * yidx) / yidx_max;
889*a67afe4dSAndroid Build Coastguard Worker g1 = g1_min + (g1_diff * yidx) / yidx_max;
890*a67afe4dSAndroid Build Coastguard Worker b1 = b1_min + (b1_diff * yidx) / yidx_max;
891*a67afe4dSAndroid Build Coastguard Worker r1_inv = r1_min + (r1_diff * (yidx_max-yidx)) / yidx_max;
892*a67afe4dSAndroid Build Coastguard Worker g1_inv = g1_min + (g1_diff * (yidx_max-yidx)) / yidx_max;
893*a67afe4dSAndroid Build Coastguard Worker b1_inv = b1_min + (b1_diff * (yidx_max-yidx)) / yidx_max;
894*a67afe4dSAndroid Build Coastguard Worker
895*a67afe4dSAndroid Build Coastguard Worker r2 = r2_min + (r2_diff * yidx) / yidx_max;
896*a67afe4dSAndroid Build Coastguard Worker g2 = g2_min + (g2_diff * yidx) / yidx_max;
897*a67afe4dSAndroid Build Coastguard Worker b2 = b2_min + (b2_diff * yidx) / yidx_max;
898*a67afe4dSAndroid Build Coastguard Worker r2_inv = r2_min + (r2_diff * (yidx_max-yidx)) / yidx_max;
899*a67afe4dSAndroid Build Coastguard Worker g2_inv = g2_min + (g2_diff * (yidx_max-yidx)) / yidx_max;
900*a67afe4dSAndroid Build Coastguard Worker b2_inv = b2_min + (b2_diff * (yidx_max-yidx)) / yidx_max;
901*a67afe4dSAndroid Build Coastguard Worker
902*a67afe4dSAndroid Build Coastguard Worker dest = bg_data + row*bg_rowbytes;
903*a67afe4dSAndroid Build Coastguard Worker for (i = 0; i < rpng2_info.width; ++i) {
904*a67afe4dSAndroid Build Coastguard Worker even_odd_horiz = (i / bgscale) & 1;
905*a67afe4dSAndroid Build Coastguard Worker even_odd = even_odd_vert ^ even_odd_horiz;
906*a67afe4dSAndroid Build Coastguard Worker invert_column =
907*a67afe4dSAndroid Build Coastguard Worker (even_odd_horiz && (bg[pat].type & 0x10));
908*a67afe4dSAndroid Build Coastguard Worker if (even_odd == 0) { /* gradient #1 */
909*a67afe4dSAndroid Build Coastguard Worker if (invert_column) {
910*a67afe4dSAndroid Build Coastguard Worker *dest++ = r1_inv;
911*a67afe4dSAndroid Build Coastguard Worker *dest++ = g1_inv;
912*a67afe4dSAndroid Build Coastguard Worker *dest++ = b1_inv;
913*a67afe4dSAndroid Build Coastguard Worker } else {
914*a67afe4dSAndroid Build Coastguard Worker *dest++ = r1;
915*a67afe4dSAndroid Build Coastguard Worker *dest++ = g1;
916*a67afe4dSAndroid Build Coastguard Worker *dest++ = b1;
917*a67afe4dSAndroid Build Coastguard Worker }
918*a67afe4dSAndroid Build Coastguard Worker } else { /* gradient #2 */
919*a67afe4dSAndroid Build Coastguard Worker if ((invert_column && invert_gradient2) ||
920*a67afe4dSAndroid Build Coastguard Worker (!invert_column && !invert_gradient2))
921*a67afe4dSAndroid Build Coastguard Worker {
922*a67afe4dSAndroid Build Coastguard Worker *dest++ = r2; /* not inverted or */
923*a67afe4dSAndroid Build Coastguard Worker *dest++ = g2; /* doubly inverted */
924*a67afe4dSAndroid Build Coastguard Worker *dest++ = b2;
925*a67afe4dSAndroid Build Coastguard Worker } else {
926*a67afe4dSAndroid Build Coastguard Worker *dest++ = r2_inv;
927*a67afe4dSAndroid Build Coastguard Worker *dest++ = g2_inv; /* singly inverted */
928*a67afe4dSAndroid Build Coastguard Worker *dest++ = b2_inv;
929*a67afe4dSAndroid Build Coastguard Worker }
930*a67afe4dSAndroid Build Coastguard Worker }
931*a67afe4dSAndroid Build Coastguard Worker }
932*a67afe4dSAndroid Build Coastguard Worker }
933*a67afe4dSAndroid Build Coastguard Worker
934*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
935*a67afe4dSAndroid Build Coastguard Worker Soft gradient-diamonds with scale = bgscale. Code contributed by Adam
936*a67afe4dSAndroid Build Coastguard Worker M. Costello.
