xref: /aosp_15_r20/external/libpng/contrib/gregbook/rpng2-win.c (revision a67afe4df73cf47866eedc69947994b8ff839aba)
1*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
2*a67afe4dSAndroid Build Coastguard Worker 
3*a67afe4dSAndroid Build Coastguard Worker    rpng2 - progressive-model PNG display program                rpng2-win.c
4*a67afe4dSAndroid Build Coastguard Worker 
5*a67afe4dSAndroid Build Coastguard Worker    This program decodes and displays PNG files progressively, as if it were
6*a67afe4dSAndroid Build Coastguard Worker    a web browser (though the front end is only set up to read from files).
7*a67afe4dSAndroid Build Coastguard Worker    It supports gamma correction, user-specified background colors, and user-
8*a67afe4dSAndroid Build Coastguard Worker    specified background patterns (for transparent images).  This version is
9*a67afe4dSAndroid Build Coastguard Worker    for 32-bit Windows; it may compile under 16-bit Windows with a little
10*a67afe4dSAndroid Build Coastguard Worker    tweaking (or maybe not).  Thanks to Adam Costello and Pieter S. van der
11*a67afe4dSAndroid Build Coastguard Worker    Meulen for the "diamond" and "radial waves" patterns, respectively.
12*a67afe4dSAndroid Build Coastguard Worker 
13*a67afe4dSAndroid Build Coastguard Worker    to do (someday, maybe):
14*a67afe4dSAndroid Build Coastguard Worker     - handle quoted command-line args (especially filenames with spaces)
15*a67afe4dSAndroid Build Coastguard Worker     - finish resizable checkerboard-gradient (sizes 4-128?)
16*a67afe4dSAndroid Build Coastguard Worker     - use %.1023s to simplify truncation of title-bar string?
17*a67afe4dSAndroid Build Coastguard Worker     - have minimum window width:  oh well
18*a67afe4dSAndroid Build Coastguard Worker 
19*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------
20*a67afe4dSAndroid Build Coastguard Worker 
21*a67afe4dSAndroid Build Coastguard Worker    Changelog:
22*a67afe4dSAndroid Build Coastguard Worker     - 1.01:  initial public release
23*a67afe4dSAndroid Build Coastguard Worker     - 1.02:  fixed cut-and-paste error in usage screen (oops...)
24*a67afe4dSAndroid Build Coastguard Worker     - 1.03:  modified to allow abbreviated options
25*a67afe4dSAndroid Build Coastguard Worker     - 1.04:  removed bogus extra argument from usage fprintf() [Glenn R-P?];
26*a67afe4dSAndroid Build Coastguard Worker               fixed command-line parsing bug
27*a67afe4dSAndroid Build Coastguard Worker     - 1.10:  enabled "message window"/console (thanks to David Geldreich)
28*a67afe4dSAndroid Build Coastguard Worker     - 1.20:  added runtime MMX-enabling/disabling and new -mmx* options
29*a67afe4dSAndroid Build Coastguard Worker     - 1.21:  made minor tweak to usage screen to fit within 25-line console
30*a67afe4dSAndroid Build Coastguard Worker     - 1.22:  added AMD64/EM64T support (__x86_64__)
31*a67afe4dSAndroid Build Coastguard Worker     - 2.00:  dual-licensed (added GNU GPL)
32*a67afe4dSAndroid Build Coastguard Worker     - 2.01:  fixed 64-bit typo in readpng2.c
33*a67afe4dSAndroid Build Coastguard Worker     - 2.02:  fixed improper display of usage screen on PNG error(s); fixed
34*a67afe4dSAndroid Build Coastguard Worker               unexpected-EOF and file-read-error cases
35*a67afe4dSAndroid Build Coastguard Worker     - 2.03:  removed runtime MMX-enabling/disabling and obsolete -mmx* options
36*a67afe4dSAndroid Build Coastguard Worker     - 2.04:  check for integer overflow (Glenn R-P)
37*a67afe4dSAndroid Build Coastguard Worker 
38*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------
39*a67afe4dSAndroid Build Coastguard Worker 
40*a67afe4dSAndroid Build Coastguard Worker       Copyright (c) 1998-2008, 2017 Greg Roelofs.  All rights reserved.
41*a67afe4dSAndroid Build Coastguard Worker 
42*a67afe4dSAndroid Build Coastguard Worker       This software is provided "as is," without warranty of any kind,
43*a67afe4dSAndroid Build Coastguard Worker       express or implied.  In no event shall the author or contributors
44*a67afe4dSAndroid Build Coastguard Worker       be held liable for any damages arising in any way from the use of
45*a67afe4dSAndroid Build Coastguard Worker       this software.
46*a67afe4dSAndroid Build Coastguard Worker 
47*a67afe4dSAndroid Build Coastguard Worker       The contents of this file are DUAL-LICENSED.  You may modify and/or
48*a67afe4dSAndroid Build Coastguard Worker       redistribute this software according to the terms of one of the
49*a67afe4dSAndroid Build Coastguard Worker       following two licenses (at your option):
50*a67afe4dSAndroid Build Coastguard Worker 
51*a67afe4dSAndroid Build Coastguard Worker 
52*a67afe4dSAndroid Build Coastguard Worker       LICENSE 1 ("BSD-like with advertising clause"):
53*a67afe4dSAndroid Build Coastguard Worker 
54*a67afe4dSAndroid Build Coastguard Worker       Permission is granted to anyone to use this software for any purpose,
55*a67afe4dSAndroid Build Coastguard Worker       including commercial applications, and to alter it and redistribute
56*a67afe4dSAndroid Build Coastguard Worker       it freely, subject to the following restrictions:
57*a67afe4dSAndroid Build Coastguard Worker 
58*a67afe4dSAndroid Build Coastguard Worker       1. Redistributions of source code must retain the above copyright
59*a67afe4dSAndroid Build Coastguard Worker          notice, disclaimer, and this list of conditions.
60*a67afe4dSAndroid Build Coastguard Worker       2. Redistributions in binary form must reproduce the above copyright
61*a67afe4dSAndroid Build Coastguard Worker          notice, disclaimer, and this list of conditions in the documenta-
62*a67afe4dSAndroid Build Coastguard Worker          tion and/or other materials provided with the distribution.
63*a67afe4dSAndroid Build Coastguard Worker       3. All advertising materials mentioning features or use of this
64*a67afe4dSAndroid Build Coastguard Worker          software must display the following acknowledgment:
65*a67afe4dSAndroid Build Coastguard Worker 
66*a67afe4dSAndroid Build Coastguard Worker             This product includes software developed by Greg Roelofs
67*a67afe4dSAndroid Build Coastguard Worker             and contributors for the book, "PNG: The Definitive Guide,"
68*a67afe4dSAndroid Build Coastguard Worker             published by O'Reilly and Associates.
69*a67afe4dSAndroid Build Coastguard Worker 
70*a67afe4dSAndroid Build Coastguard Worker 
71*a67afe4dSAndroid Build Coastguard Worker       LICENSE 2 (GNU GPL v2 or later):
72*a67afe4dSAndroid Build Coastguard Worker 
73*a67afe4dSAndroid Build Coastguard Worker       This program is free software; you can redistribute it and/or modify
74*a67afe4dSAndroid Build Coastguard Worker       it under the terms of the GNU General Public License as published by
75*a67afe4dSAndroid Build Coastguard Worker       the Free Software Foundation; either version 2 of the License, or
76*a67afe4dSAndroid Build Coastguard Worker       (at your option) any later version.
77*a67afe4dSAndroid Build Coastguard Worker 
78*a67afe4dSAndroid Build Coastguard Worker       This program is distributed in the hope that it will be useful,
79*a67afe4dSAndroid Build Coastguard Worker       but WITHOUT ANY WARRANTY; without even the implied warranty of
80*a67afe4dSAndroid Build Coastguard Worker       MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
81*a67afe4dSAndroid Build Coastguard Worker       GNU General Public License for more details.
82*a67afe4dSAndroid Build Coastguard Worker 
83*a67afe4dSAndroid Build Coastguard Worker       You should have received a copy of the GNU General Public License
84*a67afe4dSAndroid Build Coastguard Worker       along with this program; if not, write to the Free Software Foundation,
85*a67afe4dSAndroid Build Coastguard Worker       Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
86*a67afe4dSAndroid Build Coastguard Worker 
87*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------*/
88*a67afe4dSAndroid Build Coastguard Worker 
89*a67afe4dSAndroid Build Coastguard Worker #define PROGNAME  "rpng2-win"
90*a67afe4dSAndroid Build Coastguard Worker #define LONGNAME  "Progressive PNG Viewer for Windows"
91*a67afe4dSAndroid Build Coastguard Worker #define VERSION   "2.02 of 16 March 2008"
92*a67afe4dSAndroid Build Coastguard Worker 
93*a67afe4dSAndroid Build Coastguard Worker #include <stdio.h>
94*a67afe4dSAndroid Build Coastguard Worker #include <stdlib.h>
95*a67afe4dSAndroid Build Coastguard Worker #include <string.h>
96*a67afe4dSAndroid Build Coastguard Worker #include <setjmp.h>    /* for jmpbuf declaration in readpng2.h */
97*a67afe4dSAndroid Build Coastguard Worker #include <time.h>
98*a67afe4dSAndroid Build Coastguard Worker #include <math.h>      /* only for PvdM background code */
99*a67afe4dSAndroid Build Coastguard Worker #include <windows.h>
100*a67afe4dSAndroid Build Coastguard Worker #ifdef __CYGWIN__
101*a67afe4dSAndroid Build Coastguard Worker /* getch replacement. Turns out, we don't really need this,
102*a67afe4dSAndroid Build Coastguard Worker  * but leave it here if we ever enable any of the uses of
103*a67afe4dSAndroid Build Coastguard Worker  * _getch in the main code
104*a67afe4dSAndroid Build Coastguard Worker  */
105*a67afe4dSAndroid Build Coastguard Worker #include <unistd.h>
106*a67afe4dSAndroid Build Coastguard Worker #include <termio.h>
107*a67afe4dSAndroid Build Coastguard Worker #include <sys/ioctl.h>
repl_getch(void)108*a67afe4dSAndroid Build Coastguard Worker int repl_getch( void )
109*a67afe4dSAndroid Build Coastguard Worker {
110*a67afe4dSAndroid Build Coastguard Worker   char ch;
111*a67afe4dSAndroid Build Coastguard Worker   int fd = fileno(stdin);
112*a67afe4dSAndroid Build Coastguard Worker   struct termio old_tty, new_tty;
113*a67afe4dSAndroid Build Coastguard Worker 
114*a67afe4dSAndroid Build Coastguard Worker   ioctl(fd, TCGETA, &old_tty);
115*a67afe4dSAndroid Build Coastguard Worker   new_tty = old_tty;
116*a67afe4dSAndroid Build Coastguard Worker   new_tty.c_lflag &= ~(ICANON | ECHO | ISIG);
117*a67afe4dSAndroid Build Coastguard Worker   ioctl(fd, TCSETA, &new_tty);
118*a67afe4dSAndroid Build Coastguard Worker   fread(&ch, 1, sizeof(ch), stdin);
119*a67afe4dSAndroid Build Coastguard Worker   ioctl(fd, TCSETA, &old_tty);
120*a67afe4dSAndroid Build Coastguard Worker 
121*a67afe4dSAndroid Build Coastguard Worker   return ch;
122*a67afe4dSAndroid Build Coastguard Worker }
123*a67afe4dSAndroid Build Coastguard Worker #define _getch repl_getch
124*a67afe4dSAndroid Build Coastguard Worker #else
125*a67afe4dSAndroid Build Coastguard Worker #include <conio.h>     /* only for _getch() */
126*a67afe4dSAndroid Build Coastguard Worker #endif
127*a67afe4dSAndroid Build Coastguard Worker 
128*a67afe4dSAndroid Build Coastguard Worker /* all for PvdM background code: */
129*a67afe4dSAndroid Build Coastguard Worker #ifndef PI
130*a67afe4dSAndroid Build Coastguard Worker #  define PI             3.141592653589793238
131*a67afe4dSAndroid Build Coastguard Worker #endif
132*a67afe4dSAndroid Build Coastguard Worker #define PI_2             (PI*0.5)
133*a67afe4dSAndroid Build Coastguard Worker #define INV_PI_360       (360.0 / PI)
134*a67afe4dSAndroid Build Coastguard Worker #define MAX(a,b)         (a>b?a:b)
135*a67afe4dSAndroid Build Coastguard Worker #define MIN(a,b)         (a<b?a:b)
136*a67afe4dSAndroid Build Coastguard Worker #define CLIP(a,min,max)  MAX(min,MIN((a),max))
137*a67afe4dSAndroid Build Coastguard Worker #define ABS(a)           ((a)<0?-(a):(a))
138*a67afe4dSAndroid Build Coastguard Worker #define CLIP8P(c)        MAX(0,(MIN((c),255)))   /* 8-bit pos. integer (uch) */
139*a67afe4dSAndroid Build Coastguard Worker #define ROUNDF(f)        ((int)(f + 0.5))
140*a67afe4dSAndroid Build Coastguard Worker 
141*a67afe4dSAndroid Build Coastguard Worker #define rgb1_max   bg_freq
142*a67afe4dSAndroid Build Coastguard Worker #define rgb1_min   bg_gray
143*a67afe4dSAndroid Build Coastguard Worker #define rgb2_max   bg_bsat
144*a67afe4dSAndroid Build Coastguard Worker #define rgb2_min   bg_brot
145*a67afe4dSAndroid Build Coastguard Worker 
146*a67afe4dSAndroid Build Coastguard Worker /* #define DEBUG */     /* this enables the Trace() macros */
147*a67afe4dSAndroid Build Coastguard Worker 
148*a67afe4dSAndroid Build Coastguard Worker #include "readpng2.h"   /* typedefs, common macros, readpng2 prototypes */
149*a67afe4dSAndroid Build Coastguard Worker 
150*a67afe4dSAndroid Build Coastguard Worker 
151*a67afe4dSAndroid Build Coastguard Worker /* could just include png.h, but this macro is the only thing we need
152*a67afe4dSAndroid Build Coastguard Worker  * (name and typedefs changed to local versions); note that side effects
