1*7688df22SAndroid Build Coastguard Worker /*
2*7688df22SAndroid Build Coastguard Worker * Copyright 2014 Advanced Micro Devices, Inc.
3*7688df22SAndroid Build Coastguard Worker *
4*7688df22SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*7688df22SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*7688df22SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*7688df22SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*7688df22SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*7688df22SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*7688df22SAndroid Build Coastguard Worker *
11*7688df22SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included in
12*7688df22SAndroid Build Coastguard Worker * all copies or substantial portions of the Software.
13*7688df22SAndroid Build Coastguard Worker *
14*7688df22SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15*7688df22SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16*7688df22SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17*7688df22SAndroid Build Coastguard Worker * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
18*7688df22SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19*7688df22SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20*7688df22SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
21*7688df22SAndroid Build Coastguard Worker *
22*7688df22SAndroid Build Coastguard Worker */
23*7688df22SAndroid Build Coastguard Worker
24*7688df22SAndroid Build Coastguard Worker #include <stdlib.h>
25*7688df22SAndroid Build Coastguard Worker #include <string.h>
26*7688df22SAndroid Build Coastguard Worker #include <errno.h>
27*7688df22SAndroid Build Coastguard Worker #include "amdgpu.h"
28*7688df22SAndroid Build Coastguard Worker #include "amdgpu_drm.h"
29*7688df22SAndroid Build Coastguard Worker #include "amdgpu_internal.h"
30*7688df22SAndroid Build Coastguard Worker #include "util_math.h"
31*7688df22SAndroid Build Coastguard Worker
amdgpu_va_range_query(amdgpu_device_handle dev,enum amdgpu_gpu_va_range type,uint64_t * start,uint64_t * end)32*7688df22SAndroid Build Coastguard Worker drm_public int amdgpu_va_range_query(amdgpu_device_handle dev,
33*7688df22SAndroid Build Coastguard Worker enum amdgpu_gpu_va_range type,
34*7688df22SAndroid Build Coastguard Worker uint64_t *start, uint64_t *end)
35*7688df22SAndroid Build Coastguard Worker {
36*7688df22SAndroid Build Coastguard Worker if (type != amdgpu_gpu_va_range_general)
37*7688df22SAndroid Build Coastguard Worker return -EINVAL;
38*7688df22SAndroid Build Coastguard Worker
39*7688df22SAndroid Build Coastguard Worker *start = dev->dev_info.virtual_address_offset;
40*7688df22SAndroid Build Coastguard Worker *end = dev->dev_info.virtual_address_max;
41*7688df22SAndroid Build Coastguard Worker return 0;
42*7688df22SAndroid Build Coastguard Worker }
43*7688df22SAndroid Build Coastguard Worker
amdgpu_vamgr_init(struct amdgpu_bo_va_mgr * mgr,uint64_t start,uint64_t max,uint64_t alignment)44*7688df22SAndroid Build Coastguard Worker drm_private void amdgpu_vamgr_init(struct amdgpu_bo_va_mgr *mgr, uint64_t start,
45*7688df22SAndroid Build Coastguard Worker uint64_t max, uint64_t alignment)
46*7688df22SAndroid Build Coastguard Worker {
47*7688df22SAndroid Build Coastguard Worker struct amdgpu_bo_va_hole *n;