937*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------*/
938*a67afe4dSAndroid Build Coastguard Worker
939*a67afe4dSAndroid Build Coastguard Worker } else if ((bg[pat].type & 0x07) == 1) {
940*a67afe4dSAndroid Build Coastguard Worker
941*a67afe4dSAndroid Build Coastguard Worker hmax = (bgscale-1)/2; /* half the max weight of a color */
942*a67afe4dSAndroid Build Coastguard Worker max = 2*hmax; /* the max weight of a color */
943*a67afe4dSAndroid Build Coastguard Worker
944*a67afe4dSAndroid Build Coastguard Worker r1 = rgb[bg[pat].rgb1_max].r;
945*a67afe4dSAndroid Build Coastguard Worker g1 = rgb[bg[pat].rgb1_max].g;
946*a67afe4dSAndroid Build Coastguard Worker b1 = rgb[bg[pat].rgb1_max].b;
947*a67afe4dSAndroid Build Coastguard Worker r2 = rgb[bg[pat].rgb2_max].r;
948*a67afe4dSAndroid Build Coastguard Worker g2 = rgb[bg[pat].rgb2_max].g;
949*a67afe4dSAndroid Build Coastguard Worker b2 = rgb[bg[pat].rgb2_max].b;
950*a67afe4dSAndroid Build Coastguard Worker
951*a67afe4dSAndroid Build Coastguard Worker for (row = 0; row < rpng2_info.height; ++row) {
952*a67afe4dSAndroid Build Coastguard Worker yidx = row % bgscale;
953*a67afe4dSAndroid Build Coastguard Worker if (yidx > hmax)
954*a67afe4dSAndroid Build Coastguard Worker yidx = bgscale-1 - yidx;
955*a67afe4dSAndroid Build Coastguard Worker dest = bg_data + row*bg_rowbytes;
956*a67afe4dSAndroid Build Coastguard Worker for (i = 0; i < rpng2_info.width; ++i) {
957*a67afe4dSAndroid Build Coastguard Worker xidx = i % bgscale;
958*a67afe4dSAndroid Build Coastguard Worker if (xidx > hmax)
959*a67afe4dSAndroid Build Coastguard Worker xidx = bgscale-1 - xidx;
960*a67afe4dSAndroid Build Coastguard Worker k = xidx + yidx;
961*a67afe4dSAndroid Build Coastguard Worker *dest++ = (k*r1 + (max-k)*r2) / max;
962*a67afe4dSAndroid Build Coastguard Worker *dest++ = (k*g1 + (max-k)*g2) / max;
963*a67afe4dSAndroid Build Coastguard Worker *dest++ = (k*b1 + (max-k)*b2) / max;
964*a67afe4dSAndroid Build Coastguard Worker }
965*a67afe4dSAndroid Build Coastguard Worker }
966*a67afe4dSAndroid Build Coastguard Worker
967*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
968*a67afe4dSAndroid Build Coastguard Worker Radial "starburst" with azimuthal sinusoids; [eventually number of sinu-
969*a67afe4dSAndroid Build Coastguard Worker soids will equal bgscale?]. This one is slow but very cool. Code con-
970*a67afe4dSAndroid Build Coastguard Worker tributed by Pieter S. van der Meulen (originally in Smalltalk).
