1*a67afe4dSAndroid Build Coastguard Worker
2*a67afe4dSAndroid Build Coastguard Worker /* palette_neon_intrinsics.c - NEON optimised palette expansion functions
3*a67afe4dSAndroid Build Coastguard Worker *
4*a67afe4dSAndroid Build Coastguard Worker * Copyright (c) 2018-2019 Cosmin Truta
5*a67afe4dSAndroid Build Coastguard Worker * Copyright (c) 2017-2018 Arm Holdings. All rights reserved.
6*a67afe4dSAndroid Build Coastguard Worker * Written by Richard Townsend <[email protected]>, February 2017.
7*a67afe4dSAndroid Build Coastguard Worker *
8*a67afe4dSAndroid Build Coastguard Worker * This code is released under the libpng license.
9*a67afe4dSAndroid Build Coastguard Worker * For conditions of distribution and use, see the disclaimer
10*a67afe4dSAndroid Build Coastguard Worker * and license in png.h
11*a67afe4dSAndroid Build Coastguard Worker */
12*a67afe4dSAndroid Build Coastguard Worker
13*a67afe4dSAndroid Build Coastguard Worker #include "../pngpriv.h"
14*a67afe4dSAndroid Build Coastguard Worker
15*a67afe4dSAndroid Build Coastguard Worker #if PNG_ARM_NEON_IMPLEMENTATION == 1
16*a67afe4dSAndroid Build Coastguard Worker
17*a67afe4dSAndroid Build Coastguard Worker #if defined(_MSC_VER) && !defined(__clang__) && defined(_M_ARM64)
18*a67afe4dSAndroid Build Coastguard Worker # include <arm64_neon.h>
19*a67afe4dSAndroid Build Coastguard Worker #else
20*a67afe4dSAndroid Build Coastguard Worker # include <arm_neon.h>
21*a67afe4dSAndroid Build Coastguard Worker #endif
22*a67afe4dSAndroid Build Coastguard Worker
23*a67afe4dSAndroid Build Coastguard Worker /* Build an RGBA8 palette from the separate RGB and alpha palettes. */
24*a67afe4dSAndroid Build Coastguard Worker void
png_riffle_palette_neon(png_structrp png_ptr)25*a67afe4dSAndroid Build Coastguard Worker png_riffle_palette_neon(png_structrp png_ptr)
26*a67afe4dSAndroid Build Coastguard Worker {
27*a67afe4dSAndroid Build Coastguard Worker png_const_colorp palette = png_ptr->palette;
28*a67afe4dSAndroid Build Coastguard Worker png_bytep riffled_palette = png_ptr->riffled_palette;
29*a67afe4dSAndroid Build Coastguard Worker png_const_bytep trans_alpha = png_ptr->trans_alpha;
30*a67afe4dSAndroid Build Coastguard Worker int num_trans = png_ptr->num_trans;
31*a67afe4dSAndroid Build Coastguard Worker int i;
32*a67afe4dSAndroid Build Coastguard Worker
33*a67afe4dSAndroid Build Coastguard Worker /* Initially black, opaque. */
34*a67afe4dSAndroid Build Coastguard Worker uint8x16x4_t w = {{
35*a67afe4dSAndroid Build Coastguard Worker vdupq_n_u8(0x00),
36*a67afe4dSAndroid Build Coastguard Worker vdupq_n_u8(0x00),
37*a67afe4dSAndroid Build Coastguard Worker vdupq_n_u8(0x00),
38*a67afe4dSAndroid Build Coastguard Worker vdupq_n_u8(0xff),
39*a67afe4dSAndroid Build Coastguard Worker }};
40*a67afe4dSAndroid Build Coastguard Worker
41*a67afe4dSAndroid Build Coastguard Worker png_debug(1, "in png_riffle_palette_neon");
42*a67afe4dSAndroid Build Coastguard Worker
43*a67afe4dSAndroid Build Coastguard Worker /* First, riffle the RGB colours into an RGBA8 palette.
44*a67afe4dSAndroid Build Coastguard Worker * The alpha component is set to opaque for now.