153*a67afe4dSAndroid Build Coastguard Worker  * only happen with alpha (which could easily be avoided with
154*a67afe4dSAndroid Build Coastguard Worker  * "ush acopy = (alpha);") */
155*a67afe4dSAndroid Build Coastguard Worker 
156*a67afe4dSAndroid Build Coastguard Worker #define alpha_composite(composite, fg, alpha, bg) {               \
157*a67afe4dSAndroid Build Coastguard Worker     ush temp = ((ush)(fg)*(ush)(alpha) +                          \
158*a67afe4dSAndroid Build Coastguard Worker                 (ush)(bg)*(ush)(255 - (ush)(alpha)) + (ush)128);  \
159*a67afe4dSAndroid Build Coastguard Worker     (composite) = (uch)((temp + (temp >> 8)) >> 8);               \
160*a67afe4dSAndroid Build Coastguard Worker }
161*a67afe4dSAndroid Build Coastguard Worker 
162*a67afe4dSAndroid Build Coastguard Worker 
163*a67afe4dSAndroid Build Coastguard Worker #define INBUFSIZE 4096   /* with pseudo-timing on (1 sec delay/block), this
164*a67afe4dSAndroid Build Coastguard Worker                           *  block size corresponds roughly to a download
165*a67afe4dSAndroid Build Coastguard Worker                           *  speed 10% faster than theoretical 33.6K maximum
166*a67afe4dSAndroid Build Coastguard Worker                           *  (assuming 8 data bits, 1 stop bit and no other
167*a67afe4dSAndroid Build Coastguard Worker                           *  overhead) */
168*a67afe4dSAndroid Build Coastguard Worker 
169*a67afe4dSAndroid Build Coastguard Worker /* local prototypes */
170*a67afe4dSAndroid Build Coastguard Worker static void       rpng2_win_init(void);
171*a67afe4dSAndroid Build Coastguard Worker static int        rpng2_win_create_window(void);
172*a67afe4dSAndroid Build Coastguard Worker static int        rpng2_win_load_bg_image(void);
173*a67afe4dSAndroid Build Coastguard Worker static void       rpng2_win_display_row(ulg row);
174*a67afe4dSAndroid Build Coastguard Worker static void       rpng2_win_finish_display(void);
175*a67afe4dSAndroid Build Coastguard Worker static void       rpng2_win_cleanup(void);
176*a67afe4dSAndroid Build Coastguard Worker LRESULT CALLBACK  rpng2_win_wndproc(HWND, UINT, WPARAM, LPARAM);
177*a67afe4dSAndroid Build Coastguard Worker 
178*a67afe4dSAndroid Build Coastguard Worker 
179*a67afe4dSAndroid Build Coastguard Worker static char titlebar[1024];
180*a67afe4dSAndroid Build Coastguard Worker static char *progname = PROGNAME;
181*a67afe4dSAndroid Build Coastguard Worker static char *appname = LONGNAME;
182*a67afe4dSAndroid Build Coastguard Worker static char *filename;
183*a67afe4dSAndroid Build Coastguard Worker static FILE *infile;
184*a67afe4dSAndroid Build Coastguard Worker 
185*a67afe4dSAndroid Build Coastguard Worker static mainprog_info rpng2_info;
186*a67afe4dSAndroid Build Coastguard Worker 
187*a67afe4dSAndroid Build Coastguard Worker static uch inbuf[INBUFSIZE];
188*a67afe4dSAndroid Build Coastguard Worker static int incount;
189*a67afe4dSAndroid Build Coastguard Worker 
190*a67afe4dSAndroid Build Coastguard Worker static int pat = 6;         /* must be less than num_bgpat */
191*a67afe4dSAndroid Build Coastguard Worker static int bg_image = 0;
192*a67afe4dSAndroid Build Coastguard Worker static int bgscale = 16;
193*a67afe4dSAndroid Build Coastguard Worker static ulg bg_rowbytes;
194*a67afe4dSAndroid Build Coastguard Worker static uch *bg_data;
195*a67afe4dSAndroid Build Coastguard Worker 
196*a67afe4dSAndroid Build Coastguard Worker static struct rgb_color {
197*a67afe4dSAndroid Build Coastguard Worker     uch r, g, b;
198*a67afe4dSAndroid Build Coastguard Worker } rgb[] = {
199*a67afe4dSAndroid Build Coastguard Worker     {  0,   0,   0},    /*  0:  black */
200*a67afe4dSAndroid Build Coastguard Worker     {255, 255, 255},    /*  1:  white */
201*a67afe4dSAndroid Build Coastguard Worker     {173, 132,  57},    /*  2:  tan */
202*a67afe4dSAndroid Build Coastguard Worker     { 64, 132,   0},    /*  3:  medium green */
203*a67afe4dSAndroid Build Coastguard Worker     {189, 117,   1},    /*  4:  gold */
204*a67afe4dSAndroid Build Coastguard Worker     {253, 249,   1},    /*  5:  yellow */
205*a67afe4dSAndroid Build Coastguard Worker     {  0,   0, 255},    /*  6:  blue */
206*a67afe4dSAndroid Build Coastguard Worker     {  0,   0, 120},    /*  7:  medium blue */
207*a67afe4dSAndroid Build Coastguard Worker     {255,   0, 255},    /*  8:  magenta */
208*a67afe4dSAndroid Build Coastguard Worker     { 64,   0,  64},    /*  9:  dark magenta */
209*a67afe4dSAndroid Build Coastguard Worker     {255,   0,   0},    /* 10:  red */
210*a67afe4dSAndroid Build Coastguard Worker     { 64,   0,   0},    /* 11:  dark red */
211*a67afe4dSAndroid Build Coastguard Worker     {255, 127,   0},    /* 12:  orange */
212*a67afe4dSAndroid Build Coastguard Worker     {192,  96,   0},    /* 13:  darker orange */
213*a67afe4dSAndroid Build Coastguard Worker     { 24,  60,   0},    /* 14:  dark green-yellow */
214*a67afe4dSAndroid Build Coastguard Worker     { 85, 125, 200}     /* 15:  ice blue */
215*a67afe4dSAndroid Build Coastguard Worker };
216*a67afe4dSAndroid Build Coastguard Worker /* not used for now, but should be for error-checking:
217*a67afe4dSAndroid Build Coastguard Worker static int num_rgb = sizeof(rgb) / sizeof(struct rgb_color);
218*a67afe4dSAndroid Build Coastguard Worker  */
219*a67afe4dSAndroid Build Coastguard Worker 
220*a67afe4dSAndroid Build Coastguard Worker /*
221*a67afe4dSAndroid Build Coastguard Worker     This whole struct is a fairly cheesy way to keep the number of
222*a67afe4dSAndroid Build Coastguard Worker     command-line options to a minimum.  The radial-waves background
223*a67afe4dSAndroid Build Coastguard Worker     type is a particularly poor fit to the integer elements of the
224*a67afe4dSAndroid Build Coastguard Worker     struct...but a few macros and a little fixed-point math will do
225*a67afe4dSAndroid Build Coastguard Worker     wonders for ya.
226*a67afe4dSAndroid Build Coastguard Worker 
227*a67afe4dSAndroid Build Coastguard Worker     type bits:
228*a67afe4dSAndroid Build Coastguard Worker        F E D C B A 9 8 7 6 5 4 3 2 1 0
229*a67afe4dSAndroid Build Coastguard Worker                              | | | | |
230*a67afe4dSAndroid Build Coastguard Worker                              | | +-+-+-- 0 = sharp-edged checkerboard
231*a67afe4dSAndroid Build Coastguard Worker                              | |         1 = soft diamonds
232*a67afe4dSAndroid Build Coastguard Worker                              | |         2 = radial waves
233*a67afe4dSAndroid Build Coastguard Worker                              | |       3-7 = undefined
234*a67afe4dSAndroid Build Coastguard Worker                              | +-- gradient #2 inverted?
235*a67afe4dSAndroid Build Coastguard Worker                              +-- alternating columns inverted?
236*a67afe4dSAndroid Build Coastguard Worker  */
237*a67afe4dSAndroid Build Coastguard Worker static struct background_pattern {
238*a67afe4dSAndroid Build Coastguard Worker     ush type;
239*a67afe4dSAndroid Build Coastguard Worker     int rgb1_max, rgb1_min;     /* or bg_freq, bg_gray */
240*a67afe4dSAndroid Build Coastguard Worker     int rgb2_max, rgb2_min;     /* or bg_bsat, bg_brot (both scaled by 10)*/
241*a67afe4dSAndroid Build Coastguard Worker } bg[] = {
242*a67afe4dSAndroid Build Coastguard Worker     {0+8,   2,0,  1,15},        /* checkered:  tan/black vs. white/ice blue */
243*a67afe4dSAndroid Build Coastguard Worker     {0+24,  2,0,  1,0},         /* checkered:  tan/black vs. white/black */
244*a67afe4dSAndroid Build Coastguard Worker     {0+8,   4,5,  0,2},         /* checkered:  gold/yellow vs. black/tan */
245*a67afe4dSAndroid Build Coastguard Worker     {0+8,   4,5,  0,6},         /* checkered:  gold/yellow vs. black/blue */
246*a67afe4dSAndroid Build Coastguard Worker     {0,     7,0,  8,9},         /* checkered:  deep blue/black vs. magenta */
247*a67afe4dSAndroid Build Coastguard Worker     {0+8,  13,0,  5,14},        /* checkered:  orange/black vs. yellow */
248*a67afe4dSAndroid Build Coastguard Worker     {0+8,  12,0, 10,11},        /* checkered:  orange/black vs. red */
249*a67afe4dSAndroid Build Coastguard Worker     {1,     7,0,  8,0},         /* diamonds:  deep blue/black vs. magenta */
250*a67afe4dSAndroid Build Coastguard Worker     {1,    12,0, 11,0},         /* diamonds:  orange vs. dark red */
251*a67afe4dSAndroid Build Coastguard Worker     {1,    10,0,  7,0},         /* diamonds:  red vs. medium blue */
252*a67afe4dSAndroid Build Coastguard Worker     {1,     4,0,  5,0},         /* diamonds:  gold vs. yellow */
253*a67afe4dSAndroid Build Coastguard Worker     {1,     3,0,  0,0},         /* diamonds:  medium green vs. black */
254*a67afe4dSAndroid Build Coastguard Worker     {2,    16, 100,  20,   0},  /* radial:  ~hard radial color-beams */
255*a67afe4dSAndroid Build Coastguard Worker     {2,    18, 100,  10,   2},  /* radial:  soft, curved radial color-beams */
256*a67afe4dSAndroid Build Coastguard Worker     {2,    16, 256, 100, 250},  /* radial:  very tight spiral */
257*a67afe4dSAndroid Build Coastguard Worker     {2, 10000, 256,  11,   0}   /* radial:  dipole-moire' (almost fractal) */
258*a67afe4dSAndroid Build Coastguard Worker };
259*a67afe4dSAndroid Build Coastguard Worker static int num_bgpat = sizeof(bg) / sizeof(struct background_pattern);
260*a67afe4dSAndroid Build Coastguard Worker 
261*a67afe4dSAndroid Build Coastguard Worker 
262*a67afe4dSAndroid Build Coastguard Worker /* Windows-specific global variables (could go in struct, but messy...) */
263*a67afe4dSAndroid Build Coastguard Worker static ulg wimage_rowbytes;
264*a67afe4dSAndroid Build Coastguard Worker static uch *dib;
265*a67afe4dSAndroid Build Coastguard Worker static uch *wimage_data;
266*a67afe4dSAndroid Build Coastguard Worker static BITMAPINFOHEADER *bmih;
267*a67afe4dSAndroid Build Coastguard Worker 
268*a67afe4dSAndroid Build Coastguard Worker static HWND global_hwnd;
269*a67afe4dSAndroid Build Coastguard Worker static HINSTANCE global_hInst;
270*a67afe4dSAndroid Build Coastguard Worker static int global_showmode;
271*a67afe4dSAndroid Build Coastguard Worker 
272*a67afe4dSAndroid Build Coastguard Worker 
273*a67afe4dSAndroid Build Coastguard Worker 
274*a67afe4dSAndroid Build Coastguard Worker 
WinMain(HINSTANCE hInst,HINSTANCE hPrevInst,PSTR cmd,int showmode)275*a67afe4dSAndroid Build Coastguard Worker int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, PSTR cmd, int showmode)
276*a67afe4dSAndroid Build Coastguard Worker {
277*a67afe4dSAndroid Build Coastguard Worker     char *args[1024];                 /* arbitrary limit, but should suffice */
278*a67afe4dSAndroid Build Coastguard Worker     char **argv = args;
279*a67afe4dSAndroid Build Coastguard Worker     char *p, *q, *bgstr = NULL;
280*a67afe4dSAndroid Build Coastguard Worker     int argc = 0;
281*a67afe4dSAndroid Build Coastguard Worker     int rc, alen, flen;
282*a67afe4dSAndroid Build Coastguard Worker     int error = 0;
283*a67afe4dSAndroid Build Coastguard Worker     int timing = FALSE;
284*a67afe4dSAndroid Build Coastguard Worker     int have_bg = FALSE;
285*a67afe4dSAndroid Build Coastguard Worker     double LUT_exponent;              /* just the lookup table */
286*a67afe4dSAndroid Build Coastguard Worker     double CRT_exponent = 2.2;        /* just the monitor */
287*a67afe4dSAndroid Build Coastguard Worker     double default_display_exponent;  /* whole display system */
288*a67afe4dSAndroid Build Coastguard Worker     MSG msg;
289*a67afe4dSAndroid Build Coastguard Worker 
290*a67afe4dSAndroid Build Coastguard Worker 
291*a67afe4dSAndroid Build Coastguard Worker     /* First initialize a few things, just to be sure--memset takes care of
292*a67afe4dSAndroid Build Coastguard Worker      * default background color (black), booleans (FALSE), pointers (NULL),
293*a67afe4dSAndroid Build Coastguard Worker      * etc. */
294*a67afe4dSAndroid Build Coastguard Worker 
295*a67afe4dSAndroid Build Coastguard Worker     global_hInst = hInst;
296*a67afe4dSAndroid Build Coastguard Worker     global_showmode = showmode;
297*a67afe4dSAndroid Build Coastguard Worker     filename = (char *)NULL;
298*a67afe4dSAndroid Build Coastguard Worker     memset(&rpng2_info, 0, sizeof(mainprog_info));
299*a67afe4dSAndroid Build Coastguard Worker 
300*a67afe4dSAndroid Build Coastguard Worker #ifndef __CYGWIN__
301*a67afe4dSAndroid Build Coastguard Worker     /* Next reenable console output, which normally goes to the bit bucket
302*a67afe4dSAndroid Build Coastguard Worker      * for windowed apps.  Closing the console window will terminate the
