xref: /aosp_15_r20/external/libdrm/tests/tegra/vic30.c (revision 7688df22e49036ff52a766b7101da3a49edadb8c)
1*7688df22SAndroid Build Coastguard Worker /*
2*7688df22SAndroid Build Coastguard Worker  * Copyright © 2018 NVIDIA Corporation
3*7688df22SAndroid Build Coastguard Worker  *
4*7688df22SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*7688df22SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*7688df22SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*7688df22SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*7688df22SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*7688df22SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*7688df22SAndroid Build Coastguard Worker  *
11*7688df22SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included in
12*7688df22SAndroid Build Coastguard Worker  * all copies or substantial portions of the Software.
13*7688df22SAndroid Build Coastguard Worker  *
14*7688df22SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15*7688df22SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16*7688df22SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17*7688df22SAndroid Build Coastguard Worker  * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
18*7688df22SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19*7688df22SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20*7688df22SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
21*7688df22SAndroid Build Coastguard Worker  */
22*7688df22SAndroid Build Coastguard Worker 
23*7688df22SAndroid Build Coastguard Worker #include <errno.h>
24*7688df22SAndroid Build Coastguard Worker #include <string.h>
25*7688df22SAndroid Build Coastguard Worker 
26*7688df22SAndroid Build Coastguard Worker #include "private.h"
27*7688df22SAndroid Build Coastguard Worker #include "tegra.h"
28*7688df22SAndroid Build Coastguard Worker #include "vic.h"
29*7688df22SAndroid Build Coastguard Worker #include "vic30.h"
30*7688df22SAndroid Build Coastguard Worker 
31*7688df22SAndroid Build Coastguard Worker struct vic30 {
32*7688df22SAndroid Build Coastguard Worker     struct vic base;
33*7688df22SAndroid Build Coastguard Worker 
34*7688df22SAndroid Build Coastguard Worker     struct {
35*7688df22SAndroid Build Coastguard Worker         struct drm_tegra_mapping *map;
36*7688df22SAndroid Build Coastguard Worker         struct drm_tegra_bo *bo;
37*7688df22SAndroid Build Coastguard Worker     } config;
38*7688df22SAndroid Build Coastguard Worker 
39*7688df22SAndroid Build Coastguard Worker     struct {
40*7688df22SAndroid Build Coastguard Worker         struct drm_tegra_mapping *map;
41*7688df22SAndroid Build Coastguard Worker         struct drm_tegra_bo *bo;
42*7688df22SAndroid Build Coastguard Worker     } filter;
43*7688df22SAndroid Build Coastguard Worker 
44*7688df22SAndroid Build Coastguard Worker     struct {
45*7688df22SAndroid Build Coastguard Worker         struct drm_tegra_mapping *map;
46*7688df22SAndroid Build Coastguard Worker         struct drm_tegra_bo *bo;
47*7688df22SAndroid Build Coastguard Worker     } hist;
48*7688df22SAndroid Build Coastguard Worker };
49*7688df22SAndroid Build Coastguard Worker 
vic30_fill(struct vic * v,struct vic_image * output,unsigned int left,unsigned int top,unsigned int right,unsigned int bottom,unsigned int alpha,unsigned int red,unsigned int green,unsigned int blue)50*7688df22SAndroid Build Coastguard Worker static int vic30_fill(struct vic *v, struct vic_image *output,
51*7688df22SAndroid Build Coastguard Worker                       unsigned int left, unsigned int top,
52*7688df22SAndroid Build Coastguard Worker                       unsigned int right, unsigned int bottom,
53*7688df22SAndroid Build Coastguard Worker                       unsigned int alpha, unsigned int red,
54*7688df22SAndroid Build Coastguard Worker                       unsigned int green, unsigned int blue)
55*7688df22SAndroid Build Coastguard Worker {
56*7688df22SAndroid Build Coastguard Worker     struct vic30 *vic = container_of(v, struct vic30, base);
57*7688df22SAndroid Build Coastguard Worker     ConfigStruct *c;
58*7688df22SAndroid Build Coastguard Worker     int err;
59*7688df22SAndroid Build Coastguard Worker 
60*7688df22SAndroid Build Coastguard Worker     err = drm_tegra_bo_map(vic->config.bo, (void **)&c);
61*7688df22SAndroid Build Coastguard Worker     if (err < 0) {
