1*7688df22SAndroid Build Coastguard Worker /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2*7688df22SAndroid Build Coastguard Worker
3*7688df22SAndroid Build Coastguard Worker /*
4*7688df22SAndroid Build Coastguard Worker * Copyright (C) 2016 Rob Clark <[email protected]>
5*7688df22SAndroid Build Coastguard Worker *
6*7688df22SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*7688df22SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*7688df22SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*7688df22SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*7688df22SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*7688df22SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*7688df22SAndroid Build Coastguard Worker *
13*7688df22SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
14*7688df22SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
15*7688df22SAndroid Build Coastguard Worker * Software.
16*7688df22SAndroid Build Coastguard Worker *
17*7688df22SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18*7688df22SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*7688df22SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20*7688df22SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21*7688df22SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22*7688df22SAndroid Build Coastguard Worker * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23*7688df22SAndroid Build Coastguard Worker * SOFTWARE.
24*7688df22SAndroid Build Coastguard Worker *
25*7688df22SAndroid Build Coastguard Worker * Authors:
26*7688df22SAndroid Build Coastguard Worker * Rob Clark <[email protected]>
27*7688df22SAndroid Build Coastguard Worker */
28*7688df22SAndroid Build Coastguard Worker
29*7688df22SAndroid Build Coastguard Worker #include "freedreno_drmif.h"
30*7688df22SAndroid Build Coastguard Worker #include "freedreno_priv.h"
31*7688df22SAndroid Build Coastguard Worker
32*7688df22SAndroid Build Coastguard Worker drm_private void bo_del(struct fd_bo *bo);
33*7688df22SAndroid Build Coastguard Worker drm_private extern pthread_mutex_t table_lock;
34*7688df22SAndroid Build Coastguard Worker
35*7688df22SAndroid Build Coastguard Worker static void
add_bucket(struct fd_bo_cache * cache,int size)36*7688df22SAndroid Build Coastguard Worker add_bucket(struct fd_bo_cache *cache, int size)
37*7688df22SAndroid Build Coastguard Worker {
38*7688df22SAndroid Build Coastguard Worker unsigned int i = cache->num_buckets;
39*7688df22SAndroid Build Coastguard Worker
40*7688df22SAndroid Build Coastguard Worker assert(i < ARRAY_SIZE(cache->cache_bucket));
41*7688df22SAndroid Build Coastguard Worker
42*7688df22SAndroid Build Coastguard Worker list_inithead(&cache->cache_bucket[i].list);
43*7688df22SAndroid Build Coastguard Worker cache->cache_bucket[i].size = size;
44*7688df22SAndroid Build Coastguard Worker cache->num_buckets++;
45*7688df22SAndroid Build Coastguard Worker }
46*7688df22SAndroid Build Coastguard Worker
47*7688df22SAndroid Build Coastguard Worker /**
48*7688df22SAndroid Build Coastguard Worker * @coarse: if true, only power-of-two bucket sizes, otherwise
49*7688df22SAndroid Build Coastguard Worker * fill in for a bit smoother size curve..
50*7688df22SAndroid Build Coastguard Worker */
51*7688df22SAndroid Build Coastguard Worker drm_private void
fd_bo_cache_init(struct fd_bo_cache * cache,int coarse)52*7688df22SAndroid Build Coastguard Worker fd_bo_cache_init(struct fd_bo_cache *cache, int coarse)
53*7688df22SAndroid Build Coastguard Worker {
54*7688df22SAndroid Build Coastguard Worker unsigned long size, cache_max_size = 64 * 1024 * 1024;
55*7688df22SAndroid Build Coastguard Worker
56*7688df22SAndroid Build Coastguard Worker /* OK, so power of two buckets was too wasteful of memory.
