xref: /aosp_15_r20/external/libdrm/include/drm/drm_fourcc.h (revision 7688df22e49036ff52a766b7101da3a49edadb8c)
1*7688df22SAndroid Build Coastguard Worker /*
2*7688df22SAndroid Build Coastguard Worker  * Copyright 2011 Intel Corporation
3*7688df22SAndroid Build Coastguard Worker  *
4*7688df22SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*7688df22SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*7688df22SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*7688df22SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*7688df22SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*7688df22SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*7688df22SAndroid Build Coastguard Worker  *
11*7688df22SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*7688df22SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*7688df22SAndroid Build Coastguard Worker  * Software.
14*7688df22SAndroid Build Coastguard Worker  *
15*7688df22SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*7688df22SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*7688df22SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*7688df22SAndroid Build Coastguard Worker  * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19*7688df22SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20*7688df22SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21*7688df22SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
22*7688df22SAndroid Build Coastguard Worker  */
23*7688df22SAndroid Build Coastguard Worker 
24*7688df22SAndroid Build Coastguard Worker #ifndef DRM_FOURCC_H
25*7688df22SAndroid Build Coastguard Worker #define DRM_FOURCC_H
26*7688df22SAndroid Build Coastguard Worker 
27*7688df22SAndroid Build Coastguard Worker #include "drm.h"
28*7688df22SAndroid Build Coastguard Worker 
29*7688df22SAndroid Build Coastguard Worker #if defined(__cplusplus)
30*7688df22SAndroid Build Coastguard Worker extern "C" {
31*7688df22SAndroid Build Coastguard Worker #endif
32*7688df22SAndroid Build Coastguard Worker 
33*7688df22SAndroid Build Coastguard Worker /**
34*7688df22SAndroid Build Coastguard Worker  * DOC: overview
35*7688df22SAndroid Build Coastguard Worker  *
36*7688df22SAndroid Build Coastguard Worker  * In the DRM subsystem, framebuffer pixel formats are described using the
37*7688df22SAndroid Build Coastguard Worker  * fourcc codes defined in `include/uapi/drm/drm_fourcc.h`. In addition to the
38*7688df22SAndroid Build Coastguard Worker  * fourcc code, a Format Modifier may optionally be provided, in order to
39*7688df22SAndroid Build Coastguard Worker  * further describe the buffer's format - for example tiling or compression.
40*7688df22SAndroid Build Coastguard Worker  *
41*7688df22SAndroid Build Coastguard Worker  * Format Modifiers
42*7688df22SAndroid Build Coastguard Worker  * ----------------
43*7688df22SAndroid Build Coastguard Worker  *
44*7688df22SAndroid Build Coastguard Worker  * Format modifiers are used in conjunction with a fourcc code, forming a
45*7688df22SAndroid Build Coastguard Worker  * unique fourcc:modifier pair. This format:modifier pair must fully define the
46*7688df22SAndroid Build Coastguard Worker  * format and data layout of the buffer, and should be the only way to describe
47*7688df22SAndroid Build Coastguard Worker  * that particular buffer.
48*7688df22SAndroid Build Coastguard Worker  *
49*7688df22SAndroid Build Coastguard Worker  * Having multiple fourcc:modifier pairs which describe the same layout should
50*7688df22SAndroid Build Coastguard Worker  * be avoided, as such aliases run the risk of different drivers exposing
51*7688df22SAndroid Build Coastguard Worker  * different names for the same data format, forcing userspace to understand
52*7688df22SAndroid Build Coastguard Worker  * that they are aliases.
53*7688df22SAndroid Build Coastguard Worker  *
54*7688df22SAndroid Build Coastguard Worker  * Format modifiers may change any property of the buffer, including the number
55*7688df22SAndroid Build Coastguard Worker  * of planes and/or the required allocation size. Format modifiers are
56*7688df22SAndroid Build Coastguard Worker  * vendor-namespaced, and as such the relationship between a fourcc code and a
57*7688df22SAndroid Build Coastguard Worker  * modifier is specific to the modifier being used. For example, some modifiers
58*7688df22SAndroid Build Coastguard Worker  * may preserve meaning - such as number of planes - from the fourcc code,
59*7688df22SAndroid Build Coastguard Worker  * whereas others may not.
60*7688df22SAndroid Build Coastguard Worker  *
61*7688df22SAndroid Build Coastguard Worker  * Modifiers must uniquely encode buffer layout. In other words, a buffer must
62*7688df22SAndroid Build Coastguard Worker  * match only a single modifier. A modifier must not be a subset of layouts of
63*7688df22SAndroid Build Coastguard Worker  * another modifier. For instance, it's incorrect to encode pitch alignment in
64*7688df22SAndroid Build Coastguard Worker  * a modifier: a buffer may match a 64-pixel aligned modifier and a 32-pixel
65*7688df22SAndroid Build Coastguard Worker  * aligned modifier. That said, modifiers can have implicit minimal
66*7688df22SAndroid Build Coastguard Worker  * requirements.
67*7688df22SAndroid Build Coastguard Worker  *
68*7688df22SAndroid Build Coastguard Worker  * For modifiers where the combination of fourcc code and modifier can alias,
69*7688df22SAndroid Build Coastguard Worker  * a canonical pair needs to be defined and used by all drivers. Preferred
70*7688df22SAndroid Build Coastguard Worker  * combinations are also encouraged where all combinations might lead to
71*7688df22SAndroid Build Coastguard Worker  * confusion and unnecessarily reduced interoperability. An example for the
72*7688df22SAndroid Build Coastguard Worker  * latter is AFBC, where the ABGR layouts are preferred over ARGB layouts.
73*7688df22SAndroid Build Coastguard Worker  *
74*7688df22SAndroid Build Coastguard Worker  * There are two kinds of modifier users:
75*7688df22SAndroid Build Coastguard Worker  *
76*7688df22SAndroid Build Coastguard Worker  * - Kernel and user-space drivers: for drivers it's important that modifiers
77*7688df22SAndroid Build Coastguard Worker  *   don't alias, otherwise two drivers might support the same format but use
78*7688df22SAndroid Build Coastguard Worker  *   different aliases, preventing them from sharing buffers in an efficient
79*7688df22SAndroid Build Coastguard Worker  *   format.
80*7688df22SAndroid Build Coastguard Worker  * - Higher-level programs interfacing with KMS/GBM/EGL/Vulkan/etc: these users
81*7688df22SAndroid Build Coastguard Worker  *   see modifiers as opaque tokens they can check for equality and intersect.
82*7688df22SAndroid Build Coastguard Worker  *   These users mustn't need to know to reason about the modifier value
83*7688df22SAndroid Build Coastguard Worker  *   (i.e. they are not expected to extract information out of the modifier).
84*7688df22SAndroid Build Coastguard Worker  *
85*7688df22SAndroid Build Coastguard Worker  * Vendors should document their modifier usage in as much detail as
86*7688df22SAndroid Build Coastguard Worker  * possible, to ensure maximum compatibility across devices, drivers and
87*7688df22SAndroid Build Coastguard Worker  * applications.
88*7688df22SAndroid Build Coastguard Worker  *
89*7688df22SAndroid Build Coastguard Worker  * The authoritative list of format modifier codes is found in
90*7688df22SAndroid Build Coastguard Worker  * `include/uapi/drm/drm_fourcc.h`
91*7688df22SAndroid Build Coastguard Worker  *
92*7688df22SAndroid Build Coastguard Worker  * Open Source User Waiver
93*7688df22SAndroid Build Coastguard Worker  * -----------------------
94*7688df22SAndroid Build Coastguard Worker  *
95*7688df22SAndroid Build Coastguard Worker  * Because this is the authoritative source for pixel formats and modifiers
96*7688df22SAndroid Build Coastguard Worker  * referenced by GL, Vulkan extensions and other standards and hence used both
97*7688df22SAndroid Build Coastguard Worker  * by open source and closed source driver stacks, the usual requirement for an
98*7688df22SAndroid Build Coastguard Worker  * upstream in-kernel or open source userspace user does not apply.
99*7688df22SAndroid Build Coastguard Worker  *
100*7688df22SAndroid Build Coastguard Worker  * To ensure, as much as feasible, compatibility across stacks and avoid
101*7688df22SAndroid Build Coastguard Worker  * confusion with incompatible enumerations stakeholders for all relevant driver
102*7688df22SAndroid Build Coastguard Worker  * stacks should approve additions.
103*7688df22SAndroid Build Coastguard Worker  */
104*7688df22SAndroid Build Coastguard Worker 
105*7688df22SAndroid Build Coastguard Worker #define fourcc_code(a, b, c, d) ((__u32)(a) | ((__u32)(b) << 8) | \
106*7688df22SAndroid Build Coastguard Worker 				 ((__u32)(c) << 16) | ((__u32)(d) << 24))
107*7688df22SAndroid Build Coastguard Worker 
108*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_BIG_ENDIAN (1U<<31) /* format is big endian instead of little endian */
109*7688df22SAndroid Build Coastguard Worker 
110*7688df22SAndroid Build Coastguard Worker /* Reserve 0 for the invalid format specifier */
111*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_INVALID	0
112*7688df22SAndroid Build Coastguard Worker 
113*7688df22SAndroid Build Coastguard Worker /* color index */
114*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_C1		fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */
115*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_C2		fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */
116*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_C4		fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */
117*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_C8		fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
118*7688df22SAndroid Build Coastguard Worker 
119*7688df22SAndroid Build Coastguard Worker /* 1 bpp Darkness (inverse relationship between channel value and brightness) */
120*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_D1		fourcc_code('D', '1', ' ', ' ') /* [7:0] D0:D1:D2:D3:D4:D5:D6:D7 1:1:1:1:1:1:1:1 eight pixels/byte */
121*7688df22SAndroid Build Coastguard Worker 
122*7688df22SAndroid Build Coastguard Worker /* 2 bpp Darkness (inverse relationship between channel value and brightness) */
123*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_D2		fourcc_code('D', '2', ' ', ' ') /* [7:0] D0:D1:D2:D3 2:2:2:2 four pixels/byte */
124*7688df22SAndroid Build Coastguard Worker 
125*7688df22SAndroid Build Coastguard Worker /* 4 bpp Darkness (inverse relationship between channel value and brightness) */
126*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_D4		fourcc_code('D', '4', ' ', ' ') /* [7:0] D0:D1 4:4 two pixels/byte */
127*7688df22SAndroid Build Coastguard Worker 
128*7688df22SAndroid Build Coastguard Worker /* 8 bpp Darkness (inverse relationship between channel value and brightness) */
129*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_D8		fourcc_code('D', '8', ' ', ' ') /* [7:0] D */
130*7688df22SAndroid Build Coastguard Worker 
131*7688df22SAndroid Build Coastguard Worker /* 1 bpp Red (direct relationship between channel value and brightness) */
132*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_R1		fourcc_code('R', '1', ' ', ' ') /* [7:0] R0:R1:R2:R3:R4:R5:R6:R7 1:1:1:1:1:1:1:1 eight pixels/byte */
133*7688df22SAndroid Build Coastguard Worker 
134*7688df22SAndroid Build Coastguard Worker /* 2 bpp Red (direct relationship between channel value and brightness) */
135*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_R2		fourcc_code('R', '2', ' ', ' ') /* [7:0] R0:R1:R2:R3 2:2:2:2 four pixels/byte */
136*7688df22SAndroid Build Coastguard Worker 
137*7688df22SAndroid Build Coastguard Worker /* 4 bpp Red (direct relationship between channel value and brightness) */
138*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_R4		fourcc_code('R', '4', ' ', ' ') /* [7:0] R0:R1 4:4 two pixels/byte */
139*7688df22SAndroid Build Coastguard Worker 
140*7688df22SAndroid Build Coastguard Worker /* 8 bpp Red (direct relationship between channel value and brightness) */
141*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_R8		fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
142*7688df22SAndroid Build Coastguard Worker 
143*7688df22SAndroid Build Coastguard Worker /* 10 bpp Red (direct relationship between channel value and brightness) */
144*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_R10		fourcc_code('R', '1', '0', ' ') /* [15:0] x:R 6:10 little endian */
145*7688df22SAndroid Build Coastguard Worker 
146*7688df22SAndroid Build Coastguard Worker /* 12 bpp Red (direct relationship between channel value and brightness) */
147*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_R12		fourcc_code('R', '1', '2', ' ') /* [15:0] x:R 4:12 little endian */
148*7688df22SAndroid Build Coastguard Worker 
149*7688df22SAndroid Build Coastguard Worker /* 16 bpp Red (direct relationship between channel value and brightness) */
150*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_R16		fourcc_code('R', '1', '6', ' ') /* [15:0] R little endian */
151*7688df22SAndroid Build Coastguard Worker 
152*7688df22SAndroid Build Coastguard Worker /* 16 bpp RG */
153*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RG88		fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */
154*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_GR88		fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
155*7688df22SAndroid Build Coastguard Worker 
156*7688df22SAndroid Build Coastguard Worker /* 32 bpp RG */
157*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RG1616	fourcc_code('R', 'G', '3', '2') /* [31:0] R:G 16:16 little endian */
158*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_GR1616	fourcc_code('G', 'R', '3', '2') /* [31:0] G:R 16:16 little endian */
159*7688df22SAndroid Build Coastguard Worker 
160*7688df22SAndroid Build Coastguard Worker /* 8 bpp RGB */
161*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RGB332	fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */
162*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_BGR233	fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */
163*7688df22SAndroid Build Coastguard Worker 
164*7688df22SAndroid Build Coastguard Worker /* 16 bpp RGB */
165*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB4444	fourcc_code('X', 'R', '1', '2') /* [15:0] x:R:G:B 4:4:4:4 little endian */
166*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR4444	fourcc_code('X', 'B', '1', '2') /* [15:0] x:B:G:R 4:4:4:4 little endian */
167*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBX4444	fourcc_code('R', 'X', '1', '2') /* [15:0] R:G:B:x 4:4:4:4 little endian */
168*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRX4444	fourcc_code('B', 'X', '1', '2') /* [15:0] B:G:R:x 4:4:4:4 little endian */
169*7688df22SAndroid Build Coastguard Worker 
170*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_ARGB4444	fourcc_code('A', 'R', '1', '2') /* [15:0] A:R:G:B 4:4:4:4 little endian */
171*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_ABGR4444	fourcc_code('A', 'B', '1', '2') /* [15:0] A:B:G:R 4:4:4:4 little endian */
172*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBA4444	fourcc_code('R', 'A', '1', '2') /* [15:0] R:G:B:A 4:4:4:4 little endian */
173*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRA4444	fourcc_code('B', 'A', '1', '2') /* [15:0] B:G:R:A 4:4:4:4 little endian */
174*7688df22SAndroid Build Coastguard Worker 
175*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB1555	fourcc_code('X', 'R', '1', '5') /* [15:0] x:R:G:B 1:5:5:5 little endian */
176*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR1555	fourcc_code('X', 'B', '1', '5') /* [15:0] x:B:G:R 1:5:5:5 little endian */
177*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBX5551	fourcc_code('R', 'X', '1', '5') /* [15:0] R:G:B:x 5:5:5:1 little endian */
178*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRX5551	fourcc_code('B', 'X', '1', '5') /* [15:0] B:G:R:x 5:5:5:1 little endian */
179*7688df22SAndroid Build Coastguard Worker 
180*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_ARGB1555	fourcc_code('A', 'R', '1', '5') /* [15:0] A:R:G:B 1:5:5:5 little endian */
181*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_ABGR1555	fourcc_code('A', 'B', '1', '5') /* [15:0] A:B:G:R 1:5:5:5 little endian */
182*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBA5551	fourcc_code('R', 'A', '1', '5') /* [15:0] R:G:B:A 5:5:5:1 little endian */
183*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRA5551	fourcc_code('B', 'A', '1', '5') /* [15:0] B:G:R:A 5:5:5:1 little endian */
184*7688df22SAndroid Build Coastguard Worker 
185*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RGB565	fourcc_code('R', 'G', '1', '6') /* [15:0] R:G:B 5:6:5 little endian */
186*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_BGR565	fourcc_code('B', 'G', '1', '6') /* [15:0] B:G:R 5:6:5 little endian */