62*7688df22SAndroid Build Coastguard Worker         fprintf(stderr, "failed to map configuration structure: %s\n",
63*7688df22SAndroid Build Coastguard Worker                 strerror(-err));
64*7688df22SAndroid Build Coastguard Worker         return err;
65*7688df22SAndroid Build Coastguard Worker     }
66*7688df22SAndroid Build Coastguard Worker 
67*7688df22SAndroid Build Coastguard Worker     memset(c, 0, sizeof(*c));
68*7688df22SAndroid Build Coastguard Worker 
69*7688df22SAndroid Build Coastguard Worker     c->surfaceList0Struct.TargetRectLeft = left;
70*7688df22SAndroid Build Coastguard Worker     c->surfaceList0Struct.TargetRectTop = top;
71*7688df22SAndroid Build Coastguard Worker     c->surfaceList0Struct.TargetRectRight = right;
72*7688df22SAndroid Build Coastguard Worker     c->surfaceList0Struct.TargetRectBottom = bottom;
73*7688df22SAndroid Build Coastguard Worker 
74*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.PixelFormat = output->format;
75*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BackgroundAlpha = alpha;
76*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BackgroundR = red;
77*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BackgroundG = green;
78*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BackgroundB = blue;
79*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.LumaWidth = output->stride - 1;
80*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.LumaHeight = output->height - 1;
81*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.ChromaWidth = 16383;
82*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.ChromaWidth = 16383;
83*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.TargetRectLeft = left;
84*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.TargetRectTop = top;
85*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.TargetRectRight = right;
86*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.TargetRectBottom = bottom;
87*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.SurfaceWidth = output->width - 1;
88*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.SurfaceHeight = output->height - 1;
89*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BlkKind = output->kind;
90*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BlkHeight = 0;
91*7688df22SAndroid Build Coastguard Worker 
92*7688df22SAndroid Build Coastguard Worker     c->fetchControl0Struct.TargetRectLeft = left;
93*7688df22SAndroid Build Coastguard Worker     c->fetchControl0Struct.TargetRectTop = top;
94*7688df22SAndroid Build Coastguard Worker     c->fetchControl0Struct.TargetRectRight = right;
95*7688df22SAndroid Build Coastguard Worker     c->fetchControl0Struct.TargetRectBottom = bottom;
96*7688df22SAndroid Build Coastguard Worker 
97*7688df22SAndroid Build Coastguard Worker     drm_tegra_bo_unmap(vic->config.bo);
98*7688df22SAndroid Build Coastguard Worker 
99*7688df22SAndroid Build Coastguard Worker     return 0;
100*7688df22SAndroid Build Coastguard Worker }
101*7688df22SAndroid Build Coastguard Worker 
vic30_blit(struct vic * v,struct vic_image * output,struct vic_image * input)102*7688df22SAndroid Build Coastguard Worker static int vic30_blit(struct vic *v, struct vic_image *output,
103*7688df22SAndroid Build Coastguard Worker                       struct vic_image *input)
104*7688df22SAndroid Build Coastguard Worker {
105*7688df22SAndroid Build Coastguard Worker     struct vic30 *vic = container_of(v, struct vic30, base);
106*7688df22SAndroid Build Coastguard Worker     ColorConversionLumaAlphaStruct *ccla;
107*7688df22SAndroid Build Coastguard Worker     ColorConversionMatrixStruct *ccm;
108*7688df22SAndroid Build Coastguard Worker     ColorConversionClampStruct *ccc;
109*7688df22SAndroid Build Coastguard Worker     SurfaceListSurfaceStruct *s;
110*7688df22SAndroid Build Coastguard Worker     BlendingSurfaceStruct *b;
111*7688df22SAndroid Build Coastguard Worker     SurfaceCache0Struct *sc;
112*7688df22SAndroid Build Coastguard Worker     ConfigStruct *c;
113*7688df22SAndroid Build Coastguard Worker     int err;
114*7688df22SAndroid Build Coastguard Worker 
115*7688df22SAndroid Build Coastguard Worker     err = drm_tegra_bo_map(vic->config.bo, (void **)&c);
116*7688df22SAndroid Build Coastguard Worker     if (err < 0) {
117*7688df22SAndroid Build Coastguard Worker         fprintf(stderr, "failed to map configuration structure: %s\n",
118*7688df22SAndroid Build Coastguard Worker                 strerror(-err));