971*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------*/
972*a67afe4dSAndroid Build Coastguard Worker
973*a67afe4dSAndroid Build Coastguard Worker } else if ((bg[pat].type & 0x07) == 2) {
974*a67afe4dSAndroid Build Coastguard Worker uch ch;
975*a67afe4dSAndroid Build Coastguard Worker int ii, x, y, hw, hh, grayspot;
976*a67afe4dSAndroid Build Coastguard Worker double freq, rotate, saturate, gray, intensity;
977*a67afe4dSAndroid Build Coastguard Worker double angle=0.0, aoffset=0.0, maxDist, dist;
978*a67afe4dSAndroid Build Coastguard Worker double red=0.0, green=0.0, blue=0.0, hue, s, v, f, p, q, t;
979*a67afe4dSAndroid Build Coastguard Worker
980*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, "%s: computing radial background...",
981*a67afe4dSAndroid Build Coastguard Worker PROGNAME);
982*a67afe4dSAndroid Build Coastguard Worker fflush(stderr);
983*a67afe4dSAndroid Build Coastguard Worker
984*a67afe4dSAndroid Build Coastguard Worker hh = rpng2_info.height / 2;
985*a67afe4dSAndroid Build Coastguard Worker hw = rpng2_info.width / 2;
986*a67afe4dSAndroid Build Coastguard Worker
987*a67afe4dSAndroid Build Coastguard Worker /* variables for radial waves:
988*a67afe4dSAndroid Build Coastguard Worker * aoffset: number of degrees to rotate hue [CURRENTLY NOT USED]
989*a67afe4dSAndroid Build Coastguard Worker * freq: number of color beams originating from the center
990*a67afe4dSAndroid Build Coastguard Worker * grayspot: size of the graying center area (anti-alias)
991*a67afe4dSAndroid Build Coastguard Worker * rotate: rotation of the beams as a function of radius
992*a67afe4dSAndroid Build Coastguard Worker * saturate: saturation of beams' shape azimuthally
993*a67afe4dSAndroid Build Coastguard Worker */
994*a67afe4dSAndroid Build Coastguard Worker angle = CLIP(angle, 0.0, 360.0);
995*a67afe4dSAndroid Build Coastguard Worker grayspot = CLIP(bg[pat].bg_gray, 1, (hh + hw));
996*a67afe4dSAndroid Build Coastguard Worker freq = MAX((double)bg[pat].bg_freq, 0.0);
997*a67afe4dSAndroid Build Coastguard Worker saturate = (double)bg[pat].bg_bsat * 0.1;
998*a67afe4dSAndroid Build Coastguard Worker rotate = (double)bg[pat].bg_brot * 0.1;
999*a67afe4dSAndroid Build Coastguard Worker gray = 0.0;
1000*a67afe4dSAndroid Build Coastguard Worker intensity = 0.0;
1001*a67afe4dSAndroid Build Coastguard Worker maxDist = (double)((hw*hw) + (hh*hh));
1002*a67afe4dSAndroid Build Coastguard Worker
1003*a67afe4dSAndroid Build Coastguard Worker for (row = 0; row < rpng2_info.height; ++row) {
1004*a67afe4dSAndroid Build Coastguard Worker y = row - hh;
1005*a67afe4dSAndroid Build Coastguard Worker dest = bg_data + row*bg_rowbytes;
1006*a67afe4dSAndroid Build Coastguard Worker for (i = 0; i < rpng2_info.width; ++i) {
1007*a67afe4dSAndroid Build Coastguard Worker x = i - hw;
1008*a67afe4dSAndroid Build Coastguard Worker angle = (x == 0)? PI_2 : atan((double)y / (double)x);
1009*a67afe4dSAndroid Build Coastguard Worker gray = (double)MAX(ABS(y), ABS(x)) / grayspot;
1010*a67afe4dSAndroid Build Coastguard Worker gray = MIN(1.0, gray);