187*7688df22SAndroid Build Coastguard Worker 
188*7688df22SAndroid Build Coastguard Worker /* 24 bpp RGB */
189*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RGB888	fourcc_code('R', 'G', '2', '4') /* [23:0] R:G:B little endian */
190*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_BGR888	fourcc_code('B', 'G', '2', '4') /* [23:0] B:G:R little endian */
191*7688df22SAndroid Build Coastguard Worker 
192*7688df22SAndroid Build Coastguard Worker /* 32 bpp RGB */
193*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB8888	fourcc_code('X', 'R', '2', '4') /* [31:0] x:R:G:B 8:8:8:8 little endian */
194*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR8888	fourcc_code('X', 'B', '2', '4') /* [31:0] x:B:G:R 8:8:8:8 little endian */
195*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBX8888	fourcc_code('R', 'X', '2', '4') /* [31:0] R:G:B:x 8:8:8:8 little endian */
196*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRX8888	fourcc_code('B', 'X', '2', '4') /* [31:0] B:G:R:x 8:8:8:8 little endian */
197*7688df22SAndroid Build Coastguard Worker 
198*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_ARGB8888	fourcc_code('A', 'R', '2', '4') /* [31:0] A:R:G:B 8:8:8:8 little endian */
199*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_ABGR8888	fourcc_code('A', 'B', '2', '4') /* [31:0] A:B:G:R 8:8:8:8 little endian */
200*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBA8888	fourcc_code('R', 'A', '2', '4') /* [31:0] R:G:B:A 8:8:8:8 little endian */
201*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRA8888	fourcc_code('B', 'A', '2', '4') /* [31:0] B:G:R:A 8:8:8:8 little endian */
202*7688df22SAndroid Build Coastguard Worker 
203*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB2101010	fourcc_code('X', 'R', '3', '0') /* [31:0] x:R:G:B 2:10:10:10 little endian */
204*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR2101010	fourcc_code('X', 'B', '3', '0') /* [31:0] x:B:G:R 2:10:10:10 little endian */
205*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBX1010102	fourcc_code('R', 'X', '3', '0') /* [31:0] R:G:B:x 10:10:10:2 little endian */
206*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRX1010102	fourcc_code('B', 'X', '3', '0') /* [31:0] B:G:R:x 10:10:10:2 little endian */
207*7688df22SAndroid Build Coastguard Worker 
208*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_ARGB2101010	fourcc_code('A', 'R', '3', '0') /* [31:0] A:R:G:B 2:10:10:10 little endian */
209*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_ABGR2101010	fourcc_code('A', 'B', '3', '0') /* [31:0] A:B:G:R 2:10:10:10 little endian */
210*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBA1010102	fourcc_code('R', 'A', '3', '0') /* [31:0] R:G:B:A 10:10:10:2 little endian */
211*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRA1010102	fourcc_code('B', 'A', '3', '0') /* [31:0] B:G:R:A 10:10:10:2 little endian */
212*7688df22SAndroid Build Coastguard Worker 
213*7688df22SAndroid Build Coastguard Worker /* 64 bpp RGB */
214*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB16161616	fourcc_code('X', 'R', '4', '8') /* [63:0] x:R:G:B 16:16:16:16 little endian */
215*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR16161616	fourcc_code('X', 'B', '4', '8') /* [63:0] x:B:G:R 16:16:16:16 little endian */
216*7688df22SAndroid Build Coastguard Worker 
217*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_ARGB16161616	fourcc_code('A', 'R', '4', '8') /* [63:0] A:R:G:B 16:16:16:16 little endian */
218*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_ABGR16161616	fourcc_code('A', 'B', '4', '8') /* [63:0] A:B:G:R 16:16:16:16 little endian */
219*7688df22SAndroid Build Coastguard Worker 
220*7688df22SAndroid Build Coastguard Worker /*
221*7688df22SAndroid Build Coastguard Worker  * Floating point 64bpp RGB
222*7688df22SAndroid Build Coastguard Worker  * IEEE 754-2008 binary16 half-precision float
223*7688df22SAndroid Build Coastguard Worker  * [15:0] sign:exponent:mantissa 1:5:10
224*7688df22SAndroid Build Coastguard Worker  */
225*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB16161616F fourcc_code('X', 'R', '4', 'H') /* [63:0] x:R:G:B 16:16:16:16 little endian */
226*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR16161616F fourcc_code('X', 'B', '4', 'H') /* [63:0] x:B:G:R 16:16:16:16 little endian */
227*7688df22SAndroid Build Coastguard Worker 
228*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_ARGB16161616F fourcc_code('A', 'R', '4', 'H') /* [63:0] A:R:G:B 16:16:16:16 little endian */
229*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_ABGR16161616F fourcc_code('A', 'B', '4', 'H') /* [63:0] A:B:G:R 16:16:16:16 little endian */
230*7688df22SAndroid Build Coastguard Worker 
231*7688df22SAndroid Build Coastguard Worker /*
232*7688df22SAndroid Build Coastguard Worker  * RGBA format with 10-bit components packed in 64-bit per pixel, with 6 bits
233*7688df22SAndroid Build Coastguard Worker  * of unused padding per component:
234*7688df22SAndroid Build Coastguard Worker  */
235*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_AXBXGXRX106106106106 fourcc_code('A', 'B', '1', '0') /* [63:0] A:x:B:x:G:x:R:x 10:6:10:6:10:6:10:6 little endian */
236*7688df22SAndroid Build Coastguard Worker 
237*7688df22SAndroid Build Coastguard Worker /* packed YCbCr */
238*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_YUYV		fourcc_code('Y', 'U', 'Y', 'V') /* [31:0] Cr0:Y1:Cb0:Y0 8:8:8:8 little endian */
239*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_YVYU		fourcc_code('Y', 'V', 'Y', 'U') /* [31:0] Cb0:Y1:Cr0:Y0 8:8:8:8 little endian */
240*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_UYVY		fourcc_code('U', 'Y', 'V', 'Y') /* [31:0] Y1:Cr0:Y0:Cb0 8:8:8:8 little endian */
241*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_VYUY		fourcc_code('V', 'Y', 'U', 'Y') /* [31:0] Y1:Cb0:Y0:Cr0 8:8:8:8 little endian */
242*7688df22SAndroid Build Coastguard Worker 
243*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_AYUV		fourcc_code('A', 'Y', 'U', 'V') /* [31:0] A:Y:Cb:Cr 8:8:8:8 little endian */
244*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_AVUY8888	fourcc_code('A', 'V', 'U', 'Y') /* [31:0] A:Cr:Cb:Y 8:8:8:8 little endian */
245*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XYUV8888	fourcc_code('X', 'Y', 'U', 'V') /* [31:0] X:Y:Cb:Cr 8:8:8:8 little endian */
246*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XVUY8888	fourcc_code('X', 'V', 'U', 'Y') /* [31:0] X:Cr:Cb:Y 8:8:8:8 little endian */
247*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_VUY888	fourcc_code('V', 'U', '2', '4') /* [23:0] Cr:Cb:Y 8:8:8 little endian */
248*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_VUY101010	fourcc_code('V', 'U', '3', '0') /* Y followed by U then V, 10:10:10. Non-linear modifier only */
249*7688df22SAndroid Build Coastguard Worker 
250*7688df22SAndroid Build Coastguard Worker /*
251*7688df22SAndroid Build Coastguard Worker  * packed Y2xx indicate for each component, xx valid data occupy msb
252*7688df22SAndroid Build Coastguard Worker  * 16-xx padding occupy lsb
253*7688df22SAndroid Build Coastguard Worker  */
254*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_Y210         fourcc_code('Y', '2', '1', '0') /* [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 10:6:10:6:10:6:10:6 little endian per 2 Y pixels */
255*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_Y212         fourcc_code('Y', '2', '1', '2') /* [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 12:4:12:4:12:4:12:4 little endian per 2 Y pixels */
256*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_Y216         fourcc_code('Y', '2', '1', '6') /* [63:0] Cr0:Y1:Cb0:Y0 16:16:16:16 little endian per 2 Y pixels */
257*7688df22SAndroid Build Coastguard Worker 
258*7688df22SAndroid Build Coastguard Worker /*
259*7688df22SAndroid Build Coastguard Worker  * packed Y4xx indicate for each component, xx valid data occupy msb
260*7688df22SAndroid Build Coastguard Worker  * 16-xx padding occupy lsb except Y410
261*7688df22SAndroid Build Coastguard Worker  */
262*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_Y410         fourcc_code('Y', '4', '1', '0') /* [31:0] A:Cr:Y:Cb 2:10:10:10 little endian */
263*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_Y412         fourcc_code('Y', '4', '1', '2') /* [63:0] A:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian */
264*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_Y416         fourcc_code('Y', '4', '1', '6') /* [63:0] A:Cr:Y:Cb 16:16:16:16 little endian */
265*7688df22SAndroid Build Coastguard Worker 
266*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XVYU2101010	fourcc_code('X', 'V', '3', '0') /* [31:0] X:Cr:Y:Cb 2:10:10:10 little endian */
267*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XVYU12_16161616	fourcc_code('X', 'V', '3', '6') /* [63:0] X:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian */
268*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XVYU16161616	fourcc_code('X', 'V', '4', '8') /* [63:0] X:Cr:Y:Cb 16:16:16:16 little endian */
269*7688df22SAndroid Build Coastguard Worker 
270*7688df22SAndroid Build Coastguard Worker /*
271*7688df22SAndroid Build Coastguard Worker  * packed YCbCr420 2x2 tiled formats
272*7688df22SAndroid Build Coastguard Worker  * first 64 bits will contain Y,Cb,Cr components for a 2x2 tile
273*7688df22SAndroid Build Coastguard Worker  */
274*7688df22SAndroid Build Coastguard Worker /* [63:0]   A3:A2:Y3:0:Cr0:0:Y2:0:A1:A0:Y1:0:Cb0:0:Y0:0  1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian */
275*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_Y0L0		fourcc_code('Y', '0', 'L', '0')
276*7688df22SAndroid Build Coastguard Worker /* [63:0]   X3:X2:Y3:0:Cr0:0:Y2:0:X1:X0:Y1:0:Cb0:0:Y0:0  1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian */
277*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_X0L0		fourcc_code('X', '0', 'L', '0')
278*7688df22SAndroid Build Coastguard Worker 
279*7688df22SAndroid Build Coastguard Worker /* [63:0]   A3:A2:Y3:Cr0:Y2:A1:A0:Y1:Cb0:Y0  1:1:10:10:10:1:1:10:10:10 little endian */
280*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_Y0L2		fourcc_code('Y', '0', 'L', '2')
281*7688df22SAndroid Build Coastguard Worker /* [63:0]   X3:X2:Y3:Cr0:Y2:X1:X0:Y1:Cb0:Y0  1:1:10:10:10:1:1:10:10:10 little endian */
282*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_X0L2		fourcc_code('X', '0', 'L', '2')
283*7688df22SAndroid Build Coastguard Worker 
284*7688df22SAndroid Build Coastguard Worker /*
285*7688df22SAndroid Build Coastguard Worker  * 1-plane YUV 4:2:0
286*7688df22SAndroid Build Coastguard Worker  * In these formats, the component ordering is specified (Y, followed by U
287*7688df22SAndroid Build Coastguard Worker  * then V), but the exact Linear layout is undefined.
288*7688df22SAndroid Build Coastguard Worker  * These formats can only be used with a non-Linear modifier.
289*7688df22SAndroid Build Coastguard Worker  */
290*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV420_8BIT	fourcc_code('Y', 'U', '0', '8')
291*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV420_10BIT	fourcc_code('Y', 'U', '1', '0')
292*7688df22SAndroid Build Coastguard Worker 
293*7688df22SAndroid Build Coastguard Worker /*
294*7688df22SAndroid Build Coastguard Worker  * 2 plane RGB + A
295*7688df22SAndroid Build Coastguard Worker  * index 0 = RGB plane, same format as the corresponding non _A8 format has
296*7688df22SAndroid Build Coastguard Worker  * index 1 = A plane, [7:0] A
297*7688df22SAndroid Build Coastguard Worker  */
298*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB8888_A8	fourcc_code('X', 'R', 'A', '8')
299*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR8888_A8	fourcc_code('X', 'B', 'A', '8')
300*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBX8888_A8	fourcc_code('R', 'X', 'A', '8')
301*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRX8888_A8	fourcc_code('B', 'X', 'A', '8')
302*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RGB888_A8	fourcc_code('R', '8', 'A', '8')
303*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_BGR888_A8	fourcc_code('B', '8', 'A', '8')
304*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RGB565_A8	fourcc_code('R', '5', 'A', '8')
305*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_BGR565_A8	fourcc_code('B', '5', 'A', '8')
306*7688df22SAndroid Build Coastguard Worker 
307*7688df22SAndroid Build Coastguard Worker /*
308*7688df22SAndroid Build Coastguard Worker  * 2 plane YCbCr
309*7688df22SAndroid Build Coastguard Worker  * index 0 = Y plane, [7:0] Y
310*7688df22SAndroid Build Coastguard Worker  * index 1 = Cr:Cb plane, [15:0] Cr:Cb little endian
311*7688df22SAndroid Build Coastguard Worker  * or
312*7688df22SAndroid Build Coastguard Worker  * index 1 = Cb:Cr plane, [15:0] Cb:Cr little endian
313*7688df22SAndroid Build Coastguard Worker  */
314*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_NV12		fourcc_code('N', 'V', '1', '2') /* 2x2 subsampled Cr:Cb plane */
315*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_NV21		fourcc_code('N', 'V', '2', '1') /* 2x2 subsampled Cb:Cr plane */
316*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_NV16		fourcc_code('N', 'V', '1', '6') /* 2x1 subsampled Cr:Cb plane */
317*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_NV61		fourcc_code('N', 'V', '6', '1') /* 2x1 subsampled Cb:Cr plane */
318*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_NV24		fourcc_code('N', 'V', '2', '4') /* non-subsampled Cr:Cb plane */
319*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_NV42		fourcc_code('N', 'V', '4', '2') /* non-subsampled Cb:Cr plane */
320*7688df22SAndroid Build Coastguard Worker /*
321*7688df22SAndroid Build Coastguard Worker  * 2 plane YCbCr
322*7688df22SAndroid Build Coastguard Worker  * index 0 = Y plane, [39:0] Y3:Y2:Y1:Y0 little endian
323*7688df22SAndroid Build Coastguard Worker  * index 1 = Cr:Cb plane, [39:0] Cr1:Cb1:Cr0:Cb0 little endian
324*7688df22SAndroid Build Coastguard Worker  */
325*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_NV15		fourcc_code('N', 'V', '1', '5') /* 2x2 subsampled Cr:Cb plane */
326*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_NV20		fourcc_code('N', 'V', '2', '0') /* 2x1 subsampled Cr:Cb plane */
327*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_NV30		fourcc_code('N', 'V', '3', '0') /* non-subsampled Cr:Cb plane */
328*7688df22SAndroid Build Coastguard Worker 
329*7688df22SAndroid Build Coastguard Worker /*
330*7688df22SAndroid Build Coastguard Worker  * 2 plane YCbCr MSB aligned
331*7688df22SAndroid Build Coastguard Worker  * index 0 = Y plane, [15:0] Y:x [10:6] little endian
332*7688df22SAndroid Build Coastguard Worker  * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [10:6:10:6] little endian
333*7688df22SAndroid Build Coastguard Worker  */
334*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_P210		fourcc_code('P', '2', '1', '0') /* 2x1 subsampled Cr:Cb plane, 10 bit per channel */
335*7688df22SAndroid Build Coastguard Worker 
336*7688df22SAndroid Build Coastguard Worker /*
337*7688df22SAndroid Build Coastguard Worker  * 2 plane YCbCr MSB aligned
338*7688df22SAndroid Build Coastguard Worker  * index 0 = Y plane, [15:0] Y:x [10:6] little endian
339*7688df22SAndroid Build Coastguard Worker  * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [10:6:10:6] little endian
340*7688df22SAndroid Build Coastguard Worker  */
341*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_P010		fourcc_code('P', '0', '1', '0') /* 2x2 subsampled Cr:Cb plane 10 bits per channel */
342*7688df22SAndroid Build Coastguard Worker 
343*7688df22SAndroid Build Coastguard Worker /*
344*7688df22SAndroid Build Coastguard Worker  * 2 plane YCbCr MSB aligned
345*7688df22SAndroid Build Coastguard Worker  * index 0 = Y plane, [15:0] Y:x [12:4] little endian
346*7688df22SAndroid Build Coastguard Worker  * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [12:4:12:4] little endian
347*7688df22SAndroid Build Coastguard Worker  */
348*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_P012		fourcc_code('P', '0', '1', '2') /* 2x2 subsampled Cr:Cb plane 12 bits per channel */
349*7688df22SAndroid Build Coastguard Worker 
350*7688df22SAndroid Build Coastguard Worker /*
351*7688df22SAndroid Build Coastguard Worker  * 2 plane YCbCr MSB aligned
352*7688df22SAndroid Build Coastguard Worker  * index 0 = Y plane, [15:0] Y little endian
353*7688df22SAndroid Build Coastguard Worker  * index 1 = Cr:Cb plane, [31:0] Cr:Cb [16:16] little endian
354*7688df22SAndroid Build Coastguard Worker  */
355*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_P016		fourcc_code('P', '0', '1', '6') /* 2x2 subsampled Cr:Cb plane 16 bits per channel */
356*7688df22SAndroid Build Coastguard Worker 
357*7688df22SAndroid Build Coastguard Worker /* 2 plane YCbCr420.
358*7688df22SAndroid Build Coastguard Worker  * 3 10 bit components and 2 padding bits packed into 4 bytes.