119*7688df22SAndroid Build Coastguard Worker         return err;
120*7688df22SAndroid Build Coastguard Worker     }
121*7688df22SAndroid Build Coastguard Worker 
122*7688df22SAndroid Build Coastguard Worker     memset(c, 0, sizeof(*c));
123*7688df22SAndroid Build Coastguard Worker 
124*7688df22SAndroid Build Coastguard Worker     c->surfaceList0Struct.TargetRectLeft = 0;
125*7688df22SAndroid Build Coastguard Worker     c->surfaceList0Struct.TargetRectTop = 0;
126*7688df22SAndroid Build Coastguard Worker     c->surfaceList0Struct.TargetRectRight = output->width - 1;
127*7688df22SAndroid Build Coastguard Worker     c->surfaceList0Struct.TargetRectBottom = output->height - 1;
128*7688df22SAndroid Build Coastguard Worker 
129*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.PixelFormat = output->format;
130*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BackgroundAlpha = 0;
131*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BackgroundR = 0;
132*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BackgroundG = 0;
133*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BackgroundB = 0;
134*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.LumaWidth = output->stride - 1;
135*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.LumaHeight = output->height - 1;
136*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.ChromaWidth = 16383;
137*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.ChromaWidth = 16383;
138*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.TargetRectLeft = 0;
139*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.TargetRectTop = 0;
140*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.TargetRectRight = output->width - 1;
141*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.TargetRectBottom = output->height - 1;
142*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.SurfaceWidth = output->width - 1;
143*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.SurfaceHeight = output->height - 1;
144*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BlkKind = output->kind;
145*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BlkHeight = 0;
146*7688df22SAndroid Build Coastguard Worker 
147*7688df22SAndroid Build Coastguard Worker     c->fetchControl0Struct.TargetRectLeft = 0;
148*7688df22SAndroid Build Coastguard Worker     c->fetchControl0Struct.TargetRectTop = 0;
149*7688df22SAndroid Build Coastguard Worker     c->fetchControl0Struct.TargetRectRight = output->width - 1;
150*7688df22SAndroid Build Coastguard Worker     c->fetchControl0Struct.TargetRectBottom = output->height - 1;
151*7688df22SAndroid Build Coastguard Worker 
152*7688df22SAndroid Build Coastguard Worker     /* setup fetch parameters for slot 0 */
153*7688df22SAndroid Build Coastguard Worker     c->fetchControl0Struct.Enable0 = 0x1;
154*7688df22SAndroid Build Coastguard Worker     c->fetchControl0Struct.Iir0 = 0x300;
155*7688df22SAndroid Build Coastguard Worker 
156*7688df22SAndroid Build Coastguard Worker     /* setup cache parameters for slot 0 */
157*7688df22SAndroid Build Coastguard Worker     sc = &c->surfaceCache0Struct;
158*7688df22SAndroid Build Coastguard Worker     sc->PixelFormat0 = input->format;
159*7688df22SAndroid Build Coastguard Worker 
160*7688df22SAndroid Build Coastguard Worker     /* setup surface configuration for slot 0 */
161*7688df22SAndroid Build Coastguard Worker     s = &c->surfaceListSurfaceStruct[0];
162*7688df22SAndroid Build Coastguard Worker     s->Enable = 1;
163*7688df22SAndroid Build Coastguard Worker     s->FrameFormat = DXVAHD_FRAME_FORMAT_PROGRESSIVE;
164*7688df22SAndroid Build Coastguard Worker     s->PixelFormat = input->format;
165*7688df22SAndroid Build Coastguard Worker     s->SurfaceWidth = input->width - 1;
166*7688df22SAndroid Build Coastguard Worker     s->SurfaceHeight = input->height - 1;
167*7688df22SAndroid Build Coastguard Worker     s->LumaWidth = input->stride - 1;
168*7688df22SAndroid Build Coastguard Worker     s->LumaHeight = input->height - 1;
169*7688df22SAndroid Build Coastguard Worker     s->ChromaWidth = 16383;
170*7688df22SAndroid Build Coastguard Worker     s->ChromaHeight = 16383;
171*7688df22SAndroid Build Coastguard Worker     s->CacheWidth = VIC_CACHE_WIDTH_256Bx1; //VIC_CACHE_WIDTH_16Bx16;
172*7688df22SAndroid Build Coastguard Worker     s->BlkKind = input->kind;
173*7688df22SAndroid Build Coastguard Worker     s->BlkHeight = 0;
