xref: /aosp_15_r20/external/libdrm/intel/tests/gen5-3d.batch-ref.txt (revision 7688df22e49036ff52a766b7101da3a49edadb8c)
1*7688df22SAndroid Build Coastguard Worker0x12300000:      0x69040000: 3DSTATE_PIPELINE_SELECT
2*7688df22SAndroid Build Coastguard Worker0x12300004:      0x79090000: 3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP
3*7688df22SAndroid Build Coastguard Worker0x12300008:      0x00000000:    dword 1
4*7688df22SAndroid Build Coastguard Worker0x1230000c:      0x61020000: STATE_SIP
5*7688df22SAndroid Build Coastguard Worker0x12300010:      0x00000000:    dword 1
6*7688df22SAndroid Build Coastguard Worker0x12300014:      0x680b0000: 3DSTATE_VF_STATISTICS
7*7688df22SAndroid Build Coastguard Worker0x12300018:      0x61010006: STATE_BASE_ADDRESS
8*7688df22SAndroid Build Coastguard Worker0x1230001c:      0x00000001:    general state base address 0x00000000
9*7688df22SAndroid Build Coastguard Worker0x12300020:      0x00000001:    surface state base address 0x00000000
10*7688df22SAndroid Build Coastguard Worker0x12300024:      0x00000001:    indirect state base address 0x00000000
11*7688df22SAndroid Build Coastguard Worker0x12300028:      0x00000001:    instruction state base address 0x00000000
12*7688df22SAndroid Build Coastguard Worker0x1230002c:      0x00000001:    general state upper bound disabled
13*7688df22SAndroid Build Coastguard Worker0x12300030:      0x00000001:    indirect state upper bound disabled
14*7688df22SAndroid Build Coastguard Worker0x12300034:      0x00000001:    instruction state upper bound disabled
15*7688df22SAndroid Build Coastguard Worker0x12300038:      0x78010004: 3DSTATE_BINDING_TABLE_POINTERS
16*7688df22SAndroid Build Coastguard Worker0x1230003c:      0x00007e20:    VS binding table
17*7688df22SAndroid Build Coastguard Worker0x12300040:      0x00000000:    GS binding table
18*7688df22SAndroid Build Coastguard Worker0x12300044:      0x00000000:    Clip binding table
19*7688df22SAndroid Build Coastguard Worker0x12300048:      0x00000000:    SF binding table
20*7688df22SAndroid Build Coastguard Worker0x1230004c:      0x00007e20:    WM binding table
21*7688df22SAndroid Build Coastguard Worker0x12300050:      0x79010003: 3DSTATE_CONSTANT_COLOR
22*7688df22SAndroid Build Coastguard Worker0x12300054:      0x00000000:    dword 1
23*7688df22SAndroid Build Coastguard Worker0x12300058:      0x00000000:    dword 2
24*7688df22SAndroid Build Coastguard Worker0x1230005c:      0x00000000:    dword 3
25*7688df22SAndroid Build Coastguard Worker0x12300060:      0x00000000:    dword 4
26*7688df22SAndroid Build Coastguard Worker0x12300064:      0x79050004: 3DSTATE_DEPTH_BUFFER
27*7688df22SAndroid Build Coastguard Worker0x12300068:      0x2c0805ff:    2D, z24s8, pitch = 1536 bytes, tiled, HiZ 0, Separate Stencil 0
28*7688df22SAndroid Build Coastguard Worker0x1230006c:      0x00000000:    depth offset
29*7688df22SAndroid Build Coastguard Worker0x12300070:      0x09584ac0:    300x300
30*7688df22SAndroid Build Coastguard Worker0x12300074:      0x00000000:    volume depth
31*7688df22SAndroid Build Coastguard Worker0x12300078:      0x00000000:
32*7688df22SAndroid Build Coastguard Worker0x1230007c:      0x02000000: MI_FLUSH
33*7688df22SAndroid Build Coastguard Worker0x12300080:      0x78000005: 3DSTATE_PIPELINED_POINTERS
34*7688df22SAndroid Build Coastguard Worker0x12300084:      0x00007d60:    VS state
35*7688df22SAndroid Build Coastguard Worker0x12300088:      0x00000000:    GS state
36*7688df22SAndroid Build Coastguard Worker0x1230008c:      0x00007d21:    Clip state
37*7688df22SAndroid Build Coastguard Worker0x12300090:      0x00007d80:    SF state
38*7688df22SAndroid Build Coastguard Worker0x12300094:      0x00007de0:    WM state
39*7688df22SAndroid Build Coastguard Worker0x12300098:      0x00007fc0:    CC state
40*7688df22SAndroid Build Coastguard Worker0x1230009c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
41*7688df22SAndroid Build Coastguard Worker0x123000a0:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
42*7688df22SAndroid Build Coastguard Worker0x123000a4:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
43*7688df22SAndroid Build Coastguard Worker0x123000a8:      0x60010000: CS_URB_STATE
44*7688df22SAndroid Build Coastguard Worker0x123000ac:      0x00000024:    entry_size: 2 [192 bytes], n_entries: 4
45*7688df22SAndroid Build Coastguard Worker0x123000b0:      0x79000002: 3DSTATE_DRAWING_RECTANGLE
46*7688df22SAndroid Build Coastguard Worker0x123000b4:      0x00000000:    top left: 0,0
47*7688df22SAndroid Build Coastguard Worker0x123000b8:      0x012b012b:    bottom right: 299,299
48*7688df22SAndroid Build Coastguard Worker0x123000bc:      0x00000000:    origin: 0,0
49*7688df22SAndroid Build Coastguard Worker0x123000c0:      0x78080003: 3DSTATE_VERTEX_BUFFERS
50*7688df22SAndroid Build Coastguard Worker0x123000c4:      0x0000000c:    buffer 0: sequential, pitch 12b
51*7688df22SAndroid Build Coastguard Worker0x123000c8:      0x00000000:    buffer address
52*7688df22SAndroid Build Coastguard Worker0x123000cc:      0x0000ffff:    max index
53*7688df22SAndroid Build Coastguard Worker0x123000d0:      0x00000000:    mbz
54*7688df22SAndroid Build Coastguard Worker0x123000d4:      0x78090001: 3DSTATE_VERTEX_ELEMENTS
55*7688df22SAndroid Build Coastguard Worker0x123000d8:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
56*7688df22SAndroid Build Coastguard Worker0x123000dc:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
57*7688df22SAndroid Build Coastguard Worker0x123000e0:      0x60020100: CONSTANT_BUFFER: valid
58*7688df22SAndroid Build Coastguard Worker0x123000e4:      0x00000001:    offset: 0x00000000, length: 128 bytes
59*7688df22SAndroid Build Coastguard Worker0x123000e8:      0x7b001804: 3DPRIMITIVE: tri fan sequential
60*7688df22SAndroid Build Coastguard Worker0x123000ec:      0x00000004:    vertex count
61*7688df22SAndroid Build Coastguard Worker0x123000f0:      0x00000000:    start vertex
62*7688df22SAndroid Build Coastguard Worker0x123000f4:      0x00000001:    instance count