48*7688df22SAndroid Build Coastguard Worker
49*7688df22SAndroid Build Coastguard Worker mgr->va_max = max;
50*7688df22SAndroid Build Coastguard Worker mgr->va_alignment = alignment;
51*7688df22SAndroid Build Coastguard Worker
52*7688df22SAndroid Build Coastguard Worker list_inithead(&mgr->va_holes);
53*7688df22SAndroid Build Coastguard Worker pthread_mutex_init(&mgr->bo_va_mutex, NULL);
54*7688df22SAndroid Build Coastguard Worker pthread_mutex_lock(&mgr->bo_va_mutex);
55*7688df22SAndroid Build Coastguard Worker n = calloc(1, sizeof(struct amdgpu_bo_va_hole));
56*7688df22SAndroid Build Coastguard Worker n->size = mgr->va_max - start;
57*7688df22SAndroid Build Coastguard Worker n->offset = start;
58*7688df22SAndroid Build Coastguard Worker list_add(&n->list, &mgr->va_holes);
59*7688df22SAndroid Build Coastguard Worker pthread_mutex_unlock(&mgr->bo_va_mutex);
60*7688df22SAndroid Build Coastguard Worker }
61*7688df22SAndroid Build Coastguard Worker
amdgpu_vamgr_deinit(struct amdgpu_bo_va_mgr * mgr)62*7688df22SAndroid Build Coastguard Worker drm_private void amdgpu_vamgr_deinit(struct amdgpu_bo_va_mgr *mgr)
63*7688df22SAndroid Build Coastguard Worker {
64*7688df22SAndroid Build Coastguard Worker struct amdgpu_bo_va_hole *hole, *tmp;
65*7688df22SAndroid Build Coastguard Worker LIST_FOR_EACH_ENTRY_SAFE(hole, tmp, &mgr->va_holes, list) {
66*7688df22SAndroid Build Coastguard Worker list_del(&hole->list);
67*7688df22SAndroid Build Coastguard Worker free(hole);
68*7688df22SAndroid Build Coastguard Worker }
69*7688df22SAndroid Build Coastguard Worker pthread_mutex_destroy(&mgr->bo_va_mutex);
70*7688df22SAndroid Build Coastguard Worker }
71*7688df22SAndroid Build Coastguard Worker
72*7688df22SAndroid Build Coastguard Worker static drm_private int
amdgpu_vamgr_subtract_hole(struct amdgpu_bo_va_hole * hole,uint64_t start_va,uint64_t end_va)73*7688df22SAndroid Build Coastguard Worker amdgpu_vamgr_subtract_hole(struct amdgpu_bo_va_hole *hole, uint64_t start_va,
74*7688df22SAndroid Build Coastguard Worker uint64_t end_va)
75*7688df22SAndroid Build Coastguard Worker {
76*7688df22SAndroid Build Coastguard Worker if (start_va > hole->offset && end_va - hole->offset < hole->size) {
77*7688df22SAndroid Build Coastguard Worker struct amdgpu_bo_va_hole *n = calloc(1, sizeof(struct amdgpu_bo_va_hole));
78*7688df22SAndroid Build Coastguard Worker if (!n)
79*7688df22SAndroid Build Coastguard Worker return -ENOMEM;
80*7688df22SAndroid Build Coastguard Worker
81*7688df22SAndroid Build Coastguard Worker n->size = start_va - hole->offset;
82*7688df22SAndroid Build Coastguard Worker n->offset = hole->offset;
83*7688df22SAndroid Build Coastguard Worker list_add(&n->list, &hole->list);
84*7688df22SAndroid Build Coastguard Worker
85*7688df22SAndroid Build Coastguard Worker hole->size -= (end_va - hole->offset);
86*7688df22SAndroid Build Coastguard Worker hole->offset = end_va;
87*7688df22SAndroid Build Coastguard Worker } else if (start_va > hole->offset) {
88*7688df22SAndroid Build Coastguard Worker hole->size = start_va - hole->offset;
89*7688df22SAndroid Build Coastguard Worker } else if (end_va - hole->offset < hole->size) {
90*7688df22SAndroid Build Coastguard Worker hole->size -= (end_va - hole->offset);
