1*706d0b42SXin Li /*
2*706d0b42SXin Li * Copyright 2018 Emmanuele Bassi
3*706d0b42SXin Li *
4*706d0b42SXin Li * Permission is hereby granted, free of charge, to any person obtaining a
5*706d0b42SXin Li * copy of this software and associated documentation files (the "Software"),
6*706d0b42SXin Li * to deal in the Software without restriction, including without limitation
7*706d0b42SXin Li * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*706d0b42SXin Li * and/or sell copies of the Software, and to permit persons to whom the
9*706d0b42SXin Li * Software is furnished to do so, subject to the following conditions:
10*706d0b42SXin Li *
11*706d0b42SXin Li * The above copyright notice and this permission notice (including the next
12*706d0b42SXin Li * paragraph) shall be included in all copies or substantial portions of the
13*706d0b42SXin Li * Software.
14*706d0b42SXin Li *
15*706d0b42SXin Li * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*706d0b42SXin Li * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*706d0b42SXin Li * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*706d0b42SXin Li * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*706d0b42SXin Li * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*706d0b42SXin Li * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*706d0b42SXin Li * IN THE SOFTWARE.
22*706d0b42SXin Li */
23*706d0b42SXin Li
24*706d0b42SXin Li /**
25*706d0b42SXin Li * @file cgl_epoxy_api.c
26*706d0b42SXin Li *
27*706d0b42SXin Li * Tests the Epoxy API using the CoreGraphics OpenGL framework.
28*706d0b42SXin Li */
29*706d0b42SXin Li
30*706d0b42SXin Li #include <epoxy/gl.h>
31*706d0b42SXin Li #include <Carbon/Carbon.h>
32*706d0b42SXin Li #include <OpenGL/OpenGL.h>
33*706d0b42SXin Li #include <OpenGL/CGLTypes.h>
34*706d0b42SXin Li #include <OpenGL/CGLCurrent.h>
35*706d0b42SXin Li #include <OpenGL/CGLContext.h>
36*706d0b42SXin Li
37*706d0b42SXin Li int
main(void)38*706d0b42SXin Li main (void)
39*706d0b42SXin Li {
40*706d0b42SXin Li CGLPixelFormatAttribute attribs[] = {0};
41*706d0b42SXin Li CGLPixelFormatObj pix;
42*706d0b42SXin Li CGLContextObj ctx;
43*706d0b42SXin Li const char *string;
44*706d0b42SXin Li bool pass = true;
45*706d0b42SXin Li int npix;
46*706d0b42SXin Li GLint shader;
47*706d0b42SXin Li
48*706d0b42SXin Li CGLChoosePixelFormat(attribs, &pix, &npix);
49*706d0b42SXin Li CGLCreateContext(pix, (void *) 0, &ctx);
50*706d0b42SXin Li CGLSetCurrentContext(ctx);
51*706d0b42SXin Li
52*706d0b42SXin Li if (!epoxy_is_desktop_gl()) {
53*706d0b42SXin Li fputs("Claimed not to be desktop\n", stderr);
54*706d0b42SXin Li pass = false;
55*706d0b42SXin Li }
56*706d0b42SXin Li
57*706d0b42SXin Li if (epoxy_gl_version() < 20) {
58*706d0b42SXin Li fprintf(stderr, "Claimed to be GL version %d\n",
59*706d0b42SXin Li epoxy_gl_version());
60*706d0b42SXin Li pass = false;
61*706d0b42SXin Li }
62*706d0b42SXin Li
63*706d0b42SXin Li if (epoxy_glsl_version() < 100) {
64*706d0b42SXin Li fprintf(stderr, "Claimed to have GLSL version %d\n",
65*706d0b42SXin Li epoxy_glsl_version());
66*706d0b42SXin Li pass = false;
67*706d0b42SXin Li }
68*706d0b42SXin Li
69*706d0b42SXin Li string = (const char *)glGetString(GL_VERSION);
70*706d0b42SXin Li printf("GL version: %s - Epoxy: %d\n", string, epoxy_gl_version());
71*706d0b42SXin Li
72*706d0b42SXin Li string = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
73*706d0b42SXin Li printf("GLSL version: %s - Epoxy: %d\n", string, epoxy_glsl_version());
74*706d0b42SXin Li
75*706d0b42SXin Li shader = glCreateShader(GL_FRAGMENT_SHADER);
76*706d0b42SXin Li pass = glIsShader(shader);
77*706d0b42SXin Li
78*706d0b42SXin Li CGLSetCurrentContext(NULL);
79*706d0b42SXin Li CGLReleaseContext(ctx);
80*706d0b42SXin Li CGLReleasePixelFormat(pix);
81*706d0b42SXin Li
82*706d0b42SXin Li return pass != true;
83*706d0b42SXin Li }
84