63*7688df22SAndroid Build Coastguard Worker0x123000f8:      0x00000000:    start instance
64*7688df22SAndroid Build Coastguard Worker0x123000fc:      0x00000000:    index bias
65*7688df22SAndroid Build Coastguard Worker0x12300100:      0x78010004: 3DSTATE_BINDING_TABLE_POINTERS
66*7688df22SAndroid Build Coastguard Worker0x12300104:      0x00007b40:    VS binding table
67*7688df22SAndroid Build Coastguard Worker0x12300108:      0x00000000:    GS binding table
68*7688df22SAndroid Build Coastguard Worker0x1230010c:      0x00000000:    Clip binding table
69*7688df22SAndroid Build Coastguard Worker0x12300110:      0x00000000:    SF binding table
70*7688df22SAndroid Build Coastguard Worker0x12300114:      0x00007b40:    WM binding table
71*7688df22SAndroid Build Coastguard Worker0x12300118:      0x02000000: MI_FLUSH
72*7688df22SAndroid Build Coastguard Worker0x1230011c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
73*7688df22SAndroid Build Coastguard Worker0x12300120:      0x00007aa0:    VS state
74*7688df22SAndroid Build Coastguard Worker0x12300124:      0x00007a41:    GS state
75*7688df22SAndroid Build Coastguard Worker0x12300128:      0x00007a61:    Clip state
76*7688df22SAndroid Build Coastguard Worker0x1230012c:      0x00007ac0:    SF state
77*7688df22SAndroid Build Coastguard Worker0x12300130:      0x00007b00:    WM state
78*7688df22SAndroid Build Coastguard Worker0x12300134:      0x00007cc0:    CC state
79*7688df22SAndroid Build Coastguard Worker0x12300138:      0x00000000: MI_NOOP
80*7688df22SAndroid Build Coastguard Worker0x1230013c:      0x00000000: MI_NOOP
81*7688df22SAndroid Build Coastguard Worker0x12300140:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
82*7688df22SAndroid Build Coastguard Worker0x12300144:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
83*7688df22SAndroid Build Coastguard Worker0x12300148:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
84*7688df22SAndroid Build Coastguard Worker0x1230014c:      0x78080003: 3DSTATE_VERTEX_BUFFERS
85*7688df22SAndroid Build Coastguard Worker0x12300150:      0x0000000c:    buffer 0: sequential, pitch 12b
86*7688df22SAndroid Build Coastguard Worker0x12300154:      0x00000000:    buffer address
87*7688df22SAndroid Build Coastguard Worker0x12300158:      0x00007fff:    max index
88*7688df22SAndroid Build Coastguard Worker0x1230015c:      0x00000000:    mbz
89*7688df22SAndroid Build Coastguard Worker0x12300160:      0x60020100: CONSTANT_BUFFER: valid
90*7688df22SAndroid Build Coastguard Worker0x12300164:      0x00000082:    offset: 0x00000080, length: 192 bytes
91*7688df22SAndroid Build Coastguard Worker0x12300168:      0x7b002004: 3DPRIMITIVE: quad strip sequential
92*7688df22SAndroid Build Coastguard Worker0x1230016c:      0x00000052:    vertex count
93*7688df22SAndroid Build Coastguard Worker0x12300170:      0x00000000:    start vertex
94*7688df22SAndroid Build Coastguard Worker0x12300174:      0x00000001:    instance count
95*7688df22SAndroid Build Coastguard Worker0x12300178:      0x00000000:    start instance
96*7688df22SAndroid Build Coastguard Worker0x1230017c:      0x00000000:    index bias
97*7688df22SAndroid Build Coastguard Worker0x12300180:      0x02000000: MI_FLUSH
98*7688df22SAndroid Build Coastguard Worker0x12300184:      0x78000005: 3DSTATE_PIPELINED_POINTERS
99*7688df22SAndroid Build Coastguard Worker0x12300188:      0x00007aa0:    VS state
100*7688df22SAndroid Build Coastguard Worker0x1230018c:      0x00007a21:    GS state
101*7688df22SAndroid Build Coastguard Worker0x12300190:      0x00007a61:    Clip state
102*7688df22SAndroid Build Coastguard Worker0x12300194:      0x00007ac0:    SF state
103*7688df22SAndroid Build Coastguard Worker0x12300198:      0x00007b00:    WM state
104*7688df22SAndroid Build Coastguard Worker0x1230019c:      0x00007cc0:    CC state
105*7688df22SAndroid Build Coastguard Worker0x123001a0:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
106*7688df22SAndroid Build Coastguard Worker0x123001a4:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
107*7688df22SAndroid Build Coastguard Worker0x123001a8:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
108*7688df22SAndroid Build Coastguard Worker0x123001ac:      0x60020100: CONSTANT_BUFFER: valid
109*7688df22SAndroid Build Coastguard Worker0x123001b0:      0x00000082:    offset: 0x00000080, length: 192 bytes
110*7688df22SAndroid Build Coastguard Worker0x123001b4:      0x7b001c04: 3DPRIMITIVE: quad list sequential
111*7688df22SAndroid Build Coastguard Worker0x123001b8:      0x00000050:    vertex count
112*7688df22SAndroid Build Coastguard Worker0x123001bc:      0x00000052:    start vertex
113*7688df22SAndroid Build Coastguard Worker0x123001c0:      0x00000001:    instance count
114*7688df22SAndroid Build Coastguard Worker0x123001c4:      0x00000000:    start instance
115*7688df22SAndroid Build Coastguard Worker0x123001c8:      0x00000000:    index bias
116*7688df22SAndroid Build Coastguard Worker0x123001cc:      0x02000000: MI_FLUSH
117*7688df22SAndroid Build Coastguard Worker0x123001d0:      0x78000005: 3DSTATE_PIPELINED_POINTERS
118*7688df22SAndroid Build Coastguard Worker0x123001d4:      0x00007aa0:    VS state
119*7688df22SAndroid Build Coastguard Worker0x123001d8:      0x00007a01:    GS state
120*7688df22SAndroid Build Coastguard Worker0x123001dc:      0x00007a61:    Clip state
121*7688df22SAndroid Build Coastguard Worker0x123001e0:      0x00007ac0:    SF state
122*7688df22SAndroid Build Coastguard Worker0x123001e4:      0x00007b00:    WM state
123*7688df22SAndroid Build Coastguard Worker0x123001e8:      0x00007cc0:    CC state
124*7688df22SAndroid Build Coastguard Worker0x123001ec:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
125*7688df22SAndroid Build Coastguard Worker0x123001f0:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
126*7688df22SAndroid Build Coastguard Worker0x123001f4:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
127*7688df22SAndroid Build Coastguard Worker0x123001f8:      0x60020100: CONSTANT_BUFFER: valid