91*7688df22SAndroid Build Coastguard Worker hole->offset = end_va;
92*7688df22SAndroid Build Coastguard Worker } else {
93*7688df22SAndroid Build Coastguard Worker list_del(&hole->list);
94*7688df22SAndroid Build Coastguard Worker free(hole);
95*7688df22SAndroid Build Coastguard Worker }
96*7688df22SAndroid Build Coastguard Worker
97*7688df22SAndroid Build Coastguard Worker return 0;
98*7688df22SAndroid Build Coastguard Worker }
99*7688df22SAndroid Build Coastguard Worker
100*7688df22SAndroid Build Coastguard Worker static drm_private int
amdgpu_vamgr_find_va(struct amdgpu_bo_va_mgr * mgr,uint64_t size,uint64_t alignment,uint64_t base_required,bool search_from_top,uint64_t * va_out)101*7688df22SAndroid Build Coastguard Worker amdgpu_vamgr_find_va(struct amdgpu_bo_va_mgr *mgr, uint64_t size,
102*7688df22SAndroid Build Coastguard Worker uint64_t alignment, uint64_t base_required,
103*7688df22SAndroid Build Coastguard Worker bool search_from_top, uint64_t *va_out)
104*7688df22SAndroid Build Coastguard Worker {
105*7688df22SAndroid Build Coastguard Worker struct amdgpu_bo_va_hole *hole, *n;
106*7688df22SAndroid Build Coastguard Worker uint64_t offset = 0;
107*7688df22SAndroid Build Coastguard Worker int ret;
108*7688df22SAndroid Build Coastguard Worker
109*7688df22SAndroid Build Coastguard Worker
110*7688df22SAndroid Build Coastguard Worker alignment = MAX2(alignment, mgr->va_alignment);
111*7688df22SAndroid Build Coastguard Worker size = ALIGN(size, mgr->va_alignment);
112*7688df22SAndroid Build Coastguard Worker
113*7688df22SAndroid Build Coastguard Worker if (base_required % alignment)
114*7688df22SAndroid Build Coastguard Worker return -EINVAL;
115*7688df22SAndroid Build Coastguard Worker
116*7688df22SAndroid Build Coastguard Worker pthread_mutex_lock(&mgr->bo_va_mutex);
117*7688df22SAndroid Build Coastguard Worker if (!search_from_top) {
118*7688df22SAndroid Build Coastguard Worker LIST_FOR_EACH_ENTRY_SAFE_REV(hole, n, &mgr->va_holes, list) {
119*7688df22SAndroid Build Coastguard Worker if (base_required) {
120*7688df22SAndroid Build Coastguard Worker if (hole->offset > base_required ||
121*7688df22SAndroid Build Coastguard Worker (hole->offset + hole->size) < (base_required + size))
122*7688df22SAndroid Build Coastguard Worker continue;
123*7688df22SAndroid Build Coastguard Worker offset = base_required;
124*7688df22SAndroid Build Coastguard Worker } else {
125*7688df22SAndroid Build Coastguard Worker uint64_t waste = hole->offset % alignment;
126*7688df22SAndroid Build Coastguard Worker waste = waste ? alignment - waste : 0;
127*7688df22SAndroid Build Coastguard Worker offset = hole->offset + waste;
128*7688df22SAndroid Build Coastguard Worker if (offset >= (hole->offset + hole->size) ||
129*7688df22SAndroid Build Coastguard Worker size > (hole->offset + hole->size) - offset) {
130*7688df22SAndroid Build Coastguard Worker continue;
131*7688df22SAndroid Build Coastguard Worker }
132*7688df22SAndroid Build Coastguard Worker }
133*7688df22SAndroid Build Coastguard Worker ret = amdgpu_vamgr_subtract_hole(hole, offset, offset + size);
134*7688df22SAndroid Build Coastguard Worker pthread_mutex_unlock(&mgr->bo_va_mutex);
135*7688df22SAndroid Build Coastguard Worker *va_out = offset;
136*7688df22SAndroid Build Coastguard Worker return ret;
