1*7688df22SAndroid Build Coastguard Worker0x12300000: 0x69040000: 3DSTATE_PIPELINE_SELECT 2*7688df22SAndroid Build Coastguard Worker0x12300004: 0x79090000: 3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 3*7688df22SAndroid Build Coastguard Worker0x12300008: 0x00000000: dword 1 4*7688df22SAndroid Build Coastguard Worker0x1230000c: 0x61020000: STATE_SIP 5*7688df22SAndroid Build Coastguard Worker0x12300010: 0x00000000: dword 1 6*7688df22SAndroid Build Coastguard Worker0x12300014: 0x680b0000: 3DSTATE_VF_STATISTICS 7*7688df22SAndroid Build Coastguard Worker0x12300018: 0x61010006: STATE_BASE_ADDRESS 8*7688df22SAndroid Build Coastguard Worker0x1230001c: 0x00000001: general state base address 0x00000000 9*7688df22SAndroid Build Coastguard Worker0x12300020: 0x00000001: surface state base address 0x00000000 10*7688df22SAndroid Build Coastguard Worker0x12300024: 0x00000001: indirect state base address 0x00000000 11*7688df22SAndroid Build Coastguard Worker0x12300028: 0x00000001: instruction state base address 0x00000000 12*7688df22SAndroid Build Coastguard Worker0x1230002c: 0x00000001: general state upper bound disabled 13*7688df22SAndroid Build Coastguard Worker0x12300030: 0x00000001: indirect state upper bound disabled 14*7688df22SAndroid Build Coastguard Worker0x12300034: 0x00000001: instruction state upper bound disabled 15*7688df22SAndroid Build Coastguard Worker0x12300038: 0x78010004: 3DSTATE_BINDING_TABLE_POINTERS 16*7688df22SAndroid Build Coastguard Worker0x1230003c: 0x00007e20: VS binding table 17*7688df22SAndroid Build Coastguard Worker0x12300040: 0x00000000: GS binding table 18*7688df22SAndroid Build Coastguard Worker0x12300044: 0x00000000: Clip binding table 19*7688df22SAndroid Build Coastguard Worker0x12300048: 0x00000000: SF binding table 20*7688df22SAndroid Build Coastguard Worker0x1230004c: 0x00007e20: WM binding table 21*7688df22SAndroid Build Coastguard Worker0x12300050: 0x79010003: 3DSTATE_CONSTANT_COLOR 22*7688df22SAndroid Build Coastguard Worker0x12300054: 0x00000000: dword 1 23*7688df22SAndroid Build Coastguard Worker0x12300058: 0x00000000: dword 2 24*7688df22SAndroid Build Coastguard Worker0x1230005c: 0x00000000: dword 3 25*7688df22SAndroid Build Coastguard Worker0x12300060: 0x00000000: dword 4 26*7688df22SAndroid Build Coastguard Worker0x12300064: 0x79050004: 3DSTATE_DEPTH_BUFFER 27*7688df22SAndroid Build Coastguard Worker0x12300068: 0x2c0805ff: 2D, z24s8, pitch = 1536 bytes, tiled, HiZ 0, Separate Stencil 0 28*7688df22SAndroid Build Coastguard Worker0x1230006c: 0x00000000: depth offset 29*7688df22SAndroid Build Coastguard Worker0x12300070: 0x09584ac0: 300x300 30*7688df22SAndroid Build Coastguard Worker0x12300074: 0x00000000: volume depth 31*7688df22SAndroid Build Coastguard Worker0x12300078: 0x00000000: 32*7688df22SAndroid Build Coastguard Worker0x1230007c: 0x02000000: MI_FLUSH 33*7688df22SAndroid Build Coastguard Worker0x12300080: 0x78000005: 3DSTATE_PIPELINED_POINTERS 34*7688df22SAndroid Build Coastguard Worker0x12300084: 0x00007d60: VS state 35*7688df22SAndroid Build Coastguard Worker0x12300088: 0x00000000: GS state 36*7688df22SAndroid Build Coastguard Worker0x1230008c: 0x00007d21: Clip state 37*7688df22SAndroid Build Coastguard Worker0x12300090: 0x00007d80: SF state 38*7688df22SAndroid Build Coastguard Worker0x12300094: 0x00007de0: WM state 39*7688df22SAndroid Build Coastguard Worker0x12300098: 0x00007fc0: CC state 40*7688df22SAndroid Build Coastguard Worker0x1230009c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 41*7688df22SAndroid Build Coastguard Worker0x123000a0: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 42*7688df22SAndroid Build Coastguard Worker0x123000a4: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 43*7688df22SAndroid Build Coastguard Worker0x123000a8: 0x60010000: CS_URB_STATE 44*7688df22SAndroid Build Coastguard Worker0x123000ac: 0x00000024: entry_size: 2 [192 bytes], n_entries: 4 45*7688df22SAndroid Build Coastguard Worker0x123000b0: 0x79000002: 3DSTATE_DRAWING_RECTANGLE 46*7688df22SAndroid Build Coastguard Worker0x123000b4: 0x00000000: top left: 0,0 47*7688df22SAndroid Build Coastguard Worker0x123000b8: 0x012b012b: bottom right: 299,299 48*7688df22SAndroid Build Coastguard Worker0x123000bc: 0x00000000: origin: 0,0 49*7688df22SAndroid Build Coastguard Worker0x123000c0: 0x78080003: 3DSTATE_VERTEX_BUFFERS 50*7688df22SAndroid Build Coastguard Worker0x123000c4: 0x0000000c: buffer 0: sequential, pitch 12b 51*7688df22SAndroid Build Coastguard Worker0x123000c8: 0x00000000: buffer address 52*7688df22SAndroid Build Coastguard Worker0x123000cc: 0x0000ffff: max index 53*7688df22SAndroid Build Coastguard Worker0x123000d0: 0x00000000: mbz 54*7688df22SAndroid Build Coastguard Worker0x123000d4: 0x78090001: 3DSTATE_VERTEX_ELEMENTS 55*7688df22SAndroid Build Coastguard Worker0x123000d8: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 56*7688df22SAndroid Build Coastguard Worker0x123000dc: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 57*7688df22SAndroid Build Coastguard Worker0x123000e0: 0x60020100: CONSTANT_BUFFER: valid 58*7688df22SAndroid Build Coastguard Worker0x123000e4: 0x00000001: offset: 0x00000000, length: 128 bytes 59*7688df22SAndroid Build Coastguard Worker0x123000e8: 0x7b001804: 3DPRIMITIVE: tri fan sequential 60*7688df22SAndroid Build Coastguard Worker0x123000ec: 0x00000004: vertex count 61*7688df22SAndroid Build Coastguard Worker0x123000f0: 0x00000000: start vertex 62*7688df22SAndroid Build Coastguard Worker0x123000f4: 0x00000001: instance count 63*7688df22SAndroid Build Coastguard Worker0x123000f8: 0x00000000: start instance 64*7688df22SAndroid Build Coastguard Worker0x123000fc: 