128*7688df22SAndroid Build Coastguard Worker0x123001fc:      0x00000142:    offset: 0x00000140, length: 192 bytes
129*7688df22SAndroid Build Coastguard Worker0x12300200:      0x7b002004: 3DPRIMITIVE: quad strip sequential
130*7688df22SAndroid Build Coastguard Worker0x12300204:      0x00000052:    vertex count
131*7688df22SAndroid Build Coastguard Worker0x12300208:      0x000000a2:    start vertex
132*7688df22SAndroid Build Coastguard Worker0x1230020c:      0x00000001:    instance count
133*7688df22SAndroid Build Coastguard Worker0x12300210:      0x00000000:    start instance
134*7688df22SAndroid Build Coastguard Worker0x12300214:      0x00000000:    index bias
135*7688df22SAndroid Build Coastguard Worker0x12300218:      0x02000000: MI_FLUSH
136*7688df22SAndroid Build Coastguard Worker0x1230021c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
137*7688df22SAndroid Build Coastguard Worker0x12300220:      0x00007aa0:    VS state
138*7688df22SAndroid Build Coastguard Worker0x12300224:      0x000079e1:    GS state
139*7688df22SAndroid Build Coastguard Worker0x12300228:      0x00007a61:    Clip state
140*7688df22SAndroid Build Coastguard Worker0x1230022c:      0x00007ac0:    SF state
141*7688df22SAndroid Build Coastguard Worker0x12300230:      0x00007b00:    WM state
142*7688df22SAndroid Build Coastguard Worker0x12300234:      0x00007cc0:    CC state
143*7688df22SAndroid Build Coastguard Worker0x12300238:      0x00000000: MI_NOOP
144*7688df22SAndroid Build Coastguard Worker0x1230023c:      0x00000000: MI_NOOP
145*7688df22SAndroid Build Coastguard Worker0x12300240:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
146*7688df22SAndroid Build Coastguard Worker0x12300244:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
147*7688df22SAndroid Build Coastguard Worker0x12300248:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
148*7688df22SAndroid Build Coastguard Worker0x1230024c:      0x60020100: CONSTANT_BUFFER: valid
149*7688df22SAndroid Build Coastguard Worker0x12300250:      0x00000142:    offset: 0x00000140, length: 192 bytes
150*7688df22SAndroid Build Coastguard Worker0x12300254:      0x7b001c04: 3DPRIMITIVE: quad list sequential
151*7688df22SAndroid Build Coastguard Worker0x12300258:      0x00000050:    vertex count
152*7688df22SAndroid Build Coastguard Worker0x1230025c:      0x000000f4:    start vertex
153*7688df22SAndroid Build Coastguard Worker0x12300260:      0x00000001:    instance count
154*7688df22SAndroid Build Coastguard Worker0x12300264:      0x00000000:    start instance
155*7688df22SAndroid Build Coastguard Worker0x12300268:      0x00000000:    index bias
156*7688df22SAndroid Build Coastguard Worker0x1230026c:      0x02000000: MI_FLUSH
157*7688df22SAndroid Build Coastguard Worker0x12300270:      0x78000005: 3DSTATE_PIPELINED_POINTERS
158*7688df22SAndroid Build Coastguard Worker0x12300274:      0x00007aa0:    VS state
159*7688df22SAndroid Build Coastguard Worker0x12300278:      0x000079c1:    GS state
160*7688df22SAndroid Build Coastguard Worker0x1230027c:      0x00007a61:    Clip state
161*7688df22SAndroid Build Coastguard Worker0x12300280:      0x00007ac0:    SF state
162*7688df22SAndroid Build Coastguard Worker0x12300284:      0x00007b00:    WM state
163*7688df22SAndroid Build Coastguard Worker0x12300288:      0x00007cc0:    CC state
164*7688df22SAndroid Build Coastguard Worker0x1230028c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
165*7688df22SAndroid Build Coastguard Worker0x12300290:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
166*7688df22SAndroid Build Coastguard Worker0x12300294:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
167*7688df22SAndroid Build Coastguard Worker0x12300298:      0x60020100: CONSTANT_BUFFER: valid
168*7688df22SAndroid Build Coastguard Worker0x1230029c:      0x00000142:    offset: 0x00000140, length: 192 bytes
169*7688df22SAndroid Build Coastguard Worker0x123002a0:      0x02000000: MI_FLUSH
170*7688df22SAndroid Build Coastguard Worker0x123002a4:      0x78000005: 3DSTATE_PIPELINED_POINTERS
171*7688df22SAndroid Build Coastguard Worker0x123002a8:      0x000079a0:    VS state
172*7688df22SAndroid Build Coastguard Worker0x123002ac:      0x000079c1:    GS state
173*7688df22SAndroid Build Coastguard Worker0x123002b0:      0x00007a61:    Clip state
174*7688df22SAndroid Build Coastguard Worker0x123002b4:      0x00007ac0:    SF state
175*7688df22SAndroid Build Coastguard Worker0x123002b8:      0x00007b00:    WM state
176*7688df22SAndroid Build Coastguard Worker0x123002bc:      0x00007cc0:    CC state
177*7688df22SAndroid Build Coastguard Worker0x123002c0:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
178*7688df22SAndroid Build Coastguard Worker0x123002c4:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
179*7688df22SAndroid Build Coastguard Worker0x123002c8:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
180*7688df22SAndroid Build Coastguard Worker0x123002cc:      0x78080003: 3DSTATE_VERTEX_BUFFERS
181*7688df22SAndroid Build Coastguard Worker0x123002d0:      0x00000018:    buffer 0: sequential, pitch 24b
182*7688df22SAndroid Build Coastguard Worker0x123002d4:      0x00000f48:    buffer address
183*7688df22SAndroid Build Coastguard Worker0x123002d8:      0x00007fff:    max index
184*7688df22SAndroid Build Coastguard Worker0x123002dc:      0x00000000:    mbz
185*7688df22SAndroid Build Coastguard Worker0x123002e0:      0x78090003: 3DSTATE_VERTEX_ELEMENTS
186*7688df22SAndroid Build Coastguard Worker0x123002e4:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
187*7688df22SAndroid Build Coastguard Worker0x123002e8:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
188*7688df22SAndroid Build Coastguard Worker0x123002ec:      0x0440000c:    buffer 0: valid, type 0x0040, src offset 0x000c bytes
189*7688df22SAndroid Build Coastguard Worker0x123002f0:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
190*7688df22SAndroid Build Coastguard Worker0x123002f4:      0x60020100: CONSTANT_BUFFER: valid
191*7688df22SAndroid Build Coastguard Worker0x123002f8:      0x00000202:    offset: 0x00000200, length: 192 bytes
