xref: /aosp_15_r20/external/libepoxy/test/glx_gles2.c (revision 706d0b42ae4182339789e08d473a0b312ecdc60f)
1*706d0b42SXin Li /*
2*706d0b42SXin Li  * Copyright © 2013 Intel Corporation
3*706d0b42SXin Li  *
4*706d0b42SXin Li  * Permission is hereby granted, free of charge, to any person obtaining a
5*706d0b42SXin Li  * copy of this software and associated documentation files (the "Software"),
6*706d0b42SXin Li  * to deal in the Software without restriction, including without limitation
7*706d0b42SXin Li  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*706d0b42SXin Li  * and/or sell copies of the Software, and to permit persons to whom the
9*706d0b42SXin Li  * Software is furnished to do so, subject to the following conditions:
10*706d0b42SXin Li  *
11*706d0b42SXin Li  * The above copyright notice and this permission notice (including the next
12*706d0b42SXin Li  * paragraph) shall be included in all copies or substantial portions of the
13*706d0b42SXin Li  * Software.
14*706d0b42SXin Li  *
15*706d0b42SXin Li  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*706d0b42SXin Li  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*706d0b42SXin Li  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*706d0b42SXin Li  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*706d0b42SXin Li  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*706d0b42SXin Li  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*706d0b42SXin Li  * IN THE SOFTWARE.
22*706d0b42SXin Li  */
23*706d0b42SXin Li 
24*706d0b42SXin Li /**
25*706d0b42SXin Li  * @file glx_gles2.c
26*706d0b42SXin Li  *
27*706d0b42SXin Li  * Catches a bug where a GLES2 context using
28*706d0b42SXin Li  * GLX_EXT_create_context_es2_profile would try to find the symbols in
29*706d0b42SXin Li  * libGLESv2.so.2 instead of libGL.so.1.
30*706d0b42SXin Li  */
31*706d0b42SXin Li 
32*706d0b42SXin Li #include <stdio.h>
33*706d0b42SXin Li #include <assert.h>
34*706d0b42SXin Li #include <err.h>
35*706d0b42SXin Li #include "epoxy/gl.h"
36*706d0b42SXin Li #include "epoxy/glx.h"
37*706d0b42SXin Li #include <X11/Xlib.h>
38*706d0b42SXin Li 
39*706d0b42SXin Li #include "glx_common.h"
40*706d0b42SXin Li 
41*706d0b42SXin Li static Display *dpy;
42*706d0b42SXin Li 
43*706d0b42SXin Li GLuint
44*706d0b42SXin Li override_GLES2_glCreateShader(GLenum target);
45*706d0b42SXin Li 
46*706d0b42SXin Li GLuint
override_GLES2_glCreateShader(GLenum target)47*706d0b42SXin Li override_GLES2_glCreateShader(GLenum target)
48*706d0b42SXin Li {
49*706d0b42SXin Li     return 0;
50*706d0b42SXin Li }
51*706d0b42SXin Li 
52*706d0b42SXin Li void
53*706d0b42SXin Li override_GLES2_glGenQueries(GLsizei n, GLuint *ids);
54*706d0b42SXin Li 
55*706d0b42SXin Li void
override_GLES2_glGenQueries(GLsizei n,GLuint * ids)56*706d0b42SXin Li override_GLES2_glGenQueries(GLsizei n, GLuint *ids)
57*706d0b42SXin Li {
58*706d0b42SXin Li     int i;
59*706d0b42SXin Li     for (i = 0; i < n; i++)
60*706d0b42SXin Li         ids[i] = 0;
61*706d0b42SXin Li }
62*706d0b42SXin Li 
63*706d0b42SXin Li int
main(int argc,char ** argv)64*706d0b42SXin Li main(int argc, char **argv)
65*706d0b42SXin Li {
66*706d0b42SXin Li     bool pass = true;
67*706d0b42SXin Li     XVisualInfo *vis;
68*706d0b42SXin Li     Window win;
69*706d0b42SXin Li     GLXContext ctx;
70*706d0b42SXin Li     GLXFBConfig config;
71*706d0b42SXin Li     int context_attribs[] = {
72*706d0b42SXin Li         GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
73*706d0b42SXin Li         GLX_CONTEXT_MAJOR_VERSION_ARB, 2,
74*706d0b42SXin Li         GLX_CONTEXT_MINOR_VERSION_ARB, 0,
75*706d0b42SXin Li         0
76*706d0b42SXin Li     };
77*706d0b42SXin Li     GLuint shader;
78*706d0b42SXin Li 
79*706d0b42SXin Li     dpy = get_display_or_skip();
80*706d0b42SXin Li 
81*706d0b42SXin Li     if (!epoxy_has_glx_extension(dpy, 0, "GLX_EXT_create_context_es2_profile"))
82*706d0b42SXin Li         errx(77, "Test requires GLX_EXT_create_context_es2_profile");
83*706d0b42SXin Li 
84*706d0b42SXin Li     vis = get_glx_visual(dpy);
85*706d0b42SXin Li     config = get_fbconfig_for_visinfo(dpy, vis);
86*706d0b42SXin Li     win = get_glx_window(dpy, vis, false);
87*706d0b42SXin Li 
88*706d0b42SXin Li     ctx = glXCreateContextAttribsARB(dpy, config, NULL, true,
89*706d0b42SXin Li                                      context_attribs);
90*706d0b42SXin Li 
91*706d0b42SXin Li     glXMakeCurrent(dpy, win, ctx);
92*706d0b42SXin Li 
93*706d0b42SXin Li     if (epoxy_is_desktop_gl()) {
94*706d0b42SXin Li         errx(1, "GLES2 context creation made a desktop context\n");
95*706d0b42SXin Li     }
96*706d0b42SXin Li 
97*706d0b42SXin Li     if (epoxy_gl_version() < 20) {
98*706d0b42SXin Li         errx(1, "GLES2 context creation made a version %f context\n",
99*706d0b42SXin Li              epoxy_gl_version() / 10.0f);
100*706d0b42SXin Li     }
101*706d0b42SXin Li 
102*706d0b42SXin Li     /* Test using an entrypoint that's in GLES2, but not the desktop GL ABI. */
103*706d0b42SXin Li     shader = glCreateShader(GL_FRAGMENT_SHADER);
104*706d0b42SXin Li     if (shader == 0)
105*706d0b42SXin Li         errx(1, "glCreateShader() failed\n");
106*706d0b42SXin Li     glDeleteShader(shader);
107*706d0b42SXin Li 
108*706d0b42SXin Li     if (epoxy_gl_version() >= 30) {
109*706d0b42SXin Li         GLuint q = 0;
110*706d0b42SXin Li 
111*706d0b42SXin Li         glGenQueries(1, &q);
112*706d0b42SXin Li         if (!q)
113*706d0b42SXin Li             errx(1, "glGenQueries() failed\n");
114*706d0b42SXin Li         glDeleteQueries(1, &q);
115*706d0b42SXin Li     }
116*706d0b42SXin Li 
117*706d0b42SXin Li     return pass != true;
118*706d0b42SXin Li }
119