xref: /aosp_15_r20/external/libdrm/radeon/radeon_surface.h (revision 7688df22e49036ff52a766b7101da3a49edadb8c)
1*7688df22SAndroid Build Coastguard Worker /*
2*7688df22SAndroid Build Coastguard Worker  * Copyright © 2011 Red Hat All Rights Reserved.
3*7688df22SAndroid Build Coastguard Worker  *
4*7688df22SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining
5*7688df22SAndroid Build Coastguard Worker  * a copy of this software and associated documentation files (the
6*7688df22SAndroid Build Coastguard Worker  * "Software"), to deal in the Software without restriction, including
7*7688df22SAndroid Build Coastguard Worker  * without limitation the rights to use, copy, modify, merge, publish,
8*7688df22SAndroid Build Coastguard Worker  * distribute, sub license, and/or sell copies of the Software, and to
9*7688df22SAndroid Build Coastguard Worker  * permit persons to whom the Software is furnished to do so, subject to
10*7688df22SAndroid Build Coastguard Worker  * the following conditions:
11*7688df22SAndroid Build Coastguard Worker  *
12*7688df22SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
13*7688df22SAndroid Build Coastguard Worker  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
14*7688df22SAndroid Build Coastguard Worker  * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
15*7688df22SAndroid Build Coastguard Worker  * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
16*7688df22SAndroid Build Coastguard Worker  * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17*7688df22SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
18*7688df22SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
19*7688df22SAndroid Build Coastguard Worker  * USE OR OTHER DEALINGS IN THE SOFTWARE.
20*7688df22SAndroid Build Coastguard Worker  *
21*7688df22SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the
22*7688df22SAndroid Build Coastguard Worker  * next paragraph) shall be included in all copies or substantial portions
23*7688df22SAndroid Build Coastguard Worker  * of the Software.
24*7688df22SAndroid Build Coastguard Worker  */
25*7688df22SAndroid Build Coastguard Worker /*
26*7688df22SAndroid Build Coastguard Worker  * Authors:
27*7688df22SAndroid Build Coastguard Worker  *      Jérôme Glisse <[email protected]>
28*7688df22SAndroid Build Coastguard Worker  */
29*7688df22SAndroid Build Coastguard Worker #ifndef RADEON_SURFACE_H
30*7688df22SAndroid Build Coastguard Worker #define RADEON_SURFACE_H
31*7688df22SAndroid Build Coastguard Worker 
32*7688df22SAndroid Build Coastguard Worker /* Note :
33*7688df22SAndroid Build Coastguard Worker  *
34*7688df22SAndroid Build Coastguard Worker  * For texture array, the n layer are stored one after the other within each
35*7688df22SAndroid Build Coastguard Worker  * mipmap level. 0 value for field than can be hint is always valid.
36*7688df22SAndroid Build Coastguard Worker  */
37*7688df22SAndroid Build Coastguard Worker 
38*7688df22SAndroid Build Coastguard Worker #define RADEON_SURF_MAX_LEVEL                   32
39*7688df22SAndroid Build Coastguard Worker 
40*7688df22SAndroid Build Coastguard Worker #define RADEON_SURF_TYPE_MASK                   0xFF
41*7688df22SAndroid Build Coastguard Worker #define RADEON_SURF_TYPE_SHIFT                  0
42*7688df22SAndroid Build Coastguard Worker #define     RADEON_SURF_TYPE_1D                     0
43*7688df22SAndroid Build Coastguard Worker #define     RADEON_SURF_TYPE_2D                     1
44*7688df22SAndroid Build Coastguard Worker #define     RADEON_SURF_TYPE_3D                     2
45*7688df22SAndroid Build Coastguard Worker #define     RADEON_SURF_TYPE_CUBEMAP                3
46*7688df22SAndroid Build Coastguard Worker #define     RADEON_SURF_TYPE_1D_ARRAY               4
47*7688df22SAndroid Build Coastguard Worker #define     RADEON_SURF_TYPE_2D_ARRAY               5
48*7688df22SAndroid Build Coastguard Worker #define RADEON_SURF_MODE_MASK                   0xFF
49*7688df22SAndroid Build Coastguard Worker #define RADEON_SURF_MODE_SHIFT                  8
50*7688df22SAndroid Build Coastguard Worker #define     RADEON_SURF_MODE_LINEAR                 0