192*7688df22SAndroid Build Coastguard Worker0x123002fc:      0x7b002004: 3DPRIMITIVE: quad strip sequential
193*7688df22SAndroid Build Coastguard Worker0x12300300:      0x000000a2:    vertex count
194*7688df22SAndroid Build Coastguard Worker0x12300304:      0x00000000:    start vertex
195*7688df22SAndroid Build Coastguard Worker0x12300308:      0x00000001:    instance count
196*7688df22SAndroid Build Coastguard Worker0x1230030c:      0x00000000:    start instance
197*7688df22SAndroid Build Coastguard Worker0x12300310:      0x00000000:    index bias
198*7688df22SAndroid Build Coastguard Worker0x12300314:      0x02000000: MI_FLUSH
199*7688df22SAndroid Build Coastguard Worker0x12300318:      0x78000005: 3DSTATE_PIPELINED_POINTERS
200*7688df22SAndroid Build Coastguard Worker0x1230031c:      0x000079a0:    VS state
201*7688df22SAndroid Build Coastguard Worker0x12300320:      0x00000000:    GS state
202*7688df22SAndroid Build Coastguard Worker0x12300324:      0x00007901:    Clip state
203*7688df22SAndroid Build Coastguard Worker0x12300328:      0x00007940:    SF state
204*7688df22SAndroid Build Coastguard Worker0x1230032c:      0x00007960:    WM state
205*7688df22SAndroid Build Coastguard Worker0x12300330:      0x00007cc0:    CC state
206*7688df22SAndroid Build Coastguard Worker0x12300334:      0x00000000: MI_NOOP
207*7688df22SAndroid Build Coastguard Worker0x12300338:      0x00000000: MI_NOOP
208*7688df22SAndroid Build Coastguard Worker0x1230033c:      0x00000000: MI_NOOP
209*7688df22SAndroid Build Coastguard Worker0x12300340:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
210*7688df22SAndroid Build Coastguard Worker0x12300344:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
211*7688df22SAndroid Build Coastguard Worker0x12300348:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
212*7688df22SAndroid Build Coastguard Worker0x1230034c:      0x60020100: CONSTANT_BUFFER: valid
213*7688df22SAndroid Build Coastguard Worker0x12300350:      0x00000202:    offset: 0x00000200, length: 192 bytes
214*7688df22SAndroid Build Coastguard Worker0x12300354:      0x7b001404: 3DPRIMITIVE: tri strip sequential
215*7688df22SAndroid Build Coastguard Worker0x12300358:      0x0000002a:    vertex count
216*7688df22SAndroid Build Coastguard Worker0x1230035c:      0x000000a2:    start vertex
217*7688df22SAndroid Build Coastguard Worker0x12300360:      0x00000001:    instance count
218*7688df22SAndroid Build Coastguard Worker0x12300364:      0x00000000:    start instance
219*7688df22SAndroid Build Coastguard Worker0x12300368:      0x00000000:    index bias
220*7688df22SAndroid Build Coastguard Worker0x1230036c:      0x02000000: MI_FLUSH
221*7688df22SAndroid Build Coastguard Worker0x12300370:      0x78000005: 3DSTATE_PIPELINED_POINTERS
222*7688df22SAndroid Build Coastguard Worker0x12300374:      0x00007860:    VS state
223*7688df22SAndroid Build Coastguard Worker0x12300378:      0x00007801:    GS state
224*7688df22SAndroid Build Coastguard Worker0x1230037c:      0x00007821:    Clip state
225*7688df22SAndroid Build Coastguard Worker0x12300380:      0x00007880:    SF state
226*7688df22SAndroid Build Coastguard Worker0x12300384:      0x000078a0:    WM state
227*7688df22SAndroid Build Coastguard Worker0x12300388:      0x00007cc0:    CC state
228*7688df22SAndroid Build Coastguard Worker0x1230038c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
229*7688df22SAndroid Build Coastguard Worker0x12300390:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
230*7688df22SAndroid Build Coastguard Worker0x12300394:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
231*7688df22SAndroid Build Coastguard Worker0x12300398:      0x78080003: 3DSTATE_VERTEX_BUFFERS
232*7688df22SAndroid Build Coastguard Worker0x1230039c:      0x0000000c:    buffer 0: sequential, pitch 12b
233*7688df22SAndroid Build Coastguard Worker0x123003a0:      0x00002268:    buffer address
234*7688df22SAndroid Build Coastguard Worker0x123003a4:      0x00007fff:    max index
235*7688df22SAndroid Build Coastguard Worker0x123003a8:      0x00000000:    mbz
236*7688df22SAndroid Build Coastguard Worker0x123003ac:      0x78090001: 3DSTATE_VERTEX_ELEMENTS
237*7688df22SAndroid Build Coastguard Worker0x123003b0:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
238*7688df22SAndroid Build Coastguard Worker0x123003b4:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
239*7688df22SAndroid Build Coastguard Worker0x123003b8:      0x60020100: CONSTANT_BUFFER: valid
240*7688df22SAndroid Build Coastguard Worker0x123003bc:      0x000002c2:    offset: 0x000002c0, length: 192 bytes
241*7688df22SAndroid Build Coastguard Worker0x123003c0:      0x7b002004: 3DPRIMITIVE: quad strip sequential
242*7688df22SAndroid Build Coastguard Worker0x123003c4:      0x0000002a:    vertex count
243*7688df22SAndroid Build Coastguard Worker0x123003c8:      0x00000000:    start vertex
244*7688df22SAndroid Build Coastguard Worker0x123003cc:      0x00000001:    instance count
245*7688df22SAndroid Build Coastguard Worker0x123003d0:      0x00000000:    start instance
246*7688df22SAndroid Build Coastguard Worker0x123003d4:      0x00000000:    index bias
247*7688df22SAndroid Build Coastguard Worker0x123003d8:      0x02000000: MI_FLUSH
248*7688df22SAndroid Build Coastguard Worker0x123003dc:      0x78000005: 3DSTATE_PIPELINED_POINTERS
249*7688df22SAndroid Build Coastguard Worker0x123003e0:      0x00007860:    VS state
250*7688df22SAndroid Build Coastguard Worker0x123003e4:      0x000077e1:    GS state
251*7688df22SAndroid Build Coastguard Worker0x123003e8:      0x00007821:    Clip state
252*7688df22SAndroid Build Coastguard Worker0x123003ec:      0x00007880:    SF state
253*7688df22SAndroid Build Coastguard Worker0x123003f0:      0x000078a0:    WM state
254*7688df22SAndroid Build Coastguard Worker0x123003f4:      0x00007cc0:    CC state
255*7688df22SAndroid Build Coastguard Worker0x123003f8:      0x00000000: MI_NOOP
256*7688df22SAndroid Build Coastguard Worker0x123003fc:      0x00000000: MI_NOOP
257*7688df22SAndroid Build Coastguard Worker0x12300400:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