1011*a67afe4dSAndroid Build Coastguard Worker dist = (double)((x*x) + (y*y)) / maxDist;
1012*a67afe4dSAndroid Build Coastguard Worker intensity = cos((angle+(rotate*dist*PI)) * freq) *
1013*a67afe4dSAndroid Build Coastguard Worker gray * saturate;
1014*a67afe4dSAndroid Build Coastguard Worker intensity = (MAX(MIN(intensity,1.0),-1.0) + 1.0) * 0.5;
1015*a67afe4dSAndroid Build Coastguard Worker hue = (angle + PI) * INV_PI_360 + aoffset;
1016*a67afe4dSAndroid Build Coastguard Worker s = gray * ((double)(ABS(x)+ABS(y)) / (double)(hw + hh));
1017*a67afe4dSAndroid Build Coastguard Worker s = MIN(MAX(s,0.0), 1.0);
1018*a67afe4dSAndroid Build Coastguard Worker v = MIN(MAX(intensity,0.0), 1.0);
1019*a67afe4dSAndroid Build Coastguard Worker
1020*a67afe4dSAndroid Build Coastguard Worker if (s == 0.0) {
1021*a67afe4dSAndroid Build Coastguard Worker ch = (uch)(v * 255.0);
1022*a67afe4dSAndroid Build Coastguard Worker *dest++ = ch;
1023*a67afe4dSAndroid Build Coastguard Worker *dest++ = ch;
1024*a67afe4dSAndroid Build Coastguard Worker *dest++ = ch;
1025*a67afe4dSAndroid Build Coastguard Worker } else {
1026*a67afe4dSAndroid Build Coastguard Worker if ((hue < 0.0) || (hue >= 360.0))
1027*a67afe4dSAndroid Build Coastguard Worker hue -= (((int)(hue / 360.0)) * 360.0);
1028*a67afe4dSAndroid Build Coastguard Worker hue /= 60.0;
1029*a67afe4dSAndroid Build Coastguard Worker ii = (int)hue;
1030*a67afe4dSAndroid Build Coastguard Worker f = hue - (double)ii;
1031*a67afe4dSAndroid Build Coastguard Worker p = (1.0 - s) * v;
1032*a67afe4dSAndroid Build Coastguard Worker q = (1.0 - (s * f)) * v;
1033*a67afe4dSAndroid Build Coastguard Worker t = (1.0 - (s * (1.0 - f))) * v;
1034*a67afe4dSAndroid Build Coastguard Worker if (ii == 0) { red = v; green = t; blue = p; }
1035*a67afe4dSAndroid Build Coastguard Worker else if (ii == 1) { red = q; green = v; blue = p; }
1036*a67afe4dSAndroid Build Coastguard Worker else if (ii == 2) { red = p; green = v; blue = t; }
1037*a67afe4dSAndroid Build Coastguard Worker else if (ii == 3) { red = p; green = q; blue = v; }
1038*a67afe4dSAndroid Build Coastguard Worker else if (ii == 4) { red = t; green = p; blue = v; }
1039*a67afe4dSAndroid Build Coastguard Worker else if (ii == 5) { red = v; green = p; blue = q; }
1040*a67afe4dSAndroid Build Coastguard Worker *dest++ = (uch)(red * 255.0);
1041*a67afe4dSAndroid Build Coastguard Worker *dest++ = (uch)(green * 255.0);
1042*a67afe4dSAndroid Build Coastguard Worker *dest++ = (uch)(blue * 255.0);
1043*a67afe4dSAndroid Build Coastguard Worker }
1044*a67afe4dSAndroid Build Coastguard Worker }
1045*a67afe4dSAndroid Build Coastguard Worker }
1046*a67afe4dSAndroid Build Coastguard Worker fprintf(stderr, "done.\n");
1047*a67afe4dSAndroid Build Coastguard Worker fflush(stderr);
1048*a67afe4dSAndroid Build Coastguard Worker }
1049*a67afe4dSAndroid Build Coastguard Worker
1050*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
1051*a67afe4dSAndroid Build Coastguard Worker Blast background image to display buffer before beginning PNG decode;
1052*a67afe4dSAndroid Build Coastguard Worker calling function will handle invalidation and UpdateWindow() call.