51*7688df22SAndroid Build Coastguard Worker #define     RADEON_SURF_MODE_LINEAR_ALIGNED         1
52*7688df22SAndroid Build Coastguard Worker #define     RADEON_SURF_MODE_1D                     2
53*7688df22SAndroid Build Coastguard Worker #define     RADEON_SURF_MODE_2D                     3
54*7688df22SAndroid Build Coastguard Worker #define RADEON_SURF_SCANOUT                     (1 << 16)
55*7688df22SAndroid Build Coastguard Worker #define RADEON_SURF_ZBUFFER                     (1 << 17)
56*7688df22SAndroid Build Coastguard Worker #define RADEON_SURF_SBUFFER                     (1 << 18)
57*7688df22SAndroid Build Coastguard Worker #define RADEON_SURF_Z_OR_SBUFFER                (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)
58*7688df22SAndroid Build Coastguard Worker #define RADEON_SURF_HAS_SBUFFER_MIPTREE         (1 << 19)
59*7688df22SAndroid Build Coastguard Worker #define RADEON_SURF_HAS_TILE_MODE_INDEX         (1 << 20)
60*7688df22SAndroid Build Coastguard Worker #define RADEON_SURF_FMASK                       (1 << 21)
61*7688df22SAndroid Build Coastguard Worker 
62*7688df22SAndroid Build Coastguard Worker #define RADEON_SURF_GET(v, field)   (((v) >> RADEON_SURF_ ## field ## _SHIFT) & RADEON_SURF_ ## field ## _MASK)
63*7688df22SAndroid Build Coastguard Worker #define RADEON_SURF_SET(v, field)   (((v) & RADEON_SURF_ ## field ## _MASK) << RADEON_SURF_ ## field ## _SHIFT)
64*7688df22SAndroid Build Coastguard Worker #define RADEON_SURF_CLR(v, field)   ((v) & ~(RADEON_SURF_ ## field ## _MASK << RADEON_SURF_ ## field ## _SHIFT))
65*7688df22SAndroid Build Coastguard Worker 
66*7688df22SAndroid Build Coastguard Worker /* first field up to mode need to match r6 struct so that we can reuse
67*7688df22SAndroid Build Coastguard Worker  * same function for linear & linear aligned
68*7688df22SAndroid Build Coastguard Worker  */
69*7688df22SAndroid Build Coastguard Worker struct radeon_surface_level {
70*7688df22SAndroid Build Coastguard Worker     uint64_t                    offset;
71*7688df22SAndroid Build Coastguard Worker     uint64_t                    slice_size;
72*7688df22SAndroid Build Coastguard Worker     uint32_t                    npix_x;
73*7688df22SAndroid Build Coastguard Worker     uint32_t                    npix_y;
74*7688df22SAndroid Build Coastguard Worker     uint32_t                    npix_z;
75*7688df22SAndroid Build Coastguard Worker     uint32_t                    nblk_x;
76*7688df22SAndroid Build Coastguard Worker     uint32_t                    nblk_y;
77*7688df22SAndroid Build Coastguard Worker     uint32_t                    nblk_z;
78*7688df22SAndroid Build Coastguard Worker     uint32_t                    pitch_bytes;
79*7688df22SAndroid Build Coastguard Worker     uint32_t                    mode;
80*7688df22SAndroid Build Coastguard Worker };
81*7688df22SAndroid Build Coastguard Worker 
82*7688df22SAndroid Build Coastguard Worker enum si_tiling_mode {
83*7688df22SAndroid Build Coastguard Worker     SI_TILING_AUTO = 0,
84*7688df22SAndroid Build Coastguard Worker 
85*7688df22SAndroid Build Coastguard Worker     SI_TILING_COLOR_1D,
86*7688df22SAndroid Build Coastguard Worker     SI_TILING_COLOR_1D_SCANOUT,
87*7688df22SAndroid Build Coastguard Worker     SI_TILING_COLOR_2D_8BPP,
88*7688df22SAndroid Build Coastguard Worker     SI_TILING_COLOR_2D_16BPP,
89*7688df22SAndroid Build Coastguard Worker     SI_TILING_COLOR_2D_32BPP,
90*7688df22SAndroid Build Coastguard Worker     SI_TILING_COLOR_2D_64BPP,
91*7688df22SAndroid Build Coastguard Worker     SI_TILING_COLOR_2D_SCANOUT_16BPP,
92*7688df22SAndroid Build Coastguard Worker     SI_TILING_COLOR_2D_SCANOUT_32BPP,
93*7688df22SAndroid Build Coastguard Worker     SI_TILING_COLOR_LINEAR,
94*7688df22SAndroid Build Coastguard Worker 
95*7688df22SAndroid Build Coastguard Worker     SI_TILING_STENCIL_1D,
96*7688df22SAndroid Build Coastguard Worker     SI_TILING_STENCIL_2D,
97*7688df22SAndroid Build Coastguard Worker     SI_TILING_STENCIL_2D_2AA,
98*7688df22SAndroid Build Coastguard Worker     SI_TILING_STENCIL_2D_4AA,
99*7688df22SAndroid Build Coastguard Worker     SI_TILING_STENCIL_2D_8AA,