258*7688df22SAndroid Build Coastguard Worker0x12300404:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
259*7688df22SAndroid Build Coastguard Worker0x12300408:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
260*7688df22SAndroid Build Coastguard Worker0x1230040c:      0x60020100: CONSTANT_BUFFER: valid
261*7688df22SAndroid Build Coastguard Worker0x12300410:      0x000002c2:    offset: 0x000002c0, length: 192 bytes
262*7688df22SAndroid Build Coastguard Worker0x12300414:      0x7b001c04: 3DPRIMITIVE: quad list sequential
263*7688df22SAndroid Build Coastguard Worker0x12300418:      0x00000028:    vertex count
264*7688df22SAndroid Build Coastguard Worker0x1230041c:      0x0000002a:    start vertex
265*7688df22SAndroid Build Coastguard Worker0x12300420:      0x00000001:    instance count
266*7688df22SAndroid Build Coastguard Worker0x12300424:      0x00000000:    start instance
267*7688df22SAndroid Build Coastguard Worker0x12300428:      0x00000000:    index bias
268*7688df22SAndroid Build Coastguard Worker0x1230042c:      0x02000000: MI_FLUSH
269*7688df22SAndroid Build Coastguard Worker0x12300430:      0x78000005: 3DSTATE_PIPELINED_POINTERS
270*7688df22SAndroid Build Coastguard Worker0x12300434:      0x00007860:    VS state
271*7688df22SAndroid Build Coastguard Worker0x12300438:      0x000077c1:    GS state
272*7688df22SAndroid Build Coastguard Worker0x1230043c:      0x00007821:    Clip state
273*7688df22SAndroid Build Coastguard Worker0x12300440:      0x00007880:    SF state
274*7688df22SAndroid Build Coastguard Worker0x12300444:      0x000078a0:    WM state
275*7688df22SAndroid Build Coastguard Worker0x12300448:      0x00007cc0:    CC state
276*7688df22SAndroid Build Coastguard Worker0x1230044c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
277*7688df22SAndroid Build Coastguard Worker0x12300450:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
278*7688df22SAndroid Build Coastguard Worker0x12300454:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
279*7688df22SAndroid Build Coastguard Worker0x12300458:      0x60020100: CONSTANT_BUFFER: valid
280*7688df22SAndroid Build Coastguard Worker0x1230045c:      0x00000382:    offset: 0x00000380, length: 192 bytes
281*7688df22SAndroid Build Coastguard Worker0x12300460:      0x7b002004: 3DPRIMITIVE: quad strip sequential
282*7688df22SAndroid Build Coastguard Worker0x12300464:      0x0000002a:    vertex count
283*7688df22SAndroid Build Coastguard Worker0x12300468:      0x00000052:    start vertex
284*7688df22SAndroid Build Coastguard Worker0x1230046c:      0x00000001:    instance count
285*7688df22SAndroid Build Coastguard Worker0x12300470:      0x00000000:    start instance
286*7688df22SAndroid Build Coastguard Worker0x12300474:      0x00000000:    index bias
287*7688df22SAndroid Build Coastguard Worker0x12300478:      0x02000000: MI_FLUSH
288*7688df22SAndroid Build Coastguard Worker0x1230047c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
289*7688df22SAndroid Build Coastguard Worker0x12300480:      0x00007860:    VS state
290*7688df22SAndroid Build Coastguard Worker0x12300484:      0x000077a1:    GS state
291*7688df22SAndroid Build Coastguard Worker0x12300488:      0x00007821:    Clip state
292*7688df22SAndroid Build Coastguard Worker0x1230048c:      0x00007880:    SF state
293*7688df22SAndroid Build Coastguard Worker0x12300490:      0x000078a0:    WM state
294*7688df22SAndroid Build Coastguard Worker0x12300494:      0x00007cc0:    CC state
295*7688df22SAndroid Build Coastguard Worker0x12300498:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
296*7688df22SAndroid Build Coastguard Worker0x1230049c:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
297*7688df22SAndroid Build Coastguard Worker0x123004a0:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
298*7688df22SAndroid Build Coastguard Worker0x123004a4:      0x60020100: CONSTANT_BUFFER: valid
299*7688df22SAndroid Build Coastguard Worker0x123004a8:      0x00000382:    offset: 0x00000380, length: 192 bytes
300*7688df22SAndroid Build Coastguard Worker0x123004ac:      0x7b001c04: 3DPRIMITIVE: quad list sequential
301*7688df22SAndroid Build Coastguard Worker0x123004b0:      0x00000028:    vertex count
302*7688df22SAndroid Build Coastguard Worker0x123004b4:      0x0000007c:    start vertex
303*7688df22SAndroid Build Coastguard Worker0x123004b8:      0x00000001:    instance count
304*7688df22SAndroid Build Coastguard Worker0x123004bc:      0x00000000:    start instance
305*7688df22SAndroid Build Coastguard Worker0x123004c0:      0x00000000:    index bias
306*7688df22SAndroid Build Coastguard Worker0x123004c4:      0x02000000: MI_FLUSH
307*7688df22SAndroid Build Coastguard Worker0x123004c8:      0x78000005: 3DSTATE_PIPELINED_POINTERS
308*7688df22SAndroid Build Coastguard Worker0x123004cc:      0x00007860:    VS state
309*7688df22SAndroid Build Coastguard Worker0x123004d0:      0x00007781:    GS state
310*7688df22SAndroid Build Coastguard Worker0x123004d4:      0x00007821:    Clip state
311*7688df22SAndroid Build Coastguard Worker0x123004d8:      0x00007880:    SF state
312*7688df22SAndroid Build Coastguard Worker0x123004dc:      0x000078a0:    WM state
313*7688df22SAndroid Build Coastguard Worker0x123004e0:      0x00007cc0:    CC state
314*7688df22SAndroid Build Coastguard Worker0x123004e4:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
315*7688df22SAndroid Build Coastguard Worker0x123004e8:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
316*7688df22SAndroid Build Coastguard Worker0x123004ec:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
317*7688df22SAndroid Build Coastguard Worker0x123004f0:      0x60020100: CONSTANT_BUFFER: valid
318*7688df22SAndroid Build Coastguard Worker0x123004f4:      0x00000382:    offset: 0x00000380, length: 192 bytes
319*7688df22SAndroid Build Coastguard Worker0x123004f8:      0x02000000: MI_FLUSH
320*7688df22SAndroid Build Coastguard Worker0x123004fc:      0x78000005: 3DSTATE_PIPELINED_POINTERS
321*7688df22SAndroid Build Coastguard Worker0x12300500:      0x00007760:    VS state