359*7688df22SAndroid Build Coastguard Worker  * index 0 = Y plane, [31:0] x:Y2:Y1:Y0 2:10:10:10 little endian
360*7688df22SAndroid Build Coastguard Worker  * index 1 = Cr:Cb plane, [63:0] x:Cr2:Cb2:Cr1:x:Cb1:Cr0:Cb0 [2:10:10:10:2:10:10:10] little endian
361*7688df22SAndroid Build Coastguard Worker  */
362*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_P030		fourcc_code('P', '0', '3', '0') /* 2x2 subsampled Cr:Cb plane 10 bits per channel packed */
363*7688df22SAndroid Build Coastguard Worker 
364*7688df22SAndroid Build Coastguard Worker /* 3 plane non-subsampled (444) YCbCr
365*7688df22SAndroid Build Coastguard Worker  * 16 bits per component, but only 10 bits are used and 6 bits are padded
366*7688df22SAndroid Build Coastguard Worker  * index 0: Y plane, [15:0] Y:x [10:6] little endian
367*7688df22SAndroid Build Coastguard Worker  * index 1: Cb plane, [15:0] Cb:x [10:6] little endian
368*7688df22SAndroid Build Coastguard Worker  * index 2: Cr plane, [15:0] Cr:x [10:6] little endian
369*7688df22SAndroid Build Coastguard Worker  */
370*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_Q410		fourcc_code('Q', '4', '1', '0')
371*7688df22SAndroid Build Coastguard Worker 
372*7688df22SAndroid Build Coastguard Worker /* 3 plane non-subsampled (444) YCrCb
373*7688df22SAndroid Build Coastguard Worker  * 16 bits per component, but only 10 bits are used and 6 bits are padded
374*7688df22SAndroid Build Coastguard Worker  * index 0: Y plane, [15:0] Y:x [10:6] little endian
375*7688df22SAndroid Build Coastguard Worker  * index 1: Cr plane, [15:0] Cr:x [10:6] little endian
376*7688df22SAndroid Build Coastguard Worker  * index 2: Cb plane, [15:0] Cb:x [10:6] little endian
377*7688df22SAndroid Build Coastguard Worker  */
378*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_Q401		fourcc_code('Q', '4', '0', '1')
379*7688df22SAndroid Build Coastguard Worker 
380*7688df22SAndroid Build Coastguard Worker /*
381*7688df22SAndroid Build Coastguard Worker  * 3 plane YCbCr
382*7688df22SAndroid Build Coastguard Worker  * index 0: Y plane, [7:0] Y
383*7688df22SAndroid Build Coastguard Worker  * index 1: Cb plane, [7:0] Cb
384*7688df22SAndroid Build Coastguard Worker  * index 2: Cr plane, [7:0] Cr
385*7688df22SAndroid Build Coastguard Worker  * or
386*7688df22SAndroid Build Coastguard Worker  * index 1: Cr plane, [7:0] Cr
387*7688df22SAndroid Build Coastguard Worker  * index 2: Cb plane, [7:0] Cb
388*7688df22SAndroid Build Coastguard Worker  */
389*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV410	fourcc_code('Y', 'U', 'V', '9') /* 4x4 subsampled Cb (1) and Cr (2) planes */
390*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_YVU410	fourcc_code('Y', 'V', 'U', '9') /* 4x4 subsampled Cr (1) and Cb (2) planes */
391*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV411	fourcc_code('Y', 'U', '1', '1') /* 4x1 subsampled Cb (1) and Cr (2) planes */
392*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_YVU411	fourcc_code('Y', 'V', '1', '1') /* 4x1 subsampled Cr (1) and Cb (2) planes */
393*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV420	fourcc_code('Y', 'U', '1', '2') /* 2x2 subsampled Cb (1) and Cr (2) planes */
394*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_YVU420	fourcc_code('Y', 'V', '1', '2') /* 2x2 subsampled Cr (1) and Cb (2) planes */
395*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV422	fourcc_code('Y', 'U', '1', '6') /* 2x1 subsampled Cb (1) and Cr (2) planes */
396*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_YVU422	fourcc_code('Y', 'V', '1', '6') /* 2x1 subsampled Cr (1) and Cb (2) planes */
397*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV444	fourcc_code('Y', 'U', '2', '4') /* non-subsampled Cb (1) and Cr (2) planes */
398*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_YVU444	fourcc_code('Y', 'V', '2', '4') /* non-subsampled Cr (1) and Cb (2) planes */
399*7688df22SAndroid Build Coastguard Worker 
400*7688df22SAndroid Build Coastguard Worker 
401*7688df22SAndroid Build Coastguard Worker /*
402*7688df22SAndroid Build Coastguard Worker  * Format Modifiers:
403*7688df22SAndroid Build Coastguard Worker  *
404*7688df22SAndroid Build Coastguard Worker  * Format modifiers describe, typically, a re-ordering or modification
405*7688df22SAndroid Build Coastguard Worker  * of the data in a plane of an FB.  This can be used to express tiled/
406*7688df22SAndroid Build Coastguard Worker  * swizzled formats, or compression, or a combination of the two.
407*7688df22SAndroid Build Coastguard Worker  *
408*7688df22SAndroid Build Coastguard Worker  * The upper 8 bits of the format modifier are a vendor-id as assigned
409*7688df22SAndroid Build Coastguard Worker  * below.  The lower 56 bits are assigned as vendor sees fit.
410*7688df22SAndroid Build Coastguard Worker  */
411*7688df22SAndroid Build Coastguard Worker 
412*7688df22SAndroid Build Coastguard Worker /* Vendor Ids: */
413*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_NONE    0
414*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_INTEL   0x01
415*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_AMD     0x02
416*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_NVIDIA  0x03
417*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04
418*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_QCOM    0x05
419*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
420*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07
421*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_ARM     0x08
422*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_ALLWINNER 0x09
423*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_AMLOGIC 0x0a
424*7688df22SAndroid Build Coastguard Worker 
425*7688df22SAndroid Build Coastguard Worker /* add more to the end as needed */
426*7688df22SAndroid Build Coastguard Worker 
427*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_RESERVED	      ((1ULL << 56) - 1)
428*7688df22SAndroid Build Coastguard Worker 
429*7688df22SAndroid Build Coastguard Worker #define fourcc_mod_get_vendor(modifier) \
430*7688df22SAndroid Build Coastguard Worker 	(((modifier) >> 56) & 0xff)
431*7688df22SAndroid Build Coastguard Worker 
432*7688df22SAndroid Build Coastguard Worker #define fourcc_mod_is_vendor(modifier, vendor) \
433*7688df22SAndroid Build Coastguard Worker 	(fourcc_mod_get_vendor(modifier) == DRM_FORMAT_MOD_VENDOR_## vendor)
434*7688df22SAndroid Build Coastguard Worker 
435*7688df22SAndroid Build Coastguard Worker #define fourcc_mod_code(vendor, val) \
436*7688df22SAndroid Build Coastguard Worker 	((((__u64)DRM_FORMAT_MOD_VENDOR_## vendor) << 56) | ((val) & 0x00ffffffffffffffULL))
437*7688df22SAndroid Build Coastguard Worker 
438*7688df22SAndroid Build Coastguard Worker /*
439*7688df22SAndroid Build Coastguard Worker  * Format Modifier tokens:
440*7688df22SAndroid Build Coastguard Worker  *
441*7688df22SAndroid Build Coastguard Worker  * When adding a new token please document the layout with a code comment,
442*7688df22SAndroid Build Coastguard Worker  * similar to the fourcc codes above. drm_fourcc.h is considered the
443*7688df22SAndroid Build Coastguard Worker  * authoritative source for all of these.
444*7688df22SAndroid Build Coastguard Worker  *
445*7688df22SAndroid Build Coastguard Worker  * Generic modifier names:
446*7688df22SAndroid Build Coastguard Worker  *
447*7688df22SAndroid Build Coastguard Worker  * DRM_FORMAT_MOD_GENERIC_* definitions are used to provide vendor-neutral names
448*7688df22SAndroid Build Coastguard Worker  * for layouts which are common across multiple vendors. To preserve
449*7688df22SAndroid Build Coastguard Worker  * compatibility, in cases where a vendor-specific definition already exists and
450*7688df22SAndroid Build Coastguard Worker  * a generic name for it is desired, the common name is a purely symbolic alias
451*7688df22SAndroid Build Coastguard Worker  * and must use the same numerical value as the original definition.
452*7688df22SAndroid Build Coastguard Worker  *
453*7688df22SAndroid Build Coastguard Worker  * Note that generic names should only be used for modifiers which describe
454*7688df22SAndroid Build Coastguard Worker  * generic layouts (such as pixel re-ordering), which may have
455*7688df22SAndroid Build Coastguard Worker  * independently-developed support across multiple vendors.
456*7688df22SAndroid Build Coastguard Worker  *
457*7688df22SAndroid Build Coastguard Worker  * In future cases where a generic layout is identified before merging with a
458*7688df22SAndroid Build Coastguard Worker  * vendor-specific modifier, a new 'GENERIC' vendor or modifier using vendor
459*7688df22SAndroid Build Coastguard Worker  * 'NONE' could be considered. This should only be for obvious, exceptional
460*7688df22SAndroid Build Coastguard Worker  * cases to avoid polluting the 'GENERIC' namespace with modifiers which only
461*7688df22SAndroid Build Coastguard Worker  * apply to a single vendor.
462*7688df22SAndroid Build Coastguard Worker  *
463*7688df22SAndroid Build Coastguard Worker  * Generic names should not be used for cases where multiple hardware vendors
464*7688df22SAndroid Build Coastguard Worker  * have implementations of the same standardised compression scheme (such as
465*7688df22SAndroid Build Coastguard Worker  * AFBC). In those cases, all implementations should use the same format
466*7688df22SAndroid Build Coastguard Worker  * modifier(s), reflecting the vendor of the standard.
467*7688df22SAndroid Build Coastguard Worker  */
468*7688df22SAndroid Build Coastguard Worker 
469*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_GENERIC_16_16_TILE DRM_FORMAT_MOD_SAMSUNG_16_16_TILE
470*7688df22SAndroid Build Coastguard Worker 
471*7688df22SAndroid Build Coastguard Worker /*
472*7688df22SAndroid Build Coastguard Worker  * Invalid Modifier
473*7688df22SAndroid Build Coastguard Worker  *
474*7688df22SAndroid Build Coastguard Worker  * This modifier can be used as a sentinel to terminate the format modifiers
475*7688df22SAndroid Build Coastguard Worker  * list, or to initialize a variable with an invalid modifier. It might also be
476*7688df22SAndroid Build Coastguard Worker  * used to report an error back to userspace for certain APIs.
477*7688df22SAndroid Build Coastguard Worker  */
478*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_INVALID	fourcc_mod_code(NONE, DRM_FORMAT_RESERVED)
479*7688df22SAndroid Build Coastguard Worker 
480*7688df22SAndroid Build Coastguard Worker /*
481*7688df22SAndroid Build Coastguard Worker  * Linear Layout
482*7688df22SAndroid Build Coastguard Worker  *
483*7688df22SAndroid Build Coastguard Worker  * Just plain linear layout. Note that this is different from no specifying any
484*7688df22SAndroid Build Coastguard Worker  * modifier (e.g. not setting DRM_MODE_FB_MODIFIERS in the DRM_ADDFB2 ioctl),
485*7688df22SAndroid Build Coastguard Worker  * which tells the driver to also take driver-internal information into account
486*7688df22SAndroid Build Coastguard Worker  * and so might actually result in a tiled framebuffer.
487*7688df22SAndroid Build Coastguard Worker  */
488*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_LINEAR	fourcc_mod_code(NONE, 0)
489*7688df22SAndroid Build Coastguard Worker 
490*7688df22SAndroid Build Coastguard Worker /*
491*7688df22SAndroid Build Coastguard Worker  * Deprecated: use DRM_FORMAT_MOD_LINEAR instead
492*7688df22SAndroid Build Coastguard Worker  *
493*7688df22SAndroid Build Coastguard Worker  * The "none" format modifier doesn't actually mean that the modifier is
494*7688df22SAndroid Build Coastguard Worker  * implicit, instead it means that the layout is linear. Whether modifiers are
495*7688df22SAndroid Build Coastguard Worker  * used is out-of-band information carried in an API-specific way (e.g. in a
496*7688df22SAndroid Build Coastguard Worker  * flag for drm_mode_fb_cmd2).
497*7688df22SAndroid Build Coastguard Worker  */
498*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NONE	0
499*7688df22SAndroid Build Coastguard Worker 
500*7688df22SAndroid Build Coastguard Worker /* Intel framebuffer modifiers */
501*7688df22SAndroid Build Coastguard Worker 
502*7688df22SAndroid Build Coastguard Worker /*
503*7688df22SAndroid Build Coastguard Worker  * Intel X-tiling layout
504*7688df22SAndroid Build Coastguard Worker  *
505*7688df22SAndroid Build Coastguard Worker  * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
506*7688df22SAndroid Build Coastguard Worker  * in row-major layout. Within the tile bytes are laid out row-major, with
507*7688df22SAndroid Build Coastguard Worker  * a platform-dependent stride. On top of that the memory can apply
508*7688df22SAndroid Build Coastguard Worker  * platform-depending swizzling of some higher address bits into bit6.
509*7688df22SAndroid Build Coastguard Worker  *
510*7688df22SAndroid Build Coastguard Worker  * Note that this layout is only accurate on intel gen 8+ or valleyview chipsets.
511*7688df22SAndroid Build Coastguard Worker  * On earlier platforms the is highly platforms specific and not useful for
512*7688df22SAndroid Build Coastguard Worker  * cross-driver sharing. It exists since on a given platform it does uniquely
513*7688df22SAndroid Build Coastguard Worker  * identify the layout in a simple way for i915-specific userspace, which
514*7688df22SAndroid Build Coastguard Worker  * facilitated conversion of userspace to modifiers. Additionally the exact
515*7688df22SAndroid Build Coastguard Worker  * format on some really old platforms is not known.
516*7688df22SAndroid Build Coastguard Worker  */
517*7688df22SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_X_TILED	fourcc_mod_code(INTEL, 1)
518*7688df22SAndroid Build Coastguard Worker 
519*7688df22SAndroid Build Coastguard Worker /*
520*7688df22SAndroid Build Coastguard Worker  * Intel Y-tiling layout
521*7688df22SAndroid Build Coastguard Worker  *
522*7688df22SAndroid Build Coastguard Worker  * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
523*7688df22SAndroid Build Coastguard Worker  * in row-major layout. Within the tile bytes are laid out in OWORD (16 bytes)
524*7688df22SAndroid Build Coastguard Worker  * chunks column-major, with a platform-dependent height. On top of that the
525*7688df22SAndroid Build Coastguard Worker  * memory can apply platform-depending swizzling of some higher address bits
526*7688df22SAndroid Build Coastguard Worker  * into bit6.
527*7688df22SAndroid Build Coastguard Worker  *
528*7688df22SAndroid Build Coastguard Worker  * Note that this layout is only accurate on intel gen 8+ or valleyview chipsets.
529*7688df22SAndroid Build Coastguard Worker  * On earlier platforms the is highly platforms specific and not useful for
530*7688df22SAndroid Build Coastguard Worker  * cross-driver sharing. It exists since on a given platform it does uniquely
531*7688df22SAndroid Build Coastguard Worker  * identify the layout in a simple way for i915-specific userspace, which
532*7688df22SAndroid Build Coastguard Worker  * facilitated conversion of userspace to modifiers. Additionally the exact
533*7688df22SAndroid Build Coastguard Worker  * format on some really old platforms is not known.
534*7688df22SAndroid Build Coastguard Worker  */
535*7688df22SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_Y_TILED	fourcc_mod_code(INTEL, 2)
536*7688df22SAndroid Build Coastguard Worker 
537*7688df22SAndroid Build Coastguard Worker /*
538*7688df22SAndroid Build Coastguard Worker  * Intel Yf-tiling layout
539*7688df22SAndroid Build Coastguard Worker  *
540*7688df22SAndroid Build Coastguard Worker  * This is a tiled layout using 4Kb tiles in row-major layout.
541*7688df22SAndroid Build Coastguard Worker  * Within the tile pixels are laid out in 16 256 byte units / sub-tiles which
542*7688df22SAndroid Build Coastguard Worker  * are arranged in four groups (two wide, two high) with column-major layout.
543*7688df22SAndroid Build Coastguard Worker  * Each group therefore consists out of four 256 byte units, which are also laid
544*7688df22SAndroid Build Coastguard Worker  * out as 2x2 column-major.
545*7688df22SAndroid Build Coastguard Worker  * 256 byte units are made out of four 64 byte blocks of pixels, producing
546*7688df22SAndroid Build Coastguard Worker  * either a square block or a 2:1 unit.
547*7688df22SAndroid Build Coastguard Worker  * 64 byte blocks of pixels contain four pixel rows of 16 bytes, where the width
548*7688df22SAndroid Build Coastguard Worker  * in pixel depends on the pixel depth.
549*7688df22SAndroid Build Coastguard Worker  */
550*7688df22SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_Yf_TILED fourcc_mod_code(INTEL, 3)
551*7688df22SAndroid Build Coastguard Worker 
552*7688df22SAndroid Build Coastguard Worker /*
553*7688df22SAndroid Build Coastguard Worker  * Intel color control surface (CCS) for render compression
554*7688df22SAndroid Build Coastguard Worker  *
555*7688df22SAndroid Build Coastguard Worker  * The framebuffer format must be one of the 8:8:8:8 RGB formats.
556*7688df22SAndroid Build Coastguard Worker  * The main surface will be plane index 0 and must be Y/Yf-tiled,
557*7688df22SAndroid Build Coastguard Worker  * the CCS will be plane index 1.
558*7688df22SAndroid Build Coastguard Worker  *
559*7688df22SAndroid Build Coastguard Worker  * Each CCS tile matches a 1024x512 pixel area of the main surface.
560*7688df22SAndroid Build Coastguard Worker  * To match certain aspects of the 3D hardware the CCS is
561*7688df22SAndroid Build Coastguard Worker  * considered to be made up of normal 128Bx32 Y tiles, Thus
562*7688df22SAndroid Build Coastguard Worker  * the CCS pitch must be specified in multiples of 128 bytes.
563*7688df22SAndroid Build Coastguard Worker  *
564*7688df22SAndroid Build Coastguard Worker  * In reality the CCS tile appears to be a 64Bx64 Y tile, composed
565*7688df22SAndroid Build Coastguard Worker  * of QWORD (8 bytes) chunks instead of OWORD (16 bytes) chunks.
566*7688df22SAndroid Build Coastguard Worker  * But that fact is not relevant unless the memory is accessed
567*7688df22SAndroid Build Coastguard Worker  * directly.
568*7688df22SAndroid Build Coastguard Worker  */
569*7688df22SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_Y_TILED_CCS	fourcc_mod_code(INTEL, 4)
570*7688df22SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_Yf_TILED_CCS	fourcc_mod_code(INTEL, 5)
571*7688df22SAndroid Build Coastguard Worker 
572*7688df22SAndroid Build Coastguard Worker /*
573*7688df22SAndroid Build Coastguard Worker  * Intel color control surfaces (CCS) for Gen-12 render compression.
574*7688df22SAndroid Build Coastguard Worker  *
575*7688df22SAndroid Build Coastguard Worker  * The main surface is Y-tiled and at plane index 0, the CCS is linear and
576*7688df22SAndroid Build Coastguard Worker  * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
577*7688df22SAndroid Build Coastguard Worker  * main surface. In other words, 4 bits in CCS map to a main surface cache
578*7688df22SAndroid Build Coastguard Worker  * line pair. The main surface pitch is required to be a multiple of four
579*7688df22SAndroid Build Coastguard Worker  * Y-tile widths.