303*a67afe4dSAndroid Build Coastguard Worker      * app.  Thanks to David.Geldreich at realviz.com for supplying the magical
304*a67afe4dSAndroid Build Coastguard Worker      * incantation. */
305*a67afe4dSAndroid Build Coastguard Worker 
306*a67afe4dSAndroid Build Coastguard Worker     AllocConsole();
307*a67afe4dSAndroid Build Coastguard Worker     freopen("CONOUT$", "a", stderr);
308*a67afe4dSAndroid Build Coastguard Worker     freopen("CONOUT$", "a", stdout);
309*a67afe4dSAndroid Build Coastguard Worker #endif
310*a67afe4dSAndroid Build Coastguard Worker 
311*a67afe4dSAndroid Build Coastguard Worker     /* Set the default value for our display-system exponent, i.e., the
312*a67afe4dSAndroid Build Coastguard Worker      * product of the CRT exponent and the exponent corresponding to
313*a67afe4dSAndroid Build Coastguard Worker      * the frame-buffer's lookup table (LUT), if any.  This is not an
314*a67afe4dSAndroid Build Coastguard Worker      * exhaustive list of LUT values (e.g., OpenStep has a lot of weird
315*a67afe4dSAndroid Build Coastguard Worker      * ones), but it should cover 99% of the current possibilities.  And
316*a67afe4dSAndroid Build Coastguard Worker      * yes, these ifdefs are completely wasted in a Windows program... */
317*a67afe4dSAndroid Build Coastguard Worker 
318*a67afe4dSAndroid Build Coastguard Worker #if defined(NeXT)
319*a67afe4dSAndroid Build Coastguard Worker     /* third-party utilities can modify the default LUT exponent */
320*a67afe4dSAndroid Build Coastguard Worker     LUT_exponent = 1.0 / 2.2;
321*a67afe4dSAndroid Build Coastguard Worker     /*
322*a67afe4dSAndroid Build Coastguard Worker     if (some_next_function_that_returns_gamma(&next_gamma))
323*a67afe4dSAndroid Build Coastguard Worker         LUT_exponent = 1.0 / next_gamma;
324*a67afe4dSAndroid Build Coastguard Worker      */
325*a67afe4dSAndroid Build Coastguard Worker #elif defined(sgi)
326*a67afe4dSAndroid Build Coastguard Worker     LUT_exponent = 1.0 / 1.7;
327*a67afe4dSAndroid Build Coastguard Worker     /* there doesn't seem to be any documented function to
328*a67afe4dSAndroid Build Coastguard Worker      * get the "gamma" value, so we do it the hard way */
329*a67afe4dSAndroid Build Coastguard Worker     infile = fopen("/etc/config/system.glGammaVal", "r");
330*a67afe4dSAndroid Build Coastguard Worker     if (infile) {
331*a67afe4dSAndroid Build Coastguard Worker         double sgi_gamma;
332*a67afe4dSAndroid Build Coastguard Worker 
333*a67afe4dSAndroid Build Coastguard Worker         fgets(tmpline, 80, infile);
334*a67afe4dSAndroid Build Coastguard Worker         fclose(infile);
335*a67afe4dSAndroid Build Coastguard Worker         sgi_gamma = atof(tmpline);
336*a67afe4dSAndroid Build Coastguard Worker         if (sgi_gamma > 0.0)
337*a67afe4dSAndroid Build Coastguard Worker             LUT_exponent = 1.0 / sgi_gamma;
338*a67afe4dSAndroid Build Coastguard Worker     }
339*a67afe4dSAndroid Build Coastguard Worker #elif defined(Macintosh)
340*a67afe4dSAndroid Build Coastguard Worker     LUT_exponent = 1.8 / 2.61;
341*a67afe4dSAndroid Build Coastguard Worker     /*
342*a67afe4dSAndroid Build Coastguard Worker     if (some_mac_function_that_returns_gamma(&mac_gamma))
343*a67afe4dSAndroid Build Coastguard Worker         LUT_exponent = mac_gamma / 2.61;
344*a67afe4dSAndroid Build Coastguard Worker      */
345*a67afe4dSAndroid Build Coastguard Worker #else
346*a67afe4dSAndroid Build Coastguard Worker     LUT_exponent = 1.0;   /* assume no LUT:  most PCs */
347*a67afe4dSAndroid Build Coastguard Worker #endif
348*a67afe4dSAndroid Build Coastguard Worker 
349*a67afe4dSAndroid Build Coastguard Worker     /* the defaults above give 1.0, 1.3, 1.5 and 2.2, respectively: */
350*a67afe4dSAndroid Build Coastguard Worker     default_display_exponent = LUT_exponent * CRT_exponent;
351*a67afe4dSAndroid Build Coastguard Worker 
352*a67afe4dSAndroid Build Coastguard Worker 
353*a67afe4dSAndroid Build Coastguard Worker     /* If the user has set the SCREEN_GAMMA environment variable as suggested
354*a67afe4dSAndroid Build Coastguard Worker      * (somewhat imprecisely) in the libpng documentation, use that; otherwise
355*a67afe4dSAndroid Build Coastguard Worker      * use the default value we just calculated.  Either way, the user may
356*a67afe4dSAndroid Build Coastguard Worker      * override this via a command-line option. */
357*a67afe4dSAndroid Build Coastguard Worker 
358*a67afe4dSAndroid Build Coastguard Worker     if ((p = getenv("SCREEN_GAMMA")) != NULL)
359*a67afe4dSAndroid Build Coastguard Worker         rpng2_info.display_exponent = atof(p);
360*a67afe4dSAndroid Build Coastguard Worker     else
361*a67afe4dSAndroid Build Coastguard Worker         rpng2_info.display_exponent = default_display_exponent;
362*a67afe4dSAndroid Build Coastguard Worker 
363*a67afe4dSAndroid Build Coastguard Worker 
364*a67afe4dSAndroid Build Coastguard Worker     /* Windows really hates command lines, so we have to set up our own argv.
365*a67afe4dSAndroid Build Coastguard Worker      * Note that we do NOT bother with quoted arguments here, so don't use
366*a67afe4dSAndroid Build Coastguard Worker      * filenames with spaces in 'em! */
367*a67afe4dSAndroid Build Coastguard Worker 
368*a67afe4dSAndroid Build Coastguard Worker     argv[argc++] = PROGNAME;
369*a67afe4dSAndroid Build Coastguard Worker     p = cmd;
370*a67afe4dSAndroid Build Coastguard Worker     for (;;) {
371*a67afe4dSAndroid Build Coastguard Worker         if (*p == ' ')
372*a67afe4dSAndroid Build Coastguard Worker             while (*++p == ' ')
373*a67afe4dSAndroid Build Coastguard Worker                 ;
374*a67afe4dSAndroid Build Coastguard Worker         /* now p points at the first non-space after some spaces */
375*a67afe4dSAndroid Build Coastguard Worker         if (*p == '\0')
376*a67afe4dSAndroid Build Coastguard Worker             break;    /* nothing after the spaces:  done */
377*a67afe4dSAndroid Build Coastguard Worker         argv[argc++] = q = p;
378*a67afe4dSAndroid Build Coastguard Worker         while (*q && *q != ' ')
379*a67afe4dSAndroid Build Coastguard Worker             ++q;
380*a67afe4dSAndroid Build Coastguard Worker         /* now q points at a space or the end of the string */
381*a67afe4dSAndroid Build Coastguard Worker         if (*q == '\0')
382*a67afe4dSAndroid Build Coastguard Worker             break;    /* last argv already terminated; quit */
383*a67afe4dSAndroid Build Coastguard Worker         *q = '\0';    /* change space to terminator */
384*a67afe4dSAndroid Build Coastguard Worker         p = q + 1;
385*a67afe4dSAndroid Build Coastguard Worker     }
386*a67afe4dSAndroid Build Coastguard Worker     argv[argc] = NULL;   /* terminate the argv array itself */
387*a67afe4dSAndroid Build Coastguard Worker 
388*a67afe4dSAndroid Build Coastguard Worker 
389*a67afe4dSAndroid Build Coastguard Worker     /* Now parse the command line for options and the PNG filename. */
390*a67afe4dSAndroid Build Coastguard Worker 
391*a67afe4dSAndroid Build Coastguard Worker     while (*++argv && !error) {
392*a67afe4dSAndroid Build Coastguard Worker         if (!strncmp(*argv, "-gamma", 2)) {
393*a67afe4dSAndroid Build Coastguard Worker             if (!*++argv)
394*a67afe4dSAndroid Build Coastguard Worker                 ++error;
395*a67afe4dSAndroid Build Coastguard Worker             else {
396*a67afe4dSAndroid Build Coastguard Worker                 rpng2_info.display_exponent = atof(*argv);
397*a67afe4dSAndroid Build Coastguard Worker                 if (rpng2_info.display_exponent <= 0.0)
398*a67afe4dSAndroid Build Coastguard Worker                     ++error;
399*a67afe4dSAndroid Build Coastguard Worker             }
400*a67afe4dSAndroid Build Coastguard Worker         } else if (!strncmp(*argv, "-bgcolor", 4)) {
401*a67afe4dSAndroid Build Coastguard Worker             if (!*++argv)
402*a67afe4dSAndroid Build Coastguard Worker                 ++error;
403*a67afe4dSAndroid Build Coastguard Worker             else {
404*a67afe4dSAndroid Build Coastguard Worker                 bgstr = *argv;
405*a67afe4dSAndroid Build Coastguard Worker                 if (strlen(bgstr) != 7 || bgstr[0] != '#')
406*a67afe4dSAndroid Build Coastguard Worker                     ++error;
407*a67afe4dSAndroid Build Coastguard Worker                 else {
408*a67afe4dSAndroid Build Coastguard Worker                     have_bg = TRUE;
409*a67afe4dSAndroid Build Coastguard Worker                     bg_image = FALSE;
410*a67afe4dSAndroid Build Coastguard Worker                 }
411*a67afe4dSAndroid Build Coastguard Worker             }
412*a67afe4dSAndroid Build Coastguard Worker         } else if (!strncmp(*argv, "-bgpat", 4)) {
413*a67afe4dSAndroid Build Coastguard Worker             if (!*++argv)
414*a67afe4dSAndroid Build Coastguard Worker                 ++error;
415*a67afe4dSAndroid Build Coastguard Worker             else {
416*a67afe4dSAndroid Build Coastguard Worker                 pat = atoi(*argv) - 1;
417*a67afe4dSAndroid Build Coastguard Worker                 if (pat < 0 || pat >= num_bgpat)
418*a67afe4dSAndroid Build Coastguard Worker                     ++error;
419*a67afe4dSAndroid Build Coastguard Worker                 else {
420*a67afe4dSAndroid Build Coastguard Worker                     bg_image = TRUE;
421*a67afe4dSAndroid Build Coastguard Worker                     have_bg = FALSE;
422*a67afe4dSAndroid Build Coastguard Worker                 }
423*a67afe4dSAndroid Build Coastguard Worker             }
424*a67afe4dSAndroid Build Coastguard Worker         } else if (!strncmp(*argv, "-timing", 2)) {
425*a67afe4dSAndroid Build Coastguard Worker             timing = TRUE;
426*a67afe4dSAndroid Build Coastguard Worker         } else {
427*a67afe4dSAndroid Build Coastguard Worker             if (**argv != '-') {
428*a67afe4dSAndroid Build Coastguard Worker                 filename = *argv;
429*a67afe4dSAndroid Build Coastguard Worker                 if (argv[1])   /* shouldn't be any more args after filename */
430*a67afe4dSAndroid Build Coastguard Worker                     ++error;
431*a67afe4dSAndroid Build Coastguard Worker             } else
432*a67afe4dSAndroid Build Coastguard Worker                 ++error;   /* not expecting any other options */
433*a67afe4dSAndroid Build Coastguard Worker         }
434*a67afe4dSAndroid Build Coastguard Worker     }
435*a67afe4dSAndroid Build Coastguard Worker 
436*a67afe4dSAndroid Build Coastguard Worker     if (!filename)
437*a67afe4dSAndroid Build Coastguard Worker         ++error;
438*a67afe4dSAndroid Build Coastguard Worker 
439*a67afe4dSAndroid Build Coastguard Worker 
440*a67afe4dSAndroid Build Coastguard Worker     /* print usage screen if any errors up to this point */
441*a67afe4dSAndroid Build Coastguard Worker 
442*a67afe4dSAndroid Build Coastguard Worker     if (error) {
443*a67afe4dSAndroid Build Coastguard Worker #ifndef __CYGWIN__
444*a67afe4dSAndroid Build Coastguard Worker         int ch;
445*a67afe4dSAndroid Build Coastguard Worker #endif
446*a67afe4dSAndroid Build Coastguard Worker 
447*a67afe4dSAndroid Build Coastguard Worker         fprintf(stderr, "\n%s %s:  %s\n\n", PROGNAME, VERSION, appname);
448*a67afe4dSAndroid Build Coastguard Worker         readpng2_version_info();
449*a67afe4dSAndroid Build Coastguard Worker         fprintf(stderr, "\n"
450*a67afe4dSAndroid Build Coastguard Worker           "Usage:  %s [-gamma exp] [-bgcolor bg | -bgpat pat] [-timing]\n"
451*a67afe4dSAndroid Build Coastguard Worker           "        %*s file.png\n\n"
452*a67afe4dSAndroid Build Coastguard Worker           "    exp \ttransfer-function exponent (``gamma'') of the display\n"
453*a67afe4dSAndroid Build Coastguard Worker           "\t\t  system in floating-point format (e.g., ``%.1f''); equal\n"
454*a67afe4dSAndroid Build Coastguard Worker           "\t\t  to the product of the lookup-table exponent (varies)\n"
455*a67afe4dSAndroid Build Coastguard Worker           "\t\t  and the CRT exponent (usually 2.2); must be positive\n"
456*a67afe4dSAndroid Build Coastguard Worker           "    bg  \tdesired background color in 7-character hex RGB format\n"
457*a67afe4dSAndroid Build Coastguard Worker           "\t\t  (e.g., ``#ff7700'' for orange:  same as HTML colors);\n"
458*a67afe4dSAndroid Build Coastguard Worker           "\t\t  used with transparent images; overrides -bgpat option\n"
459*a67afe4dSAndroid Build Coastguard Worker           "    pat \tdesired background pattern number (1-%d); used with\n"
460*a67afe4dSAndroid Build Coastguard Worker           "\t\t  transparent images; overrides -bgcolor option\n"