0x00000000: index bias 65*7688df22SAndroid Build Coastguard Worker0x12300100: 0x78010004: 3DSTATE_BINDING_TABLE_POINTERS 66*7688df22SAndroid Build Coastguard Worker0x12300104: 0x00007b40: VS binding table 67*7688df22SAndroid Build Coastguard Worker0x12300108: 0x00000000: GS binding table 68*7688df22SAndroid Build Coastguard Worker0x1230010c: 0x00000000: Clip binding table 69*7688df22SAndroid Build Coastguard Worker0x12300110: 0x00000000: SF binding table 70*7688df22SAndroid Build Coastguard Worker0x12300114: 0x00007b40: WM binding table 71*7688df22SAndroid Build Coastguard Worker0x12300118: 0x02000000: MI_FLUSH 72*7688df22SAndroid Build Coastguard Worker0x1230011c: 0x78000005: 3DSTATE_PIPELINED_POINTERS 73*7688df22SAndroid Build Coastguard Worker0x12300120: 0x00007aa0: VS state 74*7688df22SAndroid Build Coastguard Worker0x12300124: 0x00007a41: GS state 75*7688df22SAndroid Build Coastguard Worker0x12300128: 0x00007a61: Clip state 76*7688df22SAndroid Build Coastguard Worker0x1230012c: 0x00007ac0: SF state 77*7688df22SAndroid Build Coastguard Worker0x12300130: 0x00007b00: WM state 78*7688df22SAndroid Build Coastguard Worker0x12300134: 0x00007cc0: CC state 79*7688df22SAndroid Build Coastguard Worker0x12300138: 0x00000000: MI_NOOP 80*7688df22SAndroid Build Coastguard Worker0x1230013c: 0x00000000: MI_NOOP 81*7688df22SAndroid Build Coastguard Worker0x12300140: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 82*7688df22SAndroid Build Coastguard Worker0x12300144: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 83*7688df22SAndroid Build Coastguard Worker0x12300148: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 84*7688df22SAndroid Build Coastguard Worker0x1230014c: 0x78080003: 3DSTATE_VERTEX_BUFFERS 85*7688df22SAndroid Build Coastguard Worker0x12300150: 0x0000000c: buffer 0: sequential, pitch 12b 86*7688df22SAndroid Build Coastguard Worker0x12300154: 0x00000000: buffer address 87*7688df22SAndroid Build Coastguard Worker0x12300158: 0x00007fff: max index 88*7688df22SAndroid Build Coastguard Worker0x1230015c: 0x00000000: mbz 89*7688df22SAndroid Build Coastguard Worker0x12300160: 0x60020100: CONSTANT_BUFFER: valid 90*7688df22SAndroid Build Coastguard Worker0x12300164: 0x00000082: offset: 0x00000080, length: 192 bytes 91*7688df22SAndroid Build Coastguard Worker0x12300168: 0x7b002004: 3DPRIMITIVE: quad strip sequential 92*7688df22SAndroid Build Coastguard Worker0x1230016c: 0x00000052: vertex count 93*7688df22SAndroid Build Coastguard Worker0x12300170: 0x00000000: start vertex 94*7688df22SAndroid Build Coastguard Worker0x12300174: 0x00000001: instance count 95*7688df22SAndroid Build Coastguard Worker0x12300178: 0x00000000: start instance 96*7688df22SAndroid Build Coastguard Worker0x1230017c: 0x00000000: index bias 97*7688df22SAndroid Build Coastguard Worker0x12300180: 0x02000000: MI_FLUSH 98*7688df22SAndroid Build Coastguard Worker0x12300184: 0x78000005: 3DSTATE_PIPELINED_POINTERS 99*7688df22SAndroid Build Coastguard Worker0x12300188: 0x00007aa0: VS state 100*7688df22SAndroid Build Coastguard Worker0x1230018c: 0x00007a21: GS state 101*7688df22SAndroid Build Coastguard Worker0x12300190: 0x00007a61: Clip state 102*7688df22SAndroid Build Coastguard Worker0x12300194: 0x00007ac0: SF state 103*7688df22SAndroid Build Coastguard Worker0x12300198: 0x00007b00: WM state 104*7688df22SAndroid Build Coastguard Worker0x1230019c: 0x00007cc0: CC state 105*7688df22SAndroid Build Coastguard Worker0x123001a0: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 106*7688df22SAndroid Build Coastguard Worker0x123001a4: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 107*7688df22SAndroid Build Coastguard Worker0x123001a8: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 108*7688df22SAndroid Build Coastguard Worker0x123001ac: 0x60020100: CONSTANT_BUFFER: valid 109*7688df22SAndroid Build Coastguard Worker0x123001b0: 0x00000082: offset: 0x00000080, length: 192 bytes 110*7688df22SAndroid Build Coastguard Worker0x123001b4: 0x7b001c04: 3DPRIMITIVE: quad list sequential 111*7688df22SAndroid Build Coastguard Worker0x123001b8: 0x00000050: vertex count 112*7688df22SAndroid Build Coastguard Worker0x123001bc: 0x00000052: start vertex 113*7688df22SAndroid Build Coastguard Worker0x123001c0: 0x00000001: instance count 114*7688df22SAndroid Build Coastguard Worker0x123001c4: 0x00000000: start instance 115*7688df22SAndroid Build Coastguard Worker0x123001c8: 0x00000000: index bias 116*7688df22SAndroid Build Coastguard Worker0x123001cc: 0x02000000: MI_FLUSH 117*7688df22SAndroid Build Coastguard Worker0x123001d0: 0x78000005: 3DSTATE_PIPELINED_POINTERS 118*7688df22SAndroid Build Coastguard Worker0x123001d4: 0x00007aa0: VS state 119*7688df22SAndroid Build Coastguard Worker0x123001d8: 0x00007a01: GS state 120*7688df22SAndroid Build Coastguard Worker0x123001dc: 0x00007a61: Clip state 121*7688df22SAndroid Build Coastguard Worker0x123001e0: 0x00007ac0: SF state 122*7688df22SAndroid Build Coastguard Worker0x123001e4: 0x00007b00: WM state 123*7688df22SAndroid Build Coastguard Worker0x123001e8: 0x00007cc0: CC state 124*7688df22SAndroid Build Coastguard Worker0x123001ec: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 125*7688df22SAndroid Build Coastguard Worker0x123001f0: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 126*7688df22SAndroid Build Coastguard Worker0x123001f4: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 127*7688df22SAndroid Build Coastguard Worker0x123001f8: 0x60020100: CONSTANT_BUFFER: valid 128*7688df22SAndroid Build Coastguard Worker0x123001fc: 0x00000142: offset: 0x00000140, length: 192 bytes 129*7688df22SAndroid Build Coastguard Worker0x12300200: 0x7b002004: 