580*7688df22SAndroid Build Coastguard Worker  */
581*7688df22SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS fourcc_mod_code(INTEL, 6)
582*7688df22SAndroid Build Coastguard Worker 
583*7688df22SAndroid Build Coastguard Worker /*
584*7688df22SAndroid Build Coastguard Worker  * Intel color control surfaces (CCS) for Gen-12 media compression
585*7688df22SAndroid Build Coastguard Worker  *
586*7688df22SAndroid Build Coastguard Worker  * The main surface is Y-tiled and at plane index 0, the CCS is linear and
587*7688df22SAndroid Build Coastguard Worker  * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
588*7688df22SAndroid Build Coastguard Worker  * main surface. In other words, 4 bits in CCS map to a main surface cache
589*7688df22SAndroid Build Coastguard Worker  * line pair. The main surface pitch is required to be a multiple of four
590*7688df22SAndroid Build Coastguard Worker  * Y-tile widths. For semi-planar formats like NV12, CCS planes follow the
591*7688df22SAndroid Build Coastguard Worker  * Y and UV planes i.e., planes 0 and 1 are used for Y and UV surfaces,
592*7688df22SAndroid Build Coastguard Worker  * planes 2 and 3 for the respective CCS.
593*7688df22SAndroid Build Coastguard Worker  */
594*7688df22SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_Y_TILED_GEN12_MC_CCS fourcc_mod_code(INTEL, 7)
595*7688df22SAndroid Build Coastguard Worker 
596*7688df22SAndroid Build Coastguard Worker /*
597*7688df22SAndroid Build Coastguard Worker  * Intel Color Control Surface with Clear Color (CCS) for Gen-12 render
598*7688df22SAndroid Build Coastguard Worker  * compression.
599*7688df22SAndroid Build Coastguard Worker  *
600*7688df22SAndroid Build Coastguard Worker  * The main surface is Y-tiled and is at plane index 0 whereas CCS is linear
601*7688df22SAndroid Build Coastguard Worker  * and at index 1. The clear color is stored at index 2, and the pitch should
602*7688df22SAndroid Build Coastguard Worker  * be 64 bytes aligned. The clear color structure is 256 bits. The first 128 bits
603*7688df22SAndroid Build Coastguard Worker  * represents Raw Clear Color Red, Green, Blue and Alpha color each represented
604*7688df22SAndroid Build Coastguard Worker  * by 32 bits. The raw clear color is consumed by the 3d engine and generates
605*7688df22SAndroid Build Coastguard Worker  * the converted clear color of size 64 bits. The first 32 bits store the Lower
606*7688df22SAndroid Build Coastguard Worker  * Converted Clear Color value and the next 32 bits store the Higher Converted
607*7688df22SAndroid Build Coastguard Worker  * Clear Color value when applicable. The Converted Clear Color values are
608*7688df22SAndroid Build Coastguard Worker  * consumed by the DE. The last 64 bits are used to store Color Discard Enable
609*7688df22SAndroid Build Coastguard Worker  * and Depth Clear Value Valid which are ignored by the DE. A CCS cache line
610*7688df22SAndroid Build Coastguard Worker  * corresponds to an area of 4x1 tiles in the main surface. The main surface
611*7688df22SAndroid Build Coastguard Worker  * pitch is required to be a multiple of 4 tile widths.
612*7688df22SAndroid Build Coastguard Worker  */
613*7688df22SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC fourcc_mod_code(INTEL, 8)
614*7688df22SAndroid Build Coastguard Worker 
615*7688df22SAndroid Build Coastguard Worker /*
616*7688df22SAndroid Build Coastguard Worker  * Intel Tile 4 layout
617*7688df22SAndroid Build Coastguard Worker  *
618*7688df22SAndroid Build Coastguard Worker  * This is a tiled layout using 4KB tiles in a row-major layout. It has the same
619*7688df22SAndroid Build Coastguard Worker  * shape as Tile Y at two granularities: 4KB (128B x 32) and 64B (16B x 4). It
620*7688df22SAndroid Build Coastguard Worker  * only differs from Tile Y at the 256B granularity in between. At this
621*7688df22SAndroid Build Coastguard Worker  * granularity, Tile Y has a shape of 16B x 32 rows, but this tiling has a shape
622*7688df22SAndroid Build Coastguard Worker  * of 64B x 8 rows.
623*7688df22SAndroid Build Coastguard Worker  */
624*7688df22SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_4_TILED         fourcc_mod_code(INTEL, 9)
625*7688df22SAndroid Build Coastguard Worker 
626*7688df22SAndroid Build Coastguard Worker /*
627*7688df22SAndroid Build Coastguard Worker  * Intel color control surfaces (CCS) for DG2 render compression.
628*7688df22SAndroid Build Coastguard Worker  *
629*7688df22SAndroid Build Coastguard Worker  * The main surface is Tile 4 and at plane index 0. The CCS data is stored
630*7688df22SAndroid Build Coastguard Worker  * outside of the GEM object in a reserved memory area dedicated for the
631*7688df22SAndroid Build Coastguard Worker  * storage of the CCS data for all RC/RC_CC/MC compressible GEM objects. The
632*7688df22SAndroid Build Coastguard Worker  * main surface pitch is required to be a multiple of four Tile 4 widths.
633*7688df22SAndroid Build Coastguard Worker  */
634*7688df22SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_4_TILED_DG2_RC_CCS fourcc_mod_code(INTEL, 10)
635*7688df22SAndroid Build Coastguard Worker 
636*7688df22SAndroid Build Coastguard Worker /*
637*7688df22SAndroid Build Coastguard Worker  * Intel color control surfaces (CCS) for DG2 media compression.
638*7688df22SAndroid Build Coastguard Worker  *
639*7688df22SAndroid Build Coastguard Worker  * The main surface is Tile 4 and at plane index 0. For semi-planar formats
640*7688df22SAndroid Build Coastguard Worker  * like NV12, the Y and UV planes are Tile 4 and are located at plane indices
641*7688df22SAndroid Build Coastguard Worker  * 0 and 1, respectively. The CCS for all planes are stored outside of the
642*7688df22SAndroid Build Coastguard Worker  * GEM object in a reserved memory area dedicated for the storage of the
643*7688df22SAndroid Build Coastguard Worker  * CCS data for all RC/RC_CC/MC compressible GEM objects. The main surface
644*7688df22SAndroid Build Coastguard Worker  * pitch is required to be a multiple of four Tile 4 widths.
645*7688df22SAndroid Build Coastguard Worker  */
646*7688df22SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_4_TILED_DG2_MC_CCS fourcc_mod_code(INTEL, 11)
647*7688df22SAndroid Build Coastguard Worker 
648*7688df22SAndroid Build Coastguard Worker /*
649*7688df22SAndroid Build Coastguard Worker  * Intel Color Control Surface with Clear Color (CCS) for DG2 render compression.
650*7688df22SAndroid Build Coastguard Worker  *
651*7688df22SAndroid Build Coastguard Worker  * The main surface is Tile 4 and at plane index 0. The CCS data is stored
652*7688df22SAndroid Build Coastguard Worker  * outside of the GEM object in a reserved memory area dedicated for the
653*7688df22SAndroid Build Coastguard Worker  * storage of the CCS data for all RC/RC_CC/MC compressible GEM objects. The
654*7688df22SAndroid Build Coastguard Worker  * main surface pitch is required to be a multiple of four Tile 4 widths. The
655*7688df22SAndroid Build Coastguard Worker  * clear color is stored at plane index 1 and the pitch should be 64 bytes
656*7688df22SAndroid Build Coastguard Worker  * aligned. The format of the 256 bits of clear color data matches the one used
657*7688df22SAndroid Build Coastguard Worker  * for the I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC modifier, see its description
658*7688df22SAndroid Build Coastguard Worker  * for details.
659*7688df22SAndroid Build Coastguard Worker  */
660*7688df22SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_4_TILED_DG2_RC_CCS_CC fourcc_mod_code(INTEL, 12)
661*7688df22SAndroid Build Coastguard Worker 
662*7688df22SAndroid Build Coastguard Worker /*
663*7688df22SAndroid Build Coastguard Worker  * Intel Color Control Surfaces (CCS) for display ver. 14 render compression.
664*7688df22SAndroid Build Coastguard Worker  *
665*7688df22SAndroid Build Coastguard Worker  * The main surface is tile4 and at plane index 0, the CCS is linear and
666*7688df22SAndroid Build Coastguard Worker  * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
667*7688df22SAndroid Build Coastguard Worker  * main surface. In other words, 4 bits in CCS map to a main surface cache
668*7688df22SAndroid Build Coastguard Worker  * line pair. The main surface pitch is required to be a multiple of four
669*7688df22SAndroid Build Coastguard Worker  * tile4 widths.
670*7688df22SAndroid Build Coastguard Worker  */
671*7688df22SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_4_TILED_MTL_RC_CCS fourcc_mod_code(INTEL, 13)
672*7688df22SAndroid Build Coastguard Worker 
673*7688df22SAndroid Build Coastguard Worker /*
674*7688df22SAndroid Build Coastguard Worker  * Intel Color Control Surfaces (CCS) for display ver. 14 media compression
675*7688df22SAndroid Build Coastguard Worker  *
676*7688df22SAndroid Build Coastguard Worker  * The main surface is tile4 and at plane index 0, the CCS is linear and
677*7688df22SAndroid Build Coastguard Worker  * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
678*7688df22SAndroid Build Coastguard Worker  * main surface. In other words, 4 bits in CCS map to a main surface cache
679*7688df22SAndroid Build Coastguard Worker  * line pair. The main surface pitch is required to be a multiple of four
680*7688df22SAndroid Build Coastguard Worker  * tile4 widths. For semi-planar formats like NV12, CCS planes follow the
681*7688df22SAndroid Build Coastguard Worker  * Y and UV planes i.e., planes 0 and 1 are used for Y and UV surfaces,
682*7688df22SAndroid Build Coastguard Worker  * planes 2 and 3 for the respective CCS.
683*7688df22SAndroid Build Coastguard Worker  */
684*7688df22SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_4_TILED_MTL_MC_CCS fourcc_mod_code(INTEL, 14)
685*7688df22SAndroid Build Coastguard Worker 
686*7688df22SAndroid Build Coastguard Worker /*
687*7688df22SAndroid Build Coastguard Worker  * Intel Color Control Surface with Clear Color (CCS) for display ver. 14 render
688*7688df22SAndroid Build Coastguard Worker  * compression.
689*7688df22SAndroid Build Coastguard Worker  *
690*7688df22SAndroid Build Coastguard Worker  * The main surface is tile4 and is at plane index 0 whereas CCS is linear
691*7688df22SAndroid Build Coastguard Worker  * and at index 1. The clear color is stored at index 2, and the pitch should
692*7688df22SAndroid Build Coastguard Worker  * be ignored. The clear color structure is 256 bits. The first 128 bits
693*7688df22SAndroid Build Coastguard Worker  * represents Raw Clear Color Red, Green, Blue and Alpha color each represented
694*7688df22SAndroid Build Coastguard Worker  * by 32 bits. The raw clear color is consumed by the 3d engine and generates
695*7688df22SAndroid Build Coastguard Worker  * the converted clear color of size 64 bits. The first 32 bits store the Lower
696*7688df22SAndroid Build Coastguard Worker  * Converted Clear Color value and the next 32 bits store the Higher Converted
697*7688df22SAndroid Build Coastguard Worker  * Clear Color value when applicable. The Converted Clear Color values are
698*7688df22SAndroid Build Coastguard Worker  * consumed by the DE. The last 64 bits are used to store Color Discard Enable
699*7688df22SAndroid Build Coastguard Worker  * and Depth Clear Value Valid which are ignored by the DE. A CCS cache line
700*7688df22SAndroid Build Coastguard Worker  * corresponds to an area of 4x1 tiles in the main surface. The main surface
701*7688df22SAndroid Build Coastguard Worker  * pitch is required to be a multiple of 4 tile widths.
702*7688df22SAndroid Build Coastguard Worker  */
703*7688df22SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_4_TILED_MTL_RC_CCS_CC fourcc_mod_code(INTEL, 15)
704*7688df22SAndroid Build Coastguard Worker 
705*7688df22SAndroid Build Coastguard Worker /*
706*7688df22SAndroid Build Coastguard Worker  * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks
707*7688df22SAndroid Build Coastguard Worker  *
708*7688df22SAndroid Build Coastguard Worker  * Macroblocks are laid in a Z-shape, and each pixel data is following the
709*7688df22SAndroid Build Coastguard Worker  * standard NV12 style.
710*7688df22SAndroid Build Coastguard Worker  * As for NV12, an image is the result of two frame buffers: one for Y,
711*7688df22SAndroid Build Coastguard Worker  * one for the interleaved Cb/Cr components (1/2 the height of the Y buffer).
712*7688df22SAndroid Build Coastguard Worker  * Alignment requirements are (for each buffer):
713*7688df22SAndroid Build Coastguard Worker  * - multiple of 128 pixels for the width
714*7688df22SAndroid Build Coastguard Worker  * - multiple of  32 pixels for the height
715*7688df22SAndroid Build Coastguard Worker  *
716*7688df22SAndroid Build Coastguard Worker  * For more information: see https://linuxtv.org/downloads/v4l-dvb-apis/re32.html
717*7688df22SAndroid Build Coastguard Worker  */
718*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_SAMSUNG_64_32_TILE	fourcc_mod_code(SAMSUNG, 1)
719*7688df22SAndroid Build Coastguard Worker 
720*7688df22SAndroid Build Coastguard Worker /*
721*7688df22SAndroid Build Coastguard Worker  * Tiled, 16 (pixels) x 16 (lines) - sized macroblocks
722*7688df22SAndroid Build Coastguard Worker  *
723*7688df22SAndroid Build Coastguard Worker  * This is a simple tiled layout using tiles of 16x16 pixels in a row-major
724*7688df22SAndroid Build Coastguard Worker  * layout. For YCbCr formats Cb/Cr components are taken in such a way that
725*7688df22SAndroid Build Coastguard Worker  * they correspond to their 16x16 luma block.
726*7688df22SAndroid Build Coastguard Worker  */
727*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_SAMSUNG_16_16_TILE	fourcc_mod_code(SAMSUNG, 2)
728*7688df22SAndroid Build Coastguard Worker 
729*7688df22SAndroid Build Coastguard Worker /*
730*7688df22SAndroid Build Coastguard Worker  * Qualcomm Compressed Format
731*7688df22SAndroid Build Coastguard Worker  *
732*7688df22SAndroid Build Coastguard Worker  * Refers to a compressed variant of the base format that is compressed.
733*7688df22SAndroid Build Coastguard Worker  * Implementation may be platform and base-format specific.
734*7688df22SAndroid Build Coastguard Worker  *
735*7688df22SAndroid Build Coastguard Worker  * Each macrotile consists of m x n (mostly 4 x 4) tiles.
736*7688df22SAndroid Build Coastguard Worker  * Pixel data pitch/stride is aligned with macrotile width.
737*7688df22SAndroid Build Coastguard Worker  * Pixel data height is aligned with macrotile height.
738*7688df22SAndroid Build Coastguard Worker  * Entire pixel data buffer is aligned with 4k(bytes).
739*7688df22SAndroid Build Coastguard Worker  */
740*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_QCOM_COMPRESSED	fourcc_mod_code(QCOM, 1)
741*7688df22SAndroid Build Coastguard Worker 
742*7688df22SAndroid Build Coastguard Worker /*
743*7688df22SAndroid Build Coastguard Worker  * Qualcomm Tiled Format
744*7688df22SAndroid Build Coastguard Worker  *
745*7688df22SAndroid Build Coastguard Worker  * Similar to DRM_FORMAT_MOD_QCOM_COMPRESSED but not compressed.
746*7688df22SAndroid Build Coastguard Worker  * Implementation may be platform and base-format specific.
747*7688df22SAndroid Build Coastguard Worker  *
748*7688df22SAndroid Build Coastguard Worker  * Each macrotile consists of m x n (mostly 4 x 4) tiles.
749*7688df22SAndroid Build Coastguard Worker  * Pixel data pitch/stride is aligned with macrotile width.
750*7688df22SAndroid Build Coastguard Worker  * Pixel data height is aligned with macrotile height.
751*7688df22SAndroid Build Coastguard Worker  * Entire pixel data buffer is aligned with 4k(bytes).
752*7688df22SAndroid Build Coastguard Worker  */
753*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_QCOM_TILED3	fourcc_mod_code(QCOM, 3)
754*7688df22SAndroid Build Coastguard Worker 
755*7688df22SAndroid Build Coastguard Worker /*
756*7688df22SAndroid Build Coastguard Worker  * Qualcomm Alternate Tiled Format
757*7688df22SAndroid Build Coastguard Worker  *
758*7688df22SAndroid Build Coastguard Worker  * Alternate tiled format typically only used within GMEM.
759*7688df22SAndroid Build Coastguard Worker  * Implementation may be platform and base-format specific.
760*7688df22SAndroid Build Coastguard Worker  */
761*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_QCOM_TILED2	fourcc_mod_code(QCOM, 2)
762*7688df22SAndroid Build Coastguard Worker 
763*7688df22SAndroid Build Coastguard Worker 
764*7688df22SAndroid Build Coastguard Worker /* Vivante framebuffer modifiers */
765*7688df22SAndroid Build Coastguard Worker 
766*7688df22SAndroid Build Coastguard Worker /*
767*7688df22SAndroid Build Coastguard Worker  * Vivante 4x4 tiling layout
768*7688df22SAndroid Build Coastguard Worker  *
769*7688df22SAndroid Build Coastguard Worker  * This is a simple tiled layout using tiles of 4x4 pixels in a row-major
770*7688df22SAndroid Build Coastguard Worker  * layout.