461*a67afe4dSAndroid Build Coastguard Worker           "    -timing\tenables delay for every block read, to simulate modem\n"
462*a67afe4dSAndroid Build Coastguard Worker           "\t\t  download of image (~36 Kbps)\n"
463*a67afe4dSAndroid Build Coastguard Worker           "\nPress Q, Esc or mouse button 1 after image is displayed to quit.\n"
464*a67afe4dSAndroid Build Coastguard Worker #ifndef __CYGWIN__
465*a67afe4dSAndroid Build Coastguard Worker           "Press Q or Esc to quit this usage screen. ",
466*a67afe4dSAndroid Build Coastguard Worker #else
467*a67afe4dSAndroid Build Coastguard Worker           ,
468*a67afe4dSAndroid Build Coastguard Worker #endif
469*a67afe4dSAndroid Build Coastguard Worker           PROGNAME,
470*a67afe4dSAndroid Build Coastguard Worker #if (defined(__i386__) || defined(_M_IX86) || defined(__x86_64__)) && \
471*a67afe4dSAndroid Build Coastguard Worker     !(defined(__CYGWIN__) || defined(__MINGW32__))
472*a67afe4dSAndroid Build Coastguard Worker           (int)strlen(PROGNAME), " ",
473*a67afe4dSAndroid Build Coastguard Worker #endif
474*a67afe4dSAndroid Build Coastguard Worker           (int)strlen(PROGNAME), " ", default_display_exponent, num_bgpat);
475*a67afe4dSAndroid Build Coastguard Worker         fflush(stderr);
476*a67afe4dSAndroid Build Coastguard Worker #ifndef __CYGWIN__
477*a67afe4dSAndroid Build Coastguard Worker         do
478*a67afe4dSAndroid Build Coastguard Worker             ch = _getch();
479*a67afe4dSAndroid Build Coastguard Worker         while (ch != 'q' && ch != 'Q' && ch != 0x1B);
480*a67afe4dSAndroid Build Coastguard Worker #endif
481*a67afe4dSAndroid Build Coastguard Worker         exit(1);
482*a67afe4dSAndroid Build Coastguard Worker     }
483*a67afe4dSAndroid Build Coastguard Worker 
484*a67afe4dSAndroid Build Coastguard Worker 
485*a67afe4dSAndroid Build Coastguard Worker     if (!(infile = fopen(filename, "rb"))) {
486*a67afe4dSAndroid Build Coastguard Worker         fprintf(stderr, PROGNAME ":  can't open PNG file [%s]\n", filename);
487*a67afe4dSAndroid Build Coastguard Worker         ++error;
488*a67afe4dSAndroid Build Coastguard Worker     } else {
489*a67afe4dSAndroid Build Coastguard Worker         incount = fread(inbuf, 1, INBUFSIZE, infile);
490*a67afe4dSAndroid Build Coastguard Worker         if (incount < 8 || !readpng2_check_sig(inbuf, 8)) {
491*a67afe4dSAndroid Build Coastguard Worker             fprintf(stderr, PROGNAME
492*a67afe4dSAndroid Build Coastguard Worker               ":  [%s] is not a PNG file: incorrect signature\n",
493*a67afe4dSAndroid Build Coastguard Worker               filename);
494*a67afe4dSAndroid Build Coastguard Worker             ++error;
495*a67afe4dSAndroid Build Coastguard Worker         } else if ((rc = readpng2_init(&rpng2_info)) != 0) {
496*a67afe4dSAndroid Build Coastguard Worker             switch (rc) {
497*a67afe4dSAndroid Build Coastguard Worker                 case 2:
498*a67afe4dSAndroid Build Coastguard Worker                     fprintf(stderr, PROGNAME
499*a67afe4dSAndroid Build Coastguard Worker                       ":  [%s] has bad IHDR (libpng longjmp)\n", filename);
500*a67afe4dSAndroid Build Coastguard Worker                     break;
501*a67afe4dSAndroid Build Coastguard Worker                 case 4:
502*a67afe4dSAndroid Build Coastguard Worker                     fprintf(stderr, PROGNAME ":  insufficient memory\n");
503*a67afe4dSAndroid Build Coastguard Worker                     break;
504*a67afe4dSAndroid Build Coastguard Worker                 default:
505*a67afe4dSAndroid Build Coastguard Worker                     fprintf(stderr, PROGNAME
506*a67afe4dSAndroid Build Coastguard Worker                       ":  unknown readpng2_init() error\n");
507*a67afe4dSAndroid Build Coastguard Worker                     break;
508*a67afe4dSAndroid Build Coastguard Worker             }
509*a67afe4dSAndroid Build Coastguard Worker             ++error;
510*a67afe4dSAndroid Build Coastguard Worker         }
511*a67afe4dSAndroid Build Coastguard Worker         if (error)
512*a67afe4dSAndroid Build Coastguard Worker             fclose(infile);
513*a67afe4dSAndroid Build Coastguard Worker     }
514*a67afe4dSAndroid Build Coastguard Worker 
515*a67afe4dSAndroid Build Coastguard Worker 
516*a67afe4dSAndroid Build Coastguard Worker     if (error) {
517*a67afe4dSAndroid Build Coastguard Worker #ifndef __CYGWIN__
518*a67afe4dSAndroid Build Coastguard Worker         int ch;
519*a67afe4dSAndroid Build Coastguard Worker #endif
520*a67afe4dSAndroid Build Coastguard Worker 
521*a67afe4dSAndroid Build Coastguard Worker         fprintf(stderr, PROGNAME ":  aborting.\n");
522*a67afe4dSAndroid Build Coastguard Worker #ifndef __CYGWIN__
523*a67afe4dSAndroid Build Coastguard Worker         do
524*a67afe4dSAndroid Build Coastguard Worker             ch = _getch();
525*a67afe4dSAndroid Build Coastguard Worker         while (ch != 'q' && ch != 'Q' && ch != 0x1B);
526*a67afe4dSAndroid Build Coastguard Worker #endif
527*a67afe4dSAndroid Build Coastguard Worker         exit(2);
528*a67afe4dSAndroid Build Coastguard Worker     } else {
529*a67afe4dSAndroid Build Coastguard Worker         fprintf(stderr, "\n%s %s:  %s\n", PROGNAME, VERSION, appname);
530*a67afe4dSAndroid Build Coastguard Worker #ifndef __CYGWIN__
531*a67afe4dSAndroid Build Coastguard Worker         fprintf(stderr,
532*a67afe4dSAndroid Build Coastguard Worker           "\n   [console window:  closing this window will terminate %s]\n\n",
533*a67afe4dSAndroid Build Coastguard Worker           PROGNAME);
534*a67afe4dSAndroid Build Coastguard Worker #endif
535*a67afe4dSAndroid Build Coastguard Worker         fflush(stderr);
536*a67afe4dSAndroid Build Coastguard Worker     }
537*a67afe4dSAndroid Build Coastguard Worker 
538*a67afe4dSAndroid Build Coastguard Worker 
539*a67afe4dSAndroid Build Coastguard Worker     /* set the title-bar string, but make sure buffer doesn't overflow */
540*a67afe4dSAndroid Build Coastguard Worker 
541*a67afe4dSAndroid Build Coastguard Worker     alen = strlen(appname);
542*a67afe4dSAndroid Build Coastguard Worker     flen = strlen(filename);
543*a67afe4dSAndroid Build Coastguard Worker     if (alen + flen + 3 > 1023)
544*a67afe4dSAndroid Build Coastguard Worker         sprintf(titlebar, "%s:  ...%s", appname, filename+(alen+flen+6-1023));
545*a67afe4dSAndroid Build Coastguard Worker     else
546*a67afe4dSAndroid Build Coastguard Worker         sprintf(titlebar, "%s:  %s", appname, filename);
547*a67afe4dSAndroid Build Coastguard Worker 
548*a67afe4dSAndroid Build Coastguard Worker 
549*a67afe4dSAndroid Build Coastguard Worker     /* set some final rpng2_info variables before entering main data loop */
550*a67afe4dSAndroid Build Coastguard Worker 
551*a67afe4dSAndroid Build Coastguard Worker     if (have_bg) {
552*a67afe4dSAndroid Build Coastguard Worker         unsigned r, g, b;   /* this approach quiets compiler warnings */
553*a67afe4dSAndroid Build Coastguard Worker 
554*a67afe4dSAndroid Build Coastguard Worker         sscanf(bgstr+1, "%2x%2x%2x", &r, &g, &b);
555*a67afe4dSAndroid Build Coastguard Worker         rpng2_info.bg_red   = (uch)r;
556*a67afe4dSAndroid Build Coastguard Worker         rpng2_info.bg_green = (uch)g;
557*a67afe4dSAndroid Build Coastguard Worker         rpng2_info.bg_blue  = (uch)b;
558*a67afe4dSAndroid Build Coastguard Worker     } else
559*a67afe4dSAndroid Build Coastguard Worker         rpng2_info.need_bgcolor = TRUE;
560*a67afe4dSAndroid Build Coastguard Worker 
561*a67afe4dSAndroid Build Coastguard Worker     rpng2_info.state = kPreInit;
562*a67afe4dSAndroid Build Coastguard Worker     rpng2_info.mainprog_init = rpng2_win_init;
563*a67afe4dSAndroid Build Coastguard Worker     rpng2_info.mainprog_display_row = rpng2_win_display_row;
564*a67afe4dSAndroid Build Coastguard Worker     rpng2_info.mainprog_finish_display = rpng2_win_finish_display;
565*a67afe4dSAndroid Build Coastguard Worker 
566*a67afe4dSAndroid Build Coastguard Worker 
567*a67afe4dSAndroid Build Coastguard Worker     /* OK, this is the fun part:  call readpng2_decode_data() at the start of
568*a67afe4dSAndroid Build Coastguard Worker      * the loop to deal with our first buffer of data (read in above to verify
569*a67afe4dSAndroid Build Coastguard Worker      * that the file is a PNG image), then loop through the file and continue
570*a67afe4dSAndroid Build Coastguard Worker      * calling the same routine to handle each chunk of data.  It in turn
571*a67afe4dSAndroid Build Coastguard Worker      * passes the data to libpng, which will invoke one or more of our call-
572*a67afe4dSAndroid Build Coastguard Worker      * backs as decoded data become available.  We optionally call Sleep() for
573*a67afe4dSAndroid Build Coastguard Worker      * one second per iteration to simulate downloading the image via an analog
574*a67afe4dSAndroid Build Coastguard Worker      * modem. */
575*a67afe4dSAndroid Build Coastguard Worker 
576*a67afe4dSAndroid Build Coastguard Worker     for (;;) {
577*a67afe4dSAndroid Build Coastguard Worker         Trace((stderr, "about to call readpng2_decode_data()\n"))
578*a67afe4dSAndroid Build Coastguard Worker         if (readpng2_decode_data(&rpng2_info, inbuf, incount))
579*a67afe4dSAndroid Build Coastguard Worker             ++error;
580*a67afe4dSAndroid Build Coastguard Worker         Trace((stderr, "done with readpng2_decode_data()\n"))
581*a67afe4dSAndroid Build Coastguard Worker 
582*a67afe4dSAndroid Build Coastguard Worker         if (error || incount != INBUFSIZE || rpng2_info.state == kDone) {
583*a67afe4dSAndroid Build Coastguard Worker             if (rpng2_info.state == kDone) {
584*a67afe4dSAndroid Build Coastguard Worker                 Trace((stderr, "done decoding PNG image\n"))
585*a67afe4dSAndroid Build Coastguard Worker             } else if (ferror(infile)) {
586*a67afe4dSAndroid Build Coastguard Worker                 fprintf(stderr, PROGNAME
587*a67afe4dSAndroid Build Coastguard Worker                   ":  error while reading PNG image file\n");
588*a67afe4dSAndroid Build Coastguard Worker                 exit(3);
589*a67afe4dSAndroid Build Coastguard Worker             } else if (feof(infile)) {
590*a67afe4dSAndroid Build Coastguard Worker                 fprintf(stderr, PROGNAME ":  end of file reached "
591*a67afe4dSAndroid Build Coastguard Worker                   "(unexpectedly) while reading PNG image file\n");
592*a67afe4dSAndroid Build Coastguard Worker                 exit(3);
593*a67afe4dSAndroid Build Coastguard Worker             } else /* if (error) */ {
594*a67afe4dSAndroid Build Coastguard Worker                 /* will print error message below */
595*a67afe4dSAndroid Build Coastguard Worker             }
596*a67afe4dSAndroid Build Coastguard Worker             break;
597*a67afe4dSAndroid Build Coastguard Worker         }
598*a67afe4dSAndroid Build Coastguard Worker 
599*a67afe4dSAndroid Build Coastguard Worker         if (timing)
600*a67afe4dSAndroid Build Coastguard Worker             Sleep(1000L);
601*a67afe4dSAndroid Build Coastguard Worker 
602*a67afe4dSAndroid Build Coastguard Worker         incount = fread(inbuf, 1, INBUFSIZE, infile);
603*a67afe4dSAndroid Build Coastguard Worker     }
604*a67afe4dSAndroid Build Coastguard Worker 
605*a67afe4dSAndroid Build Coastguard Worker 
606*a67afe4dSAndroid Build Coastguard Worker     /* clean up PNG stuff and report any decoding errors */
607*a67afe4dSAndroid Build Coastguard Worker 
608*a67afe4dSAndroid Build Coastguard Worker     fclose(infile);
609*a67afe4dSAndroid Build Coastguard Worker     Trace((stderr, "about to call readpng2_cleanup()\n"))
610*a67afe4dSAndroid Build Coastguard Worker     readpng2_cleanup(&rpng2_info);
611*a67afe4dSAndroid Build Coastguard Worker 
612*a67afe4dSAndroid Build Coastguard Worker     if (error) {
613*a67afe4dSAndroid Build Coastguard Worker         fprintf(stderr, PROGNAME ":  libpng error while decoding PNG image\n");
614*a67afe4dSAndroid Build Coastguard Worker         exit(3);
615*a67afe4dSAndroid Build Coastguard Worker     }
616*a67afe4dSAndroid Build Coastguard Worker 
617*a67afe4dSAndroid Build Coastguard Worker 
618*a67afe4dSAndroid Build Coastguard Worker     /* wait for the user to tell us when to quit */
619*a67afe4dSAndroid Build Coastguard Worker 
620*a67afe4dSAndroid Build Coastguard Worker     while (GetMessage(&msg, NULL, 0, 0)) {
621*a67afe4dSAndroid Build Coastguard Worker         TranslateMessage(&msg);
622*a67afe4dSAndroid Build Coastguard Worker         DispatchMessage(&msg);
623*a67afe4dSAndroid Build Coastguard Worker     }
624*a67afe4dSAndroid Build Coastguard Worker 
625*a67afe4dSAndroid Build Coastguard Worker 
626*a67afe4dSAndroid Build Coastguard Worker     /* we're done:  clean up all image and Windows resources and go away */