1053*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------*/
1054*a67afe4dSAndroid Build Coastguard Worker
1055*a67afe4dSAndroid Build Coastguard Worker for (row = 0; row < rpng2_info.height; ++row) {
1056*a67afe4dSAndroid Build Coastguard Worker src = bg_data + row*bg_rowbytes;
1057*a67afe4dSAndroid Build Coastguard Worker dest = wimage_data + row*wimage_rowbytes;
1058*a67afe4dSAndroid Build Coastguard Worker for (i = rpng2_info.width; i > 0; --i) {
1059*a67afe4dSAndroid Build Coastguard Worker r1 = *src++;
1060*a67afe4dSAndroid Build Coastguard Worker g1 = *src++;
1061*a67afe4dSAndroid Build Coastguard Worker b1 = *src++;
1062*a67afe4dSAndroid Build Coastguard Worker *dest++ = b1;
1063*a67afe4dSAndroid Build Coastguard Worker *dest++ = g1; /* note reverse order */
1064*a67afe4dSAndroid Build Coastguard Worker *dest++ = r1;
1065*a67afe4dSAndroid Build Coastguard Worker }
1066*a67afe4dSAndroid Build Coastguard Worker }
1067*a67afe4dSAndroid Build Coastguard Worker
1068*a67afe4dSAndroid Build Coastguard Worker return 0;
1069*a67afe4dSAndroid Build Coastguard Worker
1070*a67afe4dSAndroid Build Coastguard Worker } /* end function rpng2_win_load_bg_image() */
1071*a67afe4dSAndroid Build Coastguard Worker
1072*a67afe4dSAndroid Build Coastguard Worker
1073*a67afe4dSAndroid Build Coastguard Worker
1074*a67afe4dSAndroid Build Coastguard Worker
1075*a67afe4dSAndroid Build Coastguard Worker
1076*a67afe4dSAndroid Build Coastguard Worker static void rpng2_win_display_row(ulg row)
1077*a67afe4dSAndroid Build Coastguard Worker {
1078*a67afe4dSAndroid Build Coastguard Worker uch bg_red = rpng2_info.bg_red;
1079*a67afe4dSAndroid Build Coastguard Worker uch bg_green = rpng2_info.bg_green;
1080*a67afe4dSAndroid Build Coastguard Worker uch bg_blue = rpng2_info.bg_blue;
1081*a67afe4dSAndroid Build Coastguard Worker uch *src, *src2=NULL, *dest;
1082*a67afe4dSAndroid Build Coastguard Worker uch r, g, b, a;
1083*a67afe4dSAndroid Build Coastguard Worker ulg i;
1084*a67afe4dSAndroid Build Coastguard Worker static int rows=0;
1085*a67afe4dSAndroid Build Coastguard Worker static ulg firstrow;
1086*a67afe4dSAndroid Build Coastguard Worker
1087*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
1088*a67afe4dSAndroid Build Coastguard Worker rows and firstrow simply track how many rows (and which ones) have not
1089*a67afe4dSAndroid Build Coastguard Worker yet been displayed; alternatively, we could call InvalidateRect() for
1090*a67afe4dSAndroid Build Coastguard Worker every row and not bother with the records-keeping.
1091*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------*/
1092*a67afe4dSAndroid Build Coastguard Worker
1093*a67afe4dSAndroid Build Coastguard Worker Trace((stderr, "beginning rpng2_win_display_row()\n"))
1094*a67afe4dSAndroid Build Coastguard Worker
1095*a67afe4dSAndroid Build Coastguard Worker if (rows == 0)
1096*a67afe4dSAndroid Build Coastguard Worker firstrow = row; /* first row not yet displayed */
1097*a67afe4dSAndroid Build Coastguard Worker
1098*a67afe4dSAndroid Build Coastguard Worker ++rows; /* count of rows received but not yet displayed */
1099*a67afe4dSAndroid Build Coastguard Worker
1100*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
1101*a67afe4dSAndroid Build Coastguard Worker Aside from the use of the rpng2_info struct and the lack of an outer
1102*a67afe4dSAndroid Build Coastguard Worker loop (over rows), this routine is identical to rpng_win_display_image()
1103*a67afe4dSAndroid Build Coastguard Worker in the non-progressive version of the program.