174*7688df22SAndroid Build Coastguard Worker     s->DestRectLeft = 0;
175*7688df22SAndroid Build Coastguard Worker     s->DestRectTop = 0;
176*7688df22SAndroid Build Coastguard Worker     s->DestRectRight = output->width - 1;
177*7688df22SAndroid Build Coastguard Worker     s->DestRectBottom = output->height - 1;
178*7688df22SAndroid Build Coastguard Worker     s->SourceRectLeft = 0 << 16;
179*7688df22SAndroid Build Coastguard Worker     s->SourceRectTop = 0 << 16;
180*7688df22SAndroid Build Coastguard Worker     s->SourceRectRight = (input->width - 1) << 16;
181*7688df22SAndroid Build Coastguard Worker     s->SourceRectBottom = (input->height - 1) << 16;
182*7688df22SAndroid Build Coastguard Worker 
183*7688df22SAndroid Build Coastguard Worker     /* setup color conversion for slot 0 */
184*7688df22SAndroid Build Coastguard Worker     ccla = &c->colorConversionLumaAlphaStruct[0];
185*7688df22SAndroid Build Coastguard Worker     ccla->PlanarAlpha = 1023;
186*7688df22SAndroid Build Coastguard Worker     ccla->ConstantAlpha = 0;
187*7688df22SAndroid Build Coastguard Worker 
188*7688df22SAndroid Build Coastguard Worker     ccm = &c->colorConversionMatrixStruct[0];
189*7688df22SAndroid Build Coastguard Worker     ccm->c00 = 1023;
190*7688df22SAndroid Build Coastguard Worker     ccm->c11 = 1023;
191*7688df22SAndroid Build Coastguard Worker     ccm->c22 = 1023;
192*7688df22SAndroid Build Coastguard Worker 
193*7688df22SAndroid Build Coastguard Worker     ccc = &c->colorConversionClampStruct[0];
194*7688df22SAndroid Build Coastguard Worker     ccc->low = 0;
195*7688df22SAndroid Build Coastguard Worker     ccc->high = 1023;
196*7688df22SAndroid Build Coastguard Worker 
197*7688df22SAndroid Build Coastguard Worker     /* setup blending for slot 0 */
198*7688df22SAndroid Build Coastguard Worker     b = &c->blendingSurfaceStruct[0];
199*7688df22SAndroid Build Coastguard Worker     b->AlphaK1 = 1023;
200*7688df22SAndroid Build Coastguard Worker     b->SrcFactCMatchSelect = VIC_BLEND_SRCFACTC_K1;
201*7688df22SAndroid Build Coastguard Worker     b->SrcFactAMatchSelect = VIC_BLEND_SRCFACTA_K1;
202*7688df22SAndroid Build Coastguard Worker     b->DstFactCMatchSelect = VIC_BLEND_DSTFACTC_NEG_K1_TIMES_SRC;
203*7688df22SAndroid Build Coastguard Worker     b->DstFactAMatchSelect = VIC_BLEND_DSTFACTA_NEG_K1_TIMES_SRC;
204*7688df22SAndroid Build Coastguard Worker 
205*7688df22SAndroid Build Coastguard Worker     drm_tegra_bo_unmap(vic->config.bo);
206*7688df22SAndroid Build Coastguard Worker 
207*7688df22SAndroid Build Coastguard Worker     return 0;
208*7688df22SAndroid Build Coastguard Worker }
209*7688df22SAndroid Build Coastguard Worker 
vic30_flip(struct vic * v,struct vic_image * output,struct vic_image * input)210*7688df22SAndroid Build Coastguard Worker static int vic30_flip(struct vic *v, struct vic_image *output,
211*7688df22SAndroid Build Coastguard Worker                       struct vic_image *input)
212*7688df22SAndroid Build Coastguard Worker {
213*7688df22SAndroid Build Coastguard Worker     struct vic30 *vic = container_of(v, struct vic30, base);
214*7688df22SAndroid Build Coastguard Worker     ColorConversionLumaAlphaStruct *ccla;
215*7688df22SAndroid Build Coastguard Worker     ColorConversionMatrixStruct *ccm;
216*7688df22SAndroid Build Coastguard Worker     ColorConversionClampStruct *ccc;
217*7688df22SAndroid Build Coastguard Worker     SurfaceListSurfaceStruct *s;
218*7688df22SAndroid Build Coastguard Worker     BlendingSurfaceStruct *b;
219*7688df22SAndroid Build Coastguard Worker     SurfaceCache0Struct *sc;
220*7688df22SAndroid Build Coastguard Worker     ConfigStruct *c;
221*7688df22SAndroid Build Coastguard Worker     int err;
222*7688df22SAndroid Build Coastguard Worker 
223*7688df22SAndroid Build Coastguard Worker     err = drm_tegra_bo_map(vic->config.bo, (void **)&c);
224*7688df22SAndroid Build Coastguard Worker     if (err < 0) {
225*7688df22SAndroid Build Coastguard Worker         fprintf(stderr, "failed to map configuration structure: %s\n",
226*7688df22SAndroid Build Coastguard Worker                 strerror(-err));
227*7688df22SAndroid Build Coastguard Worker         return err;
228*7688df22SAndroid Build Coastguard Worker     }
229*7688df22SAndroid Build Coastguard Worker 
230*7688df22SAndroid Build Coastguard Worker     memset(c, 0, sizeof(*c));
231*7688df22SAndroid Build Coastguard Worker 