771*7688df22SAndroid Build Coastguard Worker  */
772*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VIVANTE_TILED		fourcc_mod_code(VIVANTE, 1)
773*7688df22SAndroid Build Coastguard Worker 
774*7688df22SAndroid Build Coastguard Worker /*
775*7688df22SAndroid Build Coastguard Worker  * Vivante 64x64 super-tiling layout
776*7688df22SAndroid Build Coastguard Worker  *
777*7688df22SAndroid Build Coastguard Worker  * This is a tiled layout using 64x64 pixel super-tiles, where each super-tile
778*7688df22SAndroid Build Coastguard Worker  * contains 8x4 groups of 2x4 tiles of 4x4 pixels (like above) each, all in row-
779*7688df22SAndroid Build Coastguard Worker  * major layout.
780*7688df22SAndroid Build Coastguard Worker  *
781*7688df22SAndroid Build Coastguard Worker  * For more information: see
782*7688df22SAndroid Build Coastguard Worker  * https://github.com/etnaviv/etna_viv/blob/master/doc/hardware.md#texture-tiling
783*7688df22SAndroid Build Coastguard Worker  */
784*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VIVANTE_SUPER_TILED	fourcc_mod_code(VIVANTE, 2)
785*7688df22SAndroid Build Coastguard Worker 
786*7688df22SAndroid Build Coastguard Worker /*
787*7688df22SAndroid Build Coastguard Worker  * Vivante 4x4 tiling layout for dual-pipe
788*7688df22SAndroid Build Coastguard Worker  *
789*7688df22SAndroid Build Coastguard Worker  * Same as the 4x4 tiling layout, except every second 4x4 pixel tile starts at a
790*7688df22SAndroid Build Coastguard Worker  * different base address. Offsets from the base addresses are therefore halved
791*7688df22SAndroid Build Coastguard Worker  * compared to the non-split tiled layout.
792*7688df22SAndroid Build Coastguard Worker  */
793*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VIVANTE_SPLIT_TILED	fourcc_mod_code(VIVANTE, 3)
794*7688df22SAndroid Build Coastguard Worker 
795*7688df22SAndroid Build Coastguard Worker /*
796*7688df22SAndroid Build Coastguard Worker  * Vivante 64x64 super-tiling layout for dual-pipe
797*7688df22SAndroid Build Coastguard Worker  *
798*7688df22SAndroid Build Coastguard Worker  * Same as the 64x64 super-tiling layout, except every second 4x4 pixel tile
799*7688df22SAndroid Build Coastguard Worker  * starts at a different base address. Offsets from the base addresses are
800*7688df22SAndroid Build Coastguard Worker  * therefore halved compared to the non-split super-tiled layout.
801*7688df22SAndroid Build Coastguard Worker  */
802*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4)
803*7688df22SAndroid Build Coastguard Worker 
804*7688df22SAndroid Build Coastguard Worker /*
805*7688df22SAndroid Build Coastguard Worker  * Vivante TS (tile-status) buffer modifiers. They can be combined with all of
806*7688df22SAndroid Build Coastguard Worker  * the color buffer tiling modifiers defined above. When TS is present it's a
807*7688df22SAndroid Build Coastguard Worker  * separate buffer containing the clear/compression status of each tile. The
808*7688df22SAndroid Build Coastguard Worker  * modifiers are defined as VIVANTE_MOD_TS_c_s, where c is the color buffer
809*7688df22SAndroid Build Coastguard Worker  * tile size in bytes covered by one entry in the status buffer and s is the
810*7688df22SAndroid Build Coastguard Worker  * number of status bits per entry.
811*7688df22SAndroid Build Coastguard Worker  * We reserve the top 8 bits of the Vivante modifier space for tile status
812*7688df22SAndroid Build Coastguard Worker  * clear/compression modifiers, as future cores might add some more TS layout
813*7688df22SAndroid Build Coastguard Worker  * variations.
814*7688df22SAndroid Build Coastguard Worker  */
815*7688df22SAndroid Build Coastguard Worker #define VIVANTE_MOD_TS_64_4               (1ULL << 48)
816*7688df22SAndroid Build Coastguard Worker #define VIVANTE_MOD_TS_64_2               (2ULL << 48)
817*7688df22SAndroid Build Coastguard Worker #define VIVANTE_MOD_TS_128_4              (3ULL << 48)
818*7688df22SAndroid Build Coastguard Worker #define VIVANTE_MOD_TS_256_4              (4ULL << 48)
819*7688df22SAndroid Build Coastguard Worker #define VIVANTE_MOD_TS_MASK               (0xfULL << 48)
820*7688df22SAndroid Build Coastguard Worker 
821*7688df22SAndroid Build Coastguard Worker /*
822*7688df22SAndroid Build Coastguard Worker  * Vivante compression modifiers. Those depend on a TS modifier being present
823*7688df22SAndroid Build Coastguard Worker  * as the TS bits get reinterpreted as compression tags instead of simple
824*7688df22SAndroid Build Coastguard Worker  * clear markers when compression is enabled.
825*7688df22SAndroid Build Coastguard Worker  */
826*7688df22SAndroid Build Coastguard Worker #define VIVANTE_MOD_COMP_DEC400           (1ULL << 52)
827*7688df22SAndroid Build Coastguard Worker #define VIVANTE_MOD_COMP_MASK             (0xfULL << 52)
828*7688df22SAndroid Build Coastguard Worker 
829*7688df22SAndroid Build Coastguard Worker /* Masking out the extension bits will yield the base modifier. */
830*7688df22SAndroid Build Coastguard Worker #define VIVANTE_MOD_EXT_MASK              (VIVANTE_MOD_TS_MASK | \
831*7688df22SAndroid Build Coastguard Worker                                            VIVANTE_MOD_COMP_MASK)
832*7688df22SAndroid Build Coastguard Worker 
833*7688df22SAndroid Build Coastguard Worker /* NVIDIA frame buffer modifiers */
834*7688df22SAndroid Build Coastguard Worker 
835*7688df22SAndroid Build Coastguard Worker /*
836*7688df22SAndroid Build Coastguard Worker  * Tegra Tiled Layout, used by Tegra 2, 3 and 4.
837*7688df22SAndroid Build Coastguard Worker  *
838*7688df22SAndroid Build Coastguard Worker  * Pixels are arranged in simple tiles of 16 x 16 bytes.
839*7688df22SAndroid Build Coastguard Worker  */
840*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_TEGRA_TILED fourcc_mod_code(NVIDIA, 1)
841*7688df22SAndroid Build Coastguard Worker 
842*7688df22SAndroid Build Coastguard Worker /*
843*7688df22SAndroid Build Coastguard Worker  * Generalized Block Linear layout, used by desktop GPUs starting with NV50/G80,
844*7688df22SAndroid Build Coastguard Worker  * and Tegra GPUs starting with Tegra K1.
845*7688df22SAndroid Build Coastguard Worker  *
846*7688df22SAndroid Build Coastguard Worker  * Pixels are arranged in Groups of Bytes (GOBs).  GOB size and layout varies
847*7688df22SAndroid Build Coastguard Worker  * based on the architecture generation.  GOBs themselves are then arranged in
848*7688df22SAndroid Build Coastguard Worker  * 3D blocks, with the block dimensions (in terms of GOBs) always being a power
849*7688df22SAndroid Build Coastguard Worker  * of two, and hence expressible as their log2 equivalent (E.g., "2" represents
850*7688df22SAndroid Build Coastguard Worker  * a block depth or height of "4").
851*7688df22SAndroid Build Coastguard Worker  *
852*7688df22SAndroid Build Coastguard Worker  * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format
853*7688df22SAndroid Build Coastguard Worker  * in full detail.
854*7688df22SAndroid Build Coastguard Worker  *
855*7688df22SAndroid Build Coastguard Worker  *       Macro
856*7688df22SAndroid Build Coastguard Worker  * Bits  Param Description
857*7688df22SAndroid Build Coastguard Worker  * ----  ----- -----------------------------------------------------------------
858*7688df22SAndroid Build Coastguard Worker  *
859*7688df22SAndroid Build Coastguard Worker  *  3:0  h     log2(height) of each block, in GOBs.  Placed here for
860*7688df22SAndroid Build Coastguard Worker  *             compatibility with the existing
861*7688df22SAndroid Build Coastguard Worker  *             DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK()-based modifiers.
862*7688df22SAndroid Build Coastguard Worker  *
863*7688df22SAndroid Build Coastguard Worker  *  4:4  -     Must be 1, to indicate block-linear layout.  Necessary for
864*7688df22SAndroid Build Coastguard Worker  *             compatibility with the existing
865*7688df22SAndroid Build Coastguard Worker  *             DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK()-based modifiers.
866*7688df22SAndroid Build Coastguard Worker  *
867*7688df22SAndroid Build Coastguard Worker  *  8:5  -     Reserved (To support 3D-surfaces with variable log2(depth) block
868*7688df22SAndroid Build Coastguard Worker  *             size).  Must be zero.
869*7688df22SAndroid Build Coastguard Worker  *
870*7688df22SAndroid Build Coastguard Worker  *             Note there is no log2(width) parameter.  Some portions of the
871*7688df22SAndroid Build Coastguard Worker  *             hardware support a block width of two gobs, but it is impractical
872*7688df22SAndroid Build Coastguard Worker  *             to use due to lack of support elsewhere, and has no known
873*7688df22SAndroid Build Coastguard Worker  *             benefits.
874*7688df22SAndroid Build Coastguard Worker  *
875*7688df22SAndroid Build Coastguard Worker  * 11:9  -     Reserved (To support 2D-array textures with variable array stride
876*7688df22SAndroid Build Coastguard Worker  *             in blocks, specified via log2(tile width in blocks)).  Must be
877*7688df22SAndroid Build Coastguard Worker  *             zero.
878*7688df22SAndroid Build Coastguard Worker  *
879*7688df22SAndroid Build Coastguard Worker  * 19:12 k     Page Kind.  This value directly maps to a field in the page
880*7688df22SAndroid Build Coastguard Worker  *             tables of all GPUs >= NV50.  It affects the exact layout of bits
881*7688df22SAndroid Build Coastguard Worker  *             in memory and can be derived from the tuple
882*7688df22SAndroid Build Coastguard Worker  *
883*7688df22SAndroid Build Coastguard Worker  *               (format, GPU model, compression type, samples per pixel)
884*7688df22SAndroid Build Coastguard Worker  *
885*7688df22SAndroid Build Coastguard Worker  *             Where compression type is defined below.  If GPU model were
886*7688df22SAndroid Build Coastguard Worker  *             implied by the format modifier, format, or memory buffer, page
887*7688df22SAndroid Build Coastguard Worker  *             kind would not need to be included in the modifier itself, but
888*7688df22SAndroid Build Coastguard Worker  *             since the modifier should define the layout of the associated
889*7688df22SAndroid Build Coastguard Worker  *             memory buffer independent from any device or other context, it
890*7688df22SAndroid Build Coastguard Worker  *             must be included here.
891*7688df22SAndroid Build Coastguard Worker  *
892*7688df22SAndroid Build Coastguard Worker  * 21:20 g     GOB Height and Page Kind Generation.  The height of a GOB changed
893*7688df22SAndroid Build Coastguard Worker  *             starting with Fermi GPUs.  Additionally, the mapping between page
894*7688df22SAndroid Build Coastguard Worker  *             kind and bit layout has changed at various points.
895*7688df22SAndroid Build Coastguard Worker  *
896*7688df22SAndroid Build Coastguard Worker  *               0 = Gob Height 8, Fermi - Volta, Tegra K1+ Page Kind mapping
897*7688df22SAndroid Build Coastguard Worker  *               1 = Gob Height 4, G80 - GT2XX Page Kind mapping
898*7688df22SAndroid Build Coastguard Worker  *               2 = Gob Height 8, Turing+ Page Kind mapping
899*7688df22SAndroid Build Coastguard Worker  *               3 = Reserved for future use.
900*7688df22SAndroid Build Coastguard Worker  *
901*7688df22SAndroid Build Coastguard Worker  * 22:22 s     Sector layout.  On Tegra GPUs prior to Xavier, there is a further
902*7688df22SAndroid Build Coastguard Worker  *             bit remapping step that occurs at an even lower level than the
903*7688df22SAndroid Build Coastguard Worker  *             page kind and block linear swizzles.  This causes the layout of
904*7688df22SAndroid Build Coastguard Worker  *             surfaces mapped in those SOC's GPUs to be incompatible with the
905*7688df22SAndroid Build Coastguard Worker  *             equivalent mapping on other GPUs in the same system.
906*7688df22SAndroid Build Coastguard Worker  *
907*7688df22SAndroid Build Coastguard Worker  *               0 = Tegra K1 - Tegra Parker/TX2 Layout.
908*7688df22SAndroid Build Coastguard Worker  *               1 = Desktop GPU and Tegra Xavier+ Layout
909*7688df22SAndroid Build Coastguard Worker  *
910*7688df22SAndroid Build Coastguard Worker  * 25:23 c     Lossless Framebuffer Compression type.
911*7688df22SAndroid Build Coastguard Worker  *
912*7688df22SAndroid Build Coastguard Worker  *               0 = none
913*7688df22SAndroid Build Coastguard Worker  *               1 = ROP/3D, layout 1, exact compression format implied by Page
914*7688df22SAndroid Build Coastguard Worker  *                   Kind field
915*7688df22SAndroid Build Coastguard Worker  *               2 = ROP/3D, layout 2, exact compression format implied by Page
916*7688df22SAndroid Build Coastguard Worker  *                   Kind field
917*7688df22SAndroid Build Coastguard Worker  *               3 = CDE horizontal
918*7688df22SAndroid Build Coastguard Worker  *               4 = CDE vertical
919*7688df22SAndroid Build Coastguard Worker  *               5 = Reserved for future use
920*7688df22SAndroid Build Coastguard Worker  *               6 = Reserved for future use
921*7688df22SAndroid Build Coastguard Worker  *               7 = Reserved for future use
922*7688df22SAndroid Build Coastguard Worker  *
923*7688df22SAndroid Build Coastguard Worker  * 55:25 -     Reserved for future use.  Must be zero.
924*7688df22SAndroid Build Coastguard Worker  */
925*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_BLOCK_LINEAR_2D(c, s, g, k, h) \
926*7688df22SAndroid Build Coastguard Worker 	fourcc_mod_code(NVIDIA, (0x10 | \
927*7688df22SAndroid Build Coastguard Worker 				 ((h) & 0xf) | \
928*7688df22SAndroid Build Coastguard Worker 				 (((k) & 0xff) << 12) | \
929*7688df22SAndroid Build Coastguard Worker 				 (((g) & 0x3) << 20) | \
930*7688df22SAndroid Build Coastguard Worker 				 (((s) & 0x1) << 22) | \
931*7688df22SAndroid Build Coastguard Worker 				 (((c) & 0x7) << 23)))
932*7688df22SAndroid Build Coastguard Worker 
933*7688df22SAndroid Build Coastguard Worker /* To grandfather in prior block linear format modifiers to the above layout,
934*7688df22SAndroid Build Coastguard Worker  * the page kind "0", which corresponds to "pitch/linear" and hence is unusable
935*7688df22SAndroid Build Coastguard Worker  * with block-linear layouts, is remapped within drivers to the value 0xfe,
936*7688df22SAndroid Build Coastguard Worker  * which corresponds to the "generic" kind used for simple single-sample
937*7688df22SAndroid Build Coastguard Worker  * uncompressed color formats on Fermi - Volta GPUs.
938*7688df22SAndroid Build Coastguard Worker  */
939*7688df22SAndroid Build Coastguard Worker static __inline__ __u64
drm_fourcc_canonicalize_nvidia_format_mod(__u64 modifier)940*7688df22SAndroid Build Coastguard Worker drm_fourcc_canonicalize_nvidia_format_mod(__u64 modifier)
941*7688df22SAndroid Build Coastguard Worker {
942*7688df22SAndroid Build Coastguard Worker 	if (!(modifier & 0x10) || (modifier & (0xff << 12)))
943*7688df22SAndroid Build Coastguard Worker 		return modifier;
944*7688df22SAndroid Build Coastguard Worker 	else
945*7688df22SAndroid Build Coastguard Worker 		return modifier | (0xfe << 12);
946*7688df22SAndroid Build Coastguard Worker }
947*7688df22SAndroid Build Coastguard Worker 
948*7688df22SAndroid Build Coastguard Worker /*
949*7688df22SAndroid Build Coastguard Worker  * 16Bx2 Block Linear layout, used by Tegra K1 and later
950*7688df22SAndroid Build Coastguard Worker  *
951*7688df22SAndroid Build Coastguard Worker  * Pixels are arranged in 64x8 Groups Of Bytes (GOBs). GOBs are then stacked
952*7688df22SAndroid Build Coastguard Worker  * vertically by a power of 2 (1 to 32 GOBs) to form a block.
953*7688df22SAndroid Build Coastguard Worker  *
954*7688df22SAndroid Build Coastguard Worker  * Within a GOB, data is ordered as 16B x 2 lines sectors laid in Z-shape.
955*7688df22SAndroid Build Coastguard Worker  *
956*7688df22SAndroid Build Coastguard Worker  * Parameter 'v' is the log2 encoding of the number of GOBs stacked vertically.
957*7688df22SAndroid Build Coastguard Worker  * Valid values are:
958*7688df22SAndroid Build Coastguard Worker  *
959*7688df22SAndroid Build Coastguard Worker  * 0 == ONE_GOB
960*7688df22SAndroid Build Coastguard Worker  * 1 == TWO_GOBS
961*7688df22SAndroid Build Coastguard Worker  * 2 == FOUR_GOBS
962*7688df22SAndroid Build Coastguard Worker  * 3 == EIGHT_GOBS
963*7688df22SAndroid Build Coastguard Worker  * 4 == SIXTEEN_GOBS
964*7688df22SAndroid Build Coastguard Worker  * 5 == THIRTYTWO_GOBS
965*7688df22SAndroid Build Coastguard Worker  *
966*7688df22SAndroid Build Coastguard Worker  * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format
967*7688df22SAndroid Build Coastguard Worker  * in full detail.