1104*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------*/
1105*a67afe4dSAndroid Build Coastguard Worker
1106*a67afe4dSAndroid Build Coastguard Worker src = rpng2_info.image_data + row*rpng2_info.rowbytes;
1107*a67afe4dSAndroid Build Coastguard Worker if (bg_image)
1108*a67afe4dSAndroid Build Coastguard Worker src2 = bg_data + row*bg_rowbytes;
1109*a67afe4dSAndroid Build Coastguard Worker dest = wimage_data + row*wimage_rowbytes;
1110*a67afe4dSAndroid Build Coastguard Worker
1111*a67afe4dSAndroid Build Coastguard Worker if (rpng2_info.channels == 3) {
1112*a67afe4dSAndroid Build Coastguard Worker for (i = rpng2_info.width; i > 0; --i) {
1113*a67afe4dSAndroid Build Coastguard Worker r = *src++;
1114*a67afe4dSAndroid Build Coastguard Worker g = *src++;
1115*a67afe4dSAndroid Build Coastguard Worker b = *src++;
1116*a67afe4dSAndroid Build Coastguard Worker *dest++ = b;
1117*a67afe4dSAndroid Build Coastguard Worker *dest++ = g; /* note reverse order */
1118*a67afe4dSAndroid Build Coastguard Worker *dest++ = r;
1119*a67afe4dSAndroid Build Coastguard Worker }
1120*a67afe4dSAndroid Build Coastguard Worker } else /* if (rpng2_info.channels == 4) */ {
1121*a67afe4dSAndroid Build Coastguard Worker for (i = rpng2_info.width; i > 0; --i) {
1122*a67afe4dSAndroid Build Coastguard Worker r = *src++;
1123*a67afe4dSAndroid Build Coastguard Worker g = *src++;
1124*a67afe4dSAndroid Build Coastguard Worker b = *src++;
1125*a67afe4dSAndroid Build Coastguard Worker a = *src++;
1126*a67afe4dSAndroid Build Coastguard Worker if (bg_image) {
1127*a67afe4dSAndroid Build Coastguard Worker bg_red = *src2++;
1128*a67afe4dSAndroid Build Coastguard Worker bg_green = *src2++;
1129*a67afe4dSAndroid Build Coastguard Worker bg_blue = *src2++;
1130*a67afe4dSAndroid Build Coastguard Worker }
1131*a67afe4dSAndroid Build Coastguard Worker if (a == 255) {
1132*a67afe4dSAndroid Build Coastguard Worker *dest++ = b;
1133*a67afe4dSAndroid Build Coastguard Worker *dest++ = g;
1134*a67afe4dSAndroid Build Coastguard Worker *dest++ = r;
1135*a67afe4dSAndroid Build Coastguard Worker } else if (a == 0) {
1136*a67afe4dSAndroid Build Coastguard Worker *dest++ = bg_blue;
1137*a67afe4dSAndroid Build Coastguard Worker *dest++ = bg_green;
1138*a67afe4dSAndroid Build Coastguard Worker *dest++ = bg_red;
1139*a67afe4dSAndroid Build Coastguard Worker } else {
1140*a67afe4dSAndroid Build Coastguard Worker /* this macro (copied from png.h) composites the
1141*a67afe4dSAndroid Build Coastguard Worker * foreground and background values and puts the
1142*a67afe4dSAndroid Build Coastguard Worker * result into the first argument; there are no
1143*a67afe4dSAndroid Build Coastguard Worker * side effects with the first argument */
1144*a67afe4dSAndroid Build Coastguard Worker alpha_composite(*dest++, b, a, bg_blue);
1145*a67afe4dSAndroid Build Coastguard Worker alpha_composite(*dest++, g, a, bg_green);
1146*a67afe4dSAndroid Build Coastguard Worker alpha_composite(*dest++, r, a, bg_red);
1147*a67afe4dSAndroid Build Coastguard Worker }
1148*a67afe4dSAndroid Build Coastguard Worker }
1149*a67afe4dSAndroid Build Coastguard Worker }
1150*a67afe4dSAndroid Build Coastguard Worker
1151*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
1152*a67afe4dSAndroid Build Coastguard Worker Display after every 16 rows or when on last row. (Region may include
1153*a67afe4dSAndroid Build Coastguard Worker previously displayed lines due to interlacing--i.e., not contiguous.)