100*7688df22SAndroid Build Coastguard Worker 
101*7688df22SAndroid Build Coastguard Worker     SI_TILING_DEPTH_1D,
102*7688df22SAndroid Build Coastguard Worker     SI_TILING_DEPTH_2D,
103*7688df22SAndroid Build Coastguard Worker     SI_TILING_DEPTH_2D_2AA,
104*7688df22SAndroid Build Coastguard Worker     SI_TILING_DEPTH_2D_4AA,
105*7688df22SAndroid Build Coastguard Worker     SI_TILING_DEPTH_2D_8AA,
106*7688df22SAndroid Build Coastguard Worker 
107*7688df22SAndroid Build Coastguard Worker     SI_TILING_LAST_MODE,
108*7688df22SAndroid Build Coastguard Worker };
109*7688df22SAndroid Build Coastguard Worker 
110*7688df22SAndroid Build Coastguard Worker struct radeon_surface {
111*7688df22SAndroid Build Coastguard Worker     uint32_t                    npix_x;
112*7688df22SAndroid Build Coastguard Worker     uint32_t                    npix_y;
113*7688df22SAndroid Build Coastguard Worker     uint32_t                    npix_z;
114*7688df22SAndroid Build Coastguard Worker     uint32_t                    blk_w;
115*7688df22SAndroid Build Coastguard Worker     uint32_t                    blk_h;
116*7688df22SAndroid Build Coastguard Worker     uint32_t                    blk_d;
117*7688df22SAndroid Build Coastguard Worker     uint32_t                    array_size;
118*7688df22SAndroid Build Coastguard Worker     uint32_t                    last_level;
119*7688df22SAndroid Build Coastguard Worker     uint32_t                    bpe;
120*7688df22SAndroid Build Coastguard Worker     uint32_t                    nsamples;
121*7688df22SAndroid Build Coastguard Worker     uint32_t                    flags;
122*7688df22SAndroid Build Coastguard Worker     /* Following is updated/fill by the allocator. It's allowed to
123*7688df22SAndroid Build Coastguard Worker      * set some of the value but they are use as hint and can be
124*7688df22SAndroid Build Coastguard Worker      * overridden (things lile bankw/bankh on evergreen for
125*7688df22SAndroid Build Coastguard Worker      * instance).
126*7688df22SAndroid Build Coastguard Worker      */
127*7688df22SAndroid Build Coastguard Worker     uint64_t                    bo_size;
128*7688df22SAndroid Build Coastguard Worker     uint64_t                    bo_alignment;
129*7688df22SAndroid Build Coastguard Worker     /* apply to eg */
130*7688df22SAndroid Build Coastguard Worker     uint32_t                    bankw;
131*7688df22SAndroid Build Coastguard Worker     uint32_t                    bankh;
132*7688df22SAndroid Build Coastguard Worker     uint32_t                    mtilea;
133*7688df22SAndroid Build Coastguard Worker     uint32_t                    tile_split;
134*7688df22SAndroid Build Coastguard Worker     uint32_t                    stencil_tile_split;
135*7688df22SAndroid Build Coastguard Worker     uint64_t                    stencil_offset;
136*7688df22SAndroid Build Coastguard Worker     struct radeon_surface_level level[RADEON_SURF_MAX_LEVEL];
137*7688df22SAndroid Build Coastguard Worker     struct radeon_surface_level stencil_level[RADEON_SURF_MAX_LEVEL];
138*7688df22SAndroid Build Coastguard Worker     uint32_t                    tiling_index[RADEON_SURF_MAX_LEVEL];
139*7688df22SAndroid Build Coastguard Worker     uint32_t                    stencil_tiling_index[RADEON_SURF_MAX_LEVEL];
140*7688df22SAndroid Build Coastguard Worker };
141*7688df22SAndroid Build Coastguard Worker 
142*7688df22SAndroid Build Coastguard Worker struct radeon_surface_manager *radeon_surface_manager_new(int fd);
143*7688df22SAndroid Build Coastguard Worker void radeon_surface_manager_free(struct radeon_surface_manager *surf_man);
144*7688df22SAndroid Build Coastguard Worker int radeon_surface_init(struct radeon_surface_manager *surf_man,
145*7688df22SAndroid Build Coastguard Worker                         struct radeon_surface *surf);
146*7688df22SAndroid Build Coastguard Worker int radeon_surface_best(struct radeon_surface_manager *surf_man,
147*7688df22SAndroid Build Coastguard Worker                         struct radeon_surface *surf);
148*7688df22SAndroid Build Coastguard Worker 
149*7688df22SAndroid Build Coastguard Worker #endif
150