3DPRIMITIVE: quad strip sequential 130*7688df22SAndroid Build Coastguard Worker0x12300204: 0x00000052: vertex count 131*7688df22SAndroid Build Coastguard Worker0x12300208: 0x000000a2: start vertex 132*7688df22SAndroid Build Coastguard Worker0x1230020c: 0x00000001: instance count 133*7688df22SAndroid Build Coastguard Worker0x12300210: 0x00000000: start instance 134*7688df22SAndroid Build Coastguard Worker0x12300214: 0x00000000: index bias 135*7688df22SAndroid Build Coastguard Worker0x12300218: 0x02000000: MI_FLUSH 136*7688df22SAndroid Build Coastguard Worker0x1230021c: 0x78000005: 3DSTATE_PIPELINED_POINTERS 137*7688df22SAndroid Build Coastguard Worker0x12300220: 0x00007aa0: VS state 138*7688df22SAndroid Build Coastguard Worker0x12300224: 0x000079e1: GS state 139*7688df22SAndroid Build Coastguard Worker0x12300228: 0x00007a61: Clip state 140*7688df22SAndroid Build Coastguard Worker0x1230022c: 0x00007ac0: SF state 141*7688df22SAndroid Build Coastguard Worker0x12300230: 0x00007b00: WM state 142*7688df22SAndroid Build Coastguard Worker0x12300234: 0x00007cc0: CC state 143*7688df22SAndroid Build Coastguard Worker0x12300238: 0x00000000: MI_NOOP 144*7688df22SAndroid Build Coastguard Worker0x1230023c: 0x00000000: MI_NOOP 145*7688df22SAndroid Build Coastguard Worker0x12300240: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 146*7688df22SAndroid Build Coastguard Worker0x12300244: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 147*7688df22SAndroid Build Coastguard Worker0x12300248: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 148*7688df22SAndroid Build Coastguard Worker0x1230024c: 0x60020100: CONSTANT_BUFFER: valid 149*7688df22SAndroid Build Coastguard Worker0x12300250: 0x00000142: offset: 0x00000140, length: 192 bytes 150*7688df22SAndroid Build Coastguard Worker0x12300254: 0x7b001c04: 3DPRIMITIVE: quad list sequential 151*7688df22SAndroid Build Coastguard Worker0x12300258: 0x00000050: vertex count 152*7688df22SAndroid Build Coastguard Worker0x1230025c: 0x000000f4: start vertex 153*7688df22SAndroid Build Coastguard Worker0x12300260: 0x00000001: instance count 154*7688df22SAndroid Build Coastguard Worker0x12300264: 0x00000000: start instance 155*7688df22SAndroid Build Coastguard Worker0x12300268: 0x00000000: index bias 156*7688df22SAndroid Build Coastguard Worker0x1230026c: 0x02000000: MI_FLUSH 157*7688df22SAndroid Build Coastguard Worker0x12300270: 0x78000005: 3DSTATE_PIPELINED_POINTERS 158*7688df22SAndroid Build Coastguard Worker0x12300274: 0x00007aa0: VS state 159*7688df22SAndroid Build Coastguard Worker0x12300278: 0x000079c1: GS state 160*7688df22SAndroid Build Coastguard Worker0x1230027c: 0x00007a61: Clip state 161*7688df22SAndroid Build Coastguard Worker0x12300280: 0x00007ac0: SF state 162*7688df22SAndroid Build Coastguard Worker0x12300284: 0x00007b00: WM state 163*7688df22SAndroid Build Coastguard Worker0x12300288: 0x00007cc0: CC state 164*7688df22SAndroid Build Coastguard Worker0x1230028c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 165*7688df22SAndroid Build Coastguard Worker0x12300290: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 166*7688df22SAndroid Build Coastguard Worker0x12300294: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 167*7688df22SAndroid Build Coastguard Worker0x12300298: 0x60020100: CONSTANT_BUFFER: valid 168*7688df22SAndroid Build Coastguard Worker0x1230029c: 0x00000142: offset: 0x00000140, length: 192 bytes 169*7688df22SAndroid Build Coastguard Worker0x123002a0: 0x02000000: MI_FLUSH 170*7688df22SAndroid Build Coastguard Worker0x123002a4: 0x78000005: 3DSTATE_PIPELINED_POINTERS 171*7688df22SAndroid Build Coastguard Worker0x123002a8: 0x000079a0: VS state 172*7688df22SAndroid Build Coastguard Worker0x123002ac: 0x000079c1: GS state 173*7688df22SAndroid Build Coastguard Worker0x123002b0: 0x00007a61: Clip state 174*7688df22SAndroid Build Coastguard Worker0x123002b4: 0x00007ac0: SF state 175*7688df22SAndroid Build Coastguard Worker0x123002b8: 0x00007b00: WM state 176*7688df22SAndroid Build Coastguard Worker0x123002bc: 0x00007cc0: CC state 177*7688df22SAndroid Build Coastguard Worker0x123002c0: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 178*7688df22SAndroid Build Coastguard Worker0x123002c4: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 179*7688df22SAndroid Build Coastguard Worker0x123002c8: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 180*7688df22SAndroid Build Coastguard Worker0x123002cc: 0x78080003: 3DSTATE_VERTEX_BUFFERS 181*7688df22SAndroid Build Coastguard Worker0x123002d0: 0x00000018: buffer 0: sequential, pitch 24b 182*7688df22SAndroid Build Coastguard Worker0x123002d4: 0x00000f48: buffer address 183*7688df22SAndroid Build Coastguard Worker0x123002d8: 0x00007fff: max index 184*7688df22SAndroid Build Coastguard Worker0x123002dc: 0x00000000: mbz 185*7688df22SAndroid Build Coastguard Worker0x123002e0: 0x78090003: 3DSTATE_VERTEX_ELEMENTS 186*7688df22SAndroid Build Coastguard Worker0x123002e4: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 187*7688df22SAndroid Build Coastguard Worker0x123002e8: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 188*7688df22SAndroid Build Coastguard Worker0x123002ec: 0x0440000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes 189*7688df22SAndroid Build Coastguard Worker0x123002f0: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 190*7688df22SAndroid Build Coastguard Worker0x123002f4: 0x60020100: CONSTANT_BUFFER: valid 191*7688df22SAndroid Build Coastguard Worker0x123002f8: 0x00000202: offset: 0x00000200, length: 192 bytes 192*7688df22SAndroid Build Coastguard Worker0x123002fc: 0x7b002004: 3DPRIMITIVE: quad strip sequential 193*7688df22SAndroid