1154*a67afe4dSAndroid Build Coastguard Worker ---------------------------------------------------------------------------*/
1155*a67afe4dSAndroid Build Coastguard Worker
1156*a67afe4dSAndroid Build Coastguard Worker if ((rows & 0xf) == 0 || row == rpng2_info.height-1) {
1157*a67afe4dSAndroid Build Coastguard Worker RECT rect;
1158*a67afe4dSAndroid Build Coastguard Worker
1159*a67afe4dSAndroid Build Coastguard Worker rect.left = 0L;
1160*a67afe4dSAndroid Build Coastguard Worker rect.top = (LONG)firstrow;
1161*a67afe4dSAndroid Build Coastguard Worker rect.right = (LONG)rpng2_info.width; /* possibly off by one? */
1162*a67afe4dSAndroid Build Coastguard Worker rect.bottom = (LONG)row + 1L; /* possibly off by one? */
1163*a67afe4dSAndroid Build Coastguard Worker InvalidateRect(global_hwnd, &rect, FALSE);
1164*a67afe4dSAndroid Build Coastguard Worker UpdateWindow(global_hwnd); /* similar to XFlush() */
1165*a67afe4dSAndroid Build Coastguard Worker rows = 0;
1166*a67afe4dSAndroid Build Coastguard Worker }
1167*a67afe4dSAndroid Build Coastguard Worker
1168*a67afe4dSAndroid Build Coastguard Worker } /* end function rpng2_win_display_row() */
1169*a67afe4dSAndroid Build Coastguard Worker
1170*a67afe4dSAndroid Build Coastguard Worker
1171*a67afe4dSAndroid Build Coastguard Worker
1172*a67afe4dSAndroid Build Coastguard Worker
1173*a67afe4dSAndroid Build Coastguard Worker
1174*a67afe4dSAndroid Build Coastguard Worker static void rpng2_win_finish_display()
1175*a67afe4dSAndroid Build Coastguard Worker {
1176*a67afe4dSAndroid Build Coastguard Worker Trace((stderr, "beginning rpng2_win_finish_display()\n"))
1177*a67afe4dSAndroid Build Coastguard Worker
1178*a67afe4dSAndroid Build Coastguard Worker /* last row has already been displayed by rpng2_win_display_row(), so
1179*a67afe4dSAndroid Build Coastguard Worker * we have nothing to do here except set a flag and let the user know
1180*a67afe4dSAndroid Build Coastguard Worker * that the image is done */
1181*a67afe4dSAndroid Build Coastguard Worker
1182*a67afe4dSAndroid Build Coastguard Worker rpng2_info.state = kDone;
1183*a67afe4dSAndroid Build Coastguard Worker printf(
1184*a67afe4dSAndroid Build Coastguard Worker #ifndef __CYGWIN__
1185*a67afe4dSAndroid Build Coastguard Worker "Done. Press Q, Esc or mouse button 1 (within image window) to quit.\n"
1186*a67afe4dSAndroid Build Coastguard Worker #else
1187*a67afe4dSAndroid Build Coastguard Worker "Done. Press mouse button 1 (within image window) to quit.\n"
1188*a67afe4dSAndroid Build Coastguard Worker #endif
1189*a67afe4dSAndroid Build Coastguard Worker );
1190*a67afe4dSAndroid Build Coastguard Worker fflush(stdout);
1191*a67afe4dSAndroid Build Coastguard Worker }
1192*a67afe4dSAndroid Build Coastguard Worker
1193*a67afe4dSAndroid Build Coastguard Worker
1194*a67afe4dSAndroid Build Coastguard Worker
1195*a67afe4dSAndroid Build Coastguard Worker
1196*a67afe4dSAndroid Build Coastguard Worker
1197*a67afe4dSAndroid Build Coastguard Worker static void rpng2_win_cleanup()
1198*a67afe4dSAndroid Build Coastguard Worker {
1199*a67afe4dSAndroid Build Coastguard Worker if (bg_image && bg_data) {
1200*a67afe4dSAndroid Build Coastguard Worker free(bg_data);
1201*a67afe4dSAndroid Build Coastguard Worker bg_data = NULL;
1202*a67afe4dSAndroid Build Coastguard Worker }
1203*a67afe4dSAndroid Build Coastguard Worker
1204*a67afe4dSAndroid Build Coastguard Worker if (rpng2_info.image_data) {
1205*a67afe4dSAndroid Build Coastguard Worker free(rpng2_info.image_data);