232*7688df22SAndroid Build Coastguard Worker     c->surfaceList0Struct.TargetRectLeft = 0;
233*7688df22SAndroid Build Coastguard Worker     c->surfaceList0Struct.TargetRectTop = 0;
234*7688df22SAndroid Build Coastguard Worker     c->surfaceList0Struct.TargetRectRight = output->width - 1;
235*7688df22SAndroid Build Coastguard Worker     c->surfaceList0Struct.TargetRectBottom = output->height - 1;
236*7688df22SAndroid Build Coastguard Worker 
237*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.PixelFormat = output->format;
238*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BackgroundAlpha = 0;
239*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BackgroundR = 0;
240*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BackgroundG = 0;
241*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BackgroundB = 0;
242*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.LumaWidth = output->stride - 1;
243*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.LumaHeight = output->height - 1;
244*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.ChromaWidth = 16383;
245*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.ChromaWidth = 16383;
246*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.TargetRectLeft = 0;
247*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.TargetRectTop = 0;
248*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.TargetRectRight = output->width - 1;
249*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.TargetRectBottom = output->height - 1;
250*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.SurfaceWidth = output->width - 1;
251*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.SurfaceHeight = output->height - 1;
252*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BlkKind = output->kind;
253*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.BlkHeight = 0;
254*7688df22SAndroid Build Coastguard Worker     c->blending0Struct.OutputFlipY = 1;
255*7688df22SAndroid Build Coastguard Worker 
256*7688df22SAndroid Build Coastguard Worker     c->fetchControl0Struct.TargetRectLeft = 0;
257*7688df22SAndroid Build Coastguard Worker     c->fetchControl0Struct.TargetRectTop = 0;
258*7688df22SAndroid Build Coastguard Worker     c->fetchControl0Struct.TargetRectRight = output->width - 1;
259*7688df22SAndroid Build Coastguard Worker     c->fetchControl0Struct.TargetRectBottom = output->height - 1;
260*7688df22SAndroid Build Coastguard Worker 
261*7688df22SAndroid Build Coastguard Worker     /* setup fetch parameters for slot 0 */
262*7688df22SAndroid Build Coastguard Worker     c->fetchControl0Struct.Enable0 = 0x1;
263*7688df22SAndroid Build Coastguard Worker     c->fetchControl0Struct.Iir0 = 0x300;
264*7688df22SAndroid Build Coastguard Worker 
265*7688df22SAndroid Build Coastguard Worker     /* setup cache parameters for slot 0 */
266*7688df22SAndroid Build Coastguard Worker     sc = &c->surfaceCache0Struct;
267*7688df22SAndroid Build Coastguard Worker     sc->PixelFormat0 = input->format;
268*7688df22SAndroid Build Coastguard Worker 
269*7688df22SAndroid Build Coastguard Worker     /* setup surface configuration for slot 0 */
270*7688df22SAndroid Build Coastguard Worker     s = &c->surfaceListSurfaceStruct[0];
271*7688df22SAndroid Build Coastguard Worker     s->Enable = 1;
272*7688df22SAndroid Build Coastguard Worker     s->FrameFormat = DXVAHD_FRAME_FORMAT_PROGRESSIVE;
273*7688df22SAndroid Build Coastguard Worker     s->PixelFormat = input->format;
274*7688df22SAndroid Build Coastguard Worker     s->SurfaceWidth = input->width - 1;
275*7688df22SAndroid Build Coastguard Worker     s->SurfaceHeight = input->height - 1;
276*7688df22SAndroid Build Coastguard Worker     s->LumaWidth = input->stride - 1;
277*7688df22SAndroid Build Coastguard Worker     s->LumaHeight = input->height - 1;
278*7688df22SAndroid Build Coastguard Worker     s->ChromaWidth = 16383;
279*7688df22SAndroid Build Coastguard Worker     s->ChromaHeight = 16383;
280*7688df22SAndroid Build Coastguard Worker     s->CacheWidth = VIC_CACHE_WIDTH_256Bx1;
281*7688df22SAndroid Build Coastguard Worker     s->BlkKind = input->kind;
282*7688df22SAndroid Build Coastguard Worker     s->BlkHeight = 0;
283*7688df22SAndroid Build Coastguard Worker     s->DestRectLeft = 0;
284*7688df22SAndroid Build Coastguard Worker     s->DestRectTop = 0;
285*7688df22SAndroid Build Coastguard Worker     s->DestRectRight = output->width - 1;