Build Coastguard Worker0x12300300: 0x000000a2: vertex count 194*7688df22SAndroid Build Coastguard Worker0x12300304: 0x00000000: start vertex 195*7688df22SAndroid Build Coastguard Worker0x12300308: 0x00000001: instance count 196*7688df22SAndroid Build Coastguard Worker0x1230030c: 0x00000000: start instance 197*7688df22SAndroid Build Coastguard Worker0x12300310: 0x00000000: index bias 198*7688df22SAndroid Build Coastguard Worker0x12300314: 0x02000000: MI_FLUSH 199*7688df22SAndroid Build Coastguard Worker0x12300318: 0x78000005: 3DSTATE_PIPELINED_POINTERS 200*7688df22SAndroid Build Coastguard Worker0x1230031c: 0x000079a0: VS state 201*7688df22SAndroid Build Coastguard Worker0x12300320: 0x00000000: GS state 202*7688df22SAndroid Build Coastguard Worker0x12300324: 0x00007901: Clip state 203*7688df22SAndroid Build Coastguard Worker0x12300328: 0x00007940: SF state 204*7688df22SAndroid Build Coastguard Worker0x1230032c: 0x00007960: WM state 205*7688df22SAndroid Build Coastguard Worker0x12300330: 0x00007cc0: CC state 206*7688df22SAndroid Build Coastguard Worker0x12300334: 0x00000000: MI_NOOP 207*7688df22SAndroid Build Coastguard Worker0x12300338: 0x00000000: MI_NOOP 208*7688df22SAndroid Build Coastguard Worker0x1230033c: 0x00000000: MI_NOOP 209*7688df22SAndroid Build Coastguard Worker0x12300340: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 210*7688df22SAndroid Build Coastguard Worker0x12300344: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 211*7688df22SAndroid Build Coastguard Worker0x12300348: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 212*7688df22SAndroid Build Coastguard Worker0x1230034c: 0x60020100: CONSTANT_BUFFER: valid 213*7688df22SAndroid Build Coastguard Worker0x12300350: 0x00000202: offset: 0x00000200, length: 192 bytes 214*7688df22SAndroid Build Coastguard Worker0x12300354: 0x7b001404: 3DPRIMITIVE: tri strip sequential 215*7688df22SAndroid Build Coastguard Worker0x12300358: 0x0000002a: vertex count 216*7688df22SAndroid Build Coastguard Worker0x1230035c: 0x000000a2: start vertex 217*7688df22SAndroid Build Coastguard Worker0x12300360: 0x00000001: instance count 218*7688df22SAndroid Build Coastguard Worker0x12300364: 0x00000000: start instance 219*7688df22SAndroid Build Coastguard Worker0x12300368: 0x00000000: index bias 220*7688df22SAndroid Build Coastguard Worker0x1230036c: 0x02000000: MI_FLUSH 221*7688df22SAndroid Build Coastguard Worker0x12300370: 0x78000005: 3DSTATE_PIPELINED_POINTERS 222*7688df22SAndroid Build Coastguard Worker0x12300374: 0x00007860: VS state 223*7688df22SAndroid Build Coastguard Worker0x12300378: 0x00007801: GS state 224*7688df22SAndroid Build Coastguard Worker0x1230037c: 0x00007821: Clip state 225*7688df22SAndroid Build Coastguard Worker0x12300380: 0x00007880: SF state 226*7688df22SAndroid Build Coastguard Worker0x12300384: 0x000078a0: WM state 227*7688df22SAndroid Build Coastguard Worker0x12300388: 0x00007cc0: CC state 228*7688df22SAndroid Build Coastguard Worker0x1230038c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 229*7688df22SAndroid Build Coastguard Worker0x12300390: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 230*7688df22SAndroid Build Coastguard Worker0x12300394: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 231*7688df22SAndroid Build Coastguard Worker0x12300398: 0x78080003: 3DSTATE_VERTEX_BUFFERS 232*7688df22SAndroid Build Coastguard Worker0x1230039c: 0x0000000c: buffer 0: sequential, pitch 12b 233*7688df22SAndroid Build Coastguard Worker0x123003a0: 0x00002268: buffer address 234*7688df22SAndroid Build Coastguard Worker0x123003a4: 0x00007fff: max index 235*7688df22SAndroid Build Coastguard Worker0x123003a8: 0x00000000: mbz 236*7688df22SAndroid Build Coastguard Worker0x123003ac: 0x78090001: 3DSTATE_VERTEX_ELEMENTS 237*7688df22SAndroid Build Coastguard Worker0x123003b0: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 238*7688df22SAndroid Build Coastguard Worker0x123003b4: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 239*7688df22SAndroid Build Coastguard Worker0x123003b8: 0x60020100: CONSTANT_BUFFER: valid 240*7688df22SAndroid Build Coastguard Worker0x123003bc: 0x000002c2: offset: 0x000002c0, length: 192 bytes 241*7688df22SAndroid Build Coastguard Worker0x123003c0: 0x7b002004: 3DPRIMITIVE: quad strip sequential 242*7688df22SAndroid Build Coastguard Worker0x123003c4: 0x0000002a: vertex count 243*7688df22SAndroid Build Coastguard Worker0x123003c8: 0x00000000: start vertex 244*7688df22SAndroid Build Coastguard Worker0x123003cc: 0x00000001: instance count 245*7688df22SAndroid Build Coastguard Worker0x123003d0: 0x00000000: start instance 246*7688df22SAndroid Build Coastguard Worker0x123003d4: 0x00000000: index bias 247*7688df22SAndroid Build Coastguard Worker0x123003d8: 0x02000000: MI_FLUSH 248*7688df22SAndroid Build Coastguard Worker0x123003dc: 0x78000005: 3DSTATE_PIPELINED_POINTERS 249*7688df22SAndroid Build Coastguard Worker0x123003e0: 0x00007860: VS state 250*7688df22SAndroid Build Coastguard Worker0x123003e4: 0x000077e1: GS state 251*7688df22SAndroid Build Coastguard Worker0x123003e8: 0x00007821: Clip state 252*7688df22SAndroid Build Coastguard Worker0x123003ec: 0x00007880: SF state 253*7688df22SAndroid Build Coastguard Worker0x123003f0: 0x000078a0: WM state 254*7688df22SAndroid Build Coastguard Worker0x123003f4: 0x00007cc0: CC state 255*7688df22SAndroid Build Coastguard Worker0x123003f8: 0x00000000: MI_NOOP 256*7688df22SAndroid Build Coastguard Worker0x123003fc: 0x00000000: MI_NOOP 257*7688df22SAndroid Build Coastguard Worker0x12300400: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 258*7688df22SAndroid Build Coastguard