57*7688df22SAndroid Build Coastguard Worker * Give 3 other sizes between each power of two, to hopefully
58*7688df22SAndroid Build Coastguard Worker * cover things accurately enough. (The alternative is
59*7688df22SAndroid Build Coastguard Worker * probably to just go for exact matching of sizes, and assume
60*7688df22SAndroid Build Coastguard Worker * that for things like composited window resize the tiled
61*7688df22SAndroid Build Coastguard Worker * width/height alignment and rounding of sizes to pages will
62*7688df22SAndroid Build Coastguard Worker * get us useful cache hit rates anyway)
63*7688df22SAndroid Build Coastguard Worker */
64*7688df22SAndroid Build Coastguard Worker add_bucket(cache, 4096);
65*7688df22SAndroid Build Coastguard Worker add_bucket(cache, 4096 * 2);
66*7688df22SAndroid Build Coastguard Worker if (!coarse)
67*7688df22SAndroid Build Coastguard Worker add_bucket(cache, 4096 * 3);
68*7688df22SAndroid Build Coastguard Worker
69*7688df22SAndroid Build Coastguard Worker /* Initialize the linked lists for BO reuse cache. */
70*7688df22SAndroid Build Coastguard Worker for (size = 4 * 4096; size <= cache_max_size; size *= 2) {
71*7688df22SAndroid Build Coastguard Worker add_bucket(cache, size);
72*7688df22SAndroid Build Coastguard Worker if (!coarse) {
73*7688df22SAndroid Build Coastguard Worker add_bucket(cache, size + size * 1 / 4);
74*7688df22SAndroid Build Coastguard Worker add_bucket(cache, size + size * 2 / 4);
75*7688df22SAndroid Build Coastguard Worker add_bucket(cache, size + size * 3 / 4);
76*7688df22SAndroid Build Coastguard Worker }
77*7688df22SAndroid Build Coastguard Worker }
78*7688df22SAndroid Build Coastguard Worker }
79*7688df22SAndroid Build Coastguard Worker
80*7688df22SAndroid Build Coastguard Worker /* Frees older cached buffers. Called under table_lock */
81*7688df22SAndroid Build Coastguard Worker drm_private void
fd_bo_cache_cleanup(struct fd_bo_cache * cache,time_t time)82*7688df22SAndroid Build Coastguard Worker fd_bo_cache_cleanup(struct fd_bo_cache *cache, time_t time)
83*7688df22SAndroid Build Coastguard Worker {
84*7688df22SAndroid Build Coastguard Worker int i;
85*7688df22SAndroid Build Coastguard Worker
86*7688df22SAndroid Build Coastguard Worker if (cache->time == time)
87*7688df22SAndroid Build Coastguard Worker return;
88*7688df22SAndroid Build Coastguard Worker
89*7688df22SAndroid Build Coastguard Worker for (i = 0; i < cache->num_buckets; i++) {
90*7688df22SAndroid Build Coastguard Worker struct fd_bo_bucket *bucket = &cache->cache_bucket[i];
91*7688df22SAndroid Build Coastguard Worker struct fd_bo *bo;
92*7688df22SAndroid Build Coastguard Worker
93*7688df22SAndroid Build Coastguard Worker while (!LIST_IS_EMPTY(&bucket->list)) {
94*7688df22SAndroid Build Coastguard Worker bo = LIST_ENTRY(struct fd_bo, bucket->list.next, list);
95*7688df22SAndroid Build Coastguard Worker
96*7688df22SAndroid Build Coastguard Worker /* keep things in cache for at least 1 second: */
97*7688df22SAndroid Build Coastguard Worker if (time && ((time - bo->free_time) <= 1))
98*7688df22SAndroid Build Coastguard Worker break;
99*7688df22SAndroid Build Coastguard Worker
100*7688df22SAndroid Build Coastguard Worker VG_BO_OBTAIN(bo);
101*7688df22SAndroid Build Coastguard Worker list_del(&bo->list);
102*7688df22SAndroid Build Coastguard Worker bo_del(bo);
103*7688df22SAndroid Build Coastguard Worker }
104*7688df22SAndroid Build Coastguard Worker }
105*7688df22SAndroid Build Coastguard Worker
106*7688df22SAndroid Build Coastguard Worker cache->time = time;
107*7688df22SAndroid Build Coastguard Worker }
108*7688df22SAndroid Build Coastguard Worker
get_bucket(struct fd_bo_cache * cache,uint32_t size)109*7688df22SAndroid Build Coastguard Worker static struct fd_bo_bucket * get_bucket(struct fd_bo_cache *cache, uint32_t size)
110*7688df22SAndroid Build Coastguard Worker {
111*7688df22SAndroid Build Coastguard Worker int i;
112*7688df22SAndroid Build Coastguard Worker
113*7688df22SAndroid Build Coastguard Worker /* hmm, this is what intel does, but I suppose we could calculate our
114*7688df22SAndroid Build Coastguard Worker * way to the correct bucket size rather than looping..