627*a67afe4dSAndroid Build Coastguard Worker 
628*a67afe4dSAndroid Build Coastguard Worker     Trace((stderr, "about to call rpng2_win_cleanup()\n"))
629*a67afe4dSAndroid Build Coastguard Worker     rpng2_win_cleanup();
630*a67afe4dSAndroid Build Coastguard Worker 
631*a67afe4dSAndroid Build Coastguard Worker     return msg.wParam;
632*a67afe4dSAndroid Build Coastguard Worker }
633*a67afe4dSAndroid Build Coastguard Worker 
634*a67afe4dSAndroid Build Coastguard Worker 
635*a67afe4dSAndroid Build Coastguard Worker 
636*a67afe4dSAndroid Build Coastguard Worker 
637*a67afe4dSAndroid Build Coastguard Worker 
638*a67afe4dSAndroid Build Coastguard Worker /* this function is called by readpng2_info_callback() in readpng2.c, which
639*a67afe4dSAndroid Build Coastguard Worker  * in turn is called by libpng after all of the pre-IDAT chunks have been
640*a67afe4dSAndroid Build Coastguard Worker  * read and processed--i.e., we now have enough info to finish initializing */
641*a67afe4dSAndroid Build Coastguard Worker 
rpng2_win_init()642*a67afe4dSAndroid Build Coastguard Worker static void rpng2_win_init()
643*a67afe4dSAndroid Build Coastguard Worker {
644*a67afe4dSAndroid Build Coastguard Worker     ulg i;
645*a67afe4dSAndroid Build Coastguard Worker     ulg rowbytes = rpng2_info.rowbytes;
646*a67afe4dSAndroid Build Coastguard Worker 
647*a67afe4dSAndroid Build Coastguard Worker     Trace((stderr, "beginning rpng2_win_init()\n"))
648*a67afe4dSAndroid Build Coastguard Worker     Trace((stderr, "  rowbytes = %d\n", rpng2_info.rowbytes))
649*a67afe4dSAndroid Build Coastguard Worker     Trace((stderr, "  width  = %ld\n", rpng2_info.width))
650*a67afe4dSAndroid Build Coastguard Worker     Trace((stderr, "  height = %ld\n", rpng2_info.height))
651*a67afe4dSAndroid Build Coastguard Worker 
652*a67afe4dSAndroid Build Coastguard Worker     /* Guard against integer overflow */
653*a67afe4dSAndroid Build Coastguard Worker     if (rpng2_info.height > ((size_t)(-1))/rowbytes) {
654*a67afe4dSAndroid Build Coastguard Worker         fprintf(stderr, PROGNAME ":  image_data buffer would be too large\n",
655*a67afe4dSAndroid Build Coastguard Worker         readpng2_cleanup(&rpng2_info);
656*a67afe4dSAndroid Build Coastguard Worker         return;
657*a67afe4dSAndroid Build Coastguard Worker     }
658*a67afe4dSAndroid Build Coastguard Worker 
659*a67afe4dSAndroid Build Coastguard Worker     rpng2_info.image_data = (uch *)malloc(rowbytes * rpng2_info.height);
660*a67afe4dSAndroid Build Coastguard Worker     if (!rpng2_info.image_data) {
661*a67afe4dSAndroid Build Coastguard Worker         readpng2_cleanup(&rpng2_info);
662*a67afe4dSAndroid Build Coastguard Worker         return;
663*a67afe4dSAndroid Build Coastguard Worker     }
664*a67afe4dSAndroid Build Coastguard Worker 
665*a67afe4dSAndroid Build Coastguard Worker     rpng2_info.row_pointers = (uch **)malloc(rpng2_info.height * sizeof(uch *));
666*a67afe4dSAndroid Build Coastguard Worker     if (!rpng2_info.row_pointers) {
667*a67afe4dSAndroid Build Coastguard Worker         free(rpng2_info.image_data);
668*a67afe4dSAndroid Build Coastguard Worker         rpng2_info.image_data = NULL;
669*a67afe4dSAndroid Build Coastguard Worker         readpng2_cleanup(&rpng2_info);
670*a67afe4dSAndroid Build Coastguard Worker         return;
671*a67afe4dSAndroid Build Coastguard Worker     }
672*a67afe4dSAndroid Build Coastguard Worker 
673*a67afe4dSAndroid Build Coastguard Worker     for (i = 0;  i < rpng2_info.height;  ++i)
674*a67afe4dSAndroid Build Coastguard Worker         rpng2_info.row_pointers[i] = rpng2_info.image_data + i*rowbytes;
675*a67afe4dSAndroid Build Coastguard Worker 
676*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
677*a67afe4dSAndroid Build Coastguard Worker     Do the basic Windows initialization stuff, make the window, and fill it
678*a67afe4dSAndroid Build Coastguard Worker     with the user-specified, file-specified or default background color.
679*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------*/
680*a67afe4dSAndroid Build Coastguard Worker 
681*a67afe4dSAndroid Build Coastguard Worker     if (rpng2_win_create_window()) {
682*a67afe4dSAndroid Build Coastguard Worker         readpng2_cleanup(&rpng2_info);
683*a67afe4dSAndroid Build Coastguard Worker         return;
684*a67afe4dSAndroid Build Coastguard Worker     }
685*a67afe4dSAndroid Build Coastguard Worker 
686*a67afe4dSAndroid Build Coastguard Worker     rpng2_info.state = kWindowInit;
687*a67afe4dSAndroid Build Coastguard Worker }
688*a67afe4dSAndroid Build Coastguard Worker 
689*a67afe4dSAndroid Build Coastguard Worker 
690*a67afe4dSAndroid Build Coastguard Worker 
691*a67afe4dSAndroid Build Coastguard Worker 
692*a67afe4dSAndroid Build Coastguard Worker 
693*a67afe4dSAndroid Build Coastguard Worker static int rpng2_win_create_window()
694*a67afe4dSAndroid Build Coastguard Worker {
695*a67afe4dSAndroid Build Coastguard Worker     uch bg_red   = rpng2_info.bg_red;
696*a67afe4dSAndroid Build Coastguard Worker     uch bg_green = rpng2_info.bg_green;
697*a67afe4dSAndroid Build Coastguard Worker     uch bg_blue  = rpng2_info.bg_blue;
698*a67afe4dSAndroid Build Coastguard Worker     uch *dest;
699*a67afe4dSAndroid Build Coastguard Worker     int extra_width, extra_height;
700*a67afe4dSAndroid Build Coastguard Worker     ulg i, j;
701*a67afe4dSAndroid Build Coastguard Worker     WNDCLASSEX wndclass;
702*a67afe4dSAndroid Build Coastguard Worker     RECT rect;
703*a67afe4dSAndroid Build Coastguard Worker 
704*a67afe4dSAndroid Build Coastguard Worker 
705*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
706*a67afe4dSAndroid Build Coastguard Worker     Allocate memory for the display-specific version of the image (round up
707*a67afe4dSAndroid Build Coastguard Worker     to multiple of 4 for Windows DIB).
708*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------*/
709*a67afe4dSAndroid Build Coastguard Worker 
710*a67afe4dSAndroid Build Coastguard Worker     wimage_rowbytes = ((3*rpng2_info.width + 3L) >> 2) << 2;
711*a67afe4dSAndroid Build Coastguard Worker 
712*a67afe4dSAndroid Build Coastguard Worker     if (!(dib = (uch *)malloc(sizeof(BITMAPINFOHEADER) +
713*a67afe4dSAndroid Build Coastguard Worker                               wimage_rowbytes*rpng2_info.height)))
714*a67afe4dSAndroid Build Coastguard Worker     {
715*a67afe4dSAndroid Build Coastguard Worker         return 4;   /* fail */
716*a67afe4dSAndroid Build Coastguard Worker     }
717*a67afe4dSAndroid Build Coastguard Worker 
718*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
719*a67afe4dSAndroid Build Coastguard Worker     Initialize the DIB.  Negative height means to use top-down BMP ordering
720*a67afe4dSAndroid Build Coastguard Worker     (must be uncompressed, but that's what we want).  Bit count of 1, 4 or 8
721*a67afe4dSAndroid Build Coastguard Worker     implies a colormap of RGBX quads, but 24-bit BMPs just use B,G,R values
722*a67afe4dSAndroid Build Coastguard Worker     directly => wimage_data begins immediately after BMP header.
723*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------*/
724*a67afe4dSAndroid Build Coastguard Worker 
725*a67afe4dSAndroid Build Coastguard Worker     memset(dib, 0, sizeof(BITMAPINFOHEADER));
726*a67afe4dSAndroid Build Coastguard Worker     bmih = (BITMAPINFOHEADER *)dib;
727*a67afe4dSAndroid Build Coastguard Worker     bmih->biSize = sizeof(BITMAPINFOHEADER);
728*a67afe4dSAndroid Build Coastguard Worker     bmih->biWidth = rpng2_info.width;
729*a67afe4dSAndroid Build Coastguard Worker     bmih->biHeight = -((long)rpng2_info.height);
730*a67afe4dSAndroid Build Coastguard Worker     bmih->biPlanes = 1;
731*a67afe4dSAndroid Build Coastguard Worker     bmih->biBitCount = 24;
732*a67afe4dSAndroid Build Coastguard Worker     bmih->biCompression = 0;
733*a67afe4dSAndroid Build Coastguard Worker     wimage_data = dib + sizeof(BITMAPINFOHEADER);
734*a67afe4dSAndroid Build Coastguard Worker 
735*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
736*a67afe4dSAndroid Build Coastguard Worker     Fill window with the specified background color (default is black), but
737*a67afe4dSAndroid Build Coastguard Worker     defer loading faked "background image" until window is displayed (may be
738*a67afe4dSAndroid Build Coastguard Worker     slow to compute).  Data are in BGR order.
739*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------*/
740*a67afe4dSAndroid Build Coastguard Worker 
741*a67afe4dSAndroid Build Coastguard Worker     if (bg_image) {   /* just fill with black for now */
742*a67afe4dSAndroid Build Coastguard Worker         memset(wimage_data, 0, wimage_rowbytes*rpng2_info.height);
743*a67afe4dSAndroid Build Coastguard Worker     } else {
744*a67afe4dSAndroid Build Coastguard Worker         for (j = 0;  j < rpng2_info.height;  ++j) {
745*a67afe4dSAndroid Build Coastguard Worker             dest = wimage_data + j*wimage_rowbytes;
746*a67afe4dSAndroid Build Coastguard Worker             for (i = rpng2_info.width;  i > 0;  --i) {
747*a67afe4dSAndroid Build Coastguard Worker                 *dest++ = bg_blue;
748*a67afe4dSAndroid Build Coastguard Worker                 *dest++ = bg_green;
749*a67afe4dSAndroid Build Coastguard Worker                 *dest++ = bg_red;
750*a67afe4dSAndroid Build Coastguard Worker             }
751*a67afe4dSAndroid Build Coastguard Worker         }
752*a67afe4dSAndroid Build Coastguard Worker     }
753*a67afe4dSAndroid Build Coastguard Worker 
754*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
755*a67afe4dSAndroid Build Coastguard Worker     Set the window parameters.
756*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------*/
757*a67afe4dSAndroid Build Coastguard Worker 
758*a67afe4dSAndroid Build Coastguard Worker     memset(&wndclass, 0, sizeof(wndclass));
759*a67afe4dSAndroid Build Coastguard Worker 
760*a67afe4dSAndroid Build Coastguard Worker     wndclass.cbSize = sizeof(wndclass);
761*a67afe4dSAndroid Build Coastguard Worker     wndclass.style = CS_HREDRAW | CS_VREDRAW;
762*a67afe4dSAndroid Build Coastguard Worker     wndclass.lpfnWndProc = rpng2_win_wndproc;
763*a67afe4dSAndroid Build Coastguard Worker     wndclass.hInstance = global_hInst;
764*a67afe4dSAndroid Build Coastguard Worker     wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
765*a67afe4dSAndroid Build Coastguard Worker     wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
766*a67afe4dSAndroid Build Coastguard Worker     wndclass.hbrBackground = (HBRUSH)GetStockObject(DKGRAY_BRUSH);
767*a67afe4dSAndroid Build Coastguard Worker     wndclass.lpszMenuName = NULL;
768*a67afe4dSAndroid Build Coastguard Worker     wndclass.lpszClassName = progname;
769*a67afe4dSAndroid Build Coastguard Worker     wndclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
770*a67afe4dSAndroid Build Coastguard Worker 
771*a67afe4dSAndroid Build Coastguard Worker     RegisterClassEx(&wndclass);
772*a67afe4dSAndroid Build Coastguard Worker 
773*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
774*a67afe4dSAndroid Build Coastguard Worker     Finally, create the window.
775*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------*/
776*a67afe4dSAndroid Build Coastguard Worker 
777*a67afe4dSAndroid Build Coastguard Worker     extra_width  = 2*(GetSystemMetrics(SM_CXBORDER) +
778*a67afe4dSAndroid Build Coastguard Worker                       GetSystemMetrics(SM_CXDLGFRAME));
779*a67afe4dSAndroid Build Coastguard Worker     extra_height = 2*(GetSystemMetrics(SM_CYBORDER) +
780*a67afe4dSAndroid Build Coastguard Worker                       GetSystemMetrics(SM_CYDLGFRAME)) +
781*a67afe4dSAndroid Build Coastguard Worker                       GetSystemMetrics(SM_CYCAPTION);
782*a67afe4dSAndroid Build Coastguard Worker 
783*a67afe4dSAndroid Build Coastguard Worker     global_hwnd = CreateWindow(progname, titlebar, WS_OVERLAPPEDWINDOW,
784*a67afe4dSAndroid Build Coastguard Worker       CW_USEDEFAULT, CW_USEDEFAULT, rpng2_info.width+extra_width,
785*a67afe4dSAndroid Build Coastguard Worker       rpng2_info.height+extra_height, NULL, NULL, global_hInst, NULL);
786*a67afe4dSAndroid Build Coastguard Worker 
787*a67afe4dSAndroid Build Coastguard Worker     ShowWindow(global_hwnd, global_showmode);
788*a67afe4dSAndroid Build Coastguard Worker     UpdateWindow(global_hwnd);
789*a67afe4dSAndroid Build Coastguard Worker 
790*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
791*a67afe4dSAndroid Build Coastguard Worker     Now compute the background image and display it.  If it fails (memory
792*a67afe4dSAndroid Build Coastguard Worker     allocation), revert to a plain background color.