286*7688df22SAndroid Build Coastguard Worker     s->DestRectBottom = output->height - 1;
287*7688df22SAndroid Build Coastguard Worker     s->SourceRectLeft = 0 << 16;
288*7688df22SAndroid Build Coastguard Worker     s->SourceRectTop = 0 << 16;
289*7688df22SAndroid Build Coastguard Worker     s->SourceRectRight = (input->width - 1) << 16;
290*7688df22SAndroid Build Coastguard Worker     s->SourceRectBottom = (input->height - 1) << 16;
291*7688df22SAndroid Build Coastguard Worker 
292*7688df22SAndroid Build Coastguard Worker     /* setup color conversion for slot 0 */
293*7688df22SAndroid Build Coastguard Worker     ccla = &c->colorConversionLumaAlphaStruct[0];
294*7688df22SAndroid Build Coastguard Worker     ccla->PlanarAlpha = 1023;
295*7688df22SAndroid Build Coastguard Worker     ccla->ConstantAlpha = 0;
296*7688df22SAndroid Build Coastguard Worker 
297*7688df22SAndroid Build Coastguard Worker     ccm = &c->colorConversionMatrixStruct[0];
298*7688df22SAndroid Build Coastguard Worker     ccm->c00 = 1023;
299*7688df22SAndroid Build Coastguard Worker     ccm->c11 = 1023;
300*7688df22SAndroid Build Coastguard Worker     ccm->c22 = 1023;
301*7688df22SAndroid Build Coastguard Worker 
302*7688df22SAndroid Build Coastguard Worker     ccc = &c->colorConversionClampStruct[0];
303*7688df22SAndroid Build Coastguard Worker     ccc->low = 0;
304*7688df22SAndroid Build Coastguard Worker     ccc->high = 1023;
305*7688df22SAndroid Build Coastguard Worker 
306*7688df22SAndroid Build Coastguard Worker     /* setup blending for slot 0 */
307*7688df22SAndroid Build Coastguard Worker     b = &c->blendingSurfaceStruct[0];
308*7688df22SAndroid Build Coastguard Worker     b->AlphaK1 = 1023;
309*7688df22SAndroid Build Coastguard Worker     b->SrcFactCMatchSelect = VIC_BLEND_SRCFACTC_K1;
310*7688df22SAndroid Build Coastguard Worker     b->SrcFactAMatchSelect = VIC_BLEND_SRCFACTA_K1;
311*7688df22SAndroid Build Coastguard Worker     b->DstFactCMatchSelect = VIC_BLEND_DSTFACTC_NEG_K1_TIMES_SRC;
312*7688df22SAndroid Build Coastguard Worker     b->DstFactAMatchSelect = VIC_BLEND_DSTFACTA_NEG_K1_TIMES_SRC;
313*7688df22SAndroid Build Coastguard Worker 
314*7688df22SAndroid Build Coastguard Worker     drm_tegra_bo_unmap(vic->config.bo);
315*7688df22SAndroid Build Coastguard Worker 
316*7688df22SAndroid Build Coastguard Worker     return 0;
317*7688df22SAndroid Build Coastguard Worker }
318*7688df22SAndroid Build Coastguard Worker 
vic30_execute(struct vic * v,struct drm_tegra_pushbuf * pushbuf,uint32_t ** ptrp,struct vic_image * output,struct vic_image ** inputs,unsigned int num_inputs)319*7688df22SAndroid Build Coastguard Worker static int vic30_execute(struct vic *v, struct drm_tegra_pushbuf *pushbuf,
320*7688df22SAndroid Build Coastguard Worker                          uint32_t **ptrp, struct vic_image *output,
321*7688df22SAndroid Build Coastguard Worker                          struct vic_image **inputs, unsigned int num_inputs)
322*7688df22SAndroid Build Coastguard Worker {
323*7688df22SAndroid Build Coastguard Worker     struct vic30 *vic = container_of(v, struct vic30, base);
324*7688df22SAndroid Build Coastguard Worker     unsigned int i;
325*7688df22SAndroid Build Coastguard Worker 
326*7688df22SAndroid Build Coastguard Worker     if (num_inputs > 1)
327*7688df22SAndroid Build Coastguard Worker         return -EINVAL;
328*7688df22SAndroid Build Coastguard Worker 
329*7688df22SAndroid Build Coastguard Worker     VIC_PUSH_METHOD(pushbuf, ptrp, NVA0B6_VIDEO_COMPOSITOR_SET_APPLICATION_ID, 1);
330*7688df22SAndroid Build Coastguard Worker     VIC_PUSH_METHOD(pushbuf, ptrp, NVA0B6_VIDEO_COMPOSITOR_SET_CONTROL_PARAMS, (sizeof(ConfigStruct) / 16) << 16);
331*7688df22SAndroid Build Coastguard Worker     VIC_PUSH_BUFFER(pushbuf, ptrp, NVA0B6_VIDEO_COMPOSITOR_SET_CONFIG_STRUCT_OFFSET, vic->config.map, 0, 0);
332*7688df22SAndroid Build Coastguard Worker     VIC_PUSH_BUFFER(pushbuf, ptrp, NVA0B6_VIDEO_COMPOSITOR_SET_HIST_OFFSET, vic->hist.map, 0, 0);
333*7688df22SAndroid Build Coastguard Worker     VIC_PUSH_BUFFER(pushbuf, ptrp, NVA0B6_VIDEO_COMPOSITOR_SET_OUTPUT_SURFACE_LUMA_OFFSET, output->map, 0, 0);
334*7688df22SAndroid Build Coastguard Worker 
335*7688df22SAndroid Build Coastguard Worker     for (i = 0; i < num_inputs; i++)
336*7688df22SAndroid Build Coastguard Worker         VIC_PUSH_BUFFER(pushbuf, ptrp, NVA0B6_VIDEO_COMPOSITOR_SET_SURFACE0_SLOT0_LUMA_OFFSET, inputs[i]->map, 0, 0);
