1*7688df22SAndroid Build Coastguard Worker /*
2*7688df22SAndroid Build Coastguard Worker * Copyright (C) 2016 Etnaviv Project
3*7688df22SAndroid Build Coastguard Worker *
4*7688df22SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*7688df22SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*7688df22SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*7688df22SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*7688df22SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*7688df22SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*7688df22SAndroid Build Coastguard Worker *
11*7688df22SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*7688df22SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*7688df22SAndroid Build Coastguard Worker * Software.
14*7688df22SAndroid Build Coastguard Worker *
15*7688df22SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*7688df22SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*7688df22SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*7688df22SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*7688df22SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20*7688df22SAndroid Build Coastguard Worker * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21*7688df22SAndroid Build Coastguard Worker * SOFTWARE.
22*7688df22SAndroid Build Coastguard Worker *
23*7688df22SAndroid Build Coastguard Worker * Authors:
24*7688df22SAndroid Build Coastguard Worker * Christian Gmeiner <[email protected]>
25*7688df22SAndroid Build Coastguard Worker */
26*7688df22SAndroid Build Coastguard Worker
27*7688df22SAndroid Build Coastguard Worker #include "etnaviv_priv.h"
28*7688df22SAndroid Build Coastguard Worker #include "etnaviv_drmif.h"
29*7688df22SAndroid Build Coastguard Worker
30*7688df22SAndroid Build Coastguard Worker drm_private void bo_del(struct etna_bo *bo);
31*7688df22SAndroid Build Coastguard Worker drm_private extern pthread_mutex_t table_lock;
32*7688df22SAndroid Build Coastguard Worker
add_bucket(struct etna_bo_cache * cache,int size)33*7688df22SAndroid Build Coastguard Worker static void add_bucket(struct etna_bo_cache *cache, int size)
34*7688df22SAndroid Build Coastguard Worker {
35*7688df22SAndroid Build Coastguard Worker unsigned i = cache->num_buckets;
36*7688df22SAndroid Build Coastguard Worker
37*7688df22SAndroid Build Coastguard Worker assert(i < ARRAY_SIZE(cache->cache_bucket));
38*7688df22SAndroid Build Coastguard Worker
39*7688df22SAndroid Build Coastguard Worker list_inithead(&cache->cache_bucket[i].list);
40*7688df22SAndroid Build Coastguard Worker cache->cache_bucket[i].size = size;
41*7688df22SAndroid Build Coastguard Worker cache->num_buckets++;
42*7688df22SAndroid Build Coastguard Worker }
43*7688df22SAndroid Build Coastguard Worker
etna_bo_cache_init(struct etna_bo_cache * cache)44*7688df22SAndroid Build Coastguard Worker drm_private void etna_bo_cache_init(struct etna_bo_cache *cache)
45*7688df22SAndroid Build Coastguard Worker {
46*7688df22SAndroid Build Coastguard Worker unsigned long size, cache_max_size = 64 * 1024 * 1024;
47*7688df22SAndroid Build Coastguard Worker
48*7688df22SAndroid Build Coastguard Worker /* OK, so power of two buckets was too wasteful of memory.