137*7688df22SAndroid Build Coastguard Worker }
138*7688df22SAndroid Build Coastguard Worker } else {
139*7688df22SAndroid Build Coastguard Worker LIST_FOR_EACH_ENTRY_SAFE(hole, n, &mgr->va_holes, list) {
140*7688df22SAndroid Build Coastguard Worker if (base_required) {
141*7688df22SAndroid Build Coastguard Worker if (hole->offset > base_required ||
142*7688df22SAndroid Build Coastguard Worker (hole->offset + hole->size) < (base_required + size))
143*7688df22SAndroid Build Coastguard Worker continue;
144*7688df22SAndroid Build Coastguard Worker offset = base_required;
145*7688df22SAndroid Build Coastguard Worker } else {
146*7688df22SAndroid Build Coastguard Worker if (size > hole->size)
147*7688df22SAndroid Build Coastguard Worker continue;
148*7688df22SAndroid Build Coastguard Worker
149*7688df22SAndroid Build Coastguard Worker offset = hole->offset + hole->size - size;
150*7688df22SAndroid Build Coastguard Worker offset -= offset % alignment;
151*7688df22SAndroid Build Coastguard Worker if (offset < hole->offset) {
152*7688df22SAndroid Build Coastguard Worker continue;
153*7688df22SAndroid Build Coastguard Worker }
154*7688df22SAndroid Build Coastguard Worker }
155*7688df22SAndroid Build Coastguard Worker
156*7688df22SAndroid Build Coastguard Worker ret = amdgpu_vamgr_subtract_hole(hole, offset, offset + size);
157*7688df22SAndroid Build Coastguard Worker pthread_mutex_unlock(&mgr->bo_va_mutex);
158*7688df22SAndroid Build Coastguard Worker *va_out = offset;
159*7688df22SAndroid Build Coastguard Worker return ret;
160*7688df22SAndroid Build Coastguard Worker }
161*7688df22SAndroid Build Coastguard Worker }
162*7688df22SAndroid Build Coastguard Worker
163*7688df22SAndroid Build Coastguard Worker pthread_mutex_unlock(&mgr->bo_va_mutex);
164*7688df22SAndroid Build Coastguard Worker return -ENOMEM;
165*7688df22SAndroid Build Coastguard Worker }
166*7688df22SAndroid Build Coastguard Worker
167*7688df22SAndroid Build Coastguard Worker static drm_private void
amdgpu_vamgr_free_va(struct amdgpu_bo_va_mgr * mgr,uint64_t va,uint64_t size)168*7688df22SAndroid Build Coastguard Worker amdgpu_vamgr_free_va(struct amdgpu_bo_va_mgr *mgr, uint64_t va, uint64_t size)
169*7688df22SAndroid Build Coastguard Worker {
170*7688df22SAndroid Build Coastguard Worker struct amdgpu_bo_va_hole *hole, *next;
171*7688df22SAndroid Build Coastguard Worker
172*7688df22SAndroid Build Coastguard Worker if (va == AMDGPU_INVALID_VA_ADDRESS)
173*7688df22SAndroid Build Coastguard Worker return;
174*7688df22SAndroid Build Coastguard Worker
175*7688df22SAndroid Build Coastguard Worker size = ALIGN(size, mgr->va_alignment);
176*7688df22SAndroid Build Coastguard Worker
177*7688df22SAndroid Build Coastguard Worker pthread_mutex_lock(&mgr->bo_va_mutex);
178*7688df22SAndroid Build Coastguard Worker hole = container_of(&mgr->va_holes, hole, list);
179*7688df22SAndroid Build Coastguard Worker LIST_FOR_EACH_ENTRY(next, &mgr->va_holes, list) {
180*7688df22SAndroid Build Coastguard Worker if (next->offset < va)
181*7688df22SAndroid Build Coastguard Worker break;
182*7688df22SAndroid Build Coastguard Worker hole = next;
183*7688df22SAndroid Build Coastguard Worker }
184*7688df22SAndroid Build Coastguard Worker