337*7688df22SAndroid Build Coastguard Worker 
338*7688df22SAndroid Build Coastguard Worker     VIC_PUSH_METHOD(pushbuf, ptrp, NVA0B6_VIDEO_COMPOSITOR_EXECUTE, 1 << 8);
339*7688df22SAndroid Build Coastguard Worker 
340*7688df22SAndroid Build Coastguard Worker     return 0;
341*7688df22SAndroid Build Coastguard Worker }
342*7688df22SAndroid Build Coastguard Worker 
vic30_free(struct vic * v)343*7688df22SAndroid Build Coastguard Worker static void vic30_free(struct vic *v)
344*7688df22SAndroid Build Coastguard Worker {
345*7688df22SAndroid Build Coastguard Worker     struct vic30 *vic = container_of(v, struct vic30, base);
346*7688df22SAndroid Build Coastguard Worker 
347*7688df22SAndroid Build Coastguard Worker     drm_tegra_channel_unmap(vic->hist.map);
348*7688df22SAndroid Build Coastguard Worker     drm_tegra_bo_unref(vic->hist.bo);
349*7688df22SAndroid Build Coastguard Worker 
350*7688df22SAndroid Build Coastguard Worker     drm_tegra_channel_unmap(vic->filter.map);
351*7688df22SAndroid Build Coastguard Worker     drm_tegra_bo_unref(vic->filter.bo);
352*7688df22SAndroid Build Coastguard Worker 
353*7688df22SAndroid Build Coastguard Worker     drm_tegra_channel_unmap(vic->config.map);
354*7688df22SAndroid Build Coastguard Worker     drm_tegra_bo_unref(vic->config.bo);
355*7688df22SAndroid Build Coastguard Worker 
356*7688df22SAndroid Build Coastguard Worker     drm_tegra_syncpoint_free(v->syncpt);
357*7688df22SAndroid Build Coastguard Worker 
358*7688df22SAndroid Build Coastguard Worker     free(vic);
359*7688df22SAndroid Build Coastguard Worker }
360*7688df22SAndroid Build Coastguard Worker 
361*7688df22SAndroid Build Coastguard Worker static const struct vic_ops vic30_ops = {
362*7688df22SAndroid Build Coastguard Worker     .fill = vic30_fill,
363*7688df22SAndroid Build Coastguard Worker     .blit = vic30_blit,
364*7688df22SAndroid Build Coastguard Worker     .flip = vic30_flip,
365*7688df22SAndroid Build Coastguard Worker     .execute = vic30_execute,
366*7688df22SAndroid Build Coastguard Worker     .free = vic30_free,
367*7688df22SAndroid Build Coastguard Worker };
368*7688df22SAndroid Build Coastguard Worker 
vic30_new(struct drm_tegra * drm,struct drm_tegra_channel * channel,struct vic ** vicp)369*7688df22SAndroid Build Coastguard Worker int vic30_new(struct drm_tegra *drm, struct drm_tegra_channel *channel,
370*7688df22SAndroid Build Coastguard Worker               struct vic **vicp)
371*7688df22SAndroid Build Coastguard Worker {
372*7688df22SAndroid Build Coastguard Worker     struct vic30 *vic;
373*7688df22SAndroid Build Coastguard Worker     void *ptr;
374*7688df22SAndroid Build Coastguard Worker     int err;
375*7688df22SAndroid Build Coastguard Worker 
376*7688df22SAndroid Build Coastguard Worker     vic = calloc(1, sizeof(*vic));
377*7688df22SAndroid Build Coastguard Worker     if (!vic)
378*7688df22SAndroid Build Coastguard Worker         return -ENOMEM;
379*7688df22SAndroid Build Coastguard Worker 
380*7688df22SAndroid Build Coastguard Worker     vic->base.drm = drm;
381*7688df22SAndroid Build Coastguard Worker     vic->base.channel = channel;
382*7688df22SAndroid Build Coastguard Worker     vic->base.ops = &vic30_ops;
383*7688df22SAndroid Build Coastguard Worker     vic->base.version = 0x40;
384*7688df22SAndroid Build Coastguard Worker 
385*7688df22SAndroid Build Coastguard Worker     err = drm_tegra_syncpoint_new(drm, &vic->base.syncpt);
386*7688df22SAndroid Build Coastguard Worker     if (err < 0) {
387*7688df22SAndroid Build Coastguard Worker         fprintf(stderr, "failed to allocate syncpoint: %s\n", strerror(-err));
388*7688df22SAndroid Build Coastguard Worker         return err;
389*7688df22SAndroid Build Coastguard Worker     }
390*7688df22SAndroid Build Coastguard Worker 
391*7688df22SAndroid Build Coastguard Worker     err = drm_tegra_bo_new(drm, 0, 16384, &vic->config.bo);
392*7688df22SAndroid Build Coastguard Worker     if (err < 0) {
393*7688df22SAndroid Build Coastguard Worker         fprintf(stderr, "failed to allocate configuration structure: %s\n",
394*7688df22SAndroid Build Coastguard Worker                 strerror(-err));
395*7688df22SAndroid Build Coastguard Worker         return err;
396*7688df22SAndroid Build Coastguard Worker     }
397*7688df22SAndroid Build Coastguard Worker 
398*7688df22SAndroid Build Coastguard Worker     err = drm_tegra_channel_map(channel, vic->config.bo, DRM_TEGRA_CHANNEL_MAP_READ,