322*7688df22SAndroid Build Coastguard Worker0x12300504:      0x00007781:    GS state
323*7688df22SAndroid Build Coastguard Worker0x12300508:      0x00007821:    Clip state
324*7688df22SAndroid Build Coastguard Worker0x1230050c:      0x00007880:    SF state
325*7688df22SAndroid Build Coastguard Worker0x12300510:      0x000078a0:    WM state
326*7688df22SAndroid Build Coastguard Worker0x12300514:      0x00007cc0:    CC state
327*7688df22SAndroid Build Coastguard Worker0x12300518:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
328*7688df22SAndroid Build Coastguard Worker0x1230051c:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
329*7688df22SAndroid Build Coastguard Worker0x12300520:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
330*7688df22SAndroid Build Coastguard Worker0x12300524:      0x78080003: 3DSTATE_VERTEX_BUFFERS
331*7688df22SAndroid Build Coastguard Worker0x12300528:      0x00000018:    buffer 0: sequential, pitch 24b
332*7688df22SAndroid Build Coastguard Worker0x1230052c:      0x00002a30:    buffer address
333*7688df22SAndroid Build Coastguard Worker0x12300530:      0x00007fff:    max index
334*7688df22SAndroid Build Coastguard Worker0x12300534:      0x00000000:    mbz
335*7688df22SAndroid Build Coastguard Worker0x12300538:      0x78090003: 3DSTATE_VERTEX_ELEMENTS
336*7688df22SAndroid Build Coastguard Worker0x1230053c:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
337*7688df22SAndroid Build Coastguard Worker0x12300540:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
338*7688df22SAndroid Build Coastguard Worker0x12300544:      0x0440000c:    buffer 0: valid, type 0x0040, src offset 0x000c bytes
339*7688df22SAndroid Build Coastguard Worker0x12300548:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
340*7688df22SAndroid Build Coastguard Worker0x1230054c:      0x60020100: CONSTANT_BUFFER: valid
341*7688df22SAndroid Build Coastguard Worker0x12300550:      0x00000442:    offset: 0x00000440, length: 192 bytes
342*7688df22SAndroid Build Coastguard Worker0x12300554:      0x7b002004: 3DPRIMITIVE: quad strip sequential
343*7688df22SAndroid Build Coastguard Worker0x12300558:      0x00000052:    vertex count
344*7688df22SAndroid Build Coastguard Worker0x1230055c:      0x00000000:    start vertex
345*7688df22SAndroid Build Coastguard Worker0x12300560:      0x00000001:    instance count
346*7688df22SAndroid Build Coastguard Worker0x12300564:      0x00000000:    start instance
347*7688df22SAndroid Build Coastguard Worker0x12300568:      0x00000000:    index bias
348*7688df22SAndroid Build Coastguard Worker0x1230056c:      0x02000000: MI_FLUSH
349*7688df22SAndroid Build Coastguard Worker0x12300570:      0x78000005: 3DSTATE_PIPELINED_POINTERS
350*7688df22SAndroid Build Coastguard Worker0x12300574:      0x00007760:    VS state
351*7688df22SAndroid Build Coastguard Worker0x12300578:      0x00000000:    GS state
352*7688df22SAndroid Build Coastguard Worker0x1230057c:      0x000076c1:    Clip state
353*7688df22SAndroid Build Coastguard Worker0x12300580:      0x00007700:    SF state
354*7688df22SAndroid Build Coastguard Worker0x12300584:      0x00007720:    WM state
355*7688df22SAndroid Build Coastguard Worker0x12300588:      0x00007cc0:    CC state
356*7688df22SAndroid Build Coastguard Worker0x1230058c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
357*7688df22SAndroid Build Coastguard Worker0x12300590:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
358*7688df22SAndroid Build Coastguard Worker0x12300594:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
359*7688df22SAndroid Build Coastguard Worker0x12300598:      0x60020100: CONSTANT_BUFFER: valid
360*7688df22SAndroid Build Coastguard Worker0x1230059c:      0x00000442:    offset: 0x00000440, length: 192 bytes
361*7688df22SAndroid Build Coastguard Worker0x123005a0:      0x7b001404: 3DPRIMITIVE: tri strip sequential
362*7688df22SAndroid Build Coastguard Worker0x123005a4:      0x00000016:    vertex count
363*7688df22SAndroid Build Coastguard Worker0x123005a8:      0x00000052:    start vertex
364*7688df22SAndroid Build Coastguard Worker0x123005ac:      0x00000001:    instance count
365*7688df22SAndroid Build Coastguard Worker0x123005b0:      0x00000000:    start instance
366*7688df22SAndroid Build Coastguard Worker0x123005b4:      0x00000000:    index bias
367*7688df22SAndroid Build Coastguard Worker0x123005b8:      0x02000000: MI_FLUSH
368*7688df22SAndroid Build Coastguard Worker0x123005bc:      0x78000005: 3DSTATE_PIPELINED_POINTERS
369*7688df22SAndroid Build Coastguard Worker0x123005c0:      0x00007620:    VS state
370*7688df22SAndroid Build Coastguard Worker0x123005c4:      0x000075c1:    GS state
371*7688df22SAndroid Build Coastguard Worker0x123005c8:      0x000075e1:    Clip state
372*7688df22SAndroid Build Coastguard Worker0x123005cc:      0x00007640:    SF state
373*7688df22SAndroid Build Coastguard Worker0x123005d0:      0x00007660:    WM state
374*7688df22SAndroid Build Coastguard Worker0x123005d4:      0x00007cc0:    CC state
375*7688df22SAndroid Build Coastguard Worker0x123005d8:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
376*7688df22SAndroid Build Coastguard Worker0x123005dc:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
377*7688df22SAndroid Build Coastguard Worker0x123005e0:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
378*7688df22SAndroid Build Coastguard Worker0x123005e4:      0x78080003: 3DSTATE_VERTEX_BUFFERS
379*7688df22SAndroid Build Coastguard Worker0x123005e8:      0x0000000c:    buffer 0: sequential, pitch 12b
380*7688df22SAndroid Build Coastguard Worker0x123005ec:      0x000033f0:    buffer address
381*7688df22SAndroid Build Coastguard Worker0x123005f0:      0x00007fff:    max index
382*7688df22SAndroid Build Coastguard Worker0x123005f4:      0x00000000:    mbz
383*7688df22SAndroid Build Coastguard Worker0x123005f8:      0x78090001: 3DSTATE_VERTEX_ELEMENTS
384*7688df22SAndroid Build Coastguard Worker0x123005fc:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