185*7688df22SAndroid Build Coastguard Worker if (&hole->list != &mgr->va_holes) {
186*7688df22SAndroid Build Coastguard Worker /* Grow upper hole if it's adjacent */
187*7688df22SAndroid Build Coastguard Worker if (hole->offset == (va + size)) {
188*7688df22SAndroid Build Coastguard Worker hole->offset = va;
189*7688df22SAndroid Build Coastguard Worker hole->size += size;
190*7688df22SAndroid Build Coastguard Worker /* Merge lower hole if it's adjacent */
191*7688df22SAndroid Build Coastguard Worker if (next != hole &&
192*7688df22SAndroid Build Coastguard Worker &next->list != &mgr->va_holes &&
193*7688df22SAndroid Build Coastguard Worker (next->offset + next->size) == va) {
194*7688df22SAndroid Build Coastguard Worker next->size += hole->size;
195*7688df22SAndroid Build Coastguard Worker list_del(&hole->list);
196*7688df22SAndroid Build Coastguard Worker free(hole);
197*7688df22SAndroid Build Coastguard Worker }
198*7688df22SAndroid Build Coastguard Worker goto out;
199*7688df22SAndroid Build Coastguard Worker }
200*7688df22SAndroid Build Coastguard Worker }
201*7688df22SAndroid Build Coastguard Worker
202*7688df22SAndroid Build Coastguard Worker /* Grow lower hole if it's adjacent */
203*7688df22SAndroid Build Coastguard Worker if (next != hole && &next->list != &mgr->va_holes &&
204*7688df22SAndroid Build Coastguard Worker (next->offset + next->size) == va) {
205*7688df22SAndroid Build Coastguard Worker next->size += size;
206*7688df22SAndroid Build Coastguard Worker goto out;
207*7688df22SAndroid Build Coastguard Worker }
208*7688df22SAndroid Build Coastguard Worker
209*7688df22SAndroid Build Coastguard Worker /* FIXME on allocation failure we just lose virtual address space
210*7688df22SAndroid Build Coastguard Worker * maybe print a warning
211*7688df22SAndroid Build Coastguard Worker */
212*7688df22SAndroid Build Coastguard Worker next = calloc(1, sizeof(struct amdgpu_bo_va_hole));
213*7688df22SAndroid Build Coastguard Worker if (next) {
214*7688df22SAndroid Build Coastguard Worker next->size = size;
215*7688df22SAndroid Build Coastguard Worker next->offset = va;
216*7688df22SAndroid Build Coastguard Worker list_add(&next->list, &hole->list);
217*7688df22SAndroid Build Coastguard Worker }
218*7688df22SAndroid Build Coastguard Worker
219*7688df22SAndroid Build Coastguard Worker out:
220*7688df22SAndroid Build Coastguard Worker pthread_mutex_unlock(&mgr->bo_va_mutex);
221*7688df22SAndroid Build Coastguard Worker }
222*7688df22SAndroid Build Coastguard Worker
amdgpu_va_range_alloc(amdgpu_device_handle dev,enum amdgpu_gpu_va_range va_range_type,uint64_t size,uint64_t va_base_alignment,uint64_t va_base_required,uint64_t * va_base_allocated,amdgpu_va_handle * va_range_handle,uint64_t flags)223*7688df22SAndroid Build Coastguard Worker drm_public int amdgpu_va_range_alloc(amdgpu_device_handle dev,
224*7688df22SAndroid Build Coastguard Worker enum amdgpu_gpu_va_range va_range_type,
225*7688df22SAndroid Build Coastguard Worker uint64_t size,
226*7688df22SAndroid Build Coastguard Worker uint64_t va_base_alignment,
227*7688df22SAndroid Build Coastguard Worker uint64_t va_base_required,
228*7688df22SAndroid Build Coastguard Worker uint64_t *va_base_allocated,
229*7688df22SAndroid Build Coastguard Worker amdgpu_va_handle *va_range_handle,