Worker0x12300404: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 259*7688df22SAndroid Build Coastguard Worker0x12300408: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 260*7688df22SAndroid Build Coastguard Worker0x1230040c: 0x60020100: CONSTANT_BUFFER: valid 261*7688df22SAndroid Build Coastguard Worker0x12300410: 0x000002c2: offset: 0x000002c0, length: 192 bytes 262*7688df22SAndroid Build Coastguard Worker0x12300414: 0x7b001c04: 3DPRIMITIVE: quad list sequential 263*7688df22SAndroid Build Coastguard Worker0x12300418: 0x00000028: vertex count 264*7688df22SAndroid Build Coastguard Worker0x1230041c: 0x0000002a: start vertex 265*7688df22SAndroid Build Coastguard Worker0x12300420: 0x00000001: instance count 266*7688df22SAndroid Build Coastguard Worker0x12300424: 0x00000000: start instance 267*7688df22SAndroid Build Coastguard Worker0x12300428: 0x00000000: index bias 268*7688df22SAndroid Build Coastguard Worker0x1230042c: 0x02000000: MI_FLUSH 269*7688df22SAndroid Build Coastguard Worker0x12300430: 0x78000005: 3DSTATE_PIPELINED_POINTERS 270*7688df22SAndroid Build Coastguard Worker0x12300434: 0x00007860: VS state 271*7688df22SAndroid Build Coastguard Worker0x12300438: 0x000077c1: GS state 272*7688df22SAndroid Build Coastguard Worker0x1230043c: 0x00007821: Clip state 273*7688df22SAndroid Build Coastguard Worker0x12300440: 0x00007880: SF state 274*7688df22SAndroid Build Coastguard Worker0x12300444: 0x000078a0: WM state 275*7688df22SAndroid Build Coastguard Worker0x12300448: 0x00007cc0: CC state 276*7688df22SAndroid Build Coastguard Worker0x1230044c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 277*7688df22SAndroid Build Coastguard Worker0x12300450: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 278*7688df22SAndroid Build Coastguard Worker0x12300454: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 279*7688df22SAndroid Build Coastguard Worker0x12300458: 0x60020100: CONSTANT_BUFFER: valid 280*7688df22SAndroid Build Coastguard Worker0x1230045c: 0x00000382: offset: 0x00000380, length: 192 bytes 281*7688df22SAndroid Build Coastguard Worker0x12300460: 0x7b002004: 3DPRIMITIVE: quad strip sequential 282*7688df22SAndroid Build Coastguard Worker0x12300464: 0x0000002a: vertex count 283*7688df22SAndroid Build Coastguard Worker0x12300468: 0x00000052: start vertex 284*7688df22SAndroid Build Coastguard Worker0x1230046c: 0x00000001: instance count 285*7688df22SAndroid Build Coastguard Worker0x12300470: 0x00000000: start instance 286*7688df22SAndroid Build Coastguard Worker0x12300474: 0x00000000: index bias 287*7688df22SAndroid Build Coastguard Worker0x12300478: 0x02000000: MI_FLUSH 288*7688df22SAndroid Build Coastguard Worker0x1230047c: 0x78000005: 3DSTATE_PIPELINED_POINTERS 289*7688df22SAndroid Build Coastguard Worker0x12300480: 0x00007860: VS state 290*7688df22SAndroid Build Coastguard Worker0x12300484: 0x000077a1: GS state 291*7688df22SAndroid Build Coastguard Worker0x12300488: 0x00007821: Clip state 292*7688df22SAndroid Build Coastguard Worker0x1230048c: 0x00007880: SF state 293*7688df22SAndroid Build Coastguard Worker0x12300490: 0x000078a0: WM state 294*7688df22SAndroid Build Coastguard Worker0x12300494: 0x00007cc0: CC state 295*7688df22SAndroid Build Coastguard Worker0x12300498: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 296*7688df22SAndroid Build Coastguard Worker0x1230049c: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 297*7688df22SAndroid Build Coastguard Worker0x123004a0: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 298*7688df22SAndroid Build Coastguard Worker0x123004a4: 0x60020100: CONSTANT_BUFFER: valid 299*7688df22SAndroid Build Coastguard Worker0x123004a8: 0x00000382: offset: 0x00000380, length: 192 bytes 300*7688df22SAndroid Build Coastguard Worker0x123004ac: 0x7b001c04: 3DPRIMITIVE: quad list sequential 301*7688df22SAndroid Build Coastguard Worker0x123004b0: 0x00000028: vertex count 302*7688df22SAndroid Build Coastguard Worker0x123004b4: 0x0000007c: start vertex 303*7688df22SAndroid Build Coastguard Worker0x123004b8: 0x00000001: instance count 304*7688df22SAndroid Build Coastguard Worker0x123004bc: 0x00000000: start instance 305*7688df22SAndroid Build Coastguard Worker0x123004c0: 0x00000000: index bias 306*7688df22SAndroid Build Coastguard Worker0x123004c4: 0x02000000: MI_FLUSH 307*7688df22SAndroid Build Coastguard Worker0x123004c8: 0x78000005: 3DSTATE_PIPELINED_POINTERS 308*7688df22SAndroid Build Coastguard Worker0x123004cc: 0x00007860: VS state 309*7688df22SAndroid Build Coastguard Worker0x123004d0: 0x00007781: GS state 310*7688df22SAndroid Build Coastguard Worker0x123004d4: 0x00007821: Clip state 311*7688df22SAndroid Build Coastguard Worker0x123004d8: 0x00007880: SF state 312*7688df22SAndroid Build Coastguard Worker0x123004dc: 0x000078a0: WM state 313*7688df22SAndroid Build Coastguard Worker0x123004e0: 0x00007cc0: CC state 314*7688df22SAndroid Build Coastguard Worker0x123004e4: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 315*7688df22SAndroid Build Coastguard Worker0x123004e8: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 316*7688df22SAndroid Build Coastguard Worker0x123004ec: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 317*7688df22SAndroid Build Coastguard Worker0x123004f0: 0x60020100: CONSTANT_BUFFER: valid 318*7688df22SAndroid Build Coastguard Worker0x123004f4: 0x00000382: offset: 0x00000380, length: 192 bytes 319*7688df22SAndroid Build Coastguard Worker0x123004f8: 0x02000000: MI_FLUSH 320*7688df22SAndroid Build Coastguard Worker0x123004fc: 0x78000005: 3DSTATE_PIPELINED_POINTERS 321*7688df22SAndroid Build Coastguard Worker0x12300500: 0x00007760: VS state 322*7688df22SAndroid Build Coastguard Worker0x12300504: 