968*7688df22SAndroid Build Coastguard Worker  */
969*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(v) \
970*7688df22SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_NVIDIA_BLOCK_LINEAR_2D(0, 0, 0, 0, (v))
971*7688df22SAndroid Build Coastguard Worker 
972*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_ONE_GOB \
973*7688df22SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(0)
974*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_TWO_GOB \
975*7688df22SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(1)
976*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_FOUR_GOB \
977*7688df22SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(2)
978*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_EIGHT_GOB \
979*7688df22SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(3)
980*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_SIXTEEN_GOB \
981*7688df22SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(4)
982*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_THIRTYTWO_GOB \
983*7688df22SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(5)
984*7688df22SAndroid Build Coastguard Worker 
985*7688df22SAndroid Build Coastguard Worker /*
986*7688df22SAndroid Build Coastguard Worker  * Some Broadcom modifiers take parameters, for example the number of
987*7688df22SAndroid Build Coastguard Worker  * vertical lines in the image. Reserve the lower 32 bits for modifier
988*7688df22SAndroid Build Coastguard Worker  * type, and the next 24 bits for parameters. Top 8 bits are the
989*7688df22SAndroid Build Coastguard Worker  * vendor code.
990*7688df22SAndroid Build Coastguard Worker  */
991*7688df22SAndroid Build Coastguard Worker #define __fourcc_mod_broadcom_param_shift 8
992*7688df22SAndroid Build Coastguard Worker #define __fourcc_mod_broadcom_param_bits 48
993*7688df22SAndroid Build Coastguard Worker #define fourcc_mod_broadcom_code(val, params) \
994*7688df22SAndroid Build Coastguard Worker 	fourcc_mod_code(BROADCOM, ((((__u64)params) << __fourcc_mod_broadcom_param_shift) | val))
995*7688df22SAndroid Build Coastguard Worker #define fourcc_mod_broadcom_param(m) \
996*7688df22SAndroid Build Coastguard Worker 	((int)(((m) >> __fourcc_mod_broadcom_param_shift) &	\
997*7688df22SAndroid Build Coastguard Worker 	       ((1ULL << __fourcc_mod_broadcom_param_bits) - 1)))
998*7688df22SAndroid Build Coastguard Worker #define fourcc_mod_broadcom_mod(m) \
999*7688df22SAndroid Build Coastguard Worker 	((m) & ~(((1ULL << __fourcc_mod_broadcom_param_bits) - 1) <<	\
1000*7688df22SAndroid Build Coastguard Worker 		 __fourcc_mod_broadcom_param_shift))
1001*7688df22SAndroid Build Coastguard Worker 
1002*7688df22SAndroid Build Coastguard Worker /*
1003*7688df22SAndroid Build Coastguard Worker  * Broadcom VC4 "T" format
1004*7688df22SAndroid Build Coastguard Worker  *
1005*7688df22SAndroid Build Coastguard Worker  * This is the primary layout that the V3D GPU can texture from (it
1006*7688df22SAndroid Build Coastguard Worker  * can't do linear).  The T format has:
1007*7688df22SAndroid Build Coastguard Worker  *
1008*7688df22SAndroid Build Coastguard Worker  * - 64b utiles of pixels in a raster-order grid according to cpp.  It's 4x4
1009*7688df22SAndroid Build Coastguard Worker  *   pixels at 32 bit depth.
1010*7688df22SAndroid Build Coastguard Worker  *
1011*7688df22SAndroid Build Coastguard Worker  * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually
1012*7688df22SAndroid Build Coastguard Worker  *   16x16 pixels).
1013*7688df22SAndroid Build Coastguard Worker  *
1014*7688df22SAndroid Build Coastguard Worker  * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels).  On
1015*7688df22SAndroid Build Coastguard Worker  *   even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows
1016*7688df22SAndroid Build Coastguard Worker  *   they're (TR, BR, BL, TL), where bottom left is start of memory.
1017*7688df22SAndroid Build Coastguard Worker  *
1018*7688df22SAndroid Build Coastguard Worker  * - an image made of 4k tiles in rows either left-to-right (even rows of 4k
1019*7688df22SAndroid Build Coastguard Worker  *   tiles) or right-to-left (odd rows of 4k tiles).
1020*7688df22SAndroid Build Coastguard Worker  */
1021*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1)
1022*7688df22SAndroid Build Coastguard Worker 
1023*7688df22SAndroid Build Coastguard Worker /*
1024*7688df22SAndroid Build Coastguard Worker  * Broadcom SAND format
1025*7688df22SAndroid Build Coastguard Worker  *
1026*7688df22SAndroid Build Coastguard Worker  * This is the native format that the H.264 codec block uses.  For VC4
1027*7688df22SAndroid Build Coastguard Worker  * HVS, it is only valid for H.264 (NV12/21) and RGBA modes.
1028*7688df22SAndroid Build Coastguard Worker  *
1029*7688df22SAndroid Build Coastguard Worker  * The image can be considered to be split into columns, and the
1030*7688df22SAndroid Build Coastguard Worker  * columns are placed consecutively into memory.  The width of those
1031*7688df22SAndroid Build Coastguard Worker  * columns can be either 32, 64, 128, or 256 pixels, but in practice
1032*7688df22SAndroid Build Coastguard Worker  * only 128 pixel columns are used.
1033*7688df22SAndroid Build Coastguard Worker  *
1034*7688df22SAndroid Build Coastguard Worker  * The pitch between the start of each column is set to optimally
1035*7688df22SAndroid Build Coastguard Worker  * switch between SDRAM banks. This is passed as the number of lines
1036*7688df22SAndroid Build Coastguard Worker  * of column width in the modifier (we can't use the stride value due
1037*7688df22SAndroid Build Coastguard Worker  * to various core checks that look at it , so you should set the
1038*7688df22SAndroid Build Coastguard Worker  * stride to width*cpp).
1039*7688df22SAndroid Build Coastguard Worker  *
1040*7688df22SAndroid Build Coastguard Worker  * Note that the column height for this format modifier is the same
1041*7688df22SAndroid Build Coastguard Worker  * for all of the planes, assuming that each column contains both Y
1042*7688df22SAndroid Build Coastguard Worker  * and UV.  Some SAND-using hardware stores UV in a separate tiled
1043*7688df22SAndroid Build Coastguard Worker  * image from Y to reduce the column height, which is not supported
1044*7688df22SAndroid Build Coastguard Worker  * with these modifiers.
1045*7688df22SAndroid Build Coastguard Worker  *
1046*7688df22SAndroid Build Coastguard Worker  * The DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT modifier is also
1047*7688df22SAndroid Build Coastguard Worker  * supported for DRM_FORMAT_P030 where the columns remain as 128 bytes
1048*7688df22SAndroid Build Coastguard Worker  * wide, but as this is a 10 bpp format that translates to 96 pixels.
1049*7688df22SAndroid Build Coastguard Worker  */
1050*7688df22SAndroid Build Coastguard Worker 
1051*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(v) \
1052*7688df22SAndroid Build Coastguard Worker 	fourcc_mod_broadcom_code(2, v)
1053*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(v) \
1054*7688df22SAndroid Build Coastguard Worker 	fourcc_mod_broadcom_code(3, v)
1055*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(v) \
1056*7688df22SAndroid Build Coastguard Worker 	fourcc_mod_broadcom_code(4, v)
1057*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(v) \
1058*7688df22SAndroid Build Coastguard Worker 	fourcc_mod_broadcom_code(5, v)
1059*7688df22SAndroid Build Coastguard Worker 
1060*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND32 \
1061*7688df22SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(0)
1062*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND64 \
1063*7688df22SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(0)
1064*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND128 \
1065*7688df22SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(0)
1066*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND256 \
1067*7688df22SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(0)
1068*7688df22SAndroid Build Coastguard Worker 
1069*7688df22SAndroid Build Coastguard Worker /* Broadcom UIF format
1070*7688df22SAndroid Build Coastguard Worker  *
1071*7688df22SAndroid Build Coastguard Worker  * This is the common format for the current Broadcom multimedia
1072*7688df22SAndroid Build Coastguard Worker  * blocks, including V3D 3.x and newer, newer video codecs, and
1073*7688df22SAndroid Build Coastguard Worker  * displays.
1074*7688df22SAndroid Build Coastguard Worker  *
1075*7688df22SAndroid Build Coastguard Worker  * The image consists of utiles (64b blocks), UIF blocks (2x2 utiles),
1076*7688df22SAndroid Build Coastguard Worker  * and macroblocks (4x4 UIF blocks).  Those 4x4 UIF block groups are
1077*7688df22SAndroid Build Coastguard Worker  * stored in columns, with padding between the columns to ensure that
1078*7688df22SAndroid Build Coastguard Worker  * moving from one column to the next doesn't hit the same SDRAM page
1079*7688df22SAndroid Build Coastguard Worker  * bank.
1080*7688df22SAndroid Build Coastguard Worker  *
1081*7688df22SAndroid Build Coastguard Worker  * To calculate the padding, it is assumed that each hardware block
1082*7688df22SAndroid Build Coastguard Worker  * and the software driving it knows the platform's SDRAM page size,
1083*7688df22SAndroid Build Coastguard Worker  * number of banks, and XOR address, and that it's identical between
1084*7688df22SAndroid Build Coastguard Worker  * all blocks using the format.  This tiling modifier will use XOR as
1085*7688df22SAndroid Build Coastguard Worker  * necessary to reduce the padding.  If a hardware block can't do XOR,
1086*7688df22SAndroid Build Coastguard Worker  * the assumption is that a no-XOR tiling modifier will be created.
1087*7688df22SAndroid Build Coastguard Worker  */
1088*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_UIF fourcc_mod_code(BROADCOM, 6)
1089*7688df22SAndroid Build Coastguard Worker 
1090*7688df22SAndroid Build Coastguard Worker /*
1091*7688df22SAndroid Build Coastguard Worker  * Arm Framebuffer Compression (AFBC) modifiers
1092*7688df22SAndroid Build Coastguard Worker  *
1093*7688df22SAndroid Build Coastguard Worker  * AFBC is a proprietary lossless image compression protocol and format.
1094*7688df22SAndroid Build Coastguard Worker  * It provides fine-grained random access and minimizes the amount of data
1095*7688df22SAndroid Build Coastguard Worker  * transferred between IP blocks.
1096*7688df22SAndroid Build Coastguard Worker  *
1097*7688df22SAndroid Build Coastguard Worker  * AFBC has several features which may be supported and/or used, which are
1098*7688df22SAndroid Build Coastguard Worker  * represented using bits in the modifier. Not all combinations are valid,
1099*7688df22SAndroid Build Coastguard Worker  * and different devices or use-cases may support different combinations.
1100*7688df22SAndroid Build Coastguard Worker  *
1101*7688df22SAndroid Build Coastguard Worker  * Further information on the use of AFBC modifiers can be found in
1102*7688df22SAndroid Build Coastguard Worker  * Documentation/gpu/afbc.rst
1103*7688df22SAndroid Build Coastguard Worker  */
1104*7688df22SAndroid Build Coastguard Worker 
1105*7688df22SAndroid Build Coastguard Worker /*
1106*7688df22SAndroid Build Coastguard Worker  * The top 4 bits (out of the 56 bits allotted for specifying vendor specific
1107*7688df22SAndroid Build Coastguard Worker  * modifiers) denote the category for modifiers. Currently we have three
1108*7688df22SAndroid Build Coastguard Worker  * categories of modifiers ie AFBC, MISC and AFRC. We can have a maximum of
1109*7688df22SAndroid Build Coastguard Worker  * sixteen different categories.
1110*7688df22SAndroid Build Coastguard Worker  */
1111*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_ARM_CODE(__type, __val) \
1112*7688df22SAndroid Build Coastguard Worker 	fourcc_mod_code(ARM, ((__u64)(__type) << 52) | ((__val) & 0x000fffffffffffffULL))
1113*7688df22SAndroid Build Coastguard Worker 
1114*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_ARM_TYPE_AFBC 0x00
1115*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_ARM_TYPE_MISC 0x01
1116*7688df22SAndroid Build Coastguard Worker 
1117*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) \
1118*7688df22SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_AFBC, __afbc_mode)
1119*7688df22SAndroid Build Coastguard Worker 
1120*7688df22SAndroid Build Coastguard Worker /*
1121*7688df22SAndroid Build Coastguard Worker  * AFBC superblock size
1122*7688df22SAndroid Build Coastguard Worker  *
1123*7688df22SAndroid Build Coastguard Worker  * Indicates the superblock size(s) used for the AFBC buffer. The buffer
1124*7688df22SAndroid Build Coastguard Worker  * size (in pixels) must be aligned to a multiple of the superblock size.
1125*7688df22SAndroid Build Coastguard Worker  * Four lowest significant bits(LSBs) are reserved for block size.
1126*7688df22SAndroid Build Coastguard Worker  *
1127*7688df22SAndroid Build Coastguard Worker  * Where one superblock size is specified, it applies to all planes of the
1128*7688df22SAndroid Build Coastguard Worker  * buffer (e.g. 16x16, 32x8). When multiple superblock sizes are specified,
1129*7688df22SAndroid Build Coastguard Worker  * the first applies to the Luma plane and the second applies to the Chroma
1130*7688df22SAndroid Build Coastguard Worker  * plane(s). e.g. (32x8_64x4 means 32x8 Luma, with 64x4 Chroma).
1131*7688df22SAndroid Build Coastguard Worker  * Multiple superblock sizes are only valid for multi-plane YCbCr formats.
1132*7688df22SAndroid Build Coastguard Worker  */
1133*7688df22SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BLOCK_SIZE_MASK      0xf
1134*7688df22SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BLOCK_SIZE_16x16     (1ULL)
1135*7688df22SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8      (2ULL)
1136*7688df22SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BLOCK_SIZE_64x4      (3ULL)
1137*7688df22SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8_64x4 (4ULL)
1138*7688df22SAndroid Build Coastguard Worker 
1139*7688df22SAndroid Build Coastguard Worker /*
1140*7688df22SAndroid Build Coastguard Worker  * AFBC lossless colorspace transform
1141*7688df22SAndroid Build Coastguard Worker  *
1142*7688df22SAndroid Build Coastguard Worker  * Indicates that the buffer makes use of the AFBC lossless colorspace
1143*7688df22SAndroid Build Coastguard Worker  * transform.
1144*7688df22SAndroid Build Coastguard Worker  */
1145*7688df22SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_YTR     (1ULL <<  4)
1146*7688df22SAndroid Build Coastguard Worker 
1147*7688df22SAndroid Build Coastguard Worker /*
1148*7688df22SAndroid Build Coastguard Worker  * AFBC block-split
1149*7688df22SAndroid Build Coastguard Worker  *
1150*7688df22SAndroid Build Coastguard Worker  * Indicates that the payload of each superblock is split. The second
1151*7688df22SAndroid Build Coastguard Worker  * half of the payload is positioned at a predefined offset from the start
1152*7688df22SAndroid Build Coastguard Worker  * of the superblock payload.
1153*7688df22SAndroid Build Coastguard Worker  */
1154*7688df22SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_SPLIT   (1ULL <<  5)
1155*7688df22SAndroid Build Coastguard Worker 
1156*7688df22SAndroid Build Coastguard Worker /*
1157*7688df22SAndroid Build Coastguard Worker  * AFBC sparse layout
1158*7688df22SAndroid Build Coastguard Worker  *
1159*7688df22SAndroid Build Coastguard Worker  * This flag indicates that the payload of each superblock must be stored at a
1160*7688df22SAndroid Build Coastguard Worker  * predefined position relative to the other superblocks in the same AFBC
1161*7688df22SAndroid Build Coastguard Worker  * buffer. This order is the same order used by the header buffer. In this mode
1162*7688df22SAndroid Build Coastguard Worker  * each superblock is given the same amount of space as an uncompressed
1163*7688df22SAndroid Build Coastguard Worker  * superblock of the particular format would require, rounding up to the next
1164*7688df22SAndroid Build Coastguard Worker  * multiple of 128 bytes in size.
1165*7688df22SAndroid Build Coastguard Worker  */
1166*7688df22SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_SPARSE  (1ULL <<  6)
1167*7688df22SAndroid Build Coastguard Worker 
1168*7688df22SAndroid Build Coastguard Worker /*
1169*7688df22SAndroid Build Coastguard Worker  * AFBC copy-block restrict
1170*7688df22SAndroid Build Coastguard Worker  *
1171*7688df22SAndroid Build Coastguard Worker  * Buffers with this flag must obey the copy-block restriction. The restriction
1172*7688df22SAndroid Build Coastguard Worker  * is such that there are no copy-blocks referring across the border of 8x8
1173*7688df22SAndroid Build Coastguard Worker  * blocks. For the subsampled data the 8x8 limitation is also subsampled.
1174*7688df22SAndroid Build Coastguard Worker  */
1175*7688df22SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_CBR     (1ULL <<  7)
1176*7688df22SAndroid Build Coastguard Worker 
1177*7688df22SAndroid Build Coastguard Worker /*
1178*7688df22SAndroid Build Coastguard Worker  * AFBC tiled layout
1179*7688df22SAndroid Build Coastguard Worker  *
1180*7688df22SAndroid Build Coastguard Worker  * The tiled layout groups superblocks in 8x8 or 4x4 tiles, where all
1181*7688df22SAndroid Build Coastguard Worker  * superblocks inside a tile are stored together in memory. 8x8 tiles are used
1182*7688df22SAndroid Build Coastguard Worker  * for pixel formats up to and including 32 bpp while 4x4 tiles are used for
1183*7688df22SAndroid Build Coastguard Worker  * larger bpp formats. The order between the tiles is scan line.