230*7688df22SAndroid Build Coastguard Worker uint64_t flags)
231*7688df22SAndroid Build Coastguard Worker {
232*7688df22SAndroid Build Coastguard Worker return amdgpu_va_range_alloc2(&dev->va_mgr, va_range_type, size,
233*7688df22SAndroid Build Coastguard Worker va_base_alignment, va_base_required,
234*7688df22SAndroid Build Coastguard Worker va_base_allocated, va_range_handle,
235*7688df22SAndroid Build Coastguard Worker flags);
236*7688df22SAndroid Build Coastguard Worker }
237*7688df22SAndroid Build Coastguard Worker
amdgpu_va_range_alloc2(amdgpu_va_manager_handle va_mgr,enum amdgpu_gpu_va_range va_range_type,uint64_t size,uint64_t va_base_alignment,uint64_t va_base_required,uint64_t * va_base_allocated,amdgpu_va_handle * va_range_handle,uint64_t flags)238*7688df22SAndroid Build Coastguard Worker drm_public int amdgpu_va_range_alloc2(amdgpu_va_manager_handle va_mgr,
239*7688df22SAndroid Build Coastguard Worker enum amdgpu_gpu_va_range va_range_type,
240*7688df22SAndroid Build Coastguard Worker uint64_t size,
241*7688df22SAndroid Build Coastguard Worker uint64_t va_base_alignment,
242*7688df22SAndroid Build Coastguard Worker uint64_t va_base_required,
243*7688df22SAndroid Build Coastguard Worker uint64_t *va_base_allocated,
244*7688df22SAndroid Build Coastguard Worker amdgpu_va_handle *va_range_handle,
245*7688df22SAndroid Build Coastguard Worker uint64_t flags)
246*7688df22SAndroid Build Coastguard Worker {
247*7688df22SAndroid Build Coastguard Worker struct amdgpu_bo_va_mgr *vamgr;
248*7688df22SAndroid Build Coastguard Worker bool search_from_top = !!(flags & AMDGPU_VA_RANGE_REPLAYABLE);
249*7688df22SAndroid Build Coastguard Worker int ret;
250*7688df22SAndroid Build Coastguard Worker
251*7688df22SAndroid Build Coastguard Worker /* Clear the flag when the high VA manager is not initialized */
252*7688df22SAndroid Build Coastguard Worker if (flags & AMDGPU_VA_RANGE_HIGH && !va_mgr->vamgr_high_32.va_max)
253*7688df22SAndroid Build Coastguard Worker flags &= ~AMDGPU_VA_RANGE_HIGH;
254*7688df22SAndroid Build Coastguard Worker
255*7688df22SAndroid Build Coastguard Worker if (flags & AMDGPU_VA_RANGE_HIGH) {
256*7688df22SAndroid Build Coastguard Worker if (flags & AMDGPU_VA_RANGE_32_BIT)
257*7688df22SAndroid Build Coastguard Worker vamgr = &va_mgr->vamgr_high_32;
258*7688df22SAndroid Build Coastguard Worker else
259*7688df22SAndroid Build Coastguard Worker vamgr = &va_mgr->vamgr_high;
260*7688df22SAndroid Build Coastguard Worker } else {
261*7688df22SAndroid Build Coastguard Worker if (flags & AMDGPU_VA_RANGE_32_BIT)
262*7688df22SAndroid Build Coastguard Worker vamgr = &va_mgr->vamgr_32;
263*7688df22SAndroid Build Coastguard Worker else
264*7688df22SAndroid Build Coastguard Worker vamgr = &va_mgr->vamgr_low;
265*7688df22SAndroid Build Coastguard Worker }
266*7688df22SAndroid Build Coastguard Worker
267*7688df22SAndroid Build Coastguard Worker va_base_alignment = MAX2(va_base_alignment, vamgr->va_alignment);
268*7688df22SAndroid Build Coastguard Worker size = ALIGN(size, vamgr->va_alignment);
269*7688df22SAndroid Build Coastguard Worker
270*7688df22SAndroid Build Coastguard Worker ret = amdgpu_vamgr_find_va(vamgr, size,
271*7688df22SAndroid Build Coastguard Worker va_base_alignment, va_base_required,