1206*a67afe4dSAndroid Build Coastguard Worker rpng2_info.image_data = NULL;
1207*a67afe4dSAndroid Build Coastguard Worker }
1208*a67afe4dSAndroid Build Coastguard Worker
1209*a67afe4dSAndroid Build Coastguard Worker if (rpng2_info.row_pointers) {
1210*a67afe4dSAndroid Build Coastguard Worker free(rpng2_info.row_pointers);
1211*a67afe4dSAndroid Build Coastguard Worker rpng2_info.row_pointers = NULL;
1212*a67afe4dSAndroid Build Coastguard Worker }
1213*a67afe4dSAndroid Build Coastguard Worker
1214*a67afe4dSAndroid Build Coastguard Worker if (dib) {
1215*a67afe4dSAndroid Build Coastguard Worker free(dib);
1216*a67afe4dSAndroid Build Coastguard Worker dib = NULL;
1217*a67afe4dSAndroid Build Coastguard Worker }
1218*a67afe4dSAndroid Build Coastguard Worker }
1219*a67afe4dSAndroid Build Coastguard Worker
1220*a67afe4dSAndroid Build Coastguard Worker
1221*a67afe4dSAndroid Build Coastguard Worker
1222*a67afe4dSAndroid Build Coastguard Worker
1223*a67afe4dSAndroid Build Coastguard Worker
1224*a67afe4dSAndroid Build Coastguard Worker LRESULT CALLBACK rpng2_win_wndproc(HWND hwnd, UINT iMsg, WPARAM wP, LPARAM lP)
1225*a67afe4dSAndroid Build Coastguard Worker {
1226*a67afe4dSAndroid Build Coastguard Worker HDC hdc;
1227*a67afe4dSAndroid Build Coastguard Worker PAINTSTRUCT ps;
1228*a67afe4dSAndroid Build Coastguard Worker int rc;
1229*a67afe4dSAndroid Build Coastguard Worker
1230*a67afe4dSAndroid Build Coastguard Worker switch (iMsg) {
1231*a67afe4dSAndroid Build Coastguard Worker case WM_CREATE:
1232*a67afe4dSAndroid Build Coastguard Worker /* one-time processing here, if any */
1233*a67afe4dSAndroid Build Coastguard Worker return 0;
1234*a67afe4dSAndroid Build Coastguard Worker
1235*a67afe4dSAndroid Build Coastguard Worker case WM_PAINT:
1236*a67afe4dSAndroid Build Coastguard Worker hdc = BeginPaint(hwnd, &ps);
1237*a67afe4dSAndroid Build Coastguard Worker rc = StretchDIBits(hdc, 0, 0, rpng2_info.width, rpng2_info.height,
1238*a67afe4dSAndroid Build Coastguard Worker 0, 0, rpng2_info.width, rpng2_info.height,
1239*a67afe4dSAndroid Build Coastguard Worker wimage_data, (BITMAPINFO *)bmih,
1240*a67afe4dSAndroid Build Coastguard Worker 0, SRCCOPY);
1241*a67afe4dSAndroid Build Coastguard Worker EndPaint(hwnd, &ps);
1242*a67afe4dSAndroid Build Coastguard Worker return 0;
1243*a67afe4dSAndroid Build Coastguard Worker
1244*a67afe4dSAndroid Build Coastguard Worker /* wait for the user to tell us when to quit */
1245*a67afe4dSAndroid Build Coastguard Worker case WM_CHAR:
1246*a67afe4dSAndroid Build Coastguard Worker switch (wP) { /* only need one, so ignore repeat count */
1247*a67afe4dSAndroid Build Coastguard Worker case 'q':
1248*a67afe4dSAndroid Build Coastguard Worker case 'Q':
1249*a67afe4dSAndroid Build Coastguard Worker case 0x1B: /* Esc key */
1250*a67afe4dSAndroid Build Coastguard Worker PostQuitMessage(0);
1251*a67afe4dSAndroid Build Coastguard Worker }
1252*a67afe4dSAndroid Build Coastguard Worker return 0;
1253*a67afe4dSAndroid Build Coastguard Worker
1254*a67afe4dSAndroid Build Coastguard Worker case WM_LBUTTONDOWN: /* another way of quitting */
1255*a67afe4dSAndroid Build Coastguard Worker case WM_DESTROY:
1256*a67afe4dSAndroid Build Coastguard Worker PostQuitMessage(0);
1257*a67afe4dSAndroid Build Coastguard Worker return 0;
1258*a67afe4dSAndroid Build Coastguard Worker }
1259*a67afe4dSAndroid Build Coastguard Worker
1260*a67afe4dSAndroid Build Coastguard Worker return DefWindowProc(hwnd, iMsg, wP, lP);
1261*a67afe4dSAndroid Build Coastguard Worker }
1262