45*a67afe4dSAndroid Build Coastguard Worker */
46*a67afe4dSAndroid Build Coastguard Worker for (i = 0; i < 256; i += 16)
47*a67afe4dSAndroid Build Coastguard Worker {
48*a67afe4dSAndroid Build Coastguard Worker uint8x16x3_t v = vld3q_u8((png_const_bytep)(palette + i));
49*a67afe4dSAndroid Build Coastguard Worker w.val[0] = v.val[0];
50*a67afe4dSAndroid Build Coastguard Worker w.val[1] = v.val[1];
51*a67afe4dSAndroid Build Coastguard Worker w.val[2] = v.val[2];
52*a67afe4dSAndroid Build Coastguard Worker vst4q_u8(riffled_palette + (i << 2), w);
53*a67afe4dSAndroid Build Coastguard Worker }
54*a67afe4dSAndroid Build Coastguard Worker
55*a67afe4dSAndroid Build Coastguard Worker /* Fix up the missing transparency values. */
56*a67afe4dSAndroid Build Coastguard Worker for (i = 0; i < num_trans; i++)
57*a67afe4dSAndroid Build Coastguard Worker riffled_palette[(i << 2) + 3] = trans_alpha[i];
58*a67afe4dSAndroid Build Coastguard Worker }
59*a67afe4dSAndroid Build Coastguard Worker
60*a67afe4dSAndroid Build Coastguard Worker /* Expands a palettized row into RGBA8. */
61*a67afe4dSAndroid Build Coastguard Worker int
png_do_expand_palette_rgba8_neon(png_structrp png_ptr,png_row_infop row_info,png_const_bytep row,png_bytepp ssp,png_bytepp ddp)62*a67afe4dSAndroid Build Coastguard Worker png_do_expand_palette_rgba8_neon(png_structrp png_ptr, png_row_infop row_info,
63*a67afe4dSAndroid Build Coastguard Worker png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
64*a67afe4dSAndroid Build Coastguard Worker {
65*a67afe4dSAndroid Build Coastguard Worker png_uint_32 row_width = row_info->width;
66*a67afe4dSAndroid Build Coastguard Worker const png_uint_32 *riffled_palette =
67*a67afe4dSAndroid Build Coastguard Worker (const png_uint_32 *)png_ptr->riffled_palette;
68*a67afe4dSAndroid Build Coastguard Worker const png_uint_32 pixels_per_chunk = 4;
69*a67afe4dSAndroid Build Coastguard Worker png_uint_32 i;
70*a67afe4dSAndroid Build Coastguard Worker
71*a67afe4dSAndroid Build Coastguard Worker png_debug(1, "in png_do_expand_palette_rgba8_neon");
72*a67afe4dSAndroid Build Coastguard Worker
73*a67afe4dSAndroid Build Coastguard Worker PNG_UNUSED(row)
74*a67afe4dSAndroid Build Coastguard Worker if (row_width < pixels_per_chunk)
75*a67afe4dSAndroid Build Coastguard Worker return 0;
76*a67afe4dSAndroid Build Coastguard Worker
77*a67afe4dSAndroid Build Coastguard Worker /* This function originally gets the last byte of the output row.
78*a67afe4dSAndroid Build Coastguard Worker * The NEON part writes forward from a given position, so we have
79*a67afe4dSAndroid Build Coastguard Worker * to seek this back by 4 pixels x 4 bytes.
80*a67afe4dSAndroid Build Coastguard Worker */
81*a67afe4dSAndroid Build Coastguard Worker *ddp = *ddp - ((pixels_per_chunk * sizeof(png_uint_32)) - 1);
82*a67afe4dSAndroid Build Coastguard Worker
83*a67afe4dSAndroid Build Coastguard Worker for (i = 0; i < row_width; i += pixels_per_chunk)
84*a67afe4dSAndroid Build Coastguard Worker {
85*a67afe4dSAndroid Build Coastguard Worker uint32x4_t cur;
86*a67afe4dSAndroid Build Coastguard Worker png_bytep sp = *ssp - i, dp = *ddp - (i << 2);
87*a67afe4dSAndroid Build Coastguard Worker cur = vld1q_dup_u32 (riffled_palette + *(sp - 3));
88*a67afe4dSAndroid Build Coastguard Worker cur = vld1q_lane_u32(riffled_palette + *(sp - 2), cur, 1);
89*a67afe4dSAndroid Build Coastguard Worker cur = vld1q_lane_u32(riffled_palette + *(sp - 1), cur, 2);
90*a67afe4dSAndroid Build Coastguard Worker cur = vld1q_lane_u32(riffled_palette + *(sp - 0), cur, 3);
91*a67afe4dSAndroid Build Coastguard Worker vst1q_u32((void *)dp, cur);
92*a67afe4dSAndroid Build Coastguard Worker }
93*a67afe4dSAndroid Build Coastguard Worker if (i != row_width)
94*a67afe4dSAndroid Build Coastguard Worker {
95*a67afe4dSAndroid Build Coastguard Worker /* Remove the amount that wasn't processed. */
96*a67afe4dSAndroid Build Coastguard Worker i -= pixels_per_chunk;
97*a67afe4dSAndroid Build Coastguard Worker }
98*a67afe4dSAndroid Build Coastguard Worker