0x00007781: GS state 323*7688df22SAndroid Build Coastguard Worker0x12300508: 0x00007821: Clip state 324*7688df22SAndroid Build Coastguard Worker0x1230050c: 0x00007880: SF state 325*7688df22SAndroid Build Coastguard Worker0x12300510: 0x000078a0: WM state 326*7688df22SAndroid Build Coastguard Worker0x12300514: 0x00007cc0: CC state 327*7688df22SAndroid Build Coastguard Worker0x12300518: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 328*7688df22SAndroid Build Coastguard Worker0x1230051c: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 329*7688df22SAndroid Build Coastguard Worker0x12300520: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 330*7688df22SAndroid Build Coastguard Worker0x12300524: 0x78080003: 3DSTATE_VERTEX_BUFFERS 331*7688df22SAndroid Build Coastguard Worker0x12300528: 0x00000018: buffer 0: sequential, pitch 24b 332*7688df22SAndroid Build Coastguard Worker0x1230052c: 0x00002a30: buffer address 333*7688df22SAndroid Build Coastguard Worker0x12300530: 0x00007fff: max index 334*7688df22SAndroid Build Coastguard Worker0x12300534: 0x00000000: mbz 335*7688df22SAndroid Build Coastguard Worker0x12300538: 0x78090003: 3DSTATE_VERTEX_ELEMENTS 336*7688df22SAndroid Build Coastguard Worker0x1230053c: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 337*7688df22SAndroid Build Coastguard Worker0x12300540: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 338*7688df22SAndroid Build Coastguard Worker0x12300544: 0x0440000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes 339*7688df22SAndroid Build Coastguard Worker0x12300548: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 340*7688df22SAndroid Build Coastguard Worker0x1230054c: 0x60020100: CONSTANT_BUFFER: valid 341*7688df22SAndroid Build Coastguard Worker0x12300550: 0x00000442: offset: 0x00000440, length: 192 bytes 342*7688df22SAndroid Build Coastguard Worker0x12300554: 0x7b002004: 3DPRIMITIVE: quad strip sequential 343*7688df22SAndroid Build Coastguard Worker0x12300558: 0x00000052: vertex count 344*7688df22SAndroid Build Coastguard Worker0x1230055c: 0x00000000: start vertex 345*7688df22SAndroid Build Coastguard Worker0x12300560: 0x00000001: instance count 346*7688df22SAndroid Build Coastguard Worker0x12300564: 0x00000000: start instance 347*7688df22SAndroid Build Coastguard Worker0x12300568: 0x00000000: index bias 348*7688df22SAndroid Build Coastguard Worker0x1230056c: 0x02000000: MI_FLUSH 349*7688df22SAndroid Build Coastguard Worker0x12300570: 0x78000005: 3DSTATE_PIPELINED_POINTERS 350*7688df22SAndroid Build Coastguard Worker0x12300574: 0x00007760: VS state 351*7688df22SAndroid Build Coastguard Worker0x12300578: 0x00000000: GS state 352*7688df22SAndroid Build Coastguard Worker0x1230057c: 0x000076c1: Clip state 353*7688df22SAndroid Build Coastguard Worker0x12300580: 0x00007700: SF state 354*7688df22SAndroid Build Coastguard Worker0x12300584: 0x00007720: WM state 355*7688df22SAndroid Build Coastguard Worker0x12300588: 0x00007cc0: CC state 356*7688df22SAndroid Build Coastguard Worker0x1230058c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 357*7688df22SAndroid Build Coastguard Worker0x12300590: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 358*7688df22SAndroid Build Coastguard Worker0x12300594: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 359*7688df22SAndroid Build Coastguard Worker0x12300598: 0x60020100: CONSTANT_BUFFER: valid 360*7688df22SAndroid Build Coastguard Worker0x1230059c: 0x00000442: offset: 0x00000440, length: 192 bytes 361*7688df22SAndroid Build Coastguard Worker0x123005a0: 0x7b001404: 3DPRIMITIVE: tri strip sequential 362*7688df22SAndroid Build Coastguard Worker0x123005a4: 0x00000016: vertex count 363*7688df22SAndroid Build Coastguard Worker0x123005a8: 0x00000052: start vertex 364*7688df22SAndroid Build Coastguard Worker0x123005ac: 0x00000001: instance count 365*7688df22SAndroid Build Coastguard Worker0x123005b0: 0x00000000: start instance 366*7688df22SAndroid Build Coastguard Worker0x123005b4: 0x00000000: index bias 367*7688df22SAndroid Build Coastguard Worker0x123005b8: 0x02000000: MI_FLUSH 368*7688df22SAndroid Build Coastguard Worker0x123005bc: 0x78000005: 3DSTATE_PIPELINED_POINTERS 369*7688df22SAndroid Build Coastguard Worker0x123005c0: 0x00007620: VS state 370*7688df22SAndroid Build Coastguard Worker0x123005c4: 0x000075c1: GS state 371*7688df22SAndroid Build Coastguard Worker0x123005c8: 0x000075e1: Clip state 372*7688df22SAndroid Build Coastguard Worker0x123005cc: 0x00007640: SF state 373*7688df22SAndroid Build Coastguard Worker0x123005d0: 0x00007660: WM state 374*7688df22SAndroid Build Coastguard Worker0x123005d4: 0x00007cc0: CC state 375*7688df22SAndroid Build Coastguard Worker0x123005d8: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 376*7688df22SAndroid Build Coastguard Worker0x123005dc: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 377*7688df22SAndroid Build Coastguard Worker0x123005e0: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 378*7688df22SAndroid Build Coastguard Worker0x123005e4: 0x78080003: 3DSTATE_VERTEX_BUFFERS 379*7688df22SAndroid Build Coastguard Worker0x123005e8: 0x0000000c: buffer 0: sequential, pitch 12b 380*7688df22SAndroid Build Coastguard Worker0x123005ec: 0x000033f0: buffer address 381*7688df22SAndroid Build Coastguard Worker0x123005f0: 0x00007fff: max index 382*7688df22SAndroid Build Coastguard Worker0x123005f4: 0x00000000: mbz 383*7688df22SAndroid Build Coastguard Worker0x123005f8: 0x78090001: 3DSTATE_VERTEX_ELEMENTS 384*7688df22SAndroid Build Coastguard Worker0x123005fc: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 385*7688df22SAndroid Build Coastguard