272*7688df22SAndroid Build Coastguard Worker search_from_top, va_base_allocated);
273*7688df22SAndroid Build Coastguard Worker
274*7688df22SAndroid Build Coastguard Worker if (!(flags & AMDGPU_VA_RANGE_32_BIT) && ret) {
275*7688df22SAndroid Build Coastguard Worker /* fallback to 32bit address */
276*7688df22SAndroid Build Coastguard Worker if (flags & AMDGPU_VA_RANGE_HIGH)
277*7688df22SAndroid Build Coastguard Worker vamgr = &va_mgr->vamgr_high_32;
278*7688df22SAndroid Build Coastguard Worker else
279*7688df22SAndroid Build Coastguard Worker vamgr = &va_mgr->vamgr_32;
280*7688df22SAndroid Build Coastguard Worker ret = amdgpu_vamgr_find_va(vamgr, size,
281*7688df22SAndroid Build Coastguard Worker va_base_alignment, va_base_required,
282*7688df22SAndroid Build Coastguard Worker search_from_top, va_base_allocated);
283*7688df22SAndroid Build Coastguard Worker }
284*7688df22SAndroid Build Coastguard Worker
285*7688df22SAndroid Build Coastguard Worker if (!ret) {
286*7688df22SAndroid Build Coastguard Worker struct amdgpu_va* va;
287*7688df22SAndroid Build Coastguard Worker va = calloc(1, sizeof(struct amdgpu_va));
288*7688df22SAndroid Build Coastguard Worker if(!va){
289*7688df22SAndroid Build Coastguard Worker amdgpu_vamgr_free_va(vamgr, *va_base_allocated, size);
290*7688df22SAndroid Build Coastguard Worker return -ENOMEM;
291*7688df22SAndroid Build Coastguard Worker }
292*7688df22SAndroid Build Coastguard Worker va->address = *va_base_allocated;
293*7688df22SAndroid Build Coastguard Worker va->size = size;
294*7688df22SAndroid Build Coastguard Worker va->range = va_range_type;
295*7688df22SAndroid Build Coastguard Worker va->vamgr = vamgr;
296*7688df22SAndroid Build Coastguard Worker *va_range_handle = va;
297*7688df22SAndroid Build Coastguard Worker }
298*7688df22SAndroid Build Coastguard Worker
299*7688df22SAndroid Build Coastguard Worker return ret;
300*7688df22SAndroid Build Coastguard Worker }
301*7688df22SAndroid Build Coastguard Worker
amdgpu_va_range_free(amdgpu_va_handle va_range_handle)302*7688df22SAndroid Build Coastguard Worker drm_public int amdgpu_va_range_free(amdgpu_va_handle va_range_handle)
303*7688df22SAndroid Build Coastguard Worker {
304*7688df22SAndroid Build Coastguard Worker if(!va_range_handle || !va_range_handle->address)
305*7688df22SAndroid Build Coastguard Worker return 0;
306*7688df22SAndroid Build Coastguard Worker
307*7688df22SAndroid Build Coastguard Worker amdgpu_vamgr_free_va(va_range_handle->vamgr,
308*7688df22SAndroid Build Coastguard Worker va_range_handle->address,
309*7688df22SAndroid Build Coastguard Worker va_range_handle->size);
310*7688df22SAndroid Build Coastguard Worker free(va_range_handle);
311*7688df22SAndroid Build Coastguard Worker return 0;
312*7688df22SAndroid Build Coastguard Worker }
313*7688df22SAndroid Build Coastguard Worker
amdgpu_va_get_start_addr(amdgpu_va_handle va_handle)314*7688df22SAndroid Build Coastguard Worker drm_public uint64_t amdgpu_va_get_start_addr(amdgpu_va_handle va_handle)
315*7688df22SAndroid Build Coastguard Worker {
316*7688df22SAndroid Build Coastguard Worker return va_handle->address;
317*7688df22SAndroid Build Coastguard Worker }
318*7688df22SAndroid Build Coastguard Worker
amdgpu_va_manager_alloc(void)319*7688df22SAndroid Build Coastguard Worker drm_public amdgpu_va_manager_handle amdgpu_va_manager_alloc(void)