385*7688df22SAndroid Build Coastguard Worker0x12300600:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
386*7688df22SAndroid Build Coastguard Worker0x12300604:      0x60020100: CONSTANT_BUFFER: valid
387*7688df22SAndroid Build Coastguard Worker0x12300608:      0x00000502:    offset: 0x00000500, length: 192 bytes
388*7688df22SAndroid Build Coastguard Worker0x1230060c:      0x7b002004: 3DPRIMITIVE: quad strip sequential
389*7688df22SAndroid Build Coastguard Worker0x12300610:      0x0000002a:    vertex count
390*7688df22SAndroid Build Coastguard Worker0x12300614:      0x00000000:    start vertex
391*7688df22SAndroid Build Coastguard Worker0x12300618:      0x00000001:    instance count
392*7688df22SAndroid Build Coastguard Worker0x1230061c:      0x00000000:    start instance
393*7688df22SAndroid Build Coastguard Worker0x12300620:      0x00000000:    index bias
394*7688df22SAndroid Build Coastguard Worker0x12300624:      0x02000000: MI_FLUSH
395*7688df22SAndroid Build Coastguard Worker0x12300628:      0x78000005: 3DSTATE_PIPELINED_POINTERS
396*7688df22SAndroid Build Coastguard Worker0x1230062c:      0x00007620:    VS state
397*7688df22SAndroid Build Coastguard Worker0x12300630:      0x000075a1:    GS state
398*7688df22SAndroid Build Coastguard Worker0x12300634:      0x000075e1:    Clip state
399*7688df22SAndroid Build Coastguard Worker0x12300638:      0x00007640:    SF state
400*7688df22SAndroid Build Coastguard Worker0x1230063c:      0x00007660:    WM state
401*7688df22SAndroid Build Coastguard Worker0x12300640:      0x00007cc0:    CC state
402*7688df22SAndroid Build Coastguard Worker0x12300644:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
403*7688df22SAndroid Build Coastguard Worker0x12300648:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
404*7688df22SAndroid Build Coastguard Worker0x1230064c:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
405*7688df22SAndroid Build Coastguard Worker0x12300650:      0x60020100: CONSTANT_BUFFER: valid
406*7688df22SAndroid Build Coastguard Worker0x12300654:      0x00000502:    offset: 0x00000500, length: 192 bytes
407*7688df22SAndroid Build Coastguard Worker0x12300658:      0x7b001c04: 3DPRIMITIVE: quad list sequential
408*7688df22SAndroid Build Coastguard Worker0x1230065c:      0x00000028:    vertex count
409*7688df22SAndroid Build Coastguard Worker0x12300660:      0x0000002a:    start vertex
410*7688df22SAndroid Build Coastguard Worker0x12300664:      0x00000001:    instance count
411*7688df22SAndroid Build Coastguard Worker0x12300668:      0x00000000:    start instance
412*7688df22SAndroid Build Coastguard Worker0x1230066c:      0x00000000:    index bias
413*7688df22SAndroid Build Coastguard Worker0x12300670:      0x02000000: MI_FLUSH
414*7688df22SAndroid Build Coastguard Worker0x12300674:      0x78000005: 3DSTATE_PIPELINED_POINTERS
415*7688df22SAndroid Build Coastguard Worker0x12300678:      0x00007620:    VS state
416*7688df22SAndroid Build Coastguard Worker0x1230067c:      0x00007581:    GS state
417*7688df22SAndroid Build Coastguard Worker0x12300680:      0x000075e1:    Clip state
418*7688df22SAndroid Build Coastguard Worker0x12300684:      0x00007640:    SF state
419*7688df22SAndroid Build Coastguard Worker0x12300688:      0x00007660:    WM state
420*7688df22SAndroid Build Coastguard Worker0x1230068c:      0x00007cc0:    CC state
421*7688df22SAndroid Build Coastguard Worker0x12300690:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
422*7688df22SAndroid Build Coastguard Worker0x12300694:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
423*7688df22SAndroid Build Coastguard Worker0x12300698:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
424*7688df22SAndroid Build Coastguard Worker0x1230069c:      0x60020100: CONSTANT_BUFFER: valid
425*7688df22SAndroid Build Coastguard Worker0x123006a0:      0x000005c2:    offset: 0x000005c0, length: 192 bytes
426*7688df22SAndroid Build Coastguard Worker0x123006a4:      0x7b002004: 3DPRIMITIVE: quad strip sequential
427*7688df22SAndroid Build Coastguard Worker0x123006a8:      0x0000002a:    vertex count
428*7688df22SAndroid Build Coastguard Worker0x123006ac:      0x00000052:    start vertex
429*7688df22SAndroid Build Coastguard Worker0x123006b0:      0x00000001:    instance count
430*7688df22SAndroid Build Coastguard Worker0x123006b4:      0x00000000:    start instance
431*7688df22SAndroid Build Coastguard Worker0x123006b8:      0x00000000:    index bias
432*7688df22SAndroid Build Coastguard Worker0x123006bc:      0x02000000: MI_FLUSH
433*7688df22SAndroid Build Coastguard Worker0x123006c0:      0x78000005: 3DSTATE_PIPELINED_POINTERS
434*7688df22SAndroid Build Coastguard Worker0x123006c4:      0x00007620:    VS state
435*7688df22SAndroid Build Coastguard Worker0x123006c8:      0x00007561:    GS state
436*7688df22SAndroid Build Coastguard Worker0x123006cc:      0x000075e1:    Clip state
437*7688df22SAndroid Build Coastguard Worker0x123006d0:      0x00007640:    SF state
438*7688df22SAndroid Build Coastguard Worker0x123006d4:      0x00007660:    WM state
439*7688df22SAndroid Build Coastguard Worker0x123006d8:      0x00007cc0:    CC state
440*7688df22SAndroid Build Coastguard Worker0x123006dc:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
441*7688df22SAndroid Build Coastguard Worker0x123006e0:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
442*7688df22SAndroid Build Coastguard Worker0x123006e4:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
443*7688df22SAndroid Build Coastguard Worker0x123006e8:      0x60020100: CONSTANT_BUFFER: valid
444*7688df22SAndroid Build Coastguard Worker0x123006ec:      0x000005c2:    offset: 0x000005c0, length: 192 bytes
445*7688df22SAndroid Build Coastguard Worker0x123006f0:      0x7b001c04: 3DPRIMITIVE: quad list sequential
446*7688df22SAndroid Build Coastguard Worker0x123006f4:      0x00000028:    vertex count
447*7688df22SAndroid Build Coastguard Worker0x123006f8:      0x0000007c:    start vertex
448*7688df22SAndroid Build Coastguard Worker0x123006fc:      0x00000001:    instance count