793*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------*/
794*a67afe4dSAndroid Build Coastguard Worker 
795*a67afe4dSAndroid Build Coastguard Worker     if (bg_image) {
796*a67afe4dSAndroid Build Coastguard Worker         static const char *msg = "Computing background image...";
797*a67afe4dSAndroid Build Coastguard Worker         int x, y, len = strlen(msg);
798*a67afe4dSAndroid Build Coastguard Worker         HDC hdc = GetDC(global_hwnd);
799*a67afe4dSAndroid Build Coastguard Worker         TEXTMETRIC tm;
800*a67afe4dSAndroid Build Coastguard Worker 
801*a67afe4dSAndroid Build Coastguard Worker         GetTextMetrics(hdc, &tm);
802*a67afe4dSAndroid Build Coastguard Worker         x = (rpng2_info.width - len*tm.tmAveCharWidth)/2;
803*a67afe4dSAndroid Build Coastguard Worker         y = (rpng2_info.height - tm.tmHeight)/2;
804*a67afe4dSAndroid Build Coastguard Worker         SetBkMode(hdc, TRANSPARENT);
805*a67afe4dSAndroid Build Coastguard Worker         SetTextColor(hdc, GetSysColor(COLOR_HIGHLIGHTTEXT));
806*a67afe4dSAndroid Build Coastguard Worker         /* this can still begin out of bounds even if x is positive (???): */
807*a67afe4dSAndroid Build Coastguard Worker         TextOut(hdc, ((x < 0)? 0 : x), ((y < 0)? 0 : y), msg, len);
808*a67afe4dSAndroid Build Coastguard Worker         ReleaseDC(global_hwnd, hdc);
809*a67afe4dSAndroid Build Coastguard Worker 
810*a67afe4dSAndroid Build Coastguard Worker         rpng2_win_load_bg_image();   /* resets bg_image if fails */
811*a67afe4dSAndroid Build Coastguard Worker     }
812*a67afe4dSAndroid Build Coastguard Worker 
813*a67afe4dSAndroid Build Coastguard Worker     if (!bg_image) {
814*a67afe4dSAndroid Build Coastguard Worker         for (j = 0;  j < rpng2_info.height;  ++j) {
815*a67afe4dSAndroid Build Coastguard Worker             dest = wimage_data + j*wimage_rowbytes;
816*a67afe4dSAndroid Build Coastguard Worker             for (i = rpng2_info.width;  i > 0;  --i) {
817*a67afe4dSAndroid Build Coastguard Worker                 *dest++ = bg_blue;
818*a67afe4dSAndroid Build Coastguard Worker                 *dest++ = bg_green;
819*a67afe4dSAndroid Build Coastguard Worker                 *dest++ = bg_red;
820*a67afe4dSAndroid Build Coastguard Worker             }
821*a67afe4dSAndroid Build Coastguard Worker         }
822*a67afe4dSAndroid Build Coastguard Worker     }
823*a67afe4dSAndroid Build Coastguard Worker 
824*a67afe4dSAndroid Build Coastguard Worker     rect.left = 0L;
825*a67afe4dSAndroid Build Coastguard Worker     rect.top = 0L;
826*a67afe4dSAndroid Build Coastguard Worker     rect.right = (LONG)rpng2_info.width;       /* possibly off by one? */
827*a67afe4dSAndroid Build Coastguard Worker     rect.bottom = (LONG)rpng2_info.height;     /* possibly off by one? */
828*a67afe4dSAndroid Build Coastguard Worker     InvalidateRect(global_hwnd, &rect, FALSE);
829*a67afe4dSAndroid Build Coastguard Worker     UpdateWindow(global_hwnd);                 /* similar to XFlush() */
830*a67afe4dSAndroid Build Coastguard Worker 
831*a67afe4dSAndroid Build Coastguard Worker     return 0;
832*a67afe4dSAndroid Build Coastguard Worker 
833*a67afe4dSAndroid Build Coastguard Worker } /* end function rpng2_win_create_window() */
834*a67afe4dSAndroid Build Coastguard Worker 
835*a67afe4dSAndroid Build Coastguard Worker 
836*a67afe4dSAndroid Build Coastguard Worker 
837*a67afe4dSAndroid Build Coastguard Worker 
838*a67afe4dSAndroid Build Coastguard Worker 
839*a67afe4dSAndroid Build Coastguard Worker static int rpng2_win_load_bg_image()
840*a67afe4dSAndroid Build Coastguard Worker {
841*a67afe4dSAndroid Build Coastguard Worker     uch *src, *dest;
842*a67afe4dSAndroid Build Coastguard Worker     uch r1, r2, g1, g2, b1, b2;
843*a67afe4dSAndroid Build Coastguard Worker     uch r1_inv, r2_inv, g1_inv, g2_inv, b1_inv, b2_inv;
844*a67afe4dSAndroid Build Coastguard Worker     int k, hmax, max;
845*a67afe4dSAndroid Build Coastguard Worker     int xidx, yidx, yidx_max = (bgscale-1);
846*a67afe4dSAndroid Build Coastguard Worker     int even_odd_vert, even_odd_horiz, even_odd;
847*a67afe4dSAndroid Build Coastguard Worker     int invert_gradient2 = (bg[pat].type & 0x08);
848*a67afe4dSAndroid Build Coastguard Worker     int invert_column;
849*a67afe4dSAndroid Build Coastguard Worker     ulg i, row;
850*a67afe4dSAndroid Build Coastguard Worker 
851*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
852*a67afe4dSAndroid Build Coastguard Worker     Allocate buffer for fake background image to be used with transparent
853*a67afe4dSAndroid Build Coastguard Worker     images; if this fails, revert to plain background color.
854*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------*/
855*a67afe4dSAndroid Build Coastguard Worker 
856*a67afe4dSAndroid Build Coastguard Worker     bg_rowbytes = 3 * rpng2_info.width;
857*a67afe4dSAndroid Build Coastguard Worker     bg_data = (uch *)malloc(bg_rowbytes * rpng2_info.height);
858*a67afe4dSAndroid Build Coastguard Worker     if (!bg_data) {
859*a67afe4dSAndroid Build Coastguard Worker         fprintf(stderr, PROGNAME
860*a67afe4dSAndroid Build Coastguard Worker           ":  unable to allocate memory for background image\n");
861*a67afe4dSAndroid Build Coastguard Worker         bg_image = 0;
862*a67afe4dSAndroid Build Coastguard Worker         return 1;
863*a67afe4dSAndroid Build Coastguard Worker     }
864*a67afe4dSAndroid Build Coastguard Worker 
865*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
866*a67afe4dSAndroid Build Coastguard Worker     Vertical gradients (ramps) in NxN squares, alternating direction and
867*a67afe4dSAndroid Build Coastguard Worker     colors (N == bgscale).
868*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------*/
869*a67afe4dSAndroid Build Coastguard Worker 
870*a67afe4dSAndroid Build Coastguard Worker     if ((bg[pat].type & 0x07) == 0) {
871*a67afe4dSAndroid Build Coastguard Worker         uch r1_min  = rgb[bg[pat].rgb1_min].r;
872*a67afe4dSAndroid Build Coastguard Worker         uch g1_min  = rgb[bg[pat].rgb1_min].g;
873*a67afe4dSAndroid Build Coastguard Worker         uch b1_min  = rgb[bg[pat].rgb1_min].b;
874*a67afe4dSAndroid Build Coastguard Worker         uch r2_min  = rgb[bg[pat].rgb2_min].r;
875*a67afe4dSAndroid Build Coastguard Worker         uch g2_min  = rgb[bg[pat].rgb2_min].g;
876*a67afe4dSAndroid Build Coastguard Worker         uch b2_min  = rgb[bg[pat].rgb2_min].b;
877*a67afe4dSAndroid Build Coastguard Worker         int r1_diff = rgb[bg[pat].rgb1_max].r - r1_min;
878*a67afe4dSAndroid Build Coastguard Worker         int g1_diff = rgb[bg[pat].rgb1_max].g - g1_min;
879*a67afe4dSAndroid Build Coastguard Worker         int b1_diff = rgb[bg[pat].rgb1_max].b - b1_min;
880*a67afe4dSAndroid Build Coastguard Worker         int r2_diff = rgb[bg[pat].rgb2_max].r - r2_min;
881*a67afe4dSAndroid Build Coastguard Worker         int g2_diff = rgb[bg[pat].rgb2_max].g - g2_min;
882*a67afe4dSAndroid Build Coastguard Worker         int b2_diff = rgb[bg[pat].rgb2_max].b - b2_min;
883*a67afe4dSAndroid Build Coastguard Worker 
884*a67afe4dSAndroid Build Coastguard Worker         for (row = 0;  row < rpng2_info.height;  ++row) {
885*a67afe4dSAndroid Build Coastguard Worker             yidx = row % bgscale;
886*a67afe4dSAndroid Build Coastguard Worker             even_odd_vert = (row / bgscale) & 1;
887*a67afe4dSAndroid Build Coastguard Worker 
888*a67afe4dSAndroid Build Coastguard Worker             r1 = r1_min + (r1_diff * yidx) / yidx_max;
889*a67afe4dSAndroid Build Coastguard Worker             g1 = g1_min + (g1_diff * yidx) / yidx_max;
890*a67afe4dSAndroid Build Coastguard Worker             b1 = b1_min + (b1_diff * yidx) / yidx_max;
891*a67afe4dSAndroid Build Coastguard Worker             r1_inv = r1_min + (r1_diff * (yidx_max-yidx)) / yidx_max;
892*a67afe4dSAndroid Build Coastguard Worker             g1_inv = g1_min + (g1_diff * (yidx_max-yidx)) / yidx_max;
893*a67afe4dSAndroid Build Coastguard Worker             b1_inv = b1_min + (b1_diff * (yidx_max-yidx)) / yidx_max;
894*a67afe4dSAndroid Build Coastguard Worker 
895*a67afe4dSAndroid Build Coastguard Worker             r2 = r2_min + (r2_diff * yidx) / yidx_max;
896*a67afe4dSAndroid Build Coastguard Worker             g2 = g2_min + (g2_diff * yidx) / yidx_max;
897*a67afe4dSAndroid Build Coastguard Worker             b2 = b2_min + (b2_diff * yidx) / yidx_max;
898*a67afe4dSAndroid Build Coastguard Worker             r2_inv = r2_min + (r2_diff * (yidx_max-yidx)) / yidx_max;
899*a67afe4dSAndroid Build Coastguard Worker             g2_inv = g2_min + (g2_diff * (yidx_max-yidx)) / yidx_max;
900*a67afe4dSAndroid Build Coastguard Worker             b2_inv = b2_min + (b2_diff * (yidx_max-yidx)) / yidx_max;
901*a67afe4dSAndroid Build Coastguard Worker 
902*a67afe4dSAndroid Build Coastguard Worker             dest = bg_data + row*bg_rowbytes;
903*a67afe4dSAndroid Build Coastguard Worker             for (i = 0;  i < rpng2_info.width;  ++i) {
904*a67afe4dSAndroid Build Coastguard Worker                 even_odd_horiz = (i / bgscale) & 1;
905*a67afe4dSAndroid Build Coastguard Worker                 even_odd = even_odd_vert ^ even_odd_horiz;
906*a67afe4dSAndroid Build Coastguard Worker                 invert_column =
907*a67afe4dSAndroid Build Coastguard Worker                   (even_odd_horiz && (bg[pat].type & 0x10));
908*a67afe4dSAndroid Build Coastguard Worker                 if (even_odd == 0) {         /* gradient #1 */
909*a67afe4dSAndroid Build Coastguard Worker                     if (invert_column) {
910*a67afe4dSAndroid Build Coastguard Worker                         *dest++ = r1_inv;
911*a67afe4dSAndroid Build Coastguard Worker                         *dest++ = g1_inv;
912*a67afe4dSAndroid Build Coastguard Worker                         *dest++ = b1_inv;
913*a67afe4dSAndroid Build Coastguard Worker                     } else {
914*a67afe4dSAndroid Build Coastguard Worker                         *dest++ = r1;
915*a67afe4dSAndroid Build Coastguard Worker                         *dest++ = g1;
916*a67afe4dSAndroid Build Coastguard Worker                         *dest++ = b1;
917*a67afe4dSAndroid Build Coastguard Worker                     }
918*a67afe4dSAndroid Build Coastguard Worker                 } else {                     /* gradient #2 */
919*a67afe4dSAndroid Build Coastguard Worker                     if ((invert_column && invert_gradient2) ||
920*a67afe4dSAndroid Build Coastguard Worker                         (!invert_column && !invert_gradient2))
921*a67afe4dSAndroid Build Coastguard Worker                     {
922*a67afe4dSAndroid Build Coastguard Worker                         *dest++ = r2;        /* not inverted or */
923*a67afe4dSAndroid Build Coastguard Worker                         *dest++ = g2;        /*  doubly inverted */
924*a67afe4dSAndroid Build Coastguard Worker                         *dest++ = b2;
925*a67afe4dSAndroid Build Coastguard Worker                     } else {
926*a67afe4dSAndroid Build Coastguard Worker                         *dest++ = r2_inv;
927*a67afe4dSAndroid Build Coastguard Worker                         *dest++ = g2_inv;    /* singly inverted */
928*a67afe4dSAndroid Build Coastguard Worker                         *dest++ = b2_inv;
929*a67afe4dSAndroid Build Coastguard Worker                     }
930*a67afe4dSAndroid Build Coastguard Worker                 }
931*a67afe4dSAndroid Build Coastguard Worker             }
932*a67afe4dSAndroid Build Coastguard Worker         }
933*a67afe4dSAndroid Build Coastguard Worker 
934*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
935*a67afe4dSAndroid Build Coastguard Worker     Soft gradient-diamonds with scale = bgscale.  Code contributed by Adam
936*a67afe4dSAndroid Build Coastguard Worker     M. Costello.