49*7688df22SAndroid Build Coastguard Worker * Give 3 other sizes between each power of two, to hopefully
50*7688df22SAndroid Build Coastguard Worker * cover things accurately enough. (The alternative is
51*7688df22SAndroid Build Coastguard Worker * probably to just go for exact matching of sizes, and assume
52*7688df22SAndroid Build Coastguard Worker * that for things like composited window resize the tiled
53*7688df22SAndroid Build Coastguard Worker * width/height alignment and rounding of sizes to pages will
54*7688df22SAndroid Build Coastguard Worker * get us useful cache hit rates anyway)
55*7688df22SAndroid Build Coastguard Worker */
56*7688df22SAndroid Build Coastguard Worker add_bucket(cache, 4096);
57*7688df22SAndroid Build Coastguard Worker add_bucket(cache, 4096 * 2);
58*7688df22SAndroid Build Coastguard Worker add_bucket(cache, 4096 * 3);
59*7688df22SAndroid Build Coastguard Worker
60*7688df22SAndroid Build Coastguard Worker /* Initialize the linked lists for BO reuse cache. */
61*7688df22SAndroid Build Coastguard Worker for (size = 4 * 4096; size <= cache_max_size; size *= 2) {
62*7688df22SAndroid Build Coastguard Worker add_bucket(cache, size);
63*7688df22SAndroid Build Coastguard Worker add_bucket(cache, size + size * 1 / 4);
64*7688df22SAndroid Build Coastguard Worker add_bucket(cache, size + size * 2 / 4);
65*7688df22SAndroid Build Coastguard Worker add_bucket(cache, size + size * 3 / 4);
66*7688df22SAndroid Build Coastguard Worker }
67*7688df22SAndroid Build Coastguard Worker }
68*7688df22SAndroid Build Coastguard Worker
69*7688df22SAndroid Build Coastguard Worker /* Frees older cached buffers. Called under table_lock */
etna_bo_cache_cleanup(struct etna_bo_cache * cache,time_t time)70*7688df22SAndroid Build Coastguard Worker drm_private void etna_bo_cache_cleanup(struct etna_bo_cache *cache, time_t time)
71*7688df22SAndroid Build Coastguard Worker {
72*7688df22SAndroid Build Coastguard Worker unsigned i;
73*7688df22SAndroid Build Coastguard Worker
74*7688df22SAndroid Build Coastguard Worker if (cache->time == time)
75*7688df22SAndroid Build Coastguard Worker return;
76*7688df22SAndroid Build Coastguard Worker
77*7688df22SAndroid Build Coastguard Worker for (i = 0; i < cache->num_buckets; i++) {
78*7688df22SAndroid Build Coastguard Worker struct etna_bo_bucket *bucket = &cache->cache_bucket[i];
79*7688df22SAndroid Build Coastguard Worker struct etna_bo *bo;
80*7688df22SAndroid Build Coastguard Worker
81*7688df22SAndroid Build Coastguard Worker while (!LIST_IS_EMPTY(&bucket->list)) {
82*7688df22SAndroid Build Coastguard Worker bo = LIST_ENTRY(struct etna_bo, bucket->list.next, list);
83*7688df22SAndroid Build Coastguard Worker
84*7688df22SAndroid Build Coastguard Worker /* keep things in cache for at least 1 second: */
85*7688df22SAndroid Build Coastguard Worker if (time && ((time - bo->free_time) <= 1))
86*7688df22SAndroid Build Coastguard Worker break;
87*7688df22SAndroid Build Coastguard Worker
88*7688df22SAndroid Build Coastguard Worker list_del(&bo->list);
89*7688df22SAndroid Build Coastguard Worker bo_del(bo);
90*7688df22SAndroid Build Coastguard Worker }
91*7688df22SAndroid Build Coastguard Worker }
92*7688df22SAndroid Build Coastguard Worker
93*7688df22SAndroid Build Coastguard Worker cache->time = time;
94*7688df22SAndroid Build Coastguard Worker }
95*7688df22SAndroid Build Coastguard Worker
get_bucket(struct etna_bo_cache * cache,uint32_t size)96*7688df22SAndroid Build Coastguard Worker static struct etna_bo_bucket *get_bucket(struct etna_bo_cache *cache, uint32_t size)
97*7688df22SAndroid Build Coastguard Worker {
98*7688df22SAndroid Build Coastguard Worker unsigned i;
99*7688df22SAndroid Build Coastguard Worker
100*7688df22SAndroid Build Coastguard Worker /* hmm, this is what intel does, but I suppose we could calculate our
101*7688df22SAndroid Build Coastguard Worker * way to the correct bucket size rather than looping..