449*7688df22SAndroid Build Coastguard Worker0x12300700:      0x00000000:    start instance
450*7688df22SAndroid Build Coastguard Worker0x12300704:      0x00000000:    index bias
451*7688df22SAndroid Build Coastguard Worker0x12300708:      0x02000000: MI_FLUSH
452*7688df22SAndroid Build Coastguard Worker0x1230070c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
453*7688df22SAndroid Build Coastguard Worker0x12300710:      0x00007620:    VS state
454*7688df22SAndroid Build Coastguard Worker0x12300714:      0x00007541:    GS state
455*7688df22SAndroid Build Coastguard Worker0x12300718:      0x000075e1:    Clip state
456*7688df22SAndroid Build Coastguard Worker0x1230071c:      0x00007640:    SF state
457*7688df22SAndroid Build Coastguard Worker0x12300720:      0x00007660:    WM state
458*7688df22SAndroid Build Coastguard Worker0x12300724:      0x00007cc0:    CC state
459*7688df22SAndroid Build Coastguard Worker0x12300728:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
460*7688df22SAndroid Build Coastguard Worker0x1230072c:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
461*7688df22SAndroid Build Coastguard Worker0x12300730:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
462*7688df22SAndroid Build Coastguard Worker0x12300734:      0x60020100: CONSTANT_BUFFER: valid
463*7688df22SAndroid Build Coastguard Worker0x12300738:      0x000005c2:    offset: 0x000005c0, length: 192 bytes
464*7688df22SAndroid Build Coastguard Worker0x1230073c:      0x02000000: MI_FLUSH
465*7688df22SAndroid Build Coastguard Worker0x12300740:      0x78000005: 3DSTATE_PIPELINED_POINTERS
466*7688df22SAndroid Build Coastguard Worker0x12300744:      0x00007520:    VS state
467*7688df22SAndroid Build Coastguard Worker0x12300748:      0x00007541:    GS state
468*7688df22SAndroid Build Coastguard Worker0x1230074c:      0x000075e1:    Clip state
469*7688df22SAndroid Build Coastguard Worker0x12300750:      0x00007640:    SF state
470*7688df22SAndroid Build Coastguard Worker0x12300754:      0x00007660:    WM state
471*7688df22SAndroid Build Coastguard Worker0x12300758:      0x00007cc0:    CC state
472*7688df22SAndroid Build Coastguard Worker0x1230075c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
473*7688df22SAndroid Build Coastguard Worker0x12300760:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
474*7688df22SAndroid Build Coastguard Worker0x12300764:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
475*7688df22SAndroid Build Coastguard Worker0x12300768:      0x78080003: 3DSTATE_VERTEX_BUFFERS
476*7688df22SAndroid Build Coastguard Worker0x1230076c:      0x00000018:    buffer 0: sequential, pitch 24b
477*7688df22SAndroid Build Coastguard Worker0x12300770:      0x00003bb8:    buffer address
478*7688df22SAndroid Build Coastguard Worker0x12300774:      0x00007fff:    max index
479*7688df22SAndroid Build Coastguard Worker0x12300778:      0x00000000:    mbz
480*7688df22SAndroid Build Coastguard Worker0x1230077c:      0x78090003: 3DSTATE_VERTEX_ELEMENTS
481*7688df22SAndroid Build Coastguard Worker0x12300780:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
482*7688df22SAndroid Build Coastguard Worker0x12300784:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
483*7688df22SAndroid Build Coastguard Worker0x12300788:      0x0440000c:    buffer 0: valid, type 0x0040, src offset 0x000c bytes
484*7688df22SAndroid Build Coastguard Worker0x1230078c:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
485*7688df22SAndroid Build Coastguard Worker0x12300790:      0x60020100: CONSTANT_BUFFER: valid
486*7688df22SAndroid Build Coastguard Worker0x12300794:      0x00000682:    offset: 0x00000680, length: 192 bytes
487*7688df22SAndroid Build Coastguard Worker0x12300798:      0x7b002004: 3DPRIMITIVE: quad strip sequential
488*7688df22SAndroid Build Coastguard Worker0x1230079c:      0x00000052:    vertex count
489*7688df22SAndroid Build Coastguard Worker0x123007a0:      0x00000000:    start vertex
490*7688df22SAndroid Build Coastguard Worker0x123007a4:      0x00000001:    instance count
491*7688df22SAndroid Build Coastguard Worker0x123007a8:      0x00000000:    start instance
492*7688df22SAndroid Build Coastguard Worker0x123007ac:      0x00000000:    index bias
493*7688df22SAndroid Build Coastguard Worker0x123007b0:      0x02000000: MI_FLUSH
494*7688df22SAndroid Build Coastguard Worker0x123007b4:      0x78000005: 3DSTATE_PIPELINED_POINTERS
495*7688df22SAndroid Build Coastguard Worker0x123007b8:      0x00007520:    VS state
496*7688df22SAndroid Build Coastguard Worker0x123007bc:      0x00000000:    GS state
497*7688df22SAndroid Build Coastguard Worker0x123007c0:      0x00007481:    Clip state
498*7688df22SAndroid Build Coastguard Worker0x123007c4:      0x000074c0:    SF state
499*7688df22SAndroid Build Coastguard Worker0x123007c8:      0x000074e0:    WM state
500*7688df22SAndroid Build Coastguard Worker0x123007cc:      0x00007cc0:    CC state
501*7688df22SAndroid Build Coastguard Worker0x123007d0:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
502*7688df22SAndroid Build Coastguard Worker0x123007d4:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
503*7688df22SAndroid Build Coastguard Worker0x123007d8:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
504*7688df22SAndroid Build Coastguard Worker0x123007dc:      0x60020100: CONSTANT_BUFFER: valid
505*7688df22SAndroid Build Coastguard Worker0x123007e0:      0x00000682:    offset: 0x00000680, length: 192 bytes
506*7688df22SAndroid Build Coastguard Worker0x123007e4:      0x7b001404: 3DPRIMITIVE: tri strip sequential
507*7688df22SAndroid Build Coastguard Worker0x123007e8:      0x00000016:    vertex count
508*7688df22SAndroid Build Coastguard Worker0x123007ec:      0x00000052:    start vertex
509*7688df22SAndroid Build Coastguard Worker0x123007f0:      0x00000001:    instance count
510*7688df22SAndroid Build Coastguard Worker0x123007f4:      0x00000000:    start instance
511*7688df22SAndroid Build Coastguard Worker0x123007f8:      0x00000000:    index bias
512*7688df22SAndroid Build Coastguard Worker0x123007fc:      0x05000000: MI_BATCH_BUFFER_END
513