937*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------*/
938*a67afe4dSAndroid Build Coastguard Worker 
939*a67afe4dSAndroid Build Coastguard Worker     } else if ((bg[pat].type & 0x07) == 1) {
940*a67afe4dSAndroid Build Coastguard Worker 
941*a67afe4dSAndroid Build Coastguard Worker         hmax = (bgscale-1)/2;   /* half the max weight of a color */
942*a67afe4dSAndroid Build Coastguard Worker         max = 2*hmax;           /* the max weight of a color */
943*a67afe4dSAndroid Build Coastguard Worker 
944*a67afe4dSAndroid Build Coastguard Worker         r1 = rgb[bg[pat].rgb1_max].r;
945*a67afe4dSAndroid Build Coastguard Worker         g1 = rgb[bg[pat].rgb1_max].g;
946*a67afe4dSAndroid Build Coastguard Worker         b1 = rgb[bg[pat].rgb1_max].b;
947*a67afe4dSAndroid Build Coastguard Worker         r2 = rgb[bg[pat].rgb2_max].r;
948*a67afe4dSAndroid Build Coastguard Worker         g2 = rgb[bg[pat].rgb2_max].g;
949*a67afe4dSAndroid Build Coastguard Worker         b2 = rgb[bg[pat].rgb2_max].b;
950*a67afe4dSAndroid Build Coastguard Worker 
951*a67afe4dSAndroid Build Coastguard Worker         for (row = 0;  row < rpng2_info.height;  ++row) {
952*a67afe4dSAndroid Build Coastguard Worker             yidx = row % bgscale;
953*a67afe4dSAndroid Build Coastguard Worker             if (yidx > hmax)
954*a67afe4dSAndroid Build Coastguard Worker                 yidx = bgscale-1 - yidx;
955*a67afe4dSAndroid Build Coastguard Worker             dest = bg_data + row*bg_rowbytes;
956*a67afe4dSAndroid Build Coastguard Worker             for (i = 0;  i < rpng2_info.width;  ++i) {
957*a67afe4dSAndroid Build Coastguard Worker                 xidx = i % bgscale;
958*a67afe4dSAndroid Build Coastguard Worker                 if (xidx > hmax)
959*a67afe4dSAndroid Build Coastguard Worker                     xidx = bgscale-1 - xidx;
960*a67afe4dSAndroid Build Coastguard Worker                 k = xidx + yidx;
961*a67afe4dSAndroid Build Coastguard Worker                 *dest++ = (k*r1 + (max-k)*r2) / max;
962*a67afe4dSAndroid Build Coastguard Worker                 *dest++ = (k*g1 + (max-k)*g2) / max;
963*a67afe4dSAndroid Build Coastguard Worker                 *dest++ = (k*b1 + (max-k)*b2) / max;
964*a67afe4dSAndroid Build Coastguard Worker             }
965*a67afe4dSAndroid Build Coastguard Worker         }
966*a67afe4dSAndroid Build Coastguard Worker 
967*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
968*a67afe4dSAndroid Build Coastguard Worker     Radial "starburst" with azimuthal sinusoids; [eventually number of sinu-
969*a67afe4dSAndroid Build Coastguard Worker     soids will equal bgscale?].  This one is slow but very cool.  Code con-
970*a67afe4dSAndroid Build Coastguard Worker     tributed by Pieter S. van der Meulen (originally in Smalltalk).
971*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------*/
972*a67afe4dSAndroid Build Coastguard Worker 
973*a67afe4dSAndroid Build Coastguard Worker     } else if ((bg[pat].type & 0x07) == 2) {
974*a67afe4dSAndroid Build Coastguard Worker         uch ch;
975*a67afe4dSAndroid Build Coastguard Worker         int ii, x, y, hw, hh, grayspot;
976*a67afe4dSAndroid Build Coastguard Worker         double freq, rotate, saturate, gray, intensity;
977*a67afe4dSAndroid Build Coastguard Worker         double angle=0.0, aoffset=0.0, maxDist, dist;
978*a67afe4dSAndroid Build Coastguard Worker         double red=0.0, green=0.0, blue=0.0, hue, s, v, f, p, q, t;
979*a67afe4dSAndroid Build Coastguard Worker 
980*a67afe4dSAndroid Build Coastguard Worker         fprintf(stderr, "%s:  computing radial background...",
981*a67afe4dSAndroid Build Coastguard Worker           PROGNAME);
982*a67afe4dSAndroid Build Coastguard Worker         fflush(stderr);
983*a67afe4dSAndroid Build Coastguard Worker 
984*a67afe4dSAndroid Build Coastguard Worker         hh = rpng2_info.height / 2;
985*a67afe4dSAndroid Build Coastguard Worker         hw = rpng2_info.width / 2;
986*a67afe4dSAndroid Build Coastguard Worker 
987*a67afe4dSAndroid Build Coastguard Worker         /* variables for radial waves:
988*a67afe4dSAndroid Build Coastguard Worker          *   aoffset:  number of degrees to rotate hue [CURRENTLY NOT USED]
989*a67afe4dSAndroid Build Coastguard Worker          *   freq:  number of color beams originating from the center
990*a67afe4dSAndroid Build Coastguard Worker          *   grayspot:  size of the graying center area (anti-alias)
991*a67afe4dSAndroid Build Coastguard Worker          *   rotate:  rotation of the beams as a function of radius
992*a67afe4dSAndroid Build Coastguard Worker          *   saturate:  saturation of beams' shape azimuthally
993*a67afe4dSAndroid Build Coastguard Worker          */
994*a67afe4dSAndroid Build Coastguard Worker         angle = CLIP(angle, 0.0, 360.0);
995*a67afe4dSAndroid Build Coastguard Worker         grayspot = CLIP(bg[pat].bg_gray, 1, (hh + hw));
996*a67afe4dSAndroid Build Coastguard Worker         freq = MAX((double)bg[pat].bg_freq, 0.0);
997*a67afe4dSAndroid Build Coastguard Worker         saturate = (double)bg[pat].bg_bsat * 0.1;
998*a67afe4dSAndroid Build Coastguard Worker         rotate = (double)bg[pat].bg_brot * 0.1;
999*a67afe4dSAndroid Build Coastguard Worker         gray = 0.0;
1000*a67afe4dSAndroid Build Coastguard Worker         intensity = 0.0;
1001*a67afe4dSAndroid Build Coastguard Worker         maxDist = (double)((hw*hw) + (hh*hh));
1002*a67afe4dSAndroid Build Coastguard Worker 
1003*a67afe4dSAndroid Build Coastguard Worker         for (row = 0;  row < rpng2_info.height;  ++row) {
1004*a67afe4dSAndroid Build Coastguard Worker             y = row - hh;
1005*a67afe4dSAndroid Build Coastguard Worker             dest = bg_data + row*bg_rowbytes;
1006*a67afe4dSAndroid Build Coastguard Worker             for (i = 0;  i < rpng2_info.width;  ++i) {
1007*a67afe4dSAndroid Build Coastguard Worker                 x = i - hw;
1008*a67afe4dSAndroid Build Coastguard Worker                 angle = (x == 0)? PI_2 : atan((double)y / (double)x);
1009*a67afe4dSAndroid Build Coastguard Worker                 gray = (double)MAX(ABS(y), ABS(x)) / grayspot;
1010*a67afe4dSAndroid Build Coastguard Worker                 gray = MIN(1.0, gray);
1011*a67afe4dSAndroid Build Coastguard Worker                 dist = (double)((x*x) + (y*y)) / maxDist;
1012*a67afe4dSAndroid Build Coastguard Worker                 intensity = cos((angle+(rotate*dist*PI)) * freq) *
1013*a67afe4dSAndroid Build Coastguard Worker                   gray * saturate;
1014*a67afe4dSAndroid Build Coastguard Worker                 intensity = (MAX(MIN(intensity,1.0),-1.0) + 1.0) * 0.5;
1015*a67afe4dSAndroid Build Coastguard Worker                 hue = (angle + PI) * INV_PI_360 + aoffset;
1016*a67afe4dSAndroid Build Coastguard Worker                 s = gray * ((double)(ABS(x)+ABS(y)) / (double)(hw + hh));
1017*a67afe4dSAndroid Build Coastguard Worker                 s = MIN(MAX(s,0.0), 1.0);
1018*a67afe4dSAndroid Build Coastguard Worker                 v = MIN(MAX(intensity,0.0), 1.0);
1019*a67afe4dSAndroid Build Coastguard Worker 
1020*a67afe4dSAndroid Build Coastguard Worker                 if (s == 0.0) {
1021*a67afe4dSAndroid Build Coastguard Worker                     ch = (uch)(v * 255.0);
1022*a67afe4dSAndroid Build Coastguard Worker                     *dest++ = ch;
1023*a67afe4dSAndroid Build Coastguard Worker                     *dest++ = ch;
1024*a67afe4dSAndroid Build Coastguard Worker                     *dest++ = ch;
1025*a67afe4dSAndroid Build Coastguard Worker                 } else {
1026*a67afe4dSAndroid Build Coastguard Worker                     if ((hue < 0.0) || (hue >= 360.0))
1027*a67afe4dSAndroid Build Coastguard Worker                         hue -= (((int)(hue / 360.0)) * 360.0);
1028*a67afe4dSAndroid Build Coastguard Worker                     hue /= 60.0;
1029*a67afe4dSAndroid Build Coastguard Worker                     ii = (int)hue;
1030*a67afe4dSAndroid Build Coastguard Worker                     f = hue - (double)ii;
1031*a67afe4dSAndroid Build Coastguard Worker                     p = (1.0 - s) * v;
1032*a67afe4dSAndroid Build Coastguard Worker                     q = (1.0 - (s * f)) * v;
1033*a67afe4dSAndroid Build Coastguard Worker                     t = (1.0 - (s * (1.0 - f))) * v;
1034*a67afe4dSAndroid Build Coastguard Worker                     if      (ii == 0) { red = v; green = t; blue = p; }
1035*a67afe4dSAndroid Build Coastguard Worker                     else if (ii == 1) { red = q; green = v; blue = p; }
1036*a67afe4dSAndroid Build Coastguard Worker                     else if (ii == 2) { red = p; green = v; blue = t; }
1037*a67afe4dSAndroid Build Coastguard Worker                     else if (ii == 3) { red = p; green = q; blue = v; }
1038*a67afe4dSAndroid Build Coastguard Worker                     else if (ii == 4) { red = t; green = p; blue = v; }
1039*a67afe4dSAndroid Build Coastguard Worker                     else if (ii == 5) { red = v; green = p; blue = q; }
1040*a67afe4dSAndroid Build Coastguard Worker                     *dest++ = (uch)(red * 255.0);
1041*a67afe4dSAndroid Build Coastguard Worker                     *dest++ = (uch)(green * 255.0);
1042*a67afe4dSAndroid Build Coastguard Worker                     *dest++ = (uch)(blue * 255.0);
1043*a67afe4dSAndroid Build Coastguard Worker                 }
1044*a67afe4dSAndroid Build Coastguard Worker             }
1045*a67afe4dSAndroid Build Coastguard Worker         }
1046*a67afe4dSAndroid Build Coastguard Worker         fprintf(stderr, "done.\n");
1047*a67afe4dSAndroid Build Coastguard Worker         fflush(stderr);
1048*a67afe4dSAndroid Build Coastguard Worker     }
1049*a67afe4dSAndroid Build Coastguard Worker 
1050*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
1051*a67afe4dSAndroid Build Coastguard Worker     Blast background image to display buffer before beginning PNG decode;
1052*a67afe4dSAndroid Build Coastguard Worker     calling function will handle invalidation and UpdateWindow() call.
1053*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------*/
1054*a67afe4dSAndroid Build Coastguard Worker 
1055*a67afe4dSAndroid Build Coastguard Worker     for (row = 0;  row < rpng2_info.height;  ++row) {
1056*a67afe4dSAndroid Build Coastguard Worker         src = bg_data + row*bg_rowbytes;
1057*a67afe4dSAndroid Build Coastguard Worker         dest = wimage_data + row*wimage_rowbytes;
1058*a67afe4dSAndroid Build Coastguard Worker         for (i = rpng2_info.width;  i > 0;  --i) {
1059*a67afe4dSAndroid Build Coastguard Worker             r1 = *src++;
1060*a67afe4dSAndroid Build Coastguard Worker             g1 = *src++;
1061*a67afe4dSAndroid Build Coastguard Worker             b1 = *src++;
1062*a67afe4dSAndroid Build Coastguard Worker             *dest++ = b1;
1063*a67afe4dSAndroid Build Coastguard Worker             *dest++ = g1;   /* note reverse order */
1064*a67afe4dSAndroid Build Coastguard Worker             *dest++ = r1;
1065*a67afe4dSAndroid Build Coastguard Worker         }
1066*a67afe4dSAndroid Build Coastguard Worker     }
1067*a67afe4dSAndroid Build Coastguard Worker 
1068*a67afe4dSAndroid Build Coastguard Worker     return 0;
1069*a67afe4dSAndroid Build Coastguard Worker 
1070*a67afe4dSAndroid Build Coastguard Worker } /* end function rpng2_win_load_bg_image() */
1071*a67afe4dSAndroid Build Coastguard Worker 
1072*a67afe4dSAndroid Build Coastguard Worker 
1073*a67afe4dSAndroid Build Coastguard Worker 
1074*a67afe4dSAndroid Build Coastguard Worker 
1075*a67afe4dSAndroid Build Coastguard Worker 
1076*a67afe4dSAndroid Build Coastguard Worker static void rpng2_win_display_row(ulg row)
1077*a67afe4dSAndroid Build Coastguard Worker {
1078*a67afe4dSAndroid Build Coastguard Worker     uch bg_red   = rpng2_info.bg_red;
1079*a67afe4dSAndroid Build Coastguard Worker     uch bg_green = rpng2_info.bg_green;
1080*a67afe4dSAndroid Build Coastguard Worker     uch bg_blue  = rpng2_info.bg_blue;
1081*a67afe4dSAndroid Build Coastguard Worker     uch *src, *src2=NULL, *dest;
1082*a67afe4dSAndroid Build Coastguard Worker     uch r, g, b, a;
1083*a67afe4dSAndroid Build Coastguard Worker     ulg i;
1084*a67afe4dSAndroid Build Coastguard Worker     static int rows=0;
1085*a67afe4dSAndroid Build Coastguard Worker     static ulg firstrow;
1086*a67afe4dSAndroid Build Coastguard Worker 
1087*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
1088*a67afe4dSAndroid Build Coastguard Worker     rows and firstrow simply track how many rows (and which ones) have not
1089*a67afe4dSAndroid Build Coastguard Worker     yet been displayed; alternatively, we could call InvalidateRect() for
1090*a67afe4dSAndroid Build Coastguard Worker     every row and not bother with the records-keeping.