399*7688df22SAndroid Build Coastguard Worker                                 &vic->config.map);
400*7688df22SAndroid Build Coastguard Worker     if (err < 0) {
401*7688df22SAndroid Build Coastguard Worker         fprintf(stderr, "failed to map configuration structure: %s\n",
402*7688df22SAndroid Build Coastguard Worker                 strerror(-err));
403*7688df22SAndroid Build Coastguard Worker         return err;
404*7688df22SAndroid Build Coastguard Worker     }
405*7688df22SAndroid Build Coastguard Worker 
406*7688df22SAndroid Build Coastguard Worker     err = drm_tegra_bo_new(drm, 0, 16384, &vic->filter.bo);
407*7688df22SAndroid Build Coastguard Worker     if (err < 0) {
408*7688df22SAndroid Build Coastguard Worker         fprintf(stderr, "failed to allocate filter buffer: %s\n",
409*7688df22SAndroid Build Coastguard Worker                 strerror(-err));
410*7688df22SAndroid Build Coastguard Worker         return err;
411*7688df22SAndroid Build Coastguard Worker     }
412*7688df22SAndroid Build Coastguard Worker 
413*7688df22SAndroid Build Coastguard Worker     err = drm_tegra_bo_map(vic->filter.bo, &ptr);
414*7688df22SAndroid Build Coastguard Worker     if (err < 0) {
415*7688df22SAndroid Build Coastguard Worker         fprintf(stderr, "failed to map filter buffer: %s\n", strerror(-err));
416*7688df22SAndroid Build Coastguard Worker         return err;
417*7688df22SAndroid Build Coastguard Worker     }
418*7688df22SAndroid Build Coastguard Worker 
419*7688df22SAndroid Build Coastguard Worker     memset(ptr, 0, 16384);
420*7688df22SAndroid Build Coastguard Worker     drm_tegra_bo_unmap(vic->filter.bo);
421*7688df22SAndroid Build Coastguard Worker 
422*7688df22SAndroid Build Coastguard Worker     err = drm_tegra_channel_map(channel, vic->filter.bo, DRM_TEGRA_CHANNEL_MAP_READ,
423*7688df22SAndroid Build Coastguard Worker                                 &vic->filter.map);
424*7688df22SAndroid Build Coastguard Worker     if (err < 0) {
425*7688df22SAndroid Build Coastguard Worker         fprintf(stderr, "failed to map filter buffer: %s\n",
426*7688df22SAndroid Build Coastguard Worker                 strerror(-err));
427*7688df22SAndroid Build Coastguard Worker         return err;
428*7688df22SAndroid Build Coastguard Worker     }
429*7688df22SAndroid Build Coastguard Worker 
430*7688df22SAndroid Build Coastguard Worker     err = drm_tegra_bo_new(drm, 0, 4096, &vic->hist.bo);
431*7688df22SAndroid Build Coastguard Worker     if (err < 0) {
432*7688df22SAndroid Build Coastguard Worker         fprintf(stderr, "failed to allocate history buffer: %s\n",
433*7688df22SAndroid Build Coastguard Worker                 strerror(-err));
434*7688df22SAndroid Build Coastguard Worker         return err;
435*7688df22SAndroid Build Coastguard Worker     }
436*7688df22SAndroid Build Coastguard Worker 
437*7688df22SAndroid Build Coastguard Worker     err = drm_tegra_bo_map(vic->hist.bo, &ptr);
438*7688df22SAndroid Build Coastguard Worker     if (err < 0) {
439*7688df22SAndroid Build Coastguard Worker         fprintf(stderr, "failed to map history buffer: %s\n", strerror(-err));
440*7688df22SAndroid Build Coastguard Worker         return err;
441*7688df22SAndroid Build Coastguard Worker     }
442*7688df22SAndroid Build Coastguard Worker 
443*7688df22SAndroid Build Coastguard Worker     memset(ptr, 0, 4096);
444*7688df22SAndroid Build Coastguard Worker     drm_tegra_bo_unmap(vic->hist.bo);
445*7688df22SAndroid Build Coastguard Worker 
446*7688df22SAndroid Build Coastguard Worker     err = drm_tegra_channel_map(channel, vic->hist.bo, DRM_TEGRA_CHANNEL_MAP_READ_WRITE,
447*7688df22SAndroid Build Coastguard Worker                                 &vic->hist.map);
448*7688df22SAndroid Build Coastguard Worker     if (err < 0) {
449*7688df22SAndroid Build Coastguard Worker         fprintf(stderr, "failed to map histogram buffer: %s\n",
450*7688df22SAndroid Build Coastguard Worker                 strerror(-err));
451*7688df22SAndroid Build Coastguard Worker         return err;
452*7688df22SAndroid Build Coastguard Worker     }
453*7688df22SAndroid Build Coastguard Worker 
454*7688df22SAndroid Build Coastguard Worker     if (vicp)
455*7688df22SAndroid Build Coastguard Worker         *vicp = &vic->base;
456*7688df22SAndroid Build Coastguard Worker 
457*7688df22SAndroid Build Coastguard Worker     return 0;
458*7688df22SAndroid Build Coastguard Worker }
459