99*a67afe4dSAndroid Build Coastguard Worker /* Decrement output pointers. */
100*a67afe4dSAndroid Build Coastguard Worker *ssp = *ssp - i;
101*a67afe4dSAndroid Build Coastguard Worker *ddp = *ddp - (i << 2);
102*a67afe4dSAndroid Build Coastguard Worker return i;
103*a67afe4dSAndroid Build Coastguard Worker }
104*a67afe4dSAndroid Build Coastguard Worker
105*a67afe4dSAndroid Build Coastguard Worker /* Expands a palettized row into RGB8. */
106*a67afe4dSAndroid Build Coastguard Worker int
png_do_expand_palette_rgb8_neon(png_structrp png_ptr,png_row_infop row_info,png_const_bytep row,png_bytepp ssp,png_bytepp ddp)107*a67afe4dSAndroid Build Coastguard Worker png_do_expand_palette_rgb8_neon(png_structrp png_ptr, png_row_infop row_info,
108*a67afe4dSAndroid Build Coastguard Worker png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
109*a67afe4dSAndroid Build Coastguard Worker {
110*a67afe4dSAndroid Build Coastguard Worker png_uint_32 row_width = row_info->width;
111*a67afe4dSAndroid Build Coastguard Worker png_const_bytep palette = (png_const_bytep)png_ptr->palette;
112*a67afe4dSAndroid Build Coastguard Worker const png_uint_32 pixels_per_chunk = 8;
113*a67afe4dSAndroid Build Coastguard Worker png_uint_32 i;
114*a67afe4dSAndroid Build Coastguard Worker
115*a67afe4dSAndroid Build Coastguard Worker png_debug(1, "in png_do_expand_palette_rgb8_neon");
116*a67afe4dSAndroid Build Coastguard Worker
117*a67afe4dSAndroid Build Coastguard Worker PNG_UNUSED(row)
118*a67afe4dSAndroid Build Coastguard Worker if (row_width <= pixels_per_chunk)
119*a67afe4dSAndroid Build Coastguard Worker return 0;
120*a67afe4dSAndroid Build Coastguard Worker
121*a67afe4dSAndroid Build Coastguard Worker /* Seeking this back by 8 pixels x 3 bytes. */
122*a67afe4dSAndroid Build Coastguard Worker *ddp = *ddp - ((pixels_per_chunk * sizeof(png_color)) - 1);
123*a67afe4dSAndroid Build Coastguard Worker
124*a67afe4dSAndroid Build Coastguard Worker for (i = 0; i < row_width; i += pixels_per_chunk)
125*a67afe4dSAndroid Build Coastguard Worker {
126*a67afe4dSAndroid Build Coastguard Worker uint8x8x3_t cur;
127*a67afe4dSAndroid Build Coastguard Worker png_bytep sp = *ssp - i, dp = *ddp - ((i << 1) + i);
128*a67afe4dSAndroid Build Coastguard Worker cur = vld3_dup_u8(palette + sizeof(png_color) * (*(sp - 7)));
129*a67afe4dSAndroid Build Coastguard Worker cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 6)), cur, 1);
130*a67afe4dSAndroid Build Coastguard Worker cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 5)), cur, 2);
131*a67afe4dSAndroid Build Coastguard Worker cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 4)), cur, 3);
132*a67afe4dSAndroid Build Coastguard Worker cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 3)), cur, 4);
133*a67afe4dSAndroid Build Coastguard Worker cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 2)), cur, 5);
134*a67afe4dSAndroid Build Coastguard Worker cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 1)), cur, 6);
135*a67afe4dSAndroid Build Coastguard Worker cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 0)), cur, 7);
136*a67afe4dSAndroid Build Coastguard Worker vst3_u8((void *)dp, cur);
137*a67afe4dSAndroid Build Coastguard Worker }
138*a67afe4dSAndroid Build Coastguard Worker
139*a67afe4dSAndroid Build Coastguard Worker if (i != row_width)
140*a67afe4dSAndroid Build Coastguard Worker {
141*a67afe4dSAndroid Build Coastguard Worker /* Remove the amount that wasn't processed. */
142*a67afe4dSAndroid Build Coastguard Worker i -= pixels_per_chunk;
143*a67afe4dSAndroid Build Coastguard Worker }
144*a67afe4dSAndroid Build Coastguard Worker
145*a67afe4dSAndroid Build Coastguard Worker /* Decrement output pointers. */
146*a67afe4dSAndroid Build Coastguard Worker *ssp = *ssp - i;
147*a67afe4dSAndroid Build Coastguard Worker *ddp = *ddp - ((i << 1) + i);
148*a67afe4dSAndroid Build Coastguard Worker return i;
149*a67afe4dSAndroid Build Coastguard Worker }
150*a67afe4dSAndroid Build Coastguard Worker
151*a67afe4dSAndroid Build Coastguard Worker #endif /* PNG_ARM_NEON_IMPLEMENTATION */
152