1091*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------*/
1092*a67afe4dSAndroid Build Coastguard Worker 
1093*a67afe4dSAndroid Build Coastguard Worker     Trace((stderr, "beginning rpng2_win_display_row()\n"))
1094*a67afe4dSAndroid Build Coastguard Worker 
1095*a67afe4dSAndroid Build Coastguard Worker     if (rows == 0)
1096*a67afe4dSAndroid Build Coastguard Worker         firstrow = row;   /* first row not yet displayed */
1097*a67afe4dSAndroid Build Coastguard Worker 
1098*a67afe4dSAndroid Build Coastguard Worker     ++rows;   /* count of rows received but not yet displayed */
1099*a67afe4dSAndroid Build Coastguard Worker 
1100*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
1101*a67afe4dSAndroid Build Coastguard Worker     Aside from the use of the rpng2_info struct and the lack of an outer
1102*a67afe4dSAndroid Build Coastguard Worker     loop (over rows), this routine is identical to rpng_win_display_image()
1103*a67afe4dSAndroid Build Coastguard Worker     in the non-progressive version of the program.
1104*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------*/
1105*a67afe4dSAndroid Build Coastguard Worker 
1106*a67afe4dSAndroid Build Coastguard Worker     src = rpng2_info.image_data + row*rpng2_info.rowbytes;
1107*a67afe4dSAndroid Build Coastguard Worker     if (bg_image)
1108*a67afe4dSAndroid Build Coastguard Worker         src2 = bg_data + row*bg_rowbytes;
1109*a67afe4dSAndroid Build Coastguard Worker     dest = wimage_data + row*wimage_rowbytes;
1110*a67afe4dSAndroid Build Coastguard Worker 
1111*a67afe4dSAndroid Build Coastguard Worker     if (rpng2_info.channels == 3) {
1112*a67afe4dSAndroid Build Coastguard Worker         for (i = rpng2_info.width;  i > 0;  --i) {
1113*a67afe4dSAndroid Build Coastguard Worker             r = *src++;
1114*a67afe4dSAndroid Build Coastguard Worker             g = *src++;
1115*a67afe4dSAndroid Build Coastguard Worker             b = *src++;
1116*a67afe4dSAndroid Build Coastguard Worker             *dest++ = b;
1117*a67afe4dSAndroid Build Coastguard Worker             *dest++ = g;   /* note reverse order */
1118*a67afe4dSAndroid Build Coastguard Worker             *dest++ = r;
1119*a67afe4dSAndroid Build Coastguard Worker         }
1120*a67afe4dSAndroid Build Coastguard Worker     } else /* if (rpng2_info.channels == 4) */ {
1121*a67afe4dSAndroid Build Coastguard Worker         for (i = rpng2_info.width;  i > 0;  --i) {
1122*a67afe4dSAndroid Build Coastguard Worker             r = *src++;
1123*a67afe4dSAndroid Build Coastguard Worker             g = *src++;
1124*a67afe4dSAndroid Build Coastguard Worker             b = *src++;
1125*a67afe4dSAndroid Build Coastguard Worker             a = *src++;
1126*a67afe4dSAndroid Build Coastguard Worker             if (bg_image) {
1127*a67afe4dSAndroid Build Coastguard Worker                 bg_red   = *src2++;
1128*a67afe4dSAndroid Build Coastguard Worker                 bg_green = *src2++;
1129*a67afe4dSAndroid Build Coastguard Worker                 bg_blue  = *src2++;
1130*a67afe4dSAndroid Build Coastguard Worker             }
1131*a67afe4dSAndroid Build Coastguard Worker             if (a == 255) {
1132*a67afe4dSAndroid Build Coastguard Worker                 *dest++ = b;
1133*a67afe4dSAndroid Build Coastguard Worker                 *dest++ = g;
1134*a67afe4dSAndroid Build Coastguard Worker                 *dest++ = r;
1135*a67afe4dSAndroid Build Coastguard Worker             } else if (a == 0) {
1136*a67afe4dSAndroid Build Coastguard Worker                 *dest++ = bg_blue;
1137*a67afe4dSAndroid Build Coastguard Worker                 *dest++ = bg_green;
1138*a67afe4dSAndroid Build Coastguard Worker                 *dest++ = bg_red;
1139*a67afe4dSAndroid Build Coastguard Worker             } else {
1140*a67afe4dSAndroid Build Coastguard Worker                 /* this macro (copied from png.h) composites the
1141*a67afe4dSAndroid Build Coastguard Worker                  * foreground and background values and puts the
1142*a67afe4dSAndroid Build Coastguard Worker                  * result into the first argument; there are no
1143*a67afe4dSAndroid Build Coastguard Worker                  * side effects with the first argument */
1144*a67afe4dSAndroid Build Coastguard Worker                 alpha_composite(*dest++, b, a, bg_blue);
1145*a67afe4dSAndroid Build Coastguard Worker                 alpha_composite(*dest++, g, a, bg_green);
1146*a67afe4dSAndroid Build Coastguard Worker                 alpha_composite(*dest++, r, a, bg_red);
1147*a67afe4dSAndroid Build Coastguard Worker             }
1148*a67afe4dSAndroid Build Coastguard Worker         }
1149*a67afe4dSAndroid Build Coastguard Worker     }
1150*a67afe4dSAndroid Build Coastguard Worker 
1151*a67afe4dSAndroid Build Coastguard Worker /*---------------------------------------------------------------------------
1152*a67afe4dSAndroid Build Coastguard Worker     Display after every 16 rows or when on last row.  (Region may include
1153*a67afe4dSAndroid Build Coastguard Worker     previously displayed lines due to interlacing--i.e., not contiguous.)
1154*a67afe4dSAndroid Build Coastguard Worker   ---------------------------------------------------------------------------*/
1155*a67afe4dSAndroid Build Coastguard Worker 
1156*a67afe4dSAndroid Build Coastguard Worker     if ((rows & 0xf) == 0 || row == rpng2_info.height-1) {
1157*a67afe4dSAndroid Build Coastguard Worker         RECT rect;
1158*a67afe4dSAndroid Build Coastguard Worker 
1159*a67afe4dSAndroid Build Coastguard Worker         rect.left = 0L;
1160*a67afe4dSAndroid Build Coastguard Worker         rect.top = (LONG)firstrow;
1161*a67afe4dSAndroid Build Coastguard Worker         rect.right = (LONG)rpng2_info.width;       /* possibly off by one? */
1162*a67afe4dSAndroid Build Coastguard Worker         rect.bottom = (LONG)row + 1L;              /* possibly off by one? */
1163*a67afe4dSAndroid Build Coastguard Worker         InvalidateRect(global_hwnd, &rect, FALSE);
1164*a67afe4dSAndroid Build Coastguard Worker         UpdateWindow(global_hwnd);                 /* similar to XFlush() */
1165*a67afe4dSAndroid Build Coastguard Worker         rows = 0;
1166*a67afe4dSAndroid Build Coastguard Worker     }
1167*a67afe4dSAndroid Build Coastguard Worker 
1168*a67afe4dSAndroid Build Coastguard Worker } /* end function rpng2_win_display_row() */
1169*a67afe4dSAndroid Build Coastguard Worker 
1170*a67afe4dSAndroid Build Coastguard Worker 
1171*a67afe4dSAndroid Build Coastguard Worker 
1172*a67afe4dSAndroid Build Coastguard Worker 
1173*a67afe4dSAndroid Build Coastguard Worker 
1174*a67afe4dSAndroid Build Coastguard Worker static void rpng2_win_finish_display()
1175*a67afe4dSAndroid Build Coastguard Worker {
1176*a67afe4dSAndroid Build Coastguard Worker     Trace((stderr, "beginning rpng2_win_finish_display()\n"))
1177*a67afe4dSAndroid Build Coastguard Worker 
1178*a67afe4dSAndroid Build Coastguard Worker     /* last row has already been displayed by rpng2_win_display_row(), so
1179*a67afe4dSAndroid Build Coastguard Worker      * we have nothing to do here except set a flag and let the user know
1180*a67afe4dSAndroid Build Coastguard Worker      * that the image is done */
1181*a67afe4dSAndroid Build Coastguard Worker 
1182*a67afe4dSAndroid Build Coastguard Worker     rpng2_info.state = kDone;
1183*a67afe4dSAndroid Build Coastguard Worker     printf(
1184*a67afe4dSAndroid Build Coastguard Worker #ifndef __CYGWIN__
1185*a67afe4dSAndroid Build Coastguard Worker       "Done.  Press Q, Esc or mouse button 1 (within image window) to quit.\n"
1186*a67afe4dSAndroid Build Coastguard Worker #else
1187*a67afe4dSAndroid Build Coastguard Worker       "Done.  Press mouse button 1 (within image window) to quit.\n"
1188*a67afe4dSAndroid Build Coastguard Worker #endif
1189*a67afe4dSAndroid Build Coastguard Worker     );
1190*a67afe4dSAndroid Build Coastguard Worker     fflush(stdout);
1191*a67afe4dSAndroid Build Coastguard Worker }
1192*a67afe4dSAndroid Build Coastguard Worker 
1193*a67afe4dSAndroid Build Coastguard Worker 
1194*a67afe4dSAndroid Build Coastguard Worker 
1195*a67afe4dSAndroid Build Coastguard Worker 
1196*a67afe4dSAndroid Build Coastguard Worker 
1197*a67afe4dSAndroid Build Coastguard Worker static void rpng2_win_cleanup()
1198*a67afe4dSAndroid Build Coastguard Worker {
1199*a67afe4dSAndroid Build Coastguard Worker     if (bg_image && bg_data) {
1200*a67afe4dSAndroid Build Coastguard Worker         free(bg_data);
1201*a67afe4dSAndroid Build Coastguard Worker         bg_data = NULL;
1202*a67afe4dSAndroid Build Coastguard Worker     }
1203*a67afe4dSAndroid Build Coastguard Worker 
1204*a67afe4dSAndroid Build Coastguard Worker     if (rpng2_info.image_data) {
1205*a67afe4dSAndroid Build Coastguard Worker         free(rpng2_info.image_data);
1206*a67afe4dSAndroid Build Coastguard Worker         rpng2_info.image_data = NULL;
1207*a67afe4dSAndroid Build Coastguard Worker     }
1208*a67afe4dSAndroid Build Coastguard Worker 
1209*a67afe4dSAndroid Build Coastguard Worker     if (rpng2_info.row_pointers) {
1210*a67afe4dSAndroid Build Coastguard Worker         free(rpng2_info.row_pointers);
1211*a67afe4dSAndroid Build Coastguard Worker         rpng2_info.row_pointers = NULL;
1212*a67afe4dSAndroid Build Coastguard Worker     }
1213*a67afe4dSAndroid Build Coastguard Worker 
1214*a67afe4dSAndroid Build Coastguard Worker     if (dib) {
1215*a67afe4dSAndroid Build Coastguard Worker         free(dib);
1216*a67afe4dSAndroid Build Coastguard Worker         dib = NULL;
1217*a67afe4dSAndroid Build Coastguard Worker     }
1218*a67afe4dSAndroid Build Coastguard Worker }
1219*a67afe4dSAndroid Build Coastguard Worker 
1220*a67afe4dSAndroid Build Coastguard Worker 
1221*a67afe4dSAndroid Build Coastguard Worker 
1222*a67afe4dSAndroid Build Coastguard Worker 
1223*a67afe4dSAndroid Build Coastguard Worker 
1224*a67afe4dSAndroid Build Coastguard Worker LRESULT CALLBACK rpng2_win_wndproc(HWND hwnd, UINT iMsg, WPARAM wP, LPARAM lP)
1225*a67afe4dSAndroid Build Coastguard Worker {
1226*a67afe4dSAndroid Build Coastguard Worker     HDC         hdc;
1227*a67afe4dSAndroid Build Coastguard Worker     PAINTSTRUCT ps;
1228*a67afe4dSAndroid Build Coastguard Worker     int rc;
1229*a67afe4dSAndroid Build Coastguard Worker 
1230*a67afe4dSAndroid Build Coastguard Worker     switch (iMsg) {
1231*a67afe4dSAndroid Build Coastguard Worker         case WM_CREATE:
1232*a67afe4dSAndroid Build Coastguard Worker             /* one-time processing here, if any */
1233*a67afe4dSAndroid Build Coastguard Worker             return 0;
1234*a67afe4dSAndroid Build Coastguard Worker 
1235*a67afe4dSAndroid Build Coastguard Worker         case WM_PAINT:
1236*a67afe4dSAndroid Build Coastguard Worker             hdc = BeginPaint(hwnd, &ps);
1237*a67afe4dSAndroid Build Coastguard Worker             rc = StretchDIBits(hdc, 0, 0, rpng2_info.width, rpng2_info.height,
1238*a67afe4dSAndroid Build Coastguard Worker                                     0, 0, rpng2_info.width, rpng2_info.height,
1239*a67afe4dSAndroid Build Coastguard Worker                                     wimage_data, (BITMAPINFO *)bmih,
1240*a67afe4dSAndroid Build Coastguard Worker                                     0, SRCCOPY);
1241*a67afe4dSAndroid Build Coastguard Worker             EndPaint(hwnd, &ps);
1242*a67afe4dSAndroid Build Coastguard Worker             return 0;
1243*a67afe4dSAndroid Build Coastguard Worker 
1244*a67afe4dSAndroid Build Coastguard Worker         /* wait for the user to tell us when to quit */
1245*a67afe4dSAndroid Build Coastguard Worker         case WM_CHAR:
1246*a67afe4dSAndroid Build Coastguard Worker             switch (wP) {       /* only need one, so ignore repeat count */
1247*a67afe4dSAndroid Build Coastguard Worker                 case 'q':
1248*a67afe4dSAndroid Build Coastguard Worker                 case 'Q':
1249*a67afe4dSAndroid Build Coastguard Worker                 case 0x1B:      /* Esc key */
1250*a67afe4dSAndroid Build Coastguard Worker                     PostQuitMessage(0);
1251*a67afe4dSAndroid Build Coastguard Worker             }
1252*a67afe4dSAndroid Build Coastguard Worker             return 0;
1253*a67afe4dSAndroid Build Coastguard Worker 
1254*a67afe4dSAndroid Build Coastguard Worker         case WM_LBUTTONDOWN:    /* another way of quitting */
1255*a67afe4dSAndroid Build Coastguard Worker         case WM_DESTROY:
1256*a67afe4dSAndroid Build Coastguard Worker             PostQuitMessage(0);
1257*a67afe4dSAndroid Build Coastguard Worker             return 0;
1258*a67afe4dSAndroid Build Coastguard Worker     }
1259*a67afe4dSAndroid Build Coastguard Worker 
1260*a67afe4dSAndroid Build Coastguard Worker     return DefWindowProc(hwnd, iMsg, wP, lP);
1261*a67afe4dSAndroid Build Coastguard Worker }
1262