Worker0x12300600: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 386*7688df22SAndroid Build Coastguard Worker0x12300604: 0x60020100: CONSTANT_BUFFER: valid 387*7688df22SAndroid Build Coastguard Worker0x12300608: 0x00000502: offset: 0x00000500, length: 192 bytes 388*7688df22SAndroid Build Coastguard Worker0x1230060c: 0x7b002004: 3DPRIMITIVE: quad strip sequential 389*7688df22SAndroid Build Coastguard Worker0x12300610: 0x0000002a: vertex count 390*7688df22SAndroid Build Coastguard Worker0x12300614: 0x00000000: start vertex 391*7688df22SAndroid Build Coastguard Worker0x12300618: 0x00000001: instance count 392*7688df22SAndroid Build Coastguard Worker0x1230061c: 0x00000000: start instance 393*7688df22SAndroid Build Coastguard Worker0x12300620: 0x00000000: index bias 394*7688df22SAndroid Build Coastguard Worker0x12300624: 0x02000000: MI_FLUSH 395*7688df22SAndroid Build Coastguard Worker0x12300628: 0x78000005: 3DSTATE_PIPELINED_POINTERS 396*7688df22SAndroid Build Coastguard Worker0x1230062c: 0x00007620: VS state 397*7688df22SAndroid Build Coastguard Worker0x12300630: 0x000075a1: GS state 398*7688df22SAndroid Build Coastguard Worker0x12300634: 0x000075e1: Clip state 399*7688df22SAndroid Build Coastguard Worker0x12300638: 0x00007640: SF state 400*7688df22SAndroid Build Coastguard Worker0x1230063c: 0x00007660: WM state 401*7688df22SAndroid Build Coastguard Worker0x12300640: 0x00007cc0: CC state 402*7688df22SAndroid Build Coastguard Worker0x12300644: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 403*7688df22SAndroid Build Coastguard Worker0x12300648: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 404*7688df22SAndroid Build Coastguard Worker0x1230064c: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 405*7688df22SAndroid Build Coastguard Worker0x12300650: 0x60020100: CONSTANT_BUFFER: valid 406*7688df22SAndroid Build Coastguard Worker0x12300654: 0x00000502: offset: 0x00000500, length: 192 bytes 407*7688df22SAndroid Build Coastguard Worker0x12300658: 0x7b001c04: 3DPRIMITIVE: quad list sequential 408*7688df22SAndroid Build Coastguard Worker0x1230065c: 0x00000028: vertex count 409*7688df22SAndroid Build Coastguard Worker0x12300660: 0x0000002a: start vertex 410*7688df22SAndroid Build Coastguard Worker0x12300664: 0x00000001: instance count 411*7688df22SAndroid Build Coastguard Worker0x12300668: 0x00000000: start instance 412*7688df22SAndroid Build Coastguard Worker0x1230066c: 0x00000000: index bias 413*7688df22SAndroid Build Coastguard Worker0x12300670: 0x02000000: MI_FLUSH 414*7688df22SAndroid Build Coastguard Worker0x12300674: 0x78000005: 3DSTATE_PIPELINED_POINTERS 415*7688df22SAndroid Build Coastguard Worker0x12300678: 0x00007620: VS state 416*7688df22SAndroid Build Coastguard Worker0x1230067c: 0x00007581: GS state 417*7688df22SAndroid Build Coastguard Worker0x12300680: 0x000075e1: Clip state 418*7688df22SAndroid Build Coastguard Worker0x12300684: 0x00007640: SF state 419*7688df22SAndroid Build Coastguard Worker0x12300688: 0x00007660: WM state 420*7688df22SAndroid Build Coastguard Worker0x1230068c: 0x00007cc0: CC state 421*7688df22SAndroid Build Coastguard Worker0x12300690: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 422*7688df22SAndroid Build Coastguard Worker0x12300694: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 423*7688df22SAndroid Build Coastguard Worker0x12300698: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 424*7688df22SAndroid Build Coastguard Worker0x1230069c: 0x60020100: CONSTANT_BUFFER: valid 425*7688df22SAndroid Build Coastguard Worker0x123006a0: 0x000005c2: offset: 0x000005c0, length: 192 bytes 426*7688df22SAndroid Build Coastguard Worker0x123006a4: 0x7b002004: 3DPRIMITIVE: quad strip sequential 427*7688df22SAndroid Build Coastguard Worker0x123006a8: 0x0000002a: vertex count 428*7688df22SAndroid Build Coastguard Worker0x123006ac: 0x00000052: start vertex 429*7688df22SAndroid Build Coastguard Worker0x123006b0: 0x00000001: instance count 430*7688df22SAndroid Build Coastguard Worker0x123006b4: 0x00000000: start instance 431*7688df22SAndroid Build Coastguard Worker0x123006b8: 0x00000000: index bias 432*7688df22SAndroid Build Coastguard Worker0x123006bc: 0x02000000: MI_FLUSH 433*7688df22SAndroid Build Coastguard Worker0x123006c0: 0x78000005: 3DSTATE_PIPELINED_POINTERS 434*7688df22SAndroid Build Coastguard Worker0x123006c4: 0x00007620: VS state 435*7688df22SAndroid Build Coastguard Worker0x123006c8: 0x00007561: GS state 436*7688df22SAndroid Build Coastguard Worker0x123006cc: 0x000075e1: Clip state 437*7688df22SAndroid Build Coastguard Worker0x123006d0: 0x00007640: SF state 438*7688df22SAndroid Build Coastguard Worker0x123006d4: 0x00007660: WM state 439*7688df22SAndroid Build Coastguard Worker0x123006d8: 0x00007cc0: CC state 440*7688df22SAndroid Build Coastguard Worker0x123006dc: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 441*7688df22SAndroid Build Coastguard Worker0x123006e0: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 442*7688df22SAndroid Build Coastguard Worker0x123006e4: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 443*7688df22SAndroid Build Coastguard Worker0x123006e8: 0x60020100: CONSTANT_BUFFER: valid 444*7688df22SAndroid Build Coastguard Worker0x123006ec: 0x000005c2: offset: 0x000005c0, length: 192 bytes 445*7688df22SAndroid Build Coastguard Worker0x123006f0: 0x7b001c04: 3DPRIMITIVE: quad list sequential 446*7688df22SAndroid Build Coastguard Worker0x123006f4: 0x00000028: vertex count 447*7688df22SAndroid Build Coastguard Worker0x123006f8: 0x0000007c: start vertex 448*7688df22SAndroid Build Coastguard Worker0x123006fc: 0x00000001: instance count 449*7688df22SAndroid Build Coastguard Worker0x12300700: 