320*7688df22SAndroid Build Coastguard Worker {
321*7688df22SAndroid Build Coastguard Worker amdgpu_va_manager_handle r = calloc(1, sizeof(struct amdgpu_va_manager));
322*7688df22SAndroid Build Coastguard Worker return r;
323*7688df22SAndroid Build Coastguard Worker }
324*7688df22SAndroid Build Coastguard Worker
amdgpu_va_manager_init(struct amdgpu_va_manager * va_mgr,uint64_t low_va_offset,uint64_t low_va_max,uint64_t high_va_offset,uint64_t high_va_max,uint32_t virtual_address_alignment)325*7688df22SAndroid Build Coastguard Worker drm_public void amdgpu_va_manager_init(struct amdgpu_va_manager *va_mgr,
326*7688df22SAndroid Build Coastguard Worker uint64_t low_va_offset, uint64_t low_va_max,
327*7688df22SAndroid Build Coastguard Worker uint64_t high_va_offset, uint64_t high_va_max,
328*7688df22SAndroid Build Coastguard Worker uint32_t virtual_address_alignment)
329*7688df22SAndroid Build Coastguard Worker {
330*7688df22SAndroid Build Coastguard Worker uint64_t start, max;
331*7688df22SAndroid Build Coastguard Worker
332*7688df22SAndroid Build Coastguard Worker start = low_va_offset;
333*7688df22SAndroid Build Coastguard Worker max = MIN2(low_va_max, 0x100000000ULL);
334*7688df22SAndroid Build Coastguard Worker amdgpu_vamgr_init(&va_mgr->vamgr_32, start, max,
335*7688df22SAndroid Build Coastguard Worker virtual_address_alignment);
336*7688df22SAndroid Build Coastguard Worker
337*7688df22SAndroid Build Coastguard Worker start = max;
338*7688df22SAndroid Build Coastguard Worker max = MAX2(low_va_max, 0x100000000ULL);
339*7688df22SAndroid Build Coastguard Worker amdgpu_vamgr_init(&va_mgr->vamgr_low, start, max,
340*7688df22SAndroid Build Coastguard Worker virtual_address_alignment);
341*7688df22SAndroid Build Coastguard Worker
342*7688df22SAndroid Build Coastguard Worker start = high_va_offset;
343*7688df22SAndroid Build Coastguard Worker max = MIN2(high_va_max, (start & ~0xffffffffULL) + 0x100000000ULL);
344*7688df22SAndroid Build Coastguard Worker amdgpu_vamgr_init(&va_mgr->vamgr_high_32, start, max,
345*7688df22SAndroid Build Coastguard Worker virtual_address_alignment);
346*7688df22SAndroid Build Coastguard Worker
347*7688df22SAndroid Build Coastguard Worker start = max;
348*7688df22SAndroid Build Coastguard Worker max = MAX2(high_va_max, (start & ~0xffffffffULL) + 0x100000000ULL);
349*7688df22SAndroid Build Coastguard Worker amdgpu_vamgr_init(&va_mgr->vamgr_high, start, max,
350*7688df22SAndroid Build Coastguard Worker virtual_address_alignment);
351*7688df22SAndroid Build Coastguard Worker }
352*7688df22SAndroid Build Coastguard Worker
amdgpu_va_manager_deinit(struct amdgpu_va_manager * va_mgr)353*7688df22SAndroid Build Coastguard Worker drm_public void amdgpu_va_manager_deinit(struct amdgpu_va_manager *va_mgr)
354*7688df22SAndroid Build Coastguard Worker {
355*7688df22SAndroid Build Coastguard Worker amdgpu_vamgr_deinit(&va_mgr->vamgr_32);
356*7688df22SAndroid Build Coastguard Worker amdgpu_vamgr_deinit(&va_mgr->vamgr_low);
357*7688df22SAndroid Build Coastguard Worker amdgpu_vamgr_deinit(&va_mgr->vamgr_high_32);
358*7688df22SAndroid Build Coastguard Worker amdgpu_vamgr_deinit(&va_mgr->vamgr_high);
359*7688df22SAndroid Build Coastguard Worker }
360