1184*7688df22SAndroid Build Coastguard Worker  * When the tiled layout is used, the buffer size (in pixels) must be aligned
1185*7688df22SAndroid Build Coastguard Worker  * to the tile size.
1186*7688df22SAndroid Build Coastguard Worker  */
1187*7688df22SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_TILED   (1ULL <<  8)
1188*7688df22SAndroid Build Coastguard Worker 
1189*7688df22SAndroid Build Coastguard Worker /*
1190*7688df22SAndroid Build Coastguard Worker  * AFBC solid color blocks
1191*7688df22SAndroid Build Coastguard Worker  *
1192*7688df22SAndroid Build Coastguard Worker  * Indicates that the buffer makes use of solid-color blocks, whereby bandwidth
1193*7688df22SAndroid Build Coastguard Worker  * can be reduced if a whole superblock is a single color.
1194*7688df22SAndroid Build Coastguard Worker  */
1195*7688df22SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_SC      (1ULL <<  9)
1196*7688df22SAndroid Build Coastguard Worker 
1197*7688df22SAndroid Build Coastguard Worker /*
1198*7688df22SAndroid Build Coastguard Worker  * AFBC double-buffer
1199*7688df22SAndroid Build Coastguard Worker  *
1200*7688df22SAndroid Build Coastguard Worker  * Indicates that the buffer is allocated in a layout safe for front-buffer
1201*7688df22SAndroid Build Coastguard Worker  * rendering.
1202*7688df22SAndroid Build Coastguard Worker  */
1203*7688df22SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_DB      (1ULL << 10)
1204*7688df22SAndroid Build Coastguard Worker 
1205*7688df22SAndroid Build Coastguard Worker /*
1206*7688df22SAndroid Build Coastguard Worker  * AFBC buffer content hints
1207*7688df22SAndroid Build Coastguard Worker  *
1208*7688df22SAndroid Build Coastguard Worker  * Indicates that the buffer includes per-superblock content hints.
1209*7688df22SAndroid Build Coastguard Worker  */
1210*7688df22SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BCH     (1ULL << 11)
1211*7688df22SAndroid Build Coastguard Worker 
1212*7688df22SAndroid Build Coastguard Worker /* AFBC uncompressed storage mode
1213*7688df22SAndroid Build Coastguard Worker  *
1214*7688df22SAndroid Build Coastguard Worker  * Indicates that the buffer is using AFBC uncompressed storage mode.
1215*7688df22SAndroid Build Coastguard Worker  * In this mode all superblock payloads in the buffer use the uncompressed
1216*7688df22SAndroid Build Coastguard Worker  * storage mode, which is usually only used for data which cannot be compressed.
1217*7688df22SAndroid Build Coastguard Worker  * The buffer layout is the same as for AFBC buffers without USM set, this only
1218*7688df22SAndroid Build Coastguard Worker  * affects the storage mode of the individual superblocks. Note that even a
1219*7688df22SAndroid Build Coastguard Worker  * buffer without USM set may use uncompressed storage mode for some or all
1220*7688df22SAndroid Build Coastguard Worker  * superblocks, USM just guarantees it for all.
1221*7688df22SAndroid Build Coastguard Worker  */
1222*7688df22SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_USM	(1ULL << 12)
1223*7688df22SAndroid Build Coastguard Worker 
1224*7688df22SAndroid Build Coastguard Worker /*
1225*7688df22SAndroid Build Coastguard Worker  * Arm Fixed-Rate Compression (AFRC) modifiers
1226*7688df22SAndroid Build Coastguard Worker  *
1227*7688df22SAndroid Build Coastguard Worker  * AFRC is a proprietary fixed rate image compression protocol and format,
1228*7688df22SAndroid Build Coastguard Worker  * designed to provide guaranteed bandwidth and memory footprint
1229*7688df22SAndroid Build Coastguard Worker  * reductions in graphics and media use-cases.
1230*7688df22SAndroid Build Coastguard Worker  *
1231*7688df22SAndroid Build Coastguard Worker  * AFRC buffers consist of one or more planes, with the same components
1232*7688df22SAndroid Build Coastguard Worker  * and meaning as an uncompressed buffer using the same pixel format.
1233*7688df22SAndroid Build Coastguard Worker  *
1234*7688df22SAndroid Build Coastguard Worker  * Within each plane, the pixel/luma/chroma values are grouped into
1235*7688df22SAndroid Build Coastguard Worker  * "coding unit" blocks which are individually compressed to a
1236*7688df22SAndroid Build Coastguard Worker  * fixed size (in bytes). All coding units within a given plane of a buffer
1237*7688df22SAndroid Build Coastguard Worker  * store the same number of values, and have the same compressed size.
1238*7688df22SAndroid Build Coastguard Worker  *
1239*7688df22SAndroid Build Coastguard Worker  * The coding unit size is configurable, allowing different rates of compression.
1240*7688df22SAndroid Build Coastguard Worker  *
1241*7688df22SAndroid Build Coastguard Worker  * The start of each AFRC buffer plane must be aligned to an alignment granule which
1242*7688df22SAndroid Build Coastguard Worker  * depends on the coding unit size.
1243*7688df22SAndroid Build Coastguard Worker  *
1244*7688df22SAndroid Build Coastguard Worker  * Coding Unit Size   Plane Alignment
1245*7688df22SAndroid Build Coastguard Worker  * ----------------   ---------------
1246*7688df22SAndroid Build Coastguard Worker  * 16 bytes           1024 bytes
1247*7688df22SAndroid Build Coastguard Worker  * 24 bytes           512  bytes
1248*7688df22SAndroid Build Coastguard Worker  * 32 bytes           2048 bytes
1249*7688df22SAndroid Build Coastguard Worker  *
1250*7688df22SAndroid Build Coastguard Worker  * Coding units are grouped into paging tiles. AFRC buffer dimensions must be aligned
1251*7688df22SAndroid Build Coastguard Worker  * to a multiple of the paging tile dimensions.
1252*7688df22SAndroid Build Coastguard Worker  * The dimensions of each paging tile depend on whether the buffer is optimised for
1253*7688df22SAndroid Build Coastguard Worker  * scanline (SCAN layout) or rotated (ROT layout) access.
1254*7688df22SAndroid Build Coastguard Worker  *
1255*7688df22SAndroid Build Coastguard Worker  * Layout   Paging Tile Width   Paging Tile Height
1256*7688df22SAndroid Build Coastguard Worker  * ------   -----------------   ------------------
1257*7688df22SAndroid Build Coastguard Worker  * SCAN     16 coding units     4 coding units
1258*7688df22SAndroid Build Coastguard Worker  * ROT      8  coding units     8 coding units
1259*7688df22SAndroid Build Coastguard Worker  *
1260*7688df22SAndroid Build Coastguard Worker  * The dimensions of each coding unit depend on the number of components
1261*7688df22SAndroid Build Coastguard Worker  * in the compressed plane and whether the buffer is optimised for
1262*7688df22SAndroid Build Coastguard Worker  * scanline (SCAN layout) or rotated (ROT layout) access.
1263*7688df22SAndroid Build Coastguard Worker  *
1264*7688df22SAndroid Build Coastguard Worker  * Number of Components in Plane   Layout      Coding Unit Width   Coding Unit Height
1265*7688df22SAndroid Build Coastguard Worker  * -----------------------------   ---------   -----------------   ------------------
1266*7688df22SAndroid Build Coastguard Worker  * 1                               SCAN        16 samples          4 samples
1267*7688df22SAndroid Build Coastguard Worker  * Example: 16x4 luma samples in a 'Y' plane
1268*7688df22SAndroid Build Coastguard Worker  *          16x4 chroma 'V' values, in the 'V' plane of a fully-planar YUV buffer
1269*7688df22SAndroid Build Coastguard Worker  * -----------------------------   ---------   -----------------   ------------------
1270*7688df22SAndroid Build Coastguard Worker  * 1                               ROT         8 samples           8 samples
1271*7688df22SAndroid Build Coastguard Worker  * Example: 8x8 luma samples in a 'Y' plane
1272*7688df22SAndroid Build Coastguard Worker  *          8x8 chroma 'V' values, in the 'V' plane of a fully-planar YUV buffer
1273*7688df22SAndroid Build Coastguard Worker  * -----------------------------   ---------   -----------------   ------------------
1274*7688df22SAndroid Build Coastguard Worker  * 2                               DONT CARE   8 samples           4 samples
1275*7688df22SAndroid Build Coastguard Worker  * Example: 8x4 chroma pairs in the 'UV' plane of a semi-planar YUV buffer
1276*7688df22SAndroid Build Coastguard Worker  * -----------------------------   ---------   -----------------   ------------------
1277*7688df22SAndroid Build Coastguard Worker  * 3                               DONT CARE   4 samples           4 samples
1278*7688df22SAndroid Build Coastguard Worker  * Example: 4x4 pixels in an RGB buffer without alpha
1279*7688df22SAndroid Build Coastguard Worker  * -----------------------------   ---------   -----------------   ------------------
1280*7688df22SAndroid Build Coastguard Worker  * 4                               DONT CARE   4 samples           4 samples
1281*7688df22SAndroid Build Coastguard Worker  * Example: 4x4 pixels in an RGB buffer with alpha
1282*7688df22SAndroid Build Coastguard Worker  */
1283*7688df22SAndroid Build Coastguard Worker 
1284*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_ARM_TYPE_AFRC 0x02
1285*7688df22SAndroid Build Coastguard Worker 
1286*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_ARM_AFRC(__afrc_mode) \
1287*7688df22SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_AFRC, __afrc_mode)
1288*7688df22SAndroid Build Coastguard Worker 
1289*7688df22SAndroid Build Coastguard Worker /*
1290*7688df22SAndroid Build Coastguard Worker  * AFRC coding unit size modifier.
1291*7688df22SAndroid Build Coastguard Worker  *
1292*7688df22SAndroid Build Coastguard Worker  * Indicates the number of bytes used to store each compressed coding unit for
1293*7688df22SAndroid Build Coastguard Worker  * one or more planes in an AFRC encoded buffer. The coding unit size for chrominance
1294*7688df22SAndroid Build Coastguard Worker  * is the same for both Cb and Cr, which may be stored in separate planes.
1295*7688df22SAndroid Build Coastguard Worker  *
1296*7688df22SAndroid Build Coastguard Worker  * AFRC_FORMAT_MOD_CU_SIZE_P0 indicates the number of bytes used to store
1297*7688df22SAndroid Build Coastguard Worker  * each compressed coding unit in the first plane of the buffer. For RGBA buffers
1298*7688df22SAndroid Build Coastguard Worker  * this is the only plane, while for semi-planar and fully-planar YUV buffers,
1299*7688df22SAndroid Build Coastguard Worker  * this corresponds to the luma plane.
1300*7688df22SAndroid Build Coastguard Worker  *
1301*7688df22SAndroid Build Coastguard Worker  * AFRC_FORMAT_MOD_CU_SIZE_P12 indicates the number of bytes used to store
1302*7688df22SAndroid Build Coastguard Worker  * each compressed coding unit in the second and third planes in the buffer.
1303*7688df22SAndroid Build Coastguard Worker  * For semi-planar and fully-planar YUV buffers, this corresponds to the chroma plane(s).
1304*7688df22SAndroid Build Coastguard Worker  *
1305*7688df22SAndroid Build Coastguard Worker  * For single-plane buffers, AFRC_FORMAT_MOD_CU_SIZE_P0 must be specified
1306*7688df22SAndroid Build Coastguard Worker  * and AFRC_FORMAT_MOD_CU_SIZE_P12 must be zero.
1307*7688df22SAndroid Build Coastguard Worker  * For semi-planar and fully-planar buffers, both AFRC_FORMAT_MOD_CU_SIZE_P0 and
1308*7688df22SAndroid Build Coastguard Worker  * AFRC_FORMAT_MOD_CU_SIZE_P12 must be specified.
1309*7688df22SAndroid Build Coastguard Worker  */
1310*7688df22SAndroid Build Coastguard Worker #define AFRC_FORMAT_MOD_CU_SIZE_MASK 0xf
1311*7688df22SAndroid Build Coastguard Worker #define AFRC_FORMAT_MOD_CU_SIZE_16 (1ULL)
1312*7688df22SAndroid Build Coastguard Worker #define AFRC_FORMAT_MOD_CU_SIZE_24 (2ULL)
1313*7688df22SAndroid Build Coastguard Worker #define AFRC_FORMAT_MOD_CU_SIZE_32 (3ULL)
1314*7688df22SAndroid Build Coastguard Worker 
1315*7688df22SAndroid Build Coastguard Worker #define AFRC_FORMAT_MOD_CU_SIZE_P0(__afrc_cu_size) (__afrc_cu_size)
1316*7688df22SAndroid Build Coastguard Worker #define AFRC_FORMAT_MOD_CU_SIZE_P12(__afrc_cu_size) ((__afrc_cu_size) << 4)
1317*7688df22SAndroid Build Coastguard Worker 
1318*7688df22SAndroid Build Coastguard Worker /*
1319*7688df22SAndroid Build Coastguard Worker  * AFRC scanline memory layout.
1320*7688df22SAndroid Build Coastguard Worker  *
1321*7688df22SAndroid Build Coastguard Worker  * Indicates if the buffer uses the scanline-optimised layout
1322*7688df22SAndroid Build Coastguard Worker  * for an AFRC encoded buffer, otherwise, it uses the rotation-optimised layout.
1323*7688df22SAndroid Build Coastguard Worker  * The memory layout is the same for all planes.
1324*7688df22SAndroid Build Coastguard Worker  */
1325*7688df22SAndroid Build Coastguard Worker #define AFRC_FORMAT_MOD_LAYOUT_SCAN (1ULL << 8)
1326*7688df22SAndroid Build Coastguard Worker 
1327*7688df22SAndroid Build Coastguard Worker /*
1328*7688df22SAndroid Build Coastguard Worker  * Arm 16x16 Block U-Interleaved modifier
1329*7688df22SAndroid Build Coastguard Worker  *
1330*7688df22SAndroid Build Coastguard Worker  * This is used by Arm Mali Utgard and Midgard GPUs. It divides the image
1331*7688df22SAndroid Build Coastguard Worker  * into 16x16 pixel blocks. Blocks are stored linearly in order, but pixels
1332*7688df22SAndroid Build Coastguard Worker  * in the block are reordered.
1333*7688df22SAndroid Build Coastguard Worker  */
1334*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED \
1335*7688df22SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_MISC, 1ULL)
1336*7688df22SAndroid Build Coastguard Worker 
1337*7688df22SAndroid Build Coastguard Worker /*
1338*7688df22SAndroid Build Coastguard Worker  * Allwinner tiled modifier
1339*7688df22SAndroid Build Coastguard Worker  *
1340*7688df22SAndroid Build Coastguard Worker  * This tiling mode is implemented by the VPU found on all Allwinner platforms,
1341*7688df22SAndroid Build Coastguard Worker  * codenamed sunxi. It is associated with a YUV format that uses either 2 or 3
1342*7688df22SAndroid Build Coastguard Worker  * planes.
1343*7688df22SAndroid Build Coastguard Worker  *
1344*7688df22SAndroid Build Coastguard Worker  * With this tiling, the luminance samples are disposed in tiles representing
1345*7688df22SAndroid Build Coastguard Worker  * 32x32 pixels and the chrominance samples in tiles representing 32x64 pixels.
1346*7688df22SAndroid Build Coastguard Worker  * The pixel order in each tile is linear and the tiles are disposed linearly,
1347*7688df22SAndroid Build Coastguard Worker  * both in row-major order.
1348*7688df22SAndroid Build Coastguard Worker  */
1349*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_ALLWINNER_TILED fourcc_mod_code(ALLWINNER, 1)
1350*7688df22SAndroid Build Coastguard Worker 
1351*7688df22SAndroid Build Coastguard Worker /*
1352*7688df22SAndroid Build Coastguard Worker  * Amlogic Video Framebuffer Compression modifiers
1353*7688df22SAndroid Build Coastguard Worker  *
1354*7688df22SAndroid Build Coastguard Worker  * Amlogic uses a proprietary lossless image compression protocol and format
1355*7688df22SAndroid Build Coastguard Worker  * for their hardware video codec accelerators, either video decoders or
1356*7688df22SAndroid Build Coastguard Worker  * video input encoders.
1357*7688df22SAndroid Build Coastguard Worker  *
1358*7688df22SAndroid Build Coastguard Worker  * It considerably reduces memory bandwidth while writing and reading
1359*7688df22SAndroid Build Coastguard Worker  * frames in memory.
1360*7688df22SAndroid Build Coastguard Worker  *
1361*7688df22SAndroid Build Coastguard Worker  * The underlying storage is considered to be 3 components, 8bit or 10-bit
1362*7688df22SAndroid Build Coastguard Worker  * per component YCbCr 420, single plane :
1363*7688df22SAndroid Build Coastguard Worker  * - DRM_FORMAT_YUV420_8BIT
1364*7688df22SAndroid Build Coastguard Worker  * - DRM_FORMAT_YUV420_10BIT
1365*7688df22SAndroid Build Coastguard Worker  *
1366*7688df22SAndroid Build Coastguard Worker  * The first 8 bits of the mode defines the layout, then the following 8 bits
1367*7688df22SAndroid Build Coastguard Worker  * defines the options changing the layout.
1368*7688df22SAndroid Build Coastguard Worker  *
1369*7688df22SAndroid Build Coastguard Worker  * Not all combinations are valid, and different SoCs may support different
1370*7688df22SAndroid Build Coastguard Worker  * combinations of layout and options.