115*7688df22SAndroid Build Coastguard Worker */
116*7688df22SAndroid Build Coastguard Worker for (i = 0; i < cache->num_buckets; i++) {
117*7688df22SAndroid Build Coastguard Worker struct fd_bo_bucket *bucket = &cache->cache_bucket[i];
118*7688df22SAndroid Build Coastguard Worker if (bucket->size >= size) {
119*7688df22SAndroid Build Coastguard Worker return bucket;
120*7688df22SAndroid Build Coastguard Worker }
121*7688df22SAndroid Build Coastguard Worker }
122*7688df22SAndroid Build Coastguard Worker
123*7688df22SAndroid Build Coastguard Worker return NULL;
124*7688df22SAndroid Build Coastguard Worker }
125*7688df22SAndroid Build Coastguard Worker
is_idle(struct fd_bo * bo)126*7688df22SAndroid Build Coastguard Worker static int is_idle(struct fd_bo *bo)
127*7688df22SAndroid Build Coastguard Worker {
128*7688df22SAndroid Build Coastguard Worker return fd_bo_cpu_prep(bo, NULL,
129*7688df22SAndroid Build Coastguard Worker DRM_FREEDRENO_PREP_READ |
130*7688df22SAndroid Build Coastguard Worker DRM_FREEDRENO_PREP_WRITE |
131*7688df22SAndroid Build Coastguard Worker DRM_FREEDRENO_PREP_NOSYNC) == 0;
132*7688df22SAndroid Build Coastguard Worker }
133*7688df22SAndroid Build Coastguard Worker
find_in_bucket(struct fd_bo_bucket * bucket,uint32_t flags)134*7688df22SAndroid Build Coastguard Worker static struct fd_bo *find_in_bucket(struct fd_bo_bucket *bucket, uint32_t flags)
135*7688df22SAndroid Build Coastguard Worker {
136*7688df22SAndroid Build Coastguard Worker struct fd_bo *bo = NULL;
137*7688df22SAndroid Build Coastguard Worker
138*7688df22SAndroid Build Coastguard Worker /* TODO .. if we had an ALLOC_FOR_RENDER flag like intel, we could
139*7688df22SAndroid Build Coastguard Worker * skip the busy check.. if it is only going to be a render target
140*7688df22SAndroid Build Coastguard Worker * then we probably don't need to stall..
141*7688df22SAndroid Build Coastguard Worker *
142*7688df22SAndroid Build Coastguard Worker * NOTE that intel takes ALLOC_FOR_RENDER bo's from the list tail
143*7688df22SAndroid Build Coastguard Worker * (MRU, since likely to be in GPU cache), rather than head (LRU)..
144*7688df22SAndroid Build Coastguard Worker */
145*7688df22SAndroid Build Coastguard Worker pthread_mutex_lock(&table_lock);
146*7688df22SAndroid Build Coastguard Worker if (!LIST_IS_EMPTY(&bucket->list)) {
147*7688df22SAndroid Build Coastguard Worker bo = LIST_ENTRY(struct fd_bo, bucket->list.next, list);
148*7688df22SAndroid Build Coastguard Worker /* TODO check for compatible flags? */
149*7688df22SAndroid Build Coastguard Worker if (is_idle(bo)) {
150*7688df22SAndroid Build Coastguard Worker list_del(&bo->list);
151*7688df22SAndroid Build Coastguard Worker } else {
152*7688df22SAndroid Build Coastguard Worker bo = NULL;
153*7688df22SAndroid Build Coastguard Worker }
154*7688df22SAndroid Build Coastguard Worker }
155*7688df22SAndroid Build Coastguard Worker pthread_mutex_unlock(&table_lock);
156*7688df22SAndroid Build Coastguard Worker
157*7688df22SAndroid Build Coastguard Worker return bo;
158*7688df22SAndroid Build Coastguard Worker }
159*7688df22SAndroid Build Coastguard Worker
160*7688df22SAndroid Build Coastguard Worker /* NOTE: size is potentially rounded up to bucket size: */
161*7688df22SAndroid Build Coastguard Worker drm_private struct fd_bo *
fd_bo_cache_alloc(struct fd_bo_cache * cache,uint32_t * size,uint32_t flags)162*7688df22SAndroid Build Coastguard Worker fd_bo_cache_alloc(struct fd_bo_cache *cache, uint32_t *size, uint32_t flags)
163*7688df22SAndroid Build Coastguard Worker {
164*7688df22SAndroid Build Coastguard Worker struct fd_bo *bo = NULL;