102*7688df22SAndroid Build Coastguard Worker */
103*7688df22SAndroid Build Coastguard Worker for (i = 0; i < cache->num_buckets; i++) {
104*7688df22SAndroid Build Coastguard Worker struct etna_bo_bucket *bucket = &cache->cache_bucket[i];
105*7688df22SAndroid Build Coastguard Worker if (bucket->size >= size) {
106*7688df22SAndroid Build Coastguard Worker return bucket;
107*7688df22SAndroid Build Coastguard Worker }
108*7688df22SAndroid Build Coastguard Worker }
109*7688df22SAndroid Build Coastguard Worker
110*7688df22SAndroid Build Coastguard Worker return NULL;
111*7688df22SAndroid Build Coastguard Worker }
112*7688df22SAndroid Build Coastguard Worker
is_idle(struct etna_bo * bo)113*7688df22SAndroid Build Coastguard Worker static int is_idle(struct etna_bo *bo)
114*7688df22SAndroid Build Coastguard Worker {
115*7688df22SAndroid Build Coastguard Worker return etna_bo_cpu_prep(bo,
116*7688df22SAndroid Build Coastguard Worker DRM_ETNA_PREP_READ |
117*7688df22SAndroid Build Coastguard Worker DRM_ETNA_PREP_WRITE |
118*7688df22SAndroid Build Coastguard Worker DRM_ETNA_PREP_NOSYNC) == 0;
119*7688df22SAndroid Build Coastguard Worker }
120*7688df22SAndroid Build Coastguard Worker
find_in_bucket(struct etna_bo_bucket * bucket,uint32_t flags)121*7688df22SAndroid Build Coastguard Worker static struct etna_bo *find_in_bucket(struct etna_bo_bucket *bucket, uint32_t flags)
122*7688df22SAndroid Build Coastguard Worker {
123*7688df22SAndroid Build Coastguard Worker struct etna_bo *bo = NULL, *tmp;
124*7688df22SAndroid Build Coastguard Worker
125*7688df22SAndroid Build Coastguard Worker pthread_mutex_lock(&table_lock);
126*7688df22SAndroid Build Coastguard Worker
127*7688df22SAndroid Build Coastguard Worker if (LIST_IS_EMPTY(&bucket->list))
128*7688df22SAndroid Build Coastguard Worker goto out_unlock;
129*7688df22SAndroid Build Coastguard Worker
130*7688df22SAndroid Build Coastguard Worker LIST_FOR_EACH_ENTRY_SAFE(bo, tmp, &bucket->list, list) {
131*7688df22SAndroid Build Coastguard Worker /* skip BOs with different flags */
132*7688df22SAndroid Build Coastguard Worker if (bo->flags != flags)
133*7688df22SAndroid Build Coastguard Worker continue;
134*7688df22SAndroid Build Coastguard Worker
135*7688df22SAndroid Build Coastguard Worker /* check if the first BO with matching flags is idle */
136*7688df22SAndroid Build Coastguard Worker if (is_idle(bo)) {
137*7688df22SAndroid Build Coastguard Worker list_delinit(&bo->list);
138*7688df22SAndroid Build Coastguard Worker goto out_unlock;
139*7688df22SAndroid Build Coastguard Worker }
140*7688df22SAndroid Build Coastguard Worker
141*7688df22SAndroid Build Coastguard Worker /* If the oldest BO is still busy, don't try younger ones */
142*7688df22SAndroid Build Coastguard Worker break;
143*7688df22SAndroid Build Coastguard Worker }
144*7688df22SAndroid Build Coastguard Worker
145*7688df22SAndroid Build Coastguard Worker /* There was no matching buffer found */
146*7688df22SAndroid Build Coastguard Worker bo = NULL;
147*7688df22SAndroid Build Coastguard Worker
148*7688df22SAndroid Build Coastguard Worker out_unlock:
149*7688df22SAndroid Build Coastguard Worker pthread_mutex_unlock(&table_lock);
150*7688df22SAndroid Build Coastguard Worker
151*7688df22SAndroid Build Coastguard Worker return bo;
152*7688df22SAndroid Build Coastguard Worker }
153*7688df22SAndroid Build Coastguard Worker
154*7688df22SAndroid Build Coastguard Worker /* allocate a new (un-tiled) buffer object