1371*7688df22SAndroid Build Coastguard Worker  */
1372*7688df22SAndroid Build Coastguard Worker #define __fourcc_mod_amlogic_layout_mask 0xff
1373*7688df22SAndroid Build Coastguard Worker #define __fourcc_mod_amlogic_options_shift 8
1374*7688df22SAndroid Build Coastguard Worker #define __fourcc_mod_amlogic_options_mask 0xff
1375*7688df22SAndroid Build Coastguard Worker 
1376*7688df22SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_AMLOGIC_FBC(__layout, __options) \
1377*7688df22SAndroid Build Coastguard Worker 	fourcc_mod_code(AMLOGIC, \
1378*7688df22SAndroid Build Coastguard Worker 			((__layout) & __fourcc_mod_amlogic_layout_mask) | \
1379*7688df22SAndroid Build Coastguard Worker 			(((__options) & __fourcc_mod_amlogic_options_mask) \
1380*7688df22SAndroid Build Coastguard Worker 			 << __fourcc_mod_amlogic_options_shift))
1381*7688df22SAndroid Build Coastguard Worker 
1382*7688df22SAndroid Build Coastguard Worker /* Amlogic FBC Layouts */
1383*7688df22SAndroid Build Coastguard Worker 
1384*7688df22SAndroid Build Coastguard Worker /*
1385*7688df22SAndroid Build Coastguard Worker  * Amlogic FBC Basic Layout
1386*7688df22SAndroid Build Coastguard Worker  *
1387*7688df22SAndroid Build Coastguard Worker  * The basic layout is composed of:
1388*7688df22SAndroid Build Coastguard Worker  * - a body content organized in 64x32 superblocks with 4096 bytes per
1389*7688df22SAndroid Build Coastguard Worker  *   superblock in default mode.
1390*7688df22SAndroid Build Coastguard Worker  * - a 32 bytes per 128x64 header block
1391*7688df22SAndroid Build Coastguard Worker  *
1392*7688df22SAndroid Build Coastguard Worker  * This layout is transferrable between Amlogic SoCs supporting this modifier.
1393*7688df22SAndroid Build Coastguard Worker  */
1394*7688df22SAndroid Build Coastguard Worker #define AMLOGIC_FBC_LAYOUT_BASIC		(1ULL)
1395*7688df22SAndroid Build Coastguard Worker 
1396*7688df22SAndroid Build Coastguard Worker /*
1397*7688df22SAndroid Build Coastguard Worker  * Amlogic FBC Scatter Memory layout
1398*7688df22SAndroid Build Coastguard Worker  *
1399*7688df22SAndroid Build Coastguard Worker  * Indicates the header contains IOMMU references to the compressed
1400*7688df22SAndroid Build Coastguard Worker  * frames content to optimize memory access and layout.
1401*7688df22SAndroid Build Coastguard Worker  *
1402*7688df22SAndroid Build Coastguard Worker  * In this mode, only the header memory address is needed, thus the
1403*7688df22SAndroid Build Coastguard Worker  * content memory organization is tied to the current producer
1404*7688df22SAndroid Build Coastguard Worker  * execution and cannot be saved/dumped neither transferrable between
1405*7688df22SAndroid Build Coastguard Worker  * Amlogic SoCs supporting this modifier.
1406*7688df22SAndroid Build Coastguard Worker  *
1407*7688df22SAndroid Build Coastguard Worker  * Due to the nature of the layout, these buffers are not expected to
1408*7688df22SAndroid Build Coastguard Worker  * be accessible by the user-space clients, but only accessible by the
1409*7688df22SAndroid Build Coastguard Worker  * hardware producers and consumers.
1410*7688df22SAndroid Build Coastguard Worker  *
1411*7688df22SAndroid Build Coastguard Worker  * The user-space clients should expect a failure while trying to mmap
1412*7688df22SAndroid Build Coastguard Worker  * the DMA-BUF handle returned by the producer.
1413*7688df22SAndroid Build Coastguard Worker  */
1414*7688df22SAndroid Build Coastguard Worker #define AMLOGIC_FBC_LAYOUT_SCATTER		(2ULL)
1415*7688df22SAndroid Build Coastguard Worker 
1416*7688df22SAndroid Build Coastguard Worker /* Amlogic FBC Layout Options Bit Mask */
1417*7688df22SAndroid Build Coastguard Worker 
1418*7688df22SAndroid Build Coastguard Worker /*
1419*7688df22SAndroid Build Coastguard Worker  * Amlogic FBC Memory Saving mode
1420*7688df22SAndroid Build Coastguard Worker  *
1421*7688df22SAndroid Build Coastguard Worker  * Indicates the storage is packed when pixel size is multiple of word
1422*7688df22SAndroid Build Coastguard Worker  * boundaries, i.e. 8bit should be stored in this mode to save allocation
1423*7688df22SAndroid Build Coastguard Worker  * memory.
1424*7688df22SAndroid Build Coastguard Worker  *
1425*7688df22SAndroid Build Coastguard Worker  * This mode reduces body layout to 3072 bytes per 64x32 superblock with
1426*7688df22SAndroid Build Coastguard Worker  * the basic layout and 3200 bytes per 64x32 superblock combined with
1427*7688df22SAndroid Build Coastguard Worker  * the scatter layout.
1428*7688df22SAndroid Build Coastguard Worker  */
1429*7688df22SAndroid Build Coastguard Worker #define AMLOGIC_FBC_OPTION_MEM_SAVING		(1ULL << 0)
1430*7688df22SAndroid Build Coastguard Worker 
1431*7688df22SAndroid Build Coastguard Worker /*
1432*7688df22SAndroid Build Coastguard Worker  * AMD modifiers
1433*7688df22SAndroid Build Coastguard Worker  *
1434*7688df22SAndroid Build Coastguard Worker  * Memory layout:
1435*7688df22SAndroid Build Coastguard Worker  *
1436*7688df22SAndroid Build Coastguard Worker  * without DCC:
1437*7688df22SAndroid Build Coastguard Worker  *   - main surface
1438*7688df22SAndroid Build Coastguard Worker  *
1439*7688df22SAndroid Build Coastguard Worker  * with DCC & without DCC_RETILE:
1440*7688df22SAndroid Build Coastguard Worker  *   - main surface in plane 0
1441*7688df22SAndroid Build Coastguard Worker  *   - DCC surface in plane 1 (RB-aligned, pipe-aligned if DCC_PIPE_ALIGN is set)
1442*7688df22SAndroid Build Coastguard Worker  *
1443*7688df22SAndroid Build Coastguard Worker  * with DCC & DCC_RETILE:
1444*7688df22SAndroid Build Coastguard Worker  *   - main surface in plane 0
1445*7688df22SAndroid Build Coastguard Worker  *   - displayable DCC surface in plane 1 (not RB-aligned & not pipe-aligned)
1446*7688df22SAndroid Build Coastguard Worker  *   - pipe-aligned DCC surface in plane 2 (RB-aligned & pipe-aligned)
1447*7688df22SAndroid Build Coastguard Worker  *
1448*7688df22SAndroid Build Coastguard Worker  * For multi-plane formats the above surfaces get merged into one plane for
1449*7688df22SAndroid Build Coastguard Worker  * each format plane, based on the required alignment only.
1450*7688df22SAndroid Build Coastguard Worker  *
1451*7688df22SAndroid Build Coastguard Worker  * Bits  Parameter                Notes
1452*7688df22SAndroid Build Coastguard Worker  * ----- ------------------------ ---------------------------------------------
1453*7688df22SAndroid Build Coastguard Worker  *
1454*7688df22SAndroid Build Coastguard Worker  *   7:0 TILE_VERSION             Values are AMD_FMT_MOD_TILE_VER_*
1455*7688df22SAndroid Build Coastguard Worker  *  12:8 TILE                     Values are AMD_FMT_MOD_TILE_<version>_*
1456*7688df22SAndroid Build Coastguard Worker  *    13 DCC
1457*7688df22SAndroid Build Coastguard Worker  *    14 DCC_RETILE
1458*7688df22SAndroid Build Coastguard Worker  *    15 DCC_PIPE_ALIGN
1459*7688df22SAndroid Build Coastguard Worker  *    16 DCC_INDEPENDENT_64B
1460*7688df22SAndroid Build Coastguard Worker  *    17 DCC_INDEPENDENT_128B
1461*7688df22SAndroid Build Coastguard Worker  * 19:18 DCC_MAX_COMPRESSED_BLOCK Values are AMD_FMT_MOD_DCC_BLOCK_*
1462*7688df22SAndroid Build Coastguard Worker  *    20 DCC_CONSTANT_ENCODE
1463*7688df22SAndroid Build Coastguard Worker  * 23:21 PIPE_XOR_BITS            Only for some chips
1464*7688df22SAndroid Build Coastguard Worker  * 26:24 BANK_XOR_BITS            Only for some chips
1465*7688df22SAndroid Build Coastguard Worker  * 29:27 PACKERS                  Only for some chips
1466*7688df22SAndroid Build Coastguard Worker  * 32:30 RB                       Only for some chips
1467*7688df22SAndroid Build Coastguard Worker  * 35:33 PIPE                     Only for some chips
1468*7688df22SAndroid Build Coastguard Worker  * 55:36 -                        Reserved for future use, must be zero
1469*7688df22SAndroid Build Coastguard Worker  */
1470*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD fourcc_mod_code(AMD, 0)
1471*7688df22SAndroid Build Coastguard Worker 
1472*7688df22SAndroid Build Coastguard Worker #define IS_AMD_FMT_MOD(val) (((val) >> 56) == DRM_FORMAT_MOD_VENDOR_AMD)
1473*7688df22SAndroid Build Coastguard Worker 
1474*7688df22SAndroid Build Coastguard Worker /* Reserve 0 for GFX8 and older */
1475*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_VER_GFX9 1
1476*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_VER_GFX10 2
1477*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_VER_GFX10_RBPLUS 3
1478*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_VER_GFX11 4
1479*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_VER_GFX12 5
1480*7688df22SAndroid Build Coastguard Worker 
1481*7688df22SAndroid Build Coastguard Worker /*
1482*7688df22SAndroid Build Coastguard Worker  * 64K_S is the same for GFX9/GFX10/GFX10_RBPLUS and hence has GFX9 as canonical
1483*7688df22SAndroid Build Coastguard Worker  * version.
1484*7688df22SAndroid Build Coastguard Worker  */
1485*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_GFX9_64K_S 9
1486*7688df22SAndroid Build Coastguard Worker 
1487*7688df22SAndroid Build Coastguard Worker /*
1488*7688df22SAndroid Build Coastguard Worker  * 64K_D for non-32 bpp is the same for GFX9/GFX10/GFX10_RBPLUS and hence has
1489*7688df22SAndroid Build Coastguard Worker  * GFX9 as canonical version.
1490*7688df22SAndroid Build Coastguard Worker  *
1491*7688df22SAndroid Build Coastguard Worker  * 64K_D_2D on GFX12 is identical to 64K_D on GFX11.
1492*7688df22SAndroid Build Coastguard Worker  */
1493*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_GFX9_64K_D 10
1494*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_GFX9_64K_S_X 25
1495*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_GFX9_64K_D_X 26
1496*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_GFX9_64K_R_X 27
1497*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_GFX11_256K_R_X 31
1498*7688df22SAndroid Build Coastguard Worker 
1499*7688df22SAndroid Build Coastguard Worker /* Gfx12 swizzle modes:
1500*7688df22SAndroid Build Coastguard Worker  *    0 - LINEAR
1501*7688df22SAndroid Build Coastguard Worker  *    1 - 256B_2D  - 2D block dimensions
1502*7688df22SAndroid Build Coastguard Worker  *    2 - 4KB_2D
1503*7688df22SAndroid Build Coastguard Worker  *    3 - 64KB_2D
1504*7688df22SAndroid Build Coastguard Worker  *    4 - 256KB_2D
1505*7688df22SAndroid Build Coastguard Worker  *    5 - 4KB_3D   - 3D block dimensions
1506*7688df22SAndroid Build Coastguard Worker  *    6 - 64KB_3D
1507*7688df22SAndroid Build Coastguard Worker  *    7 - 256KB_3D
1508*7688df22SAndroid Build Coastguard Worker  */
1509*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_GFX12_64K_2D 3
1510*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_GFX12_256K_2D 4
1511*7688df22SAndroid Build Coastguard Worker 
1512*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_BLOCK_64B 0
1513*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_BLOCK_128B 1
1514*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_BLOCK_256B 2
1515*7688df22SAndroid Build Coastguard Worker 
1516*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_VERSION_SHIFT 0
1517*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_VERSION_MASK 0xFF
1518*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_SHIFT 8
1519*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_TILE_MASK 0x1F
1520*7688df22SAndroid Build Coastguard Worker 
1521*7688df22SAndroid Build Coastguard Worker /* Whether DCC compression is enabled. */
1522*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_SHIFT 13
1523*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_MASK 0x1
1524*7688df22SAndroid Build Coastguard Worker 
1525*7688df22SAndroid Build Coastguard Worker /*
1526*7688df22SAndroid Build Coastguard Worker  * Whether to include two DCC surfaces, one which is rb & pipe aligned, and
1527*7688df22SAndroid Build Coastguard Worker  * one which is not-aligned.
1528*7688df22SAndroid Build Coastguard Worker  */
1529*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_RETILE_SHIFT 14
1530*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_RETILE_MASK 0x1
1531*7688df22SAndroid Build Coastguard Worker 
1532*7688df22SAndroid Build Coastguard Worker /* Only set if DCC_RETILE = false */
1533*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_PIPE_ALIGN_SHIFT 15
1534*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_PIPE_ALIGN_MASK 0x1
1535*7688df22SAndroid Build Coastguard Worker 
1536*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_INDEPENDENT_64B_SHIFT 16
1537*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_INDEPENDENT_64B_MASK 0x1
1538*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_INDEPENDENT_128B_SHIFT 17
1539*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_INDEPENDENT_128B_MASK 0x1
1540*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_MAX_COMPRESSED_BLOCK_SHIFT 18
1541*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_MAX_COMPRESSED_BLOCK_MASK 0x3
1542*7688df22SAndroid Build Coastguard Worker 
1543*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_GFX12_DCC_MAX_COMPRESSED_BLOCK_SHIFT     3
1544*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_GFX12_DCC_MAX_COMPRESSED_BLOCK_MASK      0x3 /* 0:64B, 1:128B, 2:256B */
1545*7688df22SAndroid Build Coastguard Worker 
1546*7688df22SAndroid Build Coastguard Worker /*
1547*7688df22SAndroid Build Coastguard Worker  * DCC supports embedding some clear colors directly in the DCC surface.
1548*7688df22SAndroid Build Coastguard Worker  * However, on older GPUs the rendering HW ignores the embedded clear color
1549*7688df22SAndroid Build Coastguard Worker  * and prefers the driver provided color. This necessitates doing a fastclear
1550*7688df22SAndroid Build Coastguard Worker  * eliminate operation before a process transfers control.
1551*7688df22SAndroid Build Coastguard Worker  *
1552*7688df22SAndroid Build Coastguard Worker  * If this bit is set that means the fastclear eliminate is not needed for these
1553*7688df22SAndroid Build Coastguard Worker  * embeddable colors.
1554*7688df22SAndroid Build Coastguard Worker  */
1555*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_CONSTANT_ENCODE_SHIFT 20
1556*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_DCC_CONSTANT_ENCODE_MASK 0x1
1557*7688df22SAndroid Build Coastguard Worker 
1558*7688df22SAndroid Build Coastguard Worker /*
1559*7688df22SAndroid Build Coastguard Worker  * The below fields are for accounting for per GPU differences. These are only
1560*7688df22SAndroid Build Coastguard Worker  * relevant for GFX9 and later and if the tile field is *_X/_T.
1561*7688df22SAndroid Build Coastguard Worker  *
1562*7688df22SAndroid Build Coastguard Worker  * PIPE_XOR_BITS = always needed
1563*7688df22SAndroid Build Coastguard Worker  * BANK_XOR_BITS = only for TILE_VER_GFX9
1564*7688df22SAndroid Build Coastguard Worker  * PACKERS = only for TILE_VER_GFX10_RBPLUS
1565*7688df22SAndroid Build Coastguard Worker  * RB = only for TILE_VER_GFX9 & DCC
1566*7688df22SAndroid Build Coastguard Worker  * PIPE = only for TILE_VER_GFX9 & DCC & (DCC_RETILE | DCC_PIPE_ALIGN)
1567*7688df22SAndroid Build Coastguard Worker  */
1568*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_PIPE_XOR_BITS_SHIFT 21
1569*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_PIPE_XOR_BITS_MASK 0x7
1570*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_BANK_XOR_BITS_SHIFT 24
1571*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_BANK_XOR_BITS_MASK 0x7
1572*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_PACKERS_SHIFT 27
1573*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_PACKERS_MASK 0x7
1574*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_RB_SHIFT 30
1575*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_RB_MASK 0x7
1576*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_PIPE_SHIFT 33
1577*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_PIPE_MASK 0x7
1578*7688df22SAndroid Build Coastguard Worker 
1579*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_SET(field, value) \
1580*7688df22SAndroid Build Coastguard Worker 	((__u64)(value) << AMD_FMT_MOD_##field##_SHIFT)
1581*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_GET(field, value) \
1582*7688df22SAndroid Build Coastguard Worker 	(((value) >> AMD_FMT_MOD_##field##_SHIFT) & AMD_FMT_MOD_##field##_MASK)
1583*7688df22SAndroid Build Coastguard Worker #define AMD_FMT_MOD_CLEAR(field) \
1584*7688df22SAndroid Build Coastguard Worker 	(~((__u64)AMD_FMT_MOD_##field##_MASK << AMD_FMT_MOD_##field##_SHIFT))
1585*7688df22SAndroid Build Coastguard Worker 
1586*7688df22SAndroid Build Coastguard Worker #if defined(__cplusplus)
1587*7688df22SAndroid Build Coastguard Worker }
1588*7688df22SAndroid Build Coastguard Worker #endif
1589*7688df22SAndroid Build Coastguard Worker 
1590*7688df22SAndroid Build Coastguard Worker #endif /* DRM_FOURCC_H */
1591