165*7688df22SAndroid Build Coastguard Worker struct fd_bo_bucket *bucket;
166*7688df22SAndroid Build Coastguard Worker
167*7688df22SAndroid Build Coastguard Worker *size = ALIGN(*size, 4096);
168*7688df22SAndroid Build Coastguard Worker bucket = get_bucket(cache, *size);
169*7688df22SAndroid Build Coastguard Worker
170*7688df22SAndroid Build Coastguard Worker /* see if we can be green and recycle: */
171*7688df22SAndroid Build Coastguard Worker retry:
172*7688df22SAndroid Build Coastguard Worker if (bucket) {
173*7688df22SAndroid Build Coastguard Worker *size = bucket->size;
174*7688df22SAndroid Build Coastguard Worker bo = find_in_bucket(bucket, flags);
175*7688df22SAndroid Build Coastguard Worker if (bo) {
176*7688df22SAndroid Build Coastguard Worker VG_BO_OBTAIN(bo);
177*7688df22SAndroid Build Coastguard Worker if (bo->funcs->madvise(bo, TRUE) <= 0) {
178*7688df22SAndroid Build Coastguard Worker /* we've lost the backing pages, delete and try again: */
179*7688df22SAndroid Build Coastguard Worker pthread_mutex_lock(&table_lock);
180*7688df22SAndroid Build Coastguard Worker bo_del(bo);
181*7688df22SAndroid Build Coastguard Worker pthread_mutex_unlock(&table_lock);
182*7688df22SAndroid Build Coastguard Worker goto retry;
183*7688df22SAndroid Build Coastguard Worker }
184*7688df22SAndroid Build Coastguard Worker atomic_set(&bo->refcnt, 1);
185*7688df22SAndroid Build Coastguard Worker fd_device_ref(bo->dev);
186*7688df22SAndroid Build Coastguard Worker return bo;
187*7688df22SAndroid Build Coastguard Worker }
188*7688df22SAndroid Build Coastguard Worker }
189*7688df22SAndroid Build Coastguard Worker
190*7688df22SAndroid Build Coastguard Worker return NULL;
191*7688df22SAndroid Build Coastguard Worker }
192*7688df22SAndroid Build Coastguard Worker
193*7688df22SAndroid Build Coastguard Worker drm_private int
fd_bo_cache_free(struct fd_bo_cache * cache,struct fd_bo * bo)194*7688df22SAndroid Build Coastguard Worker fd_bo_cache_free(struct fd_bo_cache *cache, struct fd_bo *bo)
195*7688df22SAndroid Build Coastguard Worker {
196*7688df22SAndroid Build Coastguard Worker struct fd_bo_bucket *bucket = get_bucket(cache, bo->size);
197*7688df22SAndroid Build Coastguard Worker
198*7688df22SAndroid Build Coastguard Worker /* see if we can be green and recycle: */
199*7688df22SAndroid Build Coastguard Worker if (bucket) {
200*7688df22SAndroid Build Coastguard Worker struct timespec time;
201*7688df22SAndroid Build Coastguard Worker
202*7688df22SAndroid Build Coastguard Worker bo->funcs->madvise(bo, FALSE);
203*7688df22SAndroid Build Coastguard Worker
204*7688df22SAndroid Build Coastguard Worker clock_gettime(CLOCK_MONOTONIC, &time);
205*7688df22SAndroid Build Coastguard Worker
206*7688df22SAndroid Build Coastguard Worker bo->free_time = time.tv_sec;
207*7688df22SAndroid Build Coastguard Worker VG_BO_RELEASE(bo);
208*7688df22SAndroid Build Coastguard Worker list_addtail(&bo->list, &bucket->list);
209*7688df22SAndroid Build Coastguard Worker fd_bo_cache_cleanup(cache, time.tv_sec);
210*7688df22SAndroid Build Coastguard Worker
211*7688df22SAndroid Build Coastguard Worker /* bo's in the bucket cache don't have a ref and
212*7688df22SAndroid Build Coastguard Worker * don't hold a ref to the dev:
213*7688df22SAndroid Build Coastguard Worker */
214*7688df22SAndroid Build Coastguard Worker fd_device_del_locked(bo->dev);
215*7688df22SAndroid Build Coastguard Worker
216*7688df22SAndroid Build Coastguard Worker return 0;
217*7688df22SAndroid Build Coastguard Worker }
218*7688df22SAndroid Build Coastguard Worker
219*7688df22SAndroid Build Coastguard Worker return -1;
220*7688df22SAndroid Build Coastguard Worker }
221