155*7688df22SAndroid Build Coastguard Worker *
156*7688df22SAndroid Build Coastguard Worker * NOTE: size is potentially rounded up to bucket size
157*7688df22SAndroid Build Coastguard Worker */
etna_bo_cache_alloc(struct etna_bo_cache * cache,uint32_t * size,uint32_t flags)158*7688df22SAndroid Build Coastguard Worker drm_private struct etna_bo *etna_bo_cache_alloc(struct etna_bo_cache *cache, uint32_t *size,
159*7688df22SAndroid Build Coastguard Worker uint32_t flags)
160*7688df22SAndroid Build Coastguard Worker {
161*7688df22SAndroid Build Coastguard Worker struct etna_bo *bo;
162*7688df22SAndroid Build Coastguard Worker struct etna_bo_bucket *bucket;
163*7688df22SAndroid Build Coastguard Worker
164*7688df22SAndroid Build Coastguard Worker *size = ALIGN(*size, 4096);
165*7688df22SAndroid Build Coastguard Worker bucket = get_bucket(cache, *size);
166*7688df22SAndroid Build Coastguard Worker
167*7688df22SAndroid Build Coastguard Worker /* see if we can be green and recycle: */
168*7688df22SAndroid Build Coastguard Worker if (bucket) {
169*7688df22SAndroid Build Coastguard Worker *size = bucket->size;
170*7688df22SAndroid Build Coastguard Worker bo = find_in_bucket(bucket, flags);
171*7688df22SAndroid Build Coastguard Worker if (bo) {
172*7688df22SAndroid Build Coastguard Worker atomic_set(&bo->refcnt, 1);
173*7688df22SAndroid Build Coastguard Worker etna_device_ref(bo->dev);
174*7688df22SAndroid Build Coastguard Worker return bo;
175*7688df22SAndroid Build Coastguard Worker }
176*7688df22SAndroid Build Coastguard Worker }
177*7688df22SAndroid Build Coastguard Worker
178*7688df22SAndroid Build Coastguard Worker return NULL;
179*7688df22SAndroid Build Coastguard Worker }
180*7688df22SAndroid Build Coastguard Worker
etna_bo_cache_free(struct etna_bo_cache * cache,struct etna_bo * bo)181*7688df22SAndroid Build Coastguard Worker drm_private int etna_bo_cache_free(struct etna_bo_cache *cache, struct etna_bo *bo)
182*7688df22SAndroid Build Coastguard Worker {
183*7688df22SAndroid Build Coastguard Worker struct etna_bo_bucket *bucket = get_bucket(cache, bo->size);
184*7688df22SAndroid Build Coastguard Worker
185*7688df22SAndroid Build Coastguard Worker /* see if we can be green and recycle: */
186*7688df22SAndroid Build Coastguard Worker if (bucket) {
187*7688df22SAndroid Build Coastguard Worker struct timespec time;
188*7688df22SAndroid Build Coastguard Worker
189*7688df22SAndroid Build Coastguard Worker clock_gettime(CLOCK_MONOTONIC, &time);
190*7688df22SAndroid Build Coastguard Worker
191*7688df22SAndroid Build Coastguard Worker bo->free_time = time.tv_sec;
192*7688df22SAndroid Build Coastguard Worker list_addtail(&bo->list, &bucket->list);
193*7688df22SAndroid Build Coastguard Worker etna_bo_cache_cleanup(cache, time.tv_sec);
194*7688df22SAndroid Build Coastguard Worker
195*7688df22SAndroid Build Coastguard Worker /* bo's in the bucket cache don't have a ref and
196*7688df22SAndroid Build Coastguard Worker * don't hold a ref to the dev:
197*7688df22SAndroid Build Coastguard Worker */
198*7688df22SAndroid Build Coastguard Worker etna_device_del_locked(bo->dev);
199*7688df22SAndroid Build Coastguard Worker
200*7688df22SAndroid Build Coastguard Worker return 0;
201*7688df22SAndroid Build Coastguard Worker }
202*7688df22SAndroid Build Coastguard Worker
203*7688df22SAndroid Build Coastguard Worker return -1;
204*7688df22SAndroid Build Coastguard Worker }
205