0x00000000: start instance 450*7688df22SAndroid Build Coastguard Worker0x12300704: 0x00000000: index bias 451*7688df22SAndroid Build Coastguard Worker0x12300708: 0x02000000: MI_FLUSH 452*7688df22SAndroid Build Coastguard Worker0x1230070c: 0x78000005: 3DSTATE_PIPELINED_POINTERS 453*7688df22SAndroid Build Coastguard Worker0x12300710: 0x00007620: VS state 454*7688df22SAndroid Build Coastguard Worker0x12300714: 0x00007541: GS state 455*7688df22SAndroid Build Coastguard Worker0x12300718: 0x000075e1: Clip state 456*7688df22SAndroid Build Coastguard Worker0x1230071c: 0x00007640: SF state 457*7688df22SAndroid Build Coastguard Worker0x12300720: 0x00007660: WM state 458*7688df22SAndroid Build Coastguard Worker0x12300724: 0x00007cc0: CC state 459*7688df22SAndroid Build Coastguard Worker0x12300728: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 460*7688df22SAndroid Build Coastguard Worker0x1230072c: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 461*7688df22SAndroid Build Coastguard Worker0x12300730: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 462*7688df22SAndroid Build Coastguard Worker0x12300734: 0x60020100: CONSTANT_BUFFER: valid 463*7688df22SAndroid Build Coastguard Worker0x12300738: 0x000005c2: offset: 0x000005c0, length: 192 bytes 464*7688df22SAndroid Build Coastguard Worker0x1230073c: 0x02000000: MI_FLUSH 465*7688df22SAndroid Build Coastguard Worker0x12300740: 0x78000005: 3DSTATE_PIPELINED_POINTERS 466*7688df22SAndroid Build Coastguard Worker0x12300744: 0x00007520: VS state 467*7688df22SAndroid Build Coastguard Worker0x12300748: 0x00007541: GS state 468*7688df22SAndroid Build Coastguard Worker0x1230074c: 0x000075e1: Clip state 469*7688df22SAndroid Build Coastguard Worker0x12300750: 0x00007640: SF state 470*7688df22SAndroid Build Coastguard Worker0x12300754: 0x00007660: WM state 471*7688df22SAndroid Build Coastguard Worker0x12300758: 0x00007cc0: CC state 472*7688df22SAndroid Build Coastguard Worker0x1230075c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 473*7688df22SAndroid Build Coastguard Worker0x12300760: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 474*7688df22SAndroid Build Coastguard Worker0x12300764: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 475*7688df22SAndroid Build Coastguard Worker0x12300768: 0x78080003: 3DSTATE_VERTEX_BUFFERS 476*7688df22SAndroid Build Coastguard Worker0x1230076c: 0x00000018: buffer 0: sequential, pitch 24b 477*7688df22SAndroid Build Coastguard Worker0x12300770: 0x00003bb8: buffer address 478*7688df22SAndroid Build Coastguard Worker0x12300774: 0x00007fff: max index 479*7688df22SAndroid Build Coastguard Worker0x12300778: 0x00000000: mbz 480*7688df22SAndroid Build Coastguard Worker0x1230077c: 0x78090003: 3DSTATE_VERTEX_ELEMENTS 481*7688df22SAndroid Build Coastguard Worker0x12300780: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 482*7688df22SAndroid Build Coastguard Worker0x12300784: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 483*7688df22SAndroid Build Coastguard Worker0x12300788: 0x0440000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes 484*7688df22SAndroid Build Coastguard Worker0x1230078c: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 485*7688df22SAndroid Build Coastguard Worker0x12300790: 0x60020100: CONSTANT_BUFFER: valid 486*7688df22SAndroid Build Coastguard Worker0x12300794: 0x00000682: offset: 0x00000680, length: 192 bytes 487*7688df22SAndroid Build Coastguard Worker0x12300798: 0x7b002004: 3DPRIMITIVE: quad strip sequential 488*7688df22SAndroid Build Coastguard Worker0x1230079c: 0x00000052: vertex count 489*7688df22SAndroid Build Coastguard Worker0x123007a0: 0x00000000: start vertex 490*7688df22SAndroid Build Coastguard Worker0x123007a4: 0x00000001: instance count 491*7688df22SAndroid Build Coastguard Worker0x123007a8: 0x00000000: start instance 492*7688df22SAndroid Build Coastguard Worker0x123007ac: 0x00000000: index bias 493*7688df22SAndroid Build Coastguard Worker0x123007b0: 0x02000000: MI_FLUSH 494*7688df22SAndroid Build Coastguard Worker0x123007b4: 0x78000005: 3DSTATE_PIPELINED_POINTERS 495*7688df22SAndroid Build Coastguard Worker0x123007b8: 0x00007520: VS state 496*7688df22SAndroid Build Coastguard Worker0x123007bc: 0x00000000: GS state 497*7688df22SAndroid Build Coastguard Worker0x123007c0: 0x00007481: Clip state 498*7688df22SAndroid Build Coastguard Worker0x123007c4: 0x000074c0: SF state 499*7688df22SAndroid Build Coastguard Worker0x123007c8: 0x000074e0: WM state 500*7688df22SAndroid Build Coastguard Worker0x123007cc: 0x00007cc0: CC state 501*7688df22SAndroid Build Coastguard Worker0x123007d0: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 502*7688df22SAndroid Build Coastguard Worker0x123007d4: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 503*7688df22SAndroid Build Coastguard Worker0x123007d8: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 504*7688df22SAndroid Build Coastguard Worker0x123007dc: 0x60020100: CONSTANT_BUFFER: valid 505*7688df22SAndroid Build Coastguard Worker0x123007e0: 0x00000682: offset: 0x00000680, length: 192 bytes 506*7688df22SAndroid Build Coastguard Worker0x123007e4: 0x7b001404: 3DPRIMITIVE: tri strip sequential 507*7688df22SAndroid Build Coastguard Worker0x123007e8: 0x00000016: vertex count 508*7688df22SAndroid Build Coastguard Worker0x123007ec: 0x00000052: start vertex 509*7688df22SAndroid Build Coastguard Worker0x123007f0: 0x00000001: instance count 510*7688df22SAndroid Build Coastguard Worker0x123007f4: 0x00000000: start instance 511*7688df22SAndroid Build Coastguard Worker0x123007f8: 0x00000000: index bias 512*7688df22SAndroid Build Coastguard Worker0x123007fc: 0x05000000